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Oct 6th, 2010
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  1.  
  2. #if defined _pen0_natives_included
  3.   #endinput
  4. #endif
  5. #define _pen0_natives_included
  6.  
  7.  
  8. /*
  9. native _GivePlayerMoney(playerid, money);
  10. native GivePlayerScore(playerid, score);
  11. native AccountExists(accountPath[]);
  12. native AccountCreate(playerid, passwd[]);
  13. native AccountGetID();
  14. native AccountLoad(playerid);
  15. native AccountPreLoad(playerid);
  16. native GiveNoobStuff(playerid);
  17. native _GivePlayerWeapon(playerid, weaponid, ammo);
  18. native GivePlayerSpawnWeapon(playerid, weaponid, ammo);
  19. native IsReUsableAmmo(oldweaponid, newweaponid);
  20. native UnknownCommand(playerid, command[]);
  21. native strtolower(s[]);
  22. native IfNotLoggedOrRegisteredAfter60(playerid);
  23. native _Kick(playerid, kickerid, reason[]);
  24. native GetComponentName(componentid);
  25. native GetPaintjobName(vehicleid, paintjobid);
  26. native GetVehicleColorName(color);
  27. native GetKeyName(key);
  28. native _GetWeaponName(weaponid);
  29. native IsStringValidNumber(string[]);
  30. native _strval(string[]);
  31. */
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