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- * denotes a late change/addition that didn't warrant a new version
- 3.0.13
- - compiled with newest gameme plugin
- 3.0.12
- - svn reset derp derp
- 3.0.11
- - found and fixed MAJOR bug with scramble swapping where if you had gs_ab_protect set, those top players would not be swapped.
- - chi translation fixed
- 3.0.10
- - fix issues with jointeam listening
- -> blocks should disable when teams are imbalanced so players can swap to the smaller team
- -> team locking for mp_forceautoteam should only affect those on red/blu and will disable when teams are imbalanced
- - fix issue with scramble sorting
- - added beginnings of compiler #if statements for debugging.
- ** another error with chi translation :(
- 3.0.9
- - use new SM TF2 function for detecting client conditions, removed depreciated ones
- - unmarked dueling check as optional now that it's part of the current official SM release
- - fix pre-game scramble trigger
- *** fix CHI translaiton
- 3.0.8
- - fix scramble selecting the default mode for auto
- 3.0.7
- - should prevent sourcetv and replay from being checked to join a team with 'select spectators' enabled
- - fixed the name of the zip files, lol sorry about that
- * fix array size issue in force balance function with select spectators enabled
- 3.0.6
- - fix KillTimer runtime error... i hope
- 3.0.5
- - broke the plugin into multiple files
- - removed error line about death blocking
- - prevent automatic force balance from happening during bonusround
- + add cookie setting to prevent client reconnect force-team after a server crash or restart
- - renamed the var that fills medic cannons during setup scramble to gs_setup_fill_ubers. Previously named 'gs_setup_recharge'
- - fixed the medigun charging happening during an automatic scramble
- 3.0.4
- + add compiler switches to allow for compiling without the hlxce and gameme includes.
- -fix timer close bug that could break the force-balance function
- 3.0.3
- - made gameME session skill change a function of player connection time.
- 3.0.3
- - update hlxce inc and forward usage in plugin.
- 3.0.2
- - fixed the death notice blocking
- 3.0.2
- - fixed issue with death notices getting blocked due to error in force-balance function
- - delayed scramble at the beginning of the round slightly due to rare overflow error
- + updated ES translation
- + updated FR translation
- 3.0.1
- - moved the gscramble menu to SERVER COMMANDS category. Always hated that it made a cat on the root menu.
- - update FR Translation
- + Add option to ignore bots from balance
- - Updated HLXCE Include and functions to work with the latest API
- + Add option to select spectators who have recently started spectating in scrambles and force-balance
- - fix auto-balance fail on maps with no time limit or round time limit
- 3.0.0
- - I think we're stable now
- - Added native function to return the tf2 round time left.
- - found and fixed bug with top-swap function
- - added printing of scramble stats after scramble, and cvar to turn on/off: this will show how many players got swapped, and the %of the client count.
- - You should update your cfg and translation files with this.
- 3.0.09b
- - fix hlxcE api detection I HOPE :D
- 3.0.08b
- + allow for 3 vote triggers
- - removed a bunch of pointless lines from the vote callback
- - changed vote triggers to use commands, and not saychat
- 3.0.07b
- + add new scramble mode to distribute players depending on what class they're playing.
- + add warning message when HLXCE is selected, but not available
- - improve random sort-mode selector
- 3.0.06b
- - fixed immunity being given during scramble when it's not supposed to be
- 3.0.05b
- - fixed new random algorithm when immunity is used
- 3.0.04b
- + add HlXCe sorting function via the HLXCE api plugin!
- 3.0.03b
- - skipped on accident :X
- 3.0.02b
- - changed the random sort mode to choose a percentage of players controlled by convar
- - added convar to control random player selection gs_random_selections
- 3.0.02b
- - found out old code for detecting ubercharge was no longer correct... fixed
- - add code to add immunity for people being critted
- 3.0.01b
- - add session skill change sort mode
- 3.0.0b
- - fix hopefully issues with the old release
- - add dueling immunity that will still work with old versions of sm
- - add optional gameMe stats integration for sorting
- - lots of other small tweaks and fixes
- - add option to lock teams between rounds to prevent players from avoiding scramble in spectator mode
- 2.5.32
- - noticed that top player protection was not included in
- the normal auto-balance immunity check
- + add flag carrier tracking and immunity from force-balance
- - changed some default convar settings in the cfg
- 2.5.31
- + added covnar to disable auto-balance when there is less than a
- certain amount of time remaining in a round.
