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  1. //--------------------------------------------------
  2.  
  3. // Developer : Chanhyoung_Lee Samp Nickname : (Flenn_Titor)Forum : LikeNPC
  4.  
  5. // Flenn_Titor : Sorry, For my bad english...
  6.  
  7. //--------------------------------------------------
  8.  
  9. #include <a_samp>
  10. #include <color>
  11. #include <SII>
  12. #include "../include/gl_common.inc"
  13.  
  14. //Define
  15. #undef MAX_PLAYERS
  16. #define MAX_PLAYERS 30
  17.  
  18. #define DIALOG_REG 100
  19. #define DIALOG_LOG 200
  20.  
  21. #define M_P 100
  22.  
  23. #define EXCEPTIONS_SKIN 62
  24.  
  25. #define SuddenDeath 1000
  26. #define NormalMode 2000
  27.  
  28. #define MAX_AMMO 11111
  29.  
  30. new Text:Kills[MAX_PLAYERS];
  31. new bool:Power[MAX_PLAYERS];
  32.  
  33. new Password[128][MAX_PLAYERS];
  34. new bool:Login[MAX_PLAYERS];
  35. //new bool:IsPlayerDead[MAX_PLAYERS];
  36. new Press[MAX_PLAYERS];
  37. new Killloop[MAX_PLAYERS];
  38. //new bool:ExPlayer[MAX_PLAYERS];
  39.  
  40. new NoticeString[][128] =
  41. {
  42. {"Server Notice : String"}//Write your notice.
  43. };
  44.  
  45. main(){}
  46.  
  47. public OnGameModeInit()
  48. {
  49. SetGameModeText("Your write gamemodetext.");
  50.  
  51. AddPlayerClass(123,2,2,2,2,0,0,0,0,0,0);
  52.  
  53. UsePlayerPedAnims();
  54.  
  55. //Timer
  56. SetTimer("PlayServerAudio",240000,1);
  57. SetTimer("AutoNotice",90000,1);
  58. SetTimer("ScriptTimer",1000,1);
  59.  
  60. //Object
  61. CreateObject(8356,327.29998779,462.89999390,0.60000002,0.00000000,0.00000000,0.00000000); //object(vgssairportland15) (1)
  62. CreateObject(8356,287.39999390,463.10000610,0.60000002,0.00000000,0.00000000,0.00000000); //object(vgssairportland15) (2)
  63. CreateObject(8356,247.39999390,463.10000610,0.60000002,0.00000000,0.00000000,0.00000000); //object(vgssairportland15) (3)
  64. CreateObject(8356,207.60000610,463.00000000,0.60000002,0.00000000,0.00000000,0.00000000); //object(vgssairportland15) (4)
  65. CreateObject(8356,347.39999390,463.79998779,20.00000000,0.00000000,90.00000000,180.00000000); //object(vgssairportland15) (5)
  66. CreateObject(8356,188.09960938,462.89941406,20.00000000,0.00000000,90.00000000,0.00000000); //object(vgssairportland15) (6)
  67. CreateObject(8356,254.89999390,556.79998779,20.00000000,0.00000000,90.00000000,270.00000000); //object(vgssairportland15) (7)
  68. CreateObject(8356,276.00000000,370.00000000,20.00000000,0.00000000,90.00000000,90.00000000); //object(vgssairportland15) (8)
  69. CreateObject(3279,202.80000305,380.00000000,0.60000002,0.00000000,0.00000000,0.00000000); //object(a51_spottower) (1)
  70. CreateObject(3279,340.50000000,375.10000610,0.60000002,0.00000000,0.00000000,0.00000000); //object(a51_spottower) (2)
  71. CreateObject(3279,201.69999695,548.50000000,0.60000002,0.00000000,0.00000000,0.00000000); //object(a51_spottower) (3)
  72. CreateObject(3279,340.00000000,549.90002441,0.60000002,0.00000000,0.00000000,0.00000000); //object(a51_spottower) (4)
  73. CreateObject(11440,237.30000305,428.20001221,0.60000002,0.00000000,0.00000000,64.00000000); //object(des_pueblo1) (1)
  74. CreateObject(11442,340.29998779,531.90002441,0.60000002,0.00000000,0.00000000,0.00000000); //object(des_pueblo3) (1)
  75. CreateObject(11442,201.39941406,530.50000000,0.60000002,0.00000000,0.00000000,0.00000000); //object(des_pueblo3) (2)
  76. CreateObject(11440,299.29998779,460.50000000,0.60000002,0.00000000,0.00000000,50.00000000); //object(des_pueblo1) (2)
  77. CreateObject(11440,272.89941406,486.69921875,0.60000002,0.00000000,0.00000000,0.00000000); //object(des_pueblo1) (3)
  78. CreateObject(11458,267.60000610,521.29998779,0.60000002,0.00000000,0.00000000,0.00000000); //object(des_pueblo10) (1)
  79. CreateObject(11458,294.70001221,527.59997559,0.60000002,0.00000000,0.00000000,104.00000000); //object(des_pueblo10) (2)
  80. CreateObject(11458,330.10000610,490.39999390,0.60000002,0.00000000,0.00000000,103.99658203); //object(des_pueblo10) (3)
  81. CreateObject(11444,290.50000000,409.39999390,0.60000002,0.00000000,0.00000000,0.00000000); //object(des_pueblo2) (1)
  82. CreateObject(11444,331.29998779,427.39999390,0.60000002,0.00000000,0.00000000,0.00000000); //object(des_pueblo2) (2)
  83. CreateObject(11444,239.30000305,468.29998779,0.60000002,0.00000000,0.00000000,26.00000000); //object(des_pueblo2) (3)
  84. CreateObject(11444,204.60000610,464.50000000,0.60000002,0.00000000,0.00000000,25.99914551); //object(des_pueblo2) (4)
  85. CreateObject(11444,290.50000000,498.10000610,0.60000002,0.00000000,0.00000000,25.99914551); //object(des_pueblo2) (5)
  86. CreateObject(1225,203.10000610,380.50000000,17.10000038,0.00000000,0.00000000,0.00000000); //object(barrel4) (1)
  87. CreateObject(1225,339.79998779,374.50000000,17.10000038,0.00000000,0.00000000,0.00000000); //object(barrel4) (2)
  88. CreateObject(1225,339.39999390,549.70001221,17.10000038,0.00000000,0.00000000,0.00000000); //object(barrel4) (3)
  89. CreateObject(1225,201.69999695,548.20001221,17.10000038,0.00000000,0.00000000,0.00000000); //object(barrel4) (4)
  90. CreateObject(11440,274.10000610,449.60000610,0.60000002,0.00000000,0.00000000,123.99996948); //object(des_pueblo1) (4)
  91. CreateObject(11442,340.39999390,386.50000000,0.60000002,0.00000000,0.00000000,180.00000000); //object(des_pueblo3) (3)
  92. CreateObject(11442,201.19999695,391.10000610,0.60000002,0.00000000,0.00000000,179.99450684); //object(des_pueblo3) (4)
  93. CreateObject(1225,258.79998779,418.29998779,7.09999990,0.00000000,0.00000000,0.00000000); //object(barrel4) (5)
  94. CreateObject(1225,294.20001221,511.50000000,1.00000000,0.00000000,0.00000000,0.00000000); //object(barrel4) (6)
  95. CreateObject(1225,247.39941406,501.79980469,1.00000000,0.00000000,0.00000000,0.00000000); //object(barrel4) (7)
  96. CreateObject(1225,316.29998779,532.50000000,1.00000000,0.00000000,0.00000000,0.00000000); //object(barrel4) (8)
  97. CreateObject(1225,338.20001221,453.20001221,1.00000000,0.00000000,0.00000000,0.00000000); //object(barrel4) (9)
  98. CreateObject(1225,291.20001221,453.89999390,1.00000000,0.00000000,0.00000000,0.00000000); //object(barrel4) (10)
  99. CreateObject(1225,307.09960938,411.19921875,1.00000000,0.00000000,0.00000000,0.00000000); //object(barrel4) (11)
  100. CreateObject(1225,266.00000000,443.59960938,7.09999990,0.00000000,0.00000000,0.00000000); //object(barrel4) (12)
  101. CreateObject(1225,273.89999390,489.29998779,4.09999990,0.00000000,0.00000000,0.00000000); //object(barrel4) (13)
  102. CreateObject(1225,299.19921875,481.29980469,1.00000000,0.00000000,0.00000000,0.00000000); //object(barrel4) (14)
  103. CreateObject(1225,233.39999390,487.29998779,1.00000000,0.00000000,0.00000000,0.00000000); //object(barrel4) (15)
  104. CreateObject(2935,228.69999695,533.20001221,2.00000000,0.00000000,0.00000000,0.00000000); //object(kmb_container_yel) (1)
  105. CreateObject(2935,265.89999390,468.39999390,2.00000000,0.00000000,0.00000000,0.00000000); //object(kmb_container_yel) (2)
  106. CreateObject(2935,305.39999390,505.00000000,2.00000000,0.00000000,0.00000000,0.00000000); //object(kmb_container_yel) (3)
  107. CreateObject(2935,323.70001221,409.10000610,2.00000000,0.00000000,185.99998474,153.99993896); //object(kmb_container_yel) (4)
  108. CreateObject(2935,256.29998779,383.20001221,2.00000000,0.00000000,0.00000000,316.00000000); //object(kmb_container_yel) (5)
  109. CreateObject(2935,211.50000000,391.70001221,2.00000000,0.00000000,0.00000000,315.99975586); //object(kmb_container_yel) (6)
  110. CreateObject(2935,222.50000000,451.39999390,2.00000000,0.00000000,0.00000000,65.99975586); //object(kmb_container_yel) (7)
  111. CreateObject(2932,221.30000305,396.20001221,2.00000000,0.00000000,0.00000000,0.00000000); //object(kmb_container_blue) (1)
  112. CreateObject(2932,204.39999390,426.39999390,2.00000000,0.00000000,0.00000000,0.00000000); //object(kmb_container_blue) (2)
  113. CreateObject(2932,201.29980469,426.39941406,2.00000000,0.00000000,0.00000000,0.00000000); //object(kmb_container_blue) (3)
  114. CreateObject(2932,303.60000610,473.00000000,2.00000000,0.00000000,0.00000000,0.00000000); //object(kmb_container_blue) (4)
  115. CreateObject(2932,254.69999695,506.79998779,2.00000000,0.00000000,0.00000000,0.00000000); //object(kmb_container_blue) (5)
  116. CreateObject(2932,224.39999390,458.39999390,2.00000000,0.00000000,0.00000000,0.00000000); //object(kmb_container_blue) (6)
  117. CreateObject(2932,266.00000000,475.39999390,2.00000000,0.00000000,0.00000000,0.00000000); //object(kmb_container_blue) (7)
  118. CreateObject(2932,266.10000610,472.39999390,4.90000010,0.00000000,0.00000000,0.00000000); //object(kmb_container_blue) (8)
  119. CreateObject(10774,301.10000610,387.70001221,3.50000000,0.00000000,0.00000000,270.00000000); //object(dk_cargoshp1_sfs01e) (1)
  120. CreateObject(10774,240.00000000,457.39999390,3.50000000,0.00000000,0.00000000,0.00000000); //object(dk_cargoshp1_sfs01e) (3)
  121. CreateObject(2935,306.69921875,473.00000000,2.00000000,0.00000000,0.00000000,0.00000000); //object(kmb_container_yel) (8)
  122. CreateObject(2932,308.60000610,505.00000000,2.00000000,0.00000000,0.00000000,0.00000000); //object(kmb_container_blue) (9)
  123. CreateObject(2935,311.70001221,505.10000610,2.00000000,0.00000000,0.00000000,0.00000000); //object(kmb_container_yel) (9)
  124. CreateObject(2935,329.00000000,502.89999390,2.00000000,0.00000000,0.00000000,0.00000000); //object(kmb_container_yel) (10)
