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- C:\server\bin>dontstarve_dedicated_server_nullrenderer -console -cluster MyDediServer -shard Caves
- [00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogether/MyDediServer/Caves/
- [00:00:00]: Starting Up
- [00:00:00]: Version: 180846
- [00:00:00]: Current time: Tue Jun 14 15:48:02 2016
- [00:00:00]: Don't Starve Together: 180846 WIN32
- [00:00:00]: Build Date: 848
- [00:00:00]: Parsing command line
- [00:00:00]: Command Line Arguments: -console -cluster MyDediServer -shard Caves
- [00:00:00]: [WARNING] -console has been deprecated: Use the [MISC] / console_enabled setting instead.
- [00:00:00]: Initializing Minidump handler
- [00:00:00]: ....Done
- [00:00:00]: Fixing DPI
- [00:00:00]: ...Done
- [00:00:00]: THREAD - started 'GAClient' (2480)
- [00:00:00]: CurlRequestManager::ClientThread::Main()
- [00:00:00]: ProfileIndex:3.80
- [00:00:00]: [Connect] PendingConnection::Reset(true)
- [00:00:00]: Network tick rate: U=15(2), D=0
- [00:00:00]: Network tick rate: U=15(2), D=0
- [00:00:00]: [Warning] Authorized application C:\server\bin\dontstarve_dedicated_server_nullrenderer.exe is not setup in the firewall.
- [00:00:00]: Authorized application C:\server\bin\dontstarve_dedicated_server_nullrenderer.exe is now enabled in the firewall.
- [00:00:00]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/MyDediServer/blocklist.txt (Failure)
- [00:00:00]: THREAD - started 'ConsoleInput' (5412)
- [00:00:00]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/MyDediServer/adminlist.txt (Failure)
- [00:00:00]: OnLoadUserIdList: APP:Klei//DoNotStarveTogether/MyDediServer/whitelist.txt (Failure)
- [00:00:00]: Token retrieved from: APP:Klei//DoNotStarveTogether/MyDediServer/cluster_token.txt
- [00:00:00]: Token retrieved from: APP:Klei//DoNotStarveTogether/MyDediServer/cluster_token.txt
- [00:00:00]: cGame::InitializeOnMainThread
- [00:00:00]: Renderer initialize: Okay
- [00:00:00]: AnimManager initialize: Okay
- [00:00:00]: Buffers initialize: Okay
- [00:00:00]: cDontStarveGame::DoGameSpecificInitialize()
- [00:00:00]: FMOD Error: An invalid object handle was used.
- [00:00:00]: GameSpecific initialize: Okay
- [00:00:00]: cGame::StartPlaying
- [00:00:00]: LOADING LUA
- [00:00:00]: DoLuaFile scripts/main.lua
- [00:00:00]: DoLuaFile loading buffer scripts/main.lua
- [00:00:00]: running main.lua
- [00:00:00]: loaded modindex
- [00:00:00]: ModIndex: Beginning normal load sequence for dedicated server.
- [00:00:00]: DownloadMods(0)
- [00:00:00]: FMOD Error: An invalid object handle was used.
- [00:00:01]: LOADING LUA SUCCESS
- [00:00:01]: PlayerDeaths could not load morgue
- [00:00:01]: PlayerHistory could not load player_history
- [00:00:01]: bloom_enabled false
- [00:00:01]: loaded saveindex
- [00:00:01]: OnFilesLoaded()
- [00:00:02]: OnUpdatePurchaseStateComplete
- [00:00:03]: Load FE
- [00:00:03]: Load FE: done
- [00:00:03]: ModIndex: Load sequence finished successfully.
