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  1. xof 0302txt 0032
  2.  
  3. // Direct3D .x file translation of Scene_Root
  4. // Generated by 3DSMax ESP 1.0 Exporter Plug-in, Version 1.00
  5. // Sun Apr 24 18:11:27 2016
  6.  
  7.  
  8. template Header {
  9. <3D82AB43-62DA-11cf-AB39-0020AF71E433>
  10. WORD major;
  11. WORD minor;
  12. DWORD flags;
  13. }
  14.  
  15. template GuidToName {
  16. <7419dfe5-b73a-4d66-98d8-c082591dc9e7>
  17. STRING Guid;
  18. STRING Name;
  19. }
  20.  
  21. template ShadowMapReady {
  22. <2F4F86A9-FE94-4f75-AA1B-299BBD98907B>
  23. Boolean SMReady;
  24. }
  25.  
  26. template OverrideBoundingBox {
  27. <03390521-5EF8-49F0-B6D3-6E91B2068A91>
  28. Boolean OverrideBoundingBox;
  29. Vector BoundingBoxMin;
  30. Vector BoundingBoxMax;
  31. }
  32.  
  33. template OverrideRadius {
  34. <6400393B-6210-4917-99C8-968D4DEE0F3A>
  35. Boolean OverrideRadius;
  36. FLOAT Radius;
  37. }
  38.  
  39. template Vector {
  40. <3D82AB5E-62DA-11cf-AB39-0020AF71E433>
  41. FLOAT x;
  42. FLOAT y;
  43. FLOAT z;
  44. }
  45. template SkinWeight {
  46. <C3B5EDF9-7345-463d-96D7-6386E2EC4030>
  47. STRING boneRef;
  48. FLOAT weight;
  49. }
  50.  
  51.  
  52. template SkinWeightGroup {
  53. <E7B502DB-0C05-4288-A025-80762E19E0AB>
  54. DWORD nWeights;
  55. array SkinWeight skinWeights[nWeights];
  56. }
  57.  
  58.  
  59. template Coords2d {
  60. <F6F23F44-7686-11cf-8F52-0040333594A3>
  61. FLOAT u;
  62. FLOAT v;
  63. }
  64.  
  65. template Matrix4x4 {
  66. <F6F23F45-7686-11cf-8F52-0040333594A3>
  67. array FLOAT matrix[16];
  68. }
  69.  
  70. template ColorRGBA {
  71. <35FF44E0-6C7C-11cf-8F52-0040333594A3>
  72. FLOAT red;
  73. FLOAT green;
  74. FLOAT blue;
  75. FLOAT alpha;
  76. }
  77.  
  78. template ColorRGB {
  79. <D3E16E81-7835-11cf-8F52-0040333594A3>
  80. FLOAT red;
  81. FLOAT green;
  82. FLOAT blue;
  83. }
  84.  
  85. template TextureFilename {
  86. <A42790E1-7810-11cf-8F52-0040333594A3>
  87. STRING filename;
  88. }
  89.  
  90. template Material {
  91. <3D82AB4D-62DA-11cf-AB39-0020AF71E433>
  92. ColorRGBA faceColor;
  93. FLOAT power;
  94. ColorRGB specularColor;
  95. ColorRGB emissiveColor;
  96. [...]
  97. }
  98.  
  99. template MeshFace {
  100. <3D82AB5F-62DA-11cf-AB39-0020AF71E433>
  101. DWORD nFaceVertexIndices;
  102. array DWORD faceVertexIndices[nFaceVertexIndices];
  103. }
  104.  
  105. template MeshTextureCoords {
  106. <F6F23F40-7686-11cf-8F52-0040333594A3>
  107. DWORD nTextureCoords;
  108. array Coords2d textureCoords[nTextureCoords];
  109. }
  110. template MeshSkinWeights {
  111. <C7E2131A-30F3-4eb9-AACC-E0AE11D8FE62>
  112. DWORD nVertices;
  113. array SkinWeightGroup skinWeights[nVertices];
  114. }
  115.  
  116. template MeshMaterialList {
  117. <F6F23F42-7686-11cf-8F52-0040333594A3>
  118. DWORD nMaterials;
  119. DWORD nFaceIndexes;
  120. array DWORD faceIndexes[nFaceIndexes];
  121. [Material]
  122. }
  123.  
  124. template MeshNormals {
  125. <F6F23F43-7686-11cf-8F52-0040333594A3>
  126. DWORD nNormals;
  127. array Vector normals[nNormals];
  128. DWORD nFaceNormals;
  129. array MeshFace faceNormals[nFaceNormals];
  130. }
  131.  
  132. template Mesh {
  133. <3D82AB44-62DA-11cf-AB39-0020AF71E433>
  134. DWORD nVertices;
  135. array Vector vertices[nVertices];
  136. DWORD nFaces;
  137. array MeshFace faces[nFaces];
  138. [...]
  139. }
  140.  
  141. template BoneInfo {
  142. <1FF0AE59-4B0B-4dfe-88F2-91D58E395767>
  143. STRING boneName;
  144. }
  145.  
  146. template AnimLinkName {
  147. <0057EC91-F96B-4f5e-9CFB-0E305F39DA1A>
  148. STRING linkName;
  149. }
  150.  
  151. template IKChain {
  152. <2684B333-AAB2-45d9-87D8-6E2BB22616AD>
  153. STRING chainName;
  154. STRING startNode;
  155. STRING endNode;
  156. }
  157.  
