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  1. scriptName "Functions\misc\fn_selfActions.sqf";
  2. /***********************************************************
  3. ADD ACTIONS FOR SELF
  4. - Function
  5. - [] call fnc_usec_selfActions;
  6. ************************************************************/
  7. private ["_isWreckBuilding","_temp_keys","_magazinesPlayer","_isPZombie","_vehicle","_inVehicle","_hasFuelE","_hasRawMeat","_hasKnife","_hasToolbox","_onLadder","_nearLight","_canPickLight","_canDo","_text","_isHarvested","_isVehicle","_isVehicletype","_isMan","_traderType","_ownerID","_isAnimal","_isDog","_isZombie","_isDestructable","_isTent","_isFuel","_isAlive","_Unlock","_lock","_buy","_dogHandle","_lieDown","_warn","_hastinitem","_allowedDistance","_menu","_menu1","_humanity_logic","_low_high","_cancel","_metals_trader","_traderMenu","_isWreck","_isRemovable","_isDisallowRepair","_rawmeat","_humanity","_speed","_dog","_hasbottleitem","_isAir","_isShip","_playersNear","_findNearestGens","_findNearestGen","_IsNearRunningGen","_cursorTarget","_isnewstorage","_itemsPlayer","_ownerKeyId","_typeOfCursorTarget","_hasKey","_oldOwner","_combi","_key_colors","_player_deleteBuild","_player_flipveh","_player_lockUnlock_crtl","_player_butcher","_player_studybody","_player_cook","_player_boil","_hasFuelBarrelE","_hasHotwireKit","_player_SurrenderedGear","_isSurrendered","_isModular","_isModularDoor","_ownerKeyName","_temp_keys_names","_hasAttached","_allowTow","_liftHeli","_found","_posL","_posC","_height","_liftHelis","_attached"];
  8.  
  9. if (DZE_ActionInProgress) exitWith {}; // Do not allow if any script is running.
  10.  
  11. _vehicle = vehicle player;
  12. _isPZombie = player isKindOf "PZombie_VB";
  13. _inVehicle = (_vehicle != player);
  14.  
  15. _onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
  16. _canDo = (!r_drag_sqf && !r_player_unconscious && !_onLadder);
  17.  
  18. _nearLight = nearestObject [player,"LitObject"];
  19. _canPickLight = false;
  20. if (!isNull _nearLight) then {
  21. if (_nearLight distance player < 4) then {
  22. _canPickLight = isNull (_nearLight getVariable ["owner",objNull]);
  23. };
  24. };
  25.  
  26. //Grab Flare
  27. if (_canPickLight && !dayz_hasLight && !_isPZombie) then {
  28. if (s_player_grabflare < 0) then {
  29. _text = getText (configFile >> "CfgAmmo" >> (typeOf _nearLight) >> "displayName");
  30. s_player_grabflare = player addAction [format[localize "str_actions_medical_15",_text], "\z\addons\dayz_code\actions\flare_pickup.sqf",_nearLight, 1, false, true, "", ""];
  31. s_player_removeflare = player addAction [format[localize "str_actions_medical_17",_text], "\z\addons\dayz_code\actions\flare_remove.sqf",_nearLight, 1, false, true, "", ""];
  32. };
  33. } else {
  34. player removeAction s_player_grabflare;
  35. player removeAction s_player_removeflare;
  36. s_player_grabflare = -1;
  37. s_player_removeflare = -1;
  38. };
  39.  
  40. if (DZE_HeliLift) then {
  41. _hasAttached = _vehicle getVariable["hasAttached",false];
  42. if(_inVehicle && (_vehicle isKindOf "Air") && ((([_vehicle] call FNC_getPos) select 2) < 30) && (speed _vehicle < 5) && (typeName _hasAttached == "OBJECT")) then {
  43. if (s_player_heli_detach < 0) then {
  44. dayz_myLiftVehicle = _vehicle;
  45. s_player_heli_detach = dayz_myLiftVehicle addAction ["Detach Vehicle","\z\addons\dayz_code\actions\player_heliDetach.sqf",[dayz_myLiftVehicle,_hasAttached],2,false,true,"",""];
  46. };
  47. } else {
  48. dayz_myLiftVehicle removeAction s_player_heli_detach;
  49. s_player_heli_detach = -1;
  50. };
  51. };
  52.  
  53. if(DZE_HaloJump) then {
  54. if(_inVehicle && (_vehicle isKindOf "Air") && ((([_vehicle] call FNC_getPos) select 2) > 400)) then {
  55. if (s_halo_action < 0) then {
  56. DZE_myHaloVehicle = _vehicle;
  57. s_halo_action = DZE_myHaloVehicle addAction [localize "STR_EPOCH_ACTIONS_HALO","\z\addons\dayz_code\actions\halo_jump.sqf",[],2,false,true,"",""];
  58. };
  59. } else {
  60. DZE_myHaloVehicle removeAction s_halo_action;
  61. s_halo_action = -1;
  62. };
  63. };
  64.  
  65. if (!DZE_ForceNameTagsOff) then {
  66. if (s_player_showname < 0 && !_isPZombie) then {
  67. if (DZE_ForceNameTags) then {
  68. s_player_showname = 1;
  69. player setVariable["DZE_display_name",true,true];
  70. } else {
  71. s_player_showname = player addAction [localize "STR_EPOCH_ACTIONS_NAMEYES", "\z\addons\dayz_code\actions\display_name.sqf",true, 0, true, false, "",""];
  72. s_player_showname1 = player addAction [localize "STR_EPOCH_ACTIONS_NAMENO", "\z\addons\dayz_code\actions\display_name.sqf",false, 0, true, false, "",""];
  73. };
  74. };
  75. };
  76.  
