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Datox

/clown by: Datox

Aug 2nd, 2015
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Pawn 0.25 KB | None | 0 0
  1. #include <a_samp>
  2. #include <zcmd>
  3.  
  4. CMD:clown(playerid, params[])
  5. {
  6.         SendClientMessage(playerid, -1, "Clown transformation completa!");
  7.         GivePlayerWeapon(playerid, 14, 1);//
  8.         SetPlayerSkin(playerid, 264);
  9.         return 1;
  10. }
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