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  1.  
  2. UrlConfig
  3. {
  4. name = KittopiaTech
  5. type = KittopiaTech
  6. parentUrl = KittopiaTech/Kittopia
  7. url = KittopiaTech/Kittopia/KittopiaTech
  8. KittopiaTech
  9. {
  10. pixelPerFrame = 5000
  11. normalStrength = 9
  12. }
  13. }
  14. UrlConfig
  15. {
  16. name = Kerbol System
  17. type = Kopernicus
  18. parentUrl = Kopernicus/Config/System
  19. url = Kopernicus/Config/System/Kerbol System
  20. Kopernicus
  21. {
  22. name = Kerbol System
  23. Body
  24. {
  25. name = Sun
  26. Template
  27. {
  28. name = Sun
  29. removeProgressTree = false
  30. }
  31. Properties
  32. {
  33. ScienceValues
  34. {
  35. }
  36. }
  37. ScaledVersion
  38. {
  39. Light
  40. {
  41. sunlightShadowStrength = 1.0
  42. }
  43. }
  44. }
  45. Body
  46. {
  47. name = Moho
  48. cacheFile = KASE/Cache/Moho.bin
  49. Orbit
  50. {
  51. referenceBody = Sun
  52. color = 0.33,0.26,0.21,1
  53. }
  54. Template
  55. {
  56. name = Moho
  57. removeProgressTree = false
  58. }
  59. Properties
  60. {
  61. ScienceValues
  62. {
  63. }
  64. }
  65. ScaledVersion
  66. {
  67. Material
  68. {
  69. texture = KASE/KopernicusFiles/Moho/PluginData/Moho_color.dds
  70. normals = KASE/KopernicusFiles/Moho/PluginData/Moho_normal.dds
  71. shininess = 0.0
  72. specular = 0.0,0.0,0.0,1
  73. }
  74. }
  75. PQS
  76. {
  77. Material
  78. {
  79. saturation = 1
  80. contrast = 2.2
  81. tintColor = 1.000,1.000,1.000,0.000
  82. powerNear = 0.5
  83. powerFar = 0.5
  84. groundTexStart = 0
  85. groundTexEnd = 20000
  86. steepPower = 1
  87. steepTexStart = 0
  88. steepTexEnd = 50000
  89. steepTex = BUILTIN/RockyGround
  90. steepBumpMap = BUILTIN/Cliff (Layered Rock)_NRM
  91. steepNearTiling = 1700
  92. steepTiling = 50
  93. lowTex = BUILTIN/SandyGround
  94. lowBumpMap = BUILTIN/bouldernormal
  95. lowNearTiling = 30000
  96. lowMultiFactor = 10
  97. lowBumpNearTiling = 500
  98. lowBumpFarTiling = 10
  99. midTex = BUILTIN/Cliffs0149_18_S
  100. midBumpMap = BUILTIN/05_NORMAL
  101. midNearTiling = 10000
  102. midMultiFactor = 100
  103. midBumpNearTiling = 100
  104. midBumpFarTiling = 10
  105. highTex = BUILTIN/Cliffs0149_18_S
  106. highBumpMap = BUILTIN/05_NORMAL
  107. highNearTiling = 10000
  108. highMultiFactor = 100
  109. highBumpNearTiling = 100
  110. highBumpFarTiling = 10
  111. lowStart = 0
  112. lowEnd = 0.3
  113. highStart = 0.8
  114. highEnd = 1
  115. }
  116. Mods
  117. {
  118. VertexSimplexNoiseColor
  119. {
  120. colorStart = 0.0, 0.0, 0.0, 1.0
  121. colorEnd = 0.5, 0.4, 0.3, 1.0
  122. frequency = 4
  123. enabled = true
  124. order = 200
  125. }
  126. }
  127. }
  128. Debug
  129. {
  130. exportMesh = true
  131. update = true
  132. }
  133. }
  134. Body
  135. {
  136. name = Eve
  137. cacheFile = KASE/Cache/Eve.bin
  138. Orbit
  139. {
  140. referenceBody = Sun
  141. color = 0.25,0.2,0.25,1
  142. }
  143. Template
  144. {
  145. name = Eve
  146. removeProgressTree = false
  147. }
  148. Properties
  149. {
  150. ScienceValues
  151. {
  152. }
  153. }
  154. ScaledVersion
  155. {
  156. type = Atmospheric
  157. fadeStart = 0
  158. fadeEnd = 0
  159. Material
  160. {
  161. texture = KASE/KopernicusFiles/Eve/PluginData/Eve_color.dds
  162. normals = KASE/KopernicusFiles/Eve/PluginData/Eve_normal.dds
  163. shininess = 0.2
  164. specular = 0.5,0.5,0.5,1
  165. rimPower = 1.1
  166. rimBlend = 1.0
  167. Gradient
  168. {
  169. 0.0 = 0.77, 0.66, 0.98, 1.0
  170. 0.6 = 0.137,0.254,0.086,1.0
  171. 0.8 = 0.0,0.0,0.0,1.0
  172. 1.0 = 0.0,0.0,0.0,1.0
  173. }
  174. }
  175. }
  176. Atmosphere
  177. {
  178. ambientColor = 0.243, 0.255, 0.251, 1.0
  179. }
  180. PQS
  181. {
  182. Material
  183. {
  184. saturation = 1.2
  185. contrast = 2.5
  186. tintColor = 1.000,1.000,1.000,0.000
  187. powerNear = 0.5
  188. powerFar = 0.4
  189. groundTexStart = 0
  190. groundTexEnd = 2000
  191. steepPower = 3
  192. steepTexStart = 0
  193. steepTexEnd = 500000
  194. steepTex = BUILTIN/terrain_sand00
  195. steepBumpMap = BUILTIN/Cliff (Layered Rock)_NRM
  196. steepNearTiling = 2000
  197. steepTiling = 50
  198. lowTex = BUILTIN/SandyGround
  199. lowBumpMap = BUILTIN/bouldernormal
  200. lowNearTiling = 5000
  201. lowMultiFactor = 10
  202. lowBumpNearTiling = 20000
  203. lowBumpFarTiling = 100
  204. midTex = BUILTIN/SandyGround
  205. midBumpMap = BUILTIN/Waterbump
  206. midNearTiling = 5000
  207. midMultiFactor = 10
  208. midBumpNearTiling = 20000
  209. midBumpFarTiling = 100
  210. highTex = BUILTIN/debris_alpha_01
  211. highBumpMap = BUILTIN/bouldernormal
  212. highNearTiling = 7000
  213. highMultiFactor = 10
  214. highBumpNearTiling = 50000
  215. highBumpFarTiling = 100
  216. lowStart = 0
  217. lowEnd = 0.3
  218. highStart = 0.8
  219. highEnd = 1
  220. globalDensity = -8E-06
  221. fogColorRamp = BUILTIN/AerialRampKerbin
  222. }
  223. Mods
  224. {
  225. VertexSimplexNoiseColor
  226. {
  227. blend = 0.3
  228. colorStart = 0.0, 0.0, 0.0, 1.0
  229. colorEnd = 0.5, 0.3, 0.2, 1.0
  230. enabled = true
  231. order = 9999992
  232. }
  233. LandControl
  234. {
  235. order = 9999991
  236. enabled = True
  237. landClasses
  238. {
  239. Class
  240. {
  241. name = Badlands
  242. color = 0.17,0.12,0.25,0
  243. noiseColor = 0.22,0.28,0.27,0
  244. scatters
  245. {
  246. Scatter
  247. {
  248. density = 1
  249. scatterName = boulder
  250. }
  251. }
  252. }
  253. Class
  254. {
  255. name = Sea
  256. color = 0.27,0.22,0.35,0
  257. noiseColor = 0.15,0.13,0.18,0
  258. scatters
  259. {
  260. Scatter
  261. {
  262. density = 1
  263. scatterName = boulder
  264. }
  265. }
  266. }
  267. Class
  268. {
  269. name = Mountains
  270. color = 0.07,0.0,0.0,0
  271. noiseColor = 0.05,0.02,0.07,0
  272. scatters
  273. {
  274. Scatter
  275. {
  276. density = 1
  277. scatterName = boulder
  278. }
  279. }
  280. }
  281. }
  282. scatters
  283. {
  284. Scatter
  285. {
  286. materialType = BumpedDiffuse
  287. mesh = BUILTIN/boulder
  288. castShadows = true
  289. recieveShadows = true
  290. name = boulder
  291. collide = true
  292. science = false
  293. Material
  294. {
  295. color = 0.7,0.5,0.65,1
  296. mainTex = BUILTIN/terrain_grass00_new
  297. mainTexScale = 1,1
  298. mainTexOffset = 0,0
  299. bumpMap = BUILTIN/Cliff (Layered Rock)_NRM
  300. bumpMapScale = 1,1
  301. bumpMapOffset = 0,0
  302. }
  303. Experiment
  304. {
  305. }
  306. }
  307. }
  308. }
  309. }
  310. }
  311. Debug
  312. {
  313. exportMesh = true
  314. update = true
  315. }
  316. }
  317. Body
  318. {
  319. name = Gilly
  320. cacheFile = KASE/Cache/Gilly.bin
  321. Orbit
  322. {
  323. referenceBody = Eve
  324. color = 0.32,0.25,0.23,1
  325. }
  326. Template
  327. {
  328. name = Gilly
  329. removeProgressTree = false
  330. }
  331. Properties
  332. {
  333. ScienceValues
  334. {
  335. }
  336. }
  337. ScaledVersion
  338. {
  339. Material
  340. {
  341. texture = KASE/KopernicusFiles/Eve/PluginData/Gilly_color.dds
  342. normals = KASE/KopernicusFiles/Eve/PluginData/Gilly_normal.dds
  343. shininess = 0.0
  344. specular = 0.0,0.0,0.0,1
  345. }
  346. }
  347. PQS
  348. {
  349. materialType = AtmosphericMain
  350. Material
  351. {
  352. saturation = 1
  353. contrast = 2
  354. tintColor = 1.000,1.000,1.000,0.000
  355. powerNear = 0.6
  356. powerFar = 0.5
  357. groundTexStart = 0
  358. groundTexEnd = 1000
  359. steepPower = 1.2
  360. steepTexStart = 0
  361. steepTexEnd = 500000
  362. steepTex = BUILTIN/terrain_sand00
  363. steepBumpMap = BUILTIN/Cliff (Layered Rock)_NRM
  364. steepNearTiling = 100
  365. steepTiling = 50
  366. lowTex = BUILTIN/ice
  367. lowBumpMap = BUILTIN/bouldernormal
  368. lowNearTiling = 1500
  369. lowMultiFactor = 10
  370. lowBumpNearTiling = 500
  371. lowBumpFarTiling = 2
  372. midTex = BUILTIN/ice
  373. midBumpMap = BUILTIN/05_NORMAL
  374. midNearTiling = 1500
  375. midMultiFactor = 100
  376. midBumpNearTiling = 100
  377. midBumpFarTiling = 2
  378. highTex = BUILTIN/ice
  379. highBumpMap = BUILTIN/05_NORMAL
  380. highNearTiling = 1500
  381. highMultiFactor = 100
  382. highBumpNearTiling = 100
  383. highBumpFarTiling = 2
  384. lowStart = 0
  385. lowEnd = 0.3
  386. highStart = 0.8
  387. highEnd = 1
  388. globalDensity = 0
  389. }
  390. Mods
  391. {
  392. VertexSimplexNoiseColor
  393. {
  394. seed = 12
  395. blend = 1.0
  396. colorStart = 0.0, 0.0, 0.0, 1.0
  397. colorEnd = 0.5, 0.4, 0.35, 1.0
  398. octaves = 3
  399. persistence = 0.5
  400. frequency = 0.5
  401. enabled = true
  402. order = 100
  403. }
  404. VertexSimplexNoiseColor
  405. {
  406. name = 1
  407. seed = 12
  408. blend = 0.125
  409. colorStart = 0.0, 0.0, 0.0, 1.0
  410. colorEnd = 0.5, 0.4, 0.5, 1.0
  411. octaves = 12.0
  412. persistence = 0.6
  413. frequency = 6
  414. enabled = true
  415. order = 99999
  416. }
  417. LandControl
  418. {
  419. order = 999999
  420. enabled = True
  421. landClasses
  422. {
  423. Class
  424. {
  425. name = Base
  426. scatters
  427. {
  428. Scatter
  429. {
  430. density = 1
  431. scatterName = boulder
  432. }
  433. }
  434. }
  435. }
  436. scatters
  437. {
  438. Scatter
  439. {
  440. materialType = BumpedDiffuse
  441. mesh = BUILTIN/boulder
  442. castShadows = true
  443. recieveShadows = true
  444. name = boulder
  445. collide = true
  446. science = False
  447. Material
  448. {
  449. color = 0.5,0.4,0.35,1
  450. mainTex = BUILTIN/red_cliff
  451. mainTexScale = 1,1
  452. mainTexOffset = 0,0
  453. bumpMap = BUILTIN/bouldernormal
  454. bumpMapScale = 1,1
  455. bumpMapOffset = 0,0
  456. }
  457. Experiment
  458. {
  459. }
  460. }
  461. }
  462. }
  463. }
  464. }
  465. Debug
  466. {
  467. exportMesh = true
  468. update = true
  469. }
  470. SigmaBinary
  471. {
  472. name = Eve Barycenter
  473. redrawOrbit = true
  474. Properties
  475. {
  476. description = The barycenter of Eve and Gilly. Not much here...
  477. }
  478. }
  479. SigmaBinary
  480. {
  481. name = Eve Barycenter
  482. redrawOrbit = true
  483. Properties
  484. {
  485. description = The barycenter of Eve and Gilly. Not much here...
  486. }
  487. }
  488. }
  489. Body
  490. {
  491. name = Kerbin
  492. cacheFile = KASE/Cache/Kerbin.bin
  493. Orbit
  494. {
  495. referenceBody = Sun
  496. color = 0.07,0.1,0.16,1
  497. }
  498. Template
  499. {
  500. name = Kerbin
  501. removeProgressTree = false
  502. }
  503. Properties
  504. {
  505. ScienceValues
  506. {
  507. }
  508. }
  509. ScaledVersion
  510. {
  511. Material
  512. {
  513. texture = KASE/KopernicusFiles/Kerbin/PluginData/Kerbin_color.dds
  514. normals = KASE/KopernicusFiles/Kerbin/PluginData/Kerbin_normal.dds
  515. shininess = 0.2
  516. specular = 0.5,0.5,0.5,1
  517. rimPower = 2.5
  518. rimBlend = 1.1
  519. Gradient
  520. {
  521. 0.0 = 0.35, 0.45, 0.7, 1.0
  522. 0.2 = 0.15, 0.3, 0.5, 1.0
  523. 0.5 = 0.2,0.15,0.05,1.0
  524. 0.7 = 0.0,0.0,0.0,1.0
  525. 1.0 = 0.0,0.0,0.0,1.0
  526. }
  527. }
  528. }
  529. Atmosphere
  530. {
  531. }
  532. PQS
  533. {
  534. Material
  535. {
  536. globalDensity = 0
  537. fogColorRamp = BUILTIN/AerialRampKerbin
  538. }
  539. Mods
  540. {
  541. }
  542. }
  543. Debug
  544. {
  545. exportMesh = true
  546. update = true
  547. }
  548. }
  549. Body
  550. {
  551. name = Mun
  552. cacheFile = KASE/Cache/Mun.bin
  553. Orbit
  554. {
  555. referenceBody = Kerbin
  556. color = 0.51,0.48,0.45,1
  557. }
  558. Template
  559. {
  560. name = Mun
  561. removeProgressTree = false
  562. }
  563. Properties
  564. {
  565. ScienceValues
  566. {
  567. }
  568. }
  569. ScaledVersion
  570. {
  571. Material
  572. {
  573. texture = KASE/KopernicusFiles/Kerbin/PluginData/Mun_color.dds
  574. normals = KASE/KopernicusFiles/Kerbin/PluginData/Mun_normal.dds
  575. shininess = 0.0
  576. specular = 0.0,0.0,0.0,1
  577. }
  578. }
  579. PQS
  580. {
  581. Material
  582. {
  583. saturation = 0.8
  584. contrast = 1.8
  585. tintColor = 1.000,1.000,1.000,0.000
  586. powerNear = 0.5
  587. powerFar = 0.5
  588. groundTexStart = 0
  589. groundTexEnd = 30000
  590. steepPower = 3
  591. steepTexStart = 0
  592. steepTexEnd = 50000
  593. steepTex = BUILTIN/terrain_sand00
  594. steepBumpMap = BUILTIN/Cliff (Layered Rock)_NRM
  595. steepNearTiling = 1000
  596. steepTiling = 50
  597. lowTex = BUILTIN/Cliffs0149_18_S
  598. lowBumpMap = BUILTIN/05_NORMAL
  599. lowNearTiling = 20000
  600. lowMultiFactor = 5
  601. lowBumpNearTiling = 300
  602. lowBumpFarTiling = 5
  603. midTex = BUILTIN/RockyGround
  604. midBumpMap = BUILTIN/05_NORMAL
  605. midNearTiling = 20000
  606. midMultiFactor = 5
  607. midBumpNearTiling = 300
  608. midBumpFarTiling = 5
  609. highTex = BUILTIN/RockyGround
  610. highBumpMap = BUILTIN/05_NORMAL
  611. highNearTiling = 20000
  612. highMultiFactor = 5
  613. highBumpNearTiling = 300
  614. highBumpFarTiling = 5
  615. lowStart = 0
  616. lowEnd = 0.35
  617. highStart = 0.7
  618. highEnd = 1
  619. globalDensity = 0
  620. }
  621. Mods
  622. {
  623. VertexHeightMap
  624. {
  625. offset = 600
  626. order = 10
  627. enabled = true
  628. }
  629. VertexSimplexNoiseColor
  630. {
  631. blend = 0.35
  632. colorStart = 0.0, 0.0, 0.0, 1.0
  633. colorEnd = 1.0, 0.8, 0.6, 1.0
  634. enabled = true
  635. order = 300
  636. }
  637. HeightColorMap
  638. {
  639. blend = 0.5
  640. order = 200
  641. enabled = true
  642. LandClasses
  643. {
  644. Class
  645. {
  646. name = Craters
  647. altitudeStart = 0.0
  648. altitudeEnd = 0.2
  649. color = 0.25,0.25,0.25,1.0
  650. lerpToNext = true
  651. }
  652. Class
  653. {
  654. name = Base
  655. altitudeStart = 0.2
  656. altitudeEnd = 0.3
  657. color = 0.1,0.1,0.1,1.0
  658. lerpToNext = true
  659. }
  660. Class
  661. {
  662. name = Mid
  663. altitudeStart = 0.3
  664. altitudeEnd = 0.4
  665. color = 0.35,0.35,0.35,1.0
  666. lerpToNext = true
  667. }
  668. Class
  669. {
  670. name = High
  671. altitudeStart = 0.4
  672. altitudeEnd = 0.5
  673. color = 0.5,0.5,0.5,1.0
  674. lerpToNext = true
  675. }
  676. Class
  677. {
  678. name = Peaks
  679. altitudeStart = 0.5
  680. altitudeEnd = 10.0
  681. color = 0.7,0.7,0.7,1.0
  682. lerpToNext = false
  683. }
  684. }
  685. }
  686. LandControl
  687. {
  688. order = 999999
  689. enabled = true
  690. landClasses
  691. {
  692. Class
  693. {
  694. name = Base
  695. scatters
  696. {
  697. Scatter
  698. {
  699. density = 1
  700. scatterName = Rock00
  701. }
  702. }
  703. }
  704. }
  705. scatters
  706. {
  707. Scatter
  708. {
  709. materialType = Diffuse
  710. mesh = BUILTIN/boulder
  711. castShadows = true
  712. recieveShadows = true
  713. name = Rock00
  714. collide = true
  715. science = false
  716. Material
  717. {
  718. color = 1.0,0.8,0.6,1
  719. mainTex = BUILTIN/lunar cliff face
  720. mainTexScale = 1,1
  721. mainTexOffset = 0,0
  722. }
  723. Experiment
  724. {
  725. }
  726. }
  727. }
  728. }
  729. }
  730. }
  731. Debug
  732. {
  733. exportMesh = true
  734. update = true
  735. }
  736. SigmaBinary
  737. {
  738. name = Kerbin Barycenter
  739. redrawOrbit = true
  740. Properties
  741. {
  742. description = The barycenter of the Kerbin system. Not much here...
  743. }
  744. }
  745. SigmaBinary
  746. {
  747. name = Kerbin Barycenter
  748. redrawOrbit = true
  749. Properties
  750. {
  751. description = The barycenter of the Kerbin system. Not much here...
