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  1. package main.model.npcs;
  2.  
  3. import java.io.BufferedReader;
  4. import java.io.FileNotFoundException;
  5. import java.io.FileReader;
  6. import java.io.IOException;
  7. import java.util.ArrayList;
  8.  
  9. import main.model.items.*;
  10. import main.model.npcs.dropsystem.*;
  11. import main.Config;
  12. import main.Server;
  13. import main.clip.region.Region;
  14. import main.event.CycleEvent;
  15. import main.event.CycleEventContainer;
  16. import main.event.CycleEventHandler;
  17. import main.event.Event;
  18. import main.event.EventContainer;
  19. import main.event.EventManager;
  20. import main.model.minigames.Barrows;
  21. import main.model.npcs.pet.Pet;
  22. import main.model.players.Client;
  23. import main.model.players.Events;
  24. import main.model.players.Player;
  25. import main.model.players.PlayerHandler;
  26. import main.model.players.skills.DuoSlayer;
  27. import main.util.Misc;
  28.  
  29. public class NPCHandler {
  30. public static int maxNPCs = 10000;
  31. public static int maxListedNPCs = 10000;
  32. public static int maxNPCDrops = 10000;
  33. public static NPC npcs[] = new NPC[maxNPCs];
  34.  
  35. public NPCHandler() {
  36. for (int i = 0; i < maxNPCs; i++) {
  37. npcs[i] = null;
  38. NPCDefinitions.getDefinitions()[i] = null;
  39. }
  40.  
  41. loadNPCList("./Data/CFG/npc.cfg");
  42. loadAutoSpawn("./Data/CFG/spawn-config.cfg");
  43. }
  44.  
  45. public static final int[] slayerReqs = { 1648, 5, 1600, 10, 1612, 15, 1631,
  46. 20, 1620, 25, 1633, 30, 3153, 33, 1616, 40, 1643, 45, 1618, 50,
  47. 1637, 52, 1623, 55, 1604, 60, 6220, 63, 1608, 70, 3068, 72, 9467,
  48. 73, 1610, 75, 9465, 77, 9172, 78, 1613, 80, 1615, 85, 2783, 90,
  49. 9463, 93, 1624, 65 };
  50.  
  51. public void multiAttackGfx(int i, int gfx) {
  52. if (npcs[i].projectileId < 0)
  53. return;
  54. for (int j = 0; j < PlayerHandler.players.length; j++) {
  55. if (PlayerHandler.players[j] != null) {
  56. Client c = (Client) PlayerHandler.players[j];
  57. if (c.heightLevel != npcs[i].heightLevel)
  58. continue;
  59. if (PlayerHandler.players[j].goodDistance(c.absX, c.absY,
  60. npcs[i].absX, npcs[i].absY, 15)) {
  61. int nX = NPCHandler.npcs[i].getX() + offset(i);
  62. int nY = NPCHandler.npcs[i].getY() + offset(i);
  63. int pX = c.getX();
  64. int pY = c.getY();
  65. int offX = (nY - pY) * -1;
  66. int offY = (nX - pX) * -1;
  67. c.getPA().createPlayersProjectile(nX, nY, offX, offY, 50,
  68. getProjectileSpeed(i), npcs[i].projectileId, 43,
  69. 31, -c.getId() - 1, 65);
  70. }
  71. }
  72. }
  73. }
  74.  
  75. public boolean isZombie(int j) {
  76. switch (NPCHandler.npcs[j].npcType) {
  77. case 73:
  78. case 74 :
  79. case 75 :
  80. case 76 :
  81. case 77 :
  82. case 1826 :
  83. case 2837 :
  84. case 2839 :
  85. case 2840 :
  86. case 2841 :
  87. case 2842 :
  88. case 2060 :
  89. case 5399 :
  90. case 5397 :
  91. case 5398 :
  92. case 5395 :
  93. case 3622 :
  94. case 3066 :
  95. return true;
  96. default:
  97. return false;
  98. }
  99. }
  100.  
  101. public static void spawnNpc2(int npcType, int x, int y, int heightLevel,
  102. int WalkingType, int HP, int maxHit, int attack, int defence) {
  103. // first, search for a free slot
  104. int slot = -1;
  105. for (int i = 1; i < maxNPCs; i++) {
  106. if (npcs[i] == null) {
  107. slot = i;
  108. break;
  109. }
  110. }
  111. if (slot == -1) {
  112. // Misc.println("No Free Slot");
  113. return; // no free slot found
  114. }
  115. NPC newNPC = new NPC(slot, npcType);
  116. newNPC.absX = x;
  117. newNPC.absY = y;
  118. newNPC.makeX = x;
  119. newNPC.makeY = y;
  120. newNPC.heightLevel = heightLevel;
  121. newNPC.walkingType = WalkingType;
  122. newNPC.HP = HP;
  123. newNPC.MaxHP = HP;
  124. newNPC.maxHit = maxHit;
  125. newNPC.attack = attack;
  126. newNPC.defence = defence;
  127. npcs[slot] = newNPC;
  128. }
  129.  
  130. public int spawnNpc3(Client c, int npcType, int x, int y, int heightLevel,
  131. int WalkingType, int HP, int maxHit, int attack, int defence,
  132. boolean attackPlayer, boolean headIcon, boolean summonFollow) {
  133. // first, search for a free slot
  134. int slot = -1;
  135. for (int i = 1; i < maxNPCs; i++) {
  136. if (npcs[i] == null) {
  137. slot = i;
  138. break;
  139. }
  140. }
  141. if (slot == -1) {
  142. return -1;
  143. }
  144. NPC newNPC = new NPC(slot, npcType);
  145. newNPC.absX = x;
  146. newNPC.absY = y;
  147. newNPC.makeX = x;
  148. newNPC.makeY = y;
  149. newNPC.heightLevel = heightLevel;
  150. newNPC.walkingType = WalkingType;
  151. newNPC.HP = HP;
  152. newNPC.MaxHP = HP;
  153. newNPC.maxHit = maxHit;
  154. newNPC.attack = attack;
  155. newNPC.defence = defence;
  156. newNPC.spawnedBy = c.getId();
  157. newNPC.facePlayer(c.playerId);
  158. if (headIcon)
  159. c.getPA().drawHeadicon(1, slot, 0, 0);
  160. if (summonFollow) {
  161. newNPC.summoner = true;
  162. newNPC.summonedBy = c.playerId;
  163. c.summonId = npcType;
  164. c.hasNpc = true;
  165. }
  166. if (attackPlayer) {
  167. /*
  168. * newNPC.underAttack = false; if(c != null) { newNPC.killerId =
  169. * c.playerId; }
  170. */
  171. }
  172. npcs[slot] = newNPC;
  173. followPlayer(slot, c.playerId);
  174. return slot;
  175. }
  176.  
  177. public int summonItemId(int itemId) {
  178. if (itemId == 1555)
  179. return 761;
  180. if (itemId == 1556)
  181. return 762;
  182. if (itemId == 1557)
  183. return 763;
  184. if (itemId == 1558)
  185. return 764;
  186. if (itemId == 1559)
  187. return 765;
  188. if (itemId == 1560)
  189. return 766;
  190. if (itemId == 1561)
  191. return 768;
  192. if (itemId == 1562)
  193. return 769;
  194. if (itemId == 1563)
  195. return 770;
  196. if (itemId == 1564)
  197. return 771;
  198. if (itemId == 1565)
  199. return 772;
  200. if (itemId == 1566)
  201. return 773;
  202. if (itemId == 7585)
  203. return 3507;
  204. if (itemId == 7584)
  205. return 3506;
  206. if (itemId == 7583)
  207. return 3505;
  208. if (itemId == 12653)
  209. return 4000; // prince
  210. if (itemId == 12694)
  211. return 4003; // ele
  212. if (itemId == 12650)
  213. return 4001; // bandos
  214. if (itemId == 12649)
  215. return 4005; // arma
  216. if (itemId == 12652)
  217. return 4006; // zammy
  218. if (itemId == 12651)
  219. return 4007; // sara
  220. if (itemId == 12643)
  221. return 4008; // dag sup
  222. if (itemId == 12644)
  223. return 4009; // dag prime
  224. if (itemId == 12645)
  225. return 4010; // dag rex
  226. if (itemId == 12655)
  227. return 6305; // kraken
  228. return 0;
  229. }
  230.  
  231. public boolean switchesAttackers(int i) {
  232. switch (npcs[i].npcType) {
  233. case 4056:
  234. return true;
  235. case 3068:
  236. case 3943:
  237. case 2551:
  238. case 2552:
  239. case 2553:
  240. case 2559:
  241. case 2560:
  242. case 3847:
  243. case 2561:
  244. case 2563:
  245. case 2564:
  246. case 2565:
  247. case 2892:
  248. case 2894:
  249. case 6218:
  250. case 1158:
  251. case 1160:
  252. return true;
  253.  
  254. }
  255.  
  256. return false;
  257. }
  258.  
  259. public void multiAttackDamage(int i) {
  260. int max = getMaxHit(i);
  261. for (int j = 0; j < PlayerHandler.players.length; j++) {
  262. if (PlayerHandler.players[j] != null) {
  263. Client c = (Client) PlayerHandler.players[j];
  264. if (c.isDead || c.heightLevel != npcs[i].heightLevel)
  265. continue;
  266. if (PlayerHandler.players[j].goodDistance(c.absX, c.absY,
  267. npcs[i].absX, npcs[i].absY, 15)) {
  268. if (npcs[i].attackType == 2) {
  269. if (!c.prayerActive[16]) {
  270. if (Misc.random(500) + 200 > Misc.random(c
  271. .getCombat().mageDef())) {
  272. int dam = Misc.random(max);
  273. c.dealDamage(dam);
  274. c.handleHitMask(dam);
  275. } else {
  276. c.dealDamage(0);
  277. c.handleHitMask(0);
  278. }
  279. } else {
  280. c.dealDamage(0);
  281. c.handleHitMask(0);
  282. }
  283. } else if (npcs[i].attackType == 1) {
  284. if (!c.prayerActive[17]) {
  285. int dam = Misc.random(max);
  286. if (Misc.random(500) + 200 > Misc.random(c
  287. .getCombat().calculateRangeDefence())) {
  288. c.dealDamage(dam);
  289. c.handleHitMask(dam);
  290. } else {
  291. c.dealDamage(0);
  292. c.handleHitMask(0);
  293. }
  294. } else {
  295. c.dealDamage(0);
  296. c.handleHitMask(0);
  297. }
  298. }
  299. if (npcs[i].endGfx > 0) {
  300. c.gfx0(npcs[i].endGfx);
  301. }
  302. }
  303. c.getPA().refreshSkill(3);
  304. }
  305. }
  306. }
  307.  
  308. public int getClosePlayer(int i) {
  309. for (int j = 0; j < PlayerHandler.players.length; j++) {
  310. if (PlayerHandler.players[j] != null) {
  311. if (j == npcs[i].spawnedBy)
  312. return j;
  313. if (goodDistance(PlayerHandler.players[j].absX,
  314. PlayerHandler.players[j].absY, npcs[i].absX,
  315. npcs[i].absY, 2 + distanceRequired(i)
  316. + followDistance(i))
  317. || isFightCaveNpc(i)) {
  318. if ((PlayerHandler.players[j].underAttackBy <= 0 && PlayerHandler.players[j].underAttackBy2 <= 0)
  319. || PlayerHandler.players[j].inMulti())
  320. if (PlayerHandler.players[j].heightLevel == npcs[i].heightLevel)
  321. return j;
  322. }
  323. }
  324. }
  325. return 0;
  326. }
  327.  
  328. public int getCloseRandomPlayer(int i) {
  329. ArrayList<Integer> players = new ArrayList<Integer>();
  330. for (int j = 0; j < PlayerHandler.players.length; j++) {
  331. if (PlayerHandler.players[j] != null) {
  332. if (goodDistance(PlayerHandler.players[j].absX,
  333. PlayerHandler.players[j].absY, npcs[i].absX,
  334. npcs[i].absY, 2 + distanceRequired(i)
  335. + followDistance(i))
  336. || isFightCaveNpc(i)) {
  337. if ((PlayerHandler.players[j].underAttackBy <= 0 && PlayerHandler.players[j].underAttackBy2 <= 0)
  338. || PlayerHandler.players[j].inMulti())
  339. if (PlayerHandler.players[j].heightLevel == npcs[i].heightLevel)
  340. players.add(j);
  341. }
  342. }
  343. }
  344. if (players.size() > 0)
  345. return players.get(Misc.random(players.size() - 1));
  346. else
  347. return 0;
  348. }
  349.  
  350. public int npcSize(int i) {
  351. switch (npcs[i].npcType) {
  352. case 2883:
  353. case 2882:
  354. case 2881:
  355. return 3;
  356. }
  357. return 0;
  358. }
  359.  
  360. public boolean isAggressive(int i) {
  361. switch (npcs[i].npcType) {
  362. case 4056:
  363. case 3499:
  364. case 3500:
  365. case 3501:
  366. case 3502:
  367. case 3943:
  368. case 5363:
  369. case 3847:
  370. //case 4056:
  371. case 1158:
  372. case 1160:
  373. case 2550:
  374. case 2551:
  375. case 2552:
  376. case 2553:
  377. case 2558:
  378. case 2559:
  379. case 2560:
  380. case 2561:
  381. case 2562:
  382. case 2563:
  383. case 2564:
  384. case 2565:
  385. case 2892:
  386. case 2894:
  387. case 2881:
  388. case 2882:
  389. case 2883:
  390. case 2035:
  391. // GWD
  392. case 6250:// Npcs That Give ArmaKC
  393. case 6230:
  394. case 6231:
  395. case 6229:
  396. case 6232:
  397. case 6240:
  398. case 6241:
  399. case 6242:
  400. case 6233:
  401. case 6234:
  402. case 6243:
  403. case 6244:
  404. case 6245:
  405. case 6246:
  406. case 6238:
  407. case 6239:
  408. case 6227:
  409. case 6625:
  410. case 6223:
  411. case 6222: // end of armadyl npcs
  412. case 122:// Npcs That Give BandosKC
  413. case 100:// Npcs That Give BandosKC
  414. case 6278:
  415. case 6277:
  416. case 6276:
  417. case 6283:
  418. case 6282:
  419. case 6281:
  420. case 6280:
  421. case 6279:
  422. case 6271:
  423. case 6272:
  424. case 6273:
  425. case 6274:
  426. case 6269:
  427. case 6270:
  428. case 6268:
  429. case 6265:
  430. case 6263:
  431. case 6261:
  432. //case 6260: // end of bandos npcs
  433. case 6221:
  434. case 6219:
  435. case 6220:
  436. case 6217:
  437. case 6216:
  438. case 6215:
  439. case 6214:
  440. case 6213:
  441. case 6212:
  442. case 6211:
  443. case 6218:
  444. case 6208:
  445. case 6206:
  446. case 6204:
  447. case 6203:
  448. case 6275:
  449. case 6257:// Npcs That Give SaraKC
  450. case 6255:
  451. case 6256:
  452. case 6258:
  453. case 6259:
  454. case 6254:
  455. case 6252:
  456. case 6248:
  457. case 6247:
  458.  
  459. return true;
  460. }
  461. if (isZombie(i))
  462. return true;
  463. if (npcs[i].inWild() && npcs[i].MaxHP > 0)
  464. return true;
  465. if (isFightCaveNpc(i))
  466. return true;
  467. return false;
  468. }
  469.  
  470. public boolean isFightCaveNpc(int i) {
  471. switch (npcs[i].npcType) {
  472. case 2627:
  473. case 2630:
  474. case 2631:
  475. case 2741:
  476. case 2743:
  477. case 2745:
  478. return true;
  479. }
  480. return false;
  481. }
  482.  
  483. /**
  484. * Summon npc, barrows, etc
  485. **/
  486. public void spawnNpc(final Client c, int npcType, int x, int y,
  487. int heightLevel, int WalkingType, int HP, int maxHit, int attack,
  488. int defence, boolean attackPlayer, boolean headIcon) {
  489. // first, search for a free slot
  490. int slot = -1;
  491. for (int i = 1; i < maxNPCs; i++) {
  492. if (npcs[i] == null) {
  493. slot = i;
  494. break;
  495. }
  496. }
  497. if (slot == -1) {
  498. // Misc.println("No Free Slot");
  499. return; // no free slot found
  500. }
  501. final NPC newNPC = new NPC(slot, npcType);
  502. newNPC.absX = x;
  503. newNPC.absY = y;
  504. newNPC.makeX = x;
  505. newNPC.makeY = y;
  506. newNPC.heightLevel = heightLevel;
  507. newNPC.walkingType = WalkingType;
  508. newNPC.HP = HP;
  509. newNPC.MaxHP = HP;
  510. newNPC.maxHit = maxHit;
  511. newNPC.attack = attack;
  512. newNPC.defence = defence;
  513. newNPC.spawnedBy = c.getId();
  514. if (headIcon)
  515. c.getPA().drawHeadicon(1, slot, 0, 0);
  516. if (attackPlayer) {
  517. newNPC.underAttack = true;
  518. if (c != null) {
  519. if(Barrows.COFFIN_AND_BROTHERS[c.randomCoffin][1] != newNPC.npcType && (newNPC.npcType == 2025 || newNPC.npcType == 2026 || newNPC.npcType == 2027 || newNPC.npcType == 2028 || newNPC.npcType == 2029 || newNPC.npcType == 2030)) {
  520. newNPC.forceChat("You dare disturb my rest!");
  521. }
  522.  
  523. if(Barrows.COFFIN_AND_BROTHERS[c.randomCoffin][1] == newNPC.npcType) {
  524. newNPC.forceChat("You dare steal from us!");
  525. }
  526.  
  527. if(npcType >= 4279 && npcType <= 4284) {
  528. newNPC.forceChat("I\'m ALIVE!");
  529. }
  530.  
  531. newNPC.killerId = c.playerId;
  532. }
  533. }
  534. for (int[] Guard : Events.NPCs) {
  535. if (newNPC.npcType == Guard[2]) {
  536. newNPC.forceChat("Halt, Thief!");
  537. CycleEventHandler.getSingleton().addEvent(c, new CycleEvent() {
  538. @Override
  539. public void execute(CycleEventContainer container) {
  540. container.stop();
  541. }
  542.  
  543. @Override
  544. public void stop() {
  545. newNPC.isDead = true;
  546. newNPC.updateRequired = true;
  547. c.hasEvent = false;
  548. }
  549. }, 200);
  550. }
  551. }
  552. npcs[slot] = newNPC;
  553. }
  554.  
  555. /**
  556. * Emotes
  557. **/
  558.  
  559. public static int getAttackEmote(int i) {
  560. for (int npc = 2015; npc < 2021; npc++) {
  561. if(NPCHandler.npcs[i].npcType == npc) {
  562. return 5554;
  563. }
  564. }
  565. for (int npc = 1958; npc < 1969; npc++) {
  566. if(NPCHandler.npcs[i].npcType == npc) {
  567. return 5549;
  568. }
  569. }
  570. switch (NPCHandler.npcs[i].npcType) {
  571. case 2044: //zulrah
  572. case 2042:
  573. return 5068;
  574. case 2043:
  575. return 5807;
  576. case 3068:// wyv
  577. if (npcs[i].attackType == 0)
  578. return 2989;
  579. if (npcs[i].attackType == 3)
  580. return 2989;
  581. case 3499: //callisto
  582. return 4925;
  583. case 3501: // Scorpia
  584. return 6254;
  585. case 3500: // Venenatis
  586. return 5327;
  587. case 3502: // Vet'ion
  588. return 5485;
  589. case 3847:
  590. return 3992;
  591. //list starts here
  592. case 1940:
  593. return 1142;
  594. case 1600:
  595. case 1601:
  596. case 1602:
  597. case 1603:
  598. return 227;
  599. case 1218:
  600. return 1263;
  601. case 5993://Experiment No.2
  602. return 6513;
  603. case 5902:
  604. return 6319;
  605.  
  606. case 6261:
  607. case 6263:
  608. case 6265:
  609. return 6154;
  610.  
  611. case 1560:
  612. case 1561:
  613. case 1562:
  614. case 1563:
  615. case 1564:
  616. case 1565:
  617. case 1566:
  618. return 284;
  619.  
  620. case 1317:
  621. case 2267:
  622. case 2268:
  623. case 2269:
  624. case 3181:
  625. case 3182:
  626. case 3183:
  627. case 3184:
  628. case 3185:
  629. return 451;
  630.  
  631. case 1973:
  632. return 5499;
  633.  
  634. case 1976:
  635. return 6562;
  636.  
  637. case 6279:
  638. case 6280:
  639. case 6281:
  640. case 6282:
  641. return 6185;
  642.  
  643. case 5529:
  644. return 5782;
  645.  
  646. case 6116:
  647. return 6811;
  648.  
  649. case 5247:
  650. return 5411;
  651.  
  652. case 6260:
  653. return 7060;
  654.  
  655. case 5219:
  656. case 5218:
  657. case 5217:
  658. case 5216:
  659. case 5215:
  660. case 5214:
  661. case 5213:
  662. return 5097;
  663.  
  664. case 5233:
  665. case 5232:
  666. case 5231:
  667. case 5230:
  668. return 5395;
  669.  
  670. case 3761:
  671. case 3760:
  672. return 3880;
  673.  
  674. case 3771:
  675. return 3922;
  676.  
  677. case 3062:
  678. return 2955;
  679.  
  680. case 131:
  681. return 5669;
  682.  
  683. case 4404:
  684. case 4405:
  685. case 4406:
  686. return 4266;
  687.  
  688. case 1019:
  689. return 1029;
  690.  
  691. case 1020:
  692. return 1035;
  693.  
  694. case 1021:
  695. return 1040;
  696.  
  697. case 1022:
  698. return 1044;
  699.  
  700. case 1676:
  701. return 1626;
  702.  
  703. case 1677:
  704. return 1616;
  705.  
  706. case 1678:
  707. return 1612;
  708.  
  709. case 195:
  710. case 196:
  711. case 202:
  712. case 204:
  713. case 203:
  714. return 412;
  715.  
  716. case 4353:
  717. case 4354:
  718. case 4355:
  719. return 4234;
  720.  
  721. case 2709:
  722. case 2710:
  723. case 2711:
  724. case 2712:
  725. return 1162;
  726.  
  727. case 1007:
  728. return 811;
  729.  
  730. case 1608:
  731. return 1512;
  732.  
  733. case 3058:
  734. return 2930;
  735.  
  736. case 113:
  737. return 128;
  738.  
  739. case 114:
  740. case 115:
  741. return 359;
  742.  
  743. case 1265:
  744. return 1312;
  745.  
  746. case 118:
  747. return 99;
  748.  
  749. case 127:
  750. return 185;
  751.  
  752. case 914:
  753. return 197;
  754.  
  755. case 1620:
  756. case 1621:
  757. return 1562;
  758.  
  759. case 678:
  760. return 426;
  761.  
  762. case 1192:
  763. return 1245;
  764.  
  765. case 119:
  766. return 99;
  767.  
  768. case 2263:
  769. return 2182;
  770.  
