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Feb 1st, 2014
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  1. 20:13:35: Open Broadcaster Software v0.592b - 32bit (´・ω・`)
  2. 20:13:35: -------------------------------
  3. 20:13:35: CPU Name: Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz
  4. 20:13:35: CPU Speed: 3392MHz
  5. 20:13:35: Physical Memory: 4095MB Total, 4095MB Free
  6. 20:13:35: stepping id: 9, model 58, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
  7. 20:13:35: monitor 1: pos={0, 0}, size={1333, 833}
  8. 20:13:35: Windows Version: 6.2 Build 9200
  9. 20:13:35: Aero is Enabled
  10. 20:13:35: -------------------------------
  11. 20:13:35: OBS Modules:
  12. 20:13:35: Base Address Module
  13. 20:13:35: 01140000 OBS.exe
  14. 20:13:35: 67C00000 OBSApi.dll
  15. 20:13:35: 67960000 DShowPlugin.dll
  16. 20:13:35: 67940000 GraphicsCapture.dll
  17. 20:13:35: 67920000 NoiseGate.dll
  18. 20:13:35: 67900000 PSVPlugin.dll
  19. 20:13:35: ------------------------------------------
  20. 20:13:35: Adapter 1
  21. 20:13:35: Video Adapter: NVIDIA GeForce GTX 660
  22. 20:13:35: Video Adapter Dedicated Video Memory: 3139334144
  23. 20:13:35: Video Adapter Shared System Memory: 1155567616
  24. 20:13:35: Video Adapter Output 1: pos={0, 0}, size={1333, 833}, attached=true
  25. 20:13:35: Using automatic low latency mode
  26. 20:13:35: =====Stream Start: 2014-02-02, 20:13:35===============================================
  27. 20:13:35: Multithreaded optimizations: On
  28. 20:13:35: Base resolution: 1470x900
  29. 20:13:35: Output resolution: 588x360
  30. 20:13:35: ------------------------------------------
  31. 20:13:35: Loading up D3D10 on NVIDIA GeForce GTX 660 (Adapter 1)...
  32. 20:13:35: ------------------------------------------
  33. 20:13:35: Audio Format: 48000hz
  34. 20:13:35: Playback device Default
  35. 20:13:35: ------------------------------------------
  36. 20:13:35: Using desktop audio input: Headphones (Realtek High Definition Audio)
  37. 20:13:35: ------------------------------------------
  38. 20:13:35: Audio Encoding: AAC
  39. 20:13:35: bitrate: 96
  40. 20:13:35: Using graphics capture
  41. 20:13:35: Scene buffering time set to 700
  42. 20:13:35: ------------------------------------------
  43. 20:13:35: Video Encoding: x264
  44. 20:13:35: fps: 25
  45. 20:13:35: width: 588, height: 360
  46. 20:13:35: preset: veryfast
  47. 20:13:35: profile: main
  48. 20:13:35: keyint: 50
  49. 20:13:35: CBR: yes
  50. 20:13:35: CFR: yes
  51. 20:13:35: max bitrate: 600
  52. 20:13:35: buffer size: 500
  53. 20:13:35: ------------------------------------------
  54. 20:13:35: MMDeviceAudioSource: Frequency for device 'Headphones (Realtek High Definition Audio)' is 384000, samples per sec is 48000
  55. 20:13:35: Syncing audio to video time (WARNING: you should not be doing this if you are just having webcam desync, that's a separate issue)
  56. 20:13:35: SharedTexCapture hooked
  57. 20:13:37: Using RTMP service: Twitch / Justin.tv
  58. 20:13:37: Server selection: rtmp://live-arn.justin.tv/app
  59. 20:13:37: Interface: Realtek PCIe GBE Family Controller (ethernet, 100 mbps)
  60. 20:13:38: Completed handshake with rtmp://live-arn.justin.tv/app in 423 ms.
