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- / / / / / /\ \ \ / / /________ / / /
- / / / / / / \ \ \/ / /_________\/ / /
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- *******************************************
- *PLUTONIA***REVISITED***COMMUNITY**PROJECT*
- *******************************************
- --------------
- C O N T E N T:
- --------------
- 1. INTRODUCTION 4. LEVEL INFORMATION
- 1.1 Compatibility 4.1 Map List
- 1.2 Resources 4.2 Map Info
- 1.3 MIDI Music
- 5. BUGS
- 2. STORY
- 6. AUTHOR INFORMATION
- 3. INSTALLATION 6.1 Contributors
- 6.2 Credits/Thanks
- ----------------
- [1] INTRODUCTION
- ----------------
- [1.1 Compatibility]
- Plutonia Revisited is designed to be vanilla compatible so it should run
- virtually, if not, on every port. Plutonia.wad is a definite prerequisite.
- [1.2 Resources]
- - Additional textures and graphics were made by Thomas van der Velden
- [1.3 Midi Music]
- ** You may use these Midi tracks provided that you give credit to the
- composer and the project**
- All other music are from other sources
- (Check map info for more details)
- ---------
- [2] STORY
- ---------
- After destroying the weird looking face in the end of your last crusade against hell, you sit back and
- relax, gloating over all the steaming carcasses you've produced. You did not know, however, that this
- was just a gambit, a distraction. The demonic forces have posessed the ethereal architects of reality
- and bent them to further warp your world for the past six months.
- You, unaware of this, suddenly see a portal opening. Thinking it was an exit that would inevitably lead
- you home, you jump into it without hesitation. Suddenly, you end up in some kind of cyber-reality, and
- you feel a strong deja vu. Is hell just recycling ideas nowadays?
- Unfortunately, the gatekeeper decided to move on from his usual thirst for universal domination
- and settled for a personal vendetta against you. Why? Well, you've kicked its arse several times so
- there's no question that it'd like to see you gone. Gatekeeper bound his reality weaving lackeys to
- create your own personalized hell. You grind your teeth as a result of aggravation that you cannot shake,
- like a splinter in one of the small crevices within your body. You can only hope that killing yet another
- flat bastard at the end of this road will mean freedom. But hey, what can you do? The last several times
- has let you down, so what are the chances it will happen again? You think to yourself,
- "This time it's personal."
- ----------------
- [3] INSTALLATION
- ----------------
- Simply either drag drop prcp.wad onto a source port executable (i.e. Zdoom or Prboom).
- Alternatively you can type into the command line:
- " chocolate-doom -iwad plutonia.wad -file prcp.wad "
- If you aren't using chocolate-doom, replace chocolate-doom with the name of your source port of choice.
- *Copied from Plutonia2 txt info* Engines without internal DEHACKED support that
- DO support DeHackEd (such as Chocolate Doom or the old PrBoom v2.02) need the
- -deh parameter to load the DeHackEd patch.
- Engines that do not support DeHackEd (including Doom95, that is included
- in various releases of Final DOOM) can also run the add-on, but without any
- new music or in-game story texts.
- ---------------------
- [4] LEVEL INFORMATION
- ---------------------
- [4.1 Map List]
- MAP01: Stonewall
- MAP02: Temple of Cetza
- MAP03: Escape from Ghost Town
- MAP04: Emerald Pools
- MAP05: That Flooded Place
- MAP06: Stony Halls
- MAP07: Caughtisle
- MAP08: Rules of Death
- MAP09: Ruined Kingdom
- MAP10: Bloodbath
- MAP11: Will you be my NME?
- MAP12: Velocity
- MAP13: Slaughter Zone
- MAP14: Undertaker
- MAP15: Helix
- MAP16: Gambit
- MAP17: The Unholy Crypt
- MAP18: Phantom Silence
- MAP19: Venom
- MAP20: Sinister Daybreak
- MAP21: Asmodeus' Circle
- MAP22: Suicide Mission
- MAP23: Necrogenesis
- MAP24: Terra Incognita
- MAP25: Wicked Garden
- MAP26: Poison Ivy III
- MAP27: Planned Overload
- MAP28: Dance with the Devil
- MAP29: Atlatl
- MAP30: In the Eye of the Beholder
- MAP31: Cyberdemon Vertigo
- MAP32: Have @ It
- [4.2 Map Info]
- -=-=-=--=-=|Map01|=-=-=--=-=-
- Level name : Stonewall
- Author(s) : Joshy
- Build time : A week on and off
- editor(s) used : Doombuilder 2
- Music track : Original Project midi by PRIMEVAL.
