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- /run c=RAID_CLASS_COLORS[select(2,UnitClass("player"))] p=PlayerFrameHealthBar p:SetStatusBarColor(c.r,c.g,c.b) p.lockColor=true
- /run p=PlayerFrame if p:IsShown() then pfb=PlayerFrameBackground bg=p:CreateTexture() bg:SetPoint("TOPLEFT",pfb) bg:SetPoint("BOTTOMRIGHT",pfb,0,22) bg:SetTexture(TargetFrameNameBackground:GetTexture()) bg:SetVertexColor(c.r,c.g,c.b) end
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