  752. }
  753. }
  754. }
  755. Body
  756. {
  757. name = Minmus
  758. cacheFile = KASE/Cache/Minmus.bin
  759. Orbit
  760. {
  761. referenceBody = Kerbin
  762. color = 0.57,0.77,0.62,1
  763. }
  764. Template
  765. {
  766. name = Minmus
  767. removeProgressTree = false
  768. removePQSMods = PQSMod_VertexPlanet
  769. }
  770. Properties
  771. {
  772. ScienceValues
  773. {
  774. }
  775. }
  776. ScaledVersion
  777. {
  778. Material
  779. {
  780. texture = KASE/KopernicusFiles/Kerbin/PluginData/Minmus_color.dds
  781. normals = KASE/KopernicusFiles/Kerbin/PluginData/Minmus_normal.dds
  782. shininess = 0.0
  783. specular = 0.0,0.0,0.0,1
  784. }
  785. }
  786. PQS
  787. {
  788. materialType = AtmosphericMain
  789. Material
  790. {
  791. saturation = 1
  792. contrast = 2.2
  793. tintColor = 1.000,1.000,1.000,0.000
  794. powerNear = 0.75
  795. powerFar = 0.75
  796. groundTexStart = 0
  797. groundTexEnd = 2000
  798. steepPower = 3
  799. steepTexStart = 0
  800. steepTexEnd = 500000
  801. steepTex = BUILTIN/terrain_sand00
  802. steepBumpMap = BUILTIN/Cliff (Layered Rock)_NRM
  803. steepNearTiling = 1000
  804. steepTiling = 50
  805. lowTex = BUILTIN/terrain_sand00
  806. lowBumpMap = BUILTIN/Waterbump
  807. lowNearTiling = 4000
  808. lowMultiFactor = 5
  809. lowBumpNearTiling = 4000
  810. lowBumpFarTiling = 15
  811. midTex = BUILTIN/terrain_sand00
  812. midBumpMap = BUILTIN/bouldernormal
  813. midNearTiling = 4000
  814. midMultiFactor = 5
  815. midBumpNearTiling = 4000
  816. midBumpFarTiling = 15
  817. highTex = BUILTIN/terrain_sand00
  818. highBumpMap = BUILTIN/bouldernormal
  819. highNearTiling = 4000
  820. highMultiFactor = 5
  821. highBumpNearTiling = 4000
  822. highBumpFarTiling = 15
  823. lowStart = 0
  824. lowEnd = 0.35
  825. highStart = 0.7
  826. highEnd = 1
  827. globalDensity = 0
  828. }
  829. Mods
  830. {
  831. VertexPlanet
  832. {
  833. buildHeightColors = False
  834. colorDeformity = 6000
  835. deformity = 5000
  836. oceanDepth = 0
  837. oceanLevel = 0
  838. oceanSnap = False
  839. oceanStep = 0
  840. seed = 23123
  841. terrainRidgeBalance = 0.1
  842. terrainRidgesMax = 1
  843. terrainRidgesMin = 0.4
  844. terrainShapeEnd = -2
  845. terrainShapeStart = 2
  846. terrainSmoothing = 0.100000001490116
  847. order = 100
  848. enabled = True
  849. ContinentalSimplex
  850. {
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  852. frequency = 1
  853. octaves = 10
  854. persistance = 0.400000005960464
  855. seed = 0
  856. }
  857. RuggednessSimplex
  858. {
  859. deformity = 1
  860. frequency = 0.5
  861. octaves = 4
  862. persistance = 0.5
  863. seed = 0
  864. }
  865. SharpnessNoise
  866. {
  867. deformity = 0.00100000004749745
  868. frequency = 0.5
  869. octaves = 4
  870. persistance = 0.5
  871. seed = 0
  872. Noise
  873. {
  874. frequency = 0.5
  875. lacunarity = 0.5
  876. quality = High
  877. octaveCount = 4
  878. seed = 33127
  879. }
  880. }
  881. SharpnessSimplexMap
  882. {
  883. deformity = 50
  884. frequency = 1.5
  885. octaves = 4
  886. persistance = 0.550000011920929
  887. seed = 0
  888. }
  889. TerrainTypeSimplex
  890. {
  891. deformity = 1
  892. frequency = 4
  893. octaves = 12
  894. persistance = 0.7
  895. seed = 0
  896. }
  897. LandClasses
  898. {
  899. Class
  900. {
  901. name = Base
  902. baseColor = 0.31, 0.7, 0.53, 1.0
  903. colorNoise = 0.4923145, 0.7761194, 0.6640912, 1.0
  904. colorNoiseAmount = 0.2
  905. fractalStart = 0
  906. fractalEnd = 0.001
  907. fractalDelta = 0.001
  908. startHeight = 0
  909. endHeight = 0
  910. lerpToNext = true
  911. SimplexNoiseMap
  912. {
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  914. frequency = 4
  915. octaves = 4
  916. persistance = 0.600000023841858
  917. seed = 23133
  918. }
  919. }
  920. Class
  921. {
  922. name = Low
  923. baseColor = 0.51, 0.8, 0.7, 1.0
  924. colorNoise = 0.332, 0.351, 0.333, 1.0
  925. colorNoiseAmount = 0.2
  926. fractalStart = 0.001
  927. fractalEnd = 0.4
  928. fractalDelta = 0.448999988031574
  929. startHeight = 0
  930. endHeight = 0
  931. lerpToNext = true
  932. SimplexNoiseMap
  933. {
  934. deformity = 1
  935. frequency = 4
  936. octaves = 4
  937. persistance = 0.600000023841858
  938. seed = 23134
  939. }
  940. }
  941. Class
  942. {
  943. name = Mid
  944. baseColor = 0.64, 0.83, 0.63 1.0
  945. colorNoise = 0.5, 0.5, 0.425, 1.0
  946. colorNoiseAmount = 0.3
  947. fractalStart = 0.4
  948. fractalEnd = 0.9
  949. fractalDelta = 0.449999988079071
  950. startHeight = 0
  951. endHeight = 0
  952. lerpToNext = true
  953. SimplexNoiseMap
  954. {
  955. deformity = 1
  956. frequency = 3
  957. octaves = 4
  958. persistance = 0.600000023841858
  959. seed = 23135
  960. }
  961. }
  962. Class
  963. {
  964. name = High
  965. baseColor = 0.14, 0.21, 0.14, 1.0
  966. colorNoise = 0.43, 0.433, 0.339, 1.0
  967. colorNoiseAmount = 0.4
  968. fractalStart = 0.9
  969. fractalEnd = 2
  970. fractalDelta = 1.10000002384186
  971. startHeight = 0
  972. endHeight = 0
  973. lerpToNext = false
  974. SimplexNoiseMap
  975. {
  976. deformity = 1
  977. frequency = 2
  978. octaves = 4
  979. persistance = 0.600000023841858
  980. seed = 23136
  981. }
  982. }
  983. }
  984. }
  985. LandControl
  986. {
  987. order = 999999
  988. enabled = True
  989. landClasses
  990. {
  991. Class
  992. {
  993. name = Base
  994. scatters
  995. {
  996. Scatter
  997. {
  998. density = 1
  999. scatterName = Rock00
  1000. }
  1001. }
  1002. }
  1003. }
  1004. scatters
  1005. {
  1006. Scatter
  1007. {
  1008. materialType = BumpedDiffuse
  1009. mesh = BUILTIN/boulder
  1010. castShadows = true
  1011. recieveShadows = true
  1012. name = Rock00
  1013. collide = true
  1014. science = false
  1015. Material
  1016. {
  1017. mainTex = BUILTIN/lunar cliff face
  1018. mainTexScale = 1,1
  1019. mainTexOffset = 0,0
  1020. color = 0.64,0.83,0.63,1
  1021. diff = 0.6
  1022. }
  1023. Experiment
  1024. {
  1025. }
  1026. }
  1027. }
  1028. }
  1029. }
  1030. }
  1031. Debug
  1032. {
  1033. exportMesh = true
  1034. update = true
  1035. }
  1036. SigmaBinary
  1037. {
  1038. name = Minmus Barycenter
  1039. redrawOrbit = true
  1040. Properties
  1041. {
  1042. description = Just the Minmus-Kerbin barycenter.
  1043. }
  1044. }
  1045. SigmaBinary
  1046. {
  1047. name = Minmus Barycenter
  1048. redrawOrbit = true
  1049. Properties
  1050. {
  1051. description = Just the Minmus-Kerbin barycenter.
  1052. }
  1053. }
  1054. }
  1055. Body
  1056. {
  1057. name = Duna
  1058. cacheFile = KASE/Cache/Duna.bin
  1059. Orbit
  1060. {
  1061. referenceBody = Sun
  1062. color = 0.43,0.2,0.09,1
  1063. }
  1064. Template
  1065. {
  1066. name = Duna
  1067. removeProgressTree = false
  1068. removePQSMods = PQSMod_VertexColorMapBlend
  1069. }
  1070. Properties
  1071. {
  1072. ScienceValues
  1073. {
  1074. }
  1075. }
  1076. ScaledVersion
  1077. {
  1078. type = Atmospheric
  1079. fadeStart = 0
  1080. fadeEnd = 0
  1081. Material
  1082. {
  1083. texture = KASE/KopernicusFiles/Duna/PluginData/Duna_color.dds
  1084. normals = KASE/KopernicusFiles/Duna/PluginData/Duna_normal.dds
  1085. shininess = 0.0
  1086. specular = 0.0,0.0,0.0,1
  1087. rimPower = 3.0
  1088. rimBlend = 1.3
  1089. Gradient
  1090. {
  1091. 0.0 = 0.53, 0.37, 0.29, 1.0
  1092. 0.5 = 0.02,0.09,0.18,1.0
  1093. 0.7 = 0.0,0.0,0.0,1.0
  1094. 1.0 = 0.0,0.0,0.0,1.0
  1095. }
  1096. }
  1097. }
  1098. Atmosphere
  1099. {
  1100. ambientColor = 0.255, 0.243, 0.251, 1.0
  1101. }
  1102. PQS
  1103. {
  1104. Material
  1105. {
  1106. saturation = 0.8
  1107. contrast = 3.1
  1108. tintColor = 0.173,0.173,0.173,0.482
  1109. powerNear = 0.7
  1110. powerFar = 0.4
  1111. groundTexStart = 0
  1112. groundTexEnd = 2000
  1113. steepPower = 3
  1114. steepTexStart = 0
  1115. steepTexEnd = 500000
  1116. steepTex = BUILTIN/terrain_sand00
  1117. steepBumpMap = BUILTIN/Cliff (Layered Rock)_NRM
  1118. steepNearTiling = 400
  1119. steepTiling = 500
  1120. lowTex = BUILTIN/terrain_sand00
  1121. lowBumpMap = BUILTIN/05_NORMAL
  1122. lowNearTiling = 15000
  1123. lowMultiFactor = 10
  1124. lowBumpNearTiling = 2000
  1125. lowBumpFarTiling = 5
  1126. midTex = BUILTIN/terrain_sand00
  1127. midBumpMap = BUILTIN/05_NORMAL
  1128. midNearTiling = 15000
  1129. midMultiFactor = 10
  1130. midBumpNearTiling = 2000
  1131. midBumpFarTiling = 5
  1132. highTex = BUILTIN/terrain_sand00
  1133. highBumpMap = BUILTIN/Waterbump
  1134. highNearTiling = 15000
  1135. highMultiFactor = 10
  1136. highBumpNearTiling = 2000
  1137. highBumpFarTiling = 5
  1138. lowStart = 0
  1139. lowEnd = 0.3
  1140. highStart = 0.8
  1141. highEnd = 1
  1142. globalDensity = 0
  1143. fogColorRamp = BUILTIN/AerialRampKerbin
  1144. }
  1145. Mods
  1146. {
  1147. VertexSimplexNoiseColor
  1148. {
  1149. blend = 0.3
  1150. colorStart = 0.5, 0.2, 0.2, 1.0
  1151. colorEnd = 0.0, 0.0, 0.0, 1.0
  1152. frequency = 5
  1153. enabled = true
  1154. order = 9999992
  1155. }
  1156. VertexSimplexNoiseColor
  1157. {
  1158. name = Second
  1159. seed = 123456
  1160. blend = 0.2
  1161. colorStart = 0.0, 0.0, 0.0, 1.0
  1162. colorEnd = 0.3, 0.1, 0.1, 1.0
  1163. octaves = 4
  1164. persistence = 0.6
  1165. frequency = 3
  1166. enabled = true
  1167. order = 9999992
  1168. }
  1169. LandControl
  1170. {
  1171. enabled = true
  1172. order = 9999991
  1173. landClasses
  1174. {
  1175. Class
  1176. {
  1177. name = Badlands
  1178. color = 0.6, 0.3, 0.1, 0.0
  1179. noiseColor = 0.6, 0.3, 0.1, 0.0
  1180. coverageBlend = 0.5
  1181. scatters
  1182. {
  1183. Scatter
  1184. {
  1185. density = 0.25
  1186. scatterName = boulder
  1187. }
  1188. }
  1189. }
  1190. Class
  1191. {
  1192. name = Craters
  1193. scatters
  1194. {
  1195. Scatter
  1196. {
  1197. density = 0.5
  1198. scatterName = boulder
  1199. }
  1200. }
  1201. }
  1202. Class
  1203. {
  1204. name = Ice Caps
  1205. color = 0.95, 0.95, 0.95, 0.0
  1206. latitudeRange
  1207. {
  1208. startStart = -10
  1209. startEnd = -10
  1210. endStart = 0.15
  1211. endEnd = 0.3
  1212. startDelta = Infinity
  1213. endDelta = 200.000190735045
  1214. }
  1215. Scatter
  1216. {
  1217. density = -2
  1218. scatterName = boulder
  1219. }
  1220. Scatter
  1221. {
  1222. density = 1
  1223. scatterName = iceboulder
  1224. }
  1225. }
  1226. Class
  1227. {
  1228. name = Frost
  1229. scatters
  1230. {
  1231. }
  1232. }
  1233. }
  1234. scatters
  1235. {
  1236. Scatter
  1237. {
  1238. materialType = Diffuse
  1239. mesh = BUILTIN/boulder
  1240. castShadows = true
  1241. recieveShadows = true
  1242. name = boulder
  1243. collide = true
  1244. science = false
  1245. Material
  1246. {
  1247. color = 0.6,0.3,0.1,1
  1248. mainTex = BUILTIN/lunar cliff face
  1249. mainTexScale = 1,1
  1250. mainTexOffset = 0,0
  1251. }
  1252. Experiment
  1253. {
  1254. }
  1255. }
  1256. Scatter
  1257. {
  1258. materialType = Diffuse
  1259. mesh = BUILTIN/boulder
  1260. castShadows = true
  1261. recieveShadows = true
  1262. name = iceboulder
  1263. collide = true
  1264. science = false
  1265. Material
  1266. {
  1267. color = 1,1,1,1
  1268. mainTex = BUILTIN/snow
  1269. mainTexScale = 1,1
  1270. mainTexOffset = 0,0
  1271. }
  1272. Experiment
  1273. {
  1274. }
  1275. }
  1276. }
  1277. }
  1278. }
  1279. }
  1280. Debug
  1281. {
  1282. exportMesh = true
  1283. update = true
  1284. }
  1285. }
  1286. Body
  1287. {
  1288. name = Ike
  1289. cacheFile = KASE/Cache/Ike.bin
  1290. Orbit
  1291. {
  1292. referenceBody = Duna
  1293. color = 0.29,0.28,0.25,1
  1294. }
  1295. Template
  1296. {
  1297. name = Ike
  1298. removeProgressTree = false
  1299. }
  1300. Properties
  1301. {
  1302. ScienceValues
  1303. {
  1304. }
  1305. }
  1306. ScaledVersion
  1307. {
  1308. Material
  1309. {
  1310. texture = KASE/KopernicusFiles/Duna/PluginData/Ike_color.dds
  1311. normals = KASE/KopernicusFiles/Duna/PluginData/Ike_normal.dds
  1312. shininess = 0.0
  1313. specular = 0.0,0.0,0.0,1
  1314. }
  1315. }
  1316. PQS
  1317. {
  1318. materialType = AtmosphericMain
  1319. Material
  1320. {
  1321. saturation = 0.9
  1322. contrast = 2.5
  1323. tintColor = 1.000,1.000,1.000,0.000
  1324. powerNear = 0.5
  1325. powerFar = 0.5
  1326. groundTexStart = 0
  1327. groundTexEnd = 2000
  1328. steepPower = 2
  1329. steepTexStart = 0
  1330. steepTexEnd = 50000
  1331. steepTex = BUILTIN/terrain_sand00
  1332. steepBumpMap = BUILTIN/Cliff (Layered Rock)_NRM
  1333. steepNearTiling = 400
  1334. steepTiling = 50
  1335. lowTex = BUILTIN/brown_cliff
  1336. lowBumpMap = BUILTIN/bouldernormal
  1337. lowNearTiling = 25000
  1338. lowMultiFactor = 10
  1339. lowBumpNearTiling = 500
  1340. lowBumpFarTiling = 5
  1341. midTex = BUILTIN/brown_cliff
  1342. midBumpMap = BUILTIN/05_NORMAL
  1343. midNearTiling = 15000
  1344. midMultiFactor = 100
  1345. midBumpNearTiling = 1000
  1346. midBumpFarTiling = 5
  1347. highTex = BUILTIN/brown_cliff
  1348. highBumpMap = BUILTIN/05_NORMAL
  1349. highNearTiling = 15000
  1350. highMultiFactor = 100
  1351. highBumpNearTiling = 1000
  1352. highBumpFarTiling = 5
  1353. lowStart = 0
  1354. lowEnd = 0.3
  1355. highStart = 0.8
  1356. highEnd = 1
  1357. globalDensity = 0
  1358. }
  1359. Mods
  1360. {
  1361. VertexSimplexNoiseColor
  1362. {
  1363. seed = 2297
  1364. blend = 0.25
  1365. colorStart = 0.0, 0.0, 0.0, 1.0
  1366. colorEnd = 1.0, 0.8, 0.6, 1.0
  1367. frequency = 1
  1368. enabled = true
  1369. order = 300
  1370. }
  1371. VertexSimplexNoiseColor
  1372. {
  1373. name = ColorNoise
  1374. seed = 7719546
  1375. blend = 0.3
  1376. colorStart = 0.1, 0.15, 0.1, 1.0
  1377. colorEnd = 0.5, 0.5, 0.5, 1.0
  1378. octaves = 16
  1379. persistence = 0.6
  1380. frequency = 12
  1381. enabled = true
  1382. order = 400
  1383. }
  1384. HeightColorMap
  1385. {
  1386. blend = 0.4
  1387. order = 200
  1388. enabled = true
  1389. LandClasses
  1390. {
  1391. Class
  1392. {
  1393. name = Craters
  1394. altitudeStart = 0.0
  1395. altitudeEnd = 0.6
  1396. color = 0.0,0.0,0.0,1.0
  1397. lerpToNext = true
  1398. }
  1399. Class
  1400. {
  1401. name = Base
  1402. altitudeStart = 0.6
  1403. altitudeEnd = 0.7
  1404. color = 0.15,0.15,0.15,1.0
  1405. lerpToNext = true
  1406. }
  1407. Class
  1408. {
  1409. name = Mid
  1410. altitudeStart = 0.7
  1411. altitudeEnd = 0.8
  1412. color = 0.25,0.25,0.25,1.0
  1413. lerpToNext = true
  1414. }
  1415. Class
  1416. {
  1417. name = High
  1418. altitudeStart = 0.8
  1419. altitudeEnd = 0.9
  1420. color = 0.38,0.35,0.35,1.0
  1421. lerpToNext = true
  1422. }
  1423. Class
  1424. {
  1425. name = Peaks
  1426. altitudeStart = 0.9
  1427. altitudeEnd = 10.0
  1428. color = 0.23,0.2,0.2,1.0
  1429. lerpToNext = false
  1430. }
  1431. }
  1432. }
  1433. LandControl
  1434. {
  1435. order = 999999
  1436. enabled = true
  1437. landClasses
  1438. {
  1439. Class
  1440. {
  1441. name = Base
  1442. scatters
  1443. {
  1444. Scatter
  1445. {
  1446. density = 0.200000002980232
  1447. scatterName = boulder
  1448. }
  1449. }
  1450. }
  1451. }
  1452. scatters
  1453. {
  1454. Scatter
  1455. {
  1456. materialType = Diffuse
  1457. mesh = BUILTIN/boulder
  1458. castShadows = true
  1459. recieveShadows = true
  1460. name = boulder
  1461. collide = true
  1462. science = false
  1463. Material
  1464. {
  1465. color = 0.38,0.35,0.35,1
  1466. mainTex = BUILTIN/rock00
  1467. mainTexScale = 1,1
  1468. mainTexOffset = 0,0
  1469. }
  1470. Experiment
  1471. {
  1472. }
  1473. }
  1474. }
  1475. }
  1476. }
  1477. }
  1478. Debug
  1479. {
  1480. exportMesh = true
  1481. update = true
  1482. }
  1483. SigmaBinary
  1484. {
  1485. name = Duna Barycenter
  1486. primaryLocked = true
  1487. redrawOrbit = true
  1488. Properties
  1489. {
  1490. description = The barycenter of the Duna system.
  1491. }
  1492. }
  1493. SigmaBinary
  1494. {
  1495. name = Duna Barycenter
  1496. primaryLocked = true
  1497. redrawOrbit = true
  1498. Properties
  1499. {
  1500. description = The barycenter of the Duna system.
  1501. }
  1502. }
  1503. }
  1504. Body
  1505. {
  1506. name = Dres
  1507. cacheFile = KASE/Cache/Dres.bin
  1508. Orbit
  1509. {
  1510. referenceBody = Sun
  1511. color = 0.28,0.25,0.21,1
  1512. }
  1513. Template
  1514. {
  1515. name = Dres
  1516. removeProgressTree = false
  1517. removePQSMods = PQSMod_HeightColorMap
  1518. }
  1519. Properties
  1520. {
  1521. ScienceValues
  1522. {
  1523. }
  1524. }
  1525. ScaledVersion
  1526. {
  1527. type = Vacuum
  1528. fadeStart = 0
  1529. fadeEnd = 0
  1530. Material
  1531. {
  1532. texture = KASE/KopernicusFiles/Dres/PluginData/Dres_color.dds
  1533. normals = KASE/KopernicusFiles/Dres/PluginData/Dres_normal.dds
  1534. shininess = 0.0
  1535. specular = 0.0,0.0,0.0,1
  1536. }
  1537. }
  1538. PQS
  1539. {
  1540. materialType = AtmosphericOptimized
  1541. Material
  1542. {
  1543. saturation = 0.9
  1544. contrast = 1.4
  1545. tintColor = 1.000,1.000,1.000,0.000
  1546. powerNear = 0.6
  1547. powerFar = 0.5
  1548. groundTexStart = 0
  1549. groundTexEnd = 3000
  1550. steepPower = 1
  1551. steepTexStart = 0
  1552. steepTexEnd = 500000
  1553. steepTex = BUILTIN/Cliff (Layered Rock)
  1554. steepBumpMap = BUILTIN/Cliff (Layered Rock)_NRM
  1555. steepNearTiling = 200
  1556. steepTiling = 50
  1557. lowTex = BUILTIN/RockyGround
  1558. lowBumpMap = BUILTIN/05_NORMAL
  1559. lowNearTiling = 30000
  1560. lowMultiFactor = 10
  1561. lowBumpNearTiling = 500
  1562. lowBumpFarTiling = 5
  1563. midTex = BUILTIN/RockyGround
  1564. midBumpMap = BUILTIN/bouldernormal
  1565. midNearTiling = 30000
  1566. midMultiFactor = 100
  1567. midBumpNearTiling = 50000
  1568. midBumpFarTiling = 5
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  1657. update = true
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  1659. }
  1660. Body
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  1663. Orbit
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  1668. Template
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  1673. Properties
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  1675. ScienceValues
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  1677. }
  1678. }
  1679. ScaledVersion
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  1685. specular = 0.1,0.1,0.1,1
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  1687. rimBlend = 2.6
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  1710. Template
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  1715. Properties
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  1717. ScienceValues
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  1720. }
  1721. ScaledVersion
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  1730. rimBlend = 1.0
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  1810. {
  1811. Scatter
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  1818. Class
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  1822. {
  1823. Scatter
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  1828. }
  1829. }
  1830. Class
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  1833. scatters
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  1845. scatters
  1846. {
  1847. Scatter
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  1852. }
  1853. }
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  1857. scatters
  1858. {
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  1886. delete = false
  1887. collide = true
  1888. science = false
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  1902. }
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  1910. update = true
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  1915. redrawOrbit = true
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  1921. SigmaBinary
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  1924. redrawOrbit = true
  1925. Properties
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  1968. fadeEnd = 85000
  1969. deactivateAltitude = 87000
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  2019. VertexSimplexNoiseColor
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  2032. LandClasses
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  2050. Class
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  2055. color = 0.5,0.7,0.8,1.0
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  2058. Class
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  2063. color = 0.88,0.89,0.9,1.0
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  2071. enabled = True
  2072. landClasses
  2073. {
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  2075. {
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  2077. scatters
  2078. {
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  2085. }
  2086. }
  2087. scatters
  2088. {
  2089. Scatter
  2090. {
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  2092. mesh = BUILTIN/boulder
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  2094. densityFactor = 1
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  2104. seed = 231123
  2105. verticalOffset = 0
  2106. delete = False
  2107. collide = true
  2108. science = False
  2109. Material
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  2112. mainTex = BUILTIN/ice
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  2114. mainTexOffset = 0,0
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  2119. Experiment
  2120. {
  2121. }
  2122. }
  2123. }
  2124. }
  2125. }
  2126. }
  2127. Debug
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  2130. update = true
  2131. }
  2132. SigmaBinary
  2133. {
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  2135. redrawOrbit = true
  2136. Properties
  2137. {
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  2140. }
  2141. SigmaBinary
  2142. {
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  2144. redrawOrbit = true
  2145. Properties
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  2149. }
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  2151. Body
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  2160. Template
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  2164. removePQSMods = PQSMod_HeightColorMap
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  2166. Properties
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  2168. ScienceValues
  2169. {
  2170. }
  2171. }
  2172. ScaledVersion
  2173. {
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  2175. fadeStart = 0
  2176. fadeEnd = 0
  2177. Material
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  2182. specular = 0.0,0.0,0.0,1
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  2184. }
  2185. PQS
  2186. {
  2187. materialType = AtmosphericMain
  2188. Material
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  2191. contrast = 2.2
  2192. tintColor = 1.000,1.000,1.000,0.000
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  2197. steepPower = 5
  2198. steepTexStart = 0
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  2200. steepTex = BUILTIN/terrain_sand00
  2201. steepBumpMap = BUILTIN/Cliff (Layered Rock)_NRM
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  2203. steepTiling = 50
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  2205. lowBumpMap = BUILTIN/bouldernormal
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  2208. lowBumpNearTiling = 500
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  2233. order = 49
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  2236. VertexSimplexNoiseColor
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  2248. HeightColorMap
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  2253. LandClasses
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  2301. landClasses
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  2316. scatters
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  2343. mainTexOffset = 0,0
  2344. }
  2345. Experiment
  2346. {
  2347. }
  2348. }
  2349. }
  2350. }
  2351. }
  2352. }
  2353. Debug
  2354. {
  2355. exportMesh = true
  2356. update = true
  2357. }
  2358. SigmaBinary
  2359. {
  2360. name = Jool System Barycenter
  2361. redrawOrbit = true
  2362. Properties
  2363. {
  2364. description = The barycenter of the Jool system. WHY???
  2365. }
  2366. }
  2367. SigmaBinary
  2368. {
  2369. name = Jool System Barycenter
  2370. redrawOrbit = true
  2371. Properties
  2372. {
  2373. description = The barycenter of the Jool system. WHY???
