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- #include <a_samp>
- #include <streamer>
- #include <zcmd>
- #define COLOR_RED 0xFF0000AA
- #define COLOR_BLUE 0x0000FFAA
- #define COLOR_WHITE 0xFFFFFFAA
- #define COLOR_YELLOW 0xFFFF00AA
- #define COLOR_GREEN 0x33AA33AA
- #define COL_WHITE "{FFFFFF}"
- #define COL_RED "{F81414}"
- #define COL_GREEN "{00FF22}"
- #define COL_LIGHTBLUE "{00CED1}"
- #define COLOR_ORANGE 0xFFA500AA
- new CP_pizza; // The name of the checkpoint add whatever you want :)
- new ROBBING_PIZZA[MAX_PLAYERS]; //used when you rob
- new pizzarobbedrecently =0; // to make the players wait before robbing more
- stock GivePlayerScore( playerid, score ) SetPlayerScore( playerid, GetPlayerScore( playerid ) + score );
- forward ServerRobbery();
- public OnFilterScriptInit()
- {
- SetTimer("ServerRobbery",1000,1);// Ticks every 1 second
- return 1;
- }
- public OnFilterScriptExit()
- {
- return 1;
- }
- public OnPlayerRequestClass(playerid, classid)
- {
- return 1;
- }
- public OnPlayerConnect(playerid)
- {
- CP_pizza = CreateDynamicCP( 378.2259, -114.4946, 1001.4922, 2.0, -1, -1, -1, 40.0);
- return 1;
- }
- public OnPlayerEnterDynamicCP(playerid, checkpointid) //Add this anywhere
- {
- if(checkpointid == CP_pizza) //Checking if player is in the checkpoint "Tatoo"
- {
- SendClientMessage(playerid, COLOR_RED, "Start robbery by typing /robpizza"); //Sending message so that player knows that to rob. he must type this command
- }
- return 1;
- }
- CMD:robpizza(playerid, params[])
- {
- if(!IsPlayerInDynamicCP(playerid, CP_pizza)) return SendClientMessage(playerid, COLOR_RED,"You are not in ....");
- {
- if(pizzarobbedrecently >=1) //checking if tatoo shop has been robbed recently
- {
- SendClientMessage(playerid, COLOR_RED, "Well Stacked Pizza has been robbed recently"); // sending error message
- }
- ROBBING_PIZZA[playerid] = 60; // setting the robbery timer
- pizzarobbedrecently =180; // Time the players needs to wait for starting an another robbery in the same place
- format(time,sizeof(time),"Robbery Time: %d",ROBBING_PIZZA[i]);
- GameTextForPlayer(i,time,1000,5);
- }
- return 1;
- }
- public ServerRobbery()
- {
- for(new i=0; i<MAX_PLAYERS; i++)
- {
- if(IsPlayerConnected(i)) // checking if player connected
- {
- //ROBBERIES
- if(ROBBING_PIZZA[i] > 1) // Checking if robbery time is above 1
- {
- ROBBING_PIZZA[i] --; // Decreasing time
- new time[30]; //adding time variable
- format(time,sizeof(time),"Robbery Time: %d",ROBBING_PIZZA[i]);
- GameTextForPlayer(i,time,1000,5); //shows gametext showing the time remaining for the robbery
- }
- if(ROBBING_PIZZA[i] == 1) // IF the timer reached 1
- {
- new string[64], pName[MAX_PLAYER_NAME];// getting player name
- GetPlayerName(i,pName,MAX_PLAYER_NAME);
- SendClientMessage(i, COLOR_GREEN, "Robbery Complete"); //sending message to the player that robbery was complete
- SetPlayerWantedLevel(i, GetPlayerWantedLevel(i) + 1); //giving player 1 wanted level
- ROBBING_PIZZA[i] =0; // RESET timer
- new mrand =random(50000);
- GivePlayerScore(i,1);
- format(string,sizeof(string),"[ROBBERY] %s(%d) has robbed a total of $%d from Well Stacked Pizza!",pName,i,mrand);
- SendClientMessageToAll(COLOR_RED,string);
- GivePlayerMoney(i, mrand);
- }
- }
- }
- return 1;
- }
- public OnPlayerLeaveDynamicCP(playerid, checkpointid)
- {
- if(checkpointid == CP_pizza) // checking if the player is leaving the CP tatoo
- {
- if(ROBBING_PIZZA[playerid] >= 1) //checking if the person was robbing and his robbery timer was above 1
- {
- SendClientMessage(playerid, COLOR_RED, "[ERROR]Robbery Failed"); //Error message that he failed
- ROBBING_PIZZA[playerid] =0; // Setting Robbing_pizza to 0. to stop the counter
- }
- }
- return 1;
- }
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