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- 2016-01-18 19:23:38: ERROR[Main]: ServerError: Lua: Runtime error from mod 'giants' in callback luaentity_Step(): ...projects/minetest_0.4.11/bin/../mods/giants/behavior.lua:185: bad argument #2 to 'find_node_near' (number expected, got nil)
- 2016-01-18 19:23:38: ERROR[Main]: stack traceback:
- 2016-01-18 19:23:38: ERROR[Main]: [C]: in function 'find_node_near'
- 2016-01-18 19:23:38: ERROR[Main]: ...projects/minetest_0.4.11/bin/../mods/giants/behavior.lua:185: in function 'reset'
- 2016-01-18 19:23:38: ERROR[Main]: ...projects/minetest_0.4.11/bin/../mods/giants/behavior.lua:136: in function 'tick'
- ------------------------ code ---------------------
- function mkFindNodeNear(sel, _dist)
- return {
- name="find node near",
- kind="action",
- reset= function(node, data)
- -- tprint(data)
- print("\n\nlol----------------------\n\n")
- print(data)
- print(sel)
- tprint(data)
- tprint(sel)
- local targetpos = minetest.find_node_near(data.pos, 20, sel) <--- now line 190, in lol.lua
- tprint(targetpos)
- data.targetPos = targetpos
- end,
- tick= function(node, data)
- if data.targetPos == nil then
- print("could not find node near")
- return "failed"
- end
- return "success"
- end,
- }
- end
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