  61. 20:13:39: SO_SNDBUF was at 65536
  62. 20:13:39: SO_SNDBUF is now 65536
  63. 20:13:46: GraphicsCaptureSource::NewCapture: eliminating old capture
  64. 20:13:46: SharedTexCapture hooked
  65. 20:14:38: Total frames encoded: 1564, total frames duplicated: 1 (0.06%)
  66. 20:14:38: Total frames rendered: 1567, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
  67. 20:14:38: RTMPPublisher::SocketLoop: Socket error, send() returned -1, GetLastError() 10038
  68. 20:14:38: Average send payload: 1297 bytes, average send interval: 14 ms
  69. 20:14:38: Number of times waited to send: 0, Waited for a total of 0 bytes
  70. 20:14:38: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
  71. 20:14:38: Number of bytes sent: 5211681
  72. 20:14:38:
  73. 20:14:38: Profiler time results:
  74. 20:14:38:
  75. 20:14:38: ==============================================================
  76. 20:14:38: video thread frame - [100%] [avg time: 0.983 ms] [children: 9.56%] [unaccounted: 90.4%]
  77. 20:14:38: | scene->Preprocess - [0.102%] [avg time: 0.001 ms]
  78. 20:14:38: | GPU download and conversion - [9.46%] [avg time: 0.093 ms] [children: 7.02%] [unaccounted: 2.44%]
  79. 20:14:38: | | flush - [5.29%] [avg time: 0.052 ms]
  80. 20:14:38: | | CopyResource - [1.53%] [avg time: 0.015 ms]
  81. 20:14:38: | | conversion to 4:2:0 - [0.203%] [avg time: 0.002 ms]
  82. 20:14:38: Convert444Threads - [100%] [avg time: 0.124 ms] [children: 96%] [unaccounted: 4.03%]
  83. 20:14:38: | Convert444toNV12 - [96%] [avg time: 0.119 ms]
  84. 20:14:38: encoder thread frame - [100%] [avg time: 0.316 ms]
  85. 20:14:38: ==============================================================
  86. 20:14:38:
  87. 20:14:38:
  88. 20:14:38: Profiler CPU results:
  89. 20:14:38:
  90. 20:14:38: ==============================================================
  91. 20:14:38: video thread frame - [cpu time: avg 0.558 ms, total 875 ms] [avg calls per frame: 1]
  92. 20:14:38: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  93. 20:14:38: | GPU download and conversion - [cpu time: avg 0.179 ms, total 281.25 ms] [avg calls per frame: 1]
  94. 20:14:38: | | flush - [cpu time: avg 0.129 ms, total 203.125 ms] [avg calls per frame: 1]
  95. 20:14:38: | | CopyResource - [cpu time: avg 0.02 ms, total 31.25 ms] [avg calls per frame: 1]
  96. 20:14:38: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  97. 20:14:38: Convert444Threads - [cpu time: avg 0.186 ms, total 578.125 ms] [avg calls per frame: 2]
  98. 20:14:38: | Convert444toNV12 - [cpu time: avg 0.186 ms, total 578.125 ms] [avg calls per frame: 2]
  99. 20:14:38: encoder thread frame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  100. 20:14:38: ==============================================================
  101. 20:14:38:
  102. 20:14:38: =====Stream End: 2014-02-02, 20:14:38=================================================
  103. 20:15:10: Using automatic low latency mode
  104. 20:15:10: =====Stream Start: 2014-02-02, 20:15:10===============================================
  105. 20:15:10: Multithreaded optimizations: On
  106. 20:15:10: Base resolution: 1470x900
  107. 20:15:10: Output resolution: 488x300
  108. 20:15:10: ------------------------------------------
  109. 20:15:10: Loading up D3D10 on NVIDIA GeForce GTX 660 (Adapter 1)...
  110. 20:15:10: ------------------------------------------
  111. 20:15:10: Audio Format: 48000hz
  112. 20:15:10: Playback device Default
  113. 20:15:10: ------------------------------------------
  114. 20:15:10: Using desktop audio input: Headphones (Realtek High Definition Audio)
  115. 20:15:10: ------------------------------------------
  116. 20:15:10: Audio Encoding: AAC
  117. 20:15:10: bitrate: 96
  118. 20:15:10: Using graphics capture
  119. 20:15:10: Scene buffering time set to 700
  120. 20:15:10: ------------------------------------------
  121. 20:15:10: Video Encoding: x264
  122. 20:15:10: fps: 25
  123. 20:15:10: width: 488, height: 300
  124. 20:15:10: preset: veryfast
  125. 20:15:10: profile: main
  126. 20:15:10: keyint: 50
  127. 20:15:10: CBR: yes
  128. 20:15:10: CFR: yes
  129. 20:15:10: max bitrate: 650
  130. 20:15:10: buffer size: 600
  131. 20:15:10: ------------------------------------------
  132. 20:15:10: MMDeviceAudioSource: Frequency for device 'Headphones (Realtek High Definition Audio)' is 384000, samples per sec is 48000
  133. 20:15:10: Syncing audio to video time (WARNING: you should not be doing this if you are just having webcam desync, that's a separate issue)
  134. 20:15:10: SharedTexCapture hooked
  135. 20:15:13: Using RTMP service: Twitch / Justin.tv
  136. 20:15:13: Server selection: rtmp://live-arn.justin.tv/app
  137. 20:15:13: Interface: Realtek PCIe GBE Family Controller (ethernet, 100 mbps)
  138. 20:15:13: Completed handshake with rtmp://live-arn.justin.tv/app in 405 ms.