  771. case 3347:
  772. case 3346:
  773. return 3326;
  774.  
  775. case 3063:
  776. return 2930;
  777.  
  778. case 3061:
  779. return 2958;
  780.  
  781. case 3066:
  782. return 2927;
  783.  
  784. case 3452:
  785. return 5411;
  786.  
  787. case 2783:
  788. return 2731;
  789.  
  790. case 908:
  791. return 128;
  792.  
  793. case 909:
  794. return 143;
  795.  
  796. case 911:
  797. return 64;
  798.  
  799. case 1624:
  800. case 1625:
  801. return 1557;
  802.  
  803. case 3060:
  804. return 2962;
  805.  
  806. case 2598:
  807. case 2599:
  808. case 2600:
  809. case 2601:
  810. case 2602:
  811. case 2603:
  812. case 2604:
  813. return 2609;
  814.  
  815. case 2892:
  816. return 2869;
  817.  
  818. case 2881:
  819. return 2855;
  820.  
  821. case 2882:
  822. return 2854;
  823.  
  824. case 2883:
  825. return 2853;
  826.  
  827. case 2457:
  828. return 2365;
  829.  
  830. case 1590:
  831. case 1591:
  832. case 1592:
  833. return 80;
  834.  
  835. case 1341:
  836. return 1341;
  837.  
  838. case 2606:
  839. return 2609;
  840.  
  841. case 66:
  842. case 67:
  843. case 168:
  844. case 169:
  845. case 162:
  846. case 68:
  847. return 190;
  848.  
  849. case 913:
  850. case 912:
  851. return 1162;
  852.  
  853. case 160:
  854. case 161:
  855. return 191;
  856.  
  857. case 163:
  858. case 164:
  859. return 192;
  860.  
  861. case 438:
  862. case 439:
  863. case 440:
  864. case 441:
  865. case 442:
  866. case 443:
  867. return 94;
  868.  
  869. case 391:
  870. case 392:
  871. case 393:
  872. case 394:
  873. case 395:
  874. case 396:
  875. return 284;
  876.  
  877. case 413:
  878. case 414:
  879. case 415:
  880. case 416:
  881. case 417:
  882. case 418:
  883. return 153;
  884.  
  885. case 3741:
  886. return 3901;
  887.  
  888. case 3776:
  889. return 3897;
  890.  
  891. case 3751:
  892. case 3750:
  893. case 3749:
  894. case 3748:
  895. case 3747:
  896. return 3908;
  897.  
  898. case 1153:
  899. case 1154:
  900. case 1155:
  901. case 1156:
  902. case 1157:
  903. case 1158:
  904. return 6223;
  905.  
  906. case 1160:
  907. return 6235;
  908.  
  909. case 2734:
  910. case 2627:
  911. return 2621;
  912.  
  913. case 2630:
  914. case 2738:
  915. case 2736:
  916. case 2629:
  917. return 2625;
  918.  
  919. case 2631:
  920. case 2632:
  921. return 2633;
  922.  
  923. case 2741:
  924. return 2636;
  925.  
  926. case 60:
  927. case 62:
  928. case 64:
  929. case 59:
  930. case 61:
  931. case 63:
  932. case 134:
  933. case 1009:
  934. case 2035:
  935. return 5327;
  936.  
  937. case 6006:
  938. return 6547;
  939.  
  940. case 1612:
  941. return 1523;
  942.  
  943. case 1648:
  944. case 1649:
  945. case 1650:
  946. case 1651:
  947. case 1652:
  948. case 1653:
  949. case 1654:
  950. case 1655:
  951. case 1656:
  952. case 1657:
  953. return 1592;
  954.  
  955. case 1604:
  956. case 1605:
  957. case 1606:
  958. case 1607:
  959. return 1507;
  960.  
  961. case 1618:
  962. case 1619:
  963. return 1552;
  964.  
  965. case 1643:
  966. case 1644:
  967. case 1645:
  968. case 1646:
  969. case 1647:
  970. return 429;
  971.  
  972. case 1613:
  973. return 1528;
  974.  
  975. case 1610:
  976. case 1611:
  977. return 1517;
  978.  
  979. case 1615:
  980. return 1537;
  981.  
  982. case 1633:
  983. case 3406:
  984. return 1582;
  985.  
  986. case 1459:
  987. return 1402;
  988.  
  989. case 1456:
  990. return 1394;
  991.  
  992. case 1125:
  993. return 284;
  994.  
  995. case 1096:
  996. case 1097:
  997. case 1098:
  998. case 1106:
  999. case 1942:
  1000. case 1108:
  1001. case 1109:
  1002. case 1110:
  1003. case 1111:
  1004. case 1112:
  1005. case 1116:
  1006. case 1117:
  1007. case 1101:
  1008. return 284;
  1009.  
  1010. case 1095:
  1011. return 1142;
  1012.  
  1013. case 49:
  1014. case 142:
  1015. case 95:
  1016. case 1951:
  1017. return 6581;
  1018.  
  1019. case 74:
  1020. case 75:
  1021. case 76:
  1022. return 5571;
  1023.  
  1024. case 73:
  1025. case 751:
  1026. case 77:
  1027. return 5568;
  1028.  
  1029. case 50:
  1030. return 91;
  1031.  
  1032. case 103:
  1033. case 104:
  1034. case 655:
  1035. case 749:
  1036. case 491:
  1037. return 5540;
  1038.  
  1039. case 708:
  1040. return 169;
  1041.  
  1042. case 397:
  1043. return 59;
  1044.  
  1045. case 172:
  1046. return 1162;
  1047.  
  1048. case 86:
  1049. case 87:
  1050. return 4935;
  1051.  
  1052. case 47:
  1053. return 2705;
  1054.  
  1055. case 122:
  1056. return 164;
  1057.  
  1058.  
  1059.  
  1060. case 141:
  1061. return 6579;
  1062.  
  1063. case 1593:
  1064. return 6562;
  1065.  
  1066. case 1954:
  1067. case 152:
  1068. case 45:
  1069. case 1558:
  1070. return 75;
  1071.  
  1072. case 89:
  1073. return 6376;
  1074.  
  1075. case 133:
  1076. return 289;
  1077.  
  1078. case 1585:
  1079. case 110:
  1080. case 1582:
  1081. case 1583:
  1082. case 1584:
  1083. case 1586:
  1084. case 4291:
  1085. case 4292:
  1086. return 4666;
  1087.  
  1088. case 111:
  1089. case 4687:
  1090. return 4672;
  1091.  
  1092. case 4690:
  1093. case 4691:
  1094. case 4692:
  1095. case 4693:
  1096. case 117:
  1097. case 116:
  1098. case 112:
  1099. case 1587:
  1100. case 1588:
  1101. return 4652;
  1102.  
  1103. case 128:
  1104. case 1479:
  1105. return 275;
  1106.  
  1107. case 2591:
  1108. case 2620:
  1109. return 2609;
  1110.  
  1111. case 2610:
  1112. case 2619:
  1113. return 2610;
  1114.  
  1115. case 2033:
  1116. case 748:
  1117. return 138;
  1118.  
  1119. case 2031:
  1120. return 2070;
  1121.  
  1122. case 101:
  1123. return 309;
  1124.  
  1125. case 90:
  1126. case 91:
  1127. case 5359:
  1128. case 5384:
  1129. case 92:
  1130. case 93:
  1131. return 5485;
  1132.  
  1133. case 1766:
  1134. case 1767:
  1135. case 81:
  1136. return 5849;
  1137.  
  1138. case 3065:
  1139. return 2721;
  1140.  
  1141. case 21:
  1142. return 451;
  1143.  
  1144. case 1017:
  1145. case 2693:
  1146. case 41:
  1147. return 5387;
  1148.  
  1149. case 82:
  1150. case 83:
  1151. case 752:
  1152. case 3064:
  1153. case 4694:
  1154. case 4695:
  1155. case 4696:
  1156. case 4697:
  1157. case 84:
  1158. case 4702:
  1159. case 4703:
  1160. case 4704:
  1161. case 4705:
  1162. return 64;
  1163.  
  1164. case 123:
  1165. return 163;
  1166.  
  1167. case 9:
  1168. case 32:
  1169. case 20:
  1170. return 451;
  1171.  
  1172. case 2456:
  1173. return 1343;
  1174.  
  1175. case 2455:
  1176. case 2454:
  1177. case 1338:
  1178. case 1340:
  1179. case 1342:
  1180. return 1341;
  1181.  
  1182. case 941:
  1183. case 55:
  1184. case 54:
  1185. case 742:
  1186. case 1589:
  1187. case 52:
  1188. case 53:
  1189. case 4669:
  1190. case 4670:
  1191. case 4671:
  1192. return 91;
  1193.  
  1194. case 1092:
  1195. case 19:
  1196. return 406;
  1197.  
  1198. case 125:
  1199. return 451;
  1200.  
  1201. case 78:
  1202. case 412:
  1203. return 30;
  1204.  
  1205. case 105:
  1206. case 1195:
  1207. case 1196:
  1208. return 4922;
  1209.  
  1210. case 2889:
  1211. return 2859;
  1212.  
  1213. case 132:
  1214. return 220;
  1215.  
  1216. case 108:
  1217. case 1477:
  1218. return 6254;
  1219.  
  1220. case 107:
  1221. case 144:
  1222. return 6254;
  1223.  
  1224. case 2028:
  1225. return 2075;
  1226.  
  1227. case 2025:
  1228. return 729;
  1229.  
  1230. case 2026:
  1231. return 2067;
  1232.  
  1233. case 2027:
  1234. return 2080;
  1235.  
  1236. case 2029:
  1237. return 0x814;
  1238.  
  1239. case 2030:
  1240. return 2062;
  1241. case 6212://Werewolf
  1242. case 6213://Werewolf
  1243. return 6536;
  1244.  
  1245. case 6271://Ork
  1246. case 6272://Ork
  1247. case 6273://Ork
  1248. case 6274://Ork
  1249. return 4320;
  1250.  
  1251. case 6285://Warped Terrorbird
  1252. case 6293://Warped Terrorbird
  1253. return 7108;
  1254.  
  1255. case 6296://Warped Tortoise
  1256. case 6297://Warped Tortoise
  1257. return 7093;
  1258.  
  1259. case 6763://Dried Zombie
  1260. return 5578;
  1261.  
  1262. case 5248://Queen Spawn
  1263. return 5092;
  1264.  
  1265. case 5452://Icelord
  1266. case 5453://Icelord
  1267. case 5454://Icelord
  1268. case 5455://Icelord
  1269. return 5725;
  1270.  
  1271. case 5627://Sorebones
  1272. case 5628://Sorebones
  1273. return 5647;
  1274.  
  1275. case 5691://Undead Lumberjack
  1276. case 5699://Undead Lumberjack
  1277. case 5707://Undead Lumberjack
  1278. case 5715://Undead Lumberjack
  1279. case 5723://Undead Lumberjack
  1280. case 5731://Undead Lumberjack
  1281. case 5739://Undead Lumberjack
  1282. case 5747://Undead Lumberjack
  1283. return 5970;
  1284.  
  1285. case 5750://Cave Bug
  1286. return 6079;
  1287.  
  1288. case 5906://A doubt
  1289. return 6310;
  1290.  
  1291.  
  1292.  
  1293. case 3313://Tanglefoot
  1294. return 3262;
  1295.  
  1296. case 4397://Catablepon
  1297. case 4398://Catablepon
  1298. case 4399://Catablepon
  1299. return 4273;
  1300.  
  1301. case 4418://Gorak
  1302. case 6218://Gorak
  1303. return 4300;
  1304.  
  1305. case 4463://Vampire Juvenate
  1306. case 4464://Vampire Juvenate
  1307. case 4465://Vampire Juvenate
  1308. return 7183;
  1309.  
  1310. case 4527://Suqah
  1311. return 4387;
  1312.  
  1313. case 4893://Giant Lobster
  1314. return 6261;
  1315.  
  1316. case 4971://Baby Roc
  1317. return 5031;
  1318.  
  1319. case 4972://Giant Roc
  1320. return 5024;
  1321.  
  1322. case 5176://Ogre Shaman
  1323. case 5181://Ogre Shaman
  1324. case 5184://Ogre Shaman
  1325. case 5187://Ogre Shaman
  1326. case 5190://Ogre Shaman
  1327. case 5193://Ogre Shaman
  1328. return 359;
  1329.  
  1330.  
  1331.  
  1332.  
  1333. case 1831://Cave Slime
  1334. return 1793;
  1335.  
  1336.  
  1337. case 2497://Tribesman
  1338. return 729;
  1339.  
  1340. case 10100://Bulwark Beast
  1341. return 13001;
  1342.  
  1343.  
  1344. case 2361://Elf Warrior
  1345. case 2362://Elf Warrior
  1346. case 1183://Elf Warrior
  1347. return 426;
  1348.  
  1349.  
  1350. case 3495://Kalphite Queen 2
  1351. if (npcs[i].attackType == 0)
  1352. return 2075;
  1353. else
  1354. return 1979;
  1355.  
  1356. case 3200://Chaos Elemental
  1357. return 3146;
  1358.  
  1359.  
  1360.  
  1361. case 6222://Kree'arra
  1362. return 3505;
  1363.  
  1364. case 6225://Flockleader Geerin
  1365. return 6953;
  1366.  
  1367. case 6223://Wingman Skree
  1368. return 6952;
  1369.  
  1370. case 6227://Flight Kilisa
  1371. return 6954;
  1372.  
  1373. case 6247://Commander Zilyana
  1374. return 6964;
  1375.  
  1376. case 6248://Starlight
  1377. return 6376;
  1378.  
  1379. case 6250://Growler
  1380. return 7018;
  1381.  
  1382. case 6252://Bree
  1383. return 7009;
  1384.  
  1385. case 8281://Ballance Elemental
  1386. return 10680;
  1387.  
  1388. case 8282://Ballance Elemental
  1389. return 10669;
  1390.  
  1391. case 8283://Ballance Elemental
  1392. return 10681;
  1393.  
  1394. case 8597://Avatar Of Creation
  1395. case 9437://Decaying Avatar
  1396. return 11202;
  1397.  
  1398. case 8596://Avatar Of Destruction
  1399. return 11197;
  1400.  
  1401. case 3497://Gelatinnoth Mother
  1402. case 3498://Gelatinnoth Mother
  1403. return 1341;
  1404.  
  1405.  
  1406.  
  1407. case 7133://Bork
  1408. return 8754;
  1409.  
  1410.  
  1411. case 5666://Barrelchest
  1412. if (npcs[i].attackType == 0)
  1413. return 5894;
  1414. else
  1415. return 5895;
  1416.  
  1417. case 3340://Giant Mole
  1418. if(npcs[i].attackType == 7)
  1419. return 3311;
  1420. else if (npcs[i].attackType == 0) //melee
  1421. return 3312;
  1422.  
  1423. case 2746://Yt-Hurkot
  1424. return 2637;
  1425.  
  1426. case 2607://Tzhaar-Xil
  1427. return 2611;
  1428.  
  1429. case 2743://Ket-Zek
  1430. return 9264;
  1431.  
  1432. case 7368://Void Shifter
  1433. case 7369://Void Shifter
  1434. return 8130;
  1435.  
  1436. case 7371://Void Ravager
  1437. return 8093;
  1438.  
  1439. case 7352://Void Torcher
  1440. return 8234;
  1441.  
  1442.  
  1443. case 5228://Penance Runner
  1444. return 5228;
  1445.  
  1446. //Training & Misc
  1447. case 1640://Jelly
  1448. return 8575;
  1449.  
  1450.  
  1451.  
  1452. case 1250://Fiyr Shade
  1453. return 1284;
  1454.  
  1455.  
  1456.  
  1457.  
  1458. case 6753://Mummy
  1459. return 5554;
  1460.  
  1461. case 5250://Scarab Mage
  1462. return 7621;
  1463.  
  1464. case 7808://Mummy Warrior
  1465. return 5554;
  1466.  
  1467. case 7135://Ork Legion
  1468. return 8760;
  1469.  
  1470.  
  1471. case 2894://Spinolyp
  1472. return 2868;
  1473.  
  1474. case 2037://Skeleton
  1475. return 5485;
  1476.  
  1477.  
  1478. case 6270://Cyclops
  1479. case 6269://Ice cyclops
  1480.  
  1481. return 4652;
  1482.  
  1483. case 6219:// Spiritual Warrior
  1484. case 6255:// Spiritual Warrior
  1485. return 451;
  1486.  
  1487. case 13://Wizard
  1488. return 711;
  1489.  
  1490.  
  1491. case 1616://Basilisk
  1492. return 1546;
  1493.  
  1494.  
  1495. case 5363://Mithril Dragon
  1496. return 80;
  1497.  
  1498. case 124://Earth Warrior
  1499. return 390;
  1500.  
  1501. case 803://Monk
  1502. return 422;
  1503.  
  1504. case 51://Baby Dragon
  1505.  
  1506.  
  1507. case 106://Bear
  1508. return 41;
  1509.  
  1510.  
  1511. case 102://Goblin
  1512. case 100://Goblin
  1513. case 1770:
  1514. case 1771:
  1515. case 1772:
  1516. case 1773:
  1517. case 2678:
  1518. case 2679:
  1519. case 1774:
  1520. case 1775:
  1521. case 1776:
  1522. return 6188;
  1523.  
  1524. case 2452://Giant Rock Crab
  1525. return 1312;
  1526.  
  1527.  
  1528. case 1472://Jungle Demon
  1529. return 64;
  1530.  
  1531. case 1267://Rock Crab
  1532. return 1312;
  1533.  
  1534.  
  1535. case 5234:
  1536. case 5235:
  1537. case 5236:
  1538. case 5237: // Penance ranger
  1539. return 5396;
  1540.  
  1541. case 910:
  1542. case 907:
  1543. return 729;
  1544.  
  1545. case 3835:
  1546. return 6240;
  1547. case 3836:
  1548. return 6234;
  1549.  
  1550.  
  1551.  
  1552. case 3496:
  1553. if (npcs[i].attackType == 0)
  1554. return 3508;
  1555. else
  1556. return 3507;
  1557.  
  1558. case 3494:
  1559. return 1750;
  1560. case 3493:
  1561. if (npcs[i].attackType == 0)
  1562. return 3501;
  1563. else
  1564. return 3502; // end
  1565.  
  1566. case 3581:
  1567. return Misc.random(1) == 0 ? 5485 : 5487;
  1568.  
  1569. case 3291:
  1570. return 5485;
  1571. case 1575:
  1572. return 6581;
  1573. case 1471:
  1574. return 5519;
  1575. case 94:
  1576. return 5485;
  1577.  
  1578. case 709:
  1579.  
  1580.  
  1581. case 2550:
  1582. if (npcs[i].attackType == 0)
  1583. return 7060;
  1584. else
  1585. return 7063;
  1586.  
  1587. case 6203:
  1588. return 6945;
  1589. case 6204:
  1590. case 6206:
  1591. case 6208:
  1592. return 64;
  1593.  
  1594.  
  1595.  
  1596. // bandos gwd
  1597.  
  1598. case 5365: // skele
  1599. return 260;
  1600.  
  1601.  
  1602. case 178:
  1603. return 451;
  1604.  
  1605.  
  1606.  
  1607. case 2745:
  1608. if (npcs[i].attackType == 2)
  1609. return 2656;
  1610. else if (npcs[i].attackType == 1)
  1611. return 2652;
  1612. else if (npcs[i].attackType == 0)
  1613. return 2655;
  1614.  
  1615.  
  1616. case 6254:
  1617. case 6256:
  1618. case 6257:
  1619. case 6258:
  1620. case 6214:
  1621. return 806;
  1622. case 6216:
  1623. return 1582;
  1624.  
  1625. case 6221:
  1626. return 811;
  1627.  
  1628. case 6229:
  1629. case 6230:
  1630. case 6231:
  1631. case 6232:
  1632. case 6233:
  1633. case 6234:
  1634. case 6235:
  1635. case 6236:
  1636. case 6237:
  1637. case 6238:
  1638. case 6239:
  1639. case 6240:
  1640. case 6241:
  1641. case 6242:
  1642. case 6243:
  1643. case 6244:
  1644. case 6245:
  1645. case 6246:
  1646. return 6953;
  1647. case 6210:
  1648. return 6581;
  1649. case 6211:
  1650. return 169;
  1651. case 6268:
  1652. return 2935;
  1653.  
  1654.  
  1655. case 6283:
  1656. return 6184;
  1657. case 6276:
  1658. case 6277:
  1659. return 4320;
  1660. case 6275:
  1661. return 164;
  1662. default:
  1663. return 0x326;
  1664. }
  1665. }
  1666.  
  1667. public int getDeadEmote(int i) {
  1668. for (int npc = 2015; npc < 2021; npc++) {
  1669. if(NPCHandler.npcs[i].npcType == npc) {
  1670. return 5555;
  1671. }
  1672. }
  1673. for (int npc = 1958; npc < 1969; npc++) {
  1674. if(NPCHandler.npcs[i].npcType == npc) {
  1675. return 5551;
  1676. }
  1677. }
  1678. switch (npcs[i].npcType) {
  1679. // pest control portals
  1680. case 6142:
  1681. case 6143:
  1682. case 6144:
  1683. case 6145:
  1684. return -1;
  1685. case 3068:// wyv
  1686. return 2987;// wyv death
  1687. case 2044:
  1688. case 2043:
  1689. case 2042:
  1690. return 5072;
  1691. case 3499:
  1692. ////bosslog(3499, i);
  1693. return 4929;
  1694. case 3501: // Scorpia
  1695. //bosslog(3501, i);
  1696. return 6256;
  1697. case 3500: // Venenatis
  1698. //bosslog(3500, i);
  1699. case 3502: // Vet'ion
  1700. //bosslog(3502, i);
  1701. return 5491;
  1702. //case 4056:
  1703. //return 5808;
  1704. case 3847:
  1705. //bosslog(3847, i);
  1706. return 3993;
  1707. case 6218:// Corporeal Beast
  1708. return 10059;
  1709. case 1940:
  1710. return 286;
  1711. case 1600:
  1712. case 1601:
  1713. case 1602:
  1714. case 1603:
  1715. return 228;
  1716. case 1560:
  1717. case 1561:
  1718. case 1562:
  1719. case 1563:
  1720. case 1564:
  1721. case 1565:
  1722. case 1566:
  1723. return 287;
  1724.  
  1725. case 6261:
  1726. case 6263:
  1727. case 6265:
  1728. return 6156;
  1729.  
  1730. case 6279:
  1731. case 6280:
  1732. case 6281:
  1733. case 6282:
  1734. return 6182;
  1735.  
  1736. case 5902:
  1737. return 6322;
  1738.  
  1739. case 1973:
  1740. return 5503;
  1741.  
  1742. case 1976:
  1743. return 6564;
  1744.  
  1745. case 5529:
  1746. return 5784;
  1747.  
  1748. case 6116:
  1749. return 6812;
  1750.  
  1751. case 5247:
  1752. return 5412;
  1753.  
  1754. case 5233:
  1755. case 5232:
  1756. case 5231:
  1757. case 5230:
  1758. return 5397;
  1759.  