  158. template ConstraintInfo {
  159. <8713D495-C538-44dc-AE54-1097E7C93D13>
  160. Boolean bActive;
  161. Boolean bLimited;
  162. FLOAT fUpperLimit;
  163. FLOAT fLowerLimit;
  164. }
  165.  
  166. // Note that the exported rotation order is YZX
  167. template JointConstraint {
  168. <BE433CF1-BCC0-43f8-9FE5-DB0556414426>
  169. array ConstraintInfo Rotation[3];
  170. array ConstraintInfo Translation[3];
  171. }
  172.  
  173. template FrameTransformMatrix {
  174. <F6F23F41-7686-11cf-8F52-0040333594A3>
  175. Matrix4x4 frameMatrix;
  176. }
  177.  
  178. template Frame {
  179. <3D82AB46-62DA-11cf-AB39-0020AF71E433>
  180. [...]
  181. }
  182. template FloatKeys {
  183. <10DD46A9-775B-11cf-8F52-0040333594A3>
  184. DWORD nValues;
  185. array FLOAT values[nValues];
  186. }
  187.  
  188. template TimedFloatKeys {
  189. <F406B180-7B3B-11cf-8F52-0040333594A3>
  190. DWORD time;
  191. FloatKeys tfkeys;
  192. }
  193.  
  194. template AnimationKey {
  195. <10DD46A8-775B-11cf-8F52-0040333594A3>
  196. DWORD keyType;
  197. DWORD nKeys;
  198. array TimedFloatKeys keys[nKeys];
  199. }
  200.  
  201. template AnimationOptions {
  202. <E2BF56C0-840F-11cf-8F52-0040333594A3>
  203. DWORD openclosed;
  204. DWORD positionquality;
  205. }
  206.  
  207. template Animation {
  208. <3D82AB4F-62DA-11cf-AB39-0020AF71E433>
  209. [...]
  210. }
  211.  
  212. template AnimationSet {
  213. <3D82AB50-62DA-11cf-AB39-0020AF71E433>
  214. [Animation]
  215. }
  216.  
  217. template DiffuseTextureFileName {
  218. <E00200E2-D4AB-481a-9B85-E20F9AE07401>
  219. STRING filename;
  220. }
  221.  
  222. template SpecularTextureFileName {
  223. <DF64E0D7-4FFA-4634-9DA0-3EF2FAA081CE>
  224. STRING filename;
  225. }
  226.  
  227. template AmbientTextureFileName {
  228. <E00200E2-D4AB-481a-9B85-E20F9AE07402>
  229. STRING filename;
  230. }
  231.  
  232. template EmissiveTextureFileName {
  233. <E00200E2-D4AB-481a-9B85-E20F9AE07403>
  234. STRING filename;
  235. }
  236.  
  237. template ReflectionTextureFileName {
  238. <E00200E2-D4AB-481a-9B85-E20F9AE07404>
  239. STRING filename;
  240. }
  241.  
  242. template ShininessTextureFileName {
  243. <E00200E2-D4AB-481a-9B85-E20F9AE07405>
  244. STRING filename;
  245. }
  246.  
  247. template BumpTextureFileName {
  248. <E00200E2-D4AB-481a-9B85-E20F9AE07406>
  249. STRING filename;
  250. }
  251.  
  252. template DisplacementTextureFileName {
  253. <E00200E2-D4AB-481a-9B85-E20F9AE07407>
  254. STRING filename;
  255. }
  256.  
  257. template DetailTextureFileName {
  258. <C223DC28-5C0E-41bc-9706-A30E023EF118>
  259. STRING filename;
  260. }
  261.  
  262. template FresnelTextureFileName {
  263. <C16742E5-974D-4576-870D-2047C79DF7A9>
  264. STRING filename;
  265. }
  266.  
  267. template FS10Material {
  268. <16B4B490-C327-42e3-8A71-0FA35C817EA2>
  269. ColorRGBA FallbackDiffuse;
  270. ColorRGB Specular;
  271. FLOAT Power;
  272. FLOAT DetailScale;
  273. FLOAT BumpScale;
  274. FLOAT EnvironmentLevelScale;
  275. Boolean bUseGlobalEnv;
  276. Boolean bModEnvInvDiffuseAlpha;
  277. Boolean bModEnvSpecularMapAlpha;
  278. Boolean bFresnelDiffuse; Boolean bFresnelSpecular; Boolean bFresnelEnvironment;
  279. Boolean bUsePrecipitation;
  280. Boolean bPrecipOffset;
  281. FLOAT PrecipOffset;
  282. FLOAT SpecMapPowerScale;
  283. STRING SrcBlend;
  284. STRING DstBlend;
  285. [...]
  286. }
  287.  
  288. template AllowBloom {
  289. <D66E37C9-9DFE-4092-8565-C6E4C3498235>
  290. Boolean AllowBloom;
  291. }
  292.  
  293. template BloomData {
  294. <58ED1E67-0D18-44EF-B676-40BB20C1EE88>
  295. Boolean BloomCopy;
  296. Boolean BloomModAlpha;
  297. }
  298.  
  299. template SpecularBloomFloor {
  300. <21195174-A31D-47ed-BE5A-04ACAD4C3544>
  301. FLOAT SpecularBloomFloor;
  302. }
  303.  
  304. template AmbientLightScale {
  305. <4CC76AEB-E84F-4688-AB49-E1DC4B9273C7>
  306. FLOAT AmbientLightScale;
  307. }
  308.  
  309. template EmissiveData {
  310. <A02EF480-3ED3-433d-A71D-5CAC4775757A>
  311. STRING EmissiveBlend;
  312. }
  313.  