  139. 20:15:14: SO_SNDBUF was at 65536
  140. 20:15:14: SO_SNDBUF is now 65536
  141. 20:16:59: Total frames encoded: 2704, total frames duplicated: 0 (0.00%)
  142. 20:16:59: Total frames rendered: 2708, number of late frames: 1 (0.04%) (it's okay for some frames to be late)
  143. 20:16:59: RTMPPublisher::SocketLoop: Socket error, send() returned -1, GetLastError() 10038
  144. 20:17:00: Average send payload: 1334 bytes, average send interval: 14 ms
  145. 20:17:00: Number of times waited to send: 0, Waited for a total of 0 bytes
  146. 20:17:00: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
  147. 20:17:00: Number of bytes sent: 9913822
  148. 20:17:00:
  149. 20:17:00: Profiler time results:
  150. 20:17:00:
  151. 20:17:00: ==============================================================
  152. 20:17:00: video thread frame - [100%] [avg time: 0.885 ms] [children: 9.49%] [unaccounted: 90.5%]
  153. 20:17:00: | scene->Preprocess - [0.113%] [avg time: 0.001 ms]
  154. 20:17:00: | GPU download and conversion - [9.38%] [avg time: 0.083 ms] [children: 7.12%] [unaccounted: 2.26%]
  155. 20:17:00: | | flush - [5.2%] [avg time: 0.046 ms]
  156. 20:17:00: | | CopyResource - [1.69%] [avg time: 0.015 ms]
  157. 20:17:00: | | conversion to 4:2:0 - [0.226%] [avg time: 0.002 ms]
  158. 20:17:00: Convert444Threads - [100%] [avg time: 0.085 ms] [children: 95.3%] [unaccounted: 4.71%]
  159. 20:17:00: | Convert444toNV12 - [95.3%] [avg time: 0.081 ms]
  160. 20:17:00: encoder thread frame - [100%] [avg time: 0.238 ms]
  161. 20:17:00: ==============================================================
  162. 20:17:00:
  163. 20:17:00:
  164. 20:17:00: Profiler CPU results:
  165. 20:17:00:
  166. 20:17:00: ==============================================================
  167. 20:17:00: video thread frame - [cpu time: avg 0.415 ms, total 1125 ms] [avg calls per frame: 1]
  168. 20:17:00: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  169. 20:17:00: | GPU download and conversion - [cpu time: avg 0.109 ms, total 296.875 ms] [avg calls per frame: 1]
  170. 20:17:00: | | flush - [cpu time: avg 0.08 ms, total 218.75 ms] [avg calls per frame: 1]
  171. 20:17:00: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  172. 20:17:00: | | conversion to 4:2:0 - [cpu time: avg 0.005 ms, total 15.625 ms] [avg calls per frame: 1]
  173. 20:17:00: Convert444Threads - [cpu time: avg 0.104 ms, total 562.5 ms] [avg calls per frame: 2]
  174. 20:17:00: | Convert444toNV12 - [cpu time: avg 0.101 ms, total 546.875 ms] [avg calls per frame: 2]
  175. 20:17:00: encoder thread frame - [cpu time: avg 0.005 ms, total 15.625 ms] [avg calls per frame: 1]
  176. 20:17:00: ==============================================================
  177. 20:17:00:
  178. 20:17:00: =====Stream End: 2014-02-02, 20:17:00=================================================
  179.  
  180.  