- - fixed auto-balance being active during arena maps with queue
- enabled hopefully
- 2.5.3
- - fixed the vote logging to show who voted against the vote when it
- fails
- - tried to add safeguards from potential overflow from force-balance..
- didn't see any really, but still added safe-guards =\
- - updated RU translation
- - added check for the translation file, if it doesn't exist, the plugin goes
- into fail-state
- - *add PL translation
- - *check for medigun in medic's slot 2 before attempting to set/read the charge-level. Just prevents errors from being logged when a mod changes
- the weapon, or takes it away.
- - * fixed auto-balance running during sudden death/ hopefully
- 2.5.2
- + add kill-death ratio sort mode
- + add top-players swap sort mode
- + add convar to control how many top players get swapped
- - fixed rare instance where a player leaves one server while teamchange blocked and joins a different server, only to be forced to the team he was on while playing on the first server. This was due to a global clientprefs db.
- - You should update your cfg files with this.
- 2.5.1
- - fixed minor buggie with ES translation
- - changed vote callback so votes with less than 50% can succeed if the menu convar is set less than 50%
- - fix FOR SHAME message being spammed like INSANELY CRAZY
- + add convar to disable jointeam command and use the mp_forceautoteam convar
- + add convar to control the vote-scramble trigger
- + add convar and function to repeatedly advertise what the vote-scramble command is
- + add convar to disable the "Imabalance detected" and "FOR SHAME" messages
- + Translation phrases corresponding to the new functions
- 2.5 -- wow didn't realize how fucked up this plugin was... SORRY
- - fix auto-balance on maps with no setup round
- - fix admins disabling voting
- - fix people being blocked from team changing after a scramble
- - fix scramble switching less normal people for every immune person
- + added covnar to disable automatic admin menu integration
- - updated to 1.3 command listener and askpluginload2 functions
- - fixed blocking changes to spectator that would cause an imbalance
- - fixed small bugs dealing with event hooks and entity properties
- + added fail-safes to make sure the plugin is running on TF2 and the TF2 extension is running
- - forgot to re-add the line that prevents that auto-balance message from coming up when it's supposed to be disabled.
- 2.4.53
- - fix auto-balance message coming up when auto-balance is disabled
- - fix center text error message being logged
- - updated French translation
- 2.4.52
- - fix force-balance (again) D:<
- 2.4.51
- - fix small bug with sequential auto-scramble checking
- - updated ES translation
- - fix typo in EN translation
- 2.4.5
- - add convar to disable public voting when an admin is present.
- - add simple buddy system that protects you and your buddy from auto-balance. disabled by default
- - add feature to block people from changing to spectator if it will cause an imbalance. disabled by default. obeys the admin team-swap block convar and flags.
- - re-do the scramble function to better deal with people immune from scramble.
- - added a bunch to the translation. be sure to update that, or you will get errors.
- 2.4.02
- - amended version since i believe any further changes will be minor
- - add more options to the scramble now menu
- - removed the restartround option for scramble now, since the command mp_restartround is bugged
- 2.4.2
- - fix instances where force-balance timer wasn't getting started
- - added more events to the teamwork protection section:
- => medic death *add when charged medic is killed
- => sapper placed *add when spy places sapper
- => charge deployed *add for medic and target when medic deploys uber
- 2.4.1
- - fix it printing messages about balance when auto-balance is disabled
- 2.4
- - !fix death message blocking for when an admin starts a long scramble delay
- - !minor fixes and tweaks with autobalance checking:
- => changed way priority is gotten, should improve selection during force balance
- - +convar to block auto-scramble when a scramble has happened recently
- - be sure to update translation files and note the new convars in the cfg
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