- [00:00:03]: Reset() returning
- [00:00:05]: [200] Account Communication Success (6)
- [00:00:05]: Received (KU_xLpVJ_y2) from TokenPurpose
- [00:00:05]: Starting Dedicated Server Game
- [00:00:05]: Network tick rate: U=15(2), D=0
- [00:00:05]: About to start a server with the following settings:
- [00:00:05]: Dedicated: true
- [00:00:05]: Online: true
- [00:00:05]: Passworded: false
- [00:00:05]: ServerPort: 11000
- [00:00:05]: SteamAuthPort: 12347
- [00:00:05]: SteamMasterServerPort: 12348
- [00:00:05]: ClanID: false
- [00:00:05]: ClanOnly: false
- [00:00:05]: ClanAdmin: false
- [00:00:05]: LanOnly: false
- [00:00:05]: FriendsOnly: false
- [00:00:05]: EnableAutosaver: true
- [00:00:05]: PVP: true
- [00:00:05]: MaxPlayers: 30
- [00:00:05]: GameMode: survival
- [00:00:05]: OverridenDNS:
- [00:00:05]: PauseWhenEmpty: true
- [00:00:05]: VoteEnabled: true
- [00:00:05]: InternetBroadcasting: true
- [00:00:05]: Intent: cooperative
- [00:00:05]: [Warning] Could not confirm port 11000 is open in the firewall.
- [00:00:05]: Online Server Started on port: 11000
- [00:00:06]: Collecting garbage...
- [00:00:06]: lua_gc took 0.02 seconds
- [00:00:06]: ~ShardLuaProxy()
- [00:00:06]: ~ItemServerLuaProxy()
- [00:00:06]: ~InventoryLuaProxy()
- [00:00:06]: ~NetworkLuaProxy()
- [00:00:06]: ~SimLuaProxy()
- [00:00:06]: lua_close took 0.05 seconds
- [00:00:06]: ReleaseAll
- [00:00:06]: ReleaseAll Finished
- [00:00:06]: cGame::StartPlaying
- [00:00:06]: LOADING LUA
- [00:00:06]: DoLuaFile scripts/main.lua
- [00:00:06]: DoLuaFile loading buffer scripts/main.lua
- [00:00:06]: running main.lua
- [00:00:06]: loaded modindex
- [00:00:06]: ModIndex: Beginning normal load sequence for dedicated server.
- [00:00:06]: LOADING LUA SUCCESS
- [00:00:06]: PlayerDeaths could not load morgue
- [00:00:06]: PlayerHistory could not load player_history
- [00:00:06]: bloom_enabled false
- [00:00:06]: loaded saveindex
- [00:00:06]: OnFilesLoaded()
- [00:00:06]: OnUpdatePurchaseStateComplete
- [00:00:06]: Unload FE
- [00:00:06]: Unload FE done
- [00:00:07]: LOAD BE
- [00:00:09]: LOAD BE: done
- [00:00:09]: Loading world: session/0F8942E902158BDD/0000000004
- [00:00:10]: Save file is at version 3
- [00:00:10]: Begin Session: 0F8942E902158BDD
- [00:00:10]: saving to server_temp/server_save
- [00:00:10]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml )
- [00:00:11]: Loading Nav Grid
- [00:00:11]: setting summerlength 15
- [00:00:11]: setting isnightmaredawn false
- [00:00:11]: setting elapseddaysinseason 0
- [00:00:11]: setting isfullmoon false
- [00:00:11]: setting moisture 0.42499992251396
- [00:00:11]: setting cavephase day
- [00:00:11]: setting isnightmarewild false
- [00:00:11]: setting moonphase new
- [00:00:11]: setting precipitationrate 0
- [00:00:11]: setting iswet false
- [00:00:11]: setting winterlength 15
- [00:00:11]: setting temperature 18.216325139259
- [00:00:11]: setting isnightmarewarn false
- [00:00:11]: setting iswinter false
- [00:00:11]: setting moistureceil 559.16259765625
- [00:00:11]: setting isday false
- [00:00:11]: setting israining false
- [00:00:11]: setting remainingdaysinseason 20
- [00:00:11]: setting precipitation none
- [00:00:11]: setting wetness 0
- [00:00:11]: setting isnightmarecalm true
- [00:00:11]: setting timeinphase 0.0011113484700521
- [00:00:11]: setting isdusk false
- [00:00:11]: setting iscavedusk false
- [00:00:11]: setting isautumn true
- [00:00:11]: setting issnowing false
- [00:00:11]: setting iscaveday true
- [00:00:11]: setting phase night
- [00:00:11]: setting snowlevel 0
- [00:00:11]: setting issnowcovered false
- [00:00:11]: setting autumnlength 20
- [00:00:11]: setting pop 0.0007600650048758
- [00:00:11]: setting nightmaretime 1.6995849609375
- [00:00:11]: setting springlength 20
- [00:00:11]: setting isspring false
- [00:00:11]: setting nightmarephase calm
- [00:00:11]: setting season autumn
- [00:00:11]: setting time 0.00055567423502606
- [00:00:11]: setting iscavenight false
- [00:00:11]: setting cycles 0
- [00:00:11]: setting isnight true
- [00:00:11]: setting nightmaretimeinphase 0.0047210693359375
- [00:00:11]: setting issummer false
- [00:00:11]: [Shard] Slave is waiting for LUA...
