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  1. 2016-04-12 18:25:15.590 - Thread: 1 -> Log Started
  2. 2016-04-12 18:25:15.593 - Thread: 1 -> Timezone (local - UTC): 2h
  3. 2016-04-12 18:25:15.593 - Thread: 1 -> App Version: 01_129_007
  4. 2016-04-12 18:25:15.593 - Thread: 1 -> Steam build: Always true
  5. 2016-04-12 18:25:15.593 - Thread: 1 -> Is official: True [NO][IS][NAMP]
  6. 2016-04-12 18:25:15.593 - Thread: 1 -> Environment.ProcessorCount: 8
  7. 2016-04-12 18:25:15.593 - Thread: 1 -> Environment.OSVersion: Microsoft Windows NT 10.0.11102.0
  8. 2016-04-12 18:25:15.593 - Thread: 1 -> Environment.CommandLine: "D:\Games\SteamGames\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe"
  9. 2016-04-12 18:25:15.593 - Thread: 1 -> Environment.Is64BitProcess: True
  10. 2016-04-12 18:25:15.593 - Thread: 1 -> Environment.Is64BitOperatingSystem: True
  11. 2016-04-12 18:25:15.593 - Thread: 1 -> Environment.Version: 4.0.30319.42000
  12. 2016-04-12 18:25:15.593 - Thread: 1 -> Environment.CurrentDirectory: D:\Games\SteamGames\steamapps\common\SpaceEngineers\Bin64
  13. 2016-04-12 18:25:15.594 - Thread: 1 -> MainAssembly.ProcessorArchitecture: Amd64
  14. 2016-04-12 18:25:15.594 - Thread: 1 -> ExecutingAssembly.ProcessorArchitecture: Amd64
  15. 2016-04-12 18:25:15.594 - Thread: 1 -> IntPtr.Size: 8
  16. 2016-04-12 18:25:15.594 - Thread: 1 -> Default Culture: de-DE
  17. 2016-04-12 18:25:15.594 - Thread: 1 -> Default UI Culture: de-DE
  18. 2016-04-12 18:25:15.594 - Thread: 1 -> IsAdmin: True
  19. 2016-04-12 18:25:15.605 - Thread: 1 -> MyConfig.Load() - START
  20. 2016-04-12 18:25:15.609 - Thread: 1 -> Path: C:\Users\mi_ot\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
  21. 2016-04-12 18:25:15.676 - Thread: 1 -> GraphicsRenderer: DirectX 11
  22. 2016-04-12 18:25:15.676 - Thread: 1 -> TutorialsFinished: System.Collections.Generic.List`1[System.String]
  23. 2016-04-12 18:25:15.676 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
  24. 2016-04-12 18:25:15.676 - Thread: 1 -> Language: 0
  25. 2016-04-12 18:25:15.678 - Thread: 1 -> MyConfig.Load() - END
  26. 2016-04-12 18:25:15.680 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified
  27. 2016-04-12 18:25:16.474 - Thread: 1 -> WMI {
  28. 2016-04-12 18:25:16.484 - Thread: 1 -> {
  29. 2016-04-12 18:25:16.484 - Thread: 1 -> Caption = ATI Radeon HD 5850
  30. 2016-04-12 18:25:16.484 - Thread: 1 -> AdapterRam = 1073741824
  31. 2016-04-12 18:25:16.484 - Thread: 1 -> DriverVersion = 15.200.1055.0
  32. 2016-04-12 18:25:16.485 - Thread: 1 -> DriverDate = 20150706000000.000000-000
  33. 2016-04-12 18:25:16.485 - Thread: 1 -> Description = ATI Radeon HD 5850
  34. 2016-04-12 18:25:16.485 - Thread: 1 -> DeviceID = VideoController1
  35. 2016-04-12 18:25:16.485 - Thread: 1 -> Name = ATI Radeon HD 5850
  36. 2016-04-12 18:25:16.485 - Thread: 1 -> VideoProcessor = AMD Radeon Graphics Processor (0x6899)
  37. 2016-04-12 18:25:16.485 - Thread: 1 -> VideoArchitecture = 5
  38. 2016-04-12 18:25:16.485 - Thread: 1 -> PNPDeviceID = PCI\VEN_1002&DEV_6899&SUBSYS_E150174B&REV_00\4&2DC3CF71&0&0018
  39. 2016-04-12 18:25:16.485 - Thread: 1 -> InstalledDisplayDrivers = aticfx64.dll,aticfx64.dll,aticfx64.dll,amdxc64.dll,aticfx32,aticfx32,aticfx32,amdxc32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll
  40. 2016-04-12 18:25:16.485 - Thread: 1 -> }
  41. 2016-04-12 18:25:16.485 - Thread: 1 -> }
  42. 2016-04-12 18:25:16.638 - Thread: 1 -> Steam.IsActive: True
  43. 2016-04-12 18:25:16.639 - Thread: 1 -> Steam.IsOnline: True
  44. 2016-04-12 18:25:16.639 - Thread: 1 -> Steam.OwnsGame: True
