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- -- Content\Stages\1\0.lua
- -- As you see, stage is an ordinary Lua script
- -- Time (DeltaTime) yields control to main program thread, and continues to do it until specified time expired
- Time (0.5)
- while true do
- for j = 1, 10 do
- for i = -175, 175, 100 do
- -- EnemyOperator.SpawnEnemy (EnemyLibFile, EnemyNameInLib, Position)
- EnemyOperator.SpawnEnemy ("\\Enemies\\DefaultEnemies.enemies", "Idle_SimpleLine", {X=i, Y=700})
- end
- Time (0.5)
- for i = -125, 225, 100 do
- EnemyOperator.SpawnEnemy ("\\Enemies\\DefaultEnemies.enemies", "Idle_SimpleLine", {X=i, Y=700})
- end
- Time (0.5)
- end
- Time (5)
- end
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