- Bugs : None
- Inspiration : First map of plutonia1/2.
- Authors comments : This was pretty much the first time I attempted to
- map in strictly vanilla only. The results turned out
- to be very pleasing! I wanted to achieve a similar
- non-linear layout like in Congo and this was how I'd
- imagine the first map to be.
- -=-=-=--=-=|Map02|=-=-=--=-=-
- Level name : Temple of Cetza
- Author(s) : Paul Corfiatis (pcorf)
- Build time : 1 Week
- editor(s) used : DoomBuilder 1.68
- Music track : MAP08 from Doom 2
- Bugs : None
- Inspiration :
- Authors comments : MAP03 for the Plutonia Revisited Community
- Project. Medium difficulty. Save often or you
- will be slaughtered.
- -=-=-=--=-=|Map03|=-=-=--=-=-
- Level name : Escape from the Ghost Town
- Author(s) : UltimateLorenzo
- Build time : Two months
- editor(s) used : Doom Builder
- Music track : E1M9
- Bugs : None. Mail us if any
- Inspiration : The original Plutonia map 05.
- Authors comments : The original "Ghost Town" is a very fun map, full of action and enemies.
- I was especially inspired by the music, my favourite DooM track. I hope
- my map has the same feeling of the original.
- -=-=-=--=-=|Map04|=-=-=--=-=-
- Level name : Emerald Pools
- Author(s) : C30N9 and Joshy
- Build time : 5 days
- editor(s) used : Doombuilder 2, XWE
- Music track : Demons on the Prey (different version than the game's)
- Bugs : None
- Inspiration : MAP16: The Omen from original Plutonia
- Authors comments : With inspiration from The Omen's layout, Emerald Pools
- is named for having several nukage pools. Sometimes
- it is very hard. Expect some real traps!
- -=-=-=--=-=|Map05|=-=-=--=-=-
- Level name : That Flooded Place
- Author(s) : Keeper of Jericho
- Build time :
- editor(s) used :
- Music track :
- Bugs :
- Inspiration :
- Authors comments :
- -=-=-=--=-=|Map06|=-=-=--=-=-
- Level name : Stony Halls
- Author(s) : Matt Tropiano
- Build time : A week or two (back and forth in testing).
- editor(s) used : Doom Builder 2, Slumped, MIDI2MUS
- Music track : Custom track by PRIMEVAL
- Bugs : None that I can find.
- Inspiration : Inspired heavily from the early maps in Plutonia. Non-linear, viney, and stony.
- Authors comments : ...
- -=-=-=--=-=|Map07|=-=-=--=-=-
- Level name : Caughtisle
- Author(s) : Joshy
- Build time : Two days
- editor(s) used : Doombuilder2
- Music track : Original Project Music by PRIMEVAL
- Bugs : Some HOMs.
- Inspiration : Plutonia1/2's map07 and Speed of Doom Map07 too.
- Authors comments : Was trying to think of a way to change the gameplay a bit rather than
- merely mancubuses and arachnatrons, so I put two cybers that needs to
- be killed before the player can move on. Pretty cool, hey? Was aiming
- to have a similar outdoor kind of theme with moats and whatnot like
- the original caughtyard map but in the end, I was getting bored with
- it. Made it an island instead. It was easier to do and not to mention,
- looks pretty nice too! All worked out well in the end.
- -=-=-=--=-=|Map08|=-=-=--=-=-
- Level name : Rules of Death
- Author(s) : FranckFRAG
- Build time :
- editor(s) used :
- Music track :
- Bugs :
- Inspiration :
- Authors comments :
- -=-=-=--=-=|Map09|=-=-=--=-=-
- Level : Map 9
- Level name : Ruined Kingdom
- Author(s) : Tatsurd-cacocaco
- Build time : 1 Month
- editor(s) used : Doom Builder 2
- Music : "Crypt" from Hexen
- Bugs : Some HOMs under vanilla doom
- Inspiration : Plutonia Map08 "Realm", Plutonia Map02 "Well of Souls"
- Authors comments : This is my second map for the project. I made this map as a remake
- of original Plutonia map 08. Also, I made the area outside the
- castle and the area after blue key's door while considering original
- Plutonia map 02. Judging from the tendency of Plutonia's maps, my
- first map (Map 16) is a little longer. Therefore, I aimed to make the
- same scale as original Plutonia map 08. However, I added many elements
- from Plutonia too much, so this map is a little longer after all.