  77. if(_isPZombie) then {
  78. if (s_player_callzombies < 0) then {
  79. s_player_callzombies = player addAction [localize "STR_EPOCH_ACTIONS_RAISEHORDE", "\z\addons\dayz_code\actions\call_zombies.sqf",player, 5, true, false, "",""];
  80. };
  81. if (DZE_PZATTACK) then {
  82. call pz_attack;
  83. DZE_PZATTACK = false;
  84. };
  85. if (s_player_pzombiesvision < 0) then {
  86. s_player_pzombiesvision = player addAction [localize "STR_EPOCH_ACTIONS_NIGHTVIS", "\z\addons\dayz_code\actions\pzombie\pz_vision.sqf", [], 4, false, true, "nightVision", "_this == _target"];
  87. };
  88. if (!isNull cursorTarget && (player distance cursorTarget < 3)) then { //Has some kind of target
  89. _isAnimal = cursorTarget isKindOf "Animal";
  90. _isZombie = cursorTarget isKindOf "zZombie_base";
  91. _isHarvested = cursorTarget getVariable["meatHarvested",false];
  92. _isMan = cursorTarget isKindOf "Man";
  93. // Pzombie Gut human corpse || animal
  94. if (!alive cursorTarget && (_isAnimal || _isMan) && !_isZombie && !_isHarvested) then {
  95. if (s_player_pzombiesfeed < 0) then {
  96. s_player_pzombiesfeed = player addAction [localize "STR_EPOCH_ACTIONS_FEED", "\z\addons\dayz_code\actions\pzombie\pz_feed.sqf",cursorTarget, 3, true, false, "",""];
  97. };
  98. } else {
  99. player removeAction s_player_pzombiesfeed;
  100. s_player_pzombiesfeed = -1;
  101. };
  102. } else {
  103. player removeAction s_player_pzombiesfeed;
  104. s_player_pzombiesfeed = -1;
  105. };
  106. };
  107.  
  108. // Increase distance only if AIR || SHIP
  109. _allowedDistance = 4;
  110. _isAir = cursorTarget isKindOf "Air";
  111. _isShip = cursorTarget isKindOf "Ship";
  112. if(_isAir || _isShip) then {
  113. _allowedDistance = 8;
  114. };
  115.  
  116. if (!isNull cursorTarget && !_inVehicle && !_isPZombie && (player distance cursorTarget < _allowedDistance) && _canDo) then { //Has some kind of target
  117.  
  118. // set cursortarget to variable
  119. _cursorTarget = cursorTarget;
  120.  
  121. // get typeof cursortarget once
  122. _typeOfCursorTarget = typeOf _cursorTarget;
  123.  
  124. // hintsilent _typeOfCursorTarget;
  125.  
  126. _isVehicle = _cursorTarget isKindOf "AllVehicles";
  127. _isVehicletype = _typeOfCursorTarget in ["ATV_US_EP1","ATV_CZ_EP1"];
  128. _isnewstorage = _typeOfCursorTarget in DZE_isNewStorage;
  129.  
  130. // get items && magazines only once
  131. _magazinesPlayer = magazines player;
  132.  
  133. //boiled Water
  134. _hasbottleitem = "ItemWaterbottle" in _magazinesPlayer;
  135. _hastinitem = false;
  136. {
  137. if (_x in _magazinesPlayer) then {
  138. _hastinitem = true;
  139. };
  140. } count boil_tin_cans;
  141. _hasFuelE = "ItemJerrycanEmpty" in _magazinesPlayer;
  142. _hasFuelBarrelE = "ItemFuelBarrelEmpty" in _magazinesPlayer;
  143. _hasHotwireKit = "ItemHotwireKit" in _magazinesPlayer;
  144.  
  145. _itemsPlayer = items player;
  146.  
  147. _temp_keys = [];
  148. _temp_keys_names = [];
  149. // find available keys
  150. _key_colors = ["ItemKeyYellow","ItemKeyBlue","ItemKeyRed","ItemKeyGreen","ItemKeyBlack"];
  151. {
  152. if (configName(inheritsFrom(configFile >> "CfgWeapons" >> _x)) in _key_colors) then {
  153. _ownerKeyId = getNumber(configFile >> "CfgWeapons" >> _x >> "keyid");
  154. _ownerKeyName = getText(configFile >> "CfgWeapons" >> _x >> "displayName");
  155. _temp_keys_names set [_ownerKeyId,_ownerKeyName];
  156. _temp_keys set [count _temp_keys,str(_ownerKeyId)];
  157. };
  158. } count _itemsPlayer;
  159.  
  160. _hasKnife = "ItemKnife" in _itemsPlayer;
  161. _hasToolbox = "ItemToolbox" in _itemsPlayer;
  162.  
  163. _isMan = _cursorTarget isKindOf "Man";
  164. _traderType = _typeOfCursorTarget;
  165. _ownerID = _cursorTarget getVariable ["CharacterID","0"];
  166. _isAnimal = _cursorTarget isKindOf "Animal";
  167. _isDog = (_cursorTarget isKindOf "DZ_Pastor" || _cursorTarget isKindOf "DZ_Fin");
  168. _isZombie = _cursorTarget isKindOf "zZombie_base";
  169. _isDestructable = _cursorTarget isKindOf "BuiltItems";
  170. _isWreck = _typeOfCursorTarget in DZE_isWreck;
  171. _isWreckBuilding = _typeOfCursorTarget in DZE_isWreckBuilding;
  172. _isModular = _cursorTarget isKindOf "ModularItems";
  173. _isModularDoor = _typeOfCursorTarget in ["Land_DZE_WoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_GarageWoodDoor","CinderWallDoor_DZ","CinderWallDoorSmall_DZ"];
  174.  
  175. _isRemovable = _typeOfCursorTarget in DZE_isRemovable;
  176. _isDisallowRepair = _typeOfCursorTarget in ["M240Nest_DZ"];
  177.  
  178. _isTent = _cursorTarget isKindOf "TentStorage";
  179.  
  180. _isAlive = alive _cursorTarget;
  181.  
  182. _text = getText (configFile >> "CfgVehicles" >> _typeOfCursorTarget >> "displayName");
  183.  
  184. _rawmeat = meatraw;
  185. _hasRawMeat = false;
  186. {
  187. if (_x in _magazinesPlayer) then {
  188. _hasRawMeat = true;
  189. };
  190. } count _rawmeat;
  191.  
  192. _isFuel = false;
  193. if (_hasFuelE || _hasFuelBarrelE) then {
  194. {
  195. if(_cursorTarget isKindOf _x) exitWith {_isFuel = true;};
  196. } count dayz_fuelsources;
  197. };
  198.  
  199. // diag_log ("OWNERID = " + _ownerID + " CHARID = " + dayz_characterID + " " + str(_ownerID == dayz_characterID));
  200.  
  201. // logic vars
  202. _player_flipveh = false;
  203. _player_deleteBuild = false;
  204. _player_lockUnlock_crtl = false;
  205.  