  45. 2016-04-12 18:25:16.639 - Thread: 1 -> Steam.UserId: 76561198038783523
  46. 2016-04-12 18:25:16.639 - Thread: 1 -> Steam.UserName: ЛУHДAP | Lundar ♥
  47. 2016-04-12 18:25:16.639 - Thread: 1 -> Steam.Branch:
  48. 2016-04-12 18:25:16.639 - Thread: 1 -> Build date: 2016-04-08 04:34
  49. 2016-04-12 18:25:16.639 - Thread: 1 -> Build version: 0.1.5942.29839
  50. 2016-04-12 18:25:16.783 - Thread: 1 -> MySandboxGame.Constructor() - START
  51. 2016-04-12 18:25:16.783 - Thread: 1 -> Game dir: D:\Games\SteamGames\steamapps\common\SpaceEngineers\Bin64
  52. 2016-04-12 18:25:16.783 - Thread: 1 -> Content dir: D:\Games\SteamGames\steamapps\common\SpaceEngineers\Content
  53. 2016-04-12 18:25:16.784 - Thread: 1 -> Found processor count: 8
  54. 2016-04-12 18:25:16.784 - Thread: 1 -> Using processor count: 8
  55. 2016-04-12 18:25:18.078 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
  56. 2016-04-12 18:25:18.083 - Thread: 1 -> acc7e8d62d47de60badf5d73489f52c7cf9a913d
  57. 2016-04-12 18:25:18.392 - Thread: 1 -> Loading scenarios
  58. 2016-04-12 18:25:18.441 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END
  59. 2016-04-12 18:25:18.443 - Thread: 1 -> 04ab20b85de301ec2b46680eae5d1cfc5f63ee6a
  60. 2016-04-12 18:25:18.451 - Thread: 1 -> Preallocate - START
  61. 2016-04-12 18:25:18.453 - Thread: 1 -> MySpaceBuildComponent - START
  62. 2016-04-12 18:25:18.453 - Thread: 1 -> MySpaceBuildComponent - END
  63. 2016-04-12 18:25:18.453 - Thread: 1 -> MySpaceWorldGenerator - START
  64. 2016-04-12 18:25:18.463 - Thread: 1 -> MySpaceWorldGenerator - END
  65. 2016-04-12 18:25:18.463 - Thread: 1 -> MyEntities - START
  66. 2016-04-12 18:25:18.492 - Thread: 1 -> MyEntities - END
  67. 2016-04-12 18:25:18.492 - Thread: 1 -> MyObjectBuilder_Base - START
  68. 2016-04-12 18:25:18.492 - Thread: 1 -> MyObjectBuilder_Base - END
  69. 2016-04-12 18:25:18.492 - Thread: 1 -> MyTransparentGeometry - START
  70. 2016-04-12 18:25:18.542 - Thread: 1 -> MyTransparentGeometry - END
  71. 2016-04-12 18:25:18.542 - Thread: 1 -> MyCubeGridDeformationTables - START
  72. 2016-04-12 18:25:18.552 - Thread: 1 -> MyCubeGridDeformationTables - END
  73. 2016-04-12 18:25:18.552 - Thread: 1 -> MyMath - START
  74. 2016-04-12 18:25:18.553 - Thread: 1 -> MyMath - END
  75. 2016-04-12 18:25:18.553 - Thread: 1 -> MySimpleObjectDraw - START
  76. 2016-04-12 18:25:18.554 - Thread: 1 -> MySimpleObjectDraw - END
  77. 2016-04-12 18:25:18.561 - Thread: 1 -> MyDefinitionManager - START
  78. 2016-04-12 18:25:18.561 - Thread: 1 -> MyDefinitionManager - END
  79. 2016-04-12 18:25:18.561 - Thread: 1 -> MyCubeGridDefinitions - START
  80. 2016-04-12 18:25:18.614 - Thread: 1 -> MyCubeGridDefinitions - END
  81. 2016-04-12 18:25:18.614 - Thread: 1 -> MyAIActionsParser - START
  82. 2016-04-12 18:25:18.614 - Thread: 1 -> MyAIActionsParser - END
  83. 2016-04-12 18:25:18.614 - Thread: 1 -> MyMultiplayerBase - START
  84. 2016-04-12 18:25:18.614 - Thread: 1 -> MyMultiplayerBase - END
  85. 2016-04-12 18:25:18.614 - Thread: 1 -> MyMultiplayerServerBase - START
  86. 2016-04-12 18:25:18.614 - Thread: 1 -> MyMultiplayerServerBase - END
  87. 2016-04-12 18:25:18.614 - Thread: 1 -> MyDedicatedServerBase - START
  88. 2016-04-12 18:25:18.614 - Thread: 1 -> MyDedicatedServerBase - END
  89. 2016-04-12 18:25:18.614 - Thread: 1 -> MyDedicatedServerBattle - START
  90. 2016-04-12 18:25:18.614 - Thread: 1 -> MyDedicatedServerBattle - END
  91. 2016-04-12 18:25:18.614 - Thread: 1 -> MyMultiplayerLobbyClient - START
  92. 2016-04-12 18:25:18.614 - Thread: 1 -> MyMultiplayerLobbyClient - END
  93. 2016-04-12 18:25:18.614 - Thread: 1 -> MyServerDebugCommands - START