- I was really annoyed at VPOs and spent many hours to fix them in the
- huge area after blue key's door. The main cause was that I couldn't
- delete some details by compromise easily. In the end, I was overcome
- by VPOs and deleted something. However, I really like this part.
- -=-=-=--=-=|Map10|=-=-=--=-=-
- Level name : Bloodbath
- Author(s) : JC
- Build time : One week
- editor(s) used : Doom Builder v1.68.0.385
- Music track : Custom Track by PRIMEVAL
- Bugs : several HOMs in the first hall and outdoor arena in the end
- Inspiration : Plutonia Map 4, 6 and 14
- Authors comments : This is my first contribution in a megawad. Making a vanilla compatible wad
- is not easy; always check if there are not too many details so that there won't
- be HOMs =)
- The map is quite difficult for the first episode so I hope you will reach the end =p
- -=-=-=--=-=|Map11|=-=-=--=-=-
- Level name : Will you be my NME?
- Author(s) : Darkwave0000
- Build time :
- editor(s) used :
- Music track :
- Bugs :
- Inspiration :
- Authors comments :
- -=-=-=--=-=|Map12|=-=-=--=-=-
- Level name : Velocity
- Author(s) : K!r4
- Build time : 4 or 5 evenings, I'm not sure...
- editor(s) used : Doom Builder 2
- Music track : "Facing the Spider" from Doom
- Bugs : Where? Thanks to hawkwind BTW.
- Inspiration : Plutonia map 12, Plutonia 2 map 15
- Authors comments : Well, I didn't make a map since 2 years before this one. Fortunately
- Belial and dew gave me some awesome feedback that reminded me how to
- make a solid gameplay, as well as new elements to think about for my
- next projects.
- Basically it's a remake of Plutonia map 12 called "Speed", early versions
- were more like my map 15 for Plutonia 2 though. Howewer it has evolved
- into an acrobatic and brutal map just as "Speed" was instead of being
- a quick "run and gun".
- -=-=-=--=-=|Map13|=-=-=--=-=-
- Level name : Slaughter Zone
- Author(s) : Paul Corfiatis (pcorf)
- Build time : A few days
- editor(s) used : DoomBuilder 1.68
- Music track : E3M1 from Doom 1
- Bugs :
- Inspiration :
- Authors comments : MAP19 for the Plutonia Revisited Community
- Project. Fairly hard in difficulty. Save often or you
- will be slaughtered.
- -=-=-=--=-=|Map14|=-=-=--=-=-
- Level name : Undertaker
- Author(s) : James "Phobus" Cresswell
- Build time : A few days spread over a month
- editor(s) used : Doom Builder 1.67
- Music track : Original MIDI track by stewboy
- Bugs : None Known
- Inspiration : None
- Authors comments : This map formed around an idea for a trap (at the start)... which then had
- to be toned down twice before it was possible to survive. The rest of the map
- was designed to be compact and violent - with the dark areas being the safest.
- -=-=-=--=-=|Map15|=-=-=--=-=-
- Level name : Enigma Helix
- Author(s) : Xaser Acheron
- Build time : Four doggamn months. I'm fast.
- editor(s) used : Doom Builder 2, chocorenderlimits.exe, SLumpEd
- Music track : "Dread", a custom track I wrote for something unrelated.
- Bugs : Savegame buffer overrun. Noclipping around is likely to result in a VPO or two.
- Inspiration : Map18 (Neurosphere) and various Plutonia bits.
- Author's comments : Large-ish map revolving around a massive spiraling structure set in a rugged bloody
- landscape. Plenty of buildings and interconnected areas, all of which sport a hectic
- gameplay style. The centerpiece and namesake of this map is shrouded in mystery (hence
- the name), but is thought to have been designed by a demonically posessed architect to
- be some sort of demonic shrine. Its corrupt influence has not only attracted demon
- presence but also decayed the landscape surrounding it, a fact the numerous dead trees
- and rivers of bloody water are likely to reflect. Rumors exist that the shrine houses a
- hidden portal to an unknown dimension, but one would have to be a fool to believe such a
- myth (if it weren't for the slot this map happens to hold, of course). The author also
- muses that this might just be the realization of the SHiTWADS Spiral Tower remake he's
- always wanted to do.