  314. template AlphaData {
  315. <10DB69F3-E0EE-4fb3-8055-63E539EF5885>
  316. Boolean ZTestAlpha;
  317. FLOAT AlphaTestValue;
  318. STRING AlphaTestFunction;
  319. Boolean FinalAlphaWrite;
  320. FLOAT FinalAlphaWriteValue;
  321. }
  322.  
  323. template EnhancedParameters {
  324. <99CAD20D-DCC5-4ad4-ADAE-ED3CDE30CC02>
  325. Boolean AssumeVerticalNormal;
  326. Boolean ZWriteAlpha;
  327. Boolean NoZWrite;
  328. Boolean VolumeShadow;
  329. Boolean NoShadow;
  330. Boolean PrelitVertices;
  331. }
  332.  
  333. template BaseMaterialSpecular {
  334. <E294ED4E-5C5A-4927-B19A-6A2D445FAF24>
  335. Boolean AllowBaseMaterialSpecular;
  336. }
  337.  
  338. template BaseMaterialSkin {
  339. <B640F860-9E28-4cab-AD46-CACCE2A418AC>
  340. Boolean AllowSkinning;
  341. }
  342.  
  343. template DoubleSidedMaterial {
  344. <B1C6C3B0-DD1A-417b-919A-B04BAD6AE06D>
  345. Boolean DoubleSided;
  346. }
  347.  
  348. template BlendConstantSetting {
  349. <48EA96C3-588E-451d-B4BB-0C746C8380D9>
  350. Boolean BlendConstant;
  351. }
  352.  
  353. template ForceTextureAddressWrapSetting {
  354. <046EE84C-7977-4a11-AA2B-C79FF5391EDD>
  355. Boolean ForceTextureAddressWrap;
  356. }
  357.  
  358. template ForceTextureAddressClampSetting {
  359. <DB108D57-A3A8-4b76-8CB0-8379CDDEC074>
  360. Boolean ForceTextureAddressClamp;
  361. }
  362.  
  363. template ZBiasValue {
  364. <66F4E05E-94B9-4F07-AE1B-1FFE66810F4E>
  365. FLOAT ZBias;
  366. }
  367.  
  368. template NoSpecularBloom {
  369. <BCE314D2-15DB-4ffd-9F6F-0763B2A4616F>
  370. Boolean AllowSpecularBloom;
  371. }
  372.  
  373. template EmissiveBloom {
  374. <5FF8D7A2-30B5-41bc-A891-28A427D78246>
  375. Boolean AllowEmissiveBloom;
  376. }
  377.  
  378. template BlendDiffuseByBaseAlpha {
  379. <A623FA7C-37CB-4d17-B702-854E0DBDB467>
  380. Boolean BlendDiffByBaseAlpha;
  381. }
  382.  
  383. template BlendDiffuseByInverseSpecularMapAlpha {
  384. <DAA68529-1C27-4182-9D97-E631A4759EA7>
  385. Boolean BlendDiffuseByInvSpecAlpha;
  386. }
  387.  
  388. template NNumberTexture {
  389. <E49E744A-CDBE-40c1-9C89-4A46BEB44D33>
  390. Boolean IsNNumberTexture;
  391. }
  392.  
  393. template PartData {
  394. <79B183BA-7E70-44d1-914A-23B304CA91E5>
  395. DWORD nByteCount;
  396. array BYTE XMLData[ nByteCount ];
  397. }
  398.  
  399. Header {
  400. 1;
  401. 0;
  402. 1;
  403. }
  404.  
  405. GuidToName {
  406. "{c1980b51-0fb9-42b3-a297-8f1393441a05}";
  407. "AIRCRAFTNAME";
  408. }
  409.  
  410. ShadowMapReady {
  411. 1;
  412. }
  413.  
  414. OverrideBoundingBox {
  415. 0;
  416. 0.000000; 0.000000; 0.000000;
  417. 0.000000; 0.000000; 0.000000;
  418. }
  419.  
  420. OverrideRadius {
  421. 0;
  422. 0.000000;
  423. }
  424.  
  425. //=====================
  426. // FILE NODE HEIRARCHY
  427. //=====================
  428. // Scene_Root (1 Children)
  429. // mainbox (0 Children)
  430.  
  431. Frame frm-MasterScale {
  432. FrameTransformMatrix {
  433. 0.000977, 0.0, 0.0, 0.0,
  434. 0.0, 0.000977, 0.0, 0.0,
  435. 0.0, 0.0, 0.000977, 0.0,
  436. 0.0, 0.0, 0.0, 1.0;;
  437. } // End frm-MasterScale FrameTransformMatrix
  438. Frame frm-MasterUnitConversion {
  439. FrameTransformMatrix {
  440. 1024.000000, 0.0, 0.0, 0.0,
  441. 0.0, 1024.000000, 0.0, 0.0,
  442. 0.0, 0.0, 1024.000000, 0.0,
  443. 0.0, 0.0, 0.0, 1.0;;
  444. } // End frm-MasterUnitConversion FrameTransformMatrix
  445. Frame RotateAroundX {
  446. FrameTransformMatrix {
  447. 1.0, 0.0, 0.0, 0.0,
  448. 0.0, 0.0, 1.0, 0.0,
  449. 0.0, -1.0, 0.0, 0.0,
  450. 0.0, 0.0, 0.0, 1.0;;
  451. } // End Frame RotateAroundX FrameTransformMatrix
  452. Frame frm-mainbox {
  453. FrameTransformMatrix {
  454. 0.630000, 0.000000, -0.000000, 0.0,
  455. 0.000000, 0.629834, -0.014450, 0.0,
  456. -0.000000, 0.014450, 0.629834, 0.0,
  457. -0.084400, 2.566749, -0.650697, 1.0;;
  458. } // End FrameTransformMatrix
  459.  