  206. if (_canDo && (speed player <= 1) && (_cursorTarget isKindOf "Plastic_Pole_EP1_DZ")) then {
  207. if (s_player_maintain_area < 0) then {
  208. s_player_maintain_area = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTAREA"], "\z\addons\dayz_code\actions\maintain_area.sqf", "maintain", 5, false];
  209. s_player_maintain_area_preview = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTPREV"], "\z\addons\dayz_code\actions\maintain_area.sqf", "preview", 5, false];
  210. };
  211. } else {
  212. player removeAction s_player_maintain_area;
  213. s_player_maintain_area = -1;
  214. player removeAction s_player_maintain_area_preview;
  215. s_player_maintain_area_preview = -1;
  216. };
  217.  
  218. // CURSOR TARGET ALIVE
  219. if(_isAlive) then {
  220.  
  221. //Allow player to delete objects
  222. if(_isDestructable || _isWreck || _isRemovable || _isWreckBuilding) then {
  223. if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {
  224. _player_deleteBuild = true;
  225. };
  226. };
  227.  
  228. //Allow owners to delete modulars
  229. if(_isModular && (dayz_characterID == _ownerID)) then {
  230. if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {
  231. _player_deleteBuild = true;
  232. };
  233. };
  234. //Allow owners to delete modular doors without locks
  235. if(_isModularDoor && (dayz_characterID == _ownerID)) then {
  236. if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {
  237. _player_deleteBuild = true;
  238. };
  239. };
  240. // CURSOR TARGET VEHICLE
  241. if(_isVehicle) then {
  242.  
  243. //flip vehicle small vehicles by your self && all other vehicles with help nearby
  244. if (!(canmove _cursorTarget) && (player distance _cursorTarget >= 2) && (count (crew _cursorTarget))== 0 && ((vectorUp _cursorTarget) select 2) < 0.5) then {
  245. _playersNear = {isPlayer _x} count (player nearEntities ["CAManBase", 6]);
  246. if(_isVehicletype || (_playersNear >= 2)) then {
  247. _player_flipveh = true;
  248. };
  249. };
  250.  
  251.  
  252. if(!_isMan && _ownerID != "0" && !(_cursorTarget isKindOf "Bicycle")) then {
  253. _player_lockUnlock_crtl = true;
  254. };
  255.  
  256. };
  257.  
  258. };
  259.  
  260. if(_player_deleteBuild) then {
  261. if (s_player_deleteBuild < 0) then {
  262. s_player_deleteBuild = player addAction [format[localize "str_actions_delete",_text], "\z\addons\dayz_code\actions\remove.sqf",_cursorTarget, 1, true, true, "", ""];
  263. };
  264. } else {
  265. player removeAction s_player_deleteBuild;
  266. s_player_deleteBuild = -1;
  267. };
  268.  
  269. if (DZE_HeliLift) then {
  270. _liftHeli = objNull;
  271. _found = false;
  272.  
  273. _allowTow = false;
  274. if ((count (crew _cursorTarget)) == 0) then {
  275. {
  276. if(!_allowTow) then {
  277. _allowTow = _cursorTarget isKindOf _x;
  278. };
  279. } count DZE_HeliAllowToTow;
  280. };
  281.  
  282. //diag_log format["CREW: %1 ALLOW: %2",(count (crew _cursorTarget)),_allowTow];
  283.  
  284. if (_allowTow) then {
  285. _liftHelis = nearestObjects [player, DZE_HeliAllowTowFrom, 15];
  286. {
  287. if(!_found) then {
  288. _posL = [_x] call FNC_getPos;
  289. _posC = [_cursorTarget] call FNC_getPos;
  290. _height = (_posL select 2) - (_posC select 2);
  291. _hasAttached = _x getVariable["hasAttached",false];
  292. if(_height < 15 && _height > 5 && (typeName _hasAttached != "OBJECT")) then {
  293. if(((abs((_posL select 0) - (_posC select 0))) < 10) && ((abs((_posL select 1) - (_posC select 1))) < 10)) then {
  294. _liftHeli = _x;
  295. _found = true;
  296. };
  297. };
  298. };
  299. } count _liftHelis;
  300. };
  301.  
  302. //diag_log format["HELI: %1 TARGET: %2",_found,_cursorTarget];
  303.  
  304. _attached = _cursorTarget getVariable["attached",false];
  305. if(_found && _allowTow && _canDo && !locked _cursorTarget && !_isPZombie && (typeName _attached != "OBJECT")) then {
  306. if (s_player_heli_lift < 0) then {
  307. s_player_heli_lift = player addAction ["Attach to Heli", "\z\addons\dayz_code\actions\player_heliLift.sqf",[_liftHeli,_cursorTarget], -10, false, true, "",""];
  308. };
  309. } else {
  310. player removeAction s_player_heli_lift;
  311. s_player_heli_lift = -1;
  312. };
  313. };
  314.  
  315. // Allow Owner to lock && unlock vehicle
  316. if(_player_lockUnlock_crtl) then {
  317. if (s_player_lockUnlock_crtl < 0) then {
  318. _hasKey = _ownerID in _temp_keys;
  319. _oldOwner = (_ownerID == dayz_playerUID);
  320. if(locked _cursorTarget) then {
  321. if(_hasKey || _oldOwner) then {
  322. _Unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\unlock_veh.sqf",[_cursorTarget,(_temp_keys_names select (parseNumber _ownerID))], 2, true, true, "", ""];
  323. s_player_lockunlock set [count s_player_lockunlock,_Unlock];
  324. s_player_lockUnlock_crtl = 1;
  325. } else {
  326. if(_hasHotwireKit) then {
  327. _Unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_HOTWIRE",_text], "\z\addons\dayz_code\actions\hotwire_veh.sqf",_cursorTarget, 2, true, true, "", ""];
  328. } else {
  329. _Unlock = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_VEHLOCKED"], "",_cursorTarget, 2, true, true, "", ""];
  330. };
  331. s_player_lockunlock set [count s_player_lockunlock,_Unlock];
  332. s_player_lockUnlock_crtl = 1;
  333. };
  334. } else {
  335. if(_hasKey || _oldOwner) then {
  336. _lock = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\lock_veh.sqf",_cursorTarget, 1, true, true, "", ""];
  337. s_player_lockunlock set [count s_player_lockunlock,_lock];
  338. s_player_lockUnlock_crtl = 1;
  339. };
  340. };
  341. };
  342.  
  343. } else {
  344. {player removeAction _x} count s_player_lockunlock;s_player_lockunlock = [];
  345. s_player_lockUnlock_crtl = -1;
  346. };
  347.  