- -=-=-=--=-=|Map16|=-=-=--=-=-
- Level name : Gambit
- Author(s) : Matt Tropiano
- Build time : A week or so.
- Editor(s) used : Doom Builder 2, Slumped, MIDI2MUS
- Music track : Custom track by PRIMEVAL.
- Bugs : None, as far as I and the other testers know.
- Inspiration : Patience is its own reward, and players shouldn't be
- so hasty to run into battles that they cannot hope to
- win. My goal for this was to create different types of
- obstacles that would prevent their progress other than
- a missing key or elusive switch - in this case, it was
- firepower. In this map, the player will have to find
- better weaponry, wait out monster infighting, and run
- from seemingly unstoppable hordes in order to gain
- advantages in battle.
- -=-=-=--=-=|Map17|=-=-=--=-=-
- Level name : The Unholy Crypt
- Author(s) : evocalvin
- Build time : about 2 months (including testing)
- editor(s) used : Doombuilder 2
- Music track : 'Donna to the Rescue' (E3M2)
- Bugs : maybe some texture misalignment,slight HOMs in red key room.
- Inspiration : Plutonia Map 13
- Authors comments : This was the remake of the plutiona map13.
- More details and bigger,
- It's also slightly harder than original map 13.
- I hope you like my map. Have fun !!! :)
- -=-=-=--=-=|Map18|=-=-=--=-=-
- Level name : Phantom Silence
- Author(s) : evocalvin
- Build time : about 1 month (including testing)
- editor(s) used : Doombuilder 2
- Music track : Plutonia 2 map11 "Become the Hunted" by James Paddock
- Bugs : Various texture misalignment, slight HOMs on somewhere
- Inspiration : sunder map5,plutonia map 3&11, Death-Destiny's map
- Authors comments : A map combines wiht the cliff / lava and mini arch-vile maze.
- some nasty traps await you
- -=-=-=--=-=|Map19|=-=-=--=-=-
- Level name : Venom
- Author(s) : Mattias Johansson (Waverider)
- Build time : About a month
- editor(s) used : Doombuilder 2
- Music track : Original MIDI track by stewboy
- Bugs : It's not possible to save the game under vanilla/chocolate, the map is too big for that.
- In all other ways, the map is fully vanilla and chocolate compatible, and will function perfectly.
- Some texture alignment flaws on a couple of STONE6 textures. Also a few minor slime trails.
- Inspiration : Plutonia 1 Map12, 19, 24 and 27. Doom 1 E2M5 & E3M7. HR1 Map16 & 24. AV Map10.
- Authors comments : A tech base / cave complex that's partly covered in blood.
- -=-=-=--=-=|Map20|=-=-=--=-=-
- Level name : Sinister Daybreak
- Author(s) : Tatsurd-cacocaco
- Build time : 10 Days
- editor(s) used : Doom Builder 2
- Music track : "Ballad of the Demons" by PRIMEVAL
- Bugs : Small HOMs under vanilla doom
- Inspiration : Plutonia Map15 "The Twilight", Plutonia Map04 "Caged"
- Authors comments : I made this map as a remake of original Plutonia map 15.
- Especially, I was inspired by the start room which is adjacent
- to the exit room, the T-junction against the red sky, and areas
- filled by chaingunners. At first, I made a long and flat passage
- to the T-junction, so you could see T-junction in the near the
- start area, but this idea was hindered by terrible HOMs under
- vanilla doom. As a result, I added two doors and stairs among
- the passage. Also, I decided to add some elements of original
- Plutonia map 04 which is a little similar to Plutonia map 15.
- The elements were mainly used in yellow key part, and I made
- a trap in the blue key part from the yellow key room in original
- map 04. You obtain the blue key and the yellow key and you push
- some switches in an area is accessible by these keys. After that,
- a large area appears in the front of the T-junction like original
- map 15. What do you encounter in the area? Play it yourself!
- PRIMEVAL, he did a remix of "Waltz of the Demons" for this map.
- Really thanks for the cool music!
