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- SRW DD Pilot Training:
- Each pilot has a total of 14 skills that can be trained: Spirit Command, Special Skill, and 12 stat up skills.
- Spirit command is trained by using Spirit Command training books. Where do you get spirit command books?
- Special skills are trained by using a matching character orb. You get a character orb when you draw an SSR finisher for that pilot's unit.
- Stat up skills are divided into 4 groups of three.
- The four groups raise Attack, Defense, Accuracy, and Mobility respectively.
- An example is:
- Attack I
- Attack II
- Attack III
- Defense I
- Defense II
- Defense III
- Accuracy I
- Accuracy II
- Accuracy III
- Mobility I
- Mobility II
- Mobility III
- Each stat has three levels, I, II, and III. The higher levels are more expensive to upgrade, provide a smaller upgrade at each step, but have a higher upgrade cap.
- There are three different skill trees:
- Combat I, II, and III
- Guardian I, II, and III
- Aiming I, II, and III
- Avoidance I, II, and III
- Fighting/Struggle I, II, and III
- Adherence I, II, and III
- Mind I, II, and III
- Sensing I, II, and III
- Subjugation I, II, and III
- Defense I, II, and III
- Hit I, II, and III
- Prediction I, II, and III
- Each pilot has one of these three skill trees. Each time you complete ten missions with a pilot, you get a ticket for one of the level 1 skills from that pilot's skill tree.
- Tickets are not locked to a specific pilot, but they are locked to that skill. For example, a "Combat 1" skill ticket can be used by any pilot that has the Combat I stat skill, but a pilot with Fighting I or subjugation I cannot use that ticket.
- Power-leveling Opportunity:
- If you want to make one pilot be overpowered, sortie with 4 pilots that have the same skill tree, and funnel all of their skill tickets into a single pilot.
- You get skill tickets by completing a certain number of missions with a pilot. The pilot will get a ticket matching their skills after completing the following number of missions:
- 10 - Attack
- 20 - Defense
- 30 - Hit
- 40 - Mobility
- 50 - Attack
- 60 - Defense
- 70 - Hit
- 80 - Attack II
- 90 - Evade
- 100 - Defend II
- 110 - Attack
- 120 - Hit (someone please check that this isn't Hit II)
- 130 - Hit II (someone please check that this isn't Defend)
- 140 - Evade II
- 150 - Hit
- 160 - Attack II
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