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May 9th, 2013
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  1. name = MicroNuclearEng
  2. module = Part
  3. author = Wolf
  4.  
  5. mesh = model.mu
  6. scale = 1
  7. rescaleFactor = 1
  8.  
  9. node_stack_top = 0.0, 0.455, 0.0, 0.0, 1.0, 0.0
  10. node_stack_bottom = 0.0, -1.775, 0.0, 0.0, 1.0, 0.0
  11.  
  12. //here was the thermal animation, I removed it.
  13.  
  14. fx_exhaustFlame_blue = 0.0, -1.6, 0.0, 0.0, 1.0, 0.0, running
  15. fx_exhaustLight_blue = 0.0, -1.6, 0.0, 0.0, 0.0, 1.0, running
  16. fx_smokeTrail_light = 0.0, -1.6, 0.0, 0.0, 1.0, 0.0, running
  17.  
  18. sound_vent_medium = engage
  19. sound_rocket_hard = running
  20. sound_vent_soft = disengage
  21. sound_explosion_low = flameout
  22.  
  23. cost = 2100
  24. category = Propulsion
  25. subcategory = 0
  26. title = LV-NM "Meruru" Atomic Engine
  27. manufacturer = Wolf Aerospace and Domestic Plumbing
  28. description = The new and smaller version of the popular LV-N now available to those who need a good combination between a good punch, radiation sickness and explosion hazard. With the hydrogen tank so close to the reactor, you better keep an eye on those temperatures!
  29.  
  30. // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
  31. attachRules = 1,0,1,0,0
  32.  
  33. mass = 0.2
  34. dragModelType = default
  35. maximum_drag = 0.1
  36. minimum_drag = 0.1
  37. angularDrag = 1
  38. crashTolerance = 12
  39. maxTemp = 3000
  40.  
  41. MODULE
  42. {
  43. name = ModuleEngines
  44. thrustVectorTransformName = thrustTransform
  45. exhaustDamage = True
  46. ignitionThreshold = 0.1
  47. minThrust = 0
  48. maxThrust = 20
  49. heatProduction = 800
  50. fxOffset = 0, 0, 1.2
  51. PROPELLANT
  52. {
  53. name = LiquidFuel
  54. ratio = 0.9
  55. DrawGauge = True
  56. }
  57. PROPELLANT
  58. {
  59. name = Oxidizer
  60. ratio = 1.1
  61. }
  62. atmosphereCurve
  63. {
  64. key = 0 800
  65. key = 1 220
  66. }
  67.  
  68. }
  69.  
  70. MODULE
  71. {
  72. name = ModuleJettison
  73. jettisonName = obj_fairing
  74. bottomNodeName = bottom
  75. isFairing = True
  76. jettisonedObjectMass = 0.5
  77. jettisonForce = 15
  78. jettisonDirection = 0 0 1
  79.  
  80. }
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