- -=-=-=--=-=|Map21|=-=-=--=-=-
- Level name : Asmodeus' Circle
- Author(s) : Keeper of Jericho/Belial
- Build time :
- editor(s) used :
- Bugs :
- Inspiration :
- Authors comments :
- -=-=-=--=-=|Map22|=-=-=--=-=-
- Level name : Suicide Mission
- Author(s) : Michael Jan Krizik (Valkiriforce)
- Build time : 4 days, a little bit each day.
- editor(s) used : Doom Builder
- Music track : Mission Possible by PRIMEVAL
- Bugs : None that I know of.
- Inspiration : Impossible Mission (hence title reference)
- Authors comments : I'm actually surprised at my effort on this map. I've never really had
- to stay within the limits of chocolate doom before but I managed well
- within the limits. I thank God for all the wonderful ideas that came
- to me right away as I got started. :) Originally the starting area
- looked a lot like the end area but I changed it around due to chocolate
- doom's limitation of visplanes; but I'm glad I changed it now cause both
- areas feel original in their own way now.
- -=-=-=--=-=|Map23|=-=-=--=-=-
- Level name : Necrogenesis
- Author : William Huber
- Build time : ~4 days
- Editor used : Doom Builder 1.68
- Music track : "Deep into the Code" by Bobby Prince,
- from the original Doom
- Bugs : Small HOMs here and there maybe, hopefully all the sources of
- VPOs have been nailed
- Inspiration : Plutonia map 27, Death-Destiny's "Satan's Angel",
- Necromantic Thirst map 24
- The blue key area is a tribute to Plutonia map 06.
- Author's comments : Felt like doing a map for Plutonia Revisited. The cool
- new status bar and menus were crying for green-themed
- maps, so I tried this grey-green combo.
- My first doom2.exe-compatible map. Probably the last one
- also, unless I make something for Whoo's TNT 2, don't know
- yet.
- There's one cool thing about making vanilla maps : at
- least you don't spend hours on detailing. But otherwise
- I'm not a big fan of working under such limitations,
- resource and engine-wise.
- The overall design was much more open during the beta
- stages, but sadly I had to create and enlarge those rocky
- pillars in order to avoid massive VPOs and HOMs.
- "Necrogenesis" is actually a nod to both Plutonia map
- 14 and to my own map 24 in Necromantic Thirst, which also
- features a large greenish cavern filled with venom.
- -=-=-=--=-=|Map24|=-=-=--=-=-
- Level name : Terra Incognita
- Author(s) : 4mer
- Build time : 4 weeks on and off
- editor(s) used : Doom Builder 2, chocorenderlimits.exe
- Music track : "In the Dark"
- Bugs : A few homs hopefully not noticeable.
- Inspiration : Plutonia Map24, Map27. Memento Mori Map 24. Hell Revealed Map 24.
- Authors comments : Thanks to the testers whose suggestions helped improve the map and spice it up a bit.
- -=-=-=--=-=|Map25|=-=-=--=-=-
- Level name : Wicked Garden
- Author(s) : Xaser Acheron
- Build time :
- editor(s) used :
- Music track :
- Bugs :
- Inspiration :
- Authors comments :
- -=-=-=--=-=|Map26|=-=-=--=-=-
- Level name : Poison Ivy III
- Author(s) : Joshy and Belial
- Build time : Hours
- editor(s) used : Doombuilder 2
- Music track : Original Project midi by Stewboy
- Bugs : None, hopefully.
- Inspiration : All the poison themed maps in Plutonia and Tombstone.
- Also Speed of Doom's Map23 and Claustrophobia's Map27 (the
- previous maps of the poison ivy series.)
- Authors comments : In case you are still wondering why I called it Poison Ivy again.
- Well, I think it sounds cool and is great for levels that are fast
- paced and loaded with poisonous gameplay and poison/plants/viney themed
- levels; my favourite kind of levels. :-) Be prepared to expect another
- poison ivy map to come up in the near future. ;-)
- This map was kinda a pain to map as my mapping methods are not
- so vanilla-doom friendly with VPOs coming in at various areas. Many
- thanks to Belial for fixing those issues up and adding a little bit
- of his touch to the map.