  94. 2016-04-12 18:25:18.622 - Thread: 1 -> MyServerDebugCommands - END
  95. 2016-04-12 18:25:18.622 - Thread: 1 -> MyMultiplayerClient - START
  96. 2016-04-12 18:25:18.622 - Thread: 1 -> MyMultiplayerClient - END
  97. 2016-04-12 18:25:18.622 - Thread: 1 -> MyMultiplayerLobby - START
  98. 2016-04-12 18:25:18.622 - Thread: 1 -> MyMultiplayerLobby - END
  99. 2016-04-12 18:25:18.622 - Thread: 1 -> MyDedicatedServer - START
  100. 2016-04-12 18:25:18.622 - Thread: 1 -> MyDedicatedServer - END
  101. 2016-04-12 18:25:18.622 - Thread: 1 -> MyAiTargetManager - START
  102. 2016-04-12 18:25:18.622 - Thread: 1 -> MyAiTargetManager - END
  103. 2016-04-12 18:25:18.622 - Thread: 1 -> MyEntityComponentsDebugDraw - START
  104. 2016-04-12 18:25:18.622 - Thread: 1 -> MyEntityComponentsDebugDraw - END
  105. 2016-04-12 18:25:18.622 - Thread: 1 -> MyChatHistory - START
  106. 2016-04-12 18:25:18.622 - Thread: 1 -> MyChatHistory - END
  107. 2016-04-12 18:25:18.622 - Thread: 1 -> MySyncDestructions - START
  108. 2016-04-12 18:25:18.622 - Thread: 1 -> MySyncDestructions - END
  109. 2016-04-12 18:25:18.622 - Thread: 1 -> MyGuiIngameScriptsPage - START
  110. 2016-04-12 18:25:18.654 - Thread: 1 -> MyGuiIngameScriptsPage - END
  111. 2016-04-12 18:25:18.654 - Thread: 1 -> MySyncEnvironmentItems - START
  112. 2016-04-12 18:25:18.662 - Thread: 1 -> MySyncEnvironmentItems - END
  113. 2016-04-12 18:25:18.662 - Thread: 1 -> MyGuiScreenAdminMenu - START
  114. 2016-04-12 18:25:18.662 - Thread: 1 -> MyGuiScreenAdminMenu - END
  115. 2016-04-12 18:25:18.662 - Thread: 1 -> MyCommandCharacter - START
  116. 2016-04-12 18:25:18.665 - Thread: 1 -> MyCommandCharacter - END
  117. 2016-04-12 18:25:18.665 - Thread: 1 -> MyCommandConsole - START
  118. 2016-04-12 18:25:18.666 - Thread: 1 -> MyCommandConsole - END
  119. 2016-04-12 18:25:18.666 - Thread: 1 -> MyCommandEntity - START
  120. 2016-04-12 18:25:18.668 - Thread: 1 -> MyCommandEntity - END
  121. 2016-04-12 18:25:18.668 - Thread: 1 -> MySyncScenario - START
  122. 2016-04-12 18:25:18.668 - Thread: 1 -> MySyncScenario - END
  123. 2016-04-12 18:25:18.668 - Thread: 1 -> MySyncEntity - START
  124. 2016-04-12 18:25:18.668 - Thread: 1 -> MySyncEntity - END
  125. 2016-04-12 18:25:18.668 - Thread: 1 -> Preallocate - END
  126. 2016-04-12 18:25:18.680 - Thread: 1 -> MySandboxGame.Constructor() - END
  127. 2016-04-12 18:25:18.683 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START
  128. 2016-04-12 18:25:18.684 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.5942.29839, Culture=neutral, PublicKeyToken=null
  129. 2016-04-12 18:25:18.684 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.5942.29839, Culture=neutral, PublicKeyToken=null
  130. 2016-04-12 18:25:18.684 - Thread: 1 -> Assembly.Location: D:\Games\SteamGames\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll
  131. 2016-04-12 18:25:18.684 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319
  132. 2016-04-12 18:25:18.684 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END
  133. 2016-04-12 18:25:18.686 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START
  134. 2016-04-12 18:25:18.699 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: Packard Bell
  135. 2016-04-12 18:25:18.699 - Thread: 1 -> Win32_ComputerSystem.Model: ixtreme M5800
  136. 2016-04-12 18:25:18.700 - Thread: 1 -> Virtualized: False
  137. 2016-04-12 18:25:18.704 - Thread: 1 -> Environment.ProcessorName: Intel(R) Core(TM) i7 CPU 870 @ 2.93GHz
  138. 2016-04-12 18:25:18.706 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 6,433,124,352 bytes