  2374. }
  2375. }
  2376. }
  2377. Body
  2378. {
  2379. name = Bop
  2380. cacheFile = KASE/Cache/Bop.bin
  2381. Orbit
  2382. {
  2383. referenceBody = Jool
  2384. color = 0.24,0.18,0.15,1
  2385. }
  2386. Template
  2387. {
  2388. name = Bop
  2389. removeProgressTree = false
  2390. removePQSMods = PQSMod_FlattenArea, PQSMod_MapDecal
  2391. }
  2392. Properties
  2393. {
  2394. ScienceValues
  2395. {
  2396. }
  2397. }
  2398. ScaledVersion
  2399. {
  2400. type = Vacuum
  2401. fadeStart = 0
  2402. fadeEnd = 0
  2403. Material
  2404. {
  2405. texture = KASE/KopernicusFiles/Jool/PluginData/Bop_color.dds
  2406. normals = KASE/KopernicusFiles/Jool/PluginData/Bop_normal.dds
  2407. shininess = 0.0
  2408. specular = 0.0,0.0,0.0,1
  2409. }
  2410. }
  2411. PQS
  2412. {
  2413. materialType = AtmosphericMain
  2414. Material
  2415. {
  2416. saturation = 0.9
  2417. contrast = 2.5
  2418. tintColor = 1.000,1.000,1.000,0.000
  2419. powerNear = 0.5
  2420. powerFar = 0.5
  2421. groundTexStart = 0
  2422. groundTexEnd = 2000
  2423. steepPower = 2
  2424. steepTexStart = 0
  2425. steepTexEnd = 500000
  2426. steepTex = BUILTIN/terrain_sand00
  2427. steepBumpMap = BUILTIN/Cliff (Layered Rock)_NRM
  2428. steepNearTiling = 200
  2429. steepTiling = 50
  2430. lowTex = BUILTIN/brown_cliff
  2431. lowBumpMap = BUILTIN/bouldernormal
  2432. lowNearTiling = 15000
  2433. lowMultiFactor = 10
  2434. lowBumpNearTiling = 500
  2435. lowBumpFarTiling = 5
  2436. midTex = BUILTIN/brown_cliff
  2437. midBumpMap = BUILTIN/05_NORMAL
  2438. midNearTiling = 15000
  2439. midMultiFactor = 100
  2440. midBumpNearTiling = 1000
  2441. midBumpFarTiling = 5
  2442. highTex = BUILTIN/brown_cliff
  2443. highBumpMap = BUILTIN/05_NORMAL
  2444. highNearTiling = 15000
  2445. highMultiFactor = 100
  2446. highBumpNearTiling = 1000
  2447. highBumpFarTiling = 5
  2448. lowStart = 0
  2449. lowEnd = 0.3
  2450. highStart = 0.8
  2451. highEnd = 1
  2452. globalDensity = 0
  2453. }
  2454. Mods
  2455. {
  2456. VertexSimplexNoiseColor
  2457. {
  2458. seed = 3339066
  2459. blend = 1
  2460. colorStart = 0.0, 0.0, 0.0, 1.0
  2461. colorEnd = 0.4, 0.3, 0.25, 1.0
  2462. octaves = 3
  2463. persistence = 0.5
  2464. frequency = 0.800000011920929
  2465. enabled = true
  2466. order = 100
  2467. }
  2468. VertexSimplexNoiseColor
  2469. {
  2470. seed = 441973
  2471. blend = 0.2
  2472. colorStart = 0.0, 0.0, 0.0, 1.0
  2473. colorEnd = 0.4, 0.3, 0.2, 1.0
  2474. octaves = 6
  2475. persistence = 0.5
  2476. frequency = 8
  2477. enabled = true
  2478. order = 110
  2479. }
  2480. MapDecal
  2481. {
  2482. name = Bigger
  2483. absolute = False
  2484. absoluteOffset = 0
  2485. angle = 0
  2486. colorMap = KASE/KopernicusFiles/Jool/Textures/Impact.png
  2487. cullBlack = False
  2488. DEBUG_HighlightInclusion = False
  2489. heightMapDeformity = 10
  2490. position = -19468.5,5737.089,61828.13
  2491. removeScatter = False
  2492. radius = 40000
  2493. smoothColor = 0.125
  2494. smoothHeight = 0.125
  2495. useAlphaHeightSmoothing = False
  2496. order = 120
  2497. enabled = True
  2498. }
  2499. LandControl
  2500. {
  2501. order = 999999
  2502. enabled = True
  2503. landClasses
  2504. {
  2505. Class
  2506. {
  2507. name = Base
  2508. scatters
  2509. {
  2510. Scatter
  2511. {
  2512. density = 1
  2513. scatterName = boulder
  2514. }
  2515. }
  2516. }
  2517. }
  2518. scatters
  2519. {
  2520. Scatter
  2521. {
  2522. materialType = BumpedDiffuse
  2523. mesh = BUILTIN/boulder
  2524. castShadows = true
  2525. densityFactor = 1
  2526. maxCache = 512
  2527. maxCacheDelta = 32
  2528. maxLevelOffset = 0
  2529. maxScale = 3
  2530. maxScatter = 20
  2531. maxSpeed = 1000
  2532. minScale = 0.5
  2533. recieveShadows = true
  2534. name = boulder
  2535. seed = 231123
  2536. verticalOffset = 0
  2537. delete = false
  2538. collide = true
  2539. science = false
  2540. Material
  2541. {
  2542. color = 0.4,0.3,0.2,1
  2543. mainTex = BUILTIN/brown_cliff
  2544. mainTexScale = 1,1
  2545. mainTexOffset = 0,0
  2546. bumpMap = BUILTIN/bouldernormal
  2547. bumpMapScale = 1,1
  2548. bumpMapOffset = 0,0
  2549. }
  2550. Experiment
  2551. {
  2552. }
  2553. }
  2554. }
  2555. }
  2556. }
  2557. }
  2558. Debug
  2559. {
  2560. exportMesh = true
  2561. update = true
  2562. }
  2563. SigmaBinary
  2564. {
  2565. name = Eve Barycenter
  2566. redrawOrbit = true
  2567. Properties
  2568. {
  2569. description = The barycenter of Jool and Bop.
  2570. }
  2571. }
  2572. SigmaBinary
  2573. {
  2574. name = Eve Barycenter
  2575. redrawOrbit = true
  2576. Properties
  2577. {
  2578. description = The barycenter of Jool and Bop.
  2579. }
  2580. }
  2581. }
  2582. Body
  2583. {
  2584. name = Pol
  2585. cacheFile = KASE/Cache/Pol.bin
  2586. Orbit
  2587. {
  2588. referenceBody = Jool
  2589. color = 0.4,0.29,0.1,1
  2590. }
  2591. Template
  2592. {
  2593. name = Pol
  2594. removeProgressTree = false
  2595. removePQSMods = PQSMod_HeightColorMap
  2596. }
  2597. Properties
  2598. {
  2599. ScienceValues
  2600. {
  2601. }
  2602. }
  2603. ScaledVersion
  2604. {
  2605. type = Vacuum
  2606. fadeStart = 0
  2607. fadeEnd = 0
  2608. Material
  2609. {
  2610. texture = KASE/KopernicusFiles/Jool/PluginData/Pol_color.dds
  2611. normals = KASE/KopernicusFiles/Jool/PluginData/Pol_normal.dds
  2612. shininess = 0.0
  2613. specular = 0.0,0.0,0.0,1
  2614. }
  2615. }
  2616. PQS
  2617. {
  2618. materialType = AtmosphericMain
  2619. Material
  2620. {
  2621. saturation = 1.1
  2622. contrast = 1.8
  2623. tintColor = 1.000,1.000,1.000,0.000
  2624. powerNear = 0.5
  2625. powerFar = 0.5
  2626. groundTexStart = 0
  2627. groundTexEnd = 2000
  2628. steepPower = 2
  2629. steepTexStart = 0
  2630. steepTexEnd = 500000
  2631. steepTex = BUILTIN/terrain_sand00
  2632. steepBumpMap = BUILTIN/Cliff (Layered Rock)_NRM
  2633. steepNearTiling = 1700
  2634. steepTiling = 50
  2635. lowTex = BUILTIN/SandyGround
  2636. lowBumpMap = BUILTIN/bouldernormal
  2637. lowNearTiling = 30000
  2638. lowMultiFactor = 10
  2639. lowBumpNearTiling = 500
  2640. lowBumpFarTiling = 5
  2641. midTex = BUILTIN/Cliffs0149_18_S
  2642. midBumpMap = BUILTIN/05_NORMAL
  2643. midNearTiling = 15000
  2644. midMultiFactor = 100
  2645. midBumpNearTiling = 100
  2646. midBumpFarTiling = 5
  2647. highTex = BUILTIN/Cliffs0149_18_S
  2648. highBumpMap = BUILTIN/05_NORMAL
  2649. highNearTiling = 15000
  2650. highMultiFactor = 100
  2651. highBumpNearTiling = 100
  2652. highBumpFarTiling = 5
  2653. lowStart = 0
  2654. lowEnd = 0.3
  2655. highStart = 0.8
  2656. highEnd = 1
  2657. globalDensity = 0
  2658. }
  2659. Mods
  2660. {
  2661. VertexSimplexNoiseColor
  2662. {
  2663. colorStart = 0.5, 0.45, 0.0, 1.0
  2664. colorEnd = 0.0, 0.0, 0.0, 1.0
  2665. enabled = true
  2666. order = 40
  2667. }
  2668. HeightColorMap
  2669. {
  2670. blend = 0.35
  2671. order = 41
  2672. enabled = true
  2673. LandClasses
  2674. {
  2675. Class
  2676. {
  2677. name = Red
  2678. altitudeStart = 0.0
  2679. altitudeEnd = 0.7
  2680. color = 1.0,0.0,0.0,1.0
  2681. lerpToNext = true
  2682. }
  2683. Class
  2684. {
  2685. name = Fade
  2686. altitudeStart = 0.7
  2687. altitudeEnd = 0.85
  2688. color = 0.55,0.3,0.3,1.0
  2689. lerpToNext = true
  2690. }
  2691. Class
  2692. {
  2693. name = Dark
  2694. altitudeStart = 0.85
  2695. altitudeEnd = 1.0
  2696. color = 0.25,0.25,0.25,1.0
  2697. lerpToNext = false
  2698. }
  2699. }
  2700. }
  2701. LandControl
  2702. {
  2703. order = 999999
  2704. enabled = True
  2705. landClasses
  2706. {
  2707. Class
  2708. {
  2709. name = Base
  2710. scatters
  2711. {
  2712. Scatter
  2713. {
  2714. density = 0.25
  2715. scatterName = boulder
  2716. }
  2717. Scatter
  2718. {
  2719. density = 0.75
  2720. scatterName = stalactite
  2721. }
  2722. }
  2723. }
  2724. }
  2725. scatters
  2726. {
  2727. Scatter
  2728. {
  2729. materialType = DiffuseDetail
  2730. mesh = BUILTIN/boulder
  2731. castShadows = true
  2732. densityFactor = 1
  2733. maxCache = 512
  2734. maxCacheDelta = 32
  2735. maxLevelOffset = 0
  2736. maxScale = 2
  2737. maxScatter = 20
  2738. maxSpeed = 1000
  2739. minScale = 0.25
  2740. recieveShadows = true
  2741. name = boulder
  2742. seed = 231123
  2743. verticalOffset = -0.15
  2744. delete = false
  2745. collide = true
  2746. science = false
  2747. Material
  2748. {
  2749. color = 0.5,0.45,0.2,1
  2750. mainTex = BUILTIN/distantground
  2751. mainTexScale = 0.5,0.5
  2752. mainTexOffset = 0,0
  2753. detail = BUILTIN/rock00
  2754. detailScale = 3,3
  2755. detailOffset = 0,0
  2756. }
  2757. Experiment
  2758. {
  2759. }
  2760. }
  2761. Scatter
  2762. {
  2763. materialType = DiffuseDetail
  2764. castShadows = true
  2765. densityFactor = 1
  2766. maxCache = 512
  2767. maxCacheDelta = 32
  2768. maxLevelOffset = 0
  2769. maxScale = 4
  2770. maxScatter = 20
  2771. maxSpeed = 1000
  2772. minScale = 0.5
  2773. recieveShadows = true
  2774. name = stalactite
  2775. seed = 23453
  2776. verticalOffset = 0
  2777. delete = false
  2778. collide = true
  2779. science = false
  2780. Material
  2781. {
  2782. color = 0.5,0.45,0.2,1
  2783. mainTex = BUILTIN/distantground
  2784. mainTexScale = 0.5,0.5
  2785. mainTexOffset = 0,0
  2786. detail = BUILTIN/rock00
  2787. detailScale = 3,3
  2788. detailOffset = 0,0
  2789. }
  2790. Experiment
  2791. {
  2792. }
  2793. }
  2794. }
  2795. }
  2796. }
  2797. }
  2798. Debug
  2799. {
  2800. exportMesh = true
  2801. update = true
  2802. }
  2803. SigmaBinary
  2804. {
  2805. name = Eve Barycenter
  2806. redrawOrbit = true
  2807. Properties
  2808. {
  2809. description = The barycenter of Jool and Pol.
  2810. }
  2811. }
  2812. SigmaBinary
  2813. {
  2814. name = Eve Barycenter
  2815. redrawOrbit = true
  2816. Properties
  2817. {
  2818. description = The barycenter of Jool and Pol.
  2819. }
  2820. }
  2821. }
  2822. Body
  2823. {
  2824. name = Eeloo
  2825. cacheFile = KASE/Cache/Eeloo.bin
  2826. Orbit
  2827. {
  2828. referenceBody = Sun
  2829. color = 0.53,0.55,0.54,1
  2830. }
  2831. Template
  2832. {
  2833. name = Eeloo
  2834. removeProgressTree = false
  2835. }
  2836. Properties
  2837. {
  2838. ScienceValues
  2839. {
  2840. }
  2841. }
  2842. ScaledVersion
  2843. {
  2844. type = Vacuum
  2845. fadeStart = 0
  2846. fadeEnd = 0
  2847. Material
  2848. {
  2849. texture = KASE/KopernicusFiles/Eeloo/PluginData/Eeloo_color.dds
  2850. normals = KASE/KopernicusFiles/Eeloo/PluginData/Eeloo_normal.dds
  2851. shininess = 0.0
  2852. specular = 0.0,0.0,0.0,1
  2853. }
  2854. }
  2855. PQS
  2856. {
  2857. materialType = AtmosphericMain
  2858. Material
  2859. {
  2860. saturation = 0.9
  2861. contrast = 1.7
  2862. tintColor = 1.000,1.000,1.000,0.000
  2863. powerNear = 0.6
  2864. powerFar = 0.5
  2865. groundTexStart = 0
  2866. groundTexEnd = 1500
  2867. steepPower = 5
  2868. steepTexStart = 0
  2869. steepTexEnd = 500000
  2870. steepTex = BUILTIN/terrain_sand00
  2871. steepBumpMap = BUILTIN/Cliff (Layered Rock)_NRM
  2872. steepNearTiling = 1700
  2873. steepTiling = 50
  2874. lowTex = BUILTIN/RockyGround
  2875. lowBumpMap = BUILTIN/quiet
  2876. lowNearTiling = 5000
  2877. lowMultiFactor = 10
  2878. lowBumpNearTiling = 5000
  2879. lowBumpFarTiling = 5
  2880. midTex = BUILTIN/snow
  2881. midBumpMap = BUILTIN/Waterbump
  2882. midNearTiling = 3000
  2883. midMultiFactor = 100
  2884. midBumpNearTiling = 5000
  2885. midBumpFarTiling = 5
  2886. highTex = BUILTIN/snow
  2887. highBumpMap = BUILTIN/Waterbump
  2888. highNearTiling = 10000
  2889. highMultiFactor = 100
  2890. highBumpNearTiling = 5000
  2891. highBumpFarTiling = 5
  2892. lowStart = 0
  2893. lowEnd = 0.6
  2894. highStart = 0.8
  2895. highEnd = 1
  2896. globalDensity = 0
  2897. }
  2898. Mods
  2899. {
  2900. VertexHeightMap
  2901. {
  2902. offset = 100
  2903. order = 10
  2904. enabled = true
  2905. }
  2906. VertexSimplexNoiseColor
  2907. {
  2908. name = One
  2909. seed = 1197325
  2910. blend = 0.2
  2911. colorStart = 0.0, 0.0, 0.0, 1.0
  2912. colorEnd = 0.7, 0.85, 0.9, 1.0
  2913. octaves = 12.0
  2914. persistence = 0.6
  2915. frequency = 6
  2916. enabled = true
  2917. order = 9999992
  2918. }
  2919. VertexSimplexNoiseColor
  2920. {
  2921. name = Two
  2922. seed = 7942526
  2923. blend = 0.15
  2924. colorStart = 0.8, 0.7, 0.6, 1.0
  2925. colorEnd = 0.0, 0.0, 0.0, 1.0
  2926. octaves = 12.0
  2927. persistence = 0.5
  2928. frequency = 4
  2929. enabled = true
  2930. order = 9999993
  2931. }
  2932. LandControl
  2933. {
  2934. order = 9999991
  2935. enabled = true
  2936. landClasses
  2937. {
  2938. Class
  2939. {
  2940. name = Snow
  2941. color = 0.6,0.65,0.67,0
  2942. noiseColor = 0.37,0.36,0.31,0
  2943. scatters
  2944. {
  2945. Scatter
  2946. {
  2947. density = 0.75
  2948. scatterName = boulder
  2949. }
  2950. Scatter
  2951. {
  2952. density = 0.75
  2953. scatterName = boulder
  2954. }
  2955. }
  2956. }
  2957. Class
  2958. {
  2959. name = MoreSnow
  2960. color = 0.37,0.32,0.2,0
  2961. noiseColor = 0.25,0.23,0.2,0
  2962. altitudeRange
  2963. {
  2964. endEnd = 0.4
  2965. endStart = 0.2
  2966. startEnd = -1
  2967. startStart = -1
  2968. }
  2969. scatters
  2970. {
  2971. Scatter
  2972. {
  2973. density = 0.75
  2974. scatterName = boulder
  2975. }
  2976. Scatter
  2977. {
  2978. density = 0.75
  2979. scatterName = boulder
  2980. }
  2981. }
  2982. }
  2983. Class
  2984. {
  2985. name = EvenMoreSnow
  2986. color = 0.4,0.4,0.4,0
  2987. noiseColor = 0.2,0.19,0.17,0
  2988. scatters
  2989. {
  2990. Scatter
  2991. {
  2992. density = 0.75
  2993. scatterName = boulder
  2994. }
  2995. Scatter
  2996. {
  2997. density = 0.75
  2998. scatterName = boulder
  2999. }
  3000. }
  3001. }
  3002. }
  3003. scatters
  3004. {
  3005. Scatter
  3006. {
  3007. materialType = Diffuse
  3008. mesh = BUILTIN/boulder
  3009. castShadows = true
  3010. densityFactor = 1
  3011. maxCache = 512
  3012. maxCacheDelta = 32
  3013. maxLevelOffset = 0
  3014. maxScale = 4
  3015. maxScatter = 20
  3016. maxSpeed = 1000
  3017. minScale = 0.1
  3018. recieveShadows = true
  3019. name = boulder
  3020. seed = 4565677
  3021. verticalOffset = 0.2
  3022. delete = false
  3023. collide = true
  3024. science = false
  3025. Material
  3026. {
  3027. color = 0.6,0.65,0.65,1
  3028. mainTex = BUILTIN/snow
  3029. mainTexScale = 1,1
  3030. mainTexOffset = 0,0
  3031. }
  3032. Experiment
  3033. {
  3034. }
  3035. }
  3036. }
  3037. }
  3038. }
  3039. }
  3040. Debug
  3041. {
  3042. exportMesh = true
  3043. update = true
  3044. }
  3045. }
  3046. Asteroid
  3047. {
  3048. name = Stock
  3049. interval = 15
  3050. minUntrackedLifetime = 1
  3051. maxUntrackedLifetime = 20
  3052. probability = 50
  3053. spawnGroupMinLimit = 3
  3054. spawnGroupMaxLimit = 8
  3055. Locations
  3056. {
  3057. Flyby
  3058. {
  3059. Body
  3060. {
  3061. body = Kerbin
  3062. minDuration = 15
  3063. maxDuration = 60
  3064. probability = 66
  3065. reached = false
  3066. }
  3067. }
  3068. Around
  3069. {
  3070. Body
  3071. {
  3072. body = Dres
  3073. minAltitude = 18133960
  3074. maxAltitude = 20606775
  3075. probability = 33
  3076. reached = true
  3077. }
  3078. }
  3079. }
  3080. Size
  3081. {
  3082. key = 0 0
  3083. key = 0.3 0.45
  3084. key = 0.7 0.55
  3085. key = 1 1
  3086. }
  3087. }
  3088. Body
  3089. {
  3090. name = SigmaBarycenter
  3091. cacheFile = KASE/Cache/Mun.bin
  3092. Orbit
  3093. {
  3094. referenceBody = Kerbin
  3095. color = 0.51,0.48,0.45,1
  3096. }
  3097. Template
  3098. {
  3099. name = Mun
  3100. removeProgressTree = false
  3101. }
  3102. Properties
  3103. {
  3104. ScienceValues
  3105. {
  3106. }
  3107. }
  3108. ScaledVersion
  3109. {
  3110. Material
  3111. {
  3112. texture = KASE/KopernicusFiles/Kerbin/PluginData/Mun_color.dds
  3113. normals = KASE/KopernicusFiles/Kerbin/PluginData/Mun_normal.dds
  3114. shininess = 0.0
  3115. specular = 0.0,0.0,0.0,1
  3116. }
  3117. }
  3118. PQS
  3119. {
  3120. Material
  3121. {
  3122. saturation = 0.8
  3123. contrast = 1.8
  3124. tintColor = 1.000,1.000,1.000,0.000
  3125. powerNear = 0.5
  3126. powerFar = 0.5
  3127. groundTexStart = 0
  3128. groundTexEnd = 30000
  3129. steepPower = 3
  3130. steepTexStart = 0
  3131. steepTexEnd = 50000
  3132. steepTex = BUILTIN/terrain_sand00
  3133. steepBumpMap = BUILTIN/Cliff (Layered Rock)_NRM
  3134. steepNearTiling = 1000
  3135. steepTiling = 50
  3136. lowTex = BUILTIN/Cliffs0149_18_S
  3137. lowBumpMap = BUILTIN/05_NORMAL
  3138. lowNearTiling = 20000
  3139. lowMultiFactor = 5
  3140. lowBumpNearTiling = 300
  3141. lowBumpFarTiling = 5
  3142. midTex = BUILTIN/RockyGround
  3143. midBumpMap = BUILTIN/05_NORMAL
  3144. midNearTiling = 20000
  3145. midMultiFactor = 5
  3146. midBumpNearTiling = 300
  3147. midBumpFarTiling = 5
  3148. highTex = BUILTIN/RockyGround
  3149. highBumpMap = BUILTIN/05_NORMAL
  3150. highNearTiling = 20000
  3151. highMultiFactor = 5
  3152. highBumpNearTiling = 300
  3153. highBumpFarTiling = 5
  3154. lowStart = 0
  3155. lowEnd = 0.35
  3156. highStart = 0.7
  3157. highEnd = 1
  3158. globalDensity = 0
  3159. }
  3160. Mods
  3161. {
  3162. VertexHeightMap
  3163. {
  3164. offset = 600
  3165. order = 10
  3166. enabled = true
  3167. }
  3168. VertexSimplexNoiseColor
  3169. {
  3170. blend = 0.35
  3171. colorStart = 0.0, 0.0, 0.0, 1.0
  3172. colorEnd = 1.0, 0.8, 0.6, 1.0
  3173. enabled = true
  3174. order = 300
  3175. }
  3176. HeightColorMap
  3177. {
  3178. blend = 0.5
  3179. order = 200
  3180. enabled = true
  3181. LandClasses
  3182. {
  3183. Class
  3184. {
  3185. name = Craters
  3186. altitudeStart = 0.0
  3187. altitudeEnd = 0.2
  3188. color = 0.25,0.25,0.25,1.0
  3189. lerpToNext = true
  3190. }
  3191. Class
  3192. {
  3193. name = Base
  3194. altitudeStart = 0.2
  3195. altitudeEnd = 0.3
  3196. color = 0.1,0.1,0.1,1.0
  3197. lerpToNext = true
  3198. }
  3199. Class
  3200. {
  3201. name = Mid
  3202. altitudeStart = 0.3
  3203. altitudeEnd = 0.4
  3204. color = 0.35,0.35,0.35,1.0
  3205. lerpToNext = true
  3206. }
  3207. Class
  3208. {
  3209. name = High
  3210. altitudeStart = 0.4
  3211. altitudeEnd = 0.5
  3212. color = 0.5,0.5,0.5,1.0
  3213. lerpToNext = true
  3214. }
  3215. Class
  3216. {
  3217. name = Peaks
  3218. altitudeStart = 0.5
  3219. altitudeEnd = 10.0
  3220. color = 0.7,0.7,0.7,1.0
  3221. lerpToNext = false
  3222. }
  3223. }
  3224. }
  3225. LandControl
  3226. {
  3227. order = 999999
  3228. enabled = true
  3229. landClasses
  3230. {
  3231. Class
  3232. {
  3233. name = Base
  3234. scatters
  3235. {
  3236. Scatter
  3237. {
  3238. density = 1
  3239. scatterName = Rock00
  3240. }
  3241. }
  3242. }
  3243. }
  3244. scatters
  3245. {
  3246. Scatter
  3247. {
  3248. materialType = Diffuse
  3249. mesh = BUILTIN/boulder
  3250. castShadows = true
  3251. recieveShadows = true
  3252. name = Rock00
  3253. collide = true
  3254. science = false
  3255. Material
  3256. {
  3257. color = 1.0,0.8,0.6,1
  3258. mainTex = BUILTIN/lunar cliff face
  3259. mainTexScale = 1,1
  3260. mainTexOffset = 0,0
  3261. }
  3262. Experiment
  3263. {
  3264. }
  3265. }
  3266. }
  3267. }
  3268. }
  3269. }
  3270. Debug
  3271. {
  3272. exportMesh = true
  3273. update = true
  3274. }
  3275. SigmaBinary
  3276. {
  3277. name = Kerbin Barycenter
  3278. redrawOrbit = true
  3279. Properties
  3280. {
  3281. description = The barycenter of the Kerbin system. Not much here...
