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- Mesprit @ Colbur Berry
- Ability: Levitate
- EVs: 252 SpA / 4 SpD / 252 Spe
- Timid Nature
- - Psyshock
- - Dazzling Gleam
- - Stealth Rock
- - U-turn
- Zangoose @ Toxic Orb
- Ability: Toxic Boost
- EVs: 252 Atk / 4 SpD / 252 Spe
- Adamant Nature
- - Facade
- - Knock Off
- - Close Combat
- - Quick Attack
- Durant @ Choice Band
- Ability: Hustle
- EVs: 4 HP / 252 Atk / 252 Spe
- Jolly Nature
- - X-Scissor
- - Iron Head
- - Superpower
- - Crunch
- Qwilfish @ Black Sludge
- Ability: Intimidate
- EVs: 248 HP / 200 Def / 60 Spe
- Timid Nature
- IVs: 0 Atk
- - Scald
- - Spikes
- - Taunt
- - Thunder Wave
- Tyrantrum @ Choice Scarf
- Ability: Rock Head
- EVs: 252 Atk / 4 Def / 252 Spe
- Jolly Nature
- - Head Smash
- - Outrage
- - Superpower
- - Dragon Claw
- Tangrowth @ Life Orb
- Ability: Regenerator
- EVs: 96 HP / 252 SpA / 160 Spe
- Modest Nature
- - Leaf Storm
- - Focus Blast
- - Sludge Bomb
- - Knock Off
- A hyper offensive team designed around Choice Scarf Tyrantrum that makes use of Zangoose and it's ability to switch in on most status users as well as lure Rhyperior, Steelix and other Choice Scarf Tyrantrum counters. Mesprit was the chosen Stealth Rock user because it can check fighting types and U-Turn into Zangoose switches in order to activate Toxic Orb. I then added CB Durant as another wall breaker, able to lure steel types and bulky waters, while checking ice types. From here I added Qwilfish who provided a pivot, Thunder Wave support for Zangoose and Spikes to weaken Head Smash resists. Tangrowth gives me a direct answer to bulky waters.
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