  460. Mesh mainbox {
  461. 4; // Mesh 'mainbox' contains 4 vertices
  462. 0.393517; 0.616858; 0.568200;,
  463. -0.126169; 0.616858; 0.568200;,
  464. -0.126169; -0.681116; 0.825960;,
  465. 0.393517; -0.681116; 0.825960;;
  466.  
  467. 2; // Mesh 'mainbox' contains 2 Faces
  468. 3; 2, 1, 0;,
  469. 3; 0, 3, 2;;
  470. MeshMaterialList {
  471. 8; // 8 Materials
  472. 2; // 2 Faces have materials specified
  473. 3,
  474. 3;
  475. Material int_c_10 {
  476. 0.588000; 0.588000; 0.588000; 1.000000;;
  477. 0.000000;
  478. 0.900000; 0.900000; 0.900000;;
  479. 0.000000; 0.000000; 0.000000;;
  480. TextureFileName {
  481. "aircraftname1_C.dds";
  482. }
  483. DiffuseTextureFileName {
  484. "aircraftname1_C.dds";
  485. }
  486. FS10Material {
  487. 0.588000; 0.588000; 0.588000; 1.000000;; // Diffuse component
  488. 0.900000; 0.900000; 0.900000;; // Specular component
  489. 0.000000; // Specular power
  490. 1.000000; 1.000000; // Detail and bump scales
  491. 1.000000; // Scale environment level factor
  492. 0; // Do not use global environment
  493. 0; // Do not blend env by inv diffuse alpha
  494. 0; // Do not blend env by specular map alpha
  495. 0; 0; 0; // Fresnel - diffuse = NO, Specular = NO, Env = NO
  496. 0; 0; 0.000000; // Precipitation - Use = NO, Offset = NO
  497. 64.000000; // Specular Map Power Scale
  498. "One"; "Zero"; // Src/Dest blend
  499. BlendDiffuseByBaseAlpha {
  500. 0;
  501. }
  502. BlendDiffuseByInverseSpecularMapAlpha {
  503. 0;
  504. }
  505. AllowBloom {
  506. 1;
  507. }
  508. SpecularBloomFloor {
  509. 0.900000;
  510. }
  511. EmissiveData {
  512. "AdditiveNightOnly"; // Emissive mode
  513. }
  514. AlphaData {
  515. 0; // ZTest Alpha
  516. 0.000000; // Alpha test threshold
  517. "Never"; // Alpha test function
  518. 0; // Perform final alpha write
  519. 255.000000; // Final alpha value
  520. }
  521. EnhancedParameters {
  522. 0; // Assume vertical normal
  523. 0; // Z-Write alpha
  524. 0; // No Z-Write
  525. 0; // Volume shadow
  526. 0; // No shadow
  527. 0; // Prelit vertices
  528. }
  529. BaseMaterialSkin {
  530. 0; // Skinned
  531. }
  532. DoubleSidedMaterial {
  533. 0; // Double sided
  534. }
  535. BlendConstantSetting {
  536. 0; // Blend constant
  537. }
  538. ForceTextureAddressWrapSetting {
  539. 0; // Force texture address wrap
  540. }
  541. ForceTextureAddressClampSetting {
  542. 0; // Force texture address clamp
  543. }
  544. BaseMaterialSpecular {
  545. 1; // AllowBaseMaterialSpecular
  546. }
  547. NoSpecularBloom {
  548. 1; // AllowSpecularBloom
  549. }
  550. EmissiveBloom {
  551. 0; // AllowEmissiveBloom
  552. }
  553. AmbientLightScale {
  554. 1.000000;
  555. }
  556. ZBiasValue {
  557. 0.000000; // User Defined ZBias
  558. }
  559. DiffuseTextureFileName {
  560. "aircraftname1_C.dds";
  561. }
  562. }
  563. // End FS10Material
  564. } // End Material 'int_c_10'
  565. Material int_c_21 {
  566. 0.588000; 0.588000; 0.588000; 1.000000;;
  567. 0.000000;
  568. 0.900000; 0.900000; 0.900000;;
  569. 0.000000; 0.000000; 0.000000;;
  570. TextureFileName {
  571. "aircraftname2_C.dds";
  572. }
  573. DiffuseTextureFileName {
  574. "aircraftname2_C.dds";
  575. }
  576. FS10Material {
  577. 0.588000; 0.588000; 0.588000; 1.000000;; // Diffuse component
  578. 0.900000; 0.900000; 0.900000;; // Specular component
  579. 0.000000; // Specular power
  580. 1.000000; 1.000000; // Detail and bump scales
  581. 1.000000; // Scale environment level factor
  582. 0; // Do not use global environment
  583. 0; // Do not blend env by inv diffuse alpha
  584. 0; // Do not blend env by specular map alpha
  585. 0; 0; 0; // Fresnel - diffuse = NO, Specular = NO, Env = NO
  586. 0; 0; 0.000000; // Precipitation - Use = NO, Offset = NO
  587. 64.000000; // Specular Map Power Scale
  588. "One"; "Zero"; // Src/Dest blend
  589. BlendDiffuseByBaseAlpha {
  590. 0;
  591. }
  592. BlendDiffuseByInverseSpecularMapAlpha {
  593. 0;
  594. }
  595. AllowBloom {
  596. 1;
  597. }
  598. SpecularBloomFloor {
  599. 0.900000;
  600. }
  601. EmissiveData {
  602. "AdditiveNightOnly"; // Emissive mode
  603. }
  604. AlphaData {
  605. 0; // ZTest Alpha
  606. 0.000000; // Alpha test threshold
