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starlitepony

Traitor 12: Blastoff!

Nov 11th, 2013
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  1. 12 - - Blastoff!
  2.  
  3. OMEN: Spirit Board
  4. ROOM: Furnace Room, Master Bedroom, Pentagram Chamber
  5. TRAITOR: Left of the haunt revealer
  6.  
  7. The clock strikes midnight and the house begins to rattle and shake. You grab onto a nearby doorframe for support until the house stabilizes again, the deafening boom of the nearby rockets music to your ears.
  8.  
  9. You peel away the uncomfortable fleshy suit and step out of it. So much better to be in your natural skin. And in no time, you’ll be home again!
  10.  
  11. Now all that’s left is to collect the pieces of the experiments. You clench one clawed hand in anticipation of the hunt.
  12.  
  13. ----
  14.  
  15. Right Now
  16. Your character is still in the game but has turned traitor. Place the Spaceship token (pentagonal) in the same room as your figure.
  17.  
  18. Set up the Turn/Damage Track with a plastic clip on Turn 1. You’ll use it to keep track of time.
  19.  
  20. ----
  21.  
  22. What You Know About the Heroes
  23. They are trying to reroute the house to take them home. They do not have any form of protection from the dangers of space, and will take damage if they enter certain rooms.
  24.  
  25. ----
  26.  
  27. You Win When …
  28. … all of the heroes are dead.
  29.  
  30. ----
  31.  
  32. You Must Do This On Your Turn
  33. At the end of each of your turns, advance the Turn/Damage Track to the next number, then roll 8 dice. If the result of that roll is lower than the current Turn number, the artificial atmosphere in the house disappears, and the heroes must hold their breath every turn.
  34.  
  35. ----
  36.  
  37. Your Power in Space
  38. Your alien skin protects you from taking damage from intense heat and from holding your breath. The zero-gravity environment in space also makes exploration easier. Any explorer may move from the Basement Landing to the Coal Chute, fall down from of climb up the Balcony or Collapsed Room without taking damage, or use the Mystic Slide without taking damage. If you have the Rope item, you may discard it to gain one point in any trait.
  39.  
  40. ----
  41.  
  42. If You Win …
  43. You hum a soft tune to yourself as you place the final jar on the shelf next to the other organs. It's always such a hassle retrieving these exotic specimens, but at least the pay is good. Once you collect the money for this deal, you think it’s time for a nice vacation.
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