Descension

Things to investigate - UPDATED: 10/10/2016

Apr 4th, 2016
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  1. unused content to explore:
  2. --
  3.  
  4. video to make:
  5. channel trailer
  6. any new discoveries
  7.  
  8. projects:
  9. * research PS1 demos for unused content
  10. * research PS1 retail games for unused content
  11. * demo and retail differences in games
  12.  
  13. to research:
  14. --
  15.  
  16. PS1 games:
  17.  
  18. * Explore demos that have more levels on them than you think.
  19. - Ape Escape
  20. - Muppet Racemania
  21. - Tony Hawks 1 and 2
  22. - Spyro 1, 2, and 3
  23. - Wip3out
  24. and more
  25.  
  26.  
  27. * Tomba! // general research (?)
  28.  
  29. * XI Devil Dice [J] // version differences
  30.  
  31. * look at other demos that I've got
  32. - search for debug menus, tests, etc
  33. - compare to other demos
  34. - compare with retail versions
  35.  
  36. * Overboard (demo) // debug menu
  37. - ".LEVEL....INVUNERABLE.DEBUG INFO"
  38. ~ UPDATE: can't seem to access it. Will test demo.
  39.  
  40. * Lifeforce Tenka / Codename - Tenka (demo) // debug menu
  41. - has options for infinite health, infinite ammo, level select, view VRAM, all
  42. weapons, warp, debug info
  43. ~ UPDATE: the retail version appears to have taken out the debug menu. Will test
  44.  
  45. the demo version.
  46. ~ UPDATE: found the level select in the demo. Turns out it's a menu that can be
  47. accessed via cheat code, so not unused.
  48.  
  49. * Felony 11-79 // debug info
  50. - might be fully removed, apart from the mere mention of it. Need to investigate.
  51.  
  52. * Overblood // debug menu
  53. - "OVERBLOOD RELEASE .. VERSION 1.00-N...WELCOME TO DEBUG MODE....THIS ROOM IS
  54. OLD WLD VERSION"
  55. ~ UPDATE: accessed the debug menu (though not that window). Have recorded me
  56. exploring it
  57.  
  58. * Barbie Explorer // debug menu?
  59. - kind of looks like it when seen in a hex editor. I have managed to access a
  60. debug function (level segment name, watch out for video) in the demo.
  61.  
  62. * Tomba 2 // differences between demo and retail
  63. - definitely some differences, like no voice lines, different music, a goddamn
  64. rock preventing progress... will detail the differences eventually.
  65. ~ UPDATE: compiled a list of differences. May make a video to showcase the audio
  66. differences e.g. different music
  67. // bypass the rock
  68. ~ UPDATE: the rock has a wall of great (infinite?) vertical height. Hacking hasn't allowed
  69. me to bypass it
  70.  
  71. * Mat Hoffman's Pro BMX // differences between demos and retail
  72. - the PAL and NTSC demos are different and are of different builds of the game.
  73. Will document eventually.
  74.  
  75. * Rayman 2 (PS1) // debug menu
  76. - TCRF has info but wants a video. I tnink I'll provide just that.
  77.  
  78. --
  79.  
  80. PSP games:
  81.  
  82. *
  83.  
  84. --
  85.  
  86. recent updateS:
  87.  
  88. * Gex // debug stuff? possible debug menu?
  89.  
  90. * Dead or Alive (demo) // debug menu mentioned
  91. - thoughts: need to test if this can be accessed in both the demo and retail
  92. versions
  93. - there's also a lot of graphics that can be seen through a program like jPSXdec.
  94. Any used?
  95. ~ UPDATE: it's listed as being either in the Options menu or the Game config
  96. menu but I can't access it. Removed? Need help!
  97.  
  98. * Kick Off World (demo) // profanity programmer comment
  99. - "You fucked up here too, type %d"
  100.  
  101. * Dead Ball Zone (demo) // debug menu
  102. - thoughts: it's called the DEBUG MENU O'DOOM. Need to check if can be accessed
  103. in demo or retail mode
  104. ~ UPDATE: can't access in demo. Need to try retail version
  105. ~ UPDATE: the retail version removes most of the debug menu options but it's
  106. still mentioned. Need to access it.
  107. ~ UPDATE: accessed the debug menu and testing options in the retail. The
  108. developers probably renamed some of the menus, hence the confusion. Recorded a
  109. video of me exploring it.
  110.  