  125. CreateObject(2935,310.39999390,504.89999390,4.90000010,0.00000000,0.00000000,0.00000000); //object(kmb_container_yel) (11)
  126. CreateObject(2935,307.70001221,505.10000610,7.80000019,0.00000000,0.00000000,0.00000000); //object(kmb_container_yel) (12)
  127. CreateObject(2932,305.50000000,505.20001221,4.90000010,0.00000000,0.00000000,0.00000000); //object(kmb_container_blue) (10)
  128. CreateObject(10774,205.39999390,489.10000610,3.50000000,0.00000000,0.00000000,318.00000000); //object(dk_cargoshp1_sfs01e) (4)
  129. CreateObject(10774,245.09960938,382.79980469,3.50000000,0.00000000,0.00000000,270.00000000); //object(dk_cargoshp1_sfs01e) (5)
  130. CreateObject(10774,291.39999390,529.40002441,3.50000000,0.00000000,0.00000000,270.00000000); //object(dk_cargoshp1_sfs01e) (6)
  131. CreateObject(10774,225.30000305,535.29998779,3.50000000,0.00000000,0.00000000,270.00000000); //object(dk_cargoshp1_sfs01e) (7)
  132. CreateObject(2935,328.79998779,465.60000610,2.00000000,0.00000000,0.00000000,0.00000000); //object(kmb_container_yel) (13)
  133. CreateObject(2935,332.00000000,465.39941406,2.00000000,0.00000000,0.00000000,0.00000000); //object(kmb_container_yel) (14)
  134. CreateObject(12934,311.29998779,414.20001221,4.00000000,0.00000000,0.00000000,0.00000000); //object(sw_trailer03) (1)
  135. CreateObject(2935,199.60000610,451.70001221,2.00000000,0.00000000,0.00000000,65.99487305); //object(kmb_container_yel) (15)
  136. CreateObject(11440,252.39999390,411.70001221,0.60000002,0.00000000,0.00000000,313.99536133); //object(des_pueblo1) (5)
  137. CreateObject(11458,277.29998779,424.70001221,0.60000002,0.00000000,0.00000000,219.99658203); //object(des_pueblo10) (4)
  138. CreateObject(1225,212.59960938,443.59960938,1.00000000,0.00000000,0.00000000,0.00000000); //object(barrel4) (16)
  139. CreateObject(1225,248.19999695,524.59997559,6.80000019,0.00000000,0.00000000,0.00000000); //object(barrel4) (17)
  140. CreateObject(1225,240.69921875,443.59960938,1.00000000,0.00000000,0.00000000,0.00000000); //object(barrel4) (18)
  141. CreateObject(1225,271.39999390,392.60000610,6.80000019,0.00000000,0.00000000,0.00000000); //object(barrel4) (19)
  142. CreateObject(1225,271.39941406,392.59960938,6.80000019,0.00000000,0.00000000,0.00000000); //object(barrel4) (20)
  143. CreateObject(1225,295.70001221,421.70001221,1.00000000,0.00000000,0.00000000,0.00000000); //object(barrel4) (21)
  144. CreateObject(1225,295.69921875,421.69921875,1.00000000,0.00000000,0.00000000,0.00000000); //object(barrel4) (22)
  145. CreateObject(1225,218.69999695,521.40002441,1.00000000,0.00000000,0.00000000,0.00000000); //object(barrel4) (23)
  146. CreateObject(1225,275.59960938,472.79980469,1.00000000,0.00000000,0.00000000,0.00000000); //object(barrel4) (24)
  147. CreateObject(1225,204.00000000,472.10000610,3.90000010,0.00000000,0.00000000,0.00000000); //object(barrel4) (25)
  148. CreateObject(1225,193.19921875,513.29980469,1.00000000,0.00000000,0.00000000,0.00000000); //object(barrel4) (26)
  149. CreateObject(1225,200.69921875,482.19921875,1.00000000,0.00000000,0.00000000,0.00000000); //object(barrel4) (27)
  150. CreateObject(1225,221.30000305,489.79998779,3.90000010,0.00000000,0.00000000,0.00000000); //object(barrel4) (28)
  151. CreateObject(1225,241.19999695,481.50000000,1.00000000,0.00000000,0.00000000,0.00000000); //object(barrel4) (29)
  152. CreateObject(1225,250.30000305,461.00000000,6.80000019,0.00000000,0.00000000,0.00000000); //object(barrel4) (30)
  153. CreateObject(1225,240.00000000,467.59960938,3.90000010,0.00000000,0.00000000,0.00000000); //object(barrel4) (31)
  154. CreateObject(1225,239.60000610,391.60000610,1.00000000,0.00000000,0.00000000,0.00000000); //object(barrel4) (32)
  155. CreateObject(1225,258.50000000,460.29980469,1.00000000,0.00000000,0.00000000,0.00000000); //object(barrel4) (33)
  156. CreateObject(1225,221.50000000,382.39941406,1.00000000,0.00000000,0.00000000,0.00000000); //object(barrel4) (34)
  157. CreateObject(1225,239.09960938,381.19921875,1.00000000,0.00000000,0.00000000,0.00000000); //object(barrel4) (35)
  158. CreateObject(1225,256.10000610,383.10000610,3.90000010,0.00000000,0.00000000,0.00000000); //object(barrel4) (36)
  159. CreateObject(1225,265.79998779,371.20001221,6.80000019,0.00000000,0.00000000,0.00000000); //object(barrel4) (37)
  160. CreateObject(1225,314.39999390,394.29998779,6.80000019,0.00000000,0.00000000,0.00000000); //object(barrel4) (38)
  161. CreateObject(1225,310.00000000,383.59960938,1.00000000,0.00000000,0.00000000,0.00000000); //object(barrel4) (39)
  162. CreateObject(1225,339.60000610,382.50000000,1.00000000,0.00000000,0.00000000,0.00000000); //object(barrel4) (40)
  163. CreateObject(1225,341.00000000,411.79998779,1.00000000,0.00000000,0.00000000,0.00000000); //object(barrel4) (41)
  164. CreateObject(1225,331.20001221,424.89999390,3.90000010,0.00000000,0.00000000,0.00000000); //object(barrel4) (42)
  165. CreateObject(1225,331.19921875,424.89941406,3.90000010,0.00000000,0.00000000,0.00000000); //object(barrel4) (43)
  166. CreateObject(1225,314.00000000,485.29998779,1.00000000,0.00000000,0.00000000,0.00000000); //object(barrel4) (44)
  167. CreateObject(1225,309.69921875,426.09960938,1.00000000,0.00000000,0.00000000,0.00000000); //object(barrel4) (45)
  168. CreateObject(1225,212.10000610,511.50000000,6.80000019,0.00000000,0.00000000,0.00000000); //object(barrel4) (46)
  169. CreateObject(1225,248.89941406,541.69921875,6.80000019,0.00000000,0.00000000,0.00000000); //object(barrel4) (47)
  170. CreateObject(1225,214.50000000,409.20001221,1.00000000,0.00000000,0.00000000,0.00000000); //object(barrel4) (48)
  171. CreateObject(1225,200.50000000,500.59960938,6.80000019,0.00000000,0.00000000,0.00000000); //object(barrel4) (49)
  172.  
  173. //Map
  174. CreateObject(3997,2948.8999000,-1472.6999500,746.5000000,0.0000000,0.0000000,0.0000000); //object(cityhallblok_lan) (1)
  175. CreateObject(976,2868.7617200,-1412.7198500,746.6590600,0.0000000,0.0000000,0.0000000); //object(phils_compnd_gate) (1)
  176. CreateObject(976,2877.6330600,-1412.6873800,746.6590600,0.0000000,0.0000000,0.0000000); //object(phils_compnd_gate) (2)
  177. CreateObject(976,2886.3542500,-1412.7237500,746.7051400,0.0000000,0.0000000,0.0000000); //object(phils_compnd_gate) (3)
  178. CreateObject(976,2895.1862800,-1412.5831300,746.6590600,0.0000000,0.0000000,0.0000000); //object(phils_compnd_gate) (4)
  179. CreateObject(976,2903.9646000,-1412.5861800,746.6590600,0.0000000,0.0000000,0.0000000); //object(phils_compnd_gate) (5)
  180. CreateObject(976,2912.7985800,-1412.6024200,746.6590600,0.0000000,0.0000000,0.0000000); //object(phils_compnd_gate) (6)
  181. CreateObject(976,2921.5566400,-1412.6588100,746.6590600,0.0000000,0.0000000,0.0000000); //object(phils_compnd_gate) (7)
  182. CreateObject(976,2930.3652300,-1412.6449000,746.6590600,0.0000000,0.0000000,0.0000000); //object(phils_compnd_gate) (8)
  183. CreateObject(976,2939.1494100,-1412.6489300,746.6590600,0.0000000,0.0000000,0.0000000); //object(phils_compnd_gate) (9)
  184. CreateObject(976,2947.9672900,-1412.6569800,746.6590600,0.0000000,0.0000000,0.0000000); //object(phils_compnd_gate) (10)
  185. CreateObject(976,2956.8554700,-1412.6170600,746.6590600,0.0000000,0.0000000,0.0000000); //object(phils_compnd_gate) (11)
  186. CreateObject(976,2965.6887200,-1412.6311000,746.6590600,0.0000000,0.0000000,0.0000000); //object(phils_compnd_gate) (12)
  187. CreateObject(976,2974.5058600,-1412.6181600,746.6590600,0.0000000,0.0000000,0.0000000); //object(phils_compnd_gate) (13)
  188. CreateObject(976,2983.4160200,-1412.6141400,746.6590600,0.0000000,0.0000000,0.0000000); //object(phils_compnd_gate) (14)
  189. CreateObject(976,2992.2602500,-1412.6379400,746.6590600,0.0000000,0.0000000,0.0000000); //object(phils_compnd_gate) (15)
  190. CreateObject(976,3001.0947300,-1412.6190200,746.6590600,0.0000000,0.0000000,0.0000000); //object(phils_compnd_gate) (16)
  191. CreateObject(976,3009.9333500,-1412.6068100,746.6590600,0.0000000,0.0000000,0.0000000); //object(phils_compnd_gate) (17)
  192. CreateObject(976,3018.7055700,-1412.6213400,746.6590600,0.0000000,0.0000000,0.0000000); //object(phils_compnd_gate) (18)
  193. CreateObject(976,3020.1113300,-1412.7335200,746.6590600,0.0000000,0.0000000,0.0000000); //object(phils_compnd_gate) (19)
  194. CreateObject(976,3028.7873500,-1412.8354500,746.6590600,0.0000000,0.0000000,270.0000000); //object(phils_compnd_gate) (20)
  195. CreateObject(976,3028.7783200,-1421.5888700,746.6590600,0.0000000,0.0000000,270.0000000); //object(phils_compnd_gate) (21)
  196. CreateObject(976,3028.7692900,-1430.3894000,746.6590600,0.0000000,0.0000000,-90.0000000); //object(phils_compnd_gate) (22)
  197. CreateObject(976,3028.8195800,-1439.0452900,746.6846300,0.0000000,0.0000000,270.0000000); //object(phils_compnd_gate) (23)
  198. CreateObject(976,3028.8171400,-1447.8115200,746.6590600,0.0000000,0.0000000,-90.0000000); //object(phils_compnd_gate) (24)
  199. CreateObject(976,3028.8674300,-1456.5183100,746.6925700,0.0000000,0.0000000,-90.0000000); //object(phils_compnd_gate) (25)
  200. CreateObject(976,3028.8156700,-1465.2618400,746.6590600,0.0000000,0.0000000,-90.0000000); //object(phils_compnd_gate) (26)
  201. CreateObject(976,3028.8012700,-1474.1038800,746.6590600,0.0000000,0.0000000,-90.0000000); //object(phils_compnd_gate) (27)
  202. CreateObject(976,3028.7739300,-1482.8757300,746.6590600,0.0000000,0.0000000,-90.0000000); //object(phils_compnd_gate) (28)
  203. CreateObject(976,3028.7846700,-1491.6771200,746.6590600,0.0000000,0.0000000,-90.0000000); //object(phils_compnd_gate) (29)