  348. if(DZE_AllowForceSave) then {
  349. //Allow player to force save
  350. if((_isVehicle || _isTent) && !_isMan) then {
  351. if (s_player_forceSave < 0) then {
  352. s_player_forceSave = player addAction [format[localize "str_actions_save",_text], "\z\addons\dayz_code\actions\forcesave.sqf",_cursorTarget, 1, true, true, "", ""];
  353. };
  354. } else {
  355. player removeAction s_player_forceSave;
  356. s_player_forceSave = -1;
  357. };
  358. };
  359.  
  360.  
  361.  
  362. If(DZE_AllowCargoCheck) then {
  363. if((_isVehicle || _isTent || _isnewstorage) && _isAlive && !_isMan && !locked _cursorTarget) then {
  364. if (s_player_checkGear < 0) then {
  365. s_player_checkGear = player addAction [localize "STR_EPOCH_PLAYER_CARGO", "\z\addons\dayz_code\actions\cargocheck.sqf",_cursorTarget, 1, true, true, "", ""];
  366. };
  367. } else {
  368. player removeAction s_player_checkGear;
  369. s_player_checkGear = -1;
  370. };
  371. };
  372.  
  373.  
  374. //flip vehicle small vehicles by your self && all other vehicles with help nearby
  375. if(_player_flipveh) then {
  376. if (s_player_flipveh < 0) then {
  377. s_player_flipveh = player addAction [format[localize "str_actions_flipveh",_text], "\z\addons\dayz_code\actions\player_flipvehicle.sqf",_cursorTarget, 1, true, true, "", ""];
  378. };
  379. } else {
  380. player removeAction s_player_flipveh;
  381. s_player_flipveh = -1;
  382. };
  383.  
  384. //Allow player to fill jerrycan
  385. if((_hasFuelE || _hasFuelBarrelE) && _isFuel) then {
  386. if (s_player_fillfuel < 0) then {
  387. s_player_fillfuel = player addAction [localize "str_actions_self_10", "\z\addons\dayz_code\actions\jerry_fill.sqf",[], 1, false, true, "", ""];
  388. };
  389. } else {
  390. player removeAction s_player_fillfuel;
  391. s_player_fillfuel = -1;
  392. };
  393.  
  394. // logic vars for addactions
  395. _player_butcher = false;
  396. _player_studybody = false;
  397. _player_SurrenderedGear = false;
  398.  
  399. // CURSOR TARGET NOT ALIVE
  400. if (!_isAlive) then {
  401.  
  402. // Gut animal/zed
  403. if((_isAnimal || _isZombie) && _hasKnife) then {
  404. _isHarvested = _cursorTarget getVariable["meatHarvested",false];
  405. if (!_isHarvested) then {
  406. _player_butcher = true;
  407. };
  408. };
  409.  
  410. // Study body
  411. if (_isMan && !_isZombie && !_isAnimal) then {
  412. _player_studybody = true;
  413. }
  414. } else {
  415. // unit alive
  416.  
  417. // gear access on surrendered player
  418. if(_isMan && !_isZombie && !_isAnimal) then {
  419. _isSurrendered = _cursorTarget getVariable ["DZE_Surrendered",false];
  420. if (_isSurrendered) then {
  421. _player_SurrenderedGear = true;
  422. };
  423. };
  424. };
  425.  
  426.  
  427. // Human Gut animal || zombie
  428. if (_player_butcher) then {
  429. if (s_player_butcher < 0) then {
  430. if(_isZombie) then {
  431. s_player_butcher = player addAction [localize "STR_EPOCH_ACTIONS_GUTZOM", "\z\addons\dayz_code\actions\gather_zparts.sqf",_cursorTarget, 0, true, true, "", ""];
  432. } else {
  433. s_player_butcher = player addAction [localize "str_actions_self_04", "\z\addons\dayz_code\actions\gather_meat.sqf",_cursorTarget, 3, true, true, "", ""];
  434. };
  435. };
  436. } else {
  437. player removeAction s_player_butcher;
  438. s_player_butcher = -1;
  439. };
  440.  
  441. // Study Body
  442. if (_player_studybody) then {
  443. if (s_player_studybody < 0) then {
  444. // --------ZUPA - Check Wallet --------
  445. s_player_studybody = player addAction [("<t color=""#FF0000"">"+("Check Wallet") + "</t>"), "gold\check_wallet.sqf",_cursorTarget, 0, false, true, "",""];
  446. // ---- ZUPA END ---
  447. };
  448. } else {
  449. player removeAction s_player_studybody;
  450. s_player_studybody = -1;
  451. };
  452.  
  453. // logic vars
  454. _player_cook = false;
  455. _player_boil = false;
  456.  
  457. // CURSOR TARGET IS FIRE
  458. if (inflamed _cursorTarget) then {
  459.  
  460. //Fireplace Actions check
  461. if (_hasRawMeat) then {
  462. _player_cook = true;
  463. };
  464.  
  465. // Boil water
  466. if (_hasbottleitem && _hastinitem) then {
  467. _player_boil = true;
  468. };
  469. };
  470.  
  471. if (_player_SurrenderedGear) then {
  472. if (s_player_SurrenderedGear < 0) then {
  473. s_player_SurrenderedGear = player addAction [localize "STR_EPOCH_ACTIONS_GEAR", "\z\addons\dayz_code\actions\surrender_gear.sqf",_cursorTarget, 1, true, true, "", ""];
  474. };
  475. } else {
  476. player removeAction s_player_SurrenderedGear;
  477. s_player_SurrenderedGear = -1;
  478. };
  479.  
  480. //Fireplace Actions check
  481. if (_player_cook) then {
  482. if (s_player_cook < 0) then {
  483. s_player_cook = player addAction [localize "str_actions_self_05", "\z\addons\dayz_code\actions\cook.sqf",_cursorTarget, 3, true, true, "", ""];
  484. };
  485. } else {
  486. player removeAction s_player_cook;
  487. s_player_cook = -1;
  488. };
  489.  
  490. // Boil water
  491. if (_player_boil) then {
  492. if (s_player_boil < 0) then {
  493. s_player_boil = player addAction [localize "str_actions_boilwater", "\z\addons\dayz_code\actions\boil.sqf",_cursorTarget, 3, true, true, "", ""];
  494. };
  495. } else {
  496. player removeAction s_player_boil;
  497. s_player_boil = -1;
  498. };
  499.  