  1760. case 1019:
  1761. return 1031;
  1762.  
  1763. case 1020:
  1764. return 1037;
  1765.  
  1766. case 1021:
  1767. return 1041;
  1768.  
  1769. case 1022:
  1770. return 1048;
  1771.  
  1772. case 5219:
  1773. case 5218:
  1774. case 5217:
  1775. case 5216:
  1776. case 5215:
  1777. case 5214:
  1778. case 5213:
  1779. return 5098;
  1780. case 4353:
  1781. case 4354:
  1782. case 4355:
  1783. return 4233;
  1784.  
  1785. case 113:
  1786. return 131;
  1787.  
  1788. case 114:
  1789. case 115:
  1790. return 361;
  1791.  
  1792. case 3058:
  1793. return 2938;
  1794.  
  1795. case 3057:
  1796. return 2945;
  1797.  
  1798. case 3063:
  1799. return 2938;
  1800.  
  1801. case 131:
  1802. return 5671;
  1803.  
  1804. case 1608:
  1805. return 1513;
  1806.  
  1807. case 1676:
  1808. return 1628;
  1809.  
  1810. case 1677:
  1811. return 1618;
  1812.  
  1813. case 1678:
  1814. return 1614;
  1815.  
  1816. case 4404:
  1817. case 4405:
  1818. case 4406:
  1819. return 4265;
  1820.  
  1821. case 914:
  1822. return 196;
  1823.  
  1824. case 3065:
  1825. return 2728;
  1826.  
  1827. case 1620:
  1828. case 1621:
  1829. return 1563;
  1830.  
  1831. case 3066:
  1832. return 2925;
  1833.  
  1834. case 1265:
  1835. return 1314;
  1836.  
  1837. case 118:
  1838. return 102;
  1839.  
  1840. case 2263:
  1841. return 2183;
  1842.  
  1843. case 2598:
  1844. case 2599:
  1845. case 2600:
  1846. case 2601:
  1847. case 2602:
  1848. case 2603:
  1849. case 2606:
  1850. case 2591:
  1851. case 2604:
  1852. return 2607;
  1853.  
  1854. case 3347:
  1855. case 3346:
  1856. return 3327;
  1857.  
  1858. case 1192:
  1859. return 1246;
  1860.  
  1861. case 1624:
  1862. case 1625:
  1863. return 1558;
  1864.  
  1865. case 2892:
  1866. return 2865;
  1867.  
  1868. case 127:
  1869. return 188;
  1870.  
  1871. case 119:
  1872. return 102;
  1873.  
  1874. case 2881:
  1875. case 2882:
  1876. case 2883:
  1877. return 2856;
  1878.  
  1879. case 1590:
  1880. case 1591:
  1881. case 1592:
  1882. return 92;
  1883.  
  1884. case 2783:
  1885. return 2733;
  1886.  
  1887. case 3452:
  1888. return 5412;
  1889.  
  1890. case 2889:
  1891. return 2862;
  1892.  
  1893. case 1354:
  1894. case 1341:
  1895. return 1342;
  1896.  
  1897. case 3200:
  1898. return 3147;
  1899.  
  1900. case 2457:
  1901. return 2367;
  1902.  
  1903. case 66:
  1904. case 67:
  1905. case 168:
  1906. case 169:
  1907. case 162:
  1908. case 68:
  1909. return 196;
  1910.  
  1911. case 160:
  1912. case 161:
  1913. return 196;
  1914.  
  1915. case 163:
  1916. case 164:
  1917. return 196;
  1918.  
  1919. case 1153:
  1920. case 1154:
  1921. case 1155:
  1922. case 1156:
  1923. case 1157:
  1924. case 1158:
  1925. return 6230;
  1926.  
  1927. case 1160:
  1928. return 6234;
  1929.  
  1930. case 438:
  1931. case 439:
  1932. case 440:
  1933. case 441:
  1934. case 442:
  1935. case 443:
  1936. return 97;
  1937.  
  1938. case 391:
  1939. case 392:
  1940. case 393:
  1941. case 394:
  1942. case 395:
  1943. case 396:
  1944. return 287;
  1945.  
  1946. case 413:
  1947. case 414:
  1948. case 415:
  1949. case 416:
  1950. case 417:
  1951. case 418:
  1952. return 156;
  1953.  
  1954. case 2745:
  1955. return 2654;
  1956.  
  1957. case 2743:
  1958. return 2646;
  1959.  
  1960. case 2734:
  1961. case 2627:
  1962. return 2620;
  1963.  
  1964. case 2630:
  1965. case 2629:
  1966. case 2736:
  1967. case 2738:
  1968. return 2627;
  1969.  
  1970. case 2631:
  1971. case 2632:
  1972. return 2630;
  1973.  
  1974. case 2741:
  1975. return 2638;
  1976.  
  1977. case 908:
  1978. return 131;
  1979.  
  1980. case 909:
  1981. return 146;
  1982.  
  1983. case 911:
  1984. return 67;
  1985.  
  1986. case 60:
  1987. case 59:
  1988. case 61:
  1989. case 63:
  1990. case 64:
  1991. case 134:
  1992. case 2035:
  1993. case 62:
  1994. case 1009:
  1995. return 5329;
  1996.  
  1997. case 6006:
  1998. return 6537;
  1999.  
  2000. case 1612:
  2001. return 1524;
  2002.  
  2003. case 1648:
  2004. case 1649:
  2005. case 1650:
  2006. case 1651:
  2007. case 1652:
  2008. case 1653:
  2009. case 1654:
  2010. case 1655:
  2011. case 1656:
  2012. case 1657:
  2013. return 1590;
  2014.  
  2015. case 1604:
  2016. case 1605:
  2017. case 1606:
  2018. case 1607:
  2019. return 1508;
  2020.  
  2021. case 1618:
  2022. case 1619:
  2023. return 1553;
  2024.  
  2025. case 1643:
  2026. case 1644:
  2027. case 1645:
  2028. case 1646:
  2029. case 1647:
  2030. return 2304;
  2031.  
  2032. case 1613:
  2033. return 1530;
  2034.  
  2035. case 1610:
  2036. case 1611:
  2037. return 1518;
  2038.  
  2039. case 1615:
  2040. return 1538;
  2041.  
  2042. case 3406:
  2043. case 1633:
  2044. return 1580;
  2045.  
  2046. case 1456:
  2047. return 1397;
  2048.  
  2049. case 122:
  2050. return 167;
  2051.  
  2052. case 1125:
  2053. return 287;
  2054.  
  2055. case 1096:
  2056. case 1097:
  2057. case 1098:
  2058. case 1942:
  2059. case 1108:
  2060. case 1109:
  2061. case 1110:
  2062. case 1111:
  2063. case 1112:
  2064. case 1116:
  2065. case 1117:
  2066. case 1101:
  2067. case 1106:
  2068. case 1095:
  2069. return 287;
  2070.  
  2071. case 103:
  2072. case 104:
  2073. case 749:
  2074. case 655:
  2075. case 491:
  2076. return 5542;
  2077.  
  2078. case 49:
  2079. case 142:
  2080. case 95:
  2081. case 1951:
  2082. return 6576;
  2083.  
  2084. case 74:
  2085. case 75:
  2086. case 76:
  2087. return 5569;
  2088.  
  2089. case 73:
  2090. case 751:
  2091. case 77:
  2092. return 5569;
  2093.  
  2094.  
  2095.  
  2096. case 50:
  2097. return 92;
  2098.  
  2099. case 708:
  2100. case 3062:
  2101. return 172;
  2102.  
  2103. case 81:
  2104. case 397:
  2105. return 5851;
  2106.  
  2107. case 86:
  2108. case 87:
  2109. return 4933;
  2110.  
  2111. case 47:
  2112. return 2707;
  2113.  
  2114. case 2620:
  2115. case 2610:
  2116. case 2619:
  2117. return 2607;
  2118.  
  2119. case 89:
  2120. return 6377;
  2121.  
  2122. case 133:
  2123. return 292;
  2124.  
  2125. case 2033:
  2126. case 748:
  2127. return 141;
  2128.  
  2129. case 2031:
  2130. return 2073;
  2131.  
  2132. case 101:
  2133. return 313;
  2134.  
  2135. case 105:
  2136. case 1195:
  2137. case 1196:
  2138. return 4930;
  2139.  
  2140. case 128:
  2141. case 1479:
  2142. return 278;
  2143.  
  2144. case 132:
  2145. return 223;
  2146.  
  2147. case 108:
  2148. case 1477:
  2149. return 6256;
  2150.  
  2151. case 144:
  2152. case 107:
  2153. return 6256;
  2154.  
  2155. case 90:
  2156. case 91:
  2157. case 5359:
  2158. case 5384:
  2159. case 92:
  2160. case 93:
  2161. return 5491;
  2162.  
  2163. case 82:
  2164. case 3064:
  2165. case 4694:
  2166. case 4695:
  2167. case 4696:
  2168. case 4697:
  2169. case 83:
  2170. case 752:
  2171. case 84:
  2172. case 4702:
  2173. case 4703:
  2174. case 4704:
  2175. case 4705:
  2176. return 67;
  2177.  
  2178. case 941:
  2179. case 55:
  2180. case 53:
  2181. case 4669:
  2182. case 4670:
  2183. case 4671:
  2184. case 742:
  2185. case 1589:
  2186. case 54:
  2187. case 52:
  2188. return 92;
  2189.  
  2190. case 6260:
  2191. return 7062;
  2192.  
  2193. case 123:
  2194. case 3061:
  2195. return 167;
  2196.  
  2197. case 141:
  2198. return 6570;
  2199.  
  2200. case 1593:
  2201. return 6564;
  2202.  
  2203. case 152:
  2204. case 45:
  2205. case 1558:
  2206. case 1954:
  2207. return 78;
  2208.  
  2209. case 1459:
  2210. return 1404;
  2211.  
  2212. case 78:
  2213. case 412:
  2214. return 36;
  2215.  
  2216. case 1766:
  2217. case 1767:
  2218. return 0x03E;
  2219.  
  2220. case 1017:
  2221. case 2693:
  2222. case 41:
  2223. return 5389;
  2224.  
  2225. case 1585:
  2226. case 110:
  2227. case 1582:
  2228. case 1583:
  2229. case 1584:
  2230. case 1586:
  2231. case 4291:
  2232. case 4292:
  2233. return 4673;
  2234.  
  2235. case 111:
  2236. case 4687:
  2237. return 4673;
  2238.  
  2239. case 4690:
  2240. case 4691:
  2241. case 4692:
  2242. case 4693:
  2243. case 117:
  2244. case 116:
  2245. case 112:
  2246. case 1587:
  2247. case 1588:
  2248. return 4653;
  2249.  
  2250. case 2455:
  2251. case 2454:
  2252. case 2456:
  2253. case 1338:
  2254. case 1340:
  2255. case 1342:
  2256. return 1342;
  2257.  
  2258. case 125:
  2259. return 843;
  2260. case 5993://Experiment No.2
  2261. return 6512;
  2262.  
  2263. case 6212://Werewolf
  2264. case 6213://Werewolf
  2265. return 6537;
  2266.  
  2267. case 6271://Ork
  2268. case 6272://Ork
  2269. case 6273://Ork
  2270. case 6274://Ork
  2271. return 4321;
  2272.  
  2273. case 6285://Warped Terrorbird
  2274. case 6293://Warped Terrorbird
  2275. return 7109;
  2276.  
  2277. case 6296://Warped Tortoise
  2278. case 6297://Warped Tortoise
  2279. return 7091;
  2280.  
  2281.  
  2282.  
  2283. case 6763://Dried Zombie
  2284. return 5569;
  2285.  
  2286. case 5248://Queen Spawn
  2287. return 5093;
  2288.  
  2289. case 5452://Icelord
  2290. case 5453://Icelord
  2291. case 5454://Icelord
  2292. case 5455://Icelord
  2293. return 5726;
  2294.  
  2295. case 5627://Sorebones
  2296. case 5628://Sorebones
  2297. return 5649;
  2298.  
  2299. case 5691://Undead Lumberjack
  2300. case 5699://Undead Lumberjack
  2301. case 5707://Undead Lumberjack
  2302. case 5715://Undead Lumberjack
  2303. case 5723://Undead Lumberjack
  2304. case 5731://Undead Lumberjack
  2305. case 5739://Undead Lumberjack
  2306. case 5747://Undead Lumberjack
  2307. return 5972;
  2308.  
  2309. case 5750://Cave Bug
  2310. return 6081;
  2311.  
  2312. case 5906://A doubt
  2313. return 6315;
  2314.  
  2315.  
  2316.  
  2317. case 3313://Tanglefoot
  2318. return 3263;
  2319.  
  2320. case 4397://Catablepon
  2321. case 4398://Catablepon
  2322. case 4399://Catablepon
  2323. return 4270;
  2324.  
  2325. case 4418://Gorak
  2326. return 4302;
  2327.  
  2328. case 4527://Suqah
  2329. return 4389;
  2330.  
  2331. case 4893://Giant Lobster
  2332. return 6267;
  2333.  
  2334. case 4971://Baby Roc
  2335. return 5033;
  2336.  
  2337. case 4972://Giant Roc
  2338. return 5037;
  2339.  
  2340. case 5176://Ogre Shaman
  2341. case 5181://Ogre Shaman
  2342. case 5184://Ogre Shaman
  2343. case 5187://Ogre Shaman
  2344. case 5190://Ogre Shaman
  2345. case 5193://Ogre Shaman
  2346. return 361;
  2347.  
  2348.  
  2349.  
  2350. case 1831://Cave Slime
  2351. return 1792;
  2352.  
  2353. case 907://Kolodion
  2354. case 910://Kolodion
  2355. case 2497://Tribesman
  2356. return 714;
  2357.  
  2358.  
  2359.  
  2360. case 10100://Bulwark Beast
  2361. return 13005;
  2362.  
  2363.  
  2364.  
  2365.  
  2366.  
  2367.  
  2368.  
  2369.  
  2370.  
  2371.  
  2372. case 1250://Fiyr Shade
  2373. return 1285;
  2374.  
  2375. case 9172://Aquanite
  2376. return 12039;
  2377.  
  2378.  
  2379. case 3497://Gelatinoth Mother
  2380. case 3498://Gelatinoth Mother
  2381. return 1342;
  2382.  
  2383. case 8777://Handcannonneer
  2384. return 12181;
  2385.  
  2386. case 5250://Scarab Mage
  2387. return 7616;
  2388.  
  2389. case 7808://Mummy Warrior
  2390. return 5555;
  2391.  
  2392. case 6753://Mummy
  2393. return 5555;
  2394.  
  2395. case 7797://Kurask Overlord
  2396. return 9440;
  2397.  
  2398. case 8324://Elite Black Knight
  2399. return 836;
  2400.  
  2401. case 10815://New Red Dragon
  2402. case 10607://New Green Dragon
  2403. case 10224://New Black Dragon
  2404. return 13153;
  2405. case 7133://Bork
  2406. return 8756;
  2407.  
  2408. case 7135://Ork Legion
  2409. return 8761;
  2410.  
  2411. case 3340://Giant Mole
  2412. return 3310;
  2413.  
  2414. case 8321://Elite Dark Mage
  2415. return 2304;
  2416.  
  2417. case 5666://Barrelchest
  2418. return 5898;
  2419.  
  2420. case 6247://Commander Zilyana
  2421. return 6965;
  2422.  
  2423. case 6248://Starlight
  2424. return 6377;
  2425.  
  2426. case 6250://Growler
  2427. return 7016;
  2428.  
  2429. case 6252://Bree
  2430. return 7011;
  2431.  
  2432. case 8133://Corpreal Beast
  2433. return 10050;
  2434.  
  2435. case 8349://Tormented Demon
  2436. return 10924;
  2437.  
  2438. case 2894://Spinolyp
  2439. return 2865;
  2440.  
  2441.  
  2442. case 6222://Kree'ara
  2443. return 3503;
  2444.  
  2445. case 6223://Wingman Skree
  2446. case 6225://Flockleader Geerin
  2447. case 6227://Flight Kilisa
  2448. return 6956;
  2449.  
  2450. case 2607://Tzhaar-Xil
  2451. return 2607;
  2452.  
  2453.  
  2454.  
  2455. case 2746://Yt-Hurkot
  2456. return 2638;
  2457.  
  2458.  
  2459.  
  2460. case 102://Goblin
  2461. case 100://Goblin
  2462. case 1770:
  2463. case 1771:
  2464. case 1772:
  2465. case 1773:
  2466. case 2678:
  2467. case 2679:
  2468. case 1774:
  2469. case 1775:
  2470. case 1776:
  2471. return 6182;
  2472.  
  2473.  
  2474.  
  2475. case 1626://Turoth
  2476. case 1627://Turoth
  2477. case 1628://Turoth
  2478. case 1629://Turoth
  2479. case 1630://Turoth
  2480. case 1631://Turoth
  2481. case 1632://Turoth
  2482. return 1597;
  2483.  
  2484. case 1616://Basilisk
  2485. return 1548;
  2486.  
  2487.  
  2488. case 1472://Jungle Demon
  2489. return 67;
  2490.  
  2491.  
  2492.  
  2493. case 51://Baby Dragon
  2494.  
  2495. case 3376://Baby Black Dragon
  2496. return 28;
  2497.  
  2498.  
  2499.  
  2500. case 1634://Pyrefiend
  2501. case 1635://Pyrefiend
  2502. case 1636://Pyrefiend
  2503. return 1580;
  2504. case 106://Black Bear
  2505. return 44;
  2506. case 58://Shadow Spider
  2507. return 146;
  2508. case 2440:
  2509. case 2443:
  2510. case 2446:
  2511. return -1;
  2512. case 5234:
  2513. case 5235:
  2514. case 5236:
  2515. case 5237: // Penance ranger
  2516. return 5397;
  2517. case 3835:
  2518. return 6242;
  2519. case 3836:
  2520. return 6233;
  2521. case 709:
  2522. case 3496:
  2523. return 3509;
  2524. case 3493:
  2525. return 3503;
  2526. case 3494:
  2527. return 1752;
  2528. case 6203:
  2529. return 6946;
  2530. case 6204:
  2531. case 6206:
  2532. case 6208:
  2533. return 67;
  2534. case 6275:
  2535. return 167;
  2536. case 6276:
  2537. case 6277:
  2538. return 4321;
  2539. case 6211:
  2540. return 172;
  2541. case 6219:
  2542. case 6221:
  2543. case 6254:
  2544. case 6255:
  2545. case 6256:
  2546. case 6257:
  2547. case 6258:
  2548. case 6214:
  2549. return 0x900;
  2550. case 6216:
  2551. return 1580;
  2552.  
  2553. case 6268:
  2554. return 2938;
  2555. case 6269:
  2556. case 6270:
  2557. return 4653;
  2558. case 6229:
  2559. case 6230:
  2560. case 6231:
  2561. case 6232:
  2562. case 6233:
  2563. case 6234:
  2564. case 6235:
  2565. case 6236:
  2566. case 6237:
  2567. case 6238:
  2568. case 6239:
  2569. case 6240:
  2570. case 6241:
  2571. case 6242:
  2572. case 6243:
  2573. case 6244:
  2574. case 6245:
  2575. case 6246:
  2576. return 6956;
  2577. case 6210:
  2578. return 6576;
  2579.  
  2580. // bandos gwd
  2581. case 2551:
  2582. case 2552:
  2583. case 2553:
  2584. return 6156;
  2585. case 2550:
  2586. return 7062;
  2587. case 3777:
  2588. case 3778:
  2589. case 3779:
  2590. case 3780:
  2591. return -1;
  2592. case 3581:
  2593. return 5491;
  2594.  
  2595. case 3291:
  2596. return 5491;
  2597. case 94:
  2598. return 5491;
  2599. case 1471:
  2600. return 5521;
  2601. case 1575:
  2602. return 6576;
  2603. default:
  2604. return 2304;
  2605. }
  2606. }
  2607.  
  2608. public static int getBlockEmote(int i) {
  2609. if (npcs[i].npcType == 3776)
  2610. return 3895;
  2611. if (npcs[i].npcType == 3761)
  2612. return 3881;
  2613. if (npcs[i].npcType == 3760)
  2614. return 3881;
  2615. if (npcs[i].npcType == 3771)
  2616. return 3921;
  2617. if (npcs[i].npcType == 3751 || npcs[i].npcType == 3750
  2618. || npcs[i].npcType == 3749 || npcs[i].npcType == 3748
  2619. || npcs[i].npcType == 3747)
  2620. return 3909;
  2621. if (npcs[i].npcType == 3741)
  2622. return 3902;
  2623.  
  2624. switch (npcs[i].npcType) {
  2625. case 78:
  2626. case 412: // bat
  2627. return 4916;
  2628. case 6250: // sara lion
  2629. return 7017;
  2630. case 6248: // sara horse
  2631. return 6375;
  2632. case 6247: // sara boss
  2633. return 6966;
  2634. case 2060:// slash bash
  2635. return 360;
  2636. case 5902:// inadequacy
  2637. return 6319;
  2638. case 5421:// mutant tarn
  2639. return 5618;
  2640. case 5666:// barrelchest
  2641. return 5897;
  2642. case 5665:
  2643. case 5664:// zombiepirate
  2644. return 5890;
  2645. case 3847: // stq
  2646. return 3992;
  2647. case 103:
  2648. case 104:
  2649. case 655:
  2650. case 749:
  2651. case 491: // ghost
  2652. return 5541;
  2653. case 3200: // chaos ele
  2654. return 3148;
  2655. case 115: // ogre
  2656. return 360;
  2657. case 3340: // giant mole
  2658. return 3311;
  2659. case 4972: // giant roc
  2660. return 5026;
  2661. case 4971: // baby roc
  2662. return 5032;
  2663. case 1608: // kurask
  2664. return 1514;
  2665. case 1616: // basilisk
  2666. return 1547;
  2667. case 1632: // turoth
  2668. return 1596;
  2669.  
  2670. case 1622: // rockslug
  2671. return 1567;
  2672. case 1600: // cave crawler
  2673. return -1;
  2674.  