  204. CreateObject(976,3028.7866200,-1500.4981700,746.6590600,0.0000000,0.0000000,-90.0000000); //object(phils_compnd_gate) (30)
  205. CreateObject(976,3028.7985800,-1509.2308300,746.6644900,0.0000000,0.0000000,-90.0000000); //object(phils_compnd_gate) (31)
  206. CreateObject(976,3028.8488800,-1517.8034700,746.6693700,0.0000000,0.0000000,-90.0000000); //object(phils_compnd_gate) (32)
  207. CreateObject(976,3028.9489800,-1523.8438700,746.5988200,0.0000000,0.0000000,-90.0000000); //object(phils_compnd_gate) (33)
  208. CreateObject(976,3028.6706500,-1532.5234400,746.6590600,0.0000000,0.0000000,-180.0000000); //object(phils_compnd_gate) (34)
  209. CreateObject(976,3019.8693900,-1532.5201400,746.6590600,0.0000000,0.0000000,-180.0000000); //object(phils_compnd_gate) (35)
  210. CreateObject(976,3011.0734900,-1532.5123300,746.6590600,0.0000000,0.0000000,-180.0000000); //object(phils_compnd_gate) (36)
  211. CreateObject(976,3002.2627000,-1532.5286900,746.6590600,0.0000000,0.0000000,-180.0000000); //object(phils_compnd_gate) (37)
  212. CreateObject(976,2993.3916000,-1532.5477300,746.6590600,0.0000000,0.0000000,-180.0000000); //object(phils_compnd_gate) (38)
  213. CreateObject(976,2984.4375000,-1532.5596900,746.6590600,0.0000000,0.0000000,-180.0000000); //object(phils_compnd_gate) (39)
  214. CreateObject(976,2975.6494100,-1532.5644500,746.6590600,0.0000000,0.0000000,179.9950000); //object(phils_compnd_gate) (40)
  215. CreateObject(976,2966.9169900,-1532.5654300,746.6601000,0.0000000,0.0000000,-180.0000000); //object(phils_compnd_gate) (41)
  216. CreateObject(976,2958.0434600,-1532.5589600,746.6590600,0.0000000,0.0000000,-180.0000000); //object(phils_compnd_gate) (42)
  217. CreateObject(976,2949.2104500,-1532.5144000,746.6590600,0.0000000,0.0000000,-180.0000000); //object(phils_compnd_gate) (43)
  218. CreateObject(976,2940.3820800,-1532.4787600,746.6590600,0.0000000,0.0000000,-180.0000000); //object(phils_compnd_gate) (44)
  219. CreateObject(976,2931.7421900,-1532.4300500,746.6590600,0.0000000,0.0000000,-180.0000000); //object(phils_compnd_gate) (45)
  220. CreateObject(976,2922.9731500,-1532.4439700,746.6590600,0.0000000,0.0000000,-180.0000000); //object(phils_compnd_gate) (46)
  221. CreateObject(976,2914.1596700,-1532.3806100,746.6840800,0.0000000,0.0000000,-180.0000000); //object(phils_compnd_gate) (47)
  222. CreateObject(976,2905.2358400,-1532.4591100,746.6590600,0.0000000,0.0000000,-180.0000000); //object(phils_compnd_gate) (48)
  223. CreateObject(976,2896.3977100,-1532.4720500,746.6590600,0.0000000,0.0000000,-180.0000000); //object(phils_compnd_gate) (49)
  224. CreateObject(976,2887.6281700,-1532.4398200,746.6590600,0.0000000,0.0000000,-180.0000000); //object(phils_compnd_gate) (50)
  225. CreateObject(976,2878.7443900,-1532.4000200,746.6590600,0.0000000,0.0000000,-180.0000000); //object(phils_compnd_gate) (51)
  226. CreateObject(976,2877.1555200,-1532.3636500,746.6839000,0.0000000,0.0000000,-180.0000000); //object(phils_compnd_gate) (52)
  227. CreateObject(976,2868.5105000,-1532.3039500,746.6590600,0.0000000,0.0000000,-270.0000000); //object(phils_compnd_gate) (53)
  228. CreateObject(976,2868.4860800,-1523.4281000,746.6590600,0.0000000,0.0000000,-270.0000000); //object(phils_compnd_gate) (54)
  229. CreateObject(976,2868.5124500,-1514.4959700,746.6590600,0.0000000,0.0000000,-270.0000000); //object(phils_compnd_gate) (55)
  230. CreateObject(976,2868.5312500,-1505.5748300,746.6590600,0.0000000,0.0000000,-270.0000000); //object(phils_compnd_gate) (56)
  231. CreateObject(976,2868.5185600,-1496.7009300,746.6590600,0.0000000,0.0000000,-270.0000000); //object(phils_compnd_gate) (57)
  232. CreateObject(976,2868.5549300,-1487.9790000,746.7102100,0.0000000,0.0000000,-270.0000000); //object(phils_compnd_gate) (58)
  233. CreateObject(976,2868.5913100,-1479.3684100,746.7178300,0.0000000,0.0000000,-270.0000000); //object(phils_compnd_gate) (59)
  234. CreateObject(976,2868.6276900,-1470.6386700,746.7377900,0.0000000,0.0000000,-270.0000000); //object(phils_compnd_gate) (60)
  235. CreateObject(976,2868.4816900,-1461.8936800,746.6590600,0.0000000,0.0000000,-270.0000000); //object(phils_compnd_gate) (61)
  236. CreateObject(976,2868.4829100,-1453.0415000,746.6590600,0.0000000,0.0000000,-270.0000000); //object(phils_compnd_gate) (62)
  237. CreateObject(976,2868.5014700,-1444.1856700,746.6590600,0.0000000,0.0000000,-270.0000000); //object(phils_compnd_gate) (63)
  238. CreateObject(976,2868.5036600,-1435.3457000,746.6590600,0.0000000,0.0000000,-270.0000000); //object(phils_compnd_gate) (64)
  239. CreateObject(976,2868.4912100,-1426.5282000,746.6590600,0.0000000,0.0000000,-270.0000000); //object(phils_compnd_gate) (65)
  240. CreateObject(976,2868.6381800,-1421.3053000,746.6590600,0.0000000,0.0000000,-270.0000000); //object(phils_compnd_gate) (66)
  241. CreateObject(980,2919.1757800,-1412.6386700,752.6286600,0.0000000,0.0000000,0.0000000); //object(airportgate) (1)
  242. CreateObject(980,2907.5991200,-1412.6225600,752.6283600,0.0000000,0.0000000,0.0000000); //object(airportgate) (2)
  243. CreateObject(980,2896.1416000,-1412.6015600,752.6233500,0.0000000,0.0000000,0.0000000); //object(airportgate) (3)
  244. CreateObject(980,2884.7578100,-1412.6987300,752.5914900,0.0000000,0.0000000,0.0000000); //object(airportgate) (4)
  245. CreateObject(980,2874.3295900,-1412.6873800,752.6233500,0.0000000,0.0000000,0.0000000); //object(airportgate) (5)
  246. CreateObject(980,2930.6833500,-1412.6389200,752.6233500,0.0000000,0.0000000,0.0000000); //object(airportgate) (6)
  247. CreateObject(980,2942.1879900,-1412.6492900,752.6233500,0.0000000,0.0000000,0.0000000); //object(airportgate) (7)
  248. CreateObject(980,2953.8103000,-1412.6676000,752.6233500,0.0000000,0.0000000,0.0000000); //object(airportgate) (8)
  249. CreateObject(980,2965.3774400,-1412.6496600,752.6233500,0.0000000,0.0000000,0.0000000); //object(airportgate) (9)
  250. CreateObject(980,2976.9209000,-1412.5986300,752.6233500,0.0000000,0.0000000,0.0000000); //object(airportgate) (10)
  251. CreateObject(980,2988.4240700,-1412.6279300,752.6233500,0.0000000,0.0000000,0.0000000); //object(airportgate) (11)
  252. CreateObject(980,2999.9179700,-1412.6738300,752.6116900,0.0000000,0.0000000,0.0000000); //object(airportgate) (12)
  253. CreateObject(980,3011.4497100,-1412.6431900,752.6052300,0.0000000,0.0000000,0.0000000); //object(airportgate) (13)
  254. CreateObject(980,3022.8999000,-1412.4000200,752.5999800,0.0000000,0.0000000,0.0000000); //object(airportgate) (14)
  255. CreateObject(980,2868.5275900,-1418.2685500,752.5854500,0.0000000,0.0000000,-90.0000000); //object(airportgate) (15)
  256. CreateObject(980,2868.4614300,-1429.6694300,752.5482800,0.0000000,0.0000000,-90.0000000); //object(airportgate) (16)
  257. CreateObject(980,2868.4560500,-1441.1513700,752.5482800,0.0000000,0.0000000,269.9950000); //object(airportgate) (17)
  258. CreateObject(980,2868.5312500,-1463.6474600,752.5999800,0.0000000,0.0000000,269.9950000); //object(airportgate) (18)
  259. CreateObject(980,2868.4443400,-1452.6999500,752.5482800,0.0000000,0.0000000,269.9950000); //object(airportgate) (19)
  260. CreateObject(980,2868.5000000,-1474.5999800,752.5499900,0.0000000,0.0000000,269.9950000); //object(airportgate) (20)
  261. CreateObject(980,2868.5637200,-1487.2021500,752.6745000,0.0000000,0.0000000,-90.0000000); //object(airportgate) (21)
  262. CreateObject(980,2868.5466300,-1498.6064400,752.6233500,0.0000000,0.0000000,-90.0000000); //object(airportgate) (22)
  263. CreateObject(980,2868.4697300,-1510.0212400,752.6233500,0.0000000,0.0000000,-90.0000000); //object(airportgate) (23)
  264. CreateObject(980,2868.4472700,-1521.5166000,752.6071200,0.0000000,0.0000000,269.9950000); //object(airportgate) (24)
  265. CreateObject(980,2868.4433600,-1526.6416000,752.6741300,0.0000000,0.0000000,-90.0000000); //object(airportgate) (25)
  266. CreateObject(980,2874.1721200,-1532.3878200,752.6233500,0.0000000,0.0000000,-180.0000000); //object(airportgate) (26)
  267. CreateObject(980,2885.5986300,-1532.4648400,752.6233500,0.0000000,0.0000000,-180.0000000); //object(airportgate) (27)
  268. CreateObject(980,2897.2775900,-1532.4227300,752.5980200,0.0000000,0.0000000,-180.0000000); //object(airportgate) (28)
  269. CreateObject(980,2908.7646500,-1532.4443400,752.6151700,0.0000000,0.0000000,179.9950000); //object(airportgate) (29)
  270. CreateObject(980,2920.3147000,-1532.4821800,752.6233500,0.0000000,0.0000000,-180.0000000); //object(airportgate) (30)
  271. CreateObject(980,2931.7998000,-1532.4375000,752.6233500,0.0000000,0.0000000,179.9950000); //object(airportgate) (31)
  272. CreateObject(980,2943.2529300,-1532.4775400,752.6027200,0.0000000,0.0000000,179.9950000); //object(airportgate) (32)
  273. CreateObject(980,2954.7172900,-1532.5225800,752.5925900,0.0000000,0.0000000,-180.0000000); //object(airportgate) (33)
  274. CreateObject(980,2966.2319300,-1532.5290500,752.6003400,0.0000000,0.0000000,-180.0000000); //object(airportgate) (34)
  275. CreateObject(980,2977.6953100,-1532.5224600,752.5969200,0.0000000,0.0000000,179.9950000); //object(airportgate) (35)
  276. CreateObject(980,2989.1562500,-1532.5107400,752.6215800,0.0000000,0.0000000,179.9950000); //object(airportgate) (36)
  277. CreateObject(980,3000.6250000,-1532.5173300,752.6207300,0.0000000,0.0000000,-180.0000000); //object(airportgate) (37)
  278. CreateObject(980,3012.1296400,-1532.5092800,752.6233500,0.0000000,0.0000000,-180.0000000); //object(airportgate) (38)
  279. CreateObject(980,3023.1599100,-1532.4620400,752.6477100,0.0000000,0.0000000,-180.0000000); //object(airportgate) (39)
