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- Bueno, parte del codigo funciona mas o menos asi
- function love.load()
- objeto01 = {}
- objeto02 = {}
- end
- function love.update(dt)
- for i,v in ipairs(objeto01) do
- v.x = v.x + 10 --ejemplo
- end
- end
- function love.draw()
- love.graphics.rectangle("line", v.x, v.y, 32, 32)
- end
- --Aca relleno una tabla
- function nombre()
- local a = 10
- local b = 10
- local c = 10
- table.insert(objeto01, {X = a, Y = b, speed = c})
- end
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