  2675. case 6279:
  2676. case 6280:
  2677. case 6281:
  2678. case 6282:
  2679. return 6183;
  2680. case 5529:
  2681. return 5783;
  2682. // bandos
  2683. case 6260:
  2684. return 7061;
  2685. case 6261:
  2686. case 6263:
  2687. case 6265:
  2688. return 6155;
  2689. case 5247:
  2690. return 5413;
  2691. case 6116: // Seagull
  2692. return 6810;
  2693. case 5233:
  2694. case 5232:
  2695. case 5231:
  2696. case 5230:
  2697. return 5396;
  2698. case 5219:
  2699. case 5218:
  2700. case 5217:
  2701. case 5216:
  2702. case 5215:
  2703. case 5214:
  2704. case 5213:
  2705. return 5096; // Penance
  2706. case 113:
  2707. return 129;
  2708. case 114:
  2709. return 360;
  2710. case 3058:
  2711. return 2937;
  2712. case 3061:
  2713. return 2961;
  2714. case 3063:
  2715. return 2937;
  2716. case 131:
  2717. return 5670;
  2718. case 1676:
  2719. return 1627;
  2720. case 1677:
  2721. return 1617;
  2722. case 1678:
  2723. return 1613;
  2724. case 1019:
  2725. return 1030;
  2726. case 1020:
  2727. return 1036;
  2728. case 1021:
  2729. return 1042;
  2730. case 1022:
  2731. return 1046;
  2732. case 914:
  2733. return 194;
  2734. case 4353:
  2735. case 4354:
  2736. case 4355:
  2737. return 4232;
  2738. case 4404:
  2739. case 4405:
  2740. case 4406:
  2741. return 4267;
  2742. case 3065:
  2743. return 2720;
  2744. case 1620:
  2745. case 1621:
  2746. return 1560;
  2747. case 3066:
  2748. return 2926;
  2749. case 1265:
  2750. return 1313;
  2751. case 118:
  2752. return 100;
  2753. case 2263:
  2754. return 2181;
  2755. case 82:
  2756. case 84:
  2757. case 4702:
  2758. case 4703:
  2759. case 4704:
  2760. case 4705:
  2761. case 752:
  2762. case 4694:
  2763. case 4695:
  2764. case 4696:
  2765. case 4697:
  2766. case 3064:
  2767. case 83: // lesser
  2768. return 65;
  2769. case 3347:
  2770. case 3346:
  2771. return 3325;
  2772. case 1192:
  2773. return 1244;
  2774. case 3062:
  2775. return 2953;
  2776. case 3060:
  2777. return 2964;
  2778. case 2892: // Spinolyp
  2779. case 2894: // Spinolyp
  2780. case 2896: // Spinolyp
  2781. return 2869;
  2782. case 1624:
  2783. case 1625:
  2784. return 1555;
  2785. case 1354:
  2786. case 1341:
  2787. case 2455:// dagannoth
  2788. case 2454:
  2789. case 2456:
  2790. return 1340;
  2791. case 127:
  2792. return 186;
  2793. case 119:
  2794. return 100;
  2795. case 2881: // supreme
  2796. case 2882: // prime
  2797. case 2883: // rex
  2798. return 2852;
  2799. case 3452:// penance queen
  2800. return 5413;
  2801. case 2745:
  2802. return 2653;
  2803. case 2743:
  2804. return 2645;
  2805. case 1590:// metal dragon
  2806. case 1591:
  2807. case 1592:
  2808. case 5363:
  2809. return 89;
  2810. case 2598:
  2811. case 2599:
  2812. case 2600:
  2813. case 2610:
  2814. case 2601:
  2815. case 2602:
  2816. case 2603:
  2817. case 2606:// tzhaar-xil
  2818. case 2591:
  2819. case 2604:// tzhar-hur
  2820. return 2606;
  2821. case 66:
  2822. case 67:
  2823. case 168:
  2824. case 169:
  2825. case 162:
  2826. case 68:// gnomes
  2827. return 193;
  2828. case 160:
  2829. case 161:
  2830. return 194;
  2831. case 163:
  2832. case 164:
  2833. return 193;
  2834. case 438:
  2835. case 439:
  2836. case 440:
  2837. case 441:
  2838. case 442: // Tree spirit
  2839. case 443:
  2840. return 95;
  2841. case 391:
  2842. case 392:
  2843. case 393:
  2844. case 394:
  2845. case 395:// river troll
  2846. case 396:
  2847. case 1560:
  2848. case 1566:
  2849. return 285;
  2850. case 413:
  2851. case 414:
  2852. case 415:
  2853. case 416:
  2854. case 417:// rock golem
  2855. case 418:
  2856. return 154;
  2857.  
  2858. case 1153:
  2859. case 1154:
  2860. case 1155:
  2861. case 1156:
  2862. case 1157:
  2863. case 1158: // kalphite
  2864. return 6232;
  2865. case 1160: // kalphite
  2866. return 6237;
  2867. case 2783:// dark beast
  2868. return 2732;
  2869. case 2734:
  2870. case 2627:// tzhaar
  2871. return 2622;
  2872. case 2630:
  2873. case 2629:
  2874. case 2736:
  2875. case 2738:
  2876. return 2626;
  2877. case 2631:
  2878. case 2632:
  2879. return 2629;
  2880. case 2741:
  2881. return 2635;
  2882.  
  2883. case 908:
  2884. return 129;
  2885. case 909:
  2886. return 147;
  2887. case 911:
  2888. return 65;
  2889.  
  2890. case 1459:// monkey guard
  2891. return 1403;
  2892.  
  2893. case 1633: // pyrefiend
  2894. case 3406:
  2895. return 1581;
  2896.  
  2897. case 1612:// banshee
  2898. return 1525;
  2899.  
  2900. case 1648:
  2901. case 1649:
  2902. case 1650:
  2903. case 1651:
  2904. case 1652:
  2905. case 1653:
  2906. case 1654:
  2907. case 1655:
  2908. case 1656:
  2909. case 1657:// crawling hand
  2910. return 1591;
  2911.  
  2912. case 1604:
  2913. case 1605:
  2914. case 1606:
  2915. case 1607:// aberrant specter
  2916. return 1509;
  2917.  
  2918. case 1618:
  2919. case 1619:// bloodveld
  2920. return 1550;
  2921.  
  2922. case 1643:
  2923. case 1644:
  2924. case 1645:
  2925. case 1646:
  2926. case 1647:// infernal mage
  2927. return 430;
  2928.  
  2929. case 1613:// nechryael
  2930. return 1529;
  2931.  
  2932. case 1610:
  2933. case 1611:// gargoyle
  2934. return 1519;
  2935.  
  2936. case 1615:// abyssal demon
  2937. return 1537;
  2938.  
  2939. case 1770:
  2940. case 1771:
  2941. case 1772:
  2942. case 1773:
  2943. case 101:
  2944. case 2678:
  2945. case 2679:
  2946. case 1774:
  2947. case 1775:
  2948. case 1769:
  2949. case 1776:// goblins
  2950. return 6183;
  2951.  
  2952. case 132: // monkey
  2953. return 221;
  2954.  
  2955. case 6006: // wolfman
  2956. return 6538;
  2957.  
  2958. case 1456:// monkey archer
  2959. return 1395;
  2960.  
  2961. case 108:// scorpion
  2962. case 1477:
  2963. return 6255;
  2964. case 107:
  2965. case 144:
  2966. return 6255;
  2967.  
  2968. case 1125:// dad
  2969. return 285;
  2970.  
  2971. case 1096:
  2972. case 1097:
  2973. case 1098:
  2974. case 1942:
  2975. case 1108:
  2976. case 1109:
  2977. case 1110:
  2978. case 1111:
  2979. case 1112:
  2980. case 1116:
  2981. case 1117:
  2982. case 1101:// troll
  2983. case 1106:
  2984. return 285;
  2985. case 1095:
  2986. return 285;
  2987.  
  2988. case 123:
  2989. case 122:// hobgoblin
  2990. return 165;
  2991.  
  2992. case 49:// hellhound
  2993. case 142:
  2994. case 95:
  2995. case 96:
  2996. case 125:
  2997. return 6578;
  2998. case 141:
  2999. return 6578;
  3000. case 1593:
  3001. return 6563;
  3002. case 152:
  3003. case 45:
  3004. case 1558: // wolf
  3005. case 1954:
  3006. return 76;
  3007.  
  3008. case 89:
  3009. return 6375;
  3010. case 133: // unicorns
  3011. return 290;
  3012.  
  3013. case 105:
  3014. case 1195:
  3015. case 1196:// bear
  3016. return 4921;
  3017.  
  3018. case 74:
  3019. case 75:
  3020. case 76:
  3021. return 5574;
  3022.  
  3023. case 73:
  3024. case 751: // zombie
  3025. case 77:
  3026. case 419:
  3027. case 420:
  3028. case 421:
  3029. case 422:
  3030. case 423:
  3031. case 424:
  3032. return 5574;
  3033.  
  3034. case 60:
  3035. case 64:
  3036. case 59:
  3037. case 61:
  3038. case 63:
  3039. case 134:
  3040. case 2035: // spider
  3041. case 62:
  3042. case 1009:
  3043. return 5328;
  3044.  
  3045. case 1585:
  3046. case 110:
  3047. case 1582:
  3048. case 1583:
  3049. case 1584:
  3050. case 1586: // giant
  3051. case 4291:
  3052. case 4292:
  3053. return 4671;
  3054. case 111:
  3055. case 4687:
  3056. return 4671;
  3057. case 4690:
  3058. case 4691:
  3059. case 4692:
  3060. case 4693:
  3061. case 117:
  3062. case 116:
  3063. case 112:
  3064. case 1587:
  3065. case 1588:
  3066. return 4651;
  3067.  
  3068. case 50: // kbd
  3069. return 89;
  3070.  
  3071. case 941:// green dragon
  3072. case 55:
  3073. case 742:
  3074. case 1589:
  3075. case 53:
  3076. case 4669:
  3077. case 4670:
  3078. case 4671:
  3079. case 52:
  3080. case 54:
  3081. return 89;
  3082. case 2889:
  3083. return 2860;
  3084. case 81: // cow
  3085. case 397:
  3086. return 5850;
  3087.  
  3088. case 708: // imp
  3089. return 170;
  3090.  
  3091. case 86:
  3092. case 87:
  3093. return 139;
  3094. case 47:// rat
  3095. return 2706;
  3096. case 2457:
  3097. return 2366;
  3098. case 128: // snake
  3099. case 1479:
  3100. return 276;
  3101.  
  3102. case 1017:
  3103. case 2693:
  3104. case 41: // chicken
  3105. return 5388;
  3106.  
  3107. case 90:
  3108. case 91:
  3109. case 5359:
  3110. case 5384:
  3111. case 92:
  3112. case 93: // skeleton
  3113. return 5489;
  3114.  
  3115. /*case 3247: // Hobgoblin
  3116. case 6270: // Cyclops
  3117. case 6269: // Ice cyclops
  3118. case 6219: // Spiritual Warrior
  3119. case 6255: // Spiritual Warrior
  3120. case 6229: // Spirtual Warrior arma
  3121. case 6218: // Gorak
  3122. case 6212: // Werewolf
  3123. case 6220: // Spirtual Ranger
  3124. case 6256: // Spirtual Ranger
  3125. case 6257: // Spirtual Mage
  3126. case 6221: // Spirtual Mage
  3127. case 6276: // Spirtual Ranger
  3128. case 6278: // Spirtual Mage
  3129. case 6272: // Ork
  3130. case 6274: // Ork
  3131. case 6277: // Spirtual Warrior bandos
  3132. case 6230: // Spirtual Ranger
  3133. case 6233: // Aviansie
  3134. case 6239: // Aviansie
  3135. case 6232: // Aviansie
  3136. case 6254: // Saradomin Priest
  3137. case 6258: // Saradomin Knight
  3138. case 6231: // Spirtual Mage
  3139. return -1;*/
  3140.  
  3141. default:
  3142. return -1;
  3143. }
  3144. }
  3145.  
  3146. /**
  3147. * Attack delays
  3148. **/
  3149. public int getNpcDelay(int i) {
  3150. switch (npcs[i].npcType) {
  3151. case 2025:
  3152. case 2028:
  3153. return 7;
  3154.  
  3155. case 2745:
  3156. return 8;
  3157.  
  3158. case 2558:
  3159. case 2559:
  3160. case 2560:
  3161. case 2561:
  3162. case 6260:
  3163. return 6;
  3164. // saradomin gw boss
  3165. case 2562:
  3166. return 2;
  3167.  
  3168. case 1158:
  3169. case 1160:
  3170. return 6;
  3171.  
  3172. case 53:
  3173. case 54:
  3174. case 55:
  3175. case 941:
  3176. case 1590:
  3177. case 1591:
  3178. case 1592:
  3179. return 7;
  3180.  
  3181.  
  3182. case 6222:
  3183. case 6225:
  3184. case 6223:
  3185. case 6227:
  3186. case 2550:
  3187. return 6;
  3188.  
  3189. case 6203:
  3190. return 5;
  3191. case 6204:
  3192. case 6206:
  3193. case 6208:
  3194. return 6;
  3195. // saradomin gw boss
  3196. case 6247:
  3197. return 2;
  3198. default:
  3199. return 5;
  3200. }
  3201. }
  3202.  
  3203. /**
  3204. * Hit delays
  3205. **/
  3206. public int getHitDelay(int i) {
  3207. switch (npcs[i].npcType) {
  3208. case 2881:
  3209. case 2882:
  3210. case 3200:
  3211. case 2892:
  3212. case 2894:
  3213. return 3;
  3214.  
  3215. case 2743:
  3216. case 2631:
  3217. case 2558:
  3218. case 2559:
  3219. case 2560:
  3220. return 3;
  3221.  
  3222. case 2745:
  3223. if (npcs[i].attackType == 1 || npcs[i].attackType == 2)
  3224. return 5;
  3225. else
  3226. return 2;
  3227.  
  3228. case 2025:
  3229. return 4;
  3230. case 2028:
  3231. return 3;
  3232.  
  3233. default:
  3234. return 2;
  3235. }
  3236. }
  3237.  
  3238. /**
  3239. * Npc respawn time
  3240. **/
  3241. public int getRespawnTime(int i) {
  3242. if (isZombie(i))
  3243. return -1;
  3244. switch (npcs[i].npcType) {
  3245. case 2881:
  3246. case 2882:
  3247. case 2883:
  3248. case 2558:
  3249. case 2559:
  3250. case 2560:
  3251. case 2561:
  3252. case 2562:
  3253. case 2563:
  3254. case 2564:
  3255. case 6260:
  3256. case 6222:
  3257. case 6203:
  3258. case 6247:
  3259. case 3068:
  3260. return 60;
  3261. case 3847:
  3262. case 3943:
  3263. return 60;
  3264. case 3499:
  3265. case 3500:
  3266. case 3501:
  3267. case 3502:
  3268. return 60;
  3269. case 6142:
  3270. case 6143:
  3271. case 6144:
  3272. case 6145:
  3273. return -1;
  3274. default:
  3275. return 25;
  3276. }
  3277. }
  3278.  
  3279. public void newNPC(int npcType, int x, int y, int heightLevel,
  3280. int WalkingType, int HP, int maxHit, int attack, int defence) {
  3281. // first, search for a free slot
  3282. int slot = -1;
  3283. for (int i = 1; i < maxNPCs; i++) {
  3284. if (npcs[i] == null) {
  3285. slot = i;
  3286. break;
  3287. }
  3288. }
  3289.  
  3290. if (slot == -1)
  3291. return; // no free slot found
  3292.  
  3293. NPC newNPC = new NPC(slot, npcType);
  3294. newNPC.absX = x;
  3295. newNPC.absY = y;
  3296. newNPC.makeX = x;
  3297. newNPC.makeY = y;
  3298. newNPC.heightLevel = heightLevel;
  3299. newNPC.walkingType = WalkingType;
  3300. newNPC.HP = HP;
  3301. newNPC.MaxHP = HP;
  3302. newNPC.maxHit = maxHit;
  3303. newNPC.attack = attack;
  3304. newNPC.defence = defence;
  3305. npcs[slot] = newNPC;
  3306. }
  3307.  
  3308. public void newNPCList(int npcType, String npcName, int combat, int HP) {
  3309.  
  3310. NPCDefinitions newNPCList = new NPCDefinitions(npcType);
  3311. newNPCList.setNpcName(npcName);
  3312. newNPCList.setNpcCombat(combat);
  3313. newNPCList.setNpcHealth(HP);
  3314. NPCDefinitions.getDefinitions()[npcType] = newNPCList;
  3315. }
  3316.  
  3317. public void handleClipping(int i) {
  3318. NPC npc = npcs[i];
  3319. if (npc.moveX == 1 && npc.moveY == 1) {
  3320. if ((Region
  3321. .getClipping(npc.absX + 1, npc.absY + 1, npc.heightLevel) & 0x12801e0) != 0) {
  3322. npc.moveX = 0;
  3323. npc.moveY = 0;
  3324. if ((Region
  3325. .getClipping(npc.absX, npc.absY + 1, npc.heightLevel) & 0x1280120) == 0)
  3326. npc.moveY = 1;
  3327. else
  3328. npc.moveX = 1;
  3329. }
  3330. } else if (npc.moveX == -1 && npc.moveY == -1) {
  3331. if ((Region
  3332. .getClipping(npc.absX - 1, npc.absY - 1, npc.heightLevel) & 0x128010e) != 0) {
  3333. npc.moveX = 0;
  3334. npc.moveY = 0;
  3335. if ((Region
  3336. .getClipping(npc.absX, npc.absY - 1, npc.heightLevel) & 0x1280102) == 0)
  3337. npc.moveY = -1;
  3338. else
  3339. npc.moveX = -1;
  3340. }
  3341. } else if (npc.moveX == 1 && npc.moveY == -1) {
  3342. if ((Region
  3343. .getClipping(npc.absX + 1, npc.absY - 1, npc.heightLevel) & 0x1280183) != 0) {
  3344. npc.moveX = 0;
  3345. npc.moveY = 0;
  3346. if ((Region
  3347. .getClipping(npc.absX, npc.absY - 1, npc.heightLevel) & 0x1280102) == 0)
  3348. npc.moveY = -1;
  3349. else
  3350. npc.moveX = 1;
  3351. }
  3352. } else if (npc.moveX == -1 && npc.moveY == 1) {
  3353. if ((Region
  3354. .getClipping(npc.absX - 1, npc.absY + 1, npc.heightLevel) & 0x128013) != 0) {
  3355. npc.moveX = 0;
  3356. npc.moveY = 0;
  3357. if ((Region
  3358. .getClipping(npc.absX, npc.absY + 1, npc.heightLevel) & 0x1280120) == 0)
  3359. npc.moveY = 1;
  3360. else
  3361. npc.moveX = -1;
  3362. }
  3363. } // Checking Diagonal movement.
  3364.  
  3365. if (npc.moveY == -1) {
  3366. if ((Region.getClipping(npc.absX, npc.absY - 1, npc.heightLevel) & 0x1280102) != 0)
  3367. npc.moveY = 0;
  3368. } else if (npc.moveY == 1) {
  3369. if ((Region.getClipping(npc.absX, npc.absY + 1, npc.heightLevel) & 0x1280120) != 0)
  3370. npc.moveY = 0;
  3371. } // Checking Y movement.
  3372. if (npc.moveX == 1) {
  3373. if ((Region.getClipping(npc.absX + 1, npc.absY, npc.heightLevel) & 0x1280180) != 0)
  3374. npc.moveX = 0;
  3375. } else if (npc.moveX == -1) {
  3376. if ((Region.getClipping(npc.absX - 1, npc.absY, npc.heightLevel) & 0x1280108) != 0)
  3377. npc.moveX = 0;
  3378. } // Checking X movement.
  3379. }
  3380.  
  3381. public void process() {
  3382. for (int i = 0; i < maxNPCs; i++) {
  3383. if (npcs[i] == null)
  3384. continue;
  3385. npcs[i].clearUpdateFlags();
  3386. }
  3387.  
  3388. for (int i = 0; i < maxNPCs; i++) {
  3389. if (npcs[i] != null) {
  3390. NPC npc = npcs[i];
  3391. Client petOwner = (Client) PlayerHandler.players[npc.summonedBy];
  3392. if (petOwner == null && npc.summoned)
  3393. {
  3394. Pet.deletePet(npc);
  3395. }
  3396. if (petOwner != null && petOwner.isDead)
  3397. {
  3398. Pet.deletePet(npc);
  3399. }
  3400. if (petOwner != null && petOwner.getPetSummoned() && npc.summoned)
  3401. {
  3402. if (petOwner.goodDistance(npc.getX(), npc.getY(), petOwner.absX, petOwner.absY, 15))
  3403. {
  3404. Server.npcHandler.followPlayer(i, petOwner.playerId);
  3405. }
  3406. else
  3407. {
  3408. Pet.deletePet(npc);
  3409. Pet.summonPet(petOwner, petOwner.petID, petOwner.absX, petOwner.absY - 1, petOwner.heightLevel);
  3410. }
  3411. }
  3412. }
  3413. }
  3414. for (int i = 0; i < maxNPCs; i++) {
  3415. if (npcs[i] != null) {
  3416. if (npcs[i].summoner == true) {
  3417. Client c = (Client) PlayerHandler.players[npcs[i].spawnedBy];
  3418. if (c != null && c.playerIndex < 1) {
  3419. if (!npcs[i].underAttack) {
  3420. if (!PlayerHandler.players[npcs[i].spawnedBy]
  3421. .goodDistance(
  3422. npcs[i].getX(),
  3423. npcs[i].getY(),
  3424. PlayerHandler.players[npcs[i].spawnedBy]
  3425. .getX(),
  3426. PlayerHandler.players[npcs[i].spawnedBy]
  3427. .getY(), 2)
  3428. && c.npcIndex < 1)
  3429. followPlayer(i, c.playerId);
  3430. }
  3431. } else {
  3432. if (c != null && npcs[i].summoner == true) {
  3433. if (!PlayerHandler.players[npcs[i].spawnedBy]
  3434. .goodDistance(
  3435. npcs[i].getX(),
  3436. npcs[i].getY(),
  3437. PlayerHandler.players[npcs[i].spawnedBy]
  3438. .getX(),
  3439. PlayerHandler.players[npcs[i].spawnedBy]
  3440. .getY(), 5)
  3441. && c.playerIndex < 1 || c.npcIndex < 1) {
  3442. followPlayer(i, c.playerId);
  3443. }
  3444. }
  3445.  
  3446. }
  3447. }
  3448. if (npcs[i].actionTimer > 0) {
  3449. npcs[i].actionTimer--;
  3450. }
  3451.  
  3452. if (npcs[i].freezeTimer > 0) {
  3453. npcs[i].freezeTimer--;
  3454. }
  3455.  
  3456. if (npcs[i].hitDelayTimer > 0) {
  3457. npcs[i].hitDelayTimer--;
  3458. }
  3459.  
  3460. if (npcs[i].hitDelayTimer == 1) {
  3461. npcs[i].hitDelayTimer = 0;
  3462. applyDamage(i);
  3463. }
  3464.  
  3465. if (npcs[i].attackTimer > 0) {
  3466. npcs[i].attackTimer--;
  3467. }
  3468.  
  3469. if (npcs[i].spawnedBy > 0) { // delete summons npc
  3470. if (PlayerHandler.players[npcs[i].spawnedBy] == null
  3471. || PlayerHandler.players[npcs[i].spawnedBy].heightLevel != npcs[i].heightLevel
  3472. || PlayerHandler.players[npcs[i].spawnedBy].respawnTimer > 0
  3473. || !PlayerHandler.players[npcs[i].spawnedBy]
  3474. .goodDistance(
  3475. npcs[i].getX(),
  3476. npcs[i].getY(),
  3477. PlayerHandler.players[npcs[i].spawnedBy]
  3478. .getX(),
  3479. PlayerHandler.players[npcs[i].spawnedBy]
  3480. .getY(), 20)) {
  3481. if (PlayerHandler.players[npcs[i].spawnedBy] != null) {
  3482. for (int o = 0; o < PlayerHandler.players[npcs[i].spawnedBy].barrowsNpcs.length; o++) {
  3483. if (npcs[i].npcType == PlayerHandler.players[npcs[i].spawnedBy].barrowsNpcs[o][0]) {
  3484. if (PlayerHandler.players[npcs[i].spawnedBy].barrowsNpcs[o][1] == 1)
  3485. PlayerHandler.players[npcs[i].spawnedBy].barrowsNpcs[o][1] = 0;
  3486. }
  3487. }
  3488. }
  3489. npcs[i] = null;
  3490. }
  3491. }
  3492. if (npcs[i] == null)
  3493. continue;
  3494. if (npcs[i].lastX != npcs[i].getX()
  3495. || npcs[i].lastY != npcs[i].getY()) {
  3496. npcs[i].lastX = npcs[i].getX();
  3497. npcs[i].lastY = npcs[i].getY();
  3498. }
  3499.  
