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- #include "SDL.h"
- #include "classes.h"
- Timer::Timer()
- {
- startTicks = 0;
- pausedTicks = 0;
- paused = false;
- started = false;
- }
- void Timer::start()
- {
- started = true;
- paused = false;
- startTicks = SDL_GetTicks();
- }
- void Timer::stop()
- {
- started = false;
- paused = false;
- }
- void Timer::pause()
- {
- if( ( started == true ) && ( paused == false ) )
- {
- paused = true;
- pausedTicks = SDL_GetTicks() - startTicks;
- }
- }
- void Timer::unpause()
- {
- if( paused == true )
- {
- paused = false;
- startTicks = SDL_GetTicks() - pausedTicks;
- pausedTicks = 0;
- }
- }
- int Timer::get_ticks()
- {
- if( started == true )
- {
- if( paused == true )
- {
- return pausedTicks;
- }
- else
- {
- return SDL_GetTicks() - startTicks;
- }
- }
- return 0;
- }
- bool Timer::is_started()
- {
- return started;
- }
- bool Timer::is_paused()
- {
- return paused;
- }
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