  280. CreateObject(980,3028.9731500,-1526.7282700,752.5631100,0.0000000,0.0000000,-270.0000000); //object(airportgate) (40)
  281. CreateObject(980,3028.7658700,-1515.1276900,752.6287800,0.0000000,0.0000000,-270.0000000); //object(airportgate) (41)
  282. CreateObject(980,3028.7502400,-1503.6523400,752.6337900,0.0000000,0.0000000,-270.0000000); //object(airportgate) (42)
  283. CreateObject(980,3028.7482900,-1492.0921600,752.6226200,0.0000000,0.0000000,-270.0000000); //object(airportgate) (43)
  284. CreateObject(980,3028.8022500,-1480.6314700,752.6233500,0.0000000,0.0000000,-270.0000000); //object(airportgate) (44)
  285. CreateObject(980,3028.7793000,-1469.1630900,752.6111500,0.0000000,0.0000000,89.9950000); //object(airportgate) (45)
  286. CreateObject(980,3028.8310600,-1457.7237500,752.6054100,0.0000000,0.0000000,-270.0000000); //object(airportgate) (46)
  287. CreateObject(980,3028.8291000,-1446.2138700,752.6489300,0.0000000,0.0000000,89.9950000); //object(airportgate) (47)
  288. CreateObject(980,3028.8203100,-1434.6854200,752.6483800,0.0000000,0.0000000,90.0000000); //object(airportgate) (48)
  289. CreateObject(980,3028.8212900,-1418.4970700,752.6233500,0.0000000,0.0000000,89.9950000); //object(airportgate) (49)
  290. CreateObject(980,3028.8266600,-1425.7503700,752.6233500,0.0000000,0.0000000,-270.0000000); //object(airportgate) (50)
  291. CreateObject(3279,3012.6999500,-1459.8000500,746.5000000,0.0000000,0.0000000,0.0000000); //object(a51_spottower) (1)
  292. CreateObject(3279,2944.6999500,-1502.1999500,746.5000000,0.0000000,0.0000000,0.0000000); //object(a51_spottower) (5)
  293. CreateObject(3279,2934.3000500,-1424.3000500,746.5000000,0.0000000,0.0000000,0.0000000); //object(a51_spottower) (8)
  294. CreateObject(1412,2947.1999500,-1460.8000500,747.7999900,0.0000000,0.0000000,0.0000000); //object(dyn_mesh_2) (1)
  295. CreateObject(1412,2942.5000000,-1460.6999500,747.7999900,0.0000000,0.0000000,0.0000000); //object(dyn_mesh_2) (2)
  296. CreateObject(1412,2939.0000000,-1460.8000500,747.7999900,0.0000000,0.0000000,0.0000000); //object(dyn_mesh_2) (3)
  297. CreateObject(1412,2942.0000000,-1474.5999800,747.7999900,0.0000000,0.0000000,0.0000000); //object(dyn_mesh_2) (4)
  298. CreateObject(1412,2939.0000000,-1474.6999500,747.7999900,0.0000000,0.0000000,0.0000000); //object(dyn_mesh_2) (5)
  299. CreateObject(1412,2946.8999000,-1474.6999500,747.7999900,0.0000000,0.0000000,0.0000000); //object(dyn_mesh_2) (6)
  300. CreateObject(1412,2936.3999000,-1472.0999800,747.7999900,0.0000000,0.0000000,90.0000000); //object(dyn_mesh_2) (7)
  301. CreateObject(1412,2936.5000000,-1467.0999800,747.7999900,0.0000000,0.0000000,90.0000000); //object(dyn_mesh_2) (8)
  302. CreateObject(1412,2936.3999000,-1463.5000000,747.7999900,0.0000000,0.0000000,90.0000000); //object(dyn_mesh_2) (9)
  303. CreateObject(1412,2949.6001000,-1463.5999800,747.7999900,0.0000000,0.0000000,90.0000000); //object(dyn_mesh_2) (10)
  304. CreateObject(1412,2949.6001000,-1468.6999500,747.7999900,0.0000000,0.0000000,90.0000000); //object(dyn_mesh_2) (11)
  305. CreateObject(1412,2949.6999500,-1472.4000200,747.7999900,0.0000000,0.0000000,90.0000000); //object(dyn_mesh_2) (12)
  306. CreateObject(5463,2942.8000500,-1468.1999500,773.4000200,0.0000000,0.0000000,0.0000000); //object(laebuildsit01) (1)
  307. CreateObject(3887,2877.6001000,-1504.8000500,754.9000200,0.0000000,0.0000000,0.0000000); //object(demolish4_sfxrf) (1)
  308. CreateObject(5712,2986.6999500,-1460.0999800,748.2000100,0.0000000,0.0000000,0.0000000); //object(cemint01_law) (1)
  309. CreateObject(5835,3003.0000000,-1431.6999500,754.4000200,0.0000000,0.0000000,179.9950000); //object(ci_astage) (1)
  310. CreateObject(11088,2988.7998000,-1488.0996100,752.7999900,0.0000000,0.0000000,0.0000000); //object(cf_ext_dem_sfs) (1)
  311. CreateObject(11428,3002.5000000,-1459.6992200,751.2000100,0.0000000,0.0000000,0.0000000); //object(des_indruin02) (1)
  312. CreateObject(11457,2883.3994100,-1419.0996100,746.0000000,0.0000000,0.0000000,0.0000000); //object(des_pueblo09) (1)
  313. CreateObject(11457,2899.8999000,-1420.8000500,746.0000000,0.0000000,0.0000000,0.0000000); //object(des_pueblo09) (2)
  314. CreateObject(11492,2881.0996100,-1471.5996100,746.5000000,0.0000000,0.0000000,0.0000000); //object(des_rshed1_) (2)
  315. CreateObject(3620,3002.6001000,-1445.3000500,774.0999800,0.0000000,0.0000000,0.0000000); //object(redockrane_las) (1)
  316. CreateObject(7016,2892.6992200,-1490.2998000,746.5000000,0.0000000,0.0000000,179.9950000); //object(circusconstruct06) (1)
  317. CreateObject(7302,2874.6001000,-1498.9000200,763.7999900,0.0000000,0.0000000,90.0000000); //object(vgsn_addboard04) (1)
  318. CreateObject(11453,2944.1999500,-1483.8000500,757.7000100,0.0000000,0.0000000,0.0000000); //object(des_sherrifsgn1) (1)
  319. CreateObject(5244,2957.3000500,-1422.1999500,749.0000000,0.0000000,0.0000000,0.0000000); //object(lasntrk1im03) (1)
  320. CreateObject(3066,2882.3000500,-1436.0999800,747.5999800,0.0000000,0.0000000,0.0000000); //object(ammotrn_obj) (1)
  321. CreateObject(3046,2880.3000500,-1432.4000200,746.9000200,0.0000000,0.0000000,0.0000000); //object(kb_barrel) (1)
  322. CreateObject(3016,2874.1001000,-1436.1999500,747.0999800,0.0000000,0.0000000,0.0000000); //object(cr_ammobox_nonbrk) (1)
  323. CreateObject(3016,2873.6999500,-1433.6999500,747.0999800,0.0000000,0.0000000,0.0000000); //object(cr_ammobox_nonbrk) (2)
  324. CreateObject(3016,2875.6999500,-1433.4000200,747.0999800,0.0000000,0.0000000,0.0000000); //object(cr_ammobox_nonbrk) (3)
  325. CreateObject(3016,2875.8000500,-1434.4000200,747.0999800,0.0000000,0.0000000,0.0000000); //object(cr_ammobox_nonbrk) (4)
  326. CreateObject(3016,2871.5000000,-1432.5000000,747.0999800,0.0000000,0.0000000,0.0000000); //object(cr_ammobox_nonbrk) (5)
  327. CreateObject(3016,2874.1001000,-1429.5999800,747.0999800,0.0000000,0.0000000,0.0000000); //object(cr_ammobox_nonbrk) (6)
  328. CreateObject(3016,2874.0996100,-1429.5996100,747.0999800,0.0000000,0.0000000,0.0000000); //object(cr_ammobox_nonbrk) (7)
  329. CreateObject(1264,2896.7998000,-1418.1992200,747.5000000,0.0000000,0.0000000,0.0000000); //object(blackbag1) (1)
  330. CreateObject(1236,2878.8000500,-1415.8000500,747.7000100,0.0000000,0.0000000,0.0000000); //object(rcyclbank01) (1)
  331. CreateObject(3017,2968.6999500,-1489.9000200,747.5999800,0.0000000,0.0000000,0.0000000); //object(arch_plans) (1)
  332. CreateObject(2903,3003.1001000,-1461.0999800,774.2999900,0.0000000,0.0000000,0.0000000); //object(kmb_parachute) (1)
  333. CreateObject(841,2877.3000500,-1441.0000000,746.5999800,0.0000000,0.0000000,0.0000000); //object(dead_tree_13) (1)
  334. CreateObject(1383,2943.0000000,-1468.1992200,779.5000000,0.0000000,0.0000000,0.0000000); //object(twrcrane_m_04) (1)
  335. CreateObject(5130,2878.3999000,-1459.6999500,749.0000000,0.0000000,0.0000000,45.0000000); //object(imcompstrs02) (1)
  336. CreateObject(11427,2913.1001000,-1433.0999800,753.7000100,0.0000000,0.0000000,90.0000000); //object(des_adobech) (1)
  337. CreateObject(11440,2913.1001000,-1448.5000000,746.5000000,0.0000000,0.0000000,0.0000000); //object(des_pueblo1) (1)
  338. CreateObject(11443,2886.6001000,-1441.1999500,746.5000000,0.0000000,0.0000000,0.0000000); //object(des_pueblo4) (1)
  339. CreateObject(11444,2900.3999000,-1443.4000200,746.5000000,0.0000000,0.0000000,0.0000000); //object(des_pueblo2) (1)
  340. CreateObject(16138,2910.0000000,-1482.6999500,746.5000000,0.0000000,0.0000000,0.0000000); //object(des_teleshed2_01) (1)
  341. CreateObject(16359,2926.6999500,-1518.9000200,746.5000000,0.0000000,0.0000000,0.0000000); //object(des_shed3_01) (1)
  342. CreateObject(16359,2935.6999500,-1518.4000200,746.5000000,0.0000000,0.0000000,0.0000000); //object(des_shed3_01) (2)
  343. CreateObject(16359,2945.1001000,-1519.0999800,746.5000000,0.0000000,0.0000000,0.0000000); //object(des_shed3_01) (3)
  344. CreateObject(16359,2955.1001000,-1518.3000500,746.5000000,0.0000000,0.0000000,0.0000000); //object(des_shed3_01) (4)
  345. CreateObject(1407,2922.3000500,-1510.9000200,747.2999900,0.0000000,0.0000000,0.0000000); //object(dyn_f_r_wood_1) (1)
  346. CreateObject(1407,2917.8999000,-1510.8000500,747.2999900,0.0000000,0.0000000,0.0000000); //object(dyn_f_r_wood_1) (2)
  347. CreateObject(1407,2915.6999500,-1510.5000000,747.2999900,0.0000000,0.0000000,0.0000000); //object(dyn_f_r_wood_1) (3)
  348. CreateObject(1407,2931.1999500,-1510.3000500,747.2999900,0.0000000,0.0000000,0.0000000); //object(dyn_f_r_wood_1) (4)
  349. CreateObject(1407,2941.0000000,-1510.6999500,747.2999900,0.0000000,0.0000000,0.0000000); //object(dyn_f_r_wood_1) (5)
  350. CreateObject(1407,2937.8000500,-1510.8000500,747.2999900,0.0000000,0.0000000,0.0000000); //object(dyn_f_r_wood_1) (6)
  351. CreateObject(1407,2949.0000000,-1510.5000000,747.2999900,0.0000000,0.0000000,0.0000000); //object(dyn_f_r_wood_1) (7)
  352. CreateObject(1407,2950.8000500,-1510.5999800,747.2999900,0.0000000,0.0000000,0.0000000); //object(dyn_f_r_wood_1) (8)
  353. CreateObject(1412,2962.8999000,-1468.0999800,754.7999900,90.0000000,180.0000000,180.0000000); //object(dyn_mesh_2) (19)
  354. CreateObject(1412,2968.1001000,-1468.0999800,754.7999900,90.0000000,179.9950000,179.9950000); //object(dyn_mesh_2) (20)
  355. CreateObject(5132,2964.1999500,-1444.0000000,748.5999800,0.0000000,0.0000000,90.0000000); //object(las2dkwar107) (1)
  356. CreateObject(5132,2950.0000000,-1443.5000000,748.5999800,0.0000000,0.0000000,90.0000000); //object(las2dkwar107) (2)