  181. Last game capture log:
  182. 2014-02-02, 20:13:35: we're booting up:
  183. 20:13:35: CaptureThread: attached to process 4.3.4 WoW.exe
  184. 20:13:35: D3D9 Present
  185. 20:13:35: D3D9EndScene called
  186. 20:13:35: D3DPRESENT_PARAMETERS {
  187. 20:13:35: BackBufferWidth: 1680
  188. 20:13:35: BackBufferHeight: 1021
  189. 20:13:35: BackBufferFormat: D3DFMT_X8R8G8B8
  190. 20:13:35: BackBufferCount: 1
  191. 20:13:35: MultiSampleType: D3DMULTISAMPLE_NONE
  192. 20:13:35: MultiSampleQuality: 0
  193. 20:13:35: SwapEffect: D3DSWAPEFFECT_DISCARD
  194. 20:13:35: hDeviceWindow: 722734
  195. 20:13:35: Windowed: true
  196. 20:13:35: EnableAutoDepthStencil: true
  197. 20:13:35: AutoDepthStencilFormat: D3DFMT_D24X8
  198. 20:13:35: Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
  199. 20:13:35: FullScreen_RefreshRateInHz: 0
  200. 20:13:35: PresentationInterval: 1
  201. 20:13:35: };
  202. 20:13:35: successfully set up d3d9 hooks
  203. 20:13:35: D3D9Present called
  204. 20:13:35: DoD3D9GPUHook: success
  205. 20:13:35: D3DSURFACE_DESC {
  206. 20:13:35: Format: D3DFMT_X8R8G8B8
  207. 20:13:35: Type: D3DRTYPE_SURFACE
  208. 20:13:35: Usage: D3DUSAGE_RENDERTARGET
  209. 20:13:35: Pool: D3DPOOL_DEFAULT
  210. 20:13:35: MultiSampleType: D3DMULTISAMPLE_NONE
  211. 20:13:35: MultiSampleQuality: 0
  212. 20:13:35: Width: 1680
  213. 20:13:35: Height: 1021
  214. 20:13:35: };
  215. 20:13:35: successfully capturing d3d9 frames via GPU
  216. 20:13:35: NV Capture available
  217. 20:13:35: FBO available
  218. 20:13:35: GL Present
  219. 20:13:35: (half life scientist) everything.. seems to be in order
  220. 20:13:45: D3D9Reset called
  221. 20:13:45: ---------------------- Cleared D3D9 Capture ----------------------
  222. 20:13:45: successfully set up d3d9 hooks
  223. 20:13:45: D3D9EndScene called
  224. 20:13:46: D3D9Present called
  225. 20:13:46: DoD3D9GPUHook: success
  226. 20:13:46: D3DSURFACE_DESC {
  227. 20:13:46: Format: D3DFMT_X8R8G8B8
  228. 20:13:46: Type: D3DRTYPE_SURFACE
  229. 20:13:46: Usage: D3DUSAGE_RENDERTARGET
  230. 20:13:46: Pool: D3DPOOL_DEFAULT
  231. 20:13:46: MultiSampleType: D3DMULTISAMPLE_NONE
  232. 20:13:46: MultiSampleQuality: 0
  233. 20:13:46: Width: 1680
  234. 20:13:46: Height: 1021
  235. 20:13:46: };
  236. 20:13:46: successfully capturing d3d9 frames via GPU
  237. 20:14:38: ---------------------- Cleared D3D9 Capture ----------------------
  238. 20:14:38: D3D9EndScene called
  239. 20:14:38: D3D9Present called
  240. 20:15:10: received restart event, capturing
  241. 20:15:10: DoD3D9GPUHook: success
  242. 20:15:10: D3DSURFACE_DESC {
  243. 20:15:10: Format: D3DFMT_X8R8G8B8
  244. 20:15:10: Type: D3DRTYPE_SURFACE
  245. 20:15:10: Usage: D3DUSAGE_RENDERTARGET
  246. 20:15:10: Pool: D3DPOOL_DEFAULT
  247. 20:15:10: MultiSampleType: D3DMULTISAMPLE_NONE
  248. 20:15:10: MultiSampleQuality: 0
  249. 20:15:10: Width: 1680
  250. 20:15:10: Height: 1021
  251. 20:15:10: };
  252. 20:15:10: successfully capturing d3d9 frames via GPU
  253. 20:16:59: ---------------------- Cleared D3D9 Capture ----------------------
  254. 20:16:59: D3D9EndScene called
  255. 20:16:59: D3D9Present called
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