  607. "Never"; // Alpha test function
  608. 0; // Perform final alpha write
  609. 255.000000; // Final alpha value
  610. }
  611. EnhancedParameters {
  612. 0; // Assume vertical normal
  613. 0; // Z-Write alpha
  614. 0; // No Z-Write
  615. 0; // Volume shadow
  616. 0; // No shadow
  617. 0; // Prelit vertices
  618. }
  619. BaseMaterialSkin {
  620. 0; // Skinned
  621. }
  622. DoubleSidedMaterial {
  623. 0; // Double sided
  624. }
  625. BlendConstantSetting {
  626. 0; // Blend constant
  627. }
  628. ForceTextureAddressWrapSetting {
  629. 0; // Force texture address wrap
  630. }
  631. ForceTextureAddressClampSetting {
  632. 0; // Force texture address clamp
  633. }
  634. BaseMaterialSpecular {
  635. 1; // AllowBaseMaterialSpecular
  636. }
  637. NoSpecularBloom {
  638. 1; // AllowSpecularBloom
  639. }
  640. EmissiveBloom {
  641. 0; // AllowEmissiveBloom
  642. }
  643. AmbientLightScale {
  644. 1.000000;
  645. }
  646. ZBiasValue {
  647. 0.000000; // User Defined ZBias
  648. }
  649. DiffuseTextureFileName {
  650. "aircraftname2_C.dds";
  651. }
  652. }
  653. // End FS10Material
  654. } // End Material 'int_c_21'
  655. Material int_c_32 {
  656. 0.588000; 0.588000; 0.588000; 1.000000;;
  657. 0.000000;
  658. 0.900000; 0.900000; 0.900000;;
  659. 0.000000; 0.000000; 0.000000;;
  660. TextureFileName {
  661. "aircraftname3_C.dds";
  662. }
  663. DiffuseTextureFileName {
  664. "aircraftname3_C.dds";
  665. }
  666. FS10Material {
  667. 0.588000; 0.588000; 0.588000; 1.000000;; // Diffuse component
  668. 0.900000; 0.900000; 0.900000;; // Specular component
  669. 0.000000; // Specular power
  670. 1.000000; 1.000000; // Detail and bump scales
  671. 1.000000; // Scale environment level factor
  672. 0; // Do not use global environment
  673. 0; // Do not blend env by inv diffuse alpha
  674. 0; // Do not blend env by specular map alpha
  675. 0; 0; 0; // Fresnel - diffuse = NO, Specular = NO, Env = NO
  676. 0; 0; 0.000000; // Precipitation - Use = NO, Offset = NO
  677. 64.000000; // Specular Map Power Scale
  678. "One"; "Zero"; // Src/Dest blend
  679. BlendDiffuseByBaseAlpha {
  680. 0;
  681. }
  682. BlendDiffuseByInverseSpecularMapAlpha {
  683. 0;
  684. }
  685. AllowBloom {
  686. 1;
  687. }
  688. SpecularBloomFloor {
  689. 0.900000;
  690. }
  691. EmissiveData {
  692. "AdditiveNightOnly"; // Emissive mode
  693. }
  694. AlphaData {
  695. 0; // ZTest Alpha
  696. 0.000000; // Alpha test threshold
  697. "Never"; // Alpha test function
  698. 0; // Perform final alpha write
  699. 255.000000; // Final alpha value
  700. }
  701. EnhancedParameters {
  702. 0; // Assume vertical normal
  703. 0; // Z-Write alpha
  704. 0; // No Z-Write
  705. 0; // Volume shadow
  706. 0; // No shadow
  707. 0; // Prelit vertices
  708. }
  709. BaseMaterialSkin {
  710. 0; // Skinned
  711. }
  712. DoubleSidedMaterial {
  713. 0; // Double sided
  714. }
  715. BlendConstantSetting {
  716. 0; // Blend constant
  717. }
  718. ForceTextureAddressWrapSetting {
  719. 0; // Force texture address wrap
  720. }
  721. ForceTextureAddressClampSetting {
  722. 0; // Force texture address clamp
  723. }
  724. BaseMaterialSpecular {
  725. 1; // AllowBaseMaterialSpecular
  726. }
  727. NoSpecularBloom {
  728. 1; // AllowSpecularBloom
  729. }
  730. EmissiveBloom {
  731. 0; // AllowEmissiveBloom
  732. }
  733. AmbientLightScale {
  734. 1.000000;
  735. }
  736. ZBiasValue {
  737. 0.000000; // User Defined ZBias
  738. }
  739. DiffuseTextureFileName {
  740. "aircraftname3_C.dds";
  741. }
  742. }
  743. // End FS10Material
  744. } // End Material 'int_c_32'
  745. Material int_c_43 {
  746. 0.588000; 0.588000; 0.588000; 1.000000;;
  747. 0.000000;
  748. 0.900000; 0.900000; 0.900000;;
  749. 0.000000; 0.000000; 0.000000;;
  750. TextureFileName {
  751. "aircraftname4_C.dds";
  752. }
  753. DiffuseTextureFileName {
  754. "aircraftname4_C.dds";
  755. }
  756. FS10Material {
  757. 0.588000; 0.588000; 0.588000; 1.000000;; // Diffuse component
  758. 0.900000; 0.900000; 0.900000;; // Specular component
  759. 0.000000; // Specular power
  760. 1.000000; 1.000000; // Detail and bump scales
  761. 1.000000; // Scale environment level factor