  3282. }
  3283. }
  3284. }
  3285. Body
  3286. {
  3287. name = SigmaBarycenter
  3288. cacheFile = KASE/Cache/Minmus.bin
  3289. Orbit
  3290. {
  3291. referenceBody = Kerbin
  3292. color = 0.57,0.77,0.62,1
  3293. }
  3294. Template
  3295. {
  3296. name = Minmus
  3297. removeProgressTree = false
  3298. removePQSMods = PQSMod_VertexPlanet
  3299. }
  3300. Properties
  3301. {
  3302. ScienceValues
  3303. {
  3304. }
  3305. }
  3306. ScaledVersion
  3307. {
  3308. Material
  3309. {
  3310. texture = KASE/KopernicusFiles/Kerbin/PluginData/Minmus_color.dds
  3311. normals = KASE/KopernicusFiles/Kerbin/PluginData/Minmus_normal.dds
  3312. shininess = 0.0
  3313. specular = 0.0,0.0,0.0,1
  3314. }
  3315. }
  3316. PQS
  3317. {
  3318. materialType = AtmosphericMain
  3319. Material
  3320. {
  3321. saturation = 1
  3322. contrast = 2.2
  3323. tintColor = 1.000,1.000,1.000,0.000
  3324. powerNear = 0.75
  3325. powerFar = 0.75
  3326. groundTexStart = 0
  3327. groundTexEnd = 2000
  3328. steepPower = 3
  3329. steepTexStart = 0
  3330. steepTexEnd = 500000
  3331. steepTex = BUILTIN/terrain_sand00
  3332. steepBumpMap = BUILTIN/Cliff (Layered Rock)_NRM
  3333. steepNearTiling = 1000
  3334. steepTiling = 50
  3335. lowTex = BUILTIN/terrain_sand00
  3336. lowBumpMap = BUILTIN/Waterbump
  3337. lowNearTiling = 4000
  3338. lowMultiFactor = 5
  3339. lowBumpNearTiling = 4000
  3340. lowBumpFarTiling = 15
  3341. midTex = BUILTIN/terrain_sand00
  3342. midBumpMap = BUILTIN/bouldernormal
  3343. midNearTiling = 4000
  3344. midMultiFactor = 5
  3345. midBumpNearTiling = 4000
  3346. midBumpFarTiling = 15
  3347. highTex = BUILTIN/terrain_sand00
  3348. highBumpMap = BUILTIN/bouldernormal
  3349. highNearTiling = 4000
  3350. highMultiFactor = 5
  3351. highBumpNearTiling = 4000
  3352. highBumpFarTiling = 15
  3353. lowStart = 0
  3354. lowEnd = 0.35
  3355. highStart = 0.7
  3356. highEnd = 1
  3357. globalDensity = 0
  3358. }
  3359. Mods
  3360. {
  3361. VertexPlanet
  3362. {
  3363. buildHeightColors = False
  3364. colorDeformity = 6000
  3365. deformity = 5000
  3366. oceanDepth = 0
  3367. oceanLevel = 0
  3368. oceanSnap = False
  3369. oceanStep = 0
  3370. seed = 23123
  3371. terrainRidgeBalance = 0.1
  3372. terrainRidgesMax = 1
  3373. terrainRidgesMin = 0.4
  3374. terrainShapeEnd = -2
  3375. terrainShapeStart = 2
  3376. terrainSmoothing = 0.100000001490116
  3377. order = 100
  3378. enabled = True
  3379. ContinentalSimplex
  3380. {
  3381. deformity = 1
  3382. frequency = 1
  3383. octaves = 10
  3384. persistance = 0.400000005960464
  3385. seed = 0
  3386. }
  3387. RuggednessSimplex
  3388. {
  3389. deformity = 1
  3390. frequency = 0.5
  3391. octaves = 4
  3392. persistance = 0.5
  3393. seed = 0
  3394. }
  3395. SharpnessNoise
  3396. {
  3397. deformity = 0.00100000004749745
  3398. frequency = 0.5
  3399. octaves = 4
  3400. persistance = 0.5
  3401. seed = 0
  3402. Noise
  3403. {
  3404. frequency = 0.5
  3405. lacunarity = 0.5
  3406. quality = High
  3407. octaveCount = 4
  3408. seed = 33127
  3409. }
  3410. }
  3411. SharpnessSimplexMap
  3412. {
  3413. deformity = 50
  3414. frequency = 1.5
  3415. octaves = 4
  3416. persistance = 0.550000011920929
  3417. seed = 0
  3418. }
  3419. TerrainTypeSimplex
  3420. {
  3421. deformity = 1
  3422. frequency = 4
  3423. octaves = 12
  3424. persistance = 0.7
  3425. seed = 0
  3426. }
  3427. LandClasses
  3428. {
  3429. Class
  3430. {
  3431. name = Base
  3432. baseColor = 0.31, 0.7, 0.53, 1.0
  3433. colorNoise = 0.4923145, 0.7761194, 0.6640912, 1.0
  3434. colorNoiseAmount = 0.2
  3435. fractalStart = 0
  3436. fractalEnd = 0.001
  3437. fractalDelta = 0.001
  3438. startHeight = 0
  3439. endHeight = 0
  3440. lerpToNext = true
  3441. SimplexNoiseMap
  3442. {
  3443. deformity = 1
  3444. frequency = 4
  3445. octaves = 4
  3446. persistance = 0.600000023841858
  3447. seed = 23133
  3448. }
  3449. }
  3450. Class
  3451. {
  3452. name = Low
  3453. baseColor = 0.51, 0.8, 0.7, 1.0
  3454. colorNoise = 0.332, 0.351, 0.333, 1.0
  3455. colorNoiseAmount = 0.2
  3456. fractalStart = 0.001
  3457. fractalEnd = 0.4
  3458. fractalDelta = 0.448999988031574
  3459. startHeight = 0
  3460. endHeight = 0
  3461. lerpToNext = true
  3462. SimplexNoiseMap
  3463. {
  3464. deformity = 1
  3465. frequency = 4
  3466. octaves = 4
  3467. persistance = 0.600000023841858
  3468. seed = 23134
  3469. }
  3470. }
  3471. Class
  3472. {
  3473. name = Mid
  3474. baseColor = 0.64, 0.83, 0.63 1.0
  3475. colorNoise = 0.5, 0.5, 0.425, 1.0
  3476. colorNoiseAmount = 0.3
  3477. fractalStart = 0.4
  3478. fractalEnd = 0.9
  3479. fractalDelta = 0.449999988079071
  3480. startHeight = 0
  3481. endHeight = 0
  3482. lerpToNext = true
  3483. SimplexNoiseMap
  3484. {
  3485. deformity = 1
  3486. frequency = 3
  3487. octaves = 4
  3488. persistance = 0.600000023841858
  3489. seed = 23135
  3490. }
  3491. }
  3492. Class
  3493. {
  3494. name = High
  3495. baseColor = 0.14, 0.21, 0.14, 1.0
  3496. colorNoise = 0.43, 0.433, 0.339, 1.0
  3497. colorNoiseAmount = 0.4
  3498. fractalStart = 0.9
  3499. fractalEnd = 2
  3500. fractalDelta = 1.10000002384186
  3501. startHeight = 0
  3502. endHeight = 0
  3503. lerpToNext = false
  3504. SimplexNoiseMap
  3505. {
  3506. deformity = 1
  3507. frequency = 2
  3508. octaves = 4
  3509. persistance = 0.600000023841858
  3510. seed = 23136
  3511. }
  3512. }
  3513. }
  3514. }
  3515. LandControl
  3516. {
  3517. order = 999999
  3518. enabled = True
  3519. landClasses
  3520. {
  3521. Class
  3522. {
  3523. name = Base
  3524. scatters
  3525. {
  3526. Scatter
  3527. {
  3528. density = 1
  3529. scatterName = Rock00
  3530. }
  3531. }
  3532. }
  3533. }
  3534. scatters
  3535. {
  3536. Scatter
  3537. {
  3538. materialType = BumpedDiffuse
  3539. mesh = BUILTIN/boulder
  3540. castShadows = true
  3541. recieveShadows = true
  3542. name = Rock00
  3543. collide = true
  3544. science = false
  3545. Material
  3546. {
  3547. mainTex = BUILTIN/lunar cliff face
  3548. mainTexScale = 1,1
  3549. mainTexOffset = 0,0
  3550. color = 0.64,0.83,0.63,1
  3551. diff = 0.6
  3552. }
  3553. Experiment
  3554. {
  3555. }
  3556. }
  3557. }
  3558. }
  3559. }
  3560. }
  3561. Debug
  3562. {
  3563. exportMesh = true
  3564. update = true
  3565. }
  3566. SigmaBinary
  3567. {
  3568. name = Minmus Barycenter
  3569. redrawOrbit = true
  3570. Properties
  3571. {
  3572. description = Just the Minmus-Kerbin barycenter.
  3573. }
  3574. }
  3575. }
  3576. Body
  3577. {
  3578. name = SigmaBarycenter
  3579. cacheFile = KASE/Cache/Ike.bin
  3580. Orbit
  3581. {
  3582. referenceBody = Duna
  3583. color = 0.29,0.28,0.25,1
  3584. }
  3585. Template
  3586. {
  3587. name = Ike
  3588. removeProgressTree = false
  3589. }
  3590. Properties
  3591. {
  3592. ScienceValues
  3593. {
  3594. }
  3595. }
  3596. ScaledVersion
  3597. {
  3598. Material
  3599. {
  3600. texture = KASE/KopernicusFiles/Duna/PluginData/Ike_color.dds
  3601. normals = KASE/KopernicusFiles/Duna/PluginData/Ike_normal.dds
  3602. shininess = 0.0
  3603. specular = 0.0,0.0,0.0,1
  3604. }
  3605. }
  3606. PQS
  3607. {
  3608. materialType = AtmosphericMain
  3609. Material
  3610. {
  3611. saturation = 0.9
  3612. contrast = 2.5
  3613. tintColor = 1.000,1.000,1.000,0.000
  3614. powerNear = 0.5
  3615. powerFar = 0.5
  3616. groundTexStart = 0
  3617. groundTexEnd = 2000
  3618. steepPower = 2
  3619. steepTexStart = 0
  3620. steepTexEnd = 50000
  3621. steepTex = BUILTIN/terrain_sand00
  3622. steepBumpMap = BUILTIN/Cliff (Layered Rock)_NRM
  3623. steepNearTiling = 400
  3624. steepTiling = 50
  3625. lowTex = BUILTIN/brown_cliff
  3626. lowBumpMap = BUILTIN/bouldernormal
  3627. lowNearTiling = 25000
  3628. lowMultiFactor = 10
  3629. lowBumpNearTiling = 500
  3630. lowBumpFarTiling = 5
  3631. midTex = BUILTIN/brown_cliff
  3632. midBumpMap = BUILTIN/05_NORMAL
  3633. midNearTiling = 15000
  3634. midMultiFactor = 100
  3635. midBumpNearTiling = 1000
  3636. midBumpFarTiling = 5
  3637. highTex = BUILTIN/brown_cliff
  3638. highBumpMap = BUILTIN/05_NORMAL
  3639. highNearTiling = 15000
  3640. highMultiFactor = 100
  3641. highBumpNearTiling = 1000
  3642. highBumpFarTiling = 5
  3643. lowStart = 0
  3644. lowEnd = 0.3
  3645. highStart = 0.8
  3646. highEnd = 1
  3647. globalDensity = 0
  3648. }
  3649. Mods
  3650. {
  3651. VertexSimplexNoiseColor
  3652. {
  3653. seed = 2297
  3654. blend = 0.25
  3655. colorStart = 0.0, 0.0, 0.0, 1.0
  3656. colorEnd = 1.0, 0.8, 0.6, 1.0
  3657. frequency = 1
  3658. enabled = true
  3659. order = 300
  3660. }
  3661. VertexSimplexNoiseColor
  3662. {
  3663. name = ColorNoise
  3664. seed = 7719546
  3665. blend = 0.3
  3666. colorStart = 0.1, 0.15, 0.1, 1.0
  3667. colorEnd = 0.5, 0.5, 0.5, 1.0
  3668. octaves = 16
  3669. persistence = 0.6
  3670. frequency = 12
  3671. enabled = true
  3672. order = 400
  3673. }
  3674. HeightColorMap
  3675. {
  3676. blend = 0.4
  3677. order = 200
  3678. enabled = true
  3679. LandClasses
  3680. {
  3681. Class
  3682. {
  3683. name = Craters
  3684. altitudeStart = 0.0
  3685. altitudeEnd = 0.6
  3686. color = 0.0,0.0,0.0,1.0
  3687. lerpToNext = true
  3688. }
  3689. Class
  3690. {
  3691. name = Base
  3692. altitudeStart = 0.6
  3693. altitudeEnd = 0.7
  3694. color = 0.15,0.15,0.15,1.0
  3695. lerpToNext = true
  3696. }
  3697. Class
  3698. {
  3699. name = Mid
  3700. altitudeStart = 0.7
  3701. altitudeEnd = 0.8
  3702. color = 0.25,0.25,0.25,1.0
  3703. lerpToNext = true
  3704. }
  3705. Class
  3706. {
  3707. name = High
  3708. altitudeStart = 0.8
  3709. altitudeEnd = 0.9
  3710. color = 0.38,0.35,0.35,1.0
  3711. lerpToNext = true
  3712. }
  3713. Class
  3714. {
  3715. name = Peaks
  3716. altitudeStart = 0.9
  3717. altitudeEnd = 10.0
  3718. color = 0.23,0.2,0.2,1.0
  3719. lerpToNext = false
  3720. }
  3721. }
  3722. }
  3723. LandControl
  3724. {
  3725. order = 999999
  3726. enabled = true
  3727. landClasses
  3728. {
  3729. Class
  3730. {
  3731. name = Base
  3732. scatters
  3733. {
  3734. Scatter
  3735. {
  3736. density = 0.200000002980232
  3737. scatterName = boulder
  3738. }
  3739. }
  3740. }
  3741. }
  3742. scatters
  3743. {
  3744. Scatter
  3745. {
  3746. materialType = Diffuse
  3747. mesh = BUILTIN/boulder
  3748. castShadows = true
  3749. recieveShadows = true
  3750. name = boulder
  3751. collide = true
  3752. science = false
  3753. Material
  3754. {
  3755. color = 0.38,0.35,0.35,1
  3756. mainTex = BUILTIN/rock00
  3757. mainTexScale = 1,1
  3758. mainTexOffset = 0,0
  3759. }
  3760. Experiment
  3761. {
  3762. }
  3763. }
  3764. }
  3765. }
  3766. }
  3767. }
  3768. Debug
  3769. {
  3770. exportMesh = true
  3771. update = true
  3772. }
  3773. SigmaBinary
  3774. {
  3775. name = Duna Barycenter
  3776. primaryLocked = true
  3777. redrawOrbit = true
  3778. Properties
  3779. {
  3780. description = The barycenter of the Duna system.
  3781. }
  3782. }
  3783. }
  3784. Body
  3785. {
  3786. name = SigmaBarycenter
  3787. cacheFile = KASE/Cache/Laythe.bin
  3788. Orbit
  3789. {
  3790. referenceBody = Jool
  3791. color = 0.12,0.13,0.16,1
  3792. }
  3793. Template
  3794. {
  3795. name = Laythe
  3796. removeProgressTree = false
  3797. }
  3798. Properties
  3799. {
  3800. ScienceValues
  3801. {
  3802. }
  3803. }
  3804. ScaledVersion
  3805. {
  3806. Material
  3807. {
  3808. texture = KASE/KopernicusFiles/Jool/PluginData/Laythe_color.dds
  3809. normals = KASE/KopernicusFiles/Jool/PluginData/Laythe_normal.dds
  3810. shininess = 0.2
  3811. specular = 0.5,0.5,0.5,1
  3812. rimPower = 2.5
  3813. rimBlend = 1.0
  3814. Gradient
  3815. {
  3816. 0.0 = 0.6, 0.65, 0.675, 1.0
  3817. 0.5 = 0.25,0.18,0.14,1.0
  3818. 0.7 = 0.0,0.0,0.0,1.0
  3819. 1.0 = 0.0,0.0,0.0,1.0
  3820. }
  3821. }
  3822. }
  3823. Atmosphere
  3824. {
  3825. }
  3826. PQS
  3827. {
  3828. materialType = AtmosphericMain
  3829. Material
  3830. {
  3831. saturation = 1
  3832. contrast = 2.2
  3833. tintColor = 1.000,1.000,1.000,0.000
  3834. powerNear = 0.5
  3835. powerFar = 0.5
  3836. groundTexStart = 0
  3837. groundTexEnd = 2000
  3838. steepPower = 4
  3839. steepTexStart = 0
  3840. steepTexEnd = 500000
  3841. steepTex = BUILTIN/terrain_sand00
  3842. steepBumpMap = BUILTIN/Cliff (Layered Rock)_NRM
  3843. steepNearTiling = 200
  3844. steepTiling = 50
  3845. lowTex = BUILTIN/SandyGround
  3846. lowBumpMap = BUILTIN/Waterbump
  3847. lowNearTiling = 4000
  3848. lowMultiFactor = 10
  3849. lowBumpNearTiling = 1000
  3850. lowBumpFarTiling = 10
  3851. midTex = BUILTIN/SandyGround
  3852. midBumpMap = BUILTIN/Waterbump
  3853. midNearTiling = 4000
  3854. midMultiFactor = 100
  3855. midBumpNearTiling = 1000
  3856. midBumpFarTiling = 10
  3857. highTex = BUILTIN/RockyGround
  3858. highBumpMap = BUILTIN/bouldernormal
  3859. highNearTiling = 4000
  3860. highMultiFactor = 100
  3861. highBumpNearTiling = 1000
  3862. highBumpFarTiling = 10
  3863. lowStart = 0
  3864. lowEnd = 0.3
  3865. highStart = 0.8
  3866. highEnd = 1
  3867. globalDensity = 0
  3868. }
  3869. Mods
  3870. {
  3871. LandControl
  3872. {
  3873. order = 9999991
  3874. enabled = True
  3875. landClasses
  3876. {
  3877. Class
  3878. {
  3879. name = BaseLand
  3880. scatters
  3881. {
  3882. Scatter
  3883. {
  3884. density = 0.5
  3885. scatterName = BrownRock
  3886. }
  3887. }
  3888. }
  3889. Class
  3890. {
  3891. name = Beach
  3892. scatters
  3893. {
  3894. Scatter
  3895. {
  3896. density = -1
  3897. scatterName = BrownRock
  3898. }
  3899. }
  3900. }
  3901. Class
  3902. {
  3903. name = SeaFloor
  3904. scatters
  3905. {
  3906. Scatter
  3907. {
  3908. density = -1
  3909. scatterName = BrownRock
  3910. }
  3911. }
  3912. }
  3913. Class
  3914. {
  3915. name = Mud
  3916. scatters
  3917. {
  3918. Scatter
  3919. {
  3920. density = -1
  3921. scatterName = BrownRock
  3922. }
  3923. }
  3924. }
  3925. Class
  3926. {
  3927. name = Snow
  3928. scatters
  3929. {
  3930. Scatter
  3931. {
  3932. density = -0.25
  3933. scatterName = BrownRock
  3934. }
  3935. }
  3936. }
  3937. Class
  3938. {
  3939. name = IceCaps
  3940. scatters
  3941. {
  3942. Scatter
  3943. {
  3944. density = -1
  3945. scatterName = BrownRock
  3946. }
  3947. }
  3948. }
  3949. }
  3950. scatters
  3951. {
  3952. Scatter
  3953. {
  3954. materialType = BumpedDiffuse
  3955. mesh = BUILTIN/boulder
  3956. castShadows = true
  3957. densityFactor = 1
  3958. maxCache = 512
  3959. maxCacheDelta = 32
  3960. maxLevelOffset = 0
  3961. maxScale = 1.5
  3962. maxScatter = 30
  3963. maxSpeed = 1000
  3964. minScale = 0.25
  3965. recieveShadows = true
  3966. name = BrownRock
  3967. seed = 345234534
  3968. verticalOffset = 0
  3969. delete = false
  3970. collide = true
  3971. science = false
  3972. Material
  3973. {
  3974. color = 1,1,1,1
  3975. mainTex = BUILTIN/brown_cliff
  3976. mainTexScale = 1,1
  3977. mainTexOffset = 0,0
  3978. bumpMap = BUILTIN/bouldernormal
  3979. bumpMapScale = 1,1
  3980. bumpMapOffset = 0,0
  3981. }
  3982. Experiment
  3983. {
  3984. }
  3985. }
  3986. }
  3987. }
  3988. }
  3989. }
  3990. Debug
  3991. {
  3992. exportMesh = true
  3993. update = true
  3994. }
  3995. SigmaBinary
  3996. {
  3997. name = Eve Barycenter
  3998. redrawOrbit = true
  3999. Properties
  4000. {
  4001. description = The barycenter of Jool and Laythe.
