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- unused content to explore:
- --
- video to make:
- channel trailer
- any new discoveries
- projects:
- * research PS1 demos for unused content
- * research PS1 retail games for unused content
- * demo and retail differences in games
- to research:
- --
- PS1 games:
- * Explore demos that have more levels on them than you think.
- - Ape Escape
- - Muppet Racemania
- - Tony Hawks 1 and 2
- - Spyro 1, 2, and 3
- - Wip3out
- and more
- * Tomba! // general research (?)
- * XI Devil Dice [J] // version differences
- * look at other demos that I've got
- - search for debug menus, tests, etc
- - compare to other demos
- - compare with retail versions
- * Overboard (demo) // debug menu
- - ".LEVEL....INVUNERABLE.DEBUG INFO"
- ~ UPDATE: can't seem to access it. Will test demo.
- * Lifeforce Tenka / Codename - Tenka (demo) // debug menu
- - has options for infinite health, infinite ammo, level select, view VRAM, all
- weapons, warp, debug info
- ~ UPDATE: the retail version appears to have taken out the debug menu. Will test
- the demo version.
- ~ UPDATE: found the level select in the demo. Turns out it's a menu that can be
- accessed via cheat code, so not unused.
- * Felony 11-79 // debug info
- - might be fully removed, apart from the mere mention of it. Need to investigate.
- * Overblood // debug menu
- - "OVERBLOOD RELEASE .. VERSION 1.00-N...WELCOME TO DEBUG MODE....THIS ROOM IS
- OLD WLD VERSION"
- ~ UPDATE: accessed the debug menu (though not that window). Have recorded me
- exploring it
- * Barbie Explorer // debug menu?
- - kind of looks like it when seen in a hex editor. I have managed to access a
- debug function (level segment name, watch out for video) in the demo.
- * Tomba 2 // differences between demo and retail
- - definitely some differences, like no voice lines, different music, a goddamn
- rock preventing progress... will detail the differences eventually.
- ~ UPDATE: compiled a list of differences. May make a video to showcase the audio
- differences e.g. different music
- // bypass the rock
- ~ UPDATE: the rock has a wall of great (infinite?) vertical height. Hacking hasn't allowed
- me to bypass it
- * Mat Hoffman's Pro BMX // differences between demos and retail
- - the PAL and NTSC demos are different and are of different builds of the game.
- Will document eventually.
- * Rayman 2 (PS1) // debug menu
- - TCRF has info but wants a video. I tnink I'll provide just that.
- --
- PSP games:
- *
- --
- recent updateS:
- * Gex // debug stuff? possible debug menu?
- * Dead or Alive (demo) // debug menu mentioned
- - thoughts: need to test if this can be accessed in both the demo and retail
- versions
- - there's also a lot of graphics that can be seen through a program like jPSXdec.
- Any used?
- ~ UPDATE: it's listed as being either in the Options menu or the Game config
- menu but I can't access it. Removed? Need help!
- * Kick Off World (demo) // profanity programmer comment
- - "You fucked up here too, type %d"
- * Dead Ball Zone (demo) // debug menu
- - thoughts: it's called the DEBUG MENU O'DOOM. Need to check if can be accessed
- in demo or retail mode
- ~ UPDATE: can't access in demo. Need to try retail version
- ~ UPDATE: the retail version removes most of the debug menu options but it's
- still mentioned. Need to access it.
- ~ UPDATE: accessed the debug menu and testing options in the retail. The
- developers probably renamed some of the menus, hence the confusion. Recorded a
- video of me exploring it.
- * R-Type Delta (demo) // debug menu
- - thoughts: need to test if this can be accessed in both the demo and retail
- versions
- ~ UPDATE: can't access in demo. Need to try retail version
- ~ UPDATE: can't access in retail. Might be completely inaccessable (prove me
- wrong)
- * Omega Boost (demo) // debug menu
- - thoughts: level select, movie select, sound test, model viewer
- http://zenade.angelfire.com/OB/OBD.html - I'm not the first to have found mention
- of it. Does the retail version mention it and have it accessible somehow?