  500. if(_cursorTarget == dayz_hasFire) then {
  501. if ((s_player_fireout < 0) && !(inflamed _cursorTarget) && (player distance _cursorTarget < 3)) then {
  502. s_player_fireout = player addAction [localize "str_actions_self_06", "\z\addons\dayz_code\actions\fire_pack.sqf",_cursorTarget, 0, false, true, "",""];
  503. };
  504. } else {
  505. player removeAction s_player_fireout;
  506. s_player_fireout = -1;
  507. };
  508.  
  509. //Packing my tent
  510. if(_isTent && (player distance _cursorTarget < 3)) then {
  511. if (_ownerID == dayz_characterID) then {
  512. if (s_player_packtent < 0) then {
  513. s_player_packtent = player addAction [localize "str_actions_self_07", "\z\addons\dayz_code\actions\tent_pack.sqf",_cursorTarget, 0, false, true, "",""];
  514. };
  515. } else {
  516. if(("ItemJerrycan" in _magazinesPlayer) && ("ItemMatchbox_DZE" in weapons player)) then {
  517. if (s_player_packtent < 0) then {
  518. s_player_packtent = player addAction [localize "STR_EPOCH_ACTIONS_DESTROYTENT", "\z\addons\dayz_code\actions\remove.sqf",_cursorTarget, 1, true, true, "", ""];
  519. };
  520. };
  521. };
  522. } else {
  523. player removeAction s_player_packtent;
  524. s_player_packtent = -1;
  525. };
  526.  
  527. //Allow owner to unlock vault
  528. if((_typeOfCursorTarget in DZE_LockableStorage) && _ownerID != "0" && (player distance _cursorTarget < 3)) then {
  529. if (s_player_unlockvault < 0) then {
  530. if(_typeOfCursorTarget in DZE_LockedStorage) then {
  531. if(_ownerID == dayz_combination || _ownerID == dayz_playerUID) then {
  532. _combi = player addAction [format[localize "STR_EPOCH_ACTIONS_OPEN",_text], "\z\addons\dayz_code\actions\vault_unlock.sqf",_cursorTarget, 0, false, true, "",""];
  533. s_player_combi set [count s_player_combi,_combi];
  534. } else {
  535. _combi = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true, "",""];
  536. s_player_combi set [count s_player_combi,_combi];
  537. };
  538. s_player_unlockvault = 1;
  539. } else {
  540. if(_ownerID != dayz_combination && _ownerID != dayz_playerUID) then {
  541. _combi = player addAction [localize "STR_EPOCH_ACTIONS_RECOMBO", "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true, "",""];
  542. s_player_combi set [count s_player_combi,_combi];
  543. s_player_unlockvault = 1;
  544. };
  545. };
  546. };
  547. } else {
  548. {player removeAction _x} count s_player_combi;s_player_combi = [];
  549. s_player_unlockvault = -1;
  550. };
  551. //banking
  552.  
  553.  
  554. if(_typeOfCursorTarget in DZE_UnLockedStorage and (player distance _cursorTarget < 3)) then {
  555. if (s_bank_dialog < 0) then {
  556. s_bank_dialog = player addAction ["Online Banking", "gold\bank_dialog.sqf",_cursorTarget, 3, true, true, "", ""];
  557. };
  558. } else {
  559. player removeAction s_bank_dialog;
  560. s_bank_dialog = -1;
  561. };
  562.  
  563.  
  564. // banking atm
  565.  
  566.  
  567. if(_typeOfCursorTarget in DZE_ATM and (player distance _cursorTarget < 3)) then {
  568. if (s_bank_dialog2 < 0) then {
  569. s_bank_dialog2 = player addAction ["Bank ATM", "gold\bank_dialog.sqf",_cursorTarget, 3, true, true, "", ""];
  570.  
  571.  
  572. };
  573. } else {
  574. player removeAction s_bank_dialog2;
  575. s_bank_dialog2 = -1;
  576. };
  577.  
  578. // TO HERE
  579. //Allow owner to pack vault
  580. if(_typeOfCursorTarget in DZE_UnLockedStorage && _ownerID != "0" && (player distance _cursorTarget < 3)) then {
  581.  
  582. if (s_player_lockvault < 0) then {
  583. if(_ownerID == dayz_combination || _ownerID == dayz_playerUID) then {
  584. s_player_lockvault = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\vault_lock.sqf",_cursorTarget, 0, false, true, "",""];
  585. };
  586. };
  587. if (s_player_packvault < 0 && (_ownerID == dayz_combination || _ownerID == dayz_playerUID)) then {
  588. s_player_packvault = player addAction [format["<t color='#ff0000'>%1</t>",(format[localize "STR_EPOCH_ACTIONS_PACK",_text])], "\z\addons\dayz_code\actions\vault_pack.sqf",_cursorTarget, 0, false, true, "",""];
  589. };
  590. } else {
  591. player removeAction s_player_packvault;
  592. s_player_packvault = -1;
  593. player removeAction s_player_lockvault;
  594. s_player_lockvault = -1;
  595. };
  596.  
  597.  
  598.  
  599. //Player Deaths
  600. if(_typeOfCursorTarget == "Info_Board_EP1") then {
  601. if (s_player_information < 0) then {
  602. s_player_information = player addAction [localize "STR_EPOCH_ACTIONS_MURDERS", "\z\addons\dayz_code\actions\list_playerDeaths.sqf",[], 7, false, true, "",""];
  603. };
  604. } else {
  605. player removeAction s_player_information;
  606. s_player_information = -1;
  607. };
  608.  
  609. if (_isMan and _isAlive and !_isZombie and !_isAnimal and !(_traderType in serverTraders)) then {
  610. if (s_givemoney_dialog < 0) then {
  611. s_givemoney_dialog = player addAction [format["Give Money to %1", (name _cursorTarget)], "gold\give_player_dialog.sqf",_cursorTarget, 3, true, true, "", ""];
  612. };
  613. } else {
  614. player removeAction s_givemoney_dialog;
  615. s_givemoney_dialog = -1;
  616. };
  617.  
  618. //Fuel Pump
  619. if(_typeOfCursorTarget in dayz_fuelpumparray) then {
  620. if (s_player_fuelauto < 0) then {
  621.  
  622. // check if Generator_DZ is running within 30 meters
  623. _findNearestGens = nearestObjects [player, ["Generator_DZ"], 30];
  624. _findNearestGen = [];
  625. {
  626. if (alive _x && (_x getVariable ["GeneratorRunning", false])) then {
  627. _findNearestGen set [(count _findNearestGen),_x];
  628. };
  629. } count _findNearestGens;
  630. _IsNearRunningGen = count (_findNearestGen);
  631.  