  4002. }
  4003. }
  4004. }
  4005. Body
  4006. {
  4007. name = SigmaBarycenter
  4008. cacheFile = KASE/Cache/Vall.bin
  4009. Orbit
  4010. {
  4011. referenceBody = Jool
  4012. color = 0.42,0.54,0.58,1
  4013. }
  4014. Template
  4015. {
  4016. name = Vall
  4017. removeProgressTree = false
  4018. removePQSMods = PQSMod_HeightColorMap
  4019. }
  4020. Properties
  4021. {
  4022. ScienceValues
  4023. {
  4024. }
  4025. }
  4026. ScaledVersion
  4027. {
  4028. type = Vacuum
  4029. fadeStart = 0
  4030. fadeEnd = 0
  4031. Material
  4032. {
  4033. texture = KASE/KopernicusFiles/Jool/PluginData/Vall_color.dds
  4034. normals = KASE/KopernicusFiles/Jool/PluginData/Vall_normal.dds
  4035. shininess = 0.0
  4036. specular = 0.0,0.0,0.0,1
  4037. }
  4038. }
  4039. PQS
  4040. {
  4041. fadeStart = 80000
  4042. fadeEnd = 85000
  4043. deactivateAltitude = 87000
  4044. materialType = AtmosphericMain
  4045. Material
  4046. {
  4047. saturation = 0.9
  4048. contrast = 1
  4049. tintColor = 1.000,1.000,1.000,0.000
  4050. powerNear = 0.7
  4051. powerFar = 0.6
  4052. groundTexStart = 0
  4053. groundTexEnd = 2000
  4054. steepPower = 1
  4055. steepTexStart = 0
  4056. steepTexEnd = 500000
  4057. steepTex = BUILTIN/snow
  4058. steepBumpMap = BUILTIN/terrain_sand00
  4059. steepNearTiling = 1700
  4060. steepTiling = 50
  4061. lowTex = BUILTIN/snow
  4062. lowBumpMap = BUILTIN/quiet
  4063. lowNearTiling = 2000
  4064. lowMultiFactor = 10
  4065. lowBumpNearTiling = 500
  4066. lowBumpFarTiling = 10
  4067. midTex = BUILTIN/snow
  4068. midBumpMap = BUILTIN/Waterbump
  4069. midNearTiling = 2000
  4070. midMultiFactor = 100
  4071. midBumpNearTiling = 500
  4072. midBumpFarTiling = 10
  4073. highTex = BUILTIN/snow
  4074. highBumpMap = BUILTIN/Waterbump
  4075. highNearTiling = 2000
  4076. highMultiFactor = 100
  4077. highBumpNearTiling = 500
  4078. highBumpFarTiling = 10
  4079. lowStart = 0
  4080. lowEnd = 0.6
  4081. highStart = 0.8
  4082. highEnd = 1
  4083. globalDensity = 0
  4084. }
  4085. Mods
  4086. {
  4087. VertexHeightMap
  4088. {
  4089. offset = 600
  4090. order = 100
  4091. enabled = true
  4092. }
  4093. VertexSimplexNoiseColor
  4094. {
  4095. colorStart = 0.274, 0.284, 0.239, 0.0
  4096. colorEnd = 0.75, 0.75, 0.65, 1.0
  4097. enabled = true
  4098. order = 501
  4099. }
  4100. HeightColorMap
  4101. {
  4102. blend = 1
  4103. lcCount = 4
  4104. enabled = true
  4105. order = 500
  4106. LandClasses
  4107. {
  4108. Class
  4109. {
  4110. name = Base
  4111. altitudeStart = 0.0
  4112. altitudeEnd = 0.3
  4113. color = 0.116,0.195,0.231,1.0
  4114. lerpToNext = true
  4115. }
  4116. Class
  4117. {
  4118. name = BaseGrad
  4119. altitudeStart = 0.3
  4120. altitudeEnd = 0.5
  4121. color = 0.116,0.195,0.231,1.0
  4122. lerpToNext = true
  4123. }
  4124. Class
  4125. {
  4126. name = IceGrad
  4127. altitudeStart = 0.5
  4128. altitudeEnd = 0.75
  4129. color = 0.5,0.7,0.8,1.0
  4130. lerpToNext = true
  4131. }
  4132. Class
  4133. {
  4134. name = IcePeaks
  4135. altitudeStart = 0.75
  4136. altitudeEnd = 1
  4137. color = 0.88,0.89,0.9,1.0
  4138. lerpToNext = false
  4139. }
  4140. }
  4141. }
  4142. LandControl
  4143. {
  4144. order = 999999
  4145. enabled = True
  4146. landClasses
  4147. {
  4148. Class
  4149. {
  4150. name = Base
  4151. scatters
  4152. {
  4153. Scatter
  4154. {
  4155. density = 0.200000002980232
  4156. scatterName = boulder
  4157. }
  4158. }
  4159. }
  4160. }
  4161. scatters
  4162. {
  4163. Scatter
  4164. {
  4165. materialType = BumpedDiffuse
  4166. mesh = BUILTIN/boulder
  4167. castShadows = true
  4168. densityFactor = 1
  4169. maxCache = 512
  4170. maxCacheDelta = 32
  4171. maxLevelOffset = 0
  4172. maxScale = 2
  4173. maxScatter = 20
  4174. maxSpeed = 1000
  4175. minScale = 0.1
  4176. recieveShadows = true
  4177. name = boulder
  4178. seed = 231123
  4179. verticalOffset = 0
  4180. delete = False
  4181. collide = true
  4182. science = False
  4183. Material
  4184. {
  4185. color = 0.65,0.75,0.8,1
  4186. mainTex = BUILTIN/ice
  4187. mainTexScale = 1,1
  4188. mainTexOffset = 0,0
  4189. bumpMap = BUILTIN/bouldernormal
  4190. bumpMapScale = 1,1
  4191. bumpMapOffset = 0,0
  4192. }
  4193. Experiment
  4194. {
  4195. }
  4196. }
  4197. }
  4198. }
  4199. }
  4200. }
  4201. Debug
  4202. {
  4203. exportMesh = true
  4204. update = true
  4205. }
  4206. SigmaBinary
  4207. {
  4208. name = Eve Barycenter
  4209. redrawOrbit = true
  4210. Properties
  4211. {
  4212. description = The barycenter of Jool and Vall.
  4213. }
  4214. }
  4215. }
  4216. Body
  4217. {
  4218. name = SigmaBarycenter
  4219. cacheFile = KASE/Cache/Tylo.bin
  4220. Orbit
  4221. {
  4222. referenceBody = Jool
  4223. color = 0.27,0.25,0.18,1
  4224. }
  4225. Template
  4226. {
  4227. name = Tylo
  4228. removeProgressTree = false
  4229. removePQSMods = PQSMod_HeightColorMap
  4230. }
  4231. Properties
  4232. {
  4233. ScienceValues
  4234. {
  4235. }
  4236. }
  4237. ScaledVersion
  4238. {
  4239. type = Vacuum
  4240. fadeStart = 0
  4241. fadeEnd = 0
  4242. Material
  4243. {
  4244. texture = KASE/KopernicusFiles/Jool/PluginData/Tylo_color.dds
  4245. normals = KASE/KopernicusFiles/Jool/PluginData/Tylo_normal.dds
  4246. shininess = 0.0
  4247. specular = 0.0,0.0,0.0,1
  4248. }
  4249. }
  4250. PQS
  4251. {
  4252. materialType = AtmosphericMain
  4253. Material
  4254. {
  4255. saturation = 0.8
  4256. contrast = 2.2
  4257. tintColor = 1.000,1.000,1.000,0.000
  4258. powerNear = 0.6
  4259. powerFar = 0.5
  4260. groundTexStart = 0
  4261. groundTexEnd = 2000
  4262. steepPower = 5
  4263. steepTexStart = 0
  4264. steepTexEnd = 500000
  4265. steepTex = BUILTIN/terrain_sand00
  4266. steepBumpMap = BUILTIN/Cliff (Layered Rock)_NRM
  4267. steepNearTiling = 1700
  4268. steepTiling = 50
  4269. lowTex = BUILTIN/SandyGround
  4270. lowBumpMap = BUILTIN/bouldernormal
  4271. lowNearTiling = 2500
  4272. lowMultiFactor = 10
  4273. lowBumpNearTiling = 500
  4274. lowBumpFarTiling = 10
  4275. midTex = BUILTIN/Cliffs0149_18_S
  4276. midBumpMap = BUILTIN/05_NORMAL
  4277. midNearTiling = 2500
  4278. midMultiFactor = 100
  4279. midBumpNearTiling = 500
  4280. midBumpFarTiling = 10
  4281. highTex = BUILTIN/Cliffs0149_18_S
  4282. highBumpMap = BUILTIN/05_NORMAL
  4283. highNearTiling = 2500
  4284. highMultiFactor = 100
  4285. highBumpNearTiling = 500
  4286. highBumpFarTiling = 10
  4287. lowStart = 0
  4288. lowEnd = 0.6
  4289. highStart = 0.8
  4290. highEnd = 1
  4291. globalDensity = 0
  4292. }
  4293. Mods
  4294. {
  4295. VertexHeightMap
  4296. {
  4297. offset = 50
  4298. order = 49
  4299. enabled = true
  4300. }
  4301. VertexSimplexNoiseColor
  4302. {
  4303. seed = 6324249
  4304. blend = 0.5
  4305. colorStart = 0.4, 0.3, 0.1, 1.0
  4306. colorEnd = 0.0, 0.0, 0.0, 1.0
  4307. octaves = 6
  4308. persistence = 0.6
  4309. frequency = 4
  4310. enabled = true
  4311. order = 201
  4312. }
  4313. HeightColorMap
  4314. {
  4315. blend = 0.65
  4316. order = 201
  4317. enabled = true
  4318. LandClasses
  4319. {
  4320. Class
  4321. {
  4322. name = Base
  4323. altitudeStart = 0.0
  4324. altitudeEnd = 0.1
  4325. color = 0.0,0.0,0.0,1.0
  4326. lerpToNext = true
  4327. }
  4328. Class
  4329. {
  4330. name = Low
  4331. altitudeStart = 0.1
  4332. altitudeEnd = 0.3
  4333. color = 0.1,0.1,0.1,1.0
  4334. lerpToNext = true
  4335. }
  4336. Class
  4337. {
  4338. name = Colors
  4339. altitudeStart = 0.3
  4340. altitudeEnd = 0.65
  4341. color = 0.3,0.27,0.2,1.0
  4342. lerpToNext = true
  4343. }
  4344. Class
  4345. {
  4346. name = Desaturate
  4347. altitudeStart = 0.65
  4348. altitudeEnd = 0.75
  4349. color = 0.6,0.6,0.6,1.0
  4350. lerpToNext = true
  4351. }
  4352. Class
  4353. {
  4354. name = Highs
  4355. altitudeStart = 0.75
  4356. altitudeEnd = 1.0
  4357. color = 0.78,0.77,0.75,1.0
  4358. lerpToNext = false
  4359. }
  4360. }
  4361. }
  4362. LandControl
  4363. {
  4364. order = 999999
  4365. enabled = True
  4366. landClasses
  4367. {
  4368. Class
  4369. {
  4370. name = Base
  4371. scatters
  4372. {
  4373. Scatter
  4374. {
  4375. density = 0.5
  4376. scatterName = boulder
  4377. }
  4378. }
  4379. }
  4380. }
  4381. scatters
  4382. {
  4383. Scatter
  4384. {
  4385. materialType = Diffuse
  4386. mesh = BUILTIN/boulder
  4387. castShadows = true
  4388. densityFactor = 1
  4389. maxCache = 512
  4390. maxCacheDelta = 32
  4391. maxLevelOffset = 0
  4392. maxScale = 3
  4393. maxScatter = 20
  4394. maxSpeed = 1000
  4395. minScale = 0.5
  4396. recieveShadows = true
  4397. name = boulder
  4398. seed = 231123
  4399. verticalOffset = 0
  4400. delete = false
  4401. collide = true
  4402. science = false
  4403. Material
  4404. {
  4405. color = 0.9,0.87,0.7,1
  4406. mainTex = BUILTIN/lunar cliff face
  4407. mainTexScale = 1,1
  4408. mainTexOffset = 0,0
  4409. }
  4410. Experiment
  4411. {
  4412. }
  4413. }
  4414. }
  4415. }
  4416. }
  4417. }
  4418. Debug
  4419. {
  4420. exportMesh = true
  4421. update = true
  4422. }
  4423. SigmaBinary
  4424. {
  4425. name = Jool System Barycenter
  4426. redrawOrbit = true
  4427. Properties
  4428. {
  4429. description = The barycenter of the Jool system. WHY???
  4430. }
  4431. }
  4432. }
  4433. Body
  4434. {
  4435. name = SigmaBarycenter
  4436. cacheFile = KASE/Cache/Bop.bin
  4437. Orbit
  4438. {
  4439. referenceBody = Jool
  4440. color = 0.24,0.18,0.15,1
  4441. }
  4442. Template
  4443. {
  4444. name = Bop
  4445. removeProgressTree = false
  4446. removePQSMods = PQSMod_FlattenArea, PQSMod_MapDecal
  4447. }
  4448. Properties
  4449. {
  4450. ScienceValues
  4451. {
  4452. }
  4453. }
  4454. ScaledVersion
  4455. {
  4456. type = Vacuum
  4457. fadeStart = 0
  4458. fadeEnd = 0
  4459. Material
  4460. {
  4461. texture = KASE/KopernicusFiles/Jool/PluginData/Bop_color.dds
  4462. normals = KASE/KopernicusFiles/Jool/PluginData/Bop_normal.dds
  4463. shininess = 0.0
  4464. specular = 0.0,0.0,0.0,1
  4465. }
  4466. }
  4467. PQS
  4468. {
  4469. materialType = AtmosphericMain
  4470. Material
  4471. {
  4472. saturation = 0.9
  4473. contrast = 2.5
  4474. tintColor = 1.000,1.000,1.000,0.000
  4475. powerNear = 0.5
  4476. powerFar = 0.5
  4477. groundTexStart = 0
  4478. groundTexEnd = 2000
  4479. steepPower = 2
  4480. steepTexStart = 0
  4481. steepTexEnd = 500000
  4482. steepTex = BUILTIN/terrain_sand00
  4483. steepBumpMap = BUILTIN/Cliff (Layered Rock)_NRM
  4484. steepNearTiling = 200
  4485. steepTiling = 50
  4486. lowTex = BUILTIN/brown_cliff
  4487. lowBumpMap = BUILTIN/bouldernormal
  4488. lowNearTiling = 15000
  4489. lowMultiFactor = 10
  4490. lowBumpNearTiling = 500
  4491. lowBumpFarTiling = 5
  4492. midTex = BUILTIN/brown_cliff
  4493. midBumpMap = BUILTIN/05_NORMAL
  4494. midNearTiling = 15000
  4495. midMultiFactor = 100
  4496. midBumpNearTiling = 1000
  4497. midBumpFarTiling = 5
  4498. highTex = BUILTIN/brown_cliff
  4499. highBumpMap = BUILTIN/05_NORMAL
  4500. highNearTiling = 15000
  4501. highMultiFactor = 100
  4502. highBumpNearTiling = 1000
  4503. highBumpFarTiling = 5
  4504. lowStart = 0
  4505. lowEnd = 0.3
  4506. highStart = 0.8
  4507. highEnd = 1
  4508. globalDensity = 0
  4509. }
  4510. Mods
  4511. {
  4512. VertexSimplexNoiseColor
  4513. {
  4514. seed = 3339066
  4515. blend = 1
  4516. colorStart = 0.0, 0.0, 0.0, 1.0
  4517. colorEnd = 0.4, 0.3, 0.25, 1.0
  4518. octaves = 3
  4519. persistence = 0.5
  4520. frequency = 0.800000011920929
  4521. enabled = true
  4522. order = 100
  4523. }
  4524. VertexSimplexNoiseColor
  4525. {
  4526. seed = 441973
  4527. blend = 0.2
  4528. colorStart = 0.0, 0.0, 0.0, 1.0
  4529. colorEnd = 0.4, 0.3, 0.2, 1.0
  4530. octaves = 6
  4531. persistence = 0.5
  4532. frequency = 8
  4533. enabled = true
  4534. order = 110
  4535. }
  4536. MapDecal
  4537. {
  4538. name = Bigger
  4539. absolute = False
  4540. absoluteOffset = 0
  4541. angle = 0
  4542. colorMap = KASE/KopernicusFiles/Jool/Textures/Impact.png
  4543. cullBlack = False
  4544. DEBUG_HighlightInclusion = False
  4545. heightMapDeformity = 10
  4546. position = -19468.5,5737.089,61828.13
  4547. removeScatter = False
  4548. radius = 40000
  4549. smoothColor = 0.125
  4550. smoothHeight = 0.125
  4551. useAlphaHeightSmoothing = False
  4552. order = 120
  4553. enabled = True
  4554. }
  4555. LandControl
  4556. {
  4557. order = 999999
  4558. enabled = True
  4559. landClasses
  4560. {
  4561. Class
  4562. {
  4563. name = Base
  4564. scatters
  4565. {
  4566. Scatter
  4567. {
  4568. density = 1
  4569. scatterName = boulder
  4570. }
  4571. }
  4572. }
  4573. }
  4574. scatters
  4575. {
  4576. Scatter
  4577. {
  4578. materialType = BumpedDiffuse
  4579. mesh = BUILTIN/boulder
  4580. castShadows = true
  4581. densityFactor = 1
  4582. maxCache = 512
  4583. maxCacheDelta = 32
  4584. maxLevelOffset = 0
  4585. maxScale = 3
  4586. maxScatter = 20
  4587. maxSpeed = 1000
  4588. minScale = 0.5
  4589. recieveShadows = true
  4590. name = boulder
  4591. seed = 231123
  4592. verticalOffset = 0
  4593. delete = false
  4594. collide = true
  4595. science = false
  4596. Material
  4597. {
  4598. color = 0.4,0.3,0.2,1
  4599. mainTex = BUILTIN/brown_cliff
  4600. mainTexScale = 1,1
  4601. mainTexOffset = 0,0
  4602. bumpMap = BUILTIN/bouldernormal
  4603. bumpMapScale = 1,1
  4604. bumpMapOffset = 0,0
  4605. }
  4606. Experiment
  4607. {
  4608. }
  4609. }
  4610. }
  4611. }
  4612. }
  4613. }
  4614. Debug
  4615. {
  4616. exportMesh = true
  4617. update = true
  4618. }
  4619. SigmaBinary
  4620. {
  4621. name = Eve Barycenter
  4622. redrawOrbit = true
  4623. Properties
  4624. {
  4625. description = The barycenter of Jool and Bop.
  4626. }
  4627. }
  4628. }
  4629. Body
  4630. {
  4631. name = SigmaBarycenter
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  4633. Orbit
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  4636. color = 0.4,0.29,0.1,1
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  4638. Template
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  4642. removePQSMods = PQSMod_HeightColorMap
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  4646. ScienceValues
  4647. {
  4648. }
  4649. }
  4650. ScaledVersion
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  4654. fadeEnd = 0
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  4658. normals = KASE/KopernicusFiles/Jool/PluginData/Pol_normal.dds
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  4660. specular = 0.0,0.0,0.0,1
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  4662. }
  4663. PQS
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  4669. contrast = 1.8
  4670. tintColor = 1.000,1.000,1.000,0.000
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  4672. powerFar = 0.5
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  4674. groundTexEnd = 2000
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  4676. steepTexStart = 0
  4677. steepTexEnd = 500000
  4678. steepTex = BUILTIN/terrain_sand00
  4679. steepBumpMap = BUILTIN/Cliff (Layered Rock)_NRM
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  4681. steepTiling = 50
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  4683. lowBumpMap = BUILTIN/bouldernormal
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  4685. lowMultiFactor = 10
  4686. lowBumpNearTiling = 500
  4687. lowBumpFarTiling = 5
  4688. midTex = BUILTIN/Cliffs0149_18_S
  4689. midBumpMap = BUILTIN/05_NORMAL
  4690. midNearTiling = 15000
  4691. midMultiFactor = 100
  4692. midBumpNearTiling = 100
  4693. midBumpFarTiling = 5
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  4695. highBumpMap = BUILTIN/05_NORMAL
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  4697. highMultiFactor = 100
  4698. highBumpNearTiling = 100
  4699. highBumpFarTiling = 5
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  4701. lowEnd = 0.3
  4702. highStart = 0.8
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  4722. Class
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  4726. altitudeEnd = 0.7
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  4730. Class
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  4733. altitudeStart = 0.7
  4734. altitudeEnd = 0.85
  4735. color = 0.55,0.3,0.3,1.0
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  4738. Class
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  4742. altitudeEnd = 1.0
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  4751. enabled = True
  4752. landClasses
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  4754. Class
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  4760. {
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  4764. Scatter
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  4767. scatterName = stalactite
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  4769. }
  4770. }
  4771. }
  4772. scatters
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  4774. Scatter
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  4777. mesh = BUILTIN/boulder
  4778. castShadows = true
  4779. densityFactor = 1
  4780. maxCache = 512
  4781. maxCacheDelta = 32
  4782. maxLevelOffset = 0
  4783. maxScale = 2
  4784. maxScatter = 20
  4785. maxSpeed = 1000
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  4787. recieveShadows = true
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  4789. seed = 231123
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  4791. delete = false
  4792. collide = true
  4793. science = false
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  4799. mainTexOffset = 0,0
  4800. detail = BUILTIN/rock00
  4801. detailScale = 3,3
  4802. detailOffset = 0,0
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  4804. Experiment
  4805. {
  4806. }
  4807. }
  4808. Scatter
  4809. {
  4810. materialType = DiffuseDetail
  4811. castShadows = true
  4812. densityFactor = 1
  4813. maxCache = 512
  4814. maxCacheDelta = 32
  4815. maxLevelOffset = 0
  4816. maxScale = 4
  4817. maxScatter = 20
  4818. maxSpeed = 1000
  4819. minScale = 0.5
  4820. recieveShadows = true
  4821. name = stalactite
  4822. seed = 23453
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  4825. collide = true
  4826. science = false
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  4830. mainTex = BUILTIN/distantground
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  4832. mainTexOffset = 0,0
  4833. detail = BUILTIN/rock00
  4834. detailScale = 3,3
  4835. detailOffset = 0,0
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  4837. Experiment
  4838. {
  4839. }
  4840. }
  4841. }
  4842. }
  4843. }
  4844. }
  4845. Debug
  4846. {
  4847. exportMesh = true
  4848. update = true
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  4850. SigmaBinary
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  4852. name = Eve Barycenter
  4853. redrawOrbit = true
  4854. Properties
  4855. {
  4856. description = The barycenter of Jool and Pol.
