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Segfault Overview - Regular Frame

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Sep 20th, 2014
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C 3.27 KB | None | 0 0
  1. glViewport(0,0,640,480)
  2. glClearColor(0.000000,0.000000,0.000000,0.000000)
  3. glEnable(GL_DEPTH_TEST)
  4. glDepthFunc(GL_LESS)
  5. glEnable(GL_CULL_FACE)
  6. glPixelStorei(GL_UNPACK_ALIGNMENT,1)
  7. glEnable(GL_BLEND)
  8. glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
  9. glDisable(GL_BLEND)
  10. glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT,17B9FC9C)
  11. glGetError()=GL_INVALID_ENUM
  12. glGetError()=GL_NO_ERROR
  13. glGenBuffers(4,17B9FC8C)
  14. glBindBuffer(GL_UNIFORM_BUFFER,1)
  15. glBufferData(GL_UNIFORM_BUFFER,128,00000000,GL_DYNAMIC_DRAW)
  16. glBindBuffer(GL_UNIFORM_BUFFER,2)
  17. glBufferData(GL_UNIFORM_BUFFER,40,00000000,GL_DYNAMIC_DRAW)
  18. glBindBuffer(GL_UNIFORM_BUFFER,3)
  19. glBufferData(GL_UNIFORM_BUFFER,128,1442ED78,GL_DYNAMIC_DRAW)
  20. glBindBuffer(GL_UNIFORM_BUFFER,4)
  21. glBufferData(GL_UNIFORM_BUFFER,4096,1442EDF8,GL_DYNAMIC_DRAW)
  22. glBindBuffer(GL_UNIFORM_BUFFER,0)
  23. glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
  24. wglSwapBuffers(8F0114B7)=true
  25. glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
  26. wglSwapBuffers(8F0114B7)=true
  27. glGenVertexArrays(1,17B9FB20)
  28. glGenBuffers(1,17B9FB24)
  29. glGenBuffers(1,1440ADE8)
  30. glBindVertexArray(1)
  31. glBindBuffer(GL_ARRAY_BUFFER,5)
  32. glBufferData(GL_ARRAY_BUFFER,11628,144B95C0,GL_STATIC_DRAW)
  33. glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,6)
  34. glBufferData(GL_ELEMENT_ARRAY_BUFFER,1512,144A5F88,GL_STATIC_DRAW)
  35. glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,6)
  36. glEnableVertexAttribArray(0)
  37. glVertexAttribPointer(0,3,GL_FLOAT,false,36,00000000)
  38. glEnableVertexAttribArray(1)
  39. glVertexAttribPointer(1,3,GL_FLOAT,false,36,0000000C)
  40. glEnableVertexAttribArray(2)
  41. glVertexAttribPointer(2,2,GL_FLOAT,false,36,00000018)
  42. glEnableVertexAttribArray(3)
  43. glVertexAttribIPointer(3,1,GL_UNSIGNED_BYTE,36,00000020)
  44. glBindVertexArray(0)
  45. glBindBuffer(GL_ARRAY_BUFFER,0)
  46. glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,0)
  47. glCreateShader(GL_VERTEX_SHADER)=1
  48. glShaderSource(1,1,17B9F9E4,17B9F9DC)
  49. glCompileShader(1)
  50. glGetShaderiv(1,GL_COMPILE_STATUS,17B9F9D4)
  51. glCreateShader(GL_FRAGMENT_SHADER)=2
  52. glShaderSource(2,1,17B9F9E0,17B9F9D8)
  53. glCompileShader(2)
  54. glGetShaderiv(2,GL_COMPILE_STATUS,17B9F9D4)
  55. glCreateProgram()=3
  56. glAttachShader(3,1)
  57. glAttachShader(3,2)
  58. glLinkProgram(3)
  59. glGetProgramiv(3,GL_LINK_STATUS,17B9F9D4)
  60. glDeleteShader(1)
  61. glDeleteShader(2)
  62. glGetUniformBlockIndex(3,13C410CC)=2
  63. glUniformBlockBinding(3,2,1)
  64. glGetUniformBlockIndex(3,13C410EC)=0
  65. glUniformBlockBinding(3,0,2)
  66. glGetUniformBlockIndex(3,13C4110C)=1
  67. glUniformBlockBinding(3,1,3)
  68. glGetUniformBlockIndex(3,13C4112C)=3
  69. glUniformBlockBinding(3,3,4)
  70. glUseProgram(3)
  71. glGetUniformLocation(3,"Textures")=85
  72. glUniform1iv(85,8,[0])
  73. glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
  74. glBindBuffer(GL_UNIFORM_BUFFER,1)
  75. glBufferSubData(GL_UNIFORM_BUFFER,0,128,1442ECD0)
  76. glBindBuffer(GL_UNIFORM_BUFFER,2)
  77. glBufferSubData(GL_UNIFORM_BUFFER,0,40,1442ED50)
  78. glBindBuffer(GL_UNIFORM_BUFFER,0)
  79. glBindBuffer(GL_UNIFORM_BUFFER,3)
  80. glBufferSubData(GL_UNIFORM_BUFFER,0,128,1442ED78)
  81. glBindBuffer(GL_UNIFORM_BUFFER,4)
  82. glBufferSubData(GL_UNIFORM_BUFFER,0,4096,1442EDF8)
  83. glBindBuffer(GL_UNIFORM_BUFFER,0)
  84. glBindBufferBase(GL_UNIFORM_BUFFER,1,1)
  85. glBindBufferBase(GL_UNIFORM_BUFFER,2,2)
  86. glBindBufferBase(GL_UNIFORM_BUFFER,3,3)
  87. glBindBufferBase(GL_UNIFORM_BUFFER,4,4)
  88. glBindVertexArray(1)
  89. glDrawElements(GL_TRIANGLES,756,GL_UNSIGNED_SHORT,00000000) GLSL=3
  90. wglSwapBuffers(8F0114B7)=true
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