  632. // show that pump needs power if no generator nearby.
  633. if(_IsNearRunningGen > 0) then {
  634. s_player_fuelauto = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",objNull, 0, false, true, "",""];
  635. } else {
  636. s_player_fuelauto = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_NEEDPOWER"], "",[], 0, false, true, "",""];
  637. };
  638. };
  639. } else {
  640. player removeAction s_player_fuelauto;
  641. s_player_fuelauto = -1;
  642. };
  643.  
  644. //Fuel Pump on truck
  645. if(_typeOfCursorTarget in DZE_fueltruckarray && alive _cursorTarget) then {
  646. if (s_player_fuelauto2 < 0) then {
  647. // show that fuel truck pump needs power.
  648. if(isEngineOn _cursorTarget) then {
  649. s_player_fuelauto2 = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",_cursorTarget, 0, false, true, "",""];
  650. } else {
  651. s_player_fuelauto2 = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_NEEDPOWER"], "",[], 0, false, true, "",""];
  652. };
  653. };
  654. } else {
  655. player removeAction s_player_fuelauto2;
  656. s_player_fuelauto2 = -1;
  657. };
  658.  
  659. // inplace upgrade tool
  660. if ((_cursorTarget isKindOf "ModularItems") || (_cursorTarget isKindOf "Land_DZE_WoodDoor_Base") || (_cursorTarget isKindOf "CinderWallDoor_DZ_Base")) then {
  661. if ((s_player_lastTarget select 0) != _cursorTarget) then {
  662. if (s_player_upgrade_build > 0) then {
  663. player removeAction s_player_upgrade_build;
  664. s_player_upgrade_build = -1;
  665. };
  666. };
  667. if (s_player_upgrade_build < 0) then {
  668. // s_player_lastTarget = _cursorTarget;
  669. s_player_lastTarget set [0,_cursorTarget];
  670. s_player_upgrade_build = player addAction [format[localize "STR_EPOCH_ACTIONS_UPGRADE",_text], "\z\addons\dayz_code\actions\player_upgrade.sqf",_cursorTarget, -1, false, true, "",""];
  671. };
  672. } else {
  673. player removeAction s_player_upgrade_build;
  674. s_player_upgrade_build = -1;
  675. };
  676.  
  677. // downgrade system
  678. if((_isDestructable || _cursorTarget isKindOf "Land_DZE_WoodDoorLocked_Base" || _cursorTarget isKindOf "CinderWallDoorLocked_DZ_Base") && (DZE_Lock_Door == _ownerID)) then {
  679. if ((s_player_lastTarget select 1) != _cursorTarget) then {
  680. if (s_player_downgrade_build > 0) then {
  681. player removeAction s_player_downgrade_build;
  682. s_player_downgrade_build = -1;
  683. };
  684. };
  685.  
  686. if (s_player_downgrade_build < 0) then {
  687. s_player_lastTarget set [1,_cursorTarget];
  688. s_player_downgrade_build = player addAction [format[localize "STR_EPOCH_ACTIONS_REMLOCK",_text], "\z\addons\dayz_code\actions\player_buildingDowngrade.sqf",_cursorTarget, -2, false, true, "",""];
  689. };
  690. } else {
  691. player removeAction s_player_downgrade_build;
  692. s_player_downgrade_build = -1;
  693. };
  694.  
  695. // inplace maintenance tool
  696. if((_cursorTarget isKindOf "ModularItems" || _cursorTarget isKindOf "DZE_Housebase" || _typeOfCursorTarget == "LightPole_DZ") && (damage _cursorTarget >= DZE_DamageBeforeMaint)) then {
  697. if ((s_player_lastTarget select 2) != _cursorTarget) then {
  698. if (s_player_maint_build > 0) then {
  699. player removeAction s_player_maint_build;
  700. s_player_maint_build = -1;
  701. };
  702. };
  703.  
  704. if (s_player_maint_build < 0) then {
  705. s_player_lastTarget set [2,_cursorTarget];
  706. s_player_maint_build = player addAction [format[localize "STR_EPOCH_ACTIONS_MAINTAIN",_text], "\z\addons\dayz_code\actions\player_buildingMaint.sqf",_cursorTarget, -2, false, true, "",""];
  707. };
  708. } else {
  709. player removeAction s_player_maint_build;
  710. s_player_maint_build = -1;
  711. };
  712.  
  713.  
  714. //Start Generator
  715. if(_cursorTarget isKindOf "Generator_DZ") then {
  716. if (s_player_fillgen < 0) then {
  717.  
  718. // check if not running
  719. if((_cursorTarget getVariable ["GeneratorRunning", false])) then {
  720. s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR1", "\z\addons\dayz_code\actions\stopGenerator.sqf",_cursorTarget, 0, false, true, "",""];
  721. } else {
  722. // check if not filled && player has jerry.
  723. if((_cursorTarget getVariable ["GeneratorFilled", false])) then {
  724. s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR2", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true, "",""];
  725. } else {
  726. if("ItemJerrycan" in _magazinesPlayer) then {
  727. s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR3", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true, "",""];
  728. };
  729. };
  730. };
  731. };
  732. } else {
  733. player removeAction s_player_fillgen;
  734. s_player_fillgen = -1;
  735. };
  736.  
  737. //Towing with tow truck
  738. /*
  739. if(_typeOfCursorTarget == "TOW_DZE") then {
  740. if (s_player_towing < 0) then {
  741. if(!(_cursorTarget getVariable ["DZEinTow", false])) then {
  742. s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_ATTACH" "\z\addons\dayz_code\actions\tow_AttachStraps.sqf",_cursorTarget, 0, false, true, "",""];
  743. } else {
  744. s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_DETACH", "\z\addons\dayz_code\actions\tow_DetachStraps.sqf",_cursorTarget, 0, false, true, "",""];
  745. };
  746. };
  747. } else {
  748. player removeAction s_player_towing;
  749. s_player_towing = -1;
  750. };
  751. */
  752.  
  753.  
  754. //Sleep
  755. if(_isTent && _ownerID == dayz_characterID) then {
  756. if ((s_player_sleep < 0) && (player distance _cursorTarget < 3)) then {
  757. s_player_sleep = player addAction [localize "str_actions_self_sleep", "\z\addons\dayz_code\actions\player_sleep.sqf",_cursorTarget, 0, false, true, "",""];
  758. };
  759. } else {
  760. player removeAction s_player_sleep;
  761. s_player_sleep = -1;
  762. };
  763.  