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  4858. }
  4859. }
  4860. Body
  4861. {
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  4863. Template
  4864. {
  4865. name = Jool
  4866. }
  4867. Properties
  4868. {
  4869. radius = 61
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  4871. Orbit
  4872. {
  4873. referenceBody = Sun
  4874. semiMajorAxis = 119227198860
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  4876. Atmosphere
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  4880. ScaledVersion
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  4884. fadeEnd = 0
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  4895. }
  4896. MM_PATCH_LOOP
  4897. {
  4898. }
  4899. Body
  4900. {
  4901. name = SigmaOrbit
  4902. cacheFile = KASE/Cache/Mun.bin
  4903. Orbit
  4904. {
  4905. referenceBody = Kerbin
  4906. color = 0.51,0.48,0.45,1
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  4908. Template
  4909. {
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  4911. removeProgressTree = false
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  4913. Properties
  4914. {
  4915. ScienceValues
  4916. {
  4917. }
  4918. }
  4919. ScaledVersion
  4920. {
  4921. Material
  4922. {
  4923. texture = KASE/KopernicusFiles/Kerbin/PluginData/Mun_color.dds
  4924. normals = KASE/KopernicusFiles/Kerbin/PluginData/Mun_normal.dds
  4925. shininess = 0.0
  4926. specular = 0.0,0.0,0.0,1
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  4928. }
  4929. PQS
  4930. {
  4931. Material
  4932. {
  4933. saturation = 0.8
  4934. contrast = 1.8
  4935. tintColor = 1.000,1.000,1.000,0.000
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  4939. groundTexEnd = 30000
  4940. steepPower = 3
  4941. steepTexStart = 0
  4942. steepTexEnd = 50000
  4943. steepTex = BUILTIN/terrain_sand00
  4944. steepBumpMap = BUILTIN/Cliff (Layered Rock)_NRM
  4945. steepNearTiling = 1000
  4946. steepTiling = 50
  4947. lowTex = BUILTIN/Cliffs0149_18_S
  4948. lowBumpMap = BUILTIN/05_NORMAL
  4949. lowNearTiling = 20000
  4950. lowMultiFactor = 5
  4951. lowBumpNearTiling = 300
  4952. lowBumpFarTiling = 5
  4953. midTex = BUILTIN/RockyGround
  4954. midBumpMap = BUILTIN/05_NORMAL
  4955. midNearTiling = 20000
  4956. midMultiFactor = 5
  4957. midBumpNearTiling = 300
  4958. midBumpFarTiling = 5
  4959. highTex = BUILTIN/RockyGround
  4960. highBumpMap = BUILTIN/05_NORMAL
  4961. highNearTiling = 20000
  4962. highMultiFactor = 5
  4963. highBumpNearTiling = 300
  4964. highBumpFarTiling = 5
  4965. lowStart = 0
  4966. lowEnd = 0.35
  4967. highStart = 0.7
  4968. highEnd = 1
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  4971. Mods
  4972. {
  4973. VertexHeightMap
  4974. {
  4975. offset = 600
  4976. order = 10
  4977. enabled = true
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  4979. VertexSimplexNoiseColor
  4980. {
  4981. blend = 0.35
  4982. colorStart = 0.0, 0.0, 0.0, 1.0
  4983. colorEnd = 1.0, 0.8, 0.6, 1.0
  4984. enabled = true
  4985. order = 300
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  4987. HeightColorMap
  4988. {
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  4990. order = 200
  4991. enabled = true
  4992. LandClasses
  4993. {
  4994. Class
  4995. {
  4996. name = Craters
  4997. altitudeStart = 0.0
  4998. altitudeEnd = 0.2
  4999. color = 0.25,0.25,0.25,1.0
  5000. lerpToNext = true
  5001. }
  5002. Class
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  5005. altitudeStart = 0.2
  5006. altitudeEnd = 0.3
  5007. color = 0.1,0.1,0.1,1.0
  5008. lerpToNext = true
  5009. }
  5010. Class
  5011. {
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  5013. altitudeStart = 0.3
  5014. altitudeEnd = 0.4
  5015. color = 0.35,0.35,0.35,1.0
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  5017. }
  5018. Class
  5019. {
  5020. name = High
  5021. altitudeStart = 0.4
  5022. altitudeEnd = 0.5
  5023. color = 0.5,0.5,0.5,1.0
  5024. lerpToNext = true
  5025. }
  5026. Class
  5027. {
  5028. name = Peaks
  5029. altitudeStart = 0.5
  5030. altitudeEnd = 10.0
  5031. color = 0.7,0.7,0.7,1.0
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  5034. }
  5035. }
  5036. LandControl
  5037. {
  5038. order = 999999
  5039. enabled = true
  5040. landClasses
  5041. {
  5042. Class
  5043. {
  5044. name = Base
  5045. scatters
  5046. {
  5047. Scatter
  5048. {
  5049. density = 1
  5050. scatterName = Rock00
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  5052. }
  5053. }
  5054. }
  5055. scatters
  5056. {
  5057. Scatter
  5058. {
  5059. materialType = Diffuse
  5060. mesh = BUILTIN/boulder
  5061. castShadows = true
  5062. recieveShadows = true
  5063. name = Rock00
  5064. collide = true
  5065. science = false
  5066. Material
  5067. {
  5068. color = 1.0,0.8,0.6,1
  5069. mainTex = BUILTIN/lunar cliff face
  5070. mainTexScale = 1,1
  5071. mainTexOffset = 0,0
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  5073. Experiment
  5074. {
  5075. }
  5076. }
  5077. }
  5078. }
  5079. }
  5080. }
  5081. Debug
  5082. {
  5083. exportMesh = true
  5084. update = true
  5085. }
  5086. SigmaBinary
  5087. {
  5088. name = Kerbin Barycenter
  5089. redrawOrbit = true
  5090. Properties
  5091. {
  5092. description = The barycenter of the Kerbin system. Not much here...
  5093. }
  5094. }
  5095. }
  5096. Body
  5097. {
  5098. name = SigmaOrbit
  5099. cacheFile = KASE/Cache/Minmus.bin
  5100. Orbit
  5101. {
  5102. referenceBody = Kerbin
  5103. color = 0.57,0.77,0.62,1
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  5105. Template
  5106. {
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  5108. removeProgressTree = false
  5109. removePQSMods = PQSMod_VertexPlanet
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  5111. Properties
  5112. {
  5113. ScienceValues
  5114. {
  5115. }
  5116. }
  5117. ScaledVersion
  5118. {
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  5120. {
  5121. texture = KASE/KopernicusFiles/Kerbin/PluginData/Minmus_color.dds
  5122. normals = KASE/KopernicusFiles/Kerbin/PluginData/Minmus_normal.dds
  5123. shininess = 0.0
  5124. specular = 0.0,0.0,0.0,1
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  5126. }
  5127. PQS
  5128. {
  5129. materialType = AtmosphericMain
  5130. Material
  5131. {
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  5133. contrast = 2.2
  5134. tintColor = 1.000,1.000,1.000,0.000
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  5139. steepPower = 3
  5140. steepTexStart = 0
  5141. steepTexEnd = 500000
  5142. steepTex = BUILTIN/terrain_sand00
  5143. steepBumpMap = BUILTIN/Cliff (Layered Rock)_NRM
  5144. steepNearTiling = 1000
  5145. steepTiling = 50
  5146. lowTex = BUILTIN/terrain_sand00
  5147. lowBumpMap = BUILTIN/Waterbump
  5148. lowNearTiling = 4000
  5149. lowMultiFactor = 5
  5150. lowBumpNearTiling = 4000
  5151. lowBumpFarTiling = 15
  5152. midTex = BUILTIN/terrain_sand00
  5153. midBumpMap = BUILTIN/bouldernormal
  5154. midNearTiling = 4000
  5155. midMultiFactor = 5
  5156. midBumpNearTiling = 4000
  5157. midBumpFarTiling = 15
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  5159. highBumpMap = BUILTIN/bouldernormal
  5160. highNearTiling = 4000
  5161. highMultiFactor = 5
  5162. highBumpNearTiling = 4000
  5163. highBumpFarTiling = 15
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  5165. lowEnd = 0.35
  5166. highStart = 0.7
  5167. highEnd = 1
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  5170. Mods
  5171. {
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  5173. {
  5174. buildHeightColors = False
  5175. colorDeformity = 6000
  5176. deformity = 5000
  5177. oceanDepth = 0
  5178. oceanLevel = 0
  5179. oceanSnap = False
  5180. oceanStep = 0
  5181. seed = 23123
  5182. terrainRidgeBalance = 0.1
  5183. terrainRidgesMax = 1
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  5186. terrainShapeStart = 2
  5187. terrainSmoothing = 0.100000001490116
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  5189. enabled = True
  5190. ContinentalSimplex
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  5193. frequency = 1
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  5198. RuggednessSimplex
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  5202. octaves = 4
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  5206. SharpnessNoise
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  5210. octaves = 4
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  5214. {
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  5216. lacunarity = 0.5
  5217. quality = High
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  5222. SharpnessSimplexMap
  5223. {
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  5226. octaves = 4
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  5230. TerrainTypeSimplex
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  5234. octaves = 12
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  5238. LandClasses
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  5252. SimplexNoiseMap
  5253. {
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  5261. Class
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  5264. baseColor = 0.51, 0.8, 0.7, 1.0
  5265. colorNoise = 0.332, 0.351, 0.333, 1.0
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  5273. SimplexNoiseMap
  5274. {
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  5278. persistance = 0.600000023841858
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  5281. }
  5282. Class
  5283. {
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  5285. baseColor = 0.64, 0.83, 0.63 1.0
  5286. colorNoise = 0.5, 0.5, 0.425, 1.0
  5287. colorNoiseAmount = 0.3
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  5294. SimplexNoiseMap
  5295. {
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  5298. octaves = 4
  5299. persistance = 0.600000023841858
  5300. seed = 23135
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  5303. Class
  5304. {
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  5306. baseColor = 0.14, 0.21, 0.14, 1.0
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  5314. lerpToNext = false
  5315. SimplexNoiseMap
  5316. {
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  5326. LandControl
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  5329. enabled = True
  5330. landClasses
  5331. {
  5332. Class
  5333. {
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  5335. scatters
  5336. {
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  5338. {
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  5344. }
  5345. scatters
  5346. {
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  5350. mesh = BUILTIN/boulder
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  5352. recieveShadows = true
  5353. name = Rock00
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  5355. science = false
  5356. Material
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  5360. mainTexOffset = 0,0
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  5364. Experiment
  5365. {
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  5371. }
  5372. Debug
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  5375. update = true
  5376. }
  5377. SigmaBinary
  5378. {
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  5380. redrawOrbit = true
  5381. Properties
  5382. {
  5383. description = Just the Minmus-Kerbin barycenter.
  5384. }
  5385. }
  5386. }
  5387. Body
  5388. {
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  5390. cacheFile = KASE/Cache/Ike.bin
  5391. Orbit
  5392. {
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  5560. recieveShadows = true
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  5563. science = false
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  5582. update = true
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  5588. redrawOrbit = true
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  5711. }
  5712. Class
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  5716. {
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  5728. {
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  5752. {
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  5831. Properties
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  5837. ScaledVersion
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  5904. VertexSimplexNoiseColor
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  5991. delete = False
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  6017. SigmaBinary
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  6020. redrawOrbit = true
  6021. Properties
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  6036. Template
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  6042. Properties
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  6045. {
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  6047. }
  6048. ScaledVersion
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  6061. PQS
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  6155. Class
  6156. {
  6157. name = Desaturate
  6158. altitudeStart = 0.65
  6159. altitudeEnd = 0.75
  6160. color = 0.6,0.6,0.6,1.0
  6161. lerpToNext = true
  6162. }
  6163. Class
  6164. {
  6165. name = Highs
  6166. altitudeStart = 0.75
  6167. altitudeEnd = 1.0
  6168. color = 0.78,0.77,0.75,1.0
  6169. lerpToNext = false
  6170. }
  6171. }
  6172. }
  6173. LandControl
  6174. {
  6175. order = 999999
  6176. enabled = True
  6177. landClasses
  6178. {
  6179. Class
  6180. {
  6181. name = Base
  6182. scatters
  6183. {
  6184. Scatter
  6185. {
  6186. density = 0.5
  6187. scatterName = boulder
  6188. }
  6189. }
  6190. }
  6191. }
  6192. scatters
  6193. {
  6194. Scatter
  6195. {
  6196. materialType = Diffuse
  6197. mesh = BUILTIN/boulder
  6198. castShadows = true
  6199. densityFactor = 1
  6200. maxCache = 512
  6201. maxCacheDelta = 32
  6202. maxLevelOffset = 0
  6203. maxScale = 3
  6204. maxScatter = 20
  6205. maxSpeed = 1000
  6206. minScale = 0.5
  6207. recieveShadows = true
  6208. name = boulder
  6209. seed = 231123
  6210. verticalOffset = 0
  6211. delete = false
  6212. collide = true
  6213. science = false
  6214. Material
  6215. {
  6216. color = 0.9,0.87,0.7,1
  6217. mainTex = BUILTIN/lunar cliff face
  6218. mainTexScale = 1,1
  6219. mainTexOffset = 0,0
  6220. }
  6221. Experiment
  6222. {
  6223. }
  6224. }
  6225. }
  6226. }
  6227. }
  6228. }
  6229. Debug
  6230. {
  6231. exportMesh = true
  6232. update = true
  6233. }
  6234. SigmaBinary
  6235. {
  6236. name = Jool System Barycenter
  6237. redrawOrbit = true
  6238. Properties
  6239. {
  6240. description = The barycenter of the Jool system. WHY???
  6241. }
  6242. }
  6243. }
  6244. Body
  6245. {
  6246. name = SigmaOrbit
  6247. cacheFile = KASE/Cache/Bop.bin
  6248. Orbit
  6249. {
  6250. referenceBody = Jool
  6251. color = 0.24,0.18,0.15,1
  6252. }
  6253. Template
  6254. {
  6255. name = Bop
  6256. removeProgressTree = false
  6257. removePQSMods = PQSMod_FlattenArea, PQSMod_MapDecal
  6258. }
  6259. Properties
  6260. {
  6261. ScienceValues
  6262. {
  6263. }
  6264. }
  6265. ScaledVersion
  6266. {
  6267. type = Vacuum
  6268. fadeStart = 0
  6269. fadeEnd = 0
  6270. Material
  6271. {
  6272. texture = KASE/KopernicusFiles/Jool/PluginData/Bop_color.dds
  6273. normals = KASE/KopernicusFiles/Jool/PluginData/Bop_normal.dds
  6274. shininess = 0.0
  6275. specular = 0.0,0.0,0.0,1
  6276. }
  6277. }
  6278. PQS
  6279. {
  6280. materialType = AtmosphericMain
  6281. Material
  6282. {
  6283. saturation = 0.9
  6284. contrast = 2.5
  6285. tintColor = 1.000,1.000,1.000,0.000
  6286. powerNear = 0.5
  6287. powerFar = 0.5
  6288. groundTexStart = 0
  6289. groundTexEnd = 2000
  6290. steepPower = 2
  6291. steepTexStart = 0
  6292. steepTexEnd = 500000
  6293. steepTex = BUILTIN/terrain_sand00
  6294. steepBumpMap = BUILTIN/Cliff (Layered Rock)_NRM
  6295. steepNearTiling = 200
  6296. steepTiling = 50
  6297. lowTex = BUILTIN/brown_cliff
  6298. lowBumpMap = BUILTIN/bouldernormal
  6299. lowNearTiling = 15000
  6300. lowMultiFactor = 10
  6301. lowBumpNearTiling = 500
  6302. lowBumpFarTiling = 5
  6303. midTex = BUILTIN/brown_cliff
  6304. midBumpMap = BUILTIN/05_NORMAL
  6305. midNearTiling = 15000
  6306. midMultiFactor = 100
  6307. midBumpNearTiling = 1000
  6308. midBumpFarTiling = 5
  6309. highTex = BUILTIN/brown_cliff
  6310. highBumpMap = BUILTIN/05_NORMAL
  6311. highNearTiling = 15000
  6312. highMultiFactor = 100
  6313. highBumpNearTiling = 1000
  6314. highBumpFarTiling = 5
  6315. lowStart = 0
  6316. lowEnd = 0.3
  6317. highStart = 0.8
  6318. highEnd = 1
  6319. globalDensity = 0
  6320. }
  6321. Mods
  6322. {
  6323. VertexSimplexNoiseColor
  6324. {
  6325. seed = 3339066
  6326. blend = 1
  6327. colorStart = 0.0, 0.0, 0.0, 1.0
  6328. colorEnd = 0.4, 0.3, 0.25, 1.0
  6329. octaves = 3
  6330. persistence = 0.5
  6331. frequency = 0.800000011920929
  6332. enabled = true
  6333. order = 100
  6334. }
  6335. VertexSimplexNoiseColor
  6336. {
  6337. seed = 441973
  6338. blend = 0.2
  6339. colorStart = 0.0, 0.0, 0.0, 1.0
  6340. colorEnd = 0.4, 0.3, 0.2, 1.0
  6341. octaves = 6
  6342. persistence = 0.5
  6343. frequency = 8
  6344. enabled = true
  6345. order = 110
  6346. }
  6347. MapDecal
  6348. {
  6349. name = Bigger
  6350. absolute = False
  6351. absoluteOffset = 0
  6352. angle = 0
  6353. colorMap = KASE/KopernicusFiles/Jool/Textures/Impact.png
  6354. cullBlack = False
  6355. DEBUG_HighlightInclusion = False
  6356. heightMapDeformity = 10
  6357. position = -19468.5,5737.089,61828.13
  6358. removeScatter = False
  6359. radius = 40000
  6360. smoothColor = 0.125
  6361. smoothHeight = 0.125
  6362. useAlphaHeightSmoothing = False
  6363. order = 120
  6364. enabled = True
  6365. }
  6366. LandControl
  6367. {
  6368. order = 999999
  6369. enabled = True
  6370. landClasses
  6371. {
  6372. Class
  6373. {
  6374. name = Base
  6375. scatters
  6376. {
  6377. Scatter
  6378. {
  6379. density = 1
  6380. scatterName = boulder
  6381. }
  6382. }
  6383. }
  6384. }
  6385. scatters
  6386. {
  6387. Scatter
  6388. {
  6389. materialType = BumpedDiffuse
  6390. mesh = BUILTIN/boulder
  6391. castShadows = true
  6392. densityFactor = 1
  6393. maxCache = 512
  6394. maxCacheDelta = 32
  6395. maxLevelOffset = 0
  6396. maxScale = 3
  6397. maxScatter = 20
  6398. maxSpeed = 1000
  6399. minScale = 0.5
  6400. recieveShadows = true
  6401. name = boulder
  6402. seed = 231123
  6403. verticalOffset = 0
  6404. delete = false
  6405. collide = true
  6406. science = false
  6407. Material
  6408. {
  6409. color = 0.4,0.3,0.2,1
  6410. mainTex = BUILTIN/brown_cliff
  6411. mainTexScale = 1,1
  6412. mainTexOffset = 0,0
  6413. bumpMap = BUILTIN/bouldernormal
  6414. bumpMapScale = 1,1
  6415. bumpMapOffset = 0,0
  6416. }
  6417. Experiment
  6418. {
  6419. }
  6420. }
  6421. }
  6422. }
  6423. }
  6424. }
  6425. Debug
  6426. {
  6427. exportMesh = true
  6428. update = true
  6429. }
  6430. SigmaBinary
  6431. {
  6432. name = Eve Barycenter
  6433. redrawOrbit = true
  6434. Properties
  6435. {
  6436. description = The barycenter of Jool and Bop.
  6437. }
  6438. }
  6439. }
  6440. Body
  6441. {
  6442. name = SigmaOrbit
  6443. cacheFile = KASE/Cache/Pol.bin
  6444. Orbit
  6445. {
  6446. referenceBody = Jool
  6447. color = 0.4,0.29,0.1,1
  6448. }
  6449. Template
  6450. {
  6451. name = Pol
  6452. removeProgressTree = false
  6453. removePQSMods = PQSMod_HeightColorMap
  6454. }
  6455. Properties
  6456. {
  6457. ScienceValues
  6458. {
  6459. }
  6460. }
  6461. ScaledVersion
  6462. {
  6463. type = Vacuum
  6464. fadeStart = 0
  6465. fadeEnd = 0
  6466. Material
  6467. {
  6468. texture = KASE/KopernicusFiles/Jool/PluginData/Pol_color.dds
  6469. normals = KASE/KopernicusFiles/Jool/PluginData/Pol_normal.dds
  6470. shininess = 0.0
  6471. specular = 0.0,0.0,0.0,1
  6472. }
  6473. }
  6474. PQS
  6475. {
  6476. materialType = AtmosphericMain
  6477. Material
  6478. {
  6479. saturation = 1.1
  6480. contrast = 1.8
  6481. tintColor = 1.000,1.000,1.000,0.000
  6482. powerNear = 0.5
  6483. powerFar = 0.5
  6484. groundTexStart = 0
  6485. groundTexEnd = 2000
  6486. steepPower = 2
  6487. steepTexStart = 0
  6488. steepTexEnd = 500000
  6489. steepTex = BUILTIN/terrain_sand00
  6490. steepBumpMap = BUILTIN/Cliff (Layered Rock)_NRM
  6491. steepNearTiling = 1700
  6492. steepTiling = 50
  6493. lowTex = BUILTIN/SandyGround
  6494. lowBumpMap = BUILTIN/bouldernormal
  6495. lowNearTiling = 30000
  6496. lowMultiFactor = 10
  6497. lowBumpNearTiling = 500
  6498. lowBumpFarTiling = 5
  6499. midTex = BUILTIN/Cliffs0149_18_S
  6500. midBumpMap = BUILTIN/05_NORMAL
  6501. midNearTiling = 15000
  6502. midMultiFactor = 100
  6503. midBumpNearTiling = 100
  6504. midBumpFarTiling = 5
  6505. highTex = BUILTIN/Cliffs0149_18_S
  6506. highBumpMap = BUILTIN/05_NORMAL
  6507. highNearTiling = 15000
  6508. highMultiFactor = 100
  6509. highBumpNearTiling = 100
  6510. highBumpFarTiling = 5
  6511. lowStart = 0
  6512. lowEnd = 0.3
  6513. highStart = 0.8
  6514. highEnd = 1
  6515. globalDensity = 0
  6516. }
  6517. Mods
  6518. {
  6519. VertexSimplexNoiseColor
  6520. {
  6521. colorStart = 0.5, 0.45, 0.0, 1.0
  6522. colorEnd = 0.0, 0.0, 0.0, 1.0
  6523. enabled = true
  6524. order = 40
  6525. }
  6526. HeightColorMap
  6527. {
  6528. blend = 0.35
  6529. order = 41
  6530. enabled = true
  6531. LandClasses
  6532. {
  6533. Class
  6534. {
  6535. name = Red
  6536. altitudeStart = 0.0
  6537. altitudeEnd = 0.7
  6538. color = 1.0,0.0,0.0,1.0
  6539. lerpToNext = true
  6540. }
  6541. Class
  6542. {
  6543. name = Fade
  6544. altitudeStart = 0.7
  6545. altitudeEnd = 0.85
  6546. color = 0.55,0.3,0.3,1.0
  6547. lerpToNext = true
  6548. }
  6549. Class
  6550. {
  6551. name = Dark
  6552. altitudeStart = 0.85
  6553. altitudeEnd = 1.0
  6554. color = 0.25,0.25,0.25,1.0
  6555. lerpToNext = false
  6556. }
  6557. }
  6558. }
  6559. LandControl
  6560. {
  6561. order = 999999
  6562. enabled = True
  6563. landClasses
  6564. {
  6565. Class
  6566. {
  6567. name = Base
  6568. scatters
  6569. {
  6570. Scatter
  6571. {
  6572. density = 0.25
  6573. scatterName = boulder
  6574. }
  6575. Scatter
  6576. {
  6577. density = 0.75
  6578. scatterName = stalactite
  6579. }
  6580. }
  6581. }
  6582. }
  6583. scatters
  6584. {
  6585. Scatter
  6586. {
  6587. materialType = DiffuseDetail
  6588. mesh = BUILTIN/boulder
  6589. castShadows = true
  6590. densityFactor = 1
  6591. maxCache = 512
  6592. maxCacheDelta = 32
  6593. maxLevelOffset = 0
  6594. maxScale = 2
  6595. maxScatter = 20
  6596. maxSpeed = 1000
  6597. minScale = 0.25
  6598. recieveShadows = true
  6599. name = boulder
  6600. seed = 231123
  6601. verticalOffset = -0.15
  6602. delete = false
  6603. collide = true
  6604. science = false
  6605. Material
  6606. {
  6607. color = 0.5,0.45,0.2,1
  6608. mainTex = BUILTIN/distantground
  6609. mainTexScale = 0.5,0.5
  6610. mainTexOffset = 0,0
  6611. detail = BUILTIN/rock00
  6612. detailScale = 3,3
  6613. detailOffset = 0,0
  6614. }
  6615. Experiment
  6616. {
  6617. }
  6618. }
  6619. Scatter
  6620. {
  6621. materialType = DiffuseDetail
  6622. castShadows = true
  6623. densityFactor = 1
  6624. maxCache = 512
  6625. maxCacheDelta = 32
  6626. maxLevelOffset = 0
  6627. maxScale = 4
  6628. maxScatter = 20
  6629. maxSpeed = 1000
  6630. minScale = 0.5
  6631. recieveShadows = true
  6632. name = stalactite
  6633. seed = 23453
  6634. verticalOffset = 0
  6635. delete = false
  6636. collide = true
  6637. science = false
  6638. Material
  6639. {
  6640. color = 0.5,0.45,0.2,1
  6641. mainTex = BUILTIN/distantground
  6642. mainTexScale = 0.5,0.5
  6643. mainTexOffset = 0,0
  6644. detail = BUILTIN/rock00
  6645. detailScale = 3,3
  6646. detailOffset = 0,0
  6647. }
  6648. Experiment
  6649. {
  6650. }
  6651. }
  6652. }
  6653. }
  6654. }
  6655. }
  6656. Debug
  6657. {
  6658. exportMesh = true
  6659. update = true
  6660. }
  6661. SigmaBinary
  6662. {
  6663. name = Eve Barycenter
  6664. redrawOrbit = true
  6665. Properties
  6666. {
  6667. description = The barycenter of Jool and Pol.