- -=-=-=--=-=|Map27|=-=-=--=-=-
- Level name : Planned Overload
- Author(s) : ArmouredBlood
- Build time :
- editor(s) used :
- Music track : Original Project midi by Stewboy
- Bugs :
- Inspiration :
- Authors comments :
- -=-=-=--=-=|Map28|=-=-=--=-=-
- Level name : Dance with the Devil
- Author(s) : Matt Tropiano
- Build time : A couple of weeks, off and on.
- Editor(s) used : Doom Builder 2
- Music track : Doom E2M1
- Bugs : None that I can find. I tried REALLY hard to keep the mancubi
- and cyberdemon in the lava pit area from triggering the revenant
- lifts. I think I got it right, this time.
- Inspiration : Always wanted to make a map in which cyberdemons were the main
- focus but you couldn't outright kill them yet. I think I succeeded.
- Authors comments : Monster infighting is the key to drawing cyberdemon fire away
- from the player, especially in the south and western areas.
- -=-=-=--=-=|Map29|=-=-=--=-=-
- Level name : Atlatl
- Author(s) : Mechadon
- Build time : I'd guess about 12 hours in total spread across about two weeks for
- the bulk. The final version was submitted a couple of months after
- it was started.
- editor(s) used : Doom Builder, SLADE3, XWE
- Music track : "They're Going to Get You" by Robert Prince (Doom E2M4)
- Bugs : None that I know of aside from any VPOs I may have missed.
- Inspiration : While there isn't one particular map that inspried me, I thought about
- my many playthroughs of Plutonia years ago while working on the map. I
- also listend to a lot of Aidan Baker and Tim Hecker while working on the map.
- Authors comments : I enjoy playing non-linear maps, so from the get-go that's what I set out to
- make. While I have played through Plutonia many times, I wasn't exactly
- familiar with that style of maps it's made up of. All I could go on was what
- I remembered from playing it. I think I nailed the look and feel of a
- Plutonia map pretty good. The difficulty is up there as well and it all comes
- to a hectic conclusion at the end of the map. Seeing as it's in the MAP29 slot,
- I hope the difficulty is appropriate enough for the second to last map. My aim
- was to have that same feeling of playing through the original Plutonia but with
- flow that's more akin to my own style than that of the Iwad. I hope you guys enjoy
- playing it! And I would like to thank dew for his excellent advice on gameplay as well.
- -=-=-=--=-=|Map30|=-=-=--=-=-
- Level name : In the Eye of the Beholder
- Author(s) : Thomas van der Velden
- Build time :
- editor(s) used : Doombuilder, XWE, GIMP2
- Music track :
- Bugs : none known
- Inspiration : Doom2, Plutonia(2)
- Authors comments : Special thanks to the testers for their useful input.
- -=-=-=--=-=|Map31|=-=-=--=-=-
- Level name : Cyberdemon Vertigo
- Author(s) : Whoo
- Build time :
- editor(s) used :
- Music track :
- Bugs :
- Inspiration :
- Authors comments :
- -=-=-=--=-=|Map32|=-=-=--=-=-
- Level name : Have @ It
- Author : William Huber
- Build time : ~40 hours
- Editor used : Doom Builder 1.68
- Music track : "I Already Know About id" by John S. Weekley ( Primeval ),
- inspired by the SNES version of "Nobody
- Told Me About id" by Bobby Prince
- This midi was created on request by me.
- Thanks a lot to Primeval for making it :)
- Bugs : HOMs may appear in the two open courtyards.
- Hopefully there's no source of VPO.
- There might be some minor texture misalignments in
- the caves, though.
- Inspiration : Doom II map 01, TNT Evilution map 01,
- 2high2care ( a DM map made by Lucas "Nero" Birtles
- from the ZDaemon community ), Plutonia map 32,
- Hell Revealed II map 32
- Author's comments : Plutonia's "Go 2 It" was the first slaughtermap I played.
- At that time, when Hell Revealed didn't exist and
- when I was still playing with a keyboard, Go 2 It
- was an impressive monster of a map to me.
- "For expert marines only", heh.
- Thus, I think it's an honor to be given a chance to
- create a Go 2 It sequel. Nobody had claimed the 32th
- slot of Plutonia Revisited so far, so it was
- a good opportunity for me to seize.
- Hopefully Have @ It will be as hard now as Go 2 It was back
- in the day.
- Fun facts : the map was called "Go 4 It As Well" before
- I was given new suggestions by the Doomworld community.
- The map was then supposed to be called "Go 8 It", but
- in the end Xaser convinced me to use Primeval's suggestion,
- "Have @ It".