  764. //Repairing Vehicles
  765. if ((dayz_myCursorTarget != _cursorTarget) && _isVehicle && !_isMan && _hasToolbox && (damage _cursorTarget < 1) && !_isDisallowRepair) then {
  766. if (s_player_repair_crtl < 0) then {
  767. dayz_myCursorTarget = _cursorTarget;
  768. _menu = dayz_myCursorTarget addAction [localize "STR_EPOCH_PLAYER_REPAIRV", "\z\addons\dayz_code\actions\repair_vehicle.sqf",_cursorTarget, 0, true, false, "",""];
  769. _menu1 = dayz_myCursorTarget addAction [localize "STR_EPOCH_PLAYER_SALVAGEV", "\z\addons\dayz_code\actions\salvage_vehicle.sqf",_cursorTarget, 0, true, false, "",""];
  770. s_player_repairActions set [count s_player_repairActions,_menu];
  771. s_player_repairActions set [count s_player_repairActions,_menu1];
  772. s_player_repair_crtl = 1;
  773. } else {
  774. {dayz_myCursorTarget removeAction _x} count s_player_repairActions;s_player_repairActions = [];
  775. s_player_repair_crtl = -1;
  776. };
  777. };
  778.  
  779. // All Traders
  780. if (_isMan && !_isPZombie && _traderType in serverTraders) then {
  781.  
  782. if (s_player_parts_crtl < 0) then {
  783.  
  784. // get humanity
  785. _humanity = player getVariable ["humanity",0];
  786. _traderMenu = call compile format["menu_%1;",_traderType];
  787.  
  788. // diag_log ("TRADER = " + str(_traderMenu));
  789.  
  790. _low_high = "low";
  791. _humanity_logic = false;
  792. if((_traderMenu select 2) == "friendly") then {
  793. _humanity_logic = (_humanity < -5000);
  794. };
  795. if((_traderMenu select 2) == "hostile") then {
  796. _low_high = "high";
  797. _humanity_logic = (_humanity > -5000);
  798. };
  799. if((_traderMenu select 2) == "hero") then {
  800. _humanity_logic = (_humanity < 5000);
  801. };
  802. if(_humanity_logic) then {
  803. _cancel = player addAction [format[localize "STR_EPOCH_ACTIONS_HUMANITY",_low_high], "\z\addons\dayz_code\actions\trade_cancel.sqf",["na"], 0, true, false, "",""];
  804. s_player_parts set [count s_player_parts,_cancel];
  805. } else {
  806.  
  807. // Static Menu
  808. {
  809. //diag_log format["DEBUG TRADER: %1", _x];
  810. _buy = player addAction [format["Trade %1 %2 for %3 %4",(_x select 3),(_x select 5),(_x select 2),(_x select 6)], "\z\addons\dayz_code\actions\trade_items_wo_db.sqf",[(_x select 0),(_x select 1),(_x select 2),(_x select 3),(_x select 4),(_x select 5),(_x select 6)], (_x select 7), true, true, "",""];
  811. s_player_parts set [count s_player_parts,_buy];
  812.  
  813. } count (_traderMenu select 1);
  814. // Database menu
  815. _buy = player addAction [localize "STR_EPOCH_PLAYER_289", "\z\addons\dayz_code\actions\show_dialog.sqf",(_traderMenu select 0), 999, true, false, "",""];
  816. s_player_parts set [count s_player_parts,_buy];
  817.  
  818. };
  819. s_player_parts_crtl = 1;
  820.  
  821. };
  822. } else {
  823. {player removeAction _x} count s_player_parts;s_player_parts = [];
  824. s_player_parts_crtl = -1;
  825. };
  826.  
  827.  
  828. if(dayz_tameDogs) then {
  829.  
  830. //Dog
  831. if (_isDog && _isAlive && (_hasRawMeat) && _ownerID == "0" && player getVariable ["dogID", 0] == 0) then {
  832. if (s_player_tamedog < 0) then {
  833. s_player_tamedog = player addAction [localize "str_actions_tamedog", "\z\addons\dayz_code\actions\tame_dog.sqf", _cursorTarget, 1, false, true, "", ""];
  834. };
  835. } else {
  836. player removeAction s_player_tamedog;
  837. s_player_tamedog = -1;
  838. };
  839. if (_isDog && _ownerID == dayz_characterID && _isAlive) then {
  840. _dogHandle = player getVariable ["dogID", 0];
  841. if (s_player_feeddog < 0 && _hasRawMeat) then {
  842. s_player_feeddog = player addAction [localize "str_actions_feeddog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,0], 0, false, true,"",""];
  843. };
  844. if (s_player_waterdog < 0 && "ItemWaterbottle" in _magazinesPlayer) then {
  845. s_player_waterdog = player addAction [localize "str_actions_waterdog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,1], 0, false, true,"",""];
  846. };
  847. if (s_player_staydog < 0) then {
  848. _lieDown = _dogHandle getFSMVariable "_actionLieDown";
  849. if (_lieDown) then { _text = "str_actions_liedog"; } else { _text = "str_actions_sitdog"; };
  850. s_player_staydog = player addAction [localize _text,"\z\addons\dayz_code\actions\dog\stay.sqf", _dogHandle, 5, false, true,"",""];
  851. };
  852. if (s_player_trackdog < 0) then {
  853. s_player_trackdog = player addAction [localize "str_actions_trackdog","\z\addons\dayz_code\actions\dog\track.sqf", _dogHandle, 4, false, true,"",""];
  854. };
  855. if (s_player_barkdog < 0) then {
  856. s_player_barkdog = player addAction [localize "str_actions_barkdog","\z\addons\dayz_code\actions\dog\speak.sqf", _cursorTarget, 3, false, true,"",""];
  857. };
  858. if (s_player_warndog < 0) then {
  859. _warn = _dogHandle getFSMVariable "_watchDog";
  860. if (_warn) then { _text = (localize "str_epoch_player_247"); _warn = false; } else { _text = (localize "str_epoch_player_248"); _warn = true; };
  861. s_player_warndog = player addAction [format[localize "str_actions_warndog",_text],"\z\addons\dayz_code\actions\dog\warn.sqf",[_dogHandle, _warn], 2, false, true,"",""];
  862. };
  863. if (s_player_followdog < 0) then {
  864. s_player_followdog = player addAction [localize "str_actions_followdog","\z\addons\dayz_code\actions\dog\follow.sqf",[_dogHandle,true], 6, false, true,"",""];
  865. };
  866. } else {
  867. player removeAction s_player_feeddog;
  868. s_player_feeddog = -1;
  869. player removeAction s_player_waterdog;
  870. s_player_waterdog = -1;
  871. player removeAction s_player_staydog;
  872. s_player_staydog = -1;
  873. player removeAction s_player_trackdog;
  874. s_player_trackdog = -1;
  875. player removeAction s_player_barkdog;
  876. s_player_barkdog = -1;
  877. player removeAction s_player_warndog;
  878. s_player_warndog = -1;
  879. player removeAction s_player_followdog;
  880. s_player_followdog = -1;
  881. };
  882. };
  883.  