- [00:00:15]: Reconstructing topology
- [00:00:15]: ...Sorting points
- [00:00:15]: ...Sorting edges
- [00:00:15]: ...Connecting nodes
- [00:00:15]: ...Validating connections
- [00:00:15]: ...Housekeeping
- [00:00:15]: ...Done!
- [00:00:15]: 1 uploads added to server. From server_temp
- [00:00:15]: About to start a shard with these settings:
- [00:00:15]: ShardName: Caves
- [00:00:15]: ShardID: 188245010
- [00:00:15]: ShardRole: SLAVE
- [00:00:15]: MasterHost: 127.0.0.1
- [00:00:15]: MasterBind: (null)
- [00:00:15]: MasterPort: 11001
- [00:00:15]: [Shard] Connecting to master...
- [00:00:15]: Telling Client our new session identifier: 0F8942E902158BDD
- [00:00:15]: ModIndex: Load sequence finished successfully.
- [00:00:15]: Reset() returning
- [00:00:15]: [Steam] SteamGameServer_Init(12347, 11000, 12348)
- Setting breakpad minidump AppID = 322330
- [00:00:16]: [Steam] SteamGameServer_Init success
- [00:00:16]: [Shard] Sending slave information to master...
- [00:00:17]: Validating portal[7] <-> 1[7] (inactive)
- [00:00:17]: Validating portal[4] <-> 1[4] (inactive)
- [00:00:17]: Validating portal[9] <-> 1[9] (inactive)
- [00:00:17]: Validating portal[1] <-> 1[1] (inactive)
- [00:00:17]: Validating portal[8] <-> 1[8] (inactive)
- [00:00:17]: Validating portal[5] <-> 1[5] (inactive)
- [00:00:17]: Validating portal[3] <-> 1[3] (inactive)
- [00:00:17]: Validating portal[2] <-> 1[2] (inactive)
- [00:00:17]: Validating portal[6] <-> 1[6] (inactive)
- [00:00:17]: Validating portal[10] <-> 1[10] (inactive)
- [00:00:17]: [Shard] Registering in lobby as a slave server...
- [00:00:17]: [Shard] Slave is now ready!
- [00:00:17]: World 1 is now connected
- [00:00:17]: Validating portal[7] <-> 1[7] (active)
- [00:00:17]: Validating portal[4] <-> 1[4] (active)
- [00:00:17]: Validating portal[9] <-> 1[9] (active)
- [00:00:17]: Validating portal[1] <-> 1[1] (active)
- [00:00:17]: Validating portal[8] <-> 1[8] (active)
- [00:00:17]: Validating portal[5] <-> 1[5] (active)
- [00:00:17]: Validating portal[3] <-> 1[3] (active)
- [00:00:17]: Validating portal[2] <-> 1[2] (active)
- [00:00:17]: Validating portal[6] <-> 1[6] (active)
- [00:00:17]: Validating portal[10] <-> 1[10] (active)
- [00:00:17]: [Shard] Slave LUA is now ready!
- [00:00:17]: [Shard] Registering in lobby as a slave server...
- [00:00:18]: Serializing world: session/0F8942E902158BDD/0000000005
- [00:00:18]: Sim paused
- Socket error: connect, 0
- Socket error: connect, 0
- Socket error: connect, 0
- Socket error: connect, 0
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