  357. CreateObject(5269,2974.3999000,-1438.0000000,748.7999900,0.0000000,0.0000000,0.0000000); //object(las2dkwar05) (1)
  358. CreateObject(5262,2936.0000000,-1441.6999500,749.5000000,0.0000000,0.0000000,270.0000000); //object(las2dkwar04) (1)
  359. CreateObject(987,2920.8000500,-1443.9000200,746.5000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (1)
  360. CreateObject(987,2920.6999500,-1443.9000200,746.5000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (2)
  361. CreateObject(987,2920.8000500,-1431.9000200,746.5000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (3)
  362. CreateObject(987,2920.8000500,-1424.8000500,746.7000100,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (4)
  363. CreateObject(3930,2894.1001000,-1469.0000000,747.2000100,0.0000000,0.0000000,0.0000000); //object(d_rock01) (1)
  364. CreateObject(3930,2897.1001000,-1474.5999800,747.2000100,0.0000000,0.0000000,0.0000000); //object(d_rock01) (2)
  365. CreateObject(3930,2895.3000500,-1478.9000200,747.2000100,0.0000000,0.0000000,0.0000000); //object(d_rock01) (3)
  366. CreateObject(3930,2895.5000000,-1476.9000200,747.2000100,0.0000000,0.0000000,0.0000000); //object(d_rock01) (4)
  367. CreateObject(3930,2897.8999000,-1473.0000000,747.2000100,0.0000000,0.0000000,0.0000000); //object(d_rock01) (5)
  368. CreateObject(3930,2896.3999000,-1473.3000500,747.2000100,0.0000000,0.0000000,0.0000000); //object(d_rock01) (6)
  369. CreateObject(3930,2896.3994100,-1473.2998000,747.2000100,0.0000000,0.0000000,0.0000000); //object(d_rock01) (7)
  370. CreateObject(9833,2941.0000000,-1489.4000200,749.7000100,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (1)
  371. CreateObject(16776,2984.8000500,-1431.9000200,761.0999800,0.0000000,0.0000000,0.0000000); //object(des_cockbody) (1)
  372. CreateObject(16778,2901.1001000,-1447.0000000,750.4000200,0.0000000,0.0000000,180.0000000); //object(des_ufosign) (1)
  373. CreateObject(16782,2891.8999000,-1466.7999300,747.7000100,0.0000000,0.0000000,0.0000000); //object(a51_radar_scan) (1)
  374. CreateObject(3884,2889.6999500,-1468.0000000,752.9000200,0.0000000,0.0000000,0.0000000); //object(samsite_sfxrf) (1)
  375. CreateObject(3884,2873.0000000,-1468.0999800,752.9000200,0.0000000,0.0000000,0.0000000); //object(samsite_sfxrf) (2)
  376. CreateObject(2985,2920.8000500,-1496.6999500,751.5999800,0.0000000,0.0000000,0.0000000); //object(minigun_base) (1)
  377. CreateObject(925,2884.3000500,-1489.3000500,747.5999800,0.0000000,0.0000000,0.0000000); //object(rack2) (1)
  378. CreateObject(925,2890.6001000,-1493.0999800,747.5999800,0.0000000,0.0000000,0.0000000); //object(rack2) (2)
  379. CreateObject(1225,2889.1001000,-1526.0999800,746.9000200,0.0000000,0.0000000,0.0000000); //object(barrel4) (1)
  380. CreateObject(1676,2912.0000000,-1522.9000200,748.0999800,0.0000000,0.0000000,0.0000000); //object(washgaspump) (1)
  381. CreateObject(1676,2916.8999000,-1523.3000500,748.0999800,0.0000000,0.0000000,0.0000000); //object(washgaspump) (2)
  382. CreateObject(1676,2899.8999000,-1521.1999500,748.0999800,0.0000000,0.0000000,0.0000000); //object(washgaspump) (3)
  383. CreateObject(1676,2905.3999000,-1521.9000200,748.0999800,0.0000000,0.0000000,0.0000000); //object(washgaspump) (4)
  384. CreateObject(1225,2905.0000000,-1526.0000000,746.9000200,0.0000000,0.0000000,0.0000000); //object(barrel4) (2)
  385. CreateObject(1225,2909.0000000,-1518.6999500,746.9000200,0.0000000,0.0000000,0.0000000); //object(barrel4) (3)
  386. CreateObject(1225,2895.8000500,-1516.5999800,746.9000200,0.0000000,0.0000000,0.0000000); //object(barrel4) (4)
  387. CreateObject(1225,2882.1001000,-1502.6999500,747.4000200,0.0000000,0.0000000,0.0000000); //object(barrel4) (5)
  388. CreateObject(1225,2883.8000500,-1497.5999800,746.9000200,0.0000000,0.0000000,0.0000000); //object(barrel4) (6)
  389. CreateObject(1225,2903.0000000,-1487.0999800,746.9000200,0.0000000,0.0000000,0.0000000); //object(barrel4) (7)
  390. CreateObject(1225,2916.1999500,-1477.6999500,746.9000200,0.0000000,0.0000000,0.0000000); //object(barrel4) (8)
  391. CreateObject(1225,2928.6999500,-1494.0000000,746.9000200,0.0000000,0.0000000,0.0000000); //object(barrel4) (9)
  392. CreateObject(1225,2930.3000500,-1481.4000200,746.9000200,0.0000000,0.0000000,0.0000000); //object(barrel4) (10)
  393. CreateObject(1225,2937.8000500,-1493.5999800,746.9000200,0.0000000,0.0000000,0.0000000); //object(barrel4) (11)
  394. CreateObject(1225,2953.1999500,-1488.3000500,746.9000200,0.0000000,0.0000000,0.0000000); //object(barrel4) (12)
  395. CreateObject(1225,2952.0000000,-1498.1999500,746.9000200,0.0000000,0.0000000,0.0000000); //object(barrel4) (13)
  396. CreateObject(1225,2960.1001000,-1465.1999500,746.9000200,0.0000000,0.0000000,0.0000000); //object(barrel4) (14)
  397. CreateObject(1225,2960.0996100,-1465.1992200,746.9000200,0.0000000,0.0000000,0.0000000); //object(barrel4) (15)
  398. CreateObject(1225,2927.0000000,-1435.0999800,746.9000200,0.0000000,0.0000000,0.0000000); //object(barrel4) (16)
  399. CreateObject(1225,2926.8999000,-1427.0000000,746.9000200,0.0000000,0.0000000,0.0000000); //object(barrel4) (17)
  400. CreateObject(1225,2941.5000000,-1434.0999800,746.9000200,0.0000000,0.0000000,0.0000000); //object(barrel4) (18)
  401. CreateObject(1225,2950.1001000,-1440.9000200,746.9000200,0.0000000,0.0000000,0.0000000); //object(barrel4) (19)
  402. CreateObject(1225,2968.3999000,-1437.5999800,746.9000200,0.0000000,0.0000000,0.0000000); //object(barrel4) (20)
  403. CreateObject(1225,2980.8000500,-1452.5000000,746.9000200,0.0000000,0.0000000,0.0000000); //object(barrel4) (21)
  404. CreateObject(1225,2962.8999000,-1451.4000200,746.9000200,0.0000000,0.0000000,0.0000000); //object(barrel4) (22)
  405. CreateObject(1225,2933.8000500,-1451.4000200,746.9000200,0.0000000,0.0000000,0.0000000); //object(barrel4) (23)
  406. CreateObject(11443,2888.3999000,-1453.1999500,746.5000000,0.0000000,0.0000000,0.0000000); //object(des_pueblo4) (3)
  407. CreateObject(11443,2879.1001000,-1450.5000000,746.5000000,0.0000000,0.0000000,0.0000000); //object(des_pueblo4) (4)
  408. return 1;
  409. }
  410.  
  411. public OnGameModeExit()
  412. {
  413. return 1;
  414. }
  415.  
  416. public OnPlayerRequestClass(playerid, classid)
  417. {
  418. SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
  419. SetPlayerCameraPos(playerid, 342.1165,555.5733,61.0700);
  420. SetPlayerCameraLookAt(playerid, 299.7380,499.1232,32.2028);
  421.  
  422. if(fexist(GetPlayerFile(playerid))) ShowPlayerDialog(playerid, DIALOG_LOG, DIALOG_STYLE_PASSWORD, "Login", "Server : Please Login.", "Login","");
  423. else ShowPlayerDialog(playerid, DIALOG_REG, DIALOG_STYLE_PASSWORD, "Register", "Server : Please Register", "Reg","");
  424. return 1;
  425. }
  426.  
  427. public OnPlayerConnect(playerid)
  428. {
  429. SendClientMessage(playerid, COLOR_LIGHTBLUE,"━━━━━━━━━━━━━━━━━━━━━━━━━━");
  430. CleanChat(playerid, 1);
  431. SendClientMessage(playerid, COLOR_OLIVE,"Welcome to War of the Gods Server!!");
  432. SendClientMessage(playerid, COLOR_OLIVE,"Developer : 이찬형(Flenn_Titor)");
  433. CleanChat(playerid, 1);
  434. SendClientMessage(playerid, COLOR_LIGHTBLUE,"━━━━━━━━━━━━━━━━━━━━━━━━━━");
  435.  
  436. ResetPlayerWeapons(playerid);
  437.  
  438. Var_Init(playerid);
  439. Login[playerid] = false;
  440.  
  441. ShowPlayerDialog(playerid, 0, DIALOG_STYLE_MSGBOX, "Welcome!!", "\n\n{AA0000}Copyright ⓒ by 이찬형(Flenn_Titor) All Rights Reserved.","Ok","");
  442. Kills[playerid] = TextDrawCreate(502.000000,100.000000,"SCORE : 0/35");
  443. TextDrawAlignment(Kills[playerid],0);
  444. TextDrawBackgroundColor(Kills[playerid],0x00000066);
  445. TextDrawFont(Kills[playerid],1);
  446. TextDrawLetterSize(Kills[playerid],0.499999,1.700000);
  447. TextDrawColor(Kills[playerid],COLOR_ORANGERED);
  448. TextDrawSetProportional(Kills[playerid],1);
  449. TextDrawSetShadow(Kills[playerid],2);
  450.  
  451. TextDrawShowForPlayer(playerid, Kills[playerid]);
  452. return 1;
  453. }
  454.  
  455. public OnPlayerDisconnect(playerid, reason)
  456. {
  457. Save(playerid);
  458. return 1;
  459. }
  460.  
  461. public OnPlayerSpawn(playerid)
  462. {
  463. switch( random(20) )
  464. {
  465. case 0 : SetPlayerPos(playerid, 323.3950,493.0580,1.5766);
  466. case 1 : SetPlayerPos(playerid, 310.0095,504.6202,7.3534);
  467. case 2 : SetPlayerPos(playerid, 339.2512,551.1381,17.6781);
  468. case 3 : SetPlayerPos(playerid, 239.2629,478.9919,1.5844);
  469. case 4 : SetPlayerPos(playerid, 264.3834,463.5006,1.5844);
  470. case 5 : SetPlayerPos(playerid, 293.7384,458.9417,1.5766);
  471. case 6 : SetPlayerPos(playerid, 301.4095,469.2315,1.5766);
  472. case 7 : SetPlayerPos(playerid, 307.8752,505.1314,4.4534);
  473. case 8 : SetPlayerPos(playerid, 338.3863,529.9230,1.5766);
  474. case 9 : SetPlayerPos(playerid, 340.2943,548.8020,17.6781);
  475. case 10 : SetPlayerPos(playerid, 202.2429,547.4274,17.6781);
  476. case 11 : SetPlayerPos(playerid, 203.8030,381.4710,17.6781);
  477. case 12 : SetPlayerPos(playerid, 196.4738,432.9604,1.5766);
  478. case 13 : SetPlayerPos(playerid, 201.7957,455.1906,1.5766);
  479. case 14 : SetPlayerPos(playerid, 228.1337,459.3242,1.5766);
  480. case 15 : SetPlayerPos(playerid, 234.5256,474.5614,1.5766);
  481. case 16 : SetPlayerPos(playerid, 248.2761,505.2242,1.5766);
  482. case 17 : SetPlayerPos(playerid, 213.6952,521.1845,1.5766);
  483. case 18 : SetPlayerPos(playerid, 226.8098,527.8541,1.5766);
  484. case 19 : SetPlayerPos(playerid, 279.8806,531.5320,1.5766);
  485. }
  486. SetPlayerFacingAngle(playerid, random(360));
  487.  