  139. 2016-04-12 18:25:18.706 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes
  140. 2016-04-12 18:25:18.706 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 3,694,616,576 bytes
  141. 2016-04-12 18:25:18.706 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,736,589,369,344 bytes
  142. 2016-04-12 18:25:18.711 - Thread: 1 -> Drive C: | Capacity: 161,061,269,504 bytes | Free space: 29,128,364,032 bytes
  143. 2016-04-12 18:25:18.711 - Thread: 1 -> Drive D: | Capacity: 568,892,461,056 bytes | Free space: 154,304,667,648 bytes
  144. 2016-04-12 18:25:18.711 - Thread: 1 -> Drive E: | Capacity: 120,258,031,616 bytes | Free space: 47,269,445,632 bytes
  145. 2016-04-12 18:25:18.712 - Thread: 1 -> Drive F: | Capacity: 149,986,209,792 bytes | Free space: 149,860,220,928 bytes
  146. 2016-04-12 18:25:18.712 - Thread: 1 -> Drive G: | Capacity: 1,000,202,235,904 bytes | Free space: 808,910,446,592 bytes
  147. 2016-04-12 18:25:18.713 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END
  148. 2016-04-12 18:25:18.713 - Thread: 1 -> MySandboxGame.Initialize() - START
  149. 2016-04-12 18:25:18.844 - Thread: 1 -> MyGuiGameControlsHelpers()
  150. 2016-04-12 18:25:18.960 - Thread: 1 -> HkGameName: SpaceEngineers Dev
  151. 2016-04-12 18:25:18.992 - Thread: 1 -> MySandboxGame.LoadData() - START
  152. 2016-04-12 18:25:18.993 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START
  153. 2016-04-12 18:25:19.087 - Thread: 1 -> cb162078701d5ddcfc3940c8d45c8d7e0392f0fc
  154. 2016-04-12 18:25:19.240 - Thread: 1 -> Loading sound definitions
  155. 2016-04-12 18:25:19.251 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END
  156. 2016-04-12 18:25:19.262 - Thread: 1 -> MyAudio.LoadData - START
  157. 2016-04-12 18:25:19.298 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Lautsprecher (Turtle Beach PX22) - Channel #: 2
  158. 2016-04-12 18:25:20.448 - Thread: 11 -> Exception occured: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
  159. at SharpDX.DXGI.SwapChain.ResizeTarget(ModeDescription& newTargetParametersRef)
  160. at VRageRender.MyRender11.TryChangeToFullscreen()
  161. at VRageRender.MyRender11.ApplySettings(MyRenderDeviceSettings settings)
  162. at VRageRender.MyRender11.CreateDeviceInternal(IntPtr windowHandle, Nullable`1 settingsToTry)
  163. at VRageRender.MyRender11.CreateDeviceInternalSafe(IntPtr windowHandle, Nullable`1 settingsToTry)
  164. at VRageRender.MyRender11.CreateDevice(IntPtr windowHandle, Nullable`1 settingsToTry)
  165. at VRageRender.MyDX11Render.CreateDevice(IntPtr windowHandle, Nullable`1 settings)
  166. at VRage.MyRenderThread.RenderThreadStart(Object param)
  167. at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  168. at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  169. at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  170. at System.Threading.ThreadHelper.ThreadStart(Object obj)
  171. 2016-04-12 18:25:20.450 - Thread: 11 -> Hiding window
  172. 2016-04-12 18:25:20.542 - Thread: 11 -> Hiding window done
  173. 2016-04-12 18:25:20.542 - Thread: 11 -> Showing message
  174. 2016-04-12 18:25:20.549 - Thread: 11 -> ERROR: branch name cannot be resolved, services=
  175. 2016-04-12 18:25:20.549 - Thread: 11 -> ERROR: branch name cannot be resolved, services=
  176. 2016-04-12 18:25:20.556 - Thread: 11 -> ERROR: branch name cannot be resolved, services=
  177. 2016-04-12 18:25:20.556 - Thread: 11 -> ERROR: branch name cannot be resolved, services=
  178. 2016-04-12 18:25:20.556 - Thread: 11 -> ERROR: branch name cannot be resolved, services=
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