- Debug Display gameshark for NTSC-U: 300A7EA4 0001 < test
- ~ UPDATE: can't access in demo. Need to try retail version
- ~ UPDATE: can't access in retail. The closest I got was accessing possibly
- unused menus, which probably aren't unused (need to research that)
- * This Is Football // debug menu
- - thoughts: need to test if this can be accessed in both the demo and retail
- versions
- ~ UPDATE: can't access in demo. Need to try retail version
- ~ UPDATE: can't find it in the retail. Will try again one day
- * Championship Motocross (demo) // unused songs
- - thoughts: the game code mentions songs that aren't in the game. Alongside the
- artist is probably a commentary note
- AVERSION - THIS ROCKS ] / I'm sure it does
- AVERSION - HOLESHOT ] // the retail version has 'The Weed, The Tree and Me'
- GUTTERMOUTH - SCARY RIDE ] // the retail version has 'Hit Machine'
- GUTTERMOUTH - FUCK YOU ] // the retail version has 'Food Storage'
- METICALLA - BROWN HOLE // obvious joke
- VANILLA ICE - ANDYS FAVE // a reference to the producer Andrew McKenzie
- VANILLA ICE - HONEST IT IS // I'm sure it is
- * Space Debris (demo) // debug mode mentioned
- - thoughts: "HIGH SCORE TABLE..SET CHEATS..END OF MISSION STATS..SET UP MENU
- SCREENS..MEDAL HILITE..CHANGE LANGUAGE..FONTS"
- ~ can't access in demo. Try full game
- * Player Manager 2000 (demo) // debug team and menu?
- - thoughts: probably leftover asset strings from development
- * Tony Hawk's Pro Skater 2 // profanity in game code
- - thoughts: I already mentioned this in my examination of Euro Demo 59 but I'm
- mentioning it again because I have a bad memory
- - a few of the gaps have funny placeholder names until they came up
- with more suitable names for them
- * Hogs of War (demo) // debug mode
- - thoughts: manual camera mode, can monitor certain pigs, control certain pigs
- * UEFA Champions League 2000 (demo) // debug menu
- - thoughts: can choose result of a match. Can't really see what else is in this
- menu without opening it myself
- * urban Chaos (demo) // test level
- - thoughts: mentioned among the level list at the bottom of URBAND.DST is 'Test
- track.
- http://zenade.angelfire.com/urban/UC.html - how to access what I think is it
- * TOCA World Touring Cars (demo) // unused cheat (slots?)
- - thoughts: listed after the cheat list is a list of cheat slots; "CHEAT 11.CHEAT
- 12.CHEAT 13" etc. Either these are unused cheat slots (in case they planned more
- cheats) or there are other cheats yet to be found and documented.
- * Action Man (demo) // debug menu
- - thoughts: listed among the menu options is a debug menu. Can't really tell what
- is in it.
- * Legacy of Kain: Soul Reaver // debug menu
- - thoughts: from what I've read, the PC version has this menu that can be
- activated via a trainer, but the PS1 version has removed this entirely. A shame.
- http://www.thelostworlds.net/SR1/The_Debug_Menu.html
- * Time Crisis: Project Titan (demo) // debug menu
- - thoughts: memory card test, stage + segment select, probably more. The date
- listed in the menu is Aug 12 2000 (the game did not get released until April 6,
- 2001).
- ~ can't access it in demo I think. Need to check full retail version
- ~ UPDATE: can't access it in the retail (yet) but a peek through the game code
- reveals that the listed dates are different.