  762. 0; // Do not use global environment
  763. 0; // Do not blend env by inv diffuse alpha
  764. 0; // Do not blend env by specular map alpha
  765. 0; 0; 0; // Fresnel - diffuse = NO, Specular = NO, Env = NO
  766. 0; 0; 0.000000; // Precipitation - Use = NO, Offset = NO
  767. 64.000000; // Specular Map Power Scale
  768. "One"; "Zero"; // Src/Dest blend
  769. BlendDiffuseByBaseAlpha {
  770. 0;
  771. }
  772. BlendDiffuseByInverseSpecularMapAlpha {
  773. 0;
  774. }
  775. AllowBloom {
  776. 1;
  777. }
  778. SpecularBloomFloor {
  779. 0.900000;
  780. }
  781. EmissiveData {
  782. "AdditiveNightOnly"; // Emissive mode
  783. }
  784. AlphaData {
  785. 0; // ZTest Alpha
  786. 0.000000; // Alpha test threshold
  787. "Never"; // Alpha test function
  788. 0; // Perform final alpha write
  789. 255.000000; // Final alpha value
  790. }
  791. EnhancedParameters {
  792. 0; // Assume vertical normal
  793. 0; // Z-Write alpha
  794. 0; // No Z-Write
  795. 0; // Volume shadow
  796. 0; // No shadow
  797. 0; // Prelit vertices
  798. }
  799. BaseMaterialSkin {
  800. 0; // Skinned
  801. }
  802. DoubleSidedMaterial {
  803. 0; // Double sided
  804. }
  805. BlendConstantSetting {
  806. 0; // Blend constant
  807. }
  808. ForceTextureAddressWrapSetting {
  809. 0; // Force texture address wrap
  810. }
  811. ForceTextureAddressClampSetting {
  812. 0; // Force texture address clamp
  813. }
  814. BaseMaterialSpecular {
  815. 1; // AllowBaseMaterialSpecular
  816. }
  817. NoSpecularBloom {
  818. 1; // AllowSpecularBloom
  819. }
  820. EmissiveBloom {
  821. 0; // AllowEmissiveBloom
  822. }
  823. AmbientLightScale {
  824. 1.000000;
  825. }
  826. ZBiasValue {
  827. 0.000000; // User Defined ZBias
  828. }
  829. DiffuseTextureFileName {
  830. "aircraftname4_C.dds";
  831. }
  832. }
  833. // End FS10Material
  834. } // End Material 'int_c_43'
  835. Material int_c_54 {
  836. 0.588000; 0.588000; 0.588000; 1.000000;;
  837. 0.000000;
  838. 0.900000; 0.900000; 0.900000;;
  839. 0.000000; 0.000000; 0.000000;;
  840. TextureFileName {
  841. "aircraftname5_ }
  842. DiffuseTextureFileName {
  843. "aircraftname5_ }
  844. FS10Material {
  845. 0.588000; 0.588000; 0.588000; 1.000000;; // Diffuse component
  846. 0.900000; 0.900000; 0.900000;; // Specular component
  847. 0.000000; // Specular power
  848. 1.000000; 1.000000; // Detail and bump scales
  849. 1.000000; // Scale environment level factor
  850. 0; // Do not use global environment
  851. 0; // Do not blend env by inv diffuse alpha
  852. 0; // Do not blend env by specular map alpha
  853. 0; 0; 0; // Fresnel - diffuse = NO, Specular = NO, Env = NO
  854. 0; 0; 0.000000; // Precipitation - Use = NO, Offset = NO
  855. 64.000000; // Specular Map Power Scale
  856. "One"; "Zero"; // Src/Dest blend
  857. BlendDiffuseByBaseAlpha {
  858. 0;
  859. }
  860. BlendDiffuseByInverseSpecularMapAlpha {
  861. 0;
  862. }
  863. AllowBloom {
  864. 1;
  865. }
  866. SpecularBloomFloor {
  867. 0.900000;
  868. }
  869. EmissiveData {
  870. "AdditiveNightOnly"; // Emissive mode
  871. }
  872. AlphaData {
  873. 0; // ZTest Alpha
  874. 0.000000; // Alpha test threshold
  875. "Never"; // Alpha test function
  876. 0; // Perform final alpha write
  877. 255.000000; // Final alpha value
  878. }
  879. EnhancedParameters {
  880. 0; // Assume vertical normal
  881. 0; // Z-Write alpha
  882. 0; // No Z-Write
  883. 0; // Volume shadow
  884. 0; // No shadow
  885. 0; // Prelit vertices
  886. }
  887. BaseMaterialSkin {
  888. 0; // Skinned
  889. }
  890. DoubleSidedMaterial {
  891. 0; // Double sided
  892. }
  893. BlendConstantSetting {
  894. 0; // Blend constant
  895. }
  896. ForceTextureAddressWrapSetting {
  897. 0; // Force texture address wrap
  898. }
  899. ForceTextureAddressClampSetting {
  900. 0; // Force texture address clamp
  901. }
  902. BaseMaterialSpecular {
  903. 1; // AllowBaseMaterialSpecular
  904. }
  905. NoSpecularBloom {
  906. 1; // AllowSpecularBloom
  907. }
  908. EmissiveBloom {
  909. 0; // AllowEmissiveBloom
  910. }
  911. AmbientLightScale {
  912. 1.000000;
  913. }
  914. ZBiasValue {
  915. 0.000000; // User Defined ZBias
  916. }
  917. DiffuseTextureFileName {
