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  1. * denotes a late change/addition that didn't warrant a new version
  2. 3.0.13
  3. - compiled with newest gameme plugin
  4.  
  5. 3.0.12
  6. - svn reset derp derp
  7.  
  8. 3.0.11
  9. - found and fixed MAJOR bug with scramble swapping where if you had gs_ab_protect set, those top players would not be swapped.
  10. - chi translation fixed
  11.  
  12. 3.0.10
  13. - fix issues with jointeam listening
  14. -> blocks should disable when teams are imbalanced so players can swap to the smaller team
  15. -> team locking for mp_forceautoteam should only affect those on red/blu and will disable when teams are imbalanced
  16. - fix issue with scramble sorting
  17. - added beginnings of compiler #if statements for debugging.
  18. ** another error with chi translation :(
  19.  
  20. 3.0.9
  21. - use new SM TF2 function for detecting client conditions, removed depreciated ones
  22. - unmarked dueling check as optional now that it's part of the current official SM release
  23. - fix pre-game scramble trigger
  24. *** fix CHI translaiton
  25.  
  26. 3.0.8
  27. - fix scramble selecting the default mode for auto
  28.  
  29. 3.0.7
  30. - should prevent sourcetv and replay from being checked to join a team with 'select spectators' enabled
  31. - fixed the name of the zip files, lol sorry about that
  32. * fix array size issue in force balance function with select spectators enabled
  33.  
  34. 3.0.6
  35. - fix KillTimer runtime error... i hope
  36.  
  37. 3.0.5
  38. - broke the plugin into multiple files
  39. - removed error line about death blocking
  40. - prevent automatic force balance from happening during bonusround
  41. + add cookie setting to prevent client reconnect force-team after a server crash or restart
  42. - renamed the var that fills medic cannons during setup scramble to gs_setup_fill_ubers. Previously named 'gs_setup_recharge'
  43. - fixed the medigun charging happening during an automatic scramble
  44.  
  45. 3.0.4
  46. + add compiler switches to allow for compiling without the hlxce and gameme includes.
  47. -fix timer close bug that could break the force-balance function
  48.  
  49. 3.0.3
  50. - made gameME session skill change a function of player connection time.
  51.  
  52. 3.0.3
  53. - update hlxce inc and forward usage in plugin.
  54.  
  55. 3.0.2
  56. - fixed the death notice blocking
  57.  
  58. 3.0.2
  59. - fixed issue with death notices getting blocked due to error in force-balance function
  60. - delayed scramble at the beginning of the round slightly due to rare overflow error
  61. + updated ES translation
  62. + updated FR translation
  63.  
  64. 3.0.1
  65. - moved the gscramble menu to SERVER COMMANDS category. Always hated that it made a cat on the root menu.
  66. - update FR Translation
  67. + Add option to ignore bots from balance
  68. - Updated HLXCE Include and functions to work with the latest API
  69. + Add option to select spectators who have recently started spectating in scrambles and force-balance
  70. - fix auto-balance fail on maps with no time limit or round time limit
  71.  
  72. 3.0.0
  73. - I think we're stable now
  74. - Added native function to return the tf2 round time left.
  75. - found and fixed bug with top-swap function
  76. - added printing of scramble stats after scramble, and cvar to turn on/off: this will show how many players got swapped, and the %of the client count.
  77. - You should update your cfg and translation files with this.
  78.  
  79. 3.0.09b
  80. - fix hlxcE api detection I HOPE :D
  81.  
  82. 3.0.08b
  83. + allow for 3 vote triggers
  84. - removed a bunch of pointless lines from the vote callback
  85. - changed vote triggers to use commands, and not saychat
  86.  
  87. 3.0.07b
  88. + add new scramble mode to distribute players depending on what class they're playing.
  89. + add warning message when HLXCE is selected, but not available
  90. - improve random sort-mode selector
  91.  
  92. 3.0.06b
  93. - fixed immunity being given during scramble when it's not supposed to be
  94.  
  95. 3.0.05b
  96. - fixed new random algorithm when immunity is used
  97.  
  98. 3.0.04b
  99. + add HlXCe sorting function via the HLXCE api plugin!
  100.  
  101. 3.0.03b
  102. - skipped on accident :X
  103.  
  104. 3.0.02b
  105. - changed the random sort mode to choose a percentage of players controlled by convar
  106. - added convar to control random player selection gs_random_selections
  107.  
  108. 3.0.02b
  109. - found out old code for detecting ubercharge was no longer correct... fixed
  110. - add code to add immunity for people being critted
  111.  
  112. 3.0.01b
  113. - add session skill change sort mode
  114.  