  3500. /**
  3501. * Attacking player
  3502. **/
  3503. if (isAggressive(i) && !npcs[i].underAttack && !npcs[i].isDead
  3504. && !switchesAttackers(i)) {
  3505. npcs[i].killerId = getCloseRandomPlayer(i);
  3506. } else if (isAggressive(i) && !npcs[i].underAttack
  3507. && !npcs[i].isDead && switchesAttackers(i)) {
  3508. npcs[i].killerId = getCloseRandomPlayer(i);
  3509. }
  3510.  
  3511. if (System.currentTimeMillis() - npcs[i].lastDamageTaken > 5000)
  3512. npcs[i].underAttackBy = 0;
  3513.  
  3514. if ((npcs[i].killerId > 0 || npcs[i].underAttack)
  3515. && !npcs[i].walkingHome && retaliates(npcs[i].npcType)) {
  3516. if (!npcs[i].isDead) {
  3517. int p = npcs[i].killerId;
  3518. if (PlayerHandler.players[p] != null) {
  3519. Client c = (Client) PlayerHandler.players[p];
  3520. followPlayer(i, c.playerId);
  3521. if (npcs[i] == null)
  3522. continue;
  3523. if (npcs[i].attackTimer == 0) {
  3524. attackPlayer(c, i);
  3525. }
  3526. } else {
  3527. npcs[i].killerId = 0;
  3528. npcs[i].underAttack = false;
  3529. npcs[i].facePlayer(0);
  3530. }
  3531. }
  3532. }
  3533.  
  3534. /**
  3535. * Random walking and walking home
  3536. **/
  3537. if (npcs[i] == null)
  3538. continue;
  3539. if ((!npcs[i].underAttack || npcs[i].walkingHome)
  3540. && npcs[i].randomWalk && !npcs[i].isDead) {
  3541. npcs[i].facePlayer(0);
  3542. npcs[i].killerId = 0;
  3543. if (npcs[i].spawnedBy == 0) {
  3544. if ((npcs[i].absX > npcs[i].makeX
  3545. + Config.NPC_RANDOM_WALK_DISTANCE)
  3546. || (npcs[i].absX < npcs[i].makeX
  3547. - Config.NPC_RANDOM_WALK_DISTANCE)
  3548. || (npcs[i].absY > npcs[i].makeY
  3549. + Config.NPC_RANDOM_WALK_DISTANCE)
  3550. || (npcs[i].absY < npcs[i].makeY
  3551. - Config.NPC_RANDOM_WALK_DISTANCE)) {
  3552. npcs[i].walkingHome = true;
  3553. }
  3554. }
  3555.  
  3556. if (npcs[i].walkingHome && npcs[i].absX == npcs[i].makeX
  3557. && npcs[i].absY == npcs[i].makeY) {
  3558. npcs[i].walkingHome = false;
  3559. } else if (npcs[i].walkingHome) {
  3560. npcs[i].moveX = GetMove(npcs[i].absX, npcs[i].makeX);
  3561. npcs[i].moveY = GetMove(npcs[i].absY, npcs[i].makeY);
  3562. handleClipping(i);
  3563. npcs[i].getNextNPCMovement(i);
  3564. handleClipping(i);
  3565. npcs[i].updateRequired = true;
  3566. }
  3567. if (npcs[i].walkingType == 1) {
  3568. if (Misc.random(3) == 1 && !npcs[i].walkingHome) {
  3569. int MoveX = 0;
  3570. int MoveY = 0;
  3571. int Rnd = Misc.random(9);
  3572. if (Rnd == 1) {
  3573. MoveX = 1;
  3574. MoveY = 1;
  3575. } else if (Rnd == 2) {
  3576. MoveX = -1;
  3577. } else if (Rnd == 3) {
  3578. MoveY = -1;
  3579. } else if (Rnd == 4) {
  3580. MoveX = 1;
  3581. } else if (Rnd == 5) {
  3582. MoveY = 1;
  3583. } else if (Rnd == 6) {
  3584. MoveX = -1;
  3585. MoveY = -1;
  3586. } else if (Rnd == 7) {
  3587. MoveX = -1;
  3588. MoveY = 1;
  3589. } else if (Rnd == 8) {
  3590. MoveX = 1;
  3591. MoveY = -1;
  3592. }
  3593.  
  3594. if (MoveX == 1) {
  3595. if (npcs[i].absX + MoveX < npcs[i].makeX + 1) {
  3596. npcs[i].moveX = MoveX;
  3597. } else {
  3598. npcs[i].moveX = 0;
  3599. }
  3600. }
  3601.  
  3602. if (MoveX == -1) {
  3603. if (npcs[i].absX - MoveX > npcs[i].makeX - 1) {
  3604. npcs[i].moveX = MoveX;
  3605. } else {
  3606. npcs[i].moveX = 0;
  3607. }
  3608. }
  3609.  
  3610. if (MoveY == 1) {
  3611. if (npcs[i].absY + MoveY < npcs[i].makeY + 1) {
  3612. npcs[i].moveY = MoveY;
  3613. } else {
  3614. npcs[i].moveY = 0;
  3615. }
  3616. }
  3617.  
  3618. if (MoveY == -1) {
  3619. if (npcs[i].absY - MoveY > npcs[i].makeY - 1) {
  3620. npcs[i].moveY = MoveY;
  3621. } else {
  3622. npcs[i].moveY = 0;
  3623. }
  3624. }
  3625.  
  3626. int x = (npcs[i].absX + npcs[i].moveX);
  3627. int y = (npcs[i].absY + npcs[i].moveY);
  3628.  
  3629. // if (npcs[i].heightLevel, npcs[i].absX,
  3630. // npcs[i].absY, x, y, 0))
  3631. handleClipping(i);
  3632. npcs[i].getNextNPCMovement(i);
  3633. handleClipping(i);
  3634. // else
  3635. // {
  3636. // npcs[i].moveX = 0;
  3637. // npcs[i].moveY = 0;
  3638. // }
  3639. npcs[i].updateRequired = true;
  3640. }
  3641. }
  3642. }
  3643.  
  3644. if (npcs[i].isDead == true) {
  3645. if (npcs[i].actionTimer == 0 && npcs[i].applyDead == false
  3646. && npcs[i].needRespawn == false) {
  3647. npcs[i].updateRequired = true;
  3648. npcs[i].facePlayer(0);
  3649. npcs[i].killedBy = getNpcKillerId(i);
  3650. npcs[i].animNumber = getDeadEmote(i); // dead emote
  3651. npcs[i].animUpdateRequired = true;
  3652. npcs[i].freezeTimer = 0;
  3653. npcs[i].applyDead = true;
  3654. killedBarrow(i);
  3655. killedCrypt(i);
  3656. if (isFightCaveNpc(i))
  3657. killedTzhaar(i);
  3658. npcs[i].actionTimer = 4; // delete time
  3659. resetPlayersInCombat(i);
  3660. } else if (npcs[i].actionTimer == 0
  3661. && npcs[i].applyDead == true
  3662. && npcs[i].needRespawn == false) {
  3663. npcs[i].needRespawn = true;
  3664. npcs[i].actionTimer = getRespawnTime(i); // respawn time
  3665. dropItems(i);
  3666. appendSlayerExperience(i);
  3667. appendDuoSlayerExperience(i);
  3668. appendKillCount(i);
  3669. // appendJailKc(i);
  3670. npcs[i].absX = npcs[i].makeX;
  3671. npcs[i].absY = npcs[i].makeY;
  3672. npcs[i].HP = npcs[i].MaxHP;
  3673. npcs[i].animNumber = 0x328;
  3674. npcs[i].updateRequired = true;
  3675. npcs[i].animUpdateRequired = true;
  3676. if (npcs[i].npcType == 2745) {
  3677. handleJadDeath(i);
  3678. }
  3679. if (isZombie(i)) {
  3680. }
  3681. } else if (npcs[i].actionTimer == 0
  3682. && npcs[i].needRespawn == true
  3683. && npcs[i].npcType != 6142
  3684. && npcs[i].npcType != 6143
  3685. && npcs[i].npcType != 6144
  3686. && npcs[i].npcType != 6145) {
  3687. Client player = (Client) PlayerHandler.players[npcs[i].spawnedBy];
  3688. if (player != null) {
  3689. npcs[i] = null;
  3690. } else {
  3691. int old1 = npcs[i].npcType;
  3692. int old2 = npcs[i].makeX;
  3693. int old3 = npcs[i].makeY;
  3694. int old4 = npcs[i].heightLevel;
  3695. int old5 = npcs[i].walkingType;
  3696. int old6 = npcs[i].MaxHP;
  3697. int old7 = npcs[i].maxHit;
  3698. int old8 = npcs[i].attack;
  3699. int old9 = npcs[i].defence;
  3700.  
  3701. npcs[i] = null;
  3702. newNPC(old1, old2, old3, old4, old5, old6, old7,
  3703. old8, old9);
  3704. }
  3705. }
  3706. }
  3707. }
  3708. }
  3709. }
  3710.  
  3711. private void killedBarrow(int i) {
  3712. Client c = (Client)Server.playerHandler.players[npcs[i].killedBy];
  3713. if(c != null) {
  3714. for(int o = 0; o < c.barrowsNpcs.length; o++){
  3715. if(npcs[i].npcType == c.barrowsNpcs[o][0]) {
  3716. c.barrowsNpcs[o][1] = 2; // 2 for dead
  3717. c.barrowsKillCount++;
  3718. }
  3719. }
  3720. }
  3721. }
  3722. private void killedCrypt(int i) {
  3723. Client c = (Client)Server.playerHandler.players[npcs[i].killedBy];
  3724. if(c != null) {
  3725. for(int o = 0; o < c.barrowCrypt.length; o++){
  3726. if(npcs[i].npcType == c.barrowCrypt[o][0]) {
  3727. c.barrowsKillCount++;
  3728. c.getPA().sendFrame126(""+c.barrowsKillCount, 16137);
  3729. }
  3730. }
  3731. }
  3732. }
  3733.  
  3734. public boolean getsPulled(int i) {
  3735. switch (npcs[i].npcType) {
  3736. case 6260:
  3737. if (npcs[i].firstAttacker > 0)
  3738. return false;
  3739. break;
  3740. }
  3741. return true;
  3742. }
  3743.  
  3744. public boolean multiAttacks(int i) {
  3745. switch (npcs[i].npcType) {
  3746. case 3499: //callisto
  3747. if (npcs[i].attackType == 1)
  3748. return true;
  3749. case 3943:
  3750. if (npcs[i].attackType == 2)
  3751. return true;
  3752. case 3847: //kraken
  3753. if (npcs[i].attackType == 1)
  3754. return true;
  3755. case 6222:// kree
  3756. if (npcs[i].attackType == 1 || npcs[i].attackType == 2)
  3757. return true;
  3758. case 6218:// corp
  3759. if (npcs[i].attackType == 2 || npcs[i].attackType == 1)
  3760. return true;
  3761. case 2558:
  3762. return true;
  3763. case 2562:
  3764. if (npcs[i].attackType == 2)
  3765. return true;
  3766. case 6260:
  3767. if (npcs[i].attackType == 1)
  3768. return true;
  3769. default:
  3770. return false;
  3771. }
  3772.  
  3773. }
  3774.  
  3775. /**
  3776. * Npc killer id?
  3777. **/
  3778.  
  3779. public int getNpcKillerId(int npcId) {
  3780. int oldDamage = 0;
  3781. int count = 0;
  3782. int killerId = 0;
  3783. for (int p = 1; p < Config.MAX_PLAYERS; p++) {
  3784. if (PlayerHandler.players[p] != null) {
  3785. if (PlayerHandler.players[p].lastNpcAttacked == npcId) {
  3786. if (PlayerHandler.players[p].totalDamageDealt > oldDamage) {
  3787. oldDamage = PlayerHandler.players[p].totalDamageDealt;
  3788. killerId = p;
  3789. }
  3790. PlayerHandler.players[p].totalDamageDealt = 0;
  3791. }
  3792. }
  3793. }
  3794. return killerId;
  3795. }
  3796.  
  3797. /**
  3798. *
  3799. */
  3800.  
  3801. private void killedTzhaar(int i) {
  3802. final Client c2 = (Client) PlayerHandler.players[npcs[i].spawnedBy];
  3803. c2.tzhaarKilled++;
  3804. if (c2.tzhaarKilled == c2.tzhaarToKill) {
  3805. c2.waveId++;
  3806. if (c2 != null) {
  3807. Server.fightCaves.spawnNextWave(c2);
  3808. }
  3809.  
  3810. }
  3811. }
  3812.  
  3813. public void handleJadDeath(int i) {
  3814. Client c = (Client) PlayerHandler.players[npcs[i].spawnedBy];
  3815. c.getItems().addItem(6570, 1);
  3816. c.sendMessage("Congratulations on completing the fight caves minigame!");
  3817. c.getPA().resetTzhaar();
  3818. c.waveId = 300;
  3819. }
  3820.  
  3821. private void spawnSecondForm(final int i) {
  3822. EventManager.getSingleton().addEvent(new Event() {
  3823. @Override
  3824. public void execute(EventContainer e) {
  3825.  
  3826. spawnNpc2(1160, npcs[i].absX, npcs[i].absY, 0, 1, 255, 31, 600,
  3827. 300);
  3828. e.stop();
  3829. }
  3830. }, 4000);
  3831. }
  3832.  
  3833. private void spawnFirstForm(final int i) {
  3834. EventManager.getSingleton().addEvent(new Event() {
  3835. @Override
  3836. public void execute(EventContainer e) {
  3837.  
  3838. spawnNpc2(1158, npcs[i].absX, npcs[i].absY, 0, 1, 255, 31, 600,
  3839. 300);
  3840. e.stop();
  3841.  
  3842. }
  3843.  
  3844. }, 30000);
  3845. }
  3846.  
  3847. public static void appendAssaultCount(int i) {
  3848. Client c = (Client) PlayerHandler.players[npcs[i].killedBy];
  3849. if (c != null) {
  3850. int[] assaultMonsters = { 253, 258 };
  3851. for (int j : assaultMonsters) {
  3852. if (npcs[i].npcType == 258) {
  3853. c.assaultPoints += 2;
  3854. }
  3855. if (npcs[i].npcType == j) {
  3856. c.assaultPoints++;
  3857. c.sendMessage("@blu@Barbarian Assault Points: @red@" + c.assaultPoints);
  3858. c.getPA().loadQuests();
  3859. }
  3860. }
  3861. }
  3862. }
  3863.  
  3864. public void handleAssaultMG(int i) {
  3865. Client c = (Client) PlayerHandler.players[npcs[i].killedBy];
  3866. c.assaultPoints += 1;
  3867. c.sendMessage("@red@You now have " + c.assaultPoints + " Assault Point(s).");
  3868. c.getPA().sendFrame126(
  3869. "@or1@Assault Points: @gre@" + c.assaultPoints + "", 29171);
  3870. }
  3871.  
  3872. public void defenderDrop(int i) {
  3873. Client c = (Client) PlayerHandler.players[npcs[i].killedBy];
  3874.  
  3875. int dropDef = Misc.random(12);
  3876. int x = npcs[i].absX;
  3877. int y = npcs[i].absY;
  3878.  
  3879. if (dropDef == 1) {
  3880. if (c.playerEquipment[c.playerShield] == 8844) {
  3881. c.getItems().addItem(8845, 1);
  3882. c.sendMessage("@blu@You receive an Iron Defender in your Inventory!");
  3883. }
  3884. if (c.playerEquipment[c.playerShield] == 8845) {
  3885. c.getItems().addItem(8846, 1);
  3886. c.sendMessage("@blu@You receive a Steel Defender in your Inventory!");
  3887. }
  3888. if (c.playerEquipment[c.playerShield] == 8846) {
  3889. c.getItems().addItem(8847, 1);
  3890. c.sendMessage("@blu@You receive a Black Defender in your Inventory!");
  3891. }
  3892. if (c.playerEquipment[c.playerShield] == 8847) {
  3893. c.getItems().addItem(8848, 1);
  3894. c.sendMessage("@blu@You receive a Mithril Defender in your Inventory!");
  3895. }
  3896. if (c.playerEquipment[c.playerShield] == 8848) {
  3897. c.getItems().addItem(8849, 1);
  3898. c.sendMessage("@blu@You receive an Adamant Defender in your Inventory!");
  3899. }
  3900. if (c.playerEquipment[c.playerShield] == 8849) {
  3901. c.getItems().addItem(8850, 1);
  3902. c.sendMessage("@blu@You receive a Rune Defender in your Inventory!");
  3903. }
  3904. if (c.playerEquipment[c.playerShield] == 8850) {
  3905. c.getItems().addItem(12954, 1);
  3906. c.sendMessage("@blu@You receive a Dragon Defender in your Inventory!");
  3907. }
  3908. if (c.playerEquipment[c.playerShield] == 12594) {
  3909. c.getItems().addItem(12954, 1);
  3910. c.sendMessage("@blu@You receive a Dragon Defender in your Inventory!");
  3911. } else {
  3912. c.sendMessage("@blu@You receive a Bronze Defender wield it for a chance to obtain a better one.");
  3913. c.getItems().addItem(8844, 1);
  3914. }
  3915. }
  3916. }
  3917.  
  3918.  
  3919.  
  3920. /*
  3921. *
  3922. * Zulrah
  3923. *
  3924. */
  3925.  
  3926. boolean zulrahB;
  3927. boolean zulrahR;
  3928. boolean zulrahG;
  3929.  
  3930. public void changeForm(Client c) {
  3931.  
  3932. int B = 2044;
  3933. int G = 2022;
  3934. int R = 2043;
  3935.  
  3936. /*
  3937. * If zulraB is true, then it searches for NPC_ID_FOR_B, else if zulrahG is true,
  3938. * it searches for NPC_ID_FOR_G, otherwise, it searches for NPC_ID_FOR_R
  3939. */
  3940. NPC zulrah = getNpcForId((zulrahB ? 2044 : (zulrahG ? 2042 : 2043)));
  3941.  
  3942. // Could not find the npc for some reason, don't attempt to modify it and return.
  3943. if(zulrah == null)
  3944. return;
  3945. // How often our NPC changes forms
  3946. //boolean change = Misc.random(10) > 8;
  3947. // No change, no need to continue.
  3948. /*if(!change)
  3949. return;*/
  3950. //c.RebuildNPCList = true;
  3951. int changeBase = Misc.random(3);
  3952. if (zulrah.HP <= 437 && zulrah.HP > 374) {
  3953. zulrah.npcType = 2043;
  3954. zulrahB = false;
  3955. zulrahG = false;
  3956. zulrahR = true;
  3957. c.RebuildNPCList = true;
  3958.  
  3959. } else if (zulrah.HP <= 374 && zulrah.HP > 311) {
  3960. zulrah.npcType = 2044;
  3961. zulrahB = true;
  3962. zulrahG = false;
  3963. zulrahR = false;
  3964. c.RebuildNPCList = true;
  3965.  
  3966. } else if (zulrah.HP <= 311 && zulrah.HP > 248) {
  3967. zulrah.npcType = 2042;
  3968. zulrahB = false;
  3969. zulrahG = true;
  3970. zulrahR = false;
  3971. c.RebuildNPCList = true;
  3972.  
  3973. } else if (zulrah.HP <= 248 && zulrah.HP > 185) {
  3974. zulrah.npcType = 2044;
  3975. zulrahB = true;
  3976. zulrahG = false;
  3977. zulrahR = false;
  3978. c.RebuildNPCList = true;
  3979.  
  3980. } else if (zulrah.HP <= 185 && zulrah.HP > 123) {
  3981. zulrah.npcType = 2042;
  3982. zulrahB = false;
  3983. zulrahG = true;
  3984. zulrahR = false;
  3985. c.RebuildNPCList = true;
  3986.  
  3987. } else if (zulrah.HP <= 123 && zulrah.HP > 61) {
  3988. zulrah.npcType = 2044;
  3989. zulrahB = true;
  3990. zulrahG = false;
  3991. zulrahR = false;
  3992. c.RebuildNPCList = true;
  3993.  
  3994. } else if (zulrah.HP <= 61 && zulrah.HP > 0) { //mage & ranged green
  3995. zulrah.npcType = 2042;
  3996. zulrahB = false;
  3997. zulrahG = true;
  3998. zulrahR = false;
  3999. c.RebuildNPCList = true;
  4000.  
  4001. }
  4002. /*switch(changeBase) {
  4003. case 0:
  4004. case 1:
  4005. zulrah.npcType = 2044;
  4006. zulrahB = true;
  4007. zulrahG = false;
  4008. zulrahR = false;
  4009. c.sendMessage("c");
  4010. break;
  4011. case 2:
  4012. zulrah.npcType = 2042;
  4013. zulrahB = false;
  4014. zulrahG = true;
  4015. zulrahR = false;
  4016. c.sendMessage("c");
  4017. break;
  4018. case 3:
  4019. zulrah.npcType = 2043;
  4020. zulrahB = false;
  4021. zulrahG = false;
  4022. zulrahR = true;
  4023. c.sendMessage("c");
  4024. break;
  4025. }*/
  4026. // Anim update if you use anims.
  4027. zulrah.animUpdateRequired = true;
  4028. // Updates the look of the npc.
  4029. zulrah.updateRequired = true;
  4030. }
  4031.  
  4032. public void spawnZulrah(Client c, int npcType) {
  4033. zulrahB = false;
  4034. zulrahG = true;
  4035. zulrahR = false;
  4036. int x = 3087;
  4037. int y = 3499;
  4038. int trial = Misc.random(1);
  4039. //NPCHandler.startAnimation(5071, 2044);
  4040. Server.npcHandler.spawnNpc(c, npcType, x, y, 0, 0, 500, 41, 1, 1, true, false);
  4041. if (trial == 0) {
  4042. changeForm(c);
  4043. } else {
  4044. changeForm(c);
  4045. }
  4046. }
  4047.  
  4048.  
  4049. /*
  4050. *
  4051. * End
  4052. *
  4053. */
  4054.  
  4055.  
  4056. public static NPC getNpcForId(int npcId) {
  4057. for(NPC n : NPCHandler.npcs) {
  4058. if(n != null && n.npcType == npcId) {
  4059. return n;
  4060. }
  4061. }
  4062. return null;
  4063. }
  4064.  
