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- NPC_ENTITY.on_step = function(self, dtime)
- self.timer = self.timer + 0.01
- self.turn_timer = self.turn_timer + 0.01
- self.jump_timer = self.jump_timer + 0.01
- self.door_timer = self.door_timer + 0.01
- self.attacking_timer = self.attacking_timer + 0.01
- local name = minetest.env:get_node(pos).name
- if minetest.get_item_groups(name, "water") ~= 0 then
- self.object:set_hp(0)
- end
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