  115. 3.0.0b
  116. - fix hopefully issues with the old release
  117. - add dueling immunity that will still work with old versions of sm
  118. - add optional gameMe stats integration for sorting
  119. - lots of other small tweaks and fixes
  120. - add option to lock teams between rounds to prevent players from avoiding scramble in spectator mode
  121.  
  122. 2.5.32
  123. - noticed that top player protection was not included in
  124. the normal auto-balance immunity check
  125. + add flag carrier tracking and immunity from force-balance
  126. - changed some default convar settings in the cfg
  127.  
  128. 2.5.31
  129. + added covnar to disable auto-balance when there is less than a
  130. certain amount of time remaining in a round.
  131. - fixed auto-balance being active during arena maps with queue
  132. enabled hopefully
  133.  
  134. 2.5.3
  135. - fixed the vote logging to show who voted against the vote when it
  136. fails
  137. - tried to add safeguards from potential overflow from force-balance..
  138. didn't see any really, but still added safe-guards =\
  139. - updated RU translation
  140. - added check for the translation file, if it doesn't exist, the plugin goes
  141. into fail-state
  142. - *add PL translation
  143. - *check for medigun in medic's slot 2 before attempting to set/read the charge-level. Just prevents errors from being logged when a mod changes
  144. the weapon, or takes it away.
  145. - * fixed auto-balance running during sudden death/ hopefully
  146.  
  147. 2.5.2
  148. + add kill-death ratio sort mode
  149. + add top-players swap sort mode
  150. + add convar to control how many top players get swapped
  151. - fixed rare instance where a player leaves one server while teamchange blocked and joins a different server, only to be forced to the team he was on while playing on the first server. This was due to a global clientprefs db.
  152. - You should update your cfg files with this.
  153.  
  154. 2.5.1
  155. - fixed minor buggie with ES translation
  156. - changed vote callback so votes with less than 50% can succeed if the menu convar is set less than 50%
  157. - fix FOR SHAME message being spammed like INSANELY CRAZY
  158. + add convar to disable jointeam command and use the mp_forceautoteam convar
  159. + add convar to control the vote-scramble trigger
  160. + add convar and function to repeatedly advertise what the vote-scramble command is
  161. + add convar to disable the "Imabalance detected" and "FOR SHAME" messages
  162. + Translation phrases corresponding to the new functions
  163.  
  164. 2.5 -- wow didn't realize how fucked up this plugin was... SORRY
  165. - fix auto-balance on maps with no setup round
  166. - fix admins disabling voting
  167. - fix people being blocked from team changing after a scramble
  168. - fix scramble switching less normal people for every immune person
  169. + added covnar to disable automatic admin menu integration
  170. - updated to 1.3 command listener and askpluginload2 functions
  171. - fixed blocking changes to spectator that would cause an imbalance
  172. - fixed small bugs dealing with event hooks and entity properties
  173. + added fail-safes to make sure the plugin is running on TF2 and the TF2 extension is running
  174. - forgot to re-add the line that prevents that auto-balance message from coming up when it's supposed to be disabled.
  175.  
  176. 2.4.53
  177. - fix auto-balance message coming up when auto-balance is disabled
  178. - fix center text error message being logged
  179. - updated French translation
  180.  
  181. 2.4.52
  182. - fix force-balance (again) D:<
  183.  
  184. 2.4.51
  185. - fix small bug with sequential auto-scramble checking
  186. - updated ES translation
  187. - fix typo in EN translation
  188.  
  189. 2.4.5
  190. - add convar to disable public voting when an admin is present.
  191. - add simple buddy system that protects you and your buddy from auto-balance. disabled by default
  192. - add feature to block people from changing to spectator if it will cause an imbalance. disabled by default. obeys the admin team-swap block convar and flags.
  193. - re-do the scramble function to better deal with people immune from scramble.
  194. - added a bunch to the translation. be sure to update that, or you will get errors.
  195.  
  196. 2.4.02
  197. - amended version since i believe any further changes will be minor
  198. - add more options to the scramble now menu
  199. - removed the restartround option for scramble now, since the command mp_restartround is bugged
  200.  
  201. 2.4.2
  202. - fix instances where force-balance timer wasn't getting started
  203. - added more events to the teamwork protection section:
  204. => medic death *add when charged medic is killed
  205. => sapper placed *add when spy places sapper
  206. => charge deployed *add for medic and target when medic deploys uber
  207.  
  208. 2.4.1
  209. - fix it printing messages about balance when auto-balance is disabled
  210.  
  211. 2.4
  212. - !fix death message blocking for when an admin starts a long scramble delay
  213. - !minor fixes and tweaks with autobalance checking:
  214. => changed way priority is gotten, should improve selection during force balance
  215. - +convar to block auto-scramble when a scramble has happened recently
  216. - be sure to update translation files and note the new convars in the cfg
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