  4065.  
  4066. /*public void bosslog(int npcId, int i) {
  4067. Client c = (Client) PlayerHandler.players[npcs[i].killedBy];
  4068. switch (npcId) {
  4069. case 3943:
  4070. c.giantSeaSnakeKills += 1;
  4071. c.sendMessage("@red@You now have " + c.giantSeaSnakeKills + " Giant Sea Snake Kills.");
  4072. break;
  4073. case 3499:
  4074. c.callistoKills += 1;
  4075. c.sendMessage("@red@You now have " + c.callistoKills + " Callisto Kills.");
  4076. break;
  4077. case 3500:
  4078. c.venKills += 1;
  4079. c.sendMessage("@red@You now have " + c.venKills + " Venenatis Kills.");
  4080. break;
  4081. case 3501:
  4082. c.scorpiaKills += 1;
  4083. c.sendMessage("@red@You now have " + c.scorpiaKills + " Scorpia Kills.");
  4084. break;
  4085. case 3502:
  4086. c.vetKills += 1;
  4087. c.sendMessage("@red@You now have " + c.vetKills + " Vet'ion Kills.");
  4088. break;
  4089. case 5363:
  4090. c.mithDragKills += 1;
  4091. c.sendMessage("@red@You now have " + c.mithDragKills + " Mithril Dragon Kills.");
  4092. break;
  4093. case 3847:
  4094. c.krakenKills += 1;
  4095. c.sendMessage("@red@You now have " + c.krakenKills
  4096. + " Kraken Kills.");
  4097. break;
  4098.  
  4099. case 2881:
  4100. c.supremeKills += 1;
  4101. c.sendMessage("@red@You now have " + c.supremeKills
  4102. + " Dagannoth Supreme Kills.");
  4103. break;
  4104.  
  4105. case 2882:
  4106. c.primeKills += 1;
  4107. c.sendMessage("@red@You now have " + c.primeKills
  4108. + " Dagannoth Prime Kills.");
  4109. break;
  4110.  
  4111. case 2883:
  4112. c.rexKills += 1;
  4113. c.sendMessage("@red@You now have " + c.rexKills
  4114. + " Dagannoth Rex Kills.");
  4115. break;
  4116.  
  4117. case 6247:
  4118. c.saraKills += 1;
  4119. c.sendMessage("@red@You now have " + c.saraKills
  4120. + " Command Zilyana Kills.");
  4121. break;
  4122.  
  4123. case 6222:
  4124. c.armaKills += 1;
  4125. c.sendMessage("@red@You now have " + c.armaKills
  4126. + " Kree'arra Kills.");
  4127. break;
  4128.  
  4129. case 6260:
  4130. c.bandosKills += 1;
  4131. c.sendMessage("@red@You now have " + c.bandosKills
  4132. + " General Graardor Kills.");
  4133. break;
  4134.  
  4135. case 6203:
  4136. c.zammyKills += 1;
  4137. c.sendMessage("@red@You now have " + c.zammyKills
  4138. + " K'ril Ts Kills.");
  4139. break;
  4140.  
  4141. case 1158:
  4142. case 1160:
  4143. c.kqKills += 1;
  4144. c.sendMessage("@red@You now have " + c.kqKills
  4145. + " Kalphite Queen Kills.");
  4146. break;
  4147.  
  4148. case 5666:
  4149. c.barrelKills += 1;
  4150. c.sendMessage("@red@You now have " + c.barrelKills
  4151. + " Barrelchest Kills.");
  4152. break;
  4153.  
  4154. case 3200:
  4155. c.chaosKills += 1;
  4156. c.sendMessage("@red@You now have " + c.chaosKills
  4157. + " Chaos Elemental Kills.");
  4158. break;
  4159.  
  4160. case 50:
  4161. c.kbdKills += 1;
  4162. c.sendMessage("@red@You now have " + c.kbdKills
  4163. + " King Black Dragon Kills.");
  4164. break;
  4165.  
  4166. }
  4167.  
  4168. }*/
  4169.  
  4170. /**
  4171. * Duo Slayer Experience
  4172. **/
  4173. public static void appendDuoSlayerExperience(int i) {
  4174. Client c = (Client)PlayerHandler.players[npcs[i].killedBy];
  4175. boolean k = false;
  4176. int slayerXP = npcs[i].MaxHP * Config.SLAYER_EXPERIENCE;
  4177. int partnerSlayerXP = slayerXP / 4;
  4178. if (c != null) {
  4179. if (c.duoTask == npcs[i].npcType) {
  4180. k = true;
  4181. }
  4182. if (k) {
  4183. c.duoTaskAmount--;
  4184. c.getPA().addSkillXP(c, slayerXP, 18);
  4185. if (c.getDuoPartner() != null)
  4186. c.getDuoPartner().duoTaskAmount--;
  4187. if (c.getDuoPartner() != null
  4188. && c.getDuoPartner().connectedFrom != c.connectedFrom) {
  4189. c.getPA().addSkillXP(((Client) c.getDuoPartner()), partnerSlayerXP, 18);
  4190. }
  4191. }
  4192. if (c.duoTaskAmount == 0) {
  4193. final Player partner = c.getDuoPartner();
  4194. DuoSlayer.getInstance().complete(c, partner);
  4195. }
  4196. }
  4197. }
  4198.  
  4199. /*public void SlayerLog(int npcId, int i) {
  4200. Client c = (Client) PlayerHandler.players[npcs[i].killedBy];
  4201. switch (npcId) {
  4202. case 1648:// done
  4203. c.crawlingHandKills += 1;
  4204. // c.sendMessage("@red@ Your Crawling Hand Kill Count Is: " +
  4205. // c.crawlingHandKills + " ");
  4206. break;
  4207.  
  4208. case 1612:// done
  4209. c.bansheeKills += 1;
  4210. c.sendMessage("@red@ Your Banshee Kill Count Is: " + c.bansheeKills
  4211. + " ");
  4212. break;
  4213.  
  4214. case 117:// done
  4215. c.hillGiantKills += 1;
  4216. // c.sendMessage("@red@ Your Hill Giant Kill Count Is: " +
  4217. // c.HillGiantKills + " ");
  4218. break;
  4219.  
  4220. case 1265:// done
  4221. //c.crabsKilled += 1;
  4222. c.sendMessage("@red@ Your Rock Crab Kill Count Is: "
  4223. + c.crabsKilled + " ");
  4224. break;
  4225.  
  4226. case 103:// done
  4227. c.ghostKills += 1;
  4228. // c.sendMessage("@red@ Your Ghost Kill Count Is: " + c.GhostKills +
  4229. // " ");
  4230. break;
  4231.  
  4232. case 78:// done
  4233. c.giantBatKills += 1;
  4234. // c.sendMessage("@red@ Your Giant Bat Kill Count Is: " +
  4235. // c.GiantBatKills + " ");
  4236. break;
  4237.  
  4238. case 119:// done
  4239. c.chaosDwarfKills += 1;
  4240. // c.sendMessage("@red@ Your Chaos Dwarf Kill Count Is: " +
  4241. // c.ChaosDwarfKills + " ");
  4242. break;
  4243.  
  4244. case 18:// done
  4245. c.alKills += 1;
  4246. // c.sendMessage("@red@ Your Al-Khalid Warriors Kill Count Is: " +
  4247. // c.AlKills + " ");
  4248. break;
  4249.  
  4250. case 101:// done
  4251. c.goblinKills += 1;
  4252. // c.sendMessage("@red@ Your Goblins Kill Count Is: " +
  4253. // c.GoblinKills + " ");
  4254. break;
  4255.  
  4256. case 181:// done
  4257. c.chaosDruidKills += 1;
  4258. // c.sendMessage("@red@ Your Chaos Druid Kill Count Is: " +
  4259. // c.ChaosDruidKills + " ");
  4260. break;
  4261.  
  4262. case 1643:
  4263. c.infernalMageKills += 1;
  4264. c.sendMessage("@red@ Your Infernal Mage Kill Count Is: "
  4265. + c.infernalMageKills + " ");
  4266. break;
  4267.  
  4268. case 1618:
  4269. c.bloodveldKills += 1;
  4270. c.sendMessage("@red@ Your Bloodveld Kill Count Is: "
  4271. + c.bloodveldKills + " ");
  4272. break;
  4273.  
  4274. case 941:
  4275. c.greenDragKills += 1;
  4276. c.sendMessage("@red@ Your Green Dragon Kill Count Is: "
  4277. + c.greenDragKills + " ");
  4278. break;
  4279.  
  4280. case 82:
  4281. //c.lesserDemonKills += 1;
  4282. break;
  4283.  
  4284. case 52:
  4285. c.babyDragKills += 1;
  4286. break;
  4287.  
  4288. case 112:
  4289. c.mossGiantKills += 1;
  4290. break;
  4291.  
  4292. case 125:
  4293. c.iceWarriorKills += 1;
  4294. break;
  4295.  
  4296. case 1624:
  4297. c.dustKills += 1;
  4298. c.sendMessage("@red@ Your Dust Devil Kill Count Is: " + c.dustKills
  4299. + " ");
  4300. break;
  4301.  
  4302. case 1610:
  4303. c.gargKills += 1;
  4304. c.sendMessage("@red@ Your Gargoyle Kill Count Is: " + c.gargKills
  4305. + " ");
  4306. break;
  4307.  
  4308. case 1613:
  4309. c.nechKills += 1;
  4310. c.sendMessage("@red@ Your Nechryael Kill Count Is: " + c.nechKills
  4311. + " ");
  4312. break;
  4313.  
  4314. case 1615:
  4315. c.abbyKills += 1;
  4316. c.sendMessage("@red@ Your Abyssal Demon Kill Count Is: "
  4317. + c.abbyKills + " ");
  4318. break;
  4319.  
  4320. case 55:
  4321. c.blueDragKills += 1;
  4322. c.sendMessage("@red@ Your Blue Dragon Kill Count Is: "
  4323. + c.blueDragKills + " ");
  4324. break;
  4325.  
  4326. case 3068:
  4327. c.WyvernKills++;
  4328. c.sendMessage("@red@ Your Skeletal Wyvern Kill Count Is: "
  4329. + c.WyvernKills + " ");
  4330. break;
  4331.  
  4332. case 84:
  4333. c.blackDemonKills += 1;
  4334. c.sendMessage("@red@ Your Black Demon Kill Count Is: "
  4335. + c.blackDemonKills + " ");
  4336. break;
  4337.  
  4338. case 2783:
  4339. c.darkBeastKills += 1;
  4340. c.sendMessage("@red@ Your Dark Beast Kill Count Is: "
  4341. + c.darkBeastKills + " ");
  4342. break;
  4343.  
  4344. }
  4345. }*/
  4346.  
  4347. /**
  4348. * Dropping Items!
  4349. **/
  4350. public void sendDrop(Client player, Drop drop, int i) {
  4351. if(drop.getItemId() >= Config.ITEM_LIMIT){
  4352. return;
  4353. }
  4354. if(Item.getItemName(drop.getItemId()) == null){
  4355. return;
  4356. }
  4357. GameItem item = new GameItem(drop.getItemId(), 1).stackable ? new GameItem(
  4358. drop.getItemId(), (drop.getMinAmount() * Config.DROP_RATE)
  4359. + Misc.random(drop.getExtraAmount() * Config.DROP_RATE))
  4360. : new GameItem(drop.getItemId(), drop.getMinAmount()
  4361. + Misc.random(drop.getExtraAmount()));
  4362.  
  4363. Server.itemHandler.createGroundItem(player, item.id, npcs[i].absX,
  4364. npcs[i].absY, item.amount, player.playerId);
  4365.  
  4366. }
  4367.  
  4368. public void dropItems(int i) {
  4369. Client killer = (Client)PlayerHandler.players[npcs[i].killedBy];
  4370. Drop[] drops = NPCDrops.getDrops(npcs[i].npcType);
  4371. if (drops == null)
  4372. return;
  4373. Client c = (Client) PlayerHandler.players[npcs[i].killedBy];
  4374. if (c != null) {
  4375. if (npcs[i].npcType == 912 || npcs[i].npcType == 913
  4376. || npcs[i].npcType == 914)
  4377. c.magePoints += 1;
  4378. Drop[] possibleDrops = new Drop[drops.length];
  4379. int possibleDropsCount = 0;
  4380. for (Drop drop : drops) {
  4381. if (drop.getRate() == 100)
  4382. sendDrop(killer, drop, i);
  4383. else {
  4384. if ((Misc.random(99) + 1) <= drop.getRate() * 1.0)
  4385. possibleDrops[possibleDropsCount++] = drop;
  4386. }
  4387. }
  4388. if (possibleDropsCount > 0)
  4389. sendDrop(killer,
  4390. possibleDrops[Misc.random(possibleDropsCount - 1)], i);
  4391.  
  4392. }
  4393. }
  4394.  
  4395. // id of bones dropped by npcs
  4396. public int boneDrop(int type) {
  4397. switch (type) {
  4398. case 1:// normal bones
  4399. case 9:
  4400. case 100:
  4401. case 12:
  4402. case 17:
  4403. case 803:
  4404. case 18:
  4405. case 81:
  4406. case 101:
  4407. case 41:
  4408. case 19:
  4409. case 90:
  4410. case 75:
  4411. case 86:
  4412. case 78:
  4413. case 912:
  4414. case 913:
  4415. case 914:
  4416. case 1648:
  4417. case 1643:
  4418. case 1618:
  4419. case 1624:
  4420. case 181:
  4421. case 119:
  4422. case 49:
  4423. case 26:
  4424. case 1341:
  4425. return 526;
  4426. case 3068:
  4427. return 6812;
  4428. case 117:
  4429. return 532;// big bones
  4430. case 50:// drags
  4431. case 53:
  4432. case 54:
  4433. case 55:
  4434. case 941:
  4435. case 1590:
  4436. case 1591:
  4437. case 1592:
  4438. case 5363:
  4439. return 536;
  4440. case 84:
  4441. case 1615:
  4442. case 1613:
  4443. case 82:
  4444. case 3200:
  4445. return 592;
  4446. case 2881:
  4447. case 2882:
  4448. case 2883:
  4449. return 6729;
  4450. default:
  4451. return -1;
  4452. }
  4453. }
  4454.  
  4455. public void appendKillCount(int i) {
  4456. Client c = (Client) PlayerHandler.players[npcs[i].killedBy];
  4457. if (c != null) {
  4458. int[] kcMonsters = { 122, 49, 2558, 2559, 2560, 2561, 2550, 2551,
  4459. 2552, 2553, 2562, 2563, 2564, 2565 };
  4460. for (int j : kcMonsters) {
  4461. if (npcs[i].npcType == j) {
  4462. if (c.killCount < 20) {
  4463. // c.killCount++;
  4464. // c.sendMessage("Killcount: " + c.killCount);
  4465. } else {
  4466. // c.sendMessage("You already have 20 kill count");
  4467. }
  4468. break;
  4469. }
  4470. }
  4471. }
  4472. }
  4473.  
  4474. public int getStackedDropAmount(int itemId, int npcId) {
  4475. switch (itemId) {
  4476. case 995:
  4477. switch (npcId) {
  4478. case 1:
  4479. return 50 + Misc.random(50);
  4480. case 9:
  4481. return 133 + Misc.random(100);
  4482. case 1624:
  4483. return 1000 + Misc.random(300);
  4484. case 1618:
  4485. return 1000 + Misc.random(300);
  4486. case 1643:
  4487. return 1000 + Misc.random(300);
  4488. case 1610:
  4489. return 1000 + Misc.random(1000);
  4490. case 1613:
  4491. return 1500 + Misc.random(1250);
  4492. case 1615:
  4493. return 3000;
  4494. case 18:
  4495. return 500;
  4496. case 101:
  4497. return 60;
  4498. case 913:
  4499. case 912:
  4500. case 914:
  4501. return 750 + Misc.random(500);
  4502. case 1612:
  4503. return 250 + Misc.random(500);
  4504. case 1648:
  4505. return 250 + Misc.random(250);
  4506. case 90:
  4507. return 200;
  4508. case 82:
  4509. return 1000 + Misc.random(455);
  4510. case 52:
  4511. return 400 + Misc.random(200);
  4512. case 49:
  4513. return 1500 + Misc.random(2000);
  4514. case 1341:
  4515. return 1500 + Misc.random(500);
  4516. case 26:
  4517. return 500 + Misc.random(100);
  4518. case 20:
  4519. return 750 + Misc.random(100);
  4520. case 21:
  4521. return 890 + Misc.random(125);
  4522. case 117:
  4523. return 500 + Misc.random(250);
  4524. case 2607:
  4525. return 500 + Misc.random(350);
  4526. }
  4527. break;
  4528. case 11212:
  4529. return 10 + Misc.random(4);
  4530. case 565:
  4531. case 561:
  4532. return 10;
  4533. case 560:
  4534. case 563:
  4535. case 562:
  4536. return 15;
  4537. case 555:
  4538. case 554:
  4539. case 556:
  4540. case 557:
  4541. return 20;
  4542. case 892:
  4543. return 40;
  4544. case 886:
  4545. return 100;
  4546. case 6522:
  4547. return 6 + Misc.random(5);
  4548.  
  4549. }
  4550.  
  4551. return 1;
  4552. }
  4553.  
  4554.  
  4555.  
  4556. public void appendSlayerExperience(int i) {
  4557. int npc = 0;
  4558. Client c = (Client) PlayerHandler.players[npcs[i].killedBy];
  4559. if (c != null) {
  4560. if (c.slayerTask == npcs[i].npcType) {
  4561. c.taskAmount--;
  4562. c.getPA().addSkillXP(npcs[i].MaxHP * Config.SLAYER_EXPERIENCE,
  4563. 18);
  4564. c.getPA()
  4565. .sendFrame126(
  4566. "@or1@Task: @gre@"
  4567. + c.taskAmount
  4568. + " "
  4569. + Server.npcHandler.getNpcListName(c.slayerTask)
  4570. + " ", 29168);
  4571. if (c.taskAmount <= 0) {
  4572. if (c.combatLevel < 50) {
  4573. c.getPA().addSkillXP(
  4574. (npcs[i].MaxHP * 8) * Config.SLAYER_EXPERIENCE,
  4575. 18);
  4576. c.slayerTask = -1;
  4577. c.slayerPoints += 5;
  4578. c.getPA().sendFrame126(
  4579. "@or1@Slayer Points: @gre@" + c.slayerPoints
  4580. + " ", 29167);
  4581. c.sendMessage("You completed your low level slayer task. Please see a slayer master to get a new one.");
  4582. c.sendMessage("Also you have received @red@5 @bla@slayer points for this.");
  4583. // c.getItems().addItem(995, 250000);
  4584. if (c.playerEquipment[c.playerHat] == 13263) {
  4585. c.slayerPoints += 12;
  4586. c.getPA().addSkillXP(
  4587. (npcs[i].MaxHP * 5)
  4588. * Config.SLAYER_EXPERIENCE, 18);
  4589. c.sendMessage("@red@You've recieved a bonus of xp and 12 slayer points because wearing slayer helmet.");
  4590. }
  4591. } else if (c.combatLevel >= 50 && c.combatLevel <= 90) {
  4592. c.getPA()
  4593. .addSkillXP(
  4594. (npcs[i].MaxHP * 12)
  4595. * Config.SLAYER_EXPERIENCE, 18);
  4596. c.slayerTask = -1;
  4597. c.slayerPoints += 10;
  4598. c.getPA().sendFrame126(
  4599. "@or1@Slayer Points: @gre@" + c.slayerPoints
  4600. + " ", 7339);
  4601. c.sendMessage("You completed your @blu@medium@bla@ level slayer task. Please see a slayer master to get a new one.");
  4602. c.sendMessage("Also you have received @blu@10 @bla@slayer points for this.");
  4603. // c.getItems().addItem(995, 500000);
  4604. if (c.playerEquipment[c.playerHat] == 13263) {
  4605. c.slayerPoints += 12;
  4606. c.getPA().addSkillXP(
  4607. (npcs[i].MaxHP * 5)
  4608. * Config.SLAYER_EXPERIENCE, 18);
  4609. c.sendMessage("@red@You've recieved a bonus of xp and 12 slayer points because wearing slayer helmet.");
  4610. }
  4611. } else if (c.combatLevel > 90 && c.combatLevel <= 138) {
  4612. c.getPA()
  4613. .addSkillXP(
  4614. (npcs[i].MaxHP * 12)
  4615. * Config.SLAYER_EXPERIENCE, 18);
  4616. c.slayerTask = -1;
  4617. c.slayerPoints += 15;
  4618. c.getPA().sendFrame126(
  4619. "@or1@Slayer Points: @gre@" + c.slayerPoints
  4620. + " ", 7339);
  4621. c.sendMessage("You completed your @red@high@bla@ level slayer task. Please see a slayer master to get a new one.");
  4622. c.sendMessage("Also you have received @red@15 @bla@slayer points for this.");
  4623. // c.getItems().addItem(995, 1000000);
  4624. if (c.playerEquipment[c.playerHat] == 13263) {
  4625. c.slayerPoints += 12;
  4626. c.getPA().addSkillXP(
  4627. (npcs[i].MaxHP * 5)
  4628. * Config.SLAYER_EXPERIENCE, 18);
  4629. c.sendMessage("@red@You've recieved a bonus of xp and 12 slayer points because wearing slayer helmet.");
  4630. }
  4631. } else if (c.combatLevel >= 100 && c.eliteTask == true) {
  4632. c.getPA()
  4633. .addSkillXP(
  4634. (npcs[i].MaxHP * 12)
  4635. * Config.SLAYER_EXPERIENCE, 18);
  4636. c.slayerTask = -1;
  4637. c.slayerPoints += 20;
  4638. c.getPA().sendFrame126(
  4639. "@or1@Slayer Points: @gre@" + c.slayerPoints
  4640. + " ", 7339);
  4641. c.sendMessage("You completed your @red@elite@bla@ level slayer task. Please see a slayer master to get a new one.");
  4642. c.sendMessage("Also you have received @red@20 @bla@slayer points for this.");
  4643. c.eliteTask = false;
  4644. // c.getItems().addItem(995, 1000000);
  4645. if (c.playerEquipment[c.playerHat] == 13263) {
  4646. c.slayerPoints += 22;
  4647. c.getPA().addSkillXP(
  4648. (npcs[i].MaxHP * 5)
  4649. * Config.SLAYER_EXPERIENCE, 18);
  4650. c.sendMessage("@red@You've recieved a bonus of xp and 22 slayer points because wearing slayer helmet.");
  4651. }
  4652. }
  4653. }
  4654. }
  4655. }
  4656. }
  4657.  
  4658.  
  4659. /**
  4660. * Resets players in combat
  4661. */
  4662.  
  4663. public void resetPlayersInCombat(int i) {
  4664. for (int j = 0; j < PlayerHandler.players.length; j++) {
  4665. if (PlayerHandler.players[j] != null)
  4666. if (PlayerHandler.players[j].underAttackBy2 == i)
  4667. PlayerHandler.players[j].underAttackBy2 = 0;
  4668. }
  4669. }
  4670.  