  488. switch( random(58) )
  489. {
  490. case 0,1,2,3 :
  491. {
  492. CleanChat(playerid, 10);
  493. SendClientMessage(playerid, COLOR_LIGHTRED,"━━━━━━━ [God : Trap] ━━━━━━━");
  494. SendClientMessage(playerid, COLOR_RED,"Health : 50");
  495. SendClientMessage(playerid, COLOR_LIGHTBLUE,"Rank : F");
  496. SendClientMessage(playerid, COLOR_WHITE,"Power : Trap");
  497. SendClientMessage(playerid, COLOR_RED,"You Just Activated My Trap Card.");
  498. SendClientMessage(playerid, COLOR_WHITE,"Effect : If you kill me, you die.");
  499. SendClientMessage(playerid, COLOR_LIGHTRED,"━━━━━━━ [God : Trap] ━━━━━━━");
  500. SetPlayerHealth(playerid, 50);
  501. SetPlayerSkin(playerid, 0);
  502. Power[playerid] = true;
  503. }
  504. case 4,5,6,7 :
  505. {
  506. CleanChat(playerid, 10);
  507. SendClientMessage(playerid, COLOR_LIGHTRED,"━━━━━━━ [God : Format] ━━━━━━━");
  508. SendClientMessage(playerid, COLOR_RED," : 60");
  509. SendClientMessage(playerid, COLOR_LIGHTBLUE,"Rank : F+");
  510. SendClientMessage(playerid, COLOR_WHITE,"Power : Format");
  511. SendClientMessage(playerid, COLOR_RED,"Your power delete.");
  512. SendClientMessage(playerid, COLOR_WHITE,"Effect : Press key TAB and click player.");
  513. SendClientMessage(playerid, COLOR_LIGHTRED,"━━━━━━━ [God : Format] ━━━━━━━");
  514. SetPlayerHealth(playerid, 60);
  515. SetPlayerSkin(playerid, 9);
  516. GivePlayerWeapon(playerid, 24, 40);
  517. Power[playerid] = true;
  518. }
  519. case 8,9,10,11 :
  520. {
  521. CleanChat(playerid, 10);
  522. SendClientMessage(playerid, COLOR_LIGHTRED,"━━━━━━━ [God : Fighter] ━━━━━━━");
  523. SendClientMessage(playerid, COLOR_RED,"Health : 125");
  524. SendClientMessage(playerid, COLOR_LIGHTBLUE,"Rank : C+");
  525. SendClientMessage(playerid, COLOR_WHITE,"Power : Power");
  526. SendClientMessage(playerid, COLOR_RED,"I'm fighter!");
  527. SendClientMessage(playerid, COLOR_WHITE,"Effect : Fist Damage : 30");
  528. SendClientMessage(playerid, COLOR_LIGHTRED,"━━━━━━━ [God : Fighter] ━━━━━━━");
  529. SetPlayerAttachedObject( playerid, 0, 18693, 5, 1.766829, 0.013255, -0.019690, 236.039047, 270.426879, 153.191574, -0.423856, 1.000000, 1.000000 );
  530. SetPlayerAttachedObject( playerid, 1, 18693, 6, 1.745420, -0.016249, -0.067165, 0.000000, 271.040374, 0.000000, 1.000000, 1.000000, 1.000000 );
  531. SetPlayerHealth(playerid, 125);
  532. SetPlayerSkin(playerid, 80);
  533. Power[playerid] = true;
  534. }
  535. case 12,13,14,15 :
  536. {
  537. CleanChat(playerid, 10);
  538. SendClientMessage(playerid, COLOR_LIGHTRED,"━━━━━━━ [God : Monkey] ━━━━━━━");
  539. SendClientMessage(playerid, COLOR_RED,"Health : 170");
  540. SendClientMessage(playerid, COLOR_LIGHTBLUE,"Rank : F+");
  541. SendClientMessage(playerid, COLOR_WHITE,"Power : Monkey");
  542. SendClientMessage(playerid, COLOR_RED,"I want eat banana!!");
  543. SendClientMessage(playerid, COLOR_WHITE,"Effect : /Letseatabanana (Power growing.)");
  544. SendClientMessage(playerid, COLOR_LIGHTRED,"━━━━━━━ [Godl : Monkey] ━━━━━━━");
  545. SetPlayerHealth(playerid, 170);
  546. SetPlayerSkin(playerid, 132);
  547. GivePlayerWeapon(playerid, 1, 1);
  548. }
  549. case 16,17,18,19 :
  550. {
  551. CleanChat(playerid, 10);
  552. SendClientMessage(playerid, COLOR_LIGHTRED,"━━━━━━━ [God : Swordsman] ━━━━━━━");
  553. SendClientMessage(playerid, COLOR_RED,"Health : 100");
  554. SendClientMessage(playerid, COLOR_LIGHTBLUE,"Rank : C");
  555. SendClientMessage(playerid, COLOR_WHITE,"Power : Cut");
  556. SendClientMessage(playerid, COLOR_RED,"I'm old. But my power very strong.");
  557. SendClientMessage(playerid, COLOR_WHITE,"Effect : 20 probability Enemy health zero.");
  558. SendClientMessage(playerid, COLOR_LIGHTRED,"━━━━━━━ [God : Swordsman] ━━━━━━━");
  559. SetPlayerHealth(playerid, 100);
  560. SetPlayerSkin(playerid, 49);
  561. GivePlayerWeapon(playerid, 8, 1);
  562. Power[playerid] = true;
  563. }
  564. case 20,21,22 :
  565. {
  566. CleanChat(playerid, 10);
  567. SendClientMessage(playerid, COLOR_LIGHTRED,"━━━━━━━ [God : Sniper] ━━━━━━━");
  568. SendClientMessage(playerid, COLOR_RED,"Health : 30");
  569. SendClientMessage(playerid, COLOR_LIGHTBLUE,"Rank : B");
  570. SendClientMessage(playerid, COLOR_WHITE,"Power : Sniper");
  571. SendClientMessage(playerid, COLOR_RED,"Hand is quicker than the eye.");
  572. SendClientMessage(playerid, COLOR_WHITE,"Effect : Explosion hits.");
  573. SendClientMessage(playerid, COLOR_LIGHTRED,"━━━━━━━ [God : Sniper] ━━━━━━━");
  574. SetPlayerHealth(playerid, 30);
  575. SetPlayerSkin(playerid, 29);
  576. GivePlayerWeapon(playerid, 34, 100);
  577. Power[playerid] = true;
  578. }
  579. case 23,24,25,26 :
  580. {
  581. CleanChat(playerid, 10);
  582. SendClientMessage(playerid, COLOR_LIGHTRED,"━━━━━━━ [God : Baseball Player] ━━━━━━━");
  583. SendClientMessage(playerid, COLOR_RED,"Health : 140");
  584. SendClientMessage(playerid, COLOR_LIGHTBLUE,"Rank : D");
  585. SendClientMessage(playerid, COLOR_WHITE,"Power : Homer");
  586. SendClientMessage(playerid, COLOR_RED,"You fly.");
  587. SendClientMessage(playerid, COLOR_WHITE,"Effect : Hit with a bat bounced off victims. ");
  588. SendClientMessage(playerid, COLOR_LIGHTRED,"━━━━━━━ [God : Baseball Player] ━━━━━━━");
  589. SetPlayerHealth(playerid, 140);
  590. SetPlayerSkin(playerid, 7);
  591. GivePlayerWeapon(playerid, 5, 1);
  592. Power[playerid] = true;
  593. }
  594. case 27,28,29 :
  595. {
  596. CleanChat(playerid, 10);
  597. SendClientMessage(playerid, COLOR_LIGHTRED,"━━━━━━━ [God : Death Note] ━━━━━━━");
  598. SendClientMessage(playerid, COLOR_RED,"Health : 10");
  599. SendClientMessage(playerid, COLOR_LIGHTBLUE,"Rank : C+");
  600. SendClientMessage(playerid, COLOR_WHITE,"Power : Death Note");
  601. SendClientMessage(playerid, COLOR_RED,"Whose name write? HaHa");
  602. SendClientMessage(playerid, COLOR_WHITE,"Effect : Press key TAB and click player.");
  603. SendClientMessage(playerid, COLOR_LIGHTRED,"━━━━━━━ [God : Death Note] ━━━━━━━");
  604. SetPlayerHealth(playerid, 10);
  605. SetPlayerSkin(playerid, 68);
  606. GivePlayerWeapon(playerid, 15, 1);
  607. Power[playerid] = true;
  608. }
  609. case 30 :
  610. {
  611. CleanChat(playerid, 10);
  612. SendClientMessage(playerid, COLOR_LIGHTRED,"━━━━━━━ [God : Thief] ━━━━━━━");
  613. SendClientMessage(playerid, COLOR_RED,"Health : 250");
  614. SendClientMessage(playerid, COLOR_LIGHTBLUE,"Rank : S");
  615. SendClientMessage(playerid, COLOR_WHITE,"Power : Thief");
  616. SendClientMessage(playerid, COLOR_RED,"Do not shoot me!!");
  617. SendClientMessage(playerid, COLOR_WHITE,"Effect : Hit me your power delete.");
  618. SendClientMessage(playerid, COLOR_LIGHTRED,"━━━━━━━ [God : Thief] ━━━━━━━");
  619. SendClientMessageToAll(COLOR_RED,"Someone was Thief.");
  620. SetPlayerHealth(playerid, 250);
  621. SetPlayerSkin(playerid, 6);
  622. GivePlayerWeapon(playerid, 29, 1000);
  623. Power[playerid] = true;
  624. }
  625. case 31,32,33,34 :
  626. {
  627. CleanChat(playerid, 10);
  628. SendClientMessage(playerid, COLOR_LIGHTRED,"━━━━━━━ [God : Vampire] ━━━━━━━");
  629. SendClientMessage(playerid, COLOR_RED,"Health : 13");
  630. SendClientMessage(playerid, COLOR_LIGHTBLUE,"Rank : D");
  631. SendClientMessage(playerid, COLOR_WHITE,"Power : Vampire");
  632. SendClientMessage(playerid, COLOR_RED,"Come on here.");
  633. SendClientMessage(playerid, COLOR_WHITE,"Effect : Your hit Health + 10.");
  634. SendClientMessage(playerid, COLOR_LIGHTRED,"━━━━━━━ [God : Vampire] ━━━━━━━");
  635. SetPlayerHealth(playerid, 13);
  636. SetPlayerSkin(playerid, 117);
  637. Power[playerid] = true;
  638. }
  639. case 35,36,37 :
  640. {
  641. CleanChat(playerid, 10);
  642. SendClientMessage(playerid, COLOR_LIGHTRED,"━━━━━━━ [God : Invisible] ━━━━━━━");
  643. SendClientMessage(playerid, COLOR_RED,"Health : 60");
  644. SendClientMessage(playerid, COLOR_LIGHTBLUE,"Rank : C");
  645. SendClientMessage(playerid, COLOR_WHITE,"Power : Invisible Human");
  646. SendClientMessage(playerid, COLOR_RED,"You can see me?");
  647. SendClientMessage(playerid, COLOR_WHITE,"Effect : Press key Y!!!");
  648. SendClientMessage(playerid, COLOR_LIGHTRED,"━━━━━━━ [God : Invisible] ━━━━━━━");
  649. SetPlayerHealth(playerid, 60);
  650. SetPlayerSkin(playerid, 299);
  651. GivePlayerWeapon(playerid, 25, 45);
  652. Power[playerid] = true;
  653. }
  654. case 38,39,40,41 :
  655. {
  656. CleanChat(playerid, 10);
  657. SendClientMessage(playerid, COLOR_LIGHTRED,"━━━━━━━ [God : Army] ━━━━━━━");
  658. SendClientMessage(playerid, COLOR_RED,"Health : 40");
  659. SendClientMessage(playerid, COLOR_LIGHTBLUE,"Rank : F");
  660. SendClientMessage(playerid, COLOR_WHITE,"Power : Army");
  661. SendClientMessage(playerid, COLOR_RED,"Run! Run!");
  662. SendClientMessage(playerid, COLOR_WHITE,"Effect : No Power...");
  663. SendClientMessage(playerid, COLOR_LIGHTRED,"━━━━━━━ [God : Army] ━━━━━━━");
  664. SetPlayerHealth(playerid, 40);
  665. SetPlayerSkin(playerid, 285);
  666. GivePlayerWeapon(playerid, 31, 150);
  667. }
  668. case 42,43 :
  669. {
  670. CleanChat(playerid, 10);
  671. SendClientMessage(playerid, COLOR_LIGHTRED,"━━━━━━━ [God : Hacker] ━━━━━━━");
  672. SendClientMessage(playerid, COLOR_RED,"Health : 5");
  673. SendClientMessage(playerid, COLOR_LIGHTBLUE,"Rank : B");
  674. SendClientMessage(playerid, COLOR_WHITE,"Power : Hacking");
  675. SendClientMessage(playerid, COLOR_RED,"Only fist!!");
  676. SendClientMessage(playerid, COLOR_WHITE,"Effect : Press key spacebar 150 times.");
  677. SendClientMessage(playerid, COLOR_LIGHTRED,"━━━━━━━ [God : Hacker] ━━━━━━━");
  678. SetPlayerHealth(playerid, 5);
  679. SetPlayerSkin(playerid, 18);
  680. GivePlayerWeapon(playerid, 43, MAX_AMMO);
  681. Power[playerid] = true;
  682. }
  683. case 44,45,46,47 :
  684. {
  685. CleanChat(playerid, 10);
  686. SendClientMessage(playerid, COLOR_LIGHTRED,"━━━━━━━ [God : Jumper] ━━━━━━━");
  687. SendClientMessage(playerid, COLOR_RED,"Health : 130");
  688. SendClientMessage(playerid, COLOR_LIGHTBLUE,"Rank : E+");
  689. SendClientMessage(playerid, COLOR_WHITE,"Power : Jumper");
  690. SendClientMessage(playerid, COLOR_RED,"Fly!");
  691. SendClientMessage(playerid, COLOR_WHITE,"Effect : Press Key Shift Mega Jump.");
  692. SendClientMessage(playerid, COLOR_LIGHTRED,"━━━━━━━ [God : Jumper] ━━━━━━━");
  693. SetPlayerHealth(playerid, 130);
  694. SetPlayerSkin(playerid, 33);
  695. GivePlayerWeapon(playerid, 22, MAX_AMMO);
  696. Power[playerid] = true;
  697. }
  698. case 48,49,50 :
  699. {
  700. CleanChat(playerid, 10);
  701. SendClientMessage(playerid, COLOR_LIGHTRED,"━━━━━━━ [Admin] ━━━━━━━");
  702. SendClientMessage(playerid, COLOR_RED,"Health : 1");
  703. SendClientMessage(playerid, COLOR_LIGHTBLUE,"Rank : E+");
  704. SendClientMessage(playerid, COLOR_WHITE,"Power : Administrator");
  705. SendClientMessage(playerid, COLOR_RED,"Want to be banned?");
  706. SendClientMessage(playerid, COLOR_WHITE,"Effect : Press key Y!!(Waittime 20) (Sorry.. Lack the ability to explain.)");
  707. SendClientMessage(playerid, COLOR_LIGHTRED,"━━━━━━━ [Admin] ━━━━━━━");
  708. SetPlayerHealth(playerid, 1);
  709. SetPlayerSkin(playerid, 20);
  710. GivePlayerWeapon(playerid, 30, 50);
  711. Power[playerid] = true;
  712. }
  713. case 51,52,53,54 :
  714. {
  715. CleanChat(playerid, 10);
  716. SendClientMessage(playerid, COLOR_LIGHTRED,"━━━━━━━ [SleepWalker] ━━━━━━━");
  717. SendClientMessage(playerid, COLOR_RED,"Health : 200");
  718. SendClientMessage(playerid, COLOR_LIGHTBLUE,"Rank : F+");
  719. SendClientMessage(playerid, COLOR_WHITE,"Power : SleepWalker");
  720. SendClientMessage(playerid, COLOR_RED,"Sleepy.");
  721. SendClientMessage(playerid, COLOR_WHITE,"Effect : Minigun!!!!");
  722. SendClientMessage(playerid, COLOR_LIGHTRED,"━━━━━━━ [SleepWalker] ━━━━━━━");
  723. SetPlayerHealth(playerid, 200);
  724. SetPlayerSkin(playerid, 62);
  725. GivePlayerWeapon(playerid, 38, 100);
  726. Killloop[playerid] = SetTimerEx("LoopAnimation",100,1,"ii",playerid, 0);
  727. }
  728. case 55,56,57 :
  729. {
  730. CleanChat(playerid, 10);
  731. SendClientMessage(playerid, COLOR_LIGHTRED,"━━━━━━━ [God : Score] ━━━━━━━");
  732. SendClientMessage(playerid, COLOR_RED,"Health : 30");
  733. SendClientMessage(playerid, COLOR_LIGHTBLUE,"Rank : E");
  734. SendClientMessage(playerid, COLOR_WHITE,"Power : Score man");
  735. SendClientMessage(playerid, COLOR_RED,"Hello?");
  736. SendClientMessage(playerid, COLOR_WHITE,"Effect : Press key spacebar 132 times. Score + 1");
  737. SendClientMessage(playerid, COLOR_LIGHTRED,"━━━━━━━ [God : Score] ━━━━━━━");
  738. SetPlayerHealth(playerid, 30);
  739. SetPlayerSkin(playerid, 134);
  740. Power[playerid] = true;
  741. }
  742. }
  743. return 1;
  744. }
  745.  