  111. * R-Type Delta (demo) // debug menu
  112. - thoughts: need to test if this can be accessed in both the demo and retail
  113. versions
  114. ~ UPDATE: can't access in demo. Need to try retail version
  115. ~ UPDATE: can't access in retail. Might be completely inaccessable (prove me
  116. wrong)
  117.  
  118. * Omega Boost (demo) // debug menu
  119. - thoughts: level select, movie select, sound test, model viewer
  120. http://zenade.angelfire.com/OB/OBD.html - I'm not the first to have found mention
  121. of it. Does the retail version mention it and have it accessible somehow?
  122. Debug Display gameshark for NTSC-U: 300A7EA4 0001 < test
  123. ~ UPDATE: can't access in demo. Need to try retail version
  124. ~ UPDATE: can't access in retail. The closest I got was accessing possibly
  125. unused menus, which probably aren't unused (need to research that)
  126.  
  127. * This Is Football // debug menu
  128. - thoughts: need to test if this can be accessed in both the demo and retail
  129. versions
  130. ~ UPDATE: can't access in demo. Need to try retail version
  131. ~ UPDATE: can't find it in the retail. Will try again one day
  132.  
  133. * Championship Motocross (demo) // unused songs
  134. - thoughts: the game code mentions songs that aren't in the game. Alongside the
  135. artist is probably a commentary note
  136. AVERSION - THIS ROCKS ] / I'm sure it does
  137. AVERSION - HOLESHOT ] // the retail version has 'The Weed, The Tree and Me'
  138. GUTTERMOUTH - SCARY RIDE ] // the retail version has 'Hit Machine'
  139. GUTTERMOUTH - FUCK YOU ] // the retail version has 'Food Storage'
  140. METICALLA - BROWN HOLE // obvious joke
  141. VANILLA ICE - ANDYS FAVE // a reference to the producer Andrew McKenzie
  142. VANILLA ICE - HONEST IT IS // I'm sure it is
  143.  
  144. * Space Debris (demo) // debug mode mentioned
  145. - thoughts: "HIGH SCORE TABLE..SET CHEATS..END OF MISSION STATS..SET UP MENU
  146. SCREENS..MEDAL HILITE..CHANGE LANGUAGE..FONTS"
  147. ~ can't access in demo. Try full game
  148.  
  149. * Player Manager 2000 (demo) // debug team and menu?
  150. - thoughts: probably leftover asset strings from development
  151.  
  152. * Tony Hawk's Pro Skater 2 // profanity in game code
  153. - thoughts: I already mentioned this in my examination of Euro Demo 59 but I'm
  154. mentioning it again because I have a bad memory
  155. - a few of the gaps have funny placeholder names until they came up
  156. with more suitable names for them
  157.  
  158. * Hogs of War (demo) // debug mode
  159. - thoughts: manual camera mode, can monitor certain pigs, control certain pigs
  160.  
  161. * UEFA Champions League 2000 (demo) // debug menu
  162. - thoughts: can choose result of a match. Can't really see what else is in this
  163. menu without opening it myself
  164.  
  165. * urban Chaos (demo) // test level
  166. - thoughts: mentioned among the level list at the bottom of URBAND.DST is 'Test
  167. track.
  168. http://zenade.angelfire.com/urban/UC.html - how to access what I think is it
  169.  
  170. * TOCA World Touring Cars (demo) // unused cheat (slots?)
  171. - thoughts: listed after the cheat list is a list of cheat slots; "CHEAT 11.CHEAT
  172. 12.CHEAT 13" etc. Either these are unused cheat slots (in case they planned more
  173. cheats) or there are other cheats yet to be found and documented.
  174.  
  175. * Action Man (demo) // debug menu
  176. - thoughts: listed among the menu options is a debug menu. Can't really tell what
  177. is in it.
  178.  
  179. * Legacy of Kain: Soul Reaver // debug menu
  180. - thoughts: from what I've read, the PC version has this menu that can be
  181. activated via a trainer, but the PS1 version has removed this entirely. A shame.
  182. http://www.thelostworlds.net/SR1/The_Debug_Menu.html
  183.  
  184. * Time Crisis: Project Titan (demo) // debug menu
  185. - thoughts: memory card test, stage + segment select, probably more. The date
  186. listed in the menu is Aug 12 2000 (the game did not get released until April 6,
  187. 2001).
  188. ~ can't access it in demo I think. Need to check full retail version
  189. ~ UPDATE: can't access it in the retail (yet) but a peek through the game code
  190.  
  191. reveals that the listed dates are different.