- The map's layout went under major changes after I
- realized VPOs couldn't be avoided. There was supposed to
- be some huge cave behind the lowered Mancubi wall, and
- quite a big fight there with an army of Hell Knights and
- some Cyberdemons popping-up behind them if you went too far.
- I had to remove this part.
- Moreover, at first I only planned to mix parts from
- Doom II map 01 and TNT map 01, but when the map was
- halfway-done, K!r4 ( co-author of "Go 4 It" ) told me it
- would be nice to have pieces of E1M1 in there, so that
- every Go 2 It sequel could somehow add elements from
- new maps while keeping references to maps already included
- in previous iterations.
- I liked his idea and redrew the ending part to
- include a section from E1M1. Thanks K!r4 ;)
- Anyway, enough with words, now Go Play It !
- --------
- [5] BUGS
- --------
- There are inevitable HOMs and possibly VPO's we might've overlooked. VPO can occur with noclip running
- on chocolate-doom.
- Otherwise, we hope it's clean as a whistle! :-)
- --------
- [6] CONTRIBUTOR INFORMATION
- --------
- [6.1 Contributors]
- Contributor : Josh Sealy
- Also known as : Joshy
- Email address : joshzfield2001 AT hotmail.com
- Webpage : n/a
- Other files by me : gzthgs.wad, ndcp2.wad (map13,27,32, helped finish map15's layout)
- 1024clau.wad (map13,28, helped with map26), ihic.wad,
- sodfinal.wad (speed of doom), cc4.wad (3 maps)
- Personal thanks : The Doomworld community for the excellent support, enthusiasm and whatnot, you guys rock!
- The testers for doing an awesome job and ensuring the project is heading on the right
- track.
- Dew for being such a cool guy with his wise advices, support and inspiration and, blah,
- simply put, he's just a 'cool guy who is just cool and doesn't afraid of anything.'
- Contributor : Matt Tropiano
- Email address : mtropiano@gmail.com
- Misc. Author Info : Longtime mapper, infrequent releaser.
- Other files by me : Go to the idGames Archive (www.doomworld.com/idgames),
- search "whole textfile" for "Tropiano". Enjoy.
- Personal thanks : Josh Sealy for the Project Coordination and giving me
- an excuse for going back to Vanilla Doom,
- Pascal v.d. Heiden for Doom Builder,
- PRIMEVAL for custom music,
- Belial, Dew, Hawkwind, Snakes, TendaMonsta, and
- MegaDoomer for their testing and input. Lots of your
- insight will go into making my future maps better!
- Contributor : James Cresswell
- Also Known As : Phobus
- Email Address : james@mpcressy.com
- Webpage : www.phobus.servegame.com
- Other Files By Me : on /idgames: -Scourge (ph_scrge.zip)
- -White Light (ph_wl.zip)
- -Warpzone (ph_wz.zip)
- -Scars of the Wounded Prey (ph_quik1.zip)
- -Too Much Brown Texture Pack demo room (2mbrown.zip)
- -zctcmaps MAP05 (zctc.zip)
- -Twisted Joke (ph_dac.zip)
- -Community Chest 3 MAP18 (cchest3.zip)
- -Justice - Infernal Mechanics (ph_quik3.zip)
- -ZPack - Random Maps for ZDoom E1M2, E2M1, E2M0 (zpack.zip)
- -Coils of the Twisted Tale (ph_quik2.zip)
- -Ten Community Project MAP05, MAP16 (TCP.zip)
- -Virus Episode 1 "Shareware Demo Release" (ph_virus.zip)
- -Tiny Pack 1 - "Tiny Chances of Survival" (ph_tp1.zip)
- -Claws of the Enraged Beast (ph_quik4.zip)
- -The Mouth of Death (ph_mod.zip)
- -Phobus' Fragments of DAC2009 (ph_dac2.zip)
- -White Light: 2010 Edition (ph_wlx.zip)
- Personal Thanks : The Doom Community, for keeping going so long!
- Contributor : Charles-Aurélien 'Charly' Goulois
- Also known as : K!r4, Kusanageek, Mangeurdenfants, 0rw3ll and thousands of other nicknames.
