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  1. # Configuration file
  2.  
  3. ##########################################################################################################
  4. # debug
  5. #--------------------------------------------------------------------------------------------------------#
  6. # Set debug options to true to show extra debugging information in the console.
  7. ##########################################################################################################
  8.  
  9. debug {
  10. B:CustomSpawner=false
  11. B:EffectsSetup=false
  12. B:ItemSetup=false
  13. B:MobSetup=false
  14. B:MobSpawns=false
  15. B:Subspecies=false
  16. }
  17.  
  18.  
  19. ##########################################################################################################
  20. # difficulty multipliers
  21. #--------------------------------------------------------------------------------------------------------#
  22. # Here you can scale the stats of every mob on a per difficulty basis. Note that on easy, speed is kept at 100% as 0.5 makes them stupidly slow.
  23. ##########################################################################################################
  24.  
  25. "difficulty multipliers" {
  26. D:"Easy Damage"=0.5
  27. D:"Easy Defense"=0.5
  28. D:"Easy Effect"=0.5
  29. D:"Easy Haste"=0.5
  30. D:"Easy Pierce"=0.5
  31. D:"Easy Speed"=1.0
  32. D:"Hard Damage"=1.25
  33. D:"Hard Defense"=1.25
  34. D:"Hard Effect"=1.25
  35. D:"Hard Haste"=1.25
  36. D:"Hard Pierce"=1.25
  37. D:"Hard Speed"=1.25
  38. D:"Normal Damage"=1.0
  39. D:"Normal Defense"=1.0
  40. D:"Normal Effect"=1.0
  41. D:"Normal Haste"=1.0
  42. D:"Normal Pierce"=1.0
  43. D:"Normal Speed"=1.0
  44. }
  45.  
  46.  
  47. ##########################################################################################################
  48. # food effect durations
  49. #--------------------------------------------------------------------------------------------------------#
  50. # Here you can set the durations in seconds for each of the food effects.
  51. ##########################################################################################################
  52.  
  53. "food effect durations" {
  54. # The positive effects from cooked foods such as Cooked Joust Meat.
  55. I:"Cooked Buffs"=10
  56.  
  57. # The positive effects from the harder to craft feast class foods such as Battle Burrito.
  58. I:"Feast Buffs"=600
  59.  
  60. # The positive effects from crafted meal class foods such as Moss Pie.
  61. I:"Meal Buffs"=60
  62.  
  63. # The negative effects from raw foods such as Raw Maka Meat.
  64. I:"Raw Debuffs"=10
  65. }
  66.  
  67.  
  68. ##########################################################################################################
  69. # gui
  70. #--------------------------------------------------------------------------------------------------------#
  71. # Mostly client side settings that affect visuals such as mob names or inventory tabs, etc.
  72. ##########################################################################################################
  73.  
  74. gui {
  75. # Set to false to disable the GUI tabs.
  76. B:"Show Inventory Tabs"=true
  77.  
  78. # If true, all mobs that are a subspecies will always show their nametag.
  79. B:"Subspecies Tags"=true
  80. }
  81.  
  82.  
  83. ##########################################################################################################
  84. # mob interaction
  85. #--------------------------------------------------------------------------------------------------------#
  86. # Here you can control how mobs interact with other mobs.
  87. ##########################################################################################################
  88.  
  89. "mob interaction" {
  90. # Set to false to prevent mobs that attack players from also attacking villagers.
  91. B:"Mobs Attack Villagers"=false
  92.  
  93. # Set to false to prevent predator mobs from attacking animals/farmable mobs.
  94. B:"Predators Attack Animals"=true
  95. }
  96.  
  97.  
  98. ##########################################################################################################
  99. # pets
  100. #--------------------------------------------------------------------------------------------------------#
  101. # Here you can control all settings related to taming and mounting.
  102. ##########################################################################################################
  103.  
  104. pets {
  105. # If true, pets, minions, etc can't harm their owners (with ranged attacks, etc).
  106. B:"Friendly Fire"=true
  107.  
  108. # Set to false to disable mounts.
  109. B:Mounting=true
  110.  
  111. # If true, tamed mobs will display their owner's name in their name tag.
  112. B:"Owner Tags"=true
  113.  
  114. # Set to false to disable pet/mount taming.
  115. B:Taming=true
  116. }
  117.  
  118.  
  119. ##########################################################################################################
  120. # potion effects
  121. #--------------------------------------------------------------------------------------------------------#
  122. # Here you can override each potion effect ID from the automatic ID, use 0 if you want it to stay automatic. Overrides should only be needed if you are running a lot of mods that add custom effects.
  123. ##########################################################################################################
  124.  
  125. "potion effects" {
  126. # Set to false to disable the custom potion effects.
  127. B:"Enable Custom Effects"=true
  128. I:"Fear Effect Override ID"=0
  129. I:"Leech Effect Override ID"=0
  130. I:"Paralysis Effect Override ID"=0
  131. I:"Penetration Effect Override ID"=0
  132. I:"Rage Effect Override ID"=0
  133. I:"Recklessness Effect Override ID"=0
  134. I:"Swiftswimming Effect Override ID"=0
  135. I:"Weight Effect Override ID"=0
  136. }
  137.  
  138.  
  139. "seasonal item drop chance" {
  140. # The chance of seasonal items dropping such as Winter Gifts. Can be 0-1, 0.25 would be 25%. Set to 0 to disable these drops all together.
  141. D:Seasonal=0.13
  142. }
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