  4671. /**
  4672. * Npc names
  4673. **/
  4674.  
  4675. public String getNpcName(int npcId) {
  4676. if (npcId <= -1) {
  4677. return "None";
  4678. }
  4679. if (NPCDefinitions.getDefinitions()[npcId] == null) {
  4680. return "None";
  4681. }
  4682. return NPCDefinitions.getDefinitions()[npcId].getNpcName();
  4683. }
  4684.  
  4685. /**
  4686. * Npc Follow Player
  4687. **/
  4688.  
  4689. public int GetMove(int Place1, int Place2) {
  4690. if ((Place1 - Place2) == 0) {
  4691. return 0;
  4692. } else if ((Place1 - Place2) < 0) {
  4693. return 1;
  4694. } else if ((Place1 - Place2) > 0) {
  4695. return -1;
  4696. }
  4697. return 0;
  4698. }
  4699.  
  4700. public boolean followPlayer(int i) {
  4701. if (npcs[i] == null)
  4702. return false;
  4703. switch (npcs[i].npcType) {
  4704. case 2892:
  4705. case 2894:
  4706. /*
  4707. * case 2030: case 2029: case 2028: case 2027: case 2026: case 2025:
  4708. */
  4709. return false;
  4710. }
  4711. return true;
  4712. }
  4713.  
  4714. public void followPlayer(int i, int playerId) {
  4715. if (PlayerHandler.players[playerId] == null) {
  4716. return;
  4717. }
  4718. if (PlayerHandler.players[playerId].respawnTimer > 0) {
  4719. npcs[i].facePlayer(0);
  4720. npcs[i].randomWalk = true;
  4721. npcs[i].underAttack = false;
  4722. return;
  4723. }
  4724.  
  4725. if (!followPlayer(i)) {
  4726. npcs[i].facePlayer(playerId);
  4727. return;
  4728. }
  4729.  
  4730. int playerX = PlayerHandler.players[playerId].absX;
  4731. int playerY = PlayerHandler.players[playerId].absY;
  4732. npcs[i].randomWalk = false;
  4733. if (goodDistance(npcs[i].getX(), npcs[i].getY(), playerX, playerY,
  4734. distanceRequired(i)))
  4735. return;
  4736. if ((npcs[i].spawnedBy > 0)
  4737. || ((npcs[i].absX < npcs[i].makeX + Config.NPC_FOLLOW_DISTANCE)
  4738. && (npcs[i].absX > npcs[i].makeX
  4739. - Config.NPC_FOLLOW_DISTANCE)
  4740. && (npcs[i].absY < npcs[i].makeY
  4741. + Config.NPC_FOLLOW_DISTANCE) && (npcs[i].absY > npcs[i].makeY
  4742. - Config.NPC_FOLLOW_DISTANCE))) {
  4743. if (npcs[i].heightLevel == PlayerHandler.players[playerId].heightLevel) {
  4744. if (PlayerHandler.players[playerId] != null && npcs[i] != null) {
  4745. if (playerY < npcs[i].absY) {
  4746. npcs[i].moveX = GetMove(npcs[i].absX, playerX);
  4747. npcs[i].moveY = GetMove(npcs[i].absY, playerY);
  4748. } else if (playerY > npcs[i].absY) {
  4749. npcs[i].moveX = GetMove(npcs[i].absX, playerX);
  4750. npcs[i].moveY = GetMove(npcs[i].absY, playerY);
  4751. } else if (playerX < npcs[i].absX) {
  4752. npcs[i].moveX = GetMove(npcs[i].absX, playerX);
  4753. npcs[i].moveY = GetMove(npcs[i].absY, playerY);
  4754. } else if (playerX > npcs[i].absX) {
  4755. npcs[i].moveX = GetMove(npcs[i].absX, playerX);
  4756. npcs[i].moveY = GetMove(npcs[i].absY, playerY);
  4757. } else if (playerX == npcs[i].absX
  4758. || playerY == npcs[i].absY) {
  4759. int o = Misc.random(3);
  4760. switch (o) {
  4761. case 0:
  4762. npcs[i].moveX = GetMove(npcs[i].absX, playerX);
  4763. npcs[i].moveY = GetMove(npcs[i].absY, playerY + 1);
  4764. break;
  4765.  
  4766. case 1:
  4767. npcs[i].moveX = GetMove(npcs[i].absX, playerX);
  4768. npcs[i].moveY = GetMove(npcs[i].absY, playerY - 1);
  4769. break;
  4770.  
  4771. case 2:
  4772. npcs[i].moveX = GetMove(npcs[i].absX, playerX + 1);
  4773. npcs[i].moveY = GetMove(npcs[i].absY, playerY);
  4774. break;
  4775.  
  4776. case 3:
  4777. npcs[i].moveX = GetMove(npcs[i].absX, playerX - 1);
  4778. npcs[i].moveY = GetMove(npcs[i].absY, playerY);
  4779. break;
  4780. }
  4781. }
  4782. int x = (npcs[i].absX + npcs[i].moveX);
  4783. int y = (npcs[i].absY + npcs[i].moveY);
  4784. npcs[i].facePlayer(playerId);
  4785. handleClipping(i);
  4786. npcs[i].getNextNPCMovement(i);
  4787. handleClipping(i);
  4788. /*
  4789. * else { npcs[i].moveX = 0; npcs[i].moveY = 0; }
  4790. */
  4791. npcs[i].facePlayer(playerId);
  4792. npcs[i].updateRequired = true;
  4793. }
  4794. }
  4795. } else {
  4796. npcs[i].facePlayer(0);
  4797. npcs[i].randomWalk = true;
  4798. npcs[i].underAttack = false;
  4799. }
  4800. }
  4801.  
  4802. /**
  4803. * load spell
  4804. **/
  4805. public void loadSpell2(int i) {
  4806. npcs[i].attackType = 3;
  4807. int random = Misc.random(3);
  4808. if (random == 0) {
  4809. npcs[i].projectileId = 393; // red
  4810. npcs[i].endGfx = 430;
  4811. } else if (random == 1) {
  4812. npcs[i].projectileId = 394; // green
  4813. npcs[i].endGfx = 429;
  4814. } else if (random == 2) {
  4815. npcs[i].projectileId = 395; // white
  4816. npcs[i].endGfx = 431;
  4817. } else if (random == 3) {
  4818. npcs[i].projectileId = 396; // blue
  4819. npcs[i].endGfx = 428;
  4820. }
  4821. }
  4822.  
  4823. int r3 = 0;
  4824.  
  4825. public void loadSpell(int i) {
  4826. switch (npcs[i].npcType) {
  4827. case 4056:
  4828. int zulrah = Misc.random(1);
  4829. if (zulrah == 0) {
  4830.  
  4831. }
  4832. break;
  4833.  
  4834. case 3068:
  4835. if (Misc.random(10) > 7) {
  4836. npcs[i].projectileId = 395; // icy
  4837. npcs[i].endGfx = 431;
  4838. npcs[i].attackType = 3;
  4839. startAnimation(2989, i);
  4840. } else {
  4841. startAnimation(2980, i);
  4842. npcs[i].attackType = 0;
  4843. }
  4844. break;
  4845.  
  4846. case 3499:
  4847. int random5 = Misc.random(2);
  4848. if (random5 == 0) {
  4849. npcs[i].projectileId = 435; //red
  4850. npcs[i].attackType = 3;
  4851. npcs[i].endGfx = 402;
  4852. npcs[i].forceChat("I WILL KILL YOU!");
  4853. } else if (random5 == 1) {
  4854. npcs[i].projectileId = 26; //red
  4855. npcs[i].attackType = 2;
  4856. npcs[i].endGfx = 267;
  4857. npcs[i].forceChat("HAHAHAHA!");
  4858. } else if (random5 == 2) {
  4859. npcs[i].projectileId = 59; //melee
  4860. npcs[i].endGfx = 354;
  4861. npcs[i].attackType = 0;
  4862. } else if (random5 == 3) {
  4863. npcs[i].attackType = 0;
  4864. npcs[i].projectileId = 481;
  4865. npcs[i].forceChat("THE TIME HAS COME!!!!!!! HAHAHAHA!");
  4866. }
  4867. break;
  4868.  
  4869. case 3501: // scorpia
  4870. int random45 = Misc.random(2);
  4871. if (random45 == 0) {
  4872. npcs[i].attackType = 0;
  4873. } else if (random45 == 1) {
  4874. npcs[i].projectileId = 359;
  4875. npcs[i].attackType = 3;
  4876. } else if (random45 == 2) {
  4877. npcs[i].projectileId = 311;
  4878. npcs[i].attackType = 0;
  4879. npcs[i].forceChat("Skrrrrrrrrrrrrr!!!!");
  4880. }
  4881. break;
  4882.  
  4883. case 3500: //venenatis
  4884. int random4 = Misc.random(2);
  4885. if (random4 == 0) {
  4886. npcs[i].projectileId = 435; //red
  4887. npcs[i].attackType = 3;
  4888. npcs[i].endGfx = 402;
  4889. npcs[i].forceChat("I WILL KILL YOU!");
  4890. } else if (random4 == 1) {
  4891. npcs[i].projectileId = 26; //red
  4892. npcs[i].attackType = 2;
  4893. npcs[i].endGfx = 267;
  4894. npcs[i].forceChat("HAHAHAHA!");
  4895. } else if (random4 == 2) {
  4896. npcs[i].projectileId = 59; //melee
  4897. npcs[i].endGfx = 354;
  4898. npcs[i].attackType = 0;
  4899. } else if (random4 == 3) {
  4900. npcs[i].attackType = 0;
  4901. npcs[i].projectileId = 481;
  4902. npcs[i].forceChat("THE TIME HAS COME!!!!!!! HAHAHAHA!");
  4903. }
  4904. break;
  4905.  
  4906. case 3502: //vetion
  4907. int random25 = Misc.random(2);
  4908. if (random25 == 0) {
  4909. npcs[i].endGfx = 83;
  4910. npcs[i].attackType = 0;
  4911. } else if (random25 == 1) {
  4912. npcs[i].endGfx = 346;
  4913. npcs[i].attackType = 3;
  4914. } else if (random25 == 2) {
  4915. npcs[i].attackType = 0;
  4916. npcs[i].projectileId = 364;
  4917. npcs[i].forceChat("YOU.SHALL.REGRET.ATTACKING.ME!");
  4918. }
  4919. break;
  4920.  
  4921. case 6222:// Kree'arra
  4922. int random1 = Misc.random(1);
  4923. npcs[i].attackType = 1 + random1;
  4924. if (npcs[i].attackType == 1) {
  4925. npcs[i].projectileId = 1197;
  4926. } else {
  4927. npcs[i].attackType = 2;
  4928. npcs[i].projectileId = 1196;
  4929. }
  4930. break;
  4931. case 6218:
  4932. if (goodDistance(npcs[i].absX, npcs[i].absY,
  4933. PlayerHandler.players[npcs[i].killerId].absX,
  4934. PlayerHandler.players[npcs[i].killerId].absY, 2))
  4935. r3 = Misc.random(2);
  4936. else
  4937. r3 = Misc.random(1);
  4938. if (r3 == 0) {
  4939. npcs[i].attackType = 2;
  4940. npcs[i].endGfx = -1;
  4941. npcs[i].projectileId = 1825;
  4942. } else if (r3 == 1) {
  4943. npcs[i].attackType = 1;
  4944. npcs[i].endGfx = -1;
  4945. npcs[i].projectileId = 1824;
  4946. } else if (r3 == 2) {
  4947. npcs[i].attackType = 0;
  4948. npcs[i].gfx100(1834);
  4949. npcs[i].projectileId = -1;
  4950. }
  4951. break;
  4952. // kalphite queen form 1
  4953. case 1158:
  4954. for (int j = 0; j < PlayerHandler.players.length; j++) {
  4955. if (PlayerHandler.players[j] != null) {
  4956. int kq1;
  4957. if (goodDistance(npcs[i].absX, npcs[i].absY,
  4958. PlayerHandler.players[npcs[i].killerId].absX,
  4959. PlayerHandler.players[npcs[i].killerId].absY, 1))
  4960. kq1 = Misc.random(2);
  4961. else
  4962. kq1 = Misc.random(1);
  4963. if (kq1 == 0) {
  4964. npcs[i].attackType = 2; // mage
  4965. npcs[i].gfx0(278);
  4966. npcs[i].projectileId = 280;
  4967. npcs[i].endGfx = 281;
  4968. } else if (kq1 == 1) {
  4969. npcs[i].attackType = 1; // range
  4970. npcs[i].gfx0(-1);
  4971. npcs[i].endGfx = -1;
  4972. npcs[i].projectileId = 473;
  4973. } else if (kq1 == 2) {
  4974. npcs[i].attackType = 0; // melee
  4975. npcs[i].projectileId = -1;
  4976. }
  4977. }
  4978. }
  4979. break;
  4980. // kalphite queen form 2
  4981. case 1160:
  4982. for (int j = 0; j < PlayerHandler.players.length; j++) {
  4983. if (PlayerHandler.players[j] != null) {
  4984. int kq1;
  4985. if (goodDistance(npcs[i].absX, npcs[i].absY,
  4986. PlayerHandler.players[npcs[i].killerId].absX,
  4987. PlayerHandler.players[npcs[i].killerId].absY, 1))
  4988. kq1 = Misc.random(2);
  4989. else
  4990. kq1 = Misc.random(1);
  4991. if (kq1 == 0) {
  4992. npcs[i].attackType = 2; // mage
  4993. npcs[i].gfx0(279);
  4994. npcs[i].projectileId = 280;
  4995. npcs[i].endGfx = 281;
  4996. } else if (kq1 == 1) {
  4997. npcs[i].attackType = 1; // range
  4998. npcs[i].gfx0(-1);
  4999. npcs[i].endGfx = -1;
  5000. npcs[i].projectileId = 473;
  5001. } else if (kq1 == 2) {
  5002. npcs[i].attackType = 0; // melee
  5003. npcs[i].projectileId = -1;
  5004. }
  5005. }
  5006. }
  5007. break;
  5008. case 2892:
  5009. npcs[i].projectileId = 94;
  5010. npcs[i].attackType = 2;
  5011. npcs[i].endGfx = 95;
  5012. break;
  5013. case 2894:
  5014. npcs[i].projectileId = 298;
  5015. npcs[i].attackType = 1;
  5016. break;
  5017.  
  5018. case 2044:
  5019. int zulrahB = Misc.random(1);
  5020. if (zulrahB == 0)
  5021. npcs[i].projectileId = 394; // green
  5022. npcs[i].endGfx = 429;
  5023. npcs[i].attackType = 1;
  5024. if (zulrahB == 1)
  5025. npcs[i].projectileId = 393; // red
  5026. npcs[i].endGfx = 430;
  5027. npcs[i].attackType = 2;
  5028. break;
  5029.  
  5030. case 2042:
  5031. npcs[i].projectileId = 394; // green
  5032. npcs[i].endGfx = 429;
  5033. npcs[i].attackType = 1;
  5034. break;
  5035.  
  5036. case 2043:
  5037. npcs[i].projectileId = -1;
  5038. npcs[i].endGfx = -1;
  5039. npcs[i].attackType = 0;
  5040. break;
  5041.  
  5042.  
  5043. case 50:
  5044. case 5363:
  5045. int random = Misc.random(4);
  5046. if (random == 0) {
  5047. npcs[i].projectileId = 393; // red
  5048. npcs[i].endGfx = 430;
  5049. npcs[i].attackType = 3;
  5050. } else if (random == 1) {
  5051. npcs[i].projectileId = 394; // green
  5052. npcs[i].endGfx = 429;
  5053. npcs[i].attackType = 3;
  5054. } else if (random == 2) {
  5055. npcs[i].projectileId = 395; // white
  5056. npcs[i].endGfx = 431;
  5057. npcs[i].attackType = 3;
  5058. } else if (random == 3) {
  5059. npcs[i].projectileId = 396; // blue
  5060. npcs[i].endGfx = 428;
  5061. npcs[i].attackType = 3;
  5062. } else if (random == 4) {
  5063. npcs[i].projectileId = -1; // melee
  5064. npcs[i].endGfx = -1;
  5065. npcs[i].attackType = 0;
  5066. }
  5067. break;
  5068. // arma npcs
  5069. case 2561:
  5070. npcs[i].attackType = 0;
  5071. break;
  5072. case 2560:
  5073. npcs[i].attackType = 1;
  5074. npcs[i].projectileId = 1190;
  5075. break;
  5076. case 2559:
  5077. npcs[i].attackType = 2;
  5078. npcs[i].projectileId = 1203;
  5079. break;
  5080. case 2558:
  5081. random = Misc.random(1);
  5082. npcs[i].attackType = 1 + random;
  5083. if (npcs[i].attackType == 1) {
  5084. npcs[i].projectileId = 1197;
  5085. } else {
  5086. npcs[i].attackType = 2;
  5087. npcs[i].projectileId = 1198;
  5088. }
  5089. break;
  5090. // sara npcs
  5091. case 2562: // sara
  5092. random = Misc.random(1);
  5093. if (random == 0) {
  5094. npcs[i].attackType = 2;
  5095. npcs[i].endGfx = 1224;
  5096. npcs[i].projectileId = -1;
  5097. } else if (random == 1)
  5098. npcs[i].attackType = 0;
  5099. break;
  5100. case 2563: // star
  5101. npcs[i].attackType = 0;
  5102. break;
  5103. case 2564: // growler
  5104. npcs[i].attackType = 2;
  5105. npcs[i].projectileId = 1203;
  5106. break;
  5107. case 2565: // bree
  5108. npcs[i].attackType = 1;
  5109. npcs[i].projectileId = 9;
  5110. break;
  5111. // bandos npcs
  5112. case 6260:
  5113. random = Misc.random(2);
  5114. if (random == 0 || random == 1)
  5115. npcs[i].attackType = 0;
  5116. else {
  5117. npcs[i].attackType = 1;
  5118. npcs[i].endGfx = 1211;
  5119. npcs[i].projectileId = 288;
  5120. }
  5121. break;
  5122. case 2551:
  5123. npcs[i].attackType = 0;
  5124. break;
  5125. case 2552:
  5126. npcs[i].attackType = 2;
  5127. npcs[i].projectileId = 1203;
  5128. break;
  5129. case 2553:
  5130. npcs[i].attackType = 1;
  5131. npcs[i].projectileId = 1206;
  5132. break;
  5133. case 2025:
  5134. npcs[i].attackType = 2;
  5135. int r = Misc.random(3);
  5136. if (r == 0) {
  5137. npcs[i].gfx100(158);
  5138. npcs[i].projectileId = 159;
  5139. npcs[i].endGfx = 160;
  5140. }
  5141. if (r == 1) {
  5142. npcs[i].gfx100(161);
  5143. npcs[i].projectileId = 162;
  5144. npcs[i].endGfx = 163;
  5145. }
  5146. if (r == 2) {
  5147. npcs[i].gfx100(164);
  5148. npcs[i].projectileId = 165;
  5149. npcs[i].endGfx = 166;
  5150. }
  5151. if (r == 3) {
  5152. npcs[i].gfx100(155);
  5153. npcs[i].projectileId = 156;
  5154. }
  5155. break;
  5156. case 2881:// supreme
  5157. npcs[i].attackType = 1;
  5158. npcs[i].projectileId = 298;
  5159. break;
  5160.  
  5161. case 2882:// prime
  5162. npcs[i].attackType = 2;
  5163. npcs[i].projectileId = 162;
  5164. npcs[i].endGfx = 477;
  5165. break;
  5166.  
  5167. case 3847:
  5168. int rand = Misc.random(2);
  5169. if (rand == 0) {
  5170. npcs[i].projectileId = 162; // green
  5171. npcs[i].endGfx = 163;
  5172. npcs[i].attackType = 2;
  5173. } else if (rand == 1) {
  5174. npcs[i].attackType = 1;
  5175. npcs[i].endGfx = 166;
  5176. npcs[i].projectileId = 165;
  5177.  
  5178. } else if (rand == 2) {
  5179. npcs[i].attackType = 0;
  5180. }
  5181. break;
  5182. case 3943:
  5183. int rando = Misc.random(2);
  5184. if (rando == 0) {
  5185. npcs[i].projectileId = 162; // green
  5186. npcs[i].endGfx = 163;
  5187. npcs[i].attackType = 2;
  5188. } else if (rando == 1) {
  5189. npcs[i].projectileId = 395; // white
  5190. npcs[i].endGfx = 431;
  5191. npcs[i].attackType = 1;
  5192. }
  5193. break;
  5194.  
  5195. case 2028:
  5196. npcs[i].attackType = 1;
  5197. npcs[i].projectileId = 27;
  5198. break;
  5199.  
  5200. case 3200:
  5201. int r2 = Misc.random(1);
  5202. if (r2 == 0) {
  5203. npcs[i].attackType = 1;
  5204. npcs[i].gfx100(550);
  5205. npcs[i].projectileId = 551;
  5206. npcs[i].endGfx = 552;
  5207. } else {
  5208. npcs[i].attackType = 2;
  5209. npcs[i].gfx100(553);
  5210. npcs[i].projectileId = 554;
  5211. npcs[i].endGfx = 555;
  5212. }
  5213. break;
  5214. case 2745:
  5215. int r3 = 0;
  5216. if (goodDistance(npcs[i].absX, npcs[i].absY,
  5217. PlayerHandler.players[npcs[i].spawnedBy].absX,
  5218. PlayerHandler.players[npcs[i].spawnedBy].absY, 1))
  5219. r3 = Misc.random(2);
  5220. else
  5221. r3 = Misc.random(1);
  5222. if (r3 == 0) {
  5223. npcs[i].attackType = 2;
  5224. npcs[i].endGfx = 157;
  5225. npcs[i].projectileId = 448;
  5226. } else if (r3 == 1) {
  5227. npcs[i].attackType = 1;
  5228. npcs[i].endGfx = 451;
  5229. npcs[i].projectileId = 443;
  5230. } else if (r3 == 2) {
  5231. npcs[i].attackType = 0;
  5232. npcs[i].projectileId = -1;
  5233. }
  5234. break;
  5235. case 2743:
  5236. npcs[i].attackType = 2;
  5237. npcs[i].projectileId = 445;
  5238. npcs[i].endGfx = 446;
  5239. break;
  5240.  
  5241. case 2631:
  5242. npcs[i].attackType = 1;
  5243. npcs[i].projectileId = 443;
  5244. break;
  5245. }
  5246. }
  5247.  
  5248. /**
  5249. * Distanced required to attack
  5250. **/
  5251. public int distanceRequired(int i) {
  5252.  