- Demo (Euro Demo 67): Aug 12 2000 06:53:57
- Retail (SLUS-01336): Mar 22 2001 14:25:07
- * Kingsley's Adventure (demo) // debug/cheat menu
- - thoughts: ".Cheat, Invulnerable, Player Debug, GFX Debug, Skull Island, Cutlass
- Isle, Carrot Castle Grounds, Sea Town - all sub bosses defeated"
- ~ UPDATE: have recorded footage of the level select part of the debug menu, both
- retail and some demo.
- still need to find out how to access the other content
- * Asterix Mega Madness (demo) // unused menu?
- - "Hello. This is supposed to be a menu.... Don't forget to press R1 to
- unlock all challenges/days!... If you really wanna be elite, try the hidden part
- by jumping off the balcony while pressing L2!" -- is this actually used somewhere?
- * Alone in the Dark The New Nightmare // debug and cheat menu
- - "Toggle debug info...Toggle collision effect.Switch lights...Screen
- shot.Browse VRAM.Kill monsters in level..God mode....Unlimited ammo"
- ~ UPDATE: have accessed the cheat menu in the demo, which has Kill monsters in
- level, God mode, & Unlimited ammo. Can't access the debug menu. The retail version
- removes this cheat menu. A debug menu is still mentioned in the retail version but
- it is different; it appears to be the same hidden cheat menu that can be accessed
- in the PC version of the game.
- The retail menu debug menu has "Goto level..*All item...All
- item....*God Mode...God Mode....*Medikits...Medikits....*WRInf..WRInf...*Debug
- Info.Debug Info."
- * Medievil 2 (demo) // unused levels (most likely all removed)
- - mentioned in PROJFILE.MWD in the level names are: Collision Test,
- Network Test, Art Slot 1-4, Replay, Parliament
- - thoughts: probably all beta stuff removed in the final game. Will test
- regardless.
- * B-Movie (demo) // PC leftovers
- - thoughts: there is mention of a video mode and draw distance. Need to check if
- it's in the retail version. Also mention of a sound test and cheats
- - thoughts: the demo has nothing. Need to test retail game
- * Colony Wars Vengeance (demo) // E3 demo cheats mentioned, placeholder/joke
- credits, debug menu
- - thoughts: "E3 demo cheats off..E3 demo cheats on"
- - thoughts" "Another QA Bod..1.0.10..Someone
- Else..1.0.10..Who?..1.0.20..BETA..0.1.10..Homer..1.0.10..Marge..1.0.10..Bart..1.0.
- 10..Lisa..1.0.20..MASTER..0.1.10..Maggie..1.0.10..Moe..1.0.10..Mr
- Burn's..1.0.10..Ned Flanders..1.0.10..Barney..1.0.10..Mrs Krabappell"
- - thoughts: debug menu allows you to choose missions, FMVs, enable/disable
- cheats, view models, equip ships, maybe more
- * Psybadek // debug info
- - "Debug Info.Cheat.Jump Start.Win.Lose.Teleport"
- ~ UPDATE: found a Gameshark code to activate those options (thanks Hacc) but
- most of them are non-functional, so not much point expanding upon this.
- ~ can't seem to access it in the demo (Euro Demo 40). I was hoping that the
- debug options might have been functional in the demo version. Maybe someone with
- more knowledge can access it.
- * TOCA 2 ? // debug testing cheats
- "ParrotCheat.CoordinateCheat.FrameCountCheat.WinAllRacesCheat....AllCheats...Disab
- leAllCheats....AutomaticBlackFlagCheat.RomanCheat..StuntCheat..ChallengeCheat..Use
- fulCamerasCheat..FastVaryingWeatherCheat.RainingBloodCheat"
- * Quake II // debug menu, & demo and retail differences
- // the ingame codes calls Mission 6 'Tribute Mission.HalfLife'.
- // PC leftovers e.g. Record Space....Default.....c:\SPlay....Data for
- Window ....Record Stuff'
- // any unused levels ('QDUMMY'?)
- ~ UPDATE: can't access the debug menu so it's probably safe to assume that it's
- probably removed.
