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- local args = {...}
- local distance = 0
- local haveTorches = turtle.getItemCount(15) > 0
- local chestCount = turtle.getItemCount(16) > 0
- local length = args[1]
- function digForward()
- turtle.dig()
- while turtle.forward() == false do
- turtle.dig()
- end
- end
- function gravelDig()
- while turtle.dig() == true do
- turtle.dig()
- end
- end
- function placeTorch()
- if distance == 8 or
- if distance == 16 or
- if distance == 24 or
- if distance == 32 or
- if distance == 39
- and haveTorches = true
- then turtle.turnRight
- gravelDig
- turtle.select(15)
- turtle.place
- end
- end
- end
- function placeChest()
- if distance == 40
- and chestCount = true
- then turtle.turnRight
- gravelDig()
- turtle.select(16)
- turtle.place
- turtle.drop(1,14)
- distance = 0
- end
- end
- end
- function Tunnel
- for i = 1, tonumber(length) do
- print "Creating Strip Mine"
- while turtle.detect() do
- turtle.dig()
- end
- turtle.forward()
- while turtle.detectUp() do
- turtle.digUp()
- end
- turtle.turnLeft()
- while turtle.detect() do
- turtle.dig()
- end
- turtle.forward()
- while turtle.detectUp() do
- turtle.digUp()
- end
- turtle.turnRight()
- turtle.turnRight()
- turtle.forward()
- while turtle.detect() do
- turtle.dig()
- end
- turtle.forward()
- while turtle.detectUp() do
- turtle.digUp()
- end
- turtle.turnLeft()
- turtle.turnLeft()
- turtle.forward()
- turtle.turnRight()
- end
- end
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