  746. public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid)
  747. {
  748. new Float:pHealth;
  749. new Float:pPos[3], Float:Velocity[3];
  750. GetPlayerHealth(playerid, pHealth);
  751.  
  752. if(Power[issuerid])
  753. {
  754. switch( GetPlayerSkin(issuerid) )
  755. {
  756. case 80 :
  757. {
  758. if(weaponid == 0)
  759. {
  760. SetPlayerHealth(playerid, pHealth-30);
  761. }
  762. }
  763. case 49 :
  764. {
  765. if(weaponid == 8)
  766. {
  767. switch( random(10) )
  768. {
  769. case 0,1 :
  770. {
  771. ApplyAnimation(issuerid,"BASEBALL","Bat_3",4.0,0,1,1,1,1,1);
  772. PlayerPlaySound(issuerid, 1002, 0,0,0);
  773. SetTimerEx("DelayAnimation",400,0,"i",playerid);
  774. }
  775. case 2,3,4,5,6,7,8,9 : {}
  776. }
  777. }
  778. }
  779. case 29 :
  780. {
  781. if(weaponid == 34)
  782. {
  783. GetPlayerPos(playerid, pPos[0],pPos[1],pPos[2]);
  784. CreateExplosion(pPos[0],pPos[1],pPos[2], 2, 1);
  785. }
  786. }
  787. case 7 :
  788. {
  789. if(weaponid == 5)
  790. {
  791. GetPlayerVelocity(playerid, Velocity[0],Velocity[1],Velocity[2]);
  792. SetPlayerVelocity(playerid, Velocity[0]+randomEx(5,15), Velocity[1]+randomEx(5,15), Velocity[2]+randomEx(6,10));
  793. }
  794. }
  795. case 117 :
  796. {
  797. if(weaponid == 0)
  798. {
  799. GetPlayerHealth(issuerid, pHealth);
  800. SetPlayerHealth(issuerid, pHealth+10);
  801. GetPlayerHealth(playerid, pHealth);
  802. SetPlayerHealth(playerid, pHealth-10);
  803. }
  804. }
  805. }
  806. }
  807. switch( GetPlayerSkin(playerid) )
  808. {
  809. case 6 :
  810. {
  811. if(Power[playerid])
  812. {
  813. SendClientMessage(issuerid, COLOR_IVORY,"Thief : You are deprived of everything.");
  814. Power[issuerid] = false;
  815. ResetPlayerWeapons(issuerid);
  816. }
  817. }
  818. }
  819. return 1;
  820. }
  821.  
  822. stock randomEx(min, max)
  823. {
  824. new rand = random(max-min)+min;
  825. return rand;
  826. }
  827.  
  828. public OnPlayerDeath(playerid, killerid, reason)
  829. {
  830. new string[128], name[MAX_PLAYER_NAME];
  831.  
  832. Var_Init(playerid);
  833.  
  834. switch( GetPlayerSkin(playerid) )
  835. {
  836. case 0 :
  837. {
  838. GetPlayerName(killerid, name, MAX_PLAYER_NAME);
  839. format(string, sizeof(string),"%s You Killer! But Die. :D",name);
  840. SendClientMessage(playerid, COLOR_IVORY, string);
  841. SendClientMessage(killerid, COLOR_IVORY,"You Killing. But Die!");
  842. SetPlayerHealth(killerid, 0);
  843. }
  844. case 62 :
  845. {
  846. KillTimer(Killloop[playerid]);
  847. }
  848. }
  849.  
  850. ResetPlayerWeapons(playerid);
  851.  
  852. SendDeathMessage(killerid, playerid, reason);
  853.  
  854. SetPlayerScore(killerid, GetPlayerScore(killerid)+1);
  855. GivePlayerMoney(killerid, GetPlayerMoney(killerid)+100);
  856. if(GetPlayerScore(playerid) > 0) SetPlayerScore(playerid, GetPlayerScore(playerid)-1);
  857. if(GetPlayerMoney(playerid) > 0) GivePlayerMoney(playerid, GetPlayerMoney(playerid)-50);
  858.  
  859. for(new loop=0; loop<3; loop++)
  860. {
  861. switch( GetPlayerScore(killerid) )
  862. {
  863. case 15 :
  864. {
  865. GetPlayerName(killerid, name, MAX_PLAYER_NAME);
  866. format(string, sizeof(string),"%s Score 15!",name);
  867. SendClientMessageToAll(COLOR_LIMEGREEN, string);
  868. }
  869. case 25 :
  870. {
  871. GetPlayerName(killerid, name, MAX_PLAYER_NAME);
  872. format(string, sizeof(string),"%s Score 25!!",name);
  873. SendClientMessageToAll(COLOR_LIMEGREEN, string);
  874. }
  875. case 30 :
  876. {
  877. GetPlayerName(killerid, name, MAX_PLAYER_NAME);
  878. format(string, sizeof(string),"%s Score 30 !!! Kill them!",name);
  879. SendClientMessageToAll(COLOR_LIMEGREEN, string);
  880. }
  881. case 35 :
  882. {
  883. GetPlayerName(killerid, name, MAX_PLAYER_NAME);
  884. format(string, sizeof(string),"Winner %s!!!!!! Restart the server.",name);
  885. SendClientMessageToAll(COLOR_LIMEGREEN, string);
  886. SendRconCommand("gmx");
  887. }
  888. }
  889. }
  890. return 1;
  891. }
  892.  
  893. public OnVehicleSpawn(vehicleid)
  894. {
  895. return 1;
  896. }
  897.  
  898. public OnVehicleDeath(vehicleid, killerid)
  899. {
  900. return 1;
  901. }
  902.  
  903. public OnPlayerText(playerid, text[])
  904. {
  905. new string[128], name[MAX_PLAYER_NAME];
  906. PlayerPlaySound(playerid, 1139, 0.0, 0.0, 0.0);
  907.  
  908. if(IsPlayerAdmin(playerid))
  909. {
  910. GetPlayerName(playerid, name, MAX_PLAYER_NAME);
  911. format(string, sizeof(string),"(Administrator) %s : %s",name, text);
  912. SendClientMessageToAll(COLOR_LIME, string);
  913. }
  914. else
  915. {
  916. GetPlayerName(playerid, name, MAX_PLAYER_NAME);
  917. format(string, sizeof(string),"(User)%s : %s",name, text);
  918. SendClientMessageToAll(COLOR_WHITE, string);
  919. }
  920. return 0;
  921. }
  922.  
  923. public OnPlayerCommandText(playerid, cmdtext[])
  924. {
  925. new cmd[128], index;
  926. cmd = strtok(cmdtext, index);
  927.  
  928. if(strcmp(cmd,"/Developer",true) == 0 || strcmp(cmd,"/Copyright",true) == 0)
  929. {
  930. SendClientMessage(playerid, COLOR_IVORY,"Developer : Chanhyoung_Lee Samp Nickname : (Flenn_Titor) Forum : LikeNPC");
  931. return 1;
  932. }
  933.  
  934. if(strcmp(cmd, "/sav",true) == 0)
  935. {
  936. SendClientMessage(playerid, COLOR_IVORY,"Save success!");
  937. Save(playerid);
  938. return 1;
  939. }
  940. if(strcmp(cmd,"/Letseatabanana", true) == 0)
  941. {
  942. if(GetPlayerSkin(playerid) == 132)
  943. {
  944. SendClientMessage(playerid, COLOR_RED,"You are deceived!(Are You Kidding Me?)");
  945. }
  946. else SendClientMessage(playerid, COLOR_IVORY,"Not available.");
  947. return 1;
  948. }
  949. return 0;
  950. }
  951.  
  952. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  953. {
  954. return 1;
  955. }
  956.  
  957. public OnPlayerExitVehicle(playerid, vehicleid)
  958. {
  959. return 1;
  960. }
  961.  
  962. public OnPlayerStateChange(playerid, newstate, oldstate)
  963. {
  964. return 1;
  965. }
  966.  
  967. public OnPlayerEnterCheckpoint(playerid)
  968. {
  969. return 1;
  970. }
  971.  
  972. public OnPlayerLeaveCheckpoint(playerid)
  973. {
  974. return 1;
  975. }
  976.  
  977. public OnPlayerEnterRaceCheckpoint(playerid)
  978. {
  979. return 1;
  980. }
  981.  
  982. public OnPlayerLeaveRaceCheckpoint(playerid)
  983. {
  984. return 1;
  985. }
  986.  
  987. public OnRconCommand(cmd[])
  988. {
  989. return 1;
  990. }
  991.  
  992. public OnPlayerRequestSpawn(playerid)
  993. {
  994. if(Login[playerid] == false)
  995. {
  996. return 0;
  997. }
  998. return 1;
  999. }
  1000.  
  1001. public OnObjectMoved(objectid)
  1002. {
  1003. return 1;
  1004. }
  1005.  
  1006. public OnPlayerObjectMoved(playerid, objectid)
  1007. {
  1008. return 1;
  1009. }
  1010.  
  1011. public OnPlayerPickUpPickup(playerid, pickupid)
  1012. {
  1013. return 1;
  1014. }
  1015.  
  1016. public OnVehicleMod(playerid, vehicleid, componentid)
  1017. {
  1018. return 1;
  1019. }
  1020.  
  1021. public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
  1022. {
  1023. return 1;
  1024. }
  1025.  
  1026. public OnVehicleRespray(playerid, vehicleid, color1, color2)
  1027. {
  1028. return 1;
  1029. }
  1030.  
  1031. public OnPlayerSelectedMenuRow(playerid, row)
  1032. {
  1033. return 1;
  1034. }
  1035.  
  1036. public OnPlayerExitedMenu(playerid)
  1037. {
  1038. return 1;
  1039. }
  1040.  
  1041. public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
  1042. {
  1043. return 1;
  1044. }
  1045.  
