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- void qglBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
- {
- //Nope.avi
- }
- void qglUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
- {
- //Nope.avi
- }
- GLuint qglGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
- {
- //Nope.avi
- return 0;
- }
- void glLoadMatrixf(const GLfloat *m)
- {
- //Nope.avi
- }
- void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
- {
- //Nope.avi
- }
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