  6668. }
  6669. }
  6670. }
  6671. Body
  6672. {
  6673. name = SigmaOrbit
  6674. cacheFile = KASE/Cache/Mun.bin
  6675. Orbit
  6676. {
  6677. referenceBody = Kerbin
  6678. color = 0.51,0.48,0.45,1
  6679. }
  6680. Template
  6681. {
  6682. name = Mun
  6683. removeProgressTree = false
  6684. }
  6685. Properties
  6686. {
  6687. ScienceValues
  6688. {
  6689. }
  6690. }
  6691. ScaledVersion
  6692. {
  6693. Material
  6694. {
  6695. texture = KASE/KopernicusFiles/Kerbin/PluginData/Mun_color.dds
  6696. normals = KASE/KopernicusFiles/Kerbin/PluginData/Mun_normal.dds
  6697. shininess = 0.0
  6698. specular = 0.0,0.0,0.0,1
  6699. }
  6700. }
  6701. PQS
  6702. {
  6703. Material
  6704. {
  6705. saturation = 0.8
  6706. contrast = 1.8
  6707. tintColor = 1.000,1.000,1.000,0.000
  6708. powerNear = 0.5
  6709. powerFar = 0.5
  6710. groundTexStart = 0
  6711. groundTexEnd = 30000
  6712. steepPower = 3
  6713. steepTexStart = 0
  6714. steepTexEnd = 50000
  6715. steepTex = BUILTIN/terrain_sand00
  6716. steepBumpMap = BUILTIN/Cliff (Layered Rock)_NRM
  6717. steepNearTiling = 1000
  6718. steepTiling = 50
  6719. lowTex = BUILTIN/Cliffs0149_18_S
  6720. lowBumpMap = BUILTIN/05_NORMAL
  6721. lowNearTiling = 20000
  6722. lowMultiFactor = 5
  6723. lowBumpNearTiling = 300
  6724. lowBumpFarTiling = 5
  6725. midTex = BUILTIN/RockyGround
  6726. midBumpMap = BUILTIN/05_NORMAL
  6727. midNearTiling = 20000
  6728. midMultiFactor = 5
  6729. midBumpNearTiling = 300
  6730. midBumpFarTiling = 5
  6731. highTex = BUILTIN/RockyGround
  6732. highBumpMap = BUILTIN/05_NORMAL
  6733. highNearTiling = 20000
  6734. highMultiFactor = 5
  6735. highBumpNearTiling = 300
  6736. highBumpFarTiling = 5
  6737. lowStart = 0
  6738. lowEnd = 0.35
  6739. highStart = 0.7
  6740. highEnd = 1
  6741. globalDensity = 0
  6742. }
  6743. Mods
  6744. {
  6745. VertexHeightMap
  6746. {
  6747. offset = 600
  6748. order = 10
  6749. enabled = true
  6750. }
  6751. VertexSimplexNoiseColor
  6752. {
  6753. blend = 0.35
  6754. colorStart = 0.0, 0.0, 0.0, 1.0
  6755. colorEnd = 1.0, 0.8, 0.6, 1.0
  6756. enabled = true
  6757. order = 300
  6758. }
  6759. HeightColorMap
  6760. {
  6761. blend = 0.5
  6762. order = 200
  6763. enabled = true
  6764. LandClasses
  6765. {
  6766. Class
  6767. {
  6768. name = Craters
  6769. altitudeStart = 0.0
  6770. altitudeEnd = 0.2
  6771. color = 0.25,0.25,0.25,1.0
  6772. lerpToNext = true
  6773. }
  6774. Class
  6775. {
  6776. name = Base
  6777. altitudeStart = 0.2
  6778. altitudeEnd = 0.3
  6779. color = 0.1,0.1,0.1,1.0
  6780. lerpToNext = true
  6781. }
  6782. Class
  6783. {
  6784. name = Mid
  6785. altitudeStart = 0.3
  6786. altitudeEnd = 0.4
  6787. color = 0.35,0.35,0.35,1.0
  6788. lerpToNext = true
  6789. }
  6790. Class
  6791. {
  6792. name = High
  6793. altitudeStart = 0.4
  6794. altitudeEnd = 0.5
  6795. color = 0.5,0.5,0.5,1.0
  6796. lerpToNext = true
  6797. }
  6798. Class
  6799. {
  6800. name = Peaks
  6801. altitudeStart = 0.5
  6802. altitudeEnd = 10.0
  6803. color = 0.7,0.7,0.7,1.0
  6804. lerpToNext = false
  6805. }
  6806. }
  6807. }
  6808. LandControl
  6809. {
  6810. order = 999999
  6811. enabled = true
  6812. landClasses
  6813. {
  6814. Class
  6815. {
  6816. name = Base
  6817. scatters
  6818. {
  6819. Scatter
  6820. {
  6821. density = 1
  6822. scatterName = Rock00
  6823. }
  6824. }
  6825. }
  6826. }
  6827. scatters
  6828. {
  6829. Scatter
  6830. {
  6831. materialType = Diffuse
  6832. mesh = BUILTIN/boulder
  6833. castShadows = true
  6834. recieveShadows = true
  6835. name = Rock00
  6836. collide = true
  6837. science = false
  6838. Material
  6839. {
  6840. color = 1.0,0.8,0.6,1
  6841. mainTex = BUILTIN/lunar cliff face
  6842. mainTexScale = 1,1
  6843. mainTexOffset = 0,0
  6844. }
  6845. Experiment
  6846. {
  6847. }
  6848. }
  6849. }
  6850. }
  6851. }
  6852. }
  6853. Debug
  6854. {
  6855. exportMesh = true
  6856. update = true
  6857. }
  6858. SigmaBinary
  6859. {
  6860. name = Kerbin Barycenter
  6861. redrawOrbit = true
  6862. Properties
  6863. {
  6864. description = The barycenter of the Kerbin system. Not much here...
  6865. }
  6866. }
  6867. }
  6868. Body
  6869. {
  6870. name = SigmaOrbit
  6871. cacheFile = KASE/Cache/Minmus.bin
  6872. Orbit
  6873. {
  6874. referenceBody = Kerbin
  6875. color = 0.57,0.77,0.62,1
  6876. }
  6877. Template
  6878. {
  6879. name = Minmus
  6880. removeProgressTree = false
  6881. removePQSMods = PQSMod_VertexPlanet
  6882. }
  6883. Properties
  6884. {
  6885. ScienceValues
  6886. {
  6887. }
  6888. }
  6889. ScaledVersion
  6890. {
  6891. Material
  6892. {
  6893. texture = KASE/KopernicusFiles/Kerbin/PluginData/Minmus_color.dds
  6894. normals = KASE/KopernicusFiles/Kerbin/PluginData/Minmus_normal.dds
  6895. shininess = 0.0
  6896. specular = 0.0,0.0,0.0,1
  6897. }
  6898. }
  6899. PQS
  6900. {
  6901. materialType = AtmosphericMain
  6902. Material
  6903. {
  6904. saturation = 1
  6905. contrast = 2.2
  6906. tintColor = 1.000,1.000,1.000,0.000
  6907. powerNear = 0.75
  6908. powerFar = 0.75
  6909. groundTexStart = 0
  6910. groundTexEnd = 2000
  6911. steepPower = 3
  6912. steepTexStart = 0
  6913. steepTexEnd = 500000
  6914. steepTex = BUILTIN/terrain_sand00
  6915. steepBumpMap = BUILTIN/Cliff (Layered Rock)_NRM
  6916. steepNearTiling = 1000
  6917. steepTiling = 50
  6918. lowTex = BUILTIN/terrain_sand00
  6919. lowBumpMap = BUILTIN/Waterbump
  6920. lowNearTiling = 4000
  6921. lowMultiFactor = 5
  6922. lowBumpNearTiling = 4000
  6923. lowBumpFarTiling = 15
  6924. midTex = BUILTIN/terrain_sand00
  6925. midBumpMap = BUILTIN/bouldernormal
  6926. midNearTiling = 4000
  6927. midMultiFactor = 5
  6928. midBumpNearTiling = 4000
  6929. midBumpFarTiling = 15
  6930. highTex = BUILTIN/terrain_sand00
  6931. highBumpMap = BUILTIN/bouldernormal
  6932. highNearTiling = 4000
  6933. highMultiFactor = 5
  6934. highBumpNearTiling = 4000
  6935. highBumpFarTiling = 15
  6936. lowStart = 0
  6937. lowEnd = 0.35
  6938. highStart = 0.7
  6939. highEnd = 1
  6940. globalDensity = 0
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  6944. VertexPlanet
  6945. {
  6946. buildHeightColors = False
  6947. colorDeformity = 6000
  6948. deformity = 5000
  6949. oceanDepth = 0
  6950. oceanLevel = 0
  6951. oceanSnap = False
  6952. oceanStep = 0
  6953. seed = 23123
  6954. terrainRidgeBalance = 0.1
  6955. terrainRidgesMax = 1
  6956. terrainRidgesMin = 0.4
  6957. terrainShapeEnd = -2
  6958. terrainShapeStart = 2
  6959. terrainSmoothing = 0.100000001490116
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  6961. enabled = True
  6962. ContinentalSimplex
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  6965. frequency = 1
  6966. octaves = 10
  6967. persistance = 0.400000005960464
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  6970. RuggednessSimplex
  6971. {
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  6973. frequency = 0.5
  6974. octaves = 4
  6975. persistance = 0.5
  6976. seed = 0
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  6978. SharpnessNoise
  6979. {
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  6981. frequency = 0.5
  6982. octaves = 4
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  6984. seed = 0
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  6986. {
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  6988. lacunarity = 0.5
  6989. quality = High
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  6993. }
  6994. SharpnessSimplexMap
  6995. {
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  6997. frequency = 1.5
  6998. octaves = 4
  6999. persistance = 0.550000011920929
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  7002. TerrainTypeSimplex
  7003. {
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  7007. persistance = 0.7
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  7010. LandClasses
  7011. {
  7012. Class
  7013. {
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  7015. baseColor = 0.31, 0.7, 0.53, 1.0
  7016. colorNoise = 0.4923145, 0.7761194, 0.6640912, 1.0
  7017. colorNoiseAmount = 0.2
  7018. fractalStart = 0
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  7020. fractalDelta = 0.001
  7021. startHeight = 0
  7022. endHeight = 0
  7023. lerpToNext = true
  7024. SimplexNoiseMap
  7025. {
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  7027. frequency = 4
  7028. octaves = 4
  7029. persistance = 0.600000023841858
  7030. seed = 23133
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  7032. }
  7033. Class
  7034. {
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  7036. baseColor = 0.51, 0.8, 0.7, 1.0
  7037. colorNoise = 0.332, 0.351, 0.333, 1.0
  7038. colorNoiseAmount = 0.2
  7039. fractalStart = 0.001
  7040. fractalEnd = 0.4
  7041. fractalDelta = 0.448999988031574
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  7044. lerpToNext = true
  7045. SimplexNoiseMap
  7046. {
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  7048. frequency = 4
  7049. octaves = 4
  7050. persistance = 0.600000023841858
  7051. seed = 23134
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  7053. }
  7054. Class
  7055. {
  7056. name = Mid
  7057. baseColor = 0.64, 0.83, 0.63 1.0
  7058. colorNoise = 0.5, 0.5, 0.425, 1.0
  7059. colorNoiseAmount = 0.3
  7060. fractalStart = 0.4
  7061. fractalEnd = 0.9
  7062. fractalDelta = 0.449999988079071
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  7064. endHeight = 0
  7065. lerpToNext = true
  7066. SimplexNoiseMap
  7067. {
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  7069. frequency = 3
  7070. octaves = 4
  7071. persistance = 0.600000023841858
  7072. seed = 23135
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  7074. }
  7075. Class
  7076. {
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  7078. baseColor = 0.14, 0.21, 0.14, 1.0
  7079. colorNoise = 0.43, 0.433, 0.339, 1.0
  7080. colorNoiseAmount = 0.4
  7081. fractalStart = 0.9
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  7083. fractalDelta = 1.10000002384186
  7084. startHeight = 0
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  7086. lerpToNext = false
  7087. SimplexNoiseMap
  7088. {
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  7090. frequency = 2
  7091. octaves = 4
  7092. persistance = 0.600000023841858
  7093. seed = 23136
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  7095. }
  7096. }
  7097. }
  7098. LandControl
  7099. {
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  7101. enabled = True
  7102. landClasses
  7103. {
  7104. Class
  7105. {
  7106. name = Base
  7107. scatters
  7108. {
  7109. Scatter
  7110. {
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  7112. scatterName = Rock00
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  7114. }
  7115. }
  7116. }
  7117. scatters
  7118. {
  7119. Scatter
  7120. {
  7121. materialType = BumpedDiffuse
  7122. mesh = BUILTIN/boulder
  7123. castShadows = true
  7124. recieveShadows = true
  7125. name = Rock00
  7126. collide = true
  7127. science = false
  7128. Material
  7129. {
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  7131. mainTexScale = 1,1
  7132. mainTexOffset = 0,0
  7133. color = 0.64,0.83,0.63,1
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  7136. Experiment
  7137. {
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  7139. }
  7140. }
  7141. }
  7142. }
  7143. }
  7144. Debug
  7145. {
  7146. exportMesh = true
  7147. update = true
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  7149. SigmaBinary
  7150. {
  7151. name = Minmus Barycenter
  7152. redrawOrbit = true
  7153. Properties
  7154. {
  7155. description = Just the Minmus-Kerbin barycenter.
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  7157. }
  7158. }
  7159. Body
  7160. {
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  7162. cacheFile = KASE/Cache/Ike.bin
  7163. Orbit
  7164. {
  7165. referenceBody = Duna
  7166. color = 0.29,0.28,0.25,1
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  7168. Template
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  7171. removeProgressTree = false
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  7173. Properties
  7174. {
  7175. ScienceValues
  7176. {
  7177. }
  7178. }
  7179. ScaledVersion
  7180. {
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  7182. {
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  7184. normals = KASE/KopernicusFiles/Duna/PluginData/Ike_normal.dds
  7185. shininess = 0.0
  7186. specular = 0.0,0.0,0.0,1
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  7188. }
  7189. PQS
  7190. {
  7191. materialType = AtmosphericMain
  7192. Material
  7193. {
  7194. saturation = 0.9
  7195. contrast = 2.5
  7196. tintColor = 1.000,1.000,1.000,0.000
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  7198. powerFar = 0.5
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  7200. groundTexEnd = 2000
  7201. steepPower = 2
  7202. steepTexStart = 0
  7203. steepTexEnd = 50000
  7204. steepTex = BUILTIN/terrain_sand00
  7205. steepBumpMap = BUILTIN/Cliff (Layered Rock)_NRM
  7206. steepNearTiling = 400
  7207. steepTiling = 50
  7208. lowTex = BUILTIN/brown_cliff
  7209. lowBumpMap = BUILTIN/bouldernormal
  7210. lowNearTiling = 25000
  7211. lowMultiFactor = 10
  7212. lowBumpNearTiling = 500
  7213. lowBumpFarTiling = 5
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  7215. midBumpMap = BUILTIN/05_NORMAL
  7216. midNearTiling = 15000
  7217. midMultiFactor = 100
  7218. midBumpNearTiling = 1000
  7219. midBumpFarTiling = 5
  7220. highTex = BUILTIN/brown_cliff
  7221. highBumpMap = BUILTIN/05_NORMAL
  7222. highNearTiling = 15000
  7223. highMultiFactor = 100
  7224. highBumpNearTiling = 1000
  7225. highBumpFarTiling = 5
  7226. lowStart = 0
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  7230. globalDensity = 0
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  7232. Mods
  7233. {
  7234. VertexSimplexNoiseColor
  7235. {
  7236. seed = 2297
  7237. blend = 0.25
  7238. colorStart = 0.0, 0.0, 0.0, 1.0
  7239. colorEnd = 1.0, 0.8, 0.6, 1.0
  7240. frequency = 1
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  7244. VertexSimplexNoiseColor
  7245. {
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  7247. seed = 7719546
  7248. blend = 0.3
  7249. colorStart = 0.1, 0.15, 0.1, 1.0
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  7252. persistence = 0.6
  7253. frequency = 12
  7254. enabled = true
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  7257. HeightColorMap
  7258. {
  7259. blend = 0.4
  7260. order = 200
  7261. enabled = true
  7262. LandClasses
  7263. {
  7264. Class
  7265. {
  7266. name = Craters
  7267. altitudeStart = 0.0
  7268. altitudeEnd = 0.6
  7269. color = 0.0,0.0,0.0,1.0
  7270. lerpToNext = true
  7271. }
  7272. Class
  7273. {
  7274. name = Base
  7275. altitudeStart = 0.6
  7276. altitudeEnd = 0.7
  7277. color = 0.15,0.15,0.15,1.0
  7278. lerpToNext = true
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  7280. Class
  7281. {
  7282. name = Mid
  7283. altitudeStart = 0.7
  7284. altitudeEnd = 0.8
  7285. color = 0.25,0.25,0.25,1.0
  7286. lerpToNext = true
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  7288. Class
  7289. {
  7290. name = High
  7291. altitudeStart = 0.8
  7292. altitudeEnd = 0.9
  7293. color = 0.38,0.35,0.35,1.0
  7294. lerpToNext = true
  7295. }
  7296. Class
  7297. {
  7298. name = Peaks
  7299. altitudeStart = 0.9
  7300. altitudeEnd = 10.0
  7301. color = 0.23,0.2,0.2,1.0
  7302. lerpToNext = false
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  7304. }
  7305. }
  7306. LandControl
  7307. {
  7308. order = 999999
  7309. enabled = true
  7310. landClasses
  7311. {
  7312. Class
  7313. {
  7314. name = Base
  7315. scatters
  7316. {
  7317. Scatter
  7318. {
  7319. density = 0.200000002980232
  7320. scatterName = boulder
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  7322. }
  7323. }
  7324. }
  7325. scatters
  7326. {
  7327. Scatter
  7328. {
  7329. materialType = Diffuse
  7330. mesh = BUILTIN/boulder
  7331. castShadows = true
  7332. recieveShadows = true
  7333. name = boulder
  7334. collide = true
  7335. science = false
  7336. Material
  7337. {
  7338. color = 0.38,0.35,0.35,1
  7339. mainTex = BUILTIN/rock00
  7340. mainTexScale = 1,1
  7341. mainTexOffset = 0,0
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  7343. Experiment
  7344. {
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  7346. }
  7347. }
  7348. }
  7349. }
  7350. }
  7351. Debug
  7352. {
  7353. exportMesh = true
  7354. update = true
  7355. }
  7356. SigmaBinary
  7357. {
  7358. name = Duna Barycenter
  7359. primaryLocked = true
  7360. redrawOrbit = true
  7361. Properties
  7362. {
  7363. description = The barycenter of the Duna system.
  7364. }
  7365. }
  7366. }
  7367. Body
  7368. {
  7369. name = SigmaOrbit
  7370. cacheFile = KASE/Cache/Laythe.bin
  7371. Orbit
  7372. {
  7373. referenceBody = Jool
  7374. color = 0.12,0.13,0.16,1
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  7376. Template
  7377. {
  7378. name = Laythe
  7379. removeProgressTree = false
  7380. }
  7381. Properties
  7382. {
  7383. ScienceValues
  7384. {
  7385. }
  7386. }
  7387. ScaledVersion
  7388. {
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  7390. {
  7391. texture = KASE/KopernicusFiles/Jool/PluginData/Laythe_color.dds
  7392. normals = KASE/KopernicusFiles/Jool/PluginData/Laythe_normal.dds
  7393. shininess = 0.2
  7394. specular = 0.5,0.5,0.5,1
  7395. rimPower = 2.5
  7396. rimBlend = 1.0
  7397. Gradient
  7398. {
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  7400. 0.5 = 0.25,0.18,0.14,1.0
  7401. 0.7 = 0.0,0.0,0.0,1.0
  7402. 1.0 = 0.0,0.0,0.0,1.0
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  7404. }
  7405. }
  7406. Atmosphere
  7407. {
  7408. }
  7409. PQS
  7410. {
  7411. materialType = AtmosphericMain
  7412. Material
  7413. {
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  7415. contrast = 2.2
  7416. tintColor = 1.000,1.000,1.000,0.000
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  7418. powerFar = 0.5
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  7420. groundTexEnd = 2000
  7421. steepPower = 4
  7422. steepTexStart = 0
  7423. steepTexEnd = 500000
  7424. steepTex = BUILTIN/terrain_sand00
  7425. steepBumpMap = BUILTIN/Cliff (Layered Rock)_NRM
  7426. steepNearTiling = 200
  7427. steepTiling = 50
  7428. lowTex = BUILTIN/SandyGround
  7429. lowBumpMap = BUILTIN/Waterbump
  7430. lowNearTiling = 4000
  7431. lowMultiFactor = 10
  7432. lowBumpNearTiling = 1000
  7433. lowBumpFarTiling = 10
  7434. midTex = BUILTIN/SandyGround
  7435. midBumpMap = BUILTIN/Waterbump
  7436. midNearTiling = 4000
  7437. midMultiFactor = 100
  7438. midBumpNearTiling = 1000
  7439. midBumpFarTiling = 10
  7440. highTex = BUILTIN/RockyGround
  7441. highBumpMap = BUILTIN/bouldernormal
  7442. highNearTiling = 4000
  7443. highMultiFactor = 100
  7444. highBumpNearTiling = 1000
  7445. highBumpFarTiling = 10
  7446. lowStart = 0
  7447. lowEnd = 0.3
  7448. highStart = 0.8
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  7450. globalDensity = 0
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  7452. Mods
  7453. {
  7454. LandControl
  7455. {
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  7457. enabled = True
  7458. landClasses
  7459. {
  7460. Class
  7461. {
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  7463. scatters
  7464. {
  7465. Scatter
  7466. {
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  7468. scatterName = BrownRock
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  7470. }
  7471. }
  7472. Class
  7473. {
  7474. name = Beach
  7475. scatters
  7476. {
  7477. Scatter
  7478. {
  7479. density = -1
  7480. scatterName = BrownRock
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  7482. }
  7483. }
  7484. Class
  7485. {
  7486. name = SeaFloor
  7487. scatters
  7488. {
  7489. Scatter
  7490. {
  7491. density = -1
  7492. scatterName = BrownRock
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  7494. }
  7495. }
  7496. Class
  7497. {
  7498. name = Mud
  7499. scatters
  7500. {
  7501. Scatter
  7502. {
  7503. density = -1
  7504. scatterName = BrownRock
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  7506. }
  7507. }
  7508. Class
  7509. {
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  7511. scatters
  7512. {
  7513. Scatter
  7514. {
  7515. density = -0.25
  7516. scatterName = BrownRock
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  7518. }
  7519. }
  7520. Class
  7521. {
  7522. name = IceCaps
  7523. scatters
  7524. {
  7525. Scatter
  7526. {
  7527. density = -1
  7528. scatterName = BrownRock
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  7530. }
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  7532. }
  7533. scatters
  7534. {
  7535. Scatter
  7536. {
  7537. materialType = BumpedDiffuse
  7538. mesh = BUILTIN/boulder
  7539. castShadows = true
  7540. densityFactor = 1
  7541. maxCache = 512
  7542. maxCacheDelta = 32
  7543. maxLevelOffset = 0
  7544. maxScale = 1.5
  7545. maxScatter = 30
  7546. maxSpeed = 1000
  7547. minScale = 0.25
  7548. recieveShadows = true
  7549. name = BrownRock
  7550. seed = 345234534
  7551. verticalOffset = 0
  7552. delete = false
  7553. collide = true
  7554. science = false
  7555. Material
  7556. {
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  7558. mainTex = BUILTIN/brown_cliff
  7559. mainTexScale = 1,1
  7560. mainTexOffset = 0,0
  7561. bumpMap = BUILTIN/bouldernormal
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  7565. Experiment
  7566. {
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  7568. }
  7569. }
  7570. }
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  7572. }
  7573. Debug
  7574. {
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  7576. update = true
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  7578. SigmaBinary
  7579. {
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  7581. redrawOrbit = true
  7582. Properties
  7583. {
  7584. description = The barycenter of Jool and Laythe.