  884. } else {
  885. //Engineering
  886. {dayz_myCursorTarget removeAction _x} count s_player_repairActions;s_player_repairActions = [];
  887. s_player_repair_crtl = -1;
  888.  
  889. {player removeAction _x} count s_player_combi;s_player_combi = [];
  890.  
  891. dayz_myCursorTarget = objNull;
  892. s_player_lastTarget = [objNull,objNull,objNull,objNull,objNull];
  893.  
  894. {player removeAction _x} count s_player_parts;s_player_parts = [];
  895. s_player_parts_crtl = -1;
  896.  
  897. {player removeAction _x} count s_player_lockunlock;s_player_lockunlock = [];
  898. s_player_lockUnlock_crtl = -1;
  899.  
  900. player removeAction s_player_checkGear;
  901. s_player_checkGear = -1;
  902.  
  903. player removeAction s_player_SurrenderedGear;
  904. s_player_SurrenderedGear = -1;
  905.  
  906. //Others
  907. player removeAction s_player_forceSave;
  908. s_player_forceSave = -1;
  909. player removeAction s_player_flipveh;
  910. s_player_flipveh = -1;
  911. player removeAction s_player_sleep;
  912. s_player_sleep = -1;
  913. player removeAction s_player_deleteBuild;
  914. s_player_deleteBuild = -1;
  915. player removeAction s_player_butcher;
  916. s_player_butcher = -1;
  917. player removeAction s_player_cook;
  918. s_player_cook = -1;
  919. player removeAction s_player_boil;
  920. s_player_boil = -1;
  921. player removeAction s_player_fireout;
  922. s_player_fireout = -1;
  923. player removeAction s_player_packtent;
  924. s_player_packtent = -1;
  925. player removeAction s_player_fillfuel;
  926. s_player_fillfuel = -1;
  927. player removeAction s_player_studybody;
  928. s_player_studybody = -1;
  929. //Dog
  930. player removeAction s_player_tamedog;
  931. s_player_tamedog = -1;
  932. player removeAction s_player_feeddog;
  933. s_player_feeddog = -1;
  934. player removeAction s_player_waterdog;
  935. s_player_waterdog = -1;
  936. player removeAction s_player_staydog;
  937. s_player_staydog = -1;
  938. player removeAction s_player_trackdog;
  939. s_player_trackdog = -1;
  940. player removeAction s_player_barkdog;
  941. s_player_barkdog = -1;
  942. player removeAction s_player_warndog;
  943. s_player_warndog = -1;
  944. player removeAction s_player_followdog;
  945. s_player_followdog = -1;
  946.  
  947. // vault
  948. player removeAction s_player_unlockvault;
  949. s_player_unlockvault = -1;
  950. player removeAction s_player_packvault;
  951. s_player_packvault = -1;
  952. player removeAction s_player_lockvault;
  953. s_player_lockvault = -1;
  954.  
  955. player removeAction s_player_information;
  956. s_player_information = -1;
  957. player removeAction s_player_fillgen;
  958. s_player_fillgen = -1;
  959. player removeAction s_player_upgrade_build;
  960. s_player_upgrade_build = -1;
  961. player removeAction s_player_maint_build;
  962. s_player_maint_build = -1;
  963. player removeAction s_player_downgrade_build;
  964. s_player_downgrade_build = -1;
  965. player removeAction s_player_towing;
  966. s_player_towing = -1;
  967. player removeAction s_player_fuelauto;
  968. s_player_fuelauto = -1;
  969. player removeAction s_player_fuelauto2;
  970. s_player_fuelauto2 = -1;
  971. player removeAction s_givemoney_dialog;
  972. s_givemoney_dialog = -1;
  973. player removeAction s_bank_dialog;
  974. s_bank_dialog = -1;
  975. player removeAction s_bank_dialog2;
  976. s_bank_dialog2 = -1;
  977. player removeAction s_player_packOBJ;
  978. s_player_packOBJ = -1;
  979. };
  980.  
  981.  
  982.  
  983. //Dog actions on player self
  984. _dogHandle = player getVariable ["dogID", 0];
  985. if (_dogHandle > 0) then {
  986. _dog = _dogHandle getFSMVariable "_dog";
  987. _ownerID = "0";
  988. if (!isNull cursorTarget) then { _ownerID = cursorTarget getVariable ["CharacterID","0"]; };
  989. if (_canDo && !_inVehicle && alive _dog && _ownerID != dayz_characterID) then {
  990. if (s_player_movedog < 0) then {
  991. s_player_movedog = player addAction [localize "str_actions_movedog", "\z\addons\dayz_code\actions\dog\move.sqf", player getVariable ["dogID", 0], 1, false, true, "", ""];
  992. };
  993. if (s_player_speeddog < 0) then {
  994. _text = (localize "str_epoch_player_249");
  995. _speed = 0;
  996. if (_dog getVariable ["currentSpeed",1] == 0) then { _speed = 1; _text = (localize "str_epoch_player_250"); };
  997. s_player_speeddog = player addAction [format[localize "str_actions_speeddog", _text], "\z\addons\dayz_code\actions\dog\speed.sqf",[player getVariable ["dogID", 0],_speed], 0, false, true, "", ""];
  998. };
  999. if (s_player_calldog < 0) then {
  1000. s_player_calldog = player addAction [localize "str_actions_calldog", "\z\addons\dayz_code\actions\dog\follow.sqf", [player getVariable ["dogID", 0], true], 2, false, true, "", ""];
  1001. };
  1002. };
  1003. } else {
  1004. player removeAction s_player_movedog;
  1005. s_player_movedog = -1;
  1006. player removeAction s_player_speeddog;
  1007. s_player_speeddog = -1;
  1008. player removeAction s_player_calldog;
  1009. s_player_calldog = -1;
  1010. };
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