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                - #include <a_samp>
 - // ShowGirls 1.1 by O.K.Styleβ’
 - public OnFilterScriptInit()
 - {
 - ConnectNPC("ShowGirl_1","blank");
 - ConnectNPC("ShowGirl_2","blank");
 - ConnectNPC("ShowGirl_3","blank");
 - ConnectNPC("ShowGirl_4","blank");
 - return 1;
 - }
 - public OnPlayerSpawn(playerid)
 - {
 - if(IsPlayerNPC(playerid))
 - {
 - new PlayerName[MAX_PLAYER_NAME];
 - GetPlayerName(playerid,PlayerName,sizeof(PlayerName));
 - if(strcmp(PlayerName, "ShowGirl_1", true) == 0)
 - {
 - SetPlayerColor(playerid, 0xF900D300);
 - SetPlayerInterior(playerid, 3);
 - SetPlayerPos(playerid, -2673.3816, 1410.4232, 907.5703);
 - SetPlayerFacingAngle(playerid, 270.0);
 - SetPlayerSkin(playerid, 178);
 - }
 - if(!strcmp(PlayerName,"ShowGirl_2",true))
 - {
 - SetPlayerColor(playerid,0xF900D3FF);
 - SetPlayerPos(playerid,-2678.1472,1410.2281,907.5703);
 - SetPlayerFacingAngle(playerid,270.0);
 - SetPlayerSkin(playerid,256);
 - SetPlayerInterior(playerid,3);
 - }
 - if(!strcmp(PlayerName,"ShowGirl_3",true))
 - {
 - SetPlayerColor(playerid,0xF900D3FF);
 - SetPlayerPos(playerid,-2678.1472,1414.5895,907.5703);
 - SetPlayerFacingAngle(playerid,270.0);
 - SetPlayerSkin(playerid,246);
 - SetPlayerInterior(playerid,3);
 - }
 - if(!strcmp(PlayerName,"ShowGirl_4",true))
 - {
 - SetPlayerColor(playerid,0xF900D3FF);
 - SetPlayerPos(playerid,-2678.1472,1405.8817,907.5703);
 - SetPlayerFacingAngle(playerid,270.0);
 - SetPlayerSkin(playerid,244);
 - SetPlayerInterior(playerid,3);
 - }
 - }
 - return 1;
 - }
 - public OnPlayerUpdate(playerid)
 - {
 - if(IsPlayerNPC(playerid))
 - {
 - new PlayerName[MAX_PLAYER_NAME];
 - GetPlayerName(playerid,PlayerName,sizeof(PlayerName));
 - if(strcmp(PlayerName, "ShowGirl_1", true) == 0
 - || strcmp(PlayerName, "ShowGirl_2", true) == 0
 - || strcmp(PlayerName, "ShowGirl_3", true) == 0
 - || strcmp(PlayerName, "ShowGirl_4", true) == 0)
 - {
 - ApplyAnimation(playerid,"STRIP","strip_G",4.1,0,1,1,1,-1,1);
 - }
 - }
 - return 1;
 - }
 - public OnFilterScriptExit()
 - {
 - for(new i, j = GetMaxPlayers(); i != j; ++i)
 - {
 - if(IsPlayerNPC(i))
 - {
 - new PlayerName[MAX_PLAYER_NAME];
 - GetPlayerName(i,PlayerName,sizeof(PlayerName));
 - if(strcmp(PlayerName, "ShowGirl_1", true) == 0
 - || strcmp(PlayerName, "ShowGirl_2", true) == 0
 - || strcmp(PlayerName, "ShowGirl_3", true) == 0
 - || strcmp(PlayerName, "ShowGirl_4", true) == 0)
 - {
 - Kick(i);
 - }
 - }
 - }
 - return 1;
 - }
 
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