- have done demo and retail differences
- * Action Man - Mission Xtreme // debug menu
- - "Exit game...FOV.Easy Mode...Lyndons debug...AM infinite health..Lock to
- 30/25fps....Show camera info....Show segments...Show collision..Collision...Dump
- game save..Free item"
- ~ UPDATE: couldn't access debug menu but have encountered a crash handler. Have
- recorded a video of it being 'accessed'.
- Gex 3: Deep Cover Gecko // accessing pause and debug menu in the demo
- - thoughts: the demo has a better looking debug menu than the retail, as seen in
- the game code, so I tried to access the pause/debug menu in the demo
- ~ UPDATE: no dice. Enabling the pause menu and the debug menu exits the demo
- Croc: Legend of the Gobbos // demo has unused levels?
- - thoughts: tried it out. Nope. The demo plays a demo at the main menu when idle
- (map # of 30) but it can't be played. And there's not enough differences between
- the demo and retail to warrant compiling a list. Maybe look at US demo.
- Croc 2 // general research
- - thoughts: couldn't change level in demo (only level that plays is 1 2 2,
- anything else fails to load).
- did find the Position Bar, which is a programmer's tool for seeing
- coordinates, map #, music #. Have recorded it in action on both retail and demo
- there's more to uncover in this game, like the proper debug menu.
- Help!
- * Ape Escape [J] // differences between demo and retail
- - video recorded, edited, complete with notes for the description box
- * G-Police // debug code ?
- - "Keith likes Baby Spice" // reference to Keith Pickford, one of the programmers
- of the game
- - "Error... Your guess is as good as mine!.....U:%x V:%x I:%x J:%x.....Arrr Weee
- you bugger !!!"
- * Fade to Black // debug stuff
- - enables shields, invulnerability, has coordinate display, frame rate, free
- memory amount
- * Final Fantasy IX // general research aka messing about
- - some of the monster textures have writing on them. One set of textures for a
- monster has a dog drawing on them
- * Oddworld: Abe's Oddysee // demo and retail differences
- - "Congratulations! You've earned a $10.00 rebate certificate good towards a
- purchase at retail of the full Sony PlayStation version of OddWorld Abe's Oddysee,
- due out in FALL 1997, or an OddWorld T-shirt if you purchase the game directly
- from GT Interactive Software. Just call us for details at 1-800-615-7629
- extension A703 and give us your Aname, address and telephone number along with
- your secret code. Void where prohibited. Offer available only in the U.S.
- T-shirt quantities may be limited. Calls must be received by 7-31-97. Limit
- one registration per person or household. No registration will be processed
- without your secret code. You must purchase the full Sony PlayStation version of
- OddWorld Abe's Oddysee to use rebate or receive a t-shirt."
- * Station Demo Disc 2 (E) [SLED-01634] // unused images
- - the textures for the menu has images of Duke Nukem: Time to Kill, despite it
- not being a playable/rolling demo or video on the disk.
- --
- to expand on:
- Things to investigate: (WORK IN PROGRESS, MIGHT BE UPDATED):
- Tony Hawk's Pro Skater (demo) // debug menu https://www.youtube.com/watch?
- v=2BHiPJQsCms
- (can't seem to do it, as the demo and retail versions use different sorts of code
- to handle the cursor location)
- Differences between demo and full game to research:
- more: http://www.crimson-ceremony.net/demopals/eurodemo/index.php
- RugRats: Search for Reptar // Debug menu
- - thoughts: I can't seem to access it. I've tried hacking the menu in pause menu
- and it works but no debug menu found. Maybe an address needs to be turned from 0
- to 1? Needs more research.
- Tekken 3 // can play as Crow (one of the Tekken Force characters)
- - thoughts: I've tried finding the address that determines the value of your
- opponent but couldn't find it. Even if I did, maybe this is Japanese version only?