- Email address : kusanageek@gmail.com
- Webpage : http:kusanageek.com and http://blogs.wefrag.com/Mangeurdenfants/ (both in French)
- Other files by me : Plutonia 2 maps 07, 15 and 32 ; Spira (WIP) ; Arcane Doom map 19 (WIP)
- Personal thanks : Joshy, Belial, dew, Snakes and hawkwind for their nice feedback
- Author : Mattias Johansson (Waverider)
- Email Address : waverider@bredband.net
- Other Files by me : Some hard disk warmers maybe ;)
- Misc. Author Info : A hardcore Doom enthusiast :)
- Personal thanks : Everyone who created the game, ports, editors and of course
- everyone involved in this project. Special thanks to
- the testers of my levels: dew, hawkwind and Belial for
- feedback and quality suggestions, and to PRIMEVAL for making
- the atmospheric and scary midi song.
- Contributor : UltimateLorenzo
- Also known as : Toranaga, Lorenzo
- Email address : ultimatelorenzo@gmail.com
- Webpage : www.ultimatelorenzo.it.gg
- Other files by me : DooM 2 Episode Patch (d2ep.zip)
- DooM Castle (dcastle.zip) (with Ismaele)
- Death Is Just The Beginning (djb10.zip)
- Italian DooM Deathmatch (itdoomdm.zip) (with Ismaele)
- Enterprise NX-01 (nx01.zip)
- The Prometheus Experiment (promex.zip) <== Play it! It's my best DooM wad!
- 3 levels for the Italian DooM Megawad (itdoom1.zip)
- Final Heretic Chapter One: The Docks (fhc1.zip) (for Heretic)
- Assimilation Demo (assi_d.zip)
- Paradice (prdc.zip)
- Infernal Venice (infve.zip)
- Personal thanks : Snake, hawkwind, dew, TendaMosta, Belial for testing and comments.
- Contributor : Brett Harrell
- Also known as : Mechadon
- Email address : mekaddonn-AT-gmail.com
- Webpage : http://mekworx.phenomer.net
- Other files by me : check my website :P
- Personal thanks : everyone who makes stuff for Doom
- Author(s) : JC
- Email address : superjc@free.fr
- Webpage : http://superjc.free.fr/
- Other files by me : Survive in hell ( not released yet )
- Personal thanks : The Doom Community, PRIMEVAL for the music of my map
- Contributor : evocalvin
- Email address : ticalvin@ymail.com
- Misc. Author Info : A Doomer from Hong Kong, Been playing Doom since i'm 8 years old.
- Other files by me : No, This is my first and second map
- Personal thanks : Joshy - comes out Plutonia Revisited Community Project.
- ID Software & The authors of The Plutonia Experiment.
- CodeImp - author of DoomBuilder
- Simon "Fraggle" Howard - author of Chocolate Doom
- Belial and Snakes -for testing and give me useful comments
- dew - gives me useful feedbacks and speed route suggestion.
- hawkwind - pointed out the bugs and some mistakes from my map.
- t.v. - for the texture pack
- James Paddock - the music - Plutonia 2 map11 "Become the Hunted"
- Contributor : Tatsurd-cacocaco
- Also known as : Tatsuya Ito
- Email address : tatsurd@yahoo.co.jp
- Webpage : http://tatsurdcacocaco.ninja-web.net/
- Youtube : http://www.youtube.com/user/tatsurdcacocaco
- Other files by me : Heretic Treasure Chest (E3M7), DEMONS BattleField
- Personal thanks : PRIMEVAL, he made music for my map (Map16).
- Contributor : William Huber
- Also known as : [WH]-Wilou84
- Email address : huber_w@epita.fr
- Webpage : http://doomfrance.forumactif.com/
- Other files by me : A few maps for yet-unreleased projects ( as of this writing )
- Personal thanks : Joshy for starting the project, Thomas van der
- Velden for the cool resources he made, and all the
- testers and map authors who worked hard for
- Plutonia Revisited.
- Fraggle for Chocolate Doom and GhostlyDeath for
- Chocorenderlimits, my main testing engines for this map.
- Last but not least, of course, id and the
- Casali brothers.
- [6.2 Credits/Thanks]
- Testers:
- - Snakes
- - Hawkwind
- - P. Woda aka Belial
- - Dew
- Musicians:
- - Stuart Rynn
- - PRIMEVAL
- Graphics:
- - Thomas van der Velden
- Many immeasurable thanks to those credited for their contribution and
- support to/for the project.
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