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Mar 29th, 2016
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  1. void qglBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
  2. {
  3. //Nope.avi
  4. }
  5.  
  6. void qglUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
  7. {
  8. //Nope.avi
  9. }
  10.  
  11. GLuint qglGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
  12. {
  13. //Nope.avi
  14. return 0;
  15. }
  16.  
  17. void glLoadMatrixf(const GLfloat *m)
  18. {
  19. //Nope.avi
  20. }
  21.  
  22. void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
  23. {
  24. //Nope.avi
  25. }
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