  918. "aircraftname5_ }
  919. }
  920. // End FS10Material
  921. } // End Material 'int_c_54'
  922. Material int_c_65 {
  923. 0.588000; 0.588000; 0.588000; 1.000000;;
  924. 0.000000;
  925. 0.900000; 0.900000; 0.900000;;
  926. 0.000000; 0.000000; 0.000000;;
  927. TextureFileName {
  928. "aircraftname6_ }
  929. DiffuseTextureFileName {
  930. "aircraftname6_ }
  931. FS10Material {
  932. 0.588000; 0.588000; 0.588000; 1.000000;; // Diffuse component
  933. 0.900000; 0.900000; 0.900000;; // Specular component
  934. 0.000000; // Specular power
  935. 1.000000; 1.000000; // Detail and bump scales
  936. 1.000000; // Scale environment level factor
  937. 0; // Do not use global environment
  938. 0; // Do not blend env by inv diffuse alpha
  939. 0; // Do not blend env by specular map alpha
  940. 0; 0; 0; // Fresnel - diffuse = NO, Specular = NO, Env = NO
  941. 0; 0; 0.000000; // Precipitation - Use = NO, Offset = NO
  942. 64.000000; // Specular Map Power Scale
  943. "One"; "Zero"; // Src/Dest blend
  944. BlendDiffuseByBaseAlpha {
  945. 0;
  946. }
  947. BlendDiffuseByInverseSpecularMapAlpha {
  948. 0;
  949. }
  950. AllowBloom {
  951. 1;
  952. }
  953. SpecularBloomFloor {
  954. 0.900000;
  955. }
  956. EmissiveData {
  957. "AdditiveNightOnly"; // Emissive mode
  958. }
  959. AlphaData {
  960. 0; // ZTest Alpha
  961. 0.000000; // Alpha test threshold
  962. "Never"; // Alpha test function
  963. 0; // Perform final alpha write
  964. 255.000000; // Final alpha value
  965. }
  966. EnhancedParameters {
  967. 0; // Assume vertical normal
  968. 0; // Z-Write alpha
  969. 0; // No Z-Write
  970. 0; // Volume shadow
  971. 0; // No shadow
  972. 0; // Prelit vertices
  973. }
  974. BaseMaterialSkin {
  975. 0; // Skinned
  976. }
  977. DoubleSidedMaterial {
  978. 0; // Double sided
  979. }
  980. BlendConstantSetting {
  981. 0; // Blend constant
  982. }
  983. ForceTextureAddressWrapSetting {
  984. 0; // Force texture address wrap
  985. }
  986. ForceTextureAddressClampSetting {
  987. 0; // Force texture address clamp
  988. }
  989. BaseMaterialSpecular {
  990. 1; // AllowBaseMaterialSpecular
  991. }
  992. NoSpecularBloom {
  993. 1; // AllowSpecularBloom
  994. }
  995. EmissiveBloom {
  996. 0; // AllowEmissiveBloom
  997. }
  998. AmbientLightScale {
  999. 1.000000;
  1000. }
  1001. ZBiasValue {
  1002. 0.000000; // User Defined ZBias
  1003. }
  1004. DiffuseTextureFileName {
  1005. "aircraftname6_ }
  1006. }
  1007. // End FS10Material
  1008. } // End Material 'int_c_65'
  1009. Material int_c_76 {
  1010. 0.588000; 0.588000; 0.588000; 1.000000;;
  1011. 0.000000;
  1012. 0.900000; 0.900000; 0.900000;;
  1013. 0.000000; 0.000000; 0.000000;;
  1014. TextureFileName {
  1015. "aircraftname7_ }
  1016. DiffuseTextureFileName {
  1017. "aircraftname7_ }
  1018. FS10Material {
  1019. 0.588000; 0.588000; 0.588000; 1.000000;; // Diffuse component
  1020. 0.900000; 0.900000; 0.900000;; // Specular component
  1021. 0.000000; // Specular power
  1022. 1.000000; 1.000000; // Detail and bump scales
  1023. 1.000000; // Scale environment level factor
  1024. 0; // Do not use global environment
  1025. 0; // Do not blend env by inv diffuse alpha
  1026. 0; // Do not blend env by specular map alpha
  1027. 0; 0; 0; // Fresnel - diffuse = NO, Specular = NO, Env = NO
  1028. 0; 0; 0.000000; // Precipitation - Use = NO, Offset = NO
  1029. 64.000000; // Specular Map Power Scale
  1030. "One"; "Zero"; // Src/Dest blend
  1031. BlendDiffuseByBaseAlpha {
  1032. 0;
  1033. }
  1034. BlendDiffuseByInverseSpecularMapAlpha {
  1035. 0;
  1036. }
  1037. AllowBloom {
  1038. 1;
  1039. }
  1040. SpecularBloomFloor {
  1041. 0.900000;
  1042. }
  1043. EmissiveData {
  1044. "AdditiveNightOnly"; // Emissive mode
  1045. }
  1046. AlphaData {
  1047. 0; // ZTest Alpha
  1048. 0.000000; // Alpha test threshold
  1049. "Never"; // Alpha test function
  1050. 0; // Perform final alpha write
  1051. 255.000000; // Final alpha value
  1052. }
  1053. EnhancedParameters {
  1054. 0; // Assume vertical normal
  1055. 0; // Z-Write alpha
  1056. 0; // No Z-Write
  1057. 0; // Volume shadow
  1058. 0; // No shadow
  1059. 0; // Prelit vertices
  1060. }