- Driver // can play in Newcastle area (used in credits but non-interactive)
- Drive (demo) // can play as a beta cop car
- - thoughts: saw info on these on some fan websites and hacking websites
- Medievil // has a programmer's test level that can't be accessed
- - thoughts: info on this on the Gallowmere wiki. Can't be accessed since its
- missing an some files. Maybe one day we'll be able to access it...
- Walt Disney World Quest: Magical Racing Tour // debug menu, test tracks, AI debug
- - thoughts: I've tried to access it but to no success. Maybe someone more skilled
- in this sort of thing can do better.
- Terracon: debug menu // mentions of a test level (and maybe a sound test)
- - thoughts: I've tried to access it but also to no success. Maybe someone more
- skilled in this sort of thing can do better.
- Kula World // unused levels (already found the unused lesson level. are the demo
- levels still on the disc a la Croc 2?)
- Bloody Roar 2 // debug menu. I can't find it. It might be Japanese exclusive, need
- to check that version.
- Centipede // debug menu mentioned
- - thoughts: can't seem to access. Also, you can use cheats in the demo, which is
- neat
- Kensei // Test mode that has a model tester. Can't seem to access it
- Need for Speed: High Stakes // debug menu, has a VRAM dump and memory viewer in it
- - thoughts: tried to find it, nope. All I got was a hacking montage video.
- will return to it one day
- --
- PSP:
- Wipeout Pulse (PSP) // Debug info mentioned in game strings. Can it be accessed
- ingame?
- God of War: Ghost of Sparta (PSP) // Debug resources?
- Patapon // Debug option listed among the main screen options. Can it be hacked in?
- - interesting strings: NC:TIG_DEBUG_MENU_PHASE // variations are listed as well
- SOUND DEBUG // listed after MISSION FAILED
- --
- info to share:
- Abe's Oddysee // beta footage https://www.youtube.com/watch?v=L_snkZRUNgA
- Tomorrow Never Dies // hacking tutorials https://www.youtube.com/watch?
- v=sPpUpK125zc&list=PLcHcwoa3wMspW-djoriNuGGi6qd3ZvvPy
- Hogs of War // unused maps https://www.youtube.com/watch?v=z-M-8YoOCUo
- MediEvil // Winston has some unused lines https://www.youtube.com/watch?v=FkM-
- IQqatK4
- Harry Potter and the Philosopher's Stone (PS1) - unused levels
- Rescue Shot - unused track https://www.youtube.com/watch?v=i6qLzc8qgK4
- Chicken Run // Debug menu http://gamehacking.org/vb/threads/8676-Chicken-Run-
- %28US-PS1%29-Debug-Menu?p=71873#post71873
- Gran Turismo (pre-release demo) // unused movie https://www.youtube.com/watch?
- v=0fjvm70ClVk
- SpongeBob SquarePants: SuperSponge // beta/unused music
- https://www.youtube.com/watch?v=w-asRNhvYVw
- Dark Souls 2 // cut content playlist https://www.youtube.com/playlist?
- list=PLmIWTlCX6FT3aLdEUx6DMp-KJWU9W2A5N
- Dark Souls 3 // cut content playlist https://www.youtube.com/playlist?
- list=PLmIWTlCX6FT2v3LzMyFkKoxj--vFoP2yC
- Donald Duck: Goin' Quackers - The Hub (Unused) // https://www.youtube.com/watch?
- v=NgbkDUMYLWo
- Tomb Raider 5-Unused,Beta & Deleted // https://www.youtube.com/watch?v=4RB8UV_Sx_o
- Tomb Raider 5-PSX Beta (October 2000) // https://www.youtube.com/watch?v=pCi9ZaeNngo
- Motor Toon Grand Prix Soundtrack - Unused Voice Clips // https://www.youtube.com/watch?v=09V1NB8a6tM
- Rayman 2 // unused muysic track https://www.youtube.com/watch?v=tY9vpm5QhFM
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