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  7587. }
  7588. Body
  7589. {
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  7591. cacheFile = KASE/Cache/Vall.bin
  7592. Orbit
  7593. {
  7594. referenceBody = Jool
  7595. color = 0.42,0.54,0.58,1
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  7597. Template
  7598. {
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  7601. removePQSMods = PQSMod_HeightColorMap
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  7603. Properties
  7604. {
  7605. ScienceValues
  7606. {
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  7608. }
  7609. ScaledVersion
  7610. {
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  7612. fadeStart = 0
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  7617. normals = KASE/KopernicusFiles/Jool/PluginData/Vall_normal.dds
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  7619. specular = 0.0,0.0,0.0,1
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  7621. }
  7622. PQS
  7623. {
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  7626. deactivateAltitude = 87000
  7627. materialType = AtmosphericMain
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  7640. steepTex = BUILTIN/snow
  7641. steepBumpMap = BUILTIN/terrain_sand00
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  7660. highBumpNearTiling = 500
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  7664. highStart = 0.8
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  7668. Mods
  7669. {
  7670. VertexHeightMap
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  7676. VertexSimplexNoiseColor
  7677. {
  7678. colorStart = 0.274, 0.284, 0.239, 0.0
  7679. colorEnd = 0.75, 0.75, 0.65, 1.0
  7680. enabled = true
  7681. order = 501
  7682. }
  7683. HeightColorMap
  7684. {
  7685. blend = 1
  7686. lcCount = 4
  7687. enabled = true
  7688. order = 500
  7689. LandClasses
  7690. {
  7691. Class
  7692. {
  7693. name = Base
  7694. altitudeStart = 0.0
  7695. altitudeEnd = 0.3
  7696. color = 0.116,0.195,0.231,1.0
  7697. lerpToNext = true
  7698. }
  7699. Class
  7700. {
  7701. name = BaseGrad
  7702. altitudeStart = 0.3
  7703. altitudeEnd = 0.5
  7704. color = 0.116,0.195,0.231,1.0
  7705. lerpToNext = true
  7706. }
  7707. Class
  7708. {
  7709. name = IceGrad
  7710. altitudeStart = 0.5
  7711. altitudeEnd = 0.75
  7712. color = 0.5,0.7,0.8,1.0
  7713. lerpToNext = true
  7714. }
  7715. Class
  7716. {
  7717. name = IcePeaks
  7718. altitudeStart = 0.75
  7719. altitudeEnd = 1
  7720. color = 0.88,0.89,0.9,1.0
  7721. lerpToNext = false
  7722. }
  7723. }
  7724. }
  7725. LandControl
  7726. {
  7727. order = 999999
  7728. enabled = True
  7729. landClasses
  7730. {
  7731. Class
  7732. {
  7733. name = Base
  7734. scatters
  7735. {
  7736. Scatter
  7737. {
  7738. density = 0.200000002980232
  7739. scatterName = boulder
  7740. }
  7741. }
  7742. }
  7743. }
  7744. scatters
  7745. {
  7746. Scatter
  7747. {
  7748. materialType = BumpedDiffuse
  7749. mesh = BUILTIN/boulder
  7750. castShadows = true
  7751. densityFactor = 1
  7752. maxCache = 512
  7753. maxCacheDelta = 32
  7754. maxLevelOffset = 0
  7755. maxScale = 2
  7756. maxScatter = 20
  7757. maxSpeed = 1000
  7758. minScale = 0.1
  7759. recieveShadows = true
  7760. name = boulder
  7761. seed = 231123
  7762. verticalOffset = 0
  7763. delete = False
  7764. collide = true
  7765. science = False
  7766. Material
  7767. {
  7768. color = 0.65,0.75,0.8,1
  7769. mainTex = BUILTIN/ice
  7770. mainTexScale = 1,1
  7771. mainTexOffset = 0,0
  7772. bumpMap = BUILTIN/bouldernormal
  7773. bumpMapScale = 1,1
  7774. bumpMapOffset = 0,0
  7775. }
  7776. Experiment
  7777. {
  7778. }
  7779. }
  7780. }
  7781. }
  7782. }
  7783. }
  7784. Debug
  7785. {
  7786. exportMesh = true
  7787. update = true
  7788. }
  7789. SigmaBinary
  7790. {
  7791. name = Eve Barycenter
  7792. redrawOrbit = true
  7793. Properties
  7794. {
  7795. description = The barycenter of Jool and Vall.
  7796. }
  7797. }
  7798. }
  7799. Body
  7800. {
  7801. name = SigmaOrbit
  7802. cacheFile = KASE/Cache/Tylo.bin
  7803. Orbit
  7804. {
  7805. referenceBody = Jool
  7806. color = 0.27,0.25,0.18,1
  7807. }
  7808. Template
  7809. {
  7810. name = Tylo
  7811. removeProgressTree = false
  7812. removePQSMods = PQSMod_HeightColorMap
  7813. }
  7814. Properties
  7815. {
  7816. ScienceValues
  7817. {
  7818. }
  7819. }
  7820. ScaledVersion
  7821. {
  7822. type = Vacuum
  7823. fadeStart = 0
  7824. fadeEnd = 0
  7825. Material
  7826. {
  7827. texture = KASE/KopernicusFiles/Jool/PluginData/Tylo_color.dds
  7828. normals = KASE/KopernicusFiles/Jool/PluginData/Tylo_normal.dds
  7829. shininess = 0.0
  7830. specular = 0.0,0.0,0.0,1
  7831. }
  7832. }
  7833. PQS
  7834. {
  7835. materialType = AtmosphericMain
  7836. Material
  7837. {
  7838. saturation = 0.8
  7839. contrast = 2.2
  7840. tintColor = 1.000,1.000,1.000,0.000
  7841. powerNear = 0.6
  7842. powerFar = 0.5
  7843. groundTexStart = 0
  7844. groundTexEnd = 2000
  7845. steepPower = 5
  7846. steepTexStart = 0
  7847. steepTexEnd = 500000
  7848. steepTex = BUILTIN/terrain_sand00
  7849. steepBumpMap = BUILTIN/Cliff (Layered Rock)_NRM
  7850. steepNearTiling = 1700
  7851. steepTiling = 50
  7852. lowTex = BUILTIN/SandyGround
  7853. lowBumpMap = BUILTIN/bouldernormal
  7854. lowNearTiling = 2500
  7855. lowMultiFactor = 10
  7856. lowBumpNearTiling = 500
  7857. lowBumpFarTiling = 10
  7858. midTex = BUILTIN/Cliffs0149_18_S
  7859. midBumpMap = BUILTIN/05_NORMAL
  7860. midNearTiling = 2500
  7861. midMultiFactor = 100
  7862. midBumpNearTiling = 500
  7863. midBumpFarTiling = 10
  7864. highTex = BUILTIN/Cliffs0149_18_S
  7865. highBumpMap = BUILTIN/05_NORMAL
  7866. highNearTiling = 2500
  7867. highMultiFactor = 100
  7868. highBumpNearTiling = 500
  7869. highBumpFarTiling = 10
  7870. lowStart = 0
  7871. lowEnd = 0.6
  7872. highStart = 0.8
  7873. highEnd = 1
  7874. globalDensity = 0
  7875. }
  7876. Mods
  7877. {
  7878. VertexHeightMap
  7879. {
  7880. offset = 50
  7881. order = 49
  7882. enabled = true
  7883. }
  7884. VertexSimplexNoiseColor
  7885. {
  7886. seed = 6324249
  7887. blend = 0.5
  7888. colorStart = 0.4, 0.3, 0.1, 1.0
  7889. colorEnd = 0.0, 0.0, 0.0, 1.0
  7890. octaves = 6
  7891. persistence = 0.6
  7892. frequency = 4
  7893. enabled = true
  7894. order = 201
  7895. }
  7896. HeightColorMap
  7897. {
  7898. blend = 0.65
  7899. order = 201
  7900. enabled = true
  7901. LandClasses
  7902. {
  7903. Class
  7904. {
  7905. name = Base
  7906. altitudeStart = 0.0
  7907. altitudeEnd = 0.1
  7908. color = 0.0,0.0,0.0,1.0
  7909. lerpToNext = true
  7910. }
  7911. Class
  7912. {
  7913. name = Low
  7914. altitudeStart = 0.1
  7915. altitudeEnd = 0.3
  7916. color = 0.1,0.1,0.1,1.0
  7917. lerpToNext = true
  7918. }
  7919. Class
  7920. {
  7921. name = Colors
  7922. altitudeStart = 0.3
  7923. altitudeEnd = 0.65
  7924. color = 0.3,0.27,0.2,1.0
  7925. lerpToNext = true
  7926. }
  7927. Class
  7928. {
  7929. name = Desaturate
  7930. altitudeStart = 0.65
  7931. altitudeEnd = 0.75
  7932. color = 0.6,0.6,0.6,1.0
  7933. lerpToNext = true
  7934. }
  7935. Class
  7936. {
  7937. name = Highs
  7938. altitudeStart = 0.75
  7939. altitudeEnd = 1.0
  7940. color = 0.78,0.77,0.75,1.0
  7941. lerpToNext = false
  7942. }
  7943. }
  7944. }
  7945. LandControl
  7946. {
  7947. order = 999999
  7948. enabled = True
  7949. landClasses
  7950. {
  7951. Class
  7952. {
  7953. name = Base
  7954. scatters
  7955. {
  7956. Scatter
  7957. {
  7958. density = 0.5
  7959. scatterName = boulder
  7960. }
  7961. }
  7962. }
  7963. }
  7964. scatters
  7965. {
  7966. Scatter
  7967. {
  7968. materialType = Diffuse
  7969. mesh = BUILTIN/boulder
  7970. castShadows = true
  7971. densityFactor = 1
  7972. maxCache = 512
  7973. maxCacheDelta = 32
  7974. maxLevelOffset = 0
  7975. maxScale = 3
  7976. maxScatter = 20
  7977. maxSpeed = 1000
  7978. minScale = 0.5
  7979. recieveShadows = true
  7980. name = boulder
  7981. seed = 231123
  7982. verticalOffset = 0
  7983. delete = false
  7984. collide = true
  7985. science = false
  7986. Material
  7987. {
  7988. color = 0.9,0.87,0.7,1
  7989. mainTex = BUILTIN/lunar cliff face
  7990. mainTexScale = 1,1
  7991. mainTexOffset = 0,0
  7992. }
  7993. Experiment
  7994. {
  7995. }
  7996. }
  7997. }
  7998. }
  7999. }
  8000. }
  8001. Debug
  8002. {
  8003. exportMesh = true
  8004. update = true
  8005. }
  8006. SigmaBinary
  8007. {
  8008. name = Jool System Barycenter
  8009. redrawOrbit = true
  8010. Properties
  8011. {
  8012. description = The barycenter of the Jool system. WHY???
  8013. }
  8014. }
  8015. }
  8016. Body
  8017. {
  8018. name = SigmaOrbit
  8019. cacheFile = KASE/Cache/Bop.bin
  8020. Orbit
  8021. {
  8022. referenceBody = Jool
  8023. color = 0.24,0.18,0.15,1
  8024. }
  8025. Template
  8026. {
  8027. name = Bop
  8028. removeProgressTree = false
  8029. removePQSMods = PQSMod_FlattenArea, PQSMod_MapDecal
  8030. }
  8031. Properties
  8032. {
  8033. ScienceValues
  8034. {
  8035. }
  8036. }
  8037. ScaledVersion
  8038. {
  8039. type = Vacuum
  8040. fadeStart = 0
  8041. fadeEnd = 0
  8042. Material
  8043. {
  8044. texture = KASE/KopernicusFiles/Jool/PluginData/Bop_color.dds
  8045. normals = KASE/KopernicusFiles/Jool/PluginData/Bop_normal.dds
  8046. shininess = 0.0
  8047. specular = 0.0,0.0,0.0,1
  8048. }
  8049. }
  8050. PQS
  8051. {
  8052. materialType = AtmosphericMain
  8053. Material
  8054. {
  8055. saturation = 0.9
  8056. contrast = 2.5
  8057. tintColor = 1.000,1.000,1.000,0.000
  8058. powerNear = 0.5
  8059. powerFar = 0.5
  8060. groundTexStart = 0
  8061. groundTexEnd = 2000
  8062. steepPower = 2
  8063. steepTexStart = 0
  8064. steepTexEnd = 500000
  8065. steepTex = BUILTIN/terrain_sand00
  8066. steepBumpMap = BUILTIN/Cliff (Layered Rock)_NRM
  8067. steepNearTiling = 200
  8068. steepTiling = 50
  8069. lowTex = BUILTIN/brown_cliff
  8070. lowBumpMap = BUILTIN/bouldernormal
  8071. lowNearTiling = 15000
  8072. lowMultiFactor = 10
  8073. lowBumpNearTiling = 500
  8074. lowBumpFarTiling = 5
  8075. midTex = BUILTIN/brown_cliff
  8076. midBumpMap = BUILTIN/05_NORMAL
  8077. midNearTiling = 15000
  8078. midMultiFactor = 100
  8079. midBumpNearTiling = 1000
  8080. midBumpFarTiling = 5
  8081. highTex = BUILTIN/brown_cliff
  8082. highBumpMap = BUILTIN/05_NORMAL
  8083. highNearTiling = 15000
  8084. highMultiFactor = 100
  8085. highBumpNearTiling = 1000
  8086. highBumpFarTiling = 5
  8087. lowStart = 0
  8088. lowEnd = 0.3
  8089. highStart = 0.8
  8090. highEnd = 1
  8091. globalDensity = 0
  8092. }
  8093. Mods
  8094. {
  8095. VertexSimplexNoiseColor
  8096. {
  8097. seed = 3339066
  8098. blend = 1
  8099. colorStart = 0.0, 0.0, 0.0, 1.0
  8100. colorEnd = 0.4, 0.3, 0.25, 1.0
  8101. octaves = 3
  8102. persistence = 0.5
  8103. frequency = 0.800000011920929
  8104. enabled = true
  8105. order = 100
  8106. }
  8107. VertexSimplexNoiseColor
  8108. {
  8109. seed = 441973
  8110. blend = 0.2
  8111. colorStart = 0.0, 0.0, 0.0, 1.0
  8112. colorEnd = 0.4, 0.3, 0.2, 1.0
  8113. octaves = 6
  8114. persistence = 0.5
  8115. frequency = 8
  8116. enabled = true
  8117. order = 110
  8118. }
  8119. MapDecal
  8120. {
  8121. name = Bigger
  8122. absolute = False
  8123. absoluteOffset = 0
  8124. angle = 0
  8125. colorMap = KASE/KopernicusFiles/Jool/Textures/Impact.png
  8126. cullBlack = False
  8127. DEBUG_HighlightInclusion = False
  8128. heightMapDeformity = 10
  8129. position = -19468.5,5737.089,61828.13
  8130. removeScatter = False
  8131. radius = 40000
  8132. smoothColor = 0.125
  8133. smoothHeight = 0.125
  8134. useAlphaHeightSmoothing = False
  8135. order = 120
  8136. enabled = True
  8137. }
  8138. LandControl
  8139. {
  8140. order = 999999
  8141. enabled = True
  8142. landClasses
  8143. {
  8144. Class
  8145. {
  8146. name = Base
  8147. scatters
  8148. {
  8149. Scatter
  8150. {
  8151. density = 1
  8152. scatterName = boulder
  8153. }
  8154. }
  8155. }
  8156. }
  8157. scatters
  8158. {
  8159. Scatter
  8160. {
  8161. materialType = BumpedDiffuse
  8162. mesh = BUILTIN/boulder
  8163. castShadows = true
  8164. densityFactor = 1
  8165. maxCache = 512
  8166. maxCacheDelta = 32
  8167. maxLevelOffset = 0
  8168. maxScale = 3
  8169. maxScatter = 20
  8170. maxSpeed = 1000
  8171. minScale = 0.5
  8172. recieveShadows = true
  8173. name = boulder
  8174. seed = 231123
  8175. verticalOffset = 0
  8176. delete = false
  8177. collide = true
  8178. science = false
  8179. Material
  8180. {
  8181. color = 0.4,0.3,0.2,1
  8182. mainTex = BUILTIN/brown_cliff
  8183. mainTexScale = 1,1
  8184. mainTexOffset = 0,0
  8185. bumpMap = BUILTIN/bouldernormal
  8186. bumpMapScale = 1,1
  8187. bumpMapOffset = 0,0
  8188. }
  8189. Experiment
  8190. {
  8191. }
  8192. }
  8193. }
  8194. }
  8195. }
  8196. }
  8197. Debug
  8198. {
  8199. exportMesh = true
  8200. update = true
  8201. }
  8202. SigmaBinary
  8203. {
  8204. name = Eve Barycenter
  8205. redrawOrbit = true
  8206. Properties
  8207. {
  8208. description = The barycenter of Jool and Bop.
  8209. }
  8210. }
  8211. }
  8212. Body
  8213. {
  8214. name = SigmaOrbit
  8215. cacheFile = KASE/Cache/Pol.bin
  8216. Orbit
  8217. {
  8218. referenceBody = Jool
  8219. color = 0.4,0.29,0.1,1
  8220. }
  8221. Template
  8222. {
  8223. name = Pol
  8224. removeProgressTree = false
  8225. removePQSMods = PQSMod_HeightColorMap
  8226. }
  8227. Properties
  8228. {
  8229. ScienceValues
  8230. {
  8231. }
  8232. }
  8233. ScaledVersion
  8234. {
  8235. type = Vacuum
  8236. fadeStart = 0
  8237. fadeEnd = 0
  8238. Material
  8239. {
  8240. texture = KASE/KopernicusFiles/Jool/PluginData/Pol_color.dds
  8241. normals = KASE/KopernicusFiles/Jool/PluginData/Pol_normal.dds
  8242. shininess = 0.0
  8243. specular = 0.0,0.0,0.0,1
  8244. }
  8245. }
  8246. PQS
  8247. {
  8248. materialType = AtmosphericMain
  8249. Material
  8250. {
  8251. saturation = 1.1
  8252. contrast = 1.8
  8253. tintColor = 1.000,1.000,1.000,0.000
  8254. powerNear = 0.5
  8255. powerFar = 0.5
  8256. groundTexStart = 0
  8257. groundTexEnd = 2000
  8258. steepPower = 2
  8259. steepTexStart = 0
  8260. steepTexEnd = 500000
  8261. steepTex = BUILTIN/terrain_sand00
  8262. steepBumpMap = BUILTIN/Cliff (Layered Rock)_NRM
  8263. steepNearTiling = 1700
  8264. steepTiling = 50
  8265. lowTex = BUILTIN/SandyGround
  8266. lowBumpMap = BUILTIN/bouldernormal
  8267. lowNearTiling = 30000
  8268. lowMultiFactor = 10
  8269. lowBumpNearTiling = 500
  8270. lowBumpFarTiling = 5
  8271. midTex = BUILTIN/Cliffs0149_18_S
  8272. midBumpMap = BUILTIN/05_NORMAL
  8273. midNearTiling = 15000
  8274. midMultiFactor = 100
  8275. midBumpNearTiling = 100
  8276. midBumpFarTiling = 5
  8277. highTex = BUILTIN/Cliffs0149_18_S
  8278. highBumpMap = BUILTIN/05_NORMAL
  8279. highNearTiling = 15000
  8280. highMultiFactor = 100
  8281. highBumpNearTiling = 100
  8282. highBumpFarTiling = 5
  8283. lowStart = 0
  8284. lowEnd = 0.3
  8285. highStart = 0.8
  8286. highEnd = 1
  8287. globalDensity = 0
  8288. }
  8289. Mods
  8290. {
  8291. VertexSimplexNoiseColor
  8292. {
  8293. colorStart = 0.5, 0.45, 0.0, 1.0
  8294. colorEnd = 0.0, 0.0, 0.0, 1.0
  8295. enabled = true
  8296. order = 40
  8297. }
  8298. HeightColorMap
  8299. {
  8300. blend = 0.35
  8301. order = 41
  8302. enabled = true
  8303. LandClasses
  8304. {
  8305. Class
  8306. {
  8307. name = Red
  8308. altitudeStart = 0.0
  8309. altitudeEnd = 0.7
  8310. color = 1.0,0.0,0.0,1.0
  8311. lerpToNext = true
  8312. }
  8313. Class
  8314. {
  8315. name = Fade
  8316. altitudeStart = 0.7
  8317. altitudeEnd = 0.85
  8318. color = 0.55,0.3,0.3,1.0
  8319. lerpToNext = true
  8320. }
  8321. Class
  8322. {
  8323. name = Dark
  8324. altitudeStart = 0.85
  8325. altitudeEnd = 1.0
  8326. color = 0.25,0.25,0.25,1.0
  8327. lerpToNext = false
  8328. }
  8329. }
  8330. }
  8331. LandControl
  8332. {
  8333. order = 999999
  8334. enabled = True
  8335. landClasses
  8336. {
  8337. Class
  8338. {
  8339. name = Base
  8340. scatters
  8341. {
  8342. Scatter
  8343. {
  8344. density = 0.25
  8345. scatterName = boulder
  8346. }
  8347. Scatter
  8348. {
  8349. density = 0.75
  8350. scatterName = stalactite
  8351. }
  8352. }
  8353. }
  8354. }
  8355. scatters
  8356. {
  8357. Scatter
  8358. {
  8359. materialType = DiffuseDetail
  8360. mesh = BUILTIN/boulder
  8361. castShadows = true
  8362. densityFactor = 1
  8363. maxCache = 512
  8364. maxCacheDelta = 32
  8365. maxLevelOffset = 0
  8366. maxScale = 2
  8367. maxScatter = 20
  8368. maxSpeed = 1000
  8369. minScale = 0.25
  8370. recieveShadows = true
  8371. name = boulder
  8372. seed = 231123
  8373. verticalOffset = -0.15
  8374. delete = false
  8375. collide = true
  8376. science = false
  8377. Material
  8378. {
  8379. color = 0.5,0.45,0.2,1
  8380. mainTex = BUILTIN/distantground
  8381. mainTexScale = 0.5,0.5
  8382. mainTexOffset = 0,0
  8383. detail = BUILTIN/rock00
  8384. detailScale = 3,3
  8385. detailOffset = 0,0
  8386. }
  8387. Experiment
  8388. {
  8389. }
  8390. }
  8391. Scatter
  8392. {
  8393. materialType = DiffuseDetail
  8394. castShadows = true
  8395. densityFactor = 1
  8396. maxCache = 512
  8397. maxCacheDelta = 32
  8398. maxLevelOffset = 0
  8399. maxScale = 4
  8400. maxScatter = 20
  8401. maxSpeed = 1000
  8402. minScale = 0.5
  8403. recieveShadows = true
  8404. name = stalactite
  8405. seed = 23453
  8406. verticalOffset = 0
  8407. delete = false
  8408. collide = true
  8409. science = false
  8410. Material
  8411. {
  8412. color = 0.5,0.45,0.2,1
  8413. mainTex = BUILTIN/distantground
  8414. mainTexScale = 0.5,0.5
  8415. mainTexOffset = 0,0
  8416. detail = BUILTIN/rock00
  8417. detailScale = 3,3
  8418. detailOffset = 0,0
  8419. }
  8420. Experiment
  8421. {
  8422. }
  8423. }
  8424. }
  8425. }
  8426. }
  8427. }
  8428. Debug
  8429. {
  8430. exportMesh = true
  8431. update = true
  8432. }
  8433. SigmaBinary
  8434. {
  8435. name = Eve Barycenter
  8436. redrawOrbit = true
  8437. Properties
  8438. {
  8439. description = The barycenter of Jool and Pol.
  8440. }
  8441. }
  8442. }
  8443. Body
  8444. {
  8445. name = Eve BarycenterOrbit
  8446. barycenter = True
  8447. Template
  8448. {
  8449. name = Jool
  8450. }
  8451. Properties
  8452. {
  8453. radius = 61
  8454. }
  8455. Orbit
  8456. {
  8457. color = 0.32,0.25,0.23,1
  8458. referenceBody = Eve Barycenter
  8459. icon = 0
  8460. mode = 3
  8461. }
  8462. Atmosphere
  8463. {
  8464. enabled = false
  8465. }
  8466. ScaledVersion
  8467. {
  8468. type = Vacuum
  8469. fadeStart = 0
  8470. fadeEnd = 0
  8471. Material
  8472. {
  8473. color = 0,0,0,1
  8474. shininess = 0
  8475. }
  8476. }
  8477. Debug
  8478. {
  8479. exportMesh = false
  8480. }
  8481. }
  8482. MM_PATCH_LOOP
  8483. {
  8484. }
  8485. }
  8486. }
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