  1061. BaseMaterialSkin {
  1062. 0; // Skinned
  1063. }
  1064. DoubleSidedMaterial {
  1065. 0; // Double sided
  1066. }
  1067. BlendConstantSetting {
  1068. 0; // Blend constant
  1069. }
  1070. ForceTextureAddressWrapSetting {
  1071. 0; // Force texture address wrap
  1072. }
  1073. ForceTextureAddressClampSetting {
  1074. 0; // Force texture address clamp
  1075. }
  1076. BaseMaterialSpecular {
  1077. 1; // AllowBaseMaterialSpecular
  1078. }
  1079. NoSpecularBloom {
  1080. 1; // AllowSpecularBloom
  1081. }
  1082. EmissiveBloom {
  1083. 0; // AllowEmissiveBloom
  1084. }
  1085. AmbientLightScale {
  1086. 1.000000;
  1087. }
  1088. ZBiasValue {
  1089. 0.000000; // User Defined ZBias
  1090. }
  1091. DiffuseTextureFileName {
  1092. "aircraftname7_ }
  1093. }
  1094. // End FS10Material
  1095. } // End Material 'int_c_76'
  1096. Material int_c_87 {
  1097. 0.588000; 0.588000; 0.588000; 1.000000;;
  1098. 0.000000;
  1099. 0.900000; 0.900000; 0.900000;;
  1100. 0.000000; 0.000000; 0.000000;;
  1101. TextureFileName {
  1102. "aircraftname8_ }
  1103. DiffuseTextureFileName {
  1104. "aircraftname8_ }
  1105. FS10Material {
  1106. 0.588000; 0.588000; 0.588000; 1.000000;; // Diffuse component
  1107. 0.900000; 0.900000; 0.900000;; // Specular component
  1108. 0.000000; // Specular power
  1109. 1.000000; 1.000000; // Detail and bump scales
  1110. 1.000000; // Scale environment level factor
  1111. 0; // Do not use global environment
  1112. 0; // Do not blend env by inv diffuse alpha
  1113. 0; // Do not blend env by specular map alpha
  1114. 0; 0; 0; // Fresnel - diffuse = NO, Specular = NO, Env = NO
  1115. 0; 0; 0.000000; // Precipitation - Use = NO, Offset = NO
  1116. 64.000000; // Specular Map Power Scale
  1117. "One"; "Zero"; // Src/Dest blend
  1118. BlendDiffuseByBaseAlpha {
  1119. 0;
  1120. }
  1121. BlendDiffuseByInverseSpecularMapAlpha {
  1122. 0;
  1123. }
  1124. AllowBloom {
  1125. 1;
  1126. }
  1127. SpecularBloomFloor {
  1128. 0.900000;
  1129. }
  1130. EmissiveData {
  1131. "AdditiveNightOnly"; // Emissive mode
  1132. }
  1133. AlphaData {
  1134. 0; // ZTest Alpha
  1135. 0.000000; // Alpha test threshold
  1136. "Never"; // Alpha test function
  1137. 0; // Perform final alpha write
  1138. 255.000000; // Final alpha value
  1139. }
  1140. EnhancedParameters {
  1141. 0; // Assume vertical normal
  1142. 0; // Z-Write alpha
  1143. 0; // No Z-Write
  1144. 0; // Volume shadow
  1145. 0; // No shadow
  1146. 0; // Prelit vertices
  1147. }
  1148. BaseMaterialSkin {
  1149. 0; // Skinned
  1150. }
  1151. DoubleSidedMaterial {
  1152. 0; // Double sided
  1153. }
  1154. BlendConstantSetting {
  1155. 0; // Blend constant
  1156. }
  1157. ForceTextureAddressWrapSetting {
  1158. 0; // Force texture address wrap
  1159. }
  1160. ForceTextureAddressClampSetting {
  1161. 0; // Force texture address clamp
  1162. }
  1163. BaseMaterialSpecular {
  1164. 1; // AllowBaseMaterialSpecular
  1165. }
  1166. NoSpecularBloom {
  1167. 1; // AllowSpecularBloom
  1168. }
  1169. EmissiveBloom {
  1170. 0; // AllowEmissiveBloom
  1171. }
  1172. AmbientLightScale {
  1173. 1.000000;
  1174. }
  1175. ZBiasValue {
  1176. 0.000000; // User Defined ZBias
  1177. }
  1178. DiffuseTextureFileName {
  1179. "aircraftname8_ }
  1180. }
  1181. // End FS10Material
  1182. } // End Material 'int_c_87'
  1183. } // End MaterialList for 'mainbox'
  1184. MeshNormals { // Mesh normals for mainbox
  1185. 1; // 1 vertex normals
  1186. 0.000000; -0.194783; -0.980846;;
  1187. 2; // 2 faces with normals
  1188. 3; 0, 0, 0;,
  1189. 3; 0, 0, 0;;
  1190. } // End Mesh normals for mainbox
  1191. MeshTextureCoords {
  1192. 4; // 4 uv pairs
  1193. 0.519381; 0.997748;,
  1194. 0.733205; 0.997928;,
  1195. 0.733655; 0.453377;,
  1196. 0.519776; 0.453199;;
  1197. } // End MeshTexture Coords for 'mainbox'
  1198. } // End of Mesh 'mainbox'
  1199.  
  1200. AnimLinkName { //mainbox
  1201. "mainbox";
  1202. }
  1203. } // End of frame frm-mainbox
  1204.  
  1205. } // End of RotateAroundX frame
  1206.  
  1207. } // End of frm-MasterUnitConversion frame
  1208.  
  1209. } // End of frm-MasterScale frame
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