  1046. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  1047. {
  1048. new Float:Velocity[3];
  1049. new string[128],name[MAX_PLAYER_NAME];
  1050. new Float:Pos[3];
  1051. switch( newkeys )
  1052. {
  1053. case KEY_YES :
  1054. {
  1055. if(Power[playerid])
  1056. {
  1057. switch( GetPlayerSkin(playerid) )
  1058. {
  1059. case 299 :
  1060. {
  1061. SetPlayerVirtualWorld(playerid, 1);
  1062. SetTimerEx("ReturnWorld",5000,0,"i",playerid);
  1063. }
  1064. case 20 :
  1065. {
  1066. for(new i=0; i<MAX_PLAYERS; i++)
  1067. {
  1068. if(IsPlayerConnected(i) && !IsPlayerNPC(i) && i != playerid)
  1069. {
  1070. GetPlayerPos(i, Pos[0],Pos[1],Pos[2]);
  1071. if(IsPlayerInRangeOfPoint(playerid, 20.0, Pos[0],Pos[1],Pos[2]))
  1072. {
  1073. GetPlayerVelocity(i, Velocity[0],Velocity[1],Velocity[2]);
  1074. SetPlayerVelocity(i, Velocity[0]+randomEx(10,20),Velocity[1]+randomEx(10,20),Velocity[2]+randomEx(8,18));
  1075. GetPlayerName(playerid, name, MAX_PLAYER_NAME);
  1076. format(string, sizeof(string),"%s : Radius 20 player fly!!",name);
  1077. SendClientMessage(i, COLOR_IVORY, string);
  1078. }
  1079. }
  1080. }
  1081.  
  1082. Power[playerid] = false;
  1083. SetTimerEx("CoolTime",15000,0,"i",playerid);
  1084. }
  1085. }
  1086. }
  1087. }
  1088. case KEY_JUMP :
  1089. {
  1090. if(GetPlayerSkin(playerid) == 33 && Power[playerid])
  1091. {
  1092. GetPlayerVelocity(playerid, Velocity[0],Velocity[1],Velocity[2]);
  1093. SetPlayerVelocity(playerid, Velocity[0], Velocity[1], Velocity[2]+randomEx(5,15));
  1094. }
  1095. }
  1096. case KEY_SPRINT :
  1097. {
  1098. if(Power[playerid])
  1099. {
  1100. switch( GetPlayerSkin(playerid) )
  1101. {
  1102. case 18 :
  1103. {
  1104. format(string, sizeof(string),"~r~Press Key Space Bar ~w~%d/150",Press[playerid]);
  1105. GameTextForPlayer(playerid, string, 1000, 5);
  1106. ApplyAnimation(playerid,"INT_OFFICE","OFF_Sit_Type_Loop",4.1,0,1,1,1,1,1);
  1107. Press[playerid] ++;
  1108. if(Press[playerid] == 150)
  1109. {
  1110. GetPlayerName(playerid, name, MAX_PLAYER_NAME);
  1111. format(string, sizeof(string),"Hacker's %s say : Remove all weapons! :D",name);
  1112. SendClientMessageToAll(COLOR_IVORY, string);
  1113. Power[playerid] = false;
  1114. for(new i=0; i<MAX_PLAYERS; i++)
  1115. {
  1116. if(IsPlayerConnected(i) && !IsPlayerNPC(i))
  1117. {
  1118. ResetPlayerWeapons(i);
  1119. }
  1120. }
  1121. }
  1122. }
  1123. case 134 :
  1124. {
  1125. format(string, sizeof(string),"~r~Press Key Space Bar ~w~%d/132",Press[playerid]);
  1126. GameTextForPlayer(playerid, string, 1000, 5);
  1127. ApplyAnimation(playerid,"DANCING","DAN_Up_A",4.1,0,1,1,1,1,1);
  1128. Press[playerid] ++;
  1129. if(Press[playerid] == 132)
  1130. {
  1131. Press[playerid] = 0;
  1132. SetPlayerScore(playerid, GetPlayerScore(playerid)+1);
  1133. SendClientMessage(playerid, COLOR_IVORY,"Socre + 1");
  1134. GameTextForPlayer(playerid, "SCORE + 1",1000, 4);
  1135. }
  1136. }
  1137. }
  1138. }
  1139. }
  1140. }
  1141. return 1;
  1142. }
  1143.  
  1144. public OnRconLoginAttempt(ip[], password[], success)
  1145. {
  1146. return 1;
  1147. }
  1148.  
  1149. public OnPlayerUpdate(playerid)
  1150. {
  1151. new string[128];
  1152. format(string, sizeof(string),"SCORE : %d/35", GetPlayerScore(playerid));
  1153. TextDrawSetString(Kills[playerid],string);
  1154. TextDrawShowForPlayer(playerid,Kills[playerid]);
  1155. return 1;
  1156. }
  1157.  
  1158. public OnPlayerStreamIn(playerid, forplayerid)
  1159. {
  1160. return 1;
  1161. }
  1162.  
  1163. public OnPlayerStreamOut(playerid, forplayerid)
  1164. {
  1165. return 1;
  1166. }
  1167.  
  1168. public OnVehicleStreamIn(vehicleid, forplayerid)
  1169. {
  1170. return 1;
  1171. }
  1172.  
  1173. public OnVehicleStreamOut(vehicleid, forplayerid)
  1174. {
  1175. return 1;
  1176. }
  1177.  
  1178. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  1179. {
  1180. switch( dialogid )
  1181. {
  1182. case DIALOG_REG :
  1183. {
  1184. if(response)
  1185. {
  1186. if(!strlen(inputtext)) return SendClientMessage(playerid, COLOR_IVORY,"Please you write password.");
  1187. if(INI_Open(GetPlayerFile(playerid)))
  1188. {
  1189. INI_WriteString("Password", inputtext);
  1190. INI_WriteInt("Score", 0);
  1191. INI_Save();
  1192. INI_Close();
  1193. }
  1194. ShowPlayerDialog(playerid, DIALOG_LOG, DIALOG_STYLE_PASSWORD, "Login", "Register Complete. Please login.", "Login","");
  1195. }
  1196. else ShowPlayerDialog(playerid, DIALOG_REG, DIALOG_STYLE_PASSWORD, "Register", "Server : Please Register", "Reg","");
  1197. }
  1198. case DIALOG_LOG :
  1199. {
  1200. if(response)
  1201. {
  1202. if(INI_Open(GetPlayerFile(playerid)))
  1203. {
  1204. INI_ReadString(Password[playerid], "Password");
  1205. if(!strcmp(Password[playerid], inputtext, false))
  1206. {
  1207. //Save write Information
  1208. INI_Save();
  1209. INI_Close();
  1210. SendClientMessage(playerid, COLOR_OLIVE,"Login complete!");
  1211. Login[playerid] = true;
  1212. }
  1213. else ShowPlayerDialog(playerid, DIALOG_LOG, DIALOG_STYLE_PASSWORD, "Login", "Server : {FF0000}Please Login.", "Login","");
  1214. }
  1215. }
  1216. else ShowPlayerDialog(playerid, DIALOG_LOG, DIALOG_STYLE_PASSWORD, "Login", "Server : Please Login.", "Login","");
  1217. }
  1218. }
  1219. return 1;
  1220. }
  1221.  
  1222. public OnPlayerClickPlayer(playerid, clickedplayerid, source)
  1223. {
  1224. new string[128];
  1225. new name[MAX_PLAYER_NAME];
  1226.  
  1227. if(Power[playerid])
  1228. {
  1229. switch( GetPlayerSkin(playerid) )
  1230. {
  1231. case 9 :
  1232. {
  1233. if(Power[clickedplayerid])
  1234. {
  1235. GetPlayerName(playerid, name, MAX_PLAYER_NAME);
  1236. format(string, sizeof(string),"Suspects say : Your power delete!",name);
  1237. SendClientMessage(clickedplayerid, COLOR_IVORY, string);
  1238. GetPlayerName(clickedplayerid, name, MAX_PLAYER_NAME);
  1239. format(string, sizeof(string),"%s Power remove!",name);
  1240. SendClientMessage(playerid, COLOR_IVORY, string);
  1241. Power[clickedplayerid] = false;
  1242. Power[playerid] = false;
  1243. }
  1244. else
  1245. {
  1246. SendClientMessage(playerid, COLOR_IVORY,"He's no power.");
  1247. Power[playerid] = false;
  1248. }
  1249. }
  1250. case 68 :
  1251. {
  1252. GetPlayerName(playerid, name, MAX_PLAYER_NAME);
  1253. format(string, sizeof(string),"Deathnote %s write your name!",name);
  1254. SendClientMessage(clickedplayerid, COLOR_IVORY, string);
  1255. GetPlayerName(clickedplayerid, name, MAX_PLAYER_NAME);
  1256. format(string, sizeof(string),"%s write name.",name);
  1257. SendClientMessage(playerid, COLOR_IVORY, string);
  1258. SetPlayerScore(playerid, GetPlayerScore(playerid)+1);
  1259. SetPlayerHealth(clickedplayerid, 0);
  1260. Power[clickedplayerid] = false;
  1261. Power[playerid] = false;
  1262. }
  1263. }
  1264. }
  1265. return 1;
  1266. }
  1267.  
  1268. stock CleanChat(playerid, value)
  1269. {
  1270. for(new i=0; i<value; i++)
  1271. SendClientMessage(playerid, -1, " ");
  1272. }
  1273.  
  1274. stock Var_Init(playerid)
  1275. {
  1276. Power[playerid] = false;
  1277. Press[playerid] = false;
  1278. }
  1279.  
  1280. forward DelayAnimation(playerid);
  1281. public DelayAnimation(playerid)
  1282. {
  1283. PlayerPlaySound(playerid, 1002, 0,0,0);
  1284. ApplyAnimation(playerid,"BASEBALL","Bat_Hit_3",4.0,0,1,1,1,1,1);
  1285. SetPlayerHealth(playerid, 0);
  1286. }
  1287.  
  1288. forward ReturnWorld(playerid);
  1289. public ReturnWorld(playerid) SetPlayerVirtualWorld(playerid, 0);
  1290.  
  1291. stock GetPlayerFile(playerid)
  1292. {
  1293. new File[64], name[MAX_PLAYER_NAME];
  1294. GetPlayerName(playerid, name, MAX_PLAYER_NAME);
  1295. format(File, sizeof(File),"Data/%s.txt",name);
  1296. return File;
  1297. }
  1298.  
  1299. stock Save(playerid)
  1300. {
  1301. if(INI_Open(GetPlayerFile(playerid)))
  1302. {
  1303. //Save Information
  1304. INI_Save();
  1305. INI_Close();
  1306. }
  1307. return 1;
  1308. }
  1309.  
  1310. forward CoolTime(playerid);
  1311. public CoolTime(playerid) Power[playerid] = true;
  1312.  
  1313. forward AutoNotice();
  1314. public AutoNotice() SendClientMessageToAll(COLOR_WARNING, NoticeString[random(sizeof(NoticeString))]);
  1315.  
  1316. forward LoopAnimation(playerid, value);
  1317. public LoopAnimation(playerid, value)
  1318. {
  1319. switch( value )
  1320. {
  1321. case 0 : ApplyAnimation(playerid,"PED","run_old",4.1,1,1,1,1,1,1);
  1322. }
  1323. }
  1324.  
  1325. forward ScriptTimer();
  1326. public ScriptTimer()
  1327. {
  1328. new string[128], name[MAX_PLAYER_NAME];
  1329. for(new i=0; i<MAX_PLAYERS; i++)
  1330. {
  1331. if(IsPlayerConnected(i) && !IsPlayerNPC(i))
  1332. {
  1333. switch( GetPlayerWeapon(i) )
  1334. {
  1335. case 35,36,37 :
  1336. {
  1337. switch( GetPlayerSkin(i) )
  1338. {
  1339. case EXCEPTIONS_SKIN : {}
  1340. default :
  1341. {
  1342. GetPlayerName(i, name, MAX_PLAYER_NAME);
  1343. format(string, sizeof(string),"(Weapon hack tracking system)%s use weapon hack! bye.",name);
  1344. SendClientMessageToAll(COLOR_RED, string);
  1345. BanEx(i, "Use weapon hack.");
  1346. }
  1347. }
  1348. }
  1349. }
  1350. }
  1351. }
  1352. }
  1353.  
  1354. /*forward ChangeMode(value);
  1355. public ChangeMode(value)
  1356. {
  1357. switch( value )
  1358. {
  1359. case 0 : GameMode = SuddenDeath;
  1360. case 1 :
  1361. {
  1362. GameMode = NormalMode;
  1363. for(new j=0; j<MAX_PLAYERS; j++) if(IsPlayerConnected(j) && !IsPlayerNPC(j)) IsPlayerDead[j] = false;
  1364. }
  1365. }
  1366. }*/
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