  5253. switch (npcs[i].npcType) {
  5254. case 4056:
  5255. return 8;
  5256. case 3499:
  5257. case 3500:
  5258. case 3501:
  5259. case 3502:
  5260. return 12;
  5261. case 2025:
  5262. case 2028:
  5263. return 6;
  5264. case 6222:
  5265. return 20;
  5266. case 6218:
  5267. case 1158:
  5268. case 1160:
  5269. return 7;
  5270. case 50:
  5271. case 5363:
  5272. case 2562:
  5273. return 2;
  5274. case 2881:// dag kings
  5275. case 2882:
  5276. case 3200:// chaos ele
  5277. case 2743:
  5278. case 2631:
  5279. case 2745:
  5280. case 3847:
  5281. return 8;
  5282. case 2883:// rex
  5283. return 1;
  5284. case 2552:
  5285. case 2553:
  5286. case 2556:
  5287. case 2557:
  5288. case 2558:
  5289. case 2559:
  5290. case 2560:
  5291. case 2564:
  5292. case 2565:
  5293. return 9;
  5294. // things around dags
  5295. case 2892:
  5296. case 3943:
  5297. case 2894:
  5298. return 10;
  5299. //start
  5300.  
  5301. //stop
  5302. default:
  5303. return 1;
  5304. }
  5305. }
  5306.  
  5307. public int followDistance(int i) {
  5308. switch (npcs[i].npcType) {
  5309. case 6260:
  5310. case 2551:
  5311. case 2562:
  5312. case 2563:
  5313. case 6203:
  5314. case 6222:
  5315. case 6247:
  5316. return 5;
  5317. case 6261://bandos
  5318. case 6265:
  5319. case 6263:
  5320. case 6204://zammy
  5321. case 6206:
  5322. case 6208:
  5323. case 6250://sara
  5324. case 6248:
  5325. case 6252:
  5326. case 6225://arma
  5327. case 6227:
  5328. return 2;
  5329. //case 3847:
  5330. //case 3943:
  5331. //return 1;
  5332. case 2883:
  5333. return 4;
  5334. case 2881:
  5335. case 2882:
  5336. return 1;
  5337. case 6218:
  5338. return 25;
  5339.  
  5340. }
  5341. return 0;
  5342.  
  5343. }
  5344.  
  5345. public int getProjectileSpeed(int i) {
  5346. switch (npcs[i].npcType) {
  5347. case 2881:
  5348. case 2882:
  5349. case 3200:
  5350. return 85;
  5351.  
  5352. case 6222:
  5353. return 105;
  5354.  
  5355. case 2745:
  5356. return 130;
  5357.  
  5358. case 50:
  5359. case 5363:
  5360. case 1158:
  5361. case 1160:
  5362. return 90;
  5363.  
  5364. case 6218:
  5365. return 105;
  5366.  
  5367. case 2025:
  5368. return 85;
  5369.  
  5370. case 2028:
  5371. return 80;
  5372.  
  5373. default:
  5374. return 85;
  5375. }
  5376. }
  5377.  
  5378. /**
  5379. * NPC Attacking Player
  5380. **/
  5381.  
  5382.  
  5383. public void attackPlayer(Client c, int i) {
  5384. if (npcs[i].lastX != npcs[i].getX() || npcs[i].lastY != npcs[i].getY()) {
  5385. return;
  5386. }
  5387. if (npcs[i] != null) {
  5388. if (npcs[i].isDead)
  5389. return;
  5390. if (!npcs[i].inMulti() && npcs[i].underAttackBy > 0
  5391. && npcs[i].underAttackBy != c.playerId) {
  5392. npcs[i].killerId = 0;
  5393. return;
  5394. }
  5395. if (!npcs[i].inMulti()
  5396. && (c.underAttackBy > 0 || (c.underAttackBy2 > 0 && c.underAttackBy2 != i))) {
  5397. npcs[i].killerId = 0;
  5398. return;
  5399. }
  5400. if (npcs[i].heightLevel != c.heightLevel) {
  5401. npcs[i].killerId = 0;
  5402. return;
  5403. }
  5404. npcs[i].facePlayer(c.playerId);
  5405. boolean special = false;// specialCase(c,i);
  5406. if (goodDistance(npcs[i].getX(), npcs[i].getY(), c.getX(),
  5407. c.getY(), distanceRequired(i)) || special) {
  5408. if (c.respawnTimer <= 0) {
  5409. npcs[i].facePlayer(c.playerId);
  5410. npcs[i].attackTimer = getNpcDelay(i);
  5411. npcs[i].hitDelayTimer = getHitDelay(i);
  5412. npcs[i].attackType = 0;
  5413. if (special)
  5414. loadSpell2(i);
  5415. else
  5416. loadSpell(i);
  5417. if (npcs[i].attackType == 3)
  5418. npcs[i].hitDelayTimer += 2;
  5419. if (multiAttacks(i)) {
  5420. multiAttackGfx(i, npcs[i].projectileId);
  5421. startAnimation(getAttackEmote(i), i);
  5422. npcs[i].oldIndex = c.playerId;
  5423. return;
  5424. }
  5425. if (npcs[i].projectileId > 0) {
  5426. int nX = NPCHandler.npcs[i].getX() + offset(i);
  5427. int nY = NPCHandler.npcs[i].getY() + offset(i);
  5428. int pX = c.getX();
  5429. int pY = c.getY();
  5430. int offX = (nY - pY) * -1;
  5431. int offY = (nX - pX) * -1;
  5432. c.getPA().createPlayersProjectile(nX, nY, offX, offY,
  5433. 50, getProjectileSpeed(i),
  5434. npcs[i].projectileId, 43, 31, -c.getId() - 1,
  5435. 65);
  5436. }
  5437. c.underAttackBy2 = i;
  5438. c.singleCombatDelay2 = System.currentTimeMillis();
  5439. npcs[i].oldIndex = c.playerId;
  5440. startAnimation(getAttackEmote(i), i);
  5441. c.getPA().removeAllWindows();
  5442. if (c.teleporting) {
  5443. c.startAnimation(65535);
  5444. c.teleporting = false;
  5445. c.isRunning = false;
  5446. c.gfx0(-1);
  5447. c.startAnimation(-1);
  5448. }
  5449. }
  5450. }
  5451. }
  5452. }
  5453.  
  5454. public int offset(int i) {
  5455. switch (npcs[i].npcType) {
  5456. case 6218:
  5457. return 2;
  5458. case 1158:
  5459. case 1160:
  5460. return 2;
  5461. case 50:
  5462. case 5363:
  5463. return 2;
  5464. case 2881:
  5465. case 2882:
  5466. return 1;
  5467. case 2745:
  5468. case 2743:
  5469. return 1;
  5470. }
  5471. return 0;
  5472. }
  5473.  
  5474. public boolean specialCase(Client c, int i) { // responsible for npcs that
  5475. // much
  5476. if (goodDistance(npcs[i].getX(), npcs[i].getY(), c.getX(), c.getY(), 8)
  5477. && !goodDistance(npcs[i].getX(), npcs[i].getY(), c.getX(),
  5478. c.getY(), distanceRequired(i)))
  5479. return true;
  5480. return false;
  5481. }
  5482.  
  5483. public boolean retaliates(int npcType) {
  5484. return npcType < 6142 || npcType > 6145
  5485. && !(npcType >= 2440 && npcType <= 2446);
  5486. }
  5487.  
  5488. public void applyDamage(int i) {
  5489. if (npcs[i] != null) {
  5490. if (PlayerHandler.players[npcs[i].oldIndex] == null) {
  5491. return;
  5492. }
  5493. if (npcs[i].isDead)
  5494. return;
  5495. Client c = (Client) PlayerHandler.players[npcs[i].oldIndex];
  5496. if (multiAttacks(i)) {
  5497. multiAttackDamage(i);
  5498. return;
  5499. }
  5500. if (c.playerIndex <= 0 && c.npcIndex <= 0)
  5501. if (c.autoRet == 1)
  5502. c.npcIndex = i;
  5503. if (c.attackTimer <= 3 || c.attackTimer == 0 && c.npcIndex == 0 && c.oldNpcIndex == 0) {
  5504. c.startAnimation(c.getCombat().getBlockEmote());
  5505. }
  5506. if (c.respawnTimer <= 0) {
  5507. int damage = 0;
  5508. if (npcs[i].attackType == 0) {
  5509. damage = Misc.random(npcs[i].maxHit);
  5510. if (10 + Misc.random(c.getCombat().calculateMeleeDefence()) > Misc
  5511. .random(NPCHandler.npcs[i].attack)) {
  5512. damage = 0;
  5513. }
  5514. if (c.prayerActive[18]) { // protect from melee
  5515. if (npcs[i].npcType == 3499 || npcs[i].npcType == 3500) {
  5516. damage = (damage / 2);
  5517. } else
  5518. if (npcs[i].npcType == 1615) {
  5519. damage = 0;
  5520. } else
  5521. if (npcs[i].npcType == 3502 || npcs[i].npcType == 3502) {
  5522. damage = (damage / 2);
  5523. } else
  5524. if (npcs[i].npcType == 3847) {
  5525. damage = (damage / 2);
  5526. } else
  5527. if (npcs[i].npcType == 4056) {
  5528. damage = (damage / 2);
  5529. } else
  5530. if (npcs[i].npcType == 3943) {
  5531. damage = (damage / 2);
  5532. } else
  5533. if (npcs[i].npcType == 6247) {
  5534. damage = (damage / 4);
  5535. } else
  5536. if (npcs[i].npcType == 6248) {
  5537. damage = (damage / 2);
  5538. } else
  5539. if (npcs[i].npcType == 6250) {
  5540. damage = (damage / 2);
  5541. } else
  5542. if (npcs[i].npcType == 6252) {
  5543. damage = (damage / 2);
  5544. } else
  5545. if (npcs[i].npcType == 6203) {
  5546. damage = (damage / 4);
  5547. } else
  5548. if (npcs[i].npcType == 6204) {
  5549. damage = (damage / 2);
  5550. } else
  5551. if (npcs[i].npcType == 6206) {
  5552. damage = (damage / 2);
  5553. } else
  5554. if (npcs[i].npcType == 6208) {
  5555. damage = (damage / 4);
  5556. } else
  5557. if (npcs[i].npcType == 6260) {
  5558. damage = (damage / 2);
  5559. } else
  5560. if (npcs[i].npcType == 6261) {
  5561. damage = (damage / 2);
  5562. } else
  5563. if (npcs[i].npcType == 6263) {
  5564. damage = (damage / 2);
  5565. } else
  5566. if (npcs[i].npcType == 6265) {
  5567. damage = (damage / 2);
  5568. } else
  5569. damage = 0;
  5570. }
  5571. if (c.playerLevel[3] - damage < 0) {
  5572. damage = c.playerLevel[3];
  5573. }
  5574.  
  5575. }
  5576.  
  5577. if (npcs[i].attackType == 1) { // range
  5578. damage = Misc.random(npcs[i].maxHit);
  5579. if (10 + Misc.random(c.getCombat().calculateRangeDefence()) > Misc
  5580. .random(NPCHandler.npcs[i].attack)) {
  5581. damage = 0;
  5582. }
  5583. if (c.prayerActive[17]) { // protect from range
  5584. if (npcs[i].npcType == 6222) {
  5585. damage = (damage / 4);
  5586. }
  5587. if (npcs[i].npcType == 3499 || npcs[i].npcType == 3500) {
  5588. damage = (damage / 2);
  5589. }
  5590. if (npcs[i].npcType == 3502 || npcs[i].npcType == 3502) {
  5591. damage = (damage / 2);
  5592. }
  5593. if (npcs[i].npcType == 4056) {
  5594. damage = (damage / 2);
  5595. }
  5596. if (npcs[i].npcType == 3847) {
  5597. damage = (damage / 2);
  5598. }
  5599. if (npcs[i].npcType == 3943) {
  5600. damage = (damage / 2);
  5601. } else {
  5602. damage = 0;
  5603. }
  5604. }
  5605. if (c.playerLevel[3] - damage < 0) {
  5606. damage = c.playerLevel[3];
  5607. }
  5608. }
  5609.  
  5610. if (npcs[i].attackType == 2) { // magic
  5611. damage = Misc.random(npcs[i].maxHit);
  5612. boolean magicFailed = false;
  5613. if (10 + Misc.random(c.getCombat().mageDef()) > Misc
  5614. .random(NPCHandler.npcs[i].attack)) {
  5615. damage = 0;
  5616. magicFailed = true;
  5617. }
  5618. if (c.prayerActive[16]) { // protect from magic
  5619. if (npcs[i].npcType == 3847) {
  5620. damage = (damage / 2);
  5621. }
  5622. if (npcs[i].npcType == 3499) {
  5623. damage = (damage / 1);
  5624. }
  5625. if (npcs[i].npcType == 3502) {
  5626. damage = (damage / 2);
  5627. }
  5628. if (npcs[i].npcType == 3501) {
  5629. damage = (damage / 2);
  5630. }
  5631. if (npcs[i].npcType == 3500) {
  5632. damage = (damage / 2);
  5633. }
  5634. if (npcs[i].npcType == 4056) {
  5635. damage = (damage / 2);
  5636. }
  5637. if (npcs[i].npcType == 3499) {
  5638. damage = (damage / 2);
  5639. }
  5640. if (npcs[i].npcType == 3943) {
  5641. damage = (damage / 2);
  5642. }
  5643. if (npcs[i].npcType == 6222) {
  5644. damage = (damage / 4);
  5645. } else {
  5646. damage = 0;
  5647. magicFailed = true;
  5648. }
  5649. }
  5650. if (c.playerLevel[3] - damage < 0) {
  5651. damage = c.playerLevel[3];
  5652. }
  5653. if (npcs[i].endGfx > 0
  5654. && (!magicFailed || isFightCaveNpc(i))) {
  5655. c.gfx100(npcs[i].endGfx);
  5656. } else {
  5657. c.gfx100(85);
  5658. }
  5659. }
  5660.  
  5661. if (npcs[i].attackType == 3) { //fire breath
  5662. int anti = c.getPA().antiFire();
  5663. if (anti == 0) {
  5664. damage = Misc.random(30) + 10;
  5665. c.sendMessage("You are badly burnt by the dragon fire!");
  5666. }
  5667.  
  5668. if(c.playerEquipment[c.playerShield] == 11284 && c.dfsCharge <= 49){
  5669. c.dfsCharge += 1;
  5670. c.gfx0(1164);
  5671. c.startAnimation(6695);
  5672. c.sendMessage("Your shield abosrbs the dragon's fire.");
  5673. }
  5674. if(c.playerEquipment[c.playerShield] == 11283 && c.dfsCharge <= 49){
  5675. c.dfsCharge += 1;
  5676. c.startAnimation(6696);
  5677. c.gfx0(1164);
  5678. c.sendMessage("Your shield abosrbs the dragon's fire.");
  5679. }
  5680.  
  5681. else if (anti == 1)
  5682. damage = Misc.random(12);
  5683. else if (anti == 2)
  5684. damage = Misc.random(6);
  5685. if (c.playerLevel[3] - damage < 0)
  5686. damage = c.playerLevel[3];
  5687. //c.gfx100(npcs[i].endGfx);
  5688. }
  5689. handleSpecialEffects(c, i, damage);
  5690. c.logoutDelay = System.currentTimeMillis(); // logout delay
  5691. // c.setHitDiff(damage);
  5692. c.handleHitMask(damage);
  5693. c.playerLevel[3] -= damage;
  5694. c.getPA().refreshSkill(3);
  5695. c.updateRequired = true;
  5696. // c.setHitUpdateRequired(true);
  5697. }
  5698. }
  5699. }
  5700.  
  5701. public void handleSpecialEffects(Client c, int i, int damage) {
  5702. if (npcs[i].npcType == 2892 || npcs[i].npcType == 2894) {
  5703. if (damage > 0) {
  5704. if (c != null) {
  5705. if (c.playerLevel[5] > 0) {
  5706. c.playerLevel[5]--;
  5707. c.getPA().refreshSkill(5);
  5708. c.getPA().appendPoison(12);
  5709. }
  5710. }
  5711. }
  5712. }
  5713.  
  5714. }
  5715.  
  5716. public static void startAnimation(int animId, int i) {
  5717. npcs[i].animNumber = animId;
  5718. npcs[i].animUpdateRequired = true;
  5719. npcs[i].updateRequired = true;
  5720. }
  5721.  
  5722. public NPC[] getNPCs() {
  5723. return npcs;
  5724. }
  5725.  
  5726. public boolean goodDistance(int objectX, int objectY, int playerX,
  5727. int playerY, int distance) {
  5728. return ((objectX - playerX <= distance && objectX - playerX >= -distance) && (objectY
  5729. - playerY <= distance && objectY - playerY >= -distance));
  5730. }
  5731.  
  5732. public int getMaxHit(int i) {
  5733. switch (npcs[i].npcType) {
  5734. case 3068:
  5735. if (npcs[i].attackType == 0)
  5736. return 18;
  5737. else
  5738. return 50;
  5739. case 3499:
  5740. if (npcs[i].attackType == 1)
  5741. return 58;
  5742. else
  5743. if (npcs[i].attackType == 0)
  5744. return 60;
  5745. case 6222:
  5746. if (npcs[i].attackType == 1)
  5747. return 71;
  5748. else
  5749. return 21;
  5750. case 3847:
  5751. if (npcs[i].attackType == 1)
  5752. return 37;
  5753. case 3943:
  5754. if (npcs[i].attackType == 2)
  5755. return 40;
  5756. case 2558:
  5757. if (npcs[i].attackType == 2)
  5758. return 28;
  5759. else
  5760. return 68;
  5761. case 1158:
  5762. case 1160:
  5763. return 31;
  5764. case 6218:
  5765. if (npcs[i].attackType == 2)
  5766. return 69;
  5767. if (npcs[i].attackType == 1)
  5768. return 58;
  5769. if (npcs[i].attackType == 0)
  5770. return 51;
  5771. case 2562:
  5772. return 31;
  5773. case 6260:
  5774. return 36;
  5775. }
  5776. return 1;
  5777. }
  5778.  
  5779. public boolean loadAutoSpawn(String FileName) {
  5780. String line = "";
  5781. String token = "";
  5782. String token2 = "";
  5783. String token2_2 = "";
  5784. String[] token3 = new String[10];
  5785. boolean EndOfFile = false;
  5786. int ReadMode = 0;
  5787. BufferedReader characterfile = null;
  5788. try {
  5789. characterfile = new BufferedReader(new FileReader("./" + FileName));
  5790. } catch (FileNotFoundException fileex) {
  5791. Misc.println(FileName + ": file not found.");
  5792. return false;
  5793. }
  5794. try {
  5795. line = characterfile.readLine();
  5796. } catch (IOException ioexception) {
  5797. Misc.println(FileName + ": error loading file.");
  5798. return false;
  5799. }
  5800. while (EndOfFile == false && line != null) {
  5801. line = line.trim();
  5802. int spot = line.indexOf("=");
  5803. if (spot > -1) {
  5804. token = line.substring(0, spot);
  5805. token = token.trim();
  5806. token2 = line.substring(spot + 1);
  5807. token2 = token2.trim();
  5808. token2_2 = token2.replaceAll("\t\t", "\t");
  5809. token2_2 = token2_2.replaceAll("\t\t", "\t");
  5810. token2_2 = token2_2.replaceAll("\t\t", "\t");
  5811. token2_2 = token2_2.replaceAll("\t\t", "\t");
  5812. token2_2 = token2_2.replaceAll("\t\t", "\t");
  5813. token3 = token2_2.split("\t");
  5814. if (token.equals("spawn")) {
  5815. newNPC(Integer.parseInt(token3[0]),
  5816. Integer.parseInt(token3[1]),
  5817. Integer.parseInt(token3[2]),
  5818. Integer.parseInt(token3[3]),
  5819. Integer.parseInt(token3[4]),
  5820. getNpcListHP(Integer.parseInt(token3[0])),
  5821. Integer.parseInt(token3[5]),
  5822. Integer.parseInt(token3[6]),
  5823. Integer.parseInt(token3[7]));
  5824.  
  5825. }
  5826. } else {
  5827. if (line.equals("[ENDOFSPAWNLIST]")) {
  5828. try {
  5829. characterfile.close();
  5830. } catch (IOException ioexception) {
  5831. }
  5832. return true;
  5833. }
  5834. }
  5835. try {
  5836. line = characterfile.readLine();
  5837. } catch (IOException ioexception1) {
  5838. EndOfFile = true;
  5839. }
  5840. }
  5841. try {
  5842. characterfile.close();
  5843. } catch (IOException ioexception) {
  5844. }
  5845. return false;
  5846. }
  5847.  
  5848. public int getNpcListHP(int npcId) {
  5849. if (npcId <= -1) {
  5850. return 0;
  5851. }
  5852. if (NPCDefinitions.getDefinitions()[npcId] == null) {
  5853. return 0;
  5854. }
  5855. return NPCDefinitions.getDefinitions()[npcId].getNpcHealth();
  5856.  
  5857. }
  5858.  
  5859. public String getNpcListName(int npcId) {
  5860. if (npcId <= -1) {
  5861. return "None";
  5862. }
  5863. if (NPCDefinitions.getDefinitions()[npcId] == null) {
  5864. return "None";
  5865. }
  5866. return NPCDefinitions.getDefinitions()[npcId].getNpcName();
  5867. }
  5868.  
  5869. public boolean loadNPCList(String FileName) {
  5870. String line = "";
  5871. String token = "";
  5872. String token2 = "";
  5873. String token2_2 = "";
  5874. String[] token3 = new String[10];
  5875. boolean EndOfFile = false;
  5876. int ReadMode = 0;
  5877. BufferedReader characterfile = null;
  5878. try {
  5879. characterfile = new BufferedReader(new FileReader("./" + FileName));
  5880. } catch (FileNotFoundException fileex) {
  5881. Misc.println(FileName + ": file not found.");
  5882. return false;
  5883. }
  5884. try {
  5885. line = characterfile.readLine();
  5886. } catch (IOException ioexception) {
  5887. Misc.println(FileName + ": error loading file.");
  5888. return false;
  5889. }
  5890. while (EndOfFile == false && line != null) {
  5891. line = line.trim();
  5892. int spot = line.indexOf("=");
  5893. if (spot > -1) {
  5894. token = line.substring(0, spot);
  5895. token = token.trim();
  5896. token2 = line.substring(spot + 1);
  5897. token2 = token2.trim();
  5898. token2_2 = token2.replaceAll("\t\t", "\t");
  5899. token2_2 = token2_2.replaceAll("\t\t", "\t");
  5900. token2_2 = token2_2.replaceAll("\t\t", "\t");
  5901. token2_2 = token2_2.replaceAll("\t\t", "\t");
  5902. token2_2 = token2_2.replaceAll("\t\t", "\t");
  5903. token3 = token2_2.split("\t");
  5904. if (token.equals("npc")) {
  5905. newNPCList(Integer.parseInt(token3[0]), token3[1],
  5906. Integer.parseInt(token3[2]),
  5907. Integer.parseInt(token3[3]));
  5908. }
  5909. } else {
  5910. if (line.equals("[ENDOFNPCLIST]")) {
  5911. try {
  5912. characterfile.close();
  5913. } catch (IOException ioexception) {
  5914. }
  5915. return true;
  5916. }
  5917. }
  5918. try {
  5919. line = characterfile.readLine();
  5920. } catch (IOException ioexception1) {
  5921. EndOfFile = true;
  5922. }
  5923. }
  5924. try {
  5925. characterfile.close();
  5926. } catch (IOException ioexception) {
  5927. }
  5928. return false;
  5929. }
  5930.  
  5931. }
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