  192. Demo (Euro Demo 67): Aug 12 2000 06:53:57
  193. Retail (SLUS-01336): Mar 22 2001 14:25:07
  194.  
  195. * Kingsley's Adventure (demo) // debug/cheat menu
  196. - thoughts: ".Cheat, Invulnerable, Player Debug, GFX Debug, Skull Island, Cutlass
  197. Isle, Carrot Castle Grounds, Sea Town - all sub bosses defeated"
  198. ~ UPDATE: have recorded footage of the level select part of the debug menu, both
  199. retail and some demo.
  200. still need to find out how to access the other content
  201.  
  202. * Asterix Mega Madness (demo) // unused menu?
  203. - "Hello. This is supposed to be a menu.... Don't forget to press R1 to
  204. unlock all challenges/days!... If you really wanna be elite, try the hidden part
  205. by jumping off the balcony while pressing L2!" -- is this actually used somewhere?
  206.  
  207. * Alone in the Dark The New Nightmare // debug and cheat menu
  208. - "Toggle debug info...Toggle collision effect.Switch lights...Screen
  209. shot.Browse VRAM.Kill monsters in level..God mode....Unlimited ammo"
  210. ~ UPDATE: have accessed the cheat menu in the demo, which has Kill monsters in
  211. level, God mode, & Unlimited ammo. Can't access the debug menu. The retail version
  212. removes this cheat menu. A debug menu is still mentioned in the retail version but
  213. it is different; it appears to be the same hidden cheat menu that can be accessed
  214. in the PC version of the game.
  215. The retail menu debug menu has "Goto level..*All item...All
  216. item....*God Mode...God Mode....*Medikits...Medikits....*WRInf..WRInf...*Debug
  217. Info.Debug Info."
  218.  
  219. * Medievil 2 (demo) // unused levels (most likely all removed)
  220. - mentioned in PROJFILE.MWD in the level names are: Collision Test,
  221. Network Test, Art Slot 1-4, Replay, Parliament
  222. - thoughts: probably all beta stuff removed in the final game. Will test
  223. regardless.
  224.  
  225. * B-Movie (demo) // PC leftovers
  226. - thoughts: there is mention of a video mode and draw distance. Need to check if
  227. it's in the retail version. Also mention of a sound test and cheats
  228. - thoughts: the demo has nothing. Need to test retail game
  229.  
  230. * Colony Wars Vengeance (demo) // E3 demo cheats mentioned, placeholder/joke
  231. credits, debug menu
  232. - thoughts: "E3 demo cheats off..E3 demo cheats on"
  233. - thoughts" "Another QA Bod..1.0.10..Someone
  234. Else..1.0.10..Who?..1.0.20..BETA..0.1.10..Homer..1.0.10..Marge..1.0.10..Bart..1.0.
  235. 10..Lisa..1.0.20..MASTER..0.1.10..Maggie..1.0.10..Moe..1.0.10..Mr
  236. Burn's..1.0.10..Ned Flanders..1.0.10..Barney..1.0.10..Mrs Krabappell"
  237. - thoughts: debug menu allows you to choose missions, FMVs, enable/disable
  238. cheats, view models, equip ships, maybe more
  239.  
  240. * Psybadek // debug info
  241. - "Debug Info.Cheat.Jump Start.Win.Lose.Teleport"
  242. ~ UPDATE: found a Gameshark code to activate those options (thanks Hacc) but
  243. most of them are non-functional, so not much point expanding upon this.
  244. ~ can't seem to access it in the demo (Euro Demo 40). I was hoping that the
  245. debug options might have been functional in the demo version. Maybe someone with
  246. more knowledge can access it.
  247.  
  248. * TOCA 2 ? // debug testing cheats
  249. "ParrotCheat.CoordinateCheat.FrameCountCheat.WinAllRacesCheat....AllCheats...Disab
  250. leAllCheats....AutomaticBlackFlagCheat.RomanCheat..StuntCheat..ChallengeCheat..Use
  251. fulCamerasCheat..FastVaryingWeatherCheat.RainingBloodCheat"
  252.  
  253. * Quake II // debug menu, & demo and retail differences
  254. // the ingame codes calls Mission 6 'Tribute Mission.HalfLife'.
  255. // PC leftovers e.g. Record Space....Default.....c:\SPlay....Data for
  256. Window ....Record Stuff'
  257. // any unused levels ('QDUMMY'?)
  258. ~ UPDATE: can't access the debug menu so it's probably safe to assume that it's
  259. probably removed.
  260. have done demo and retail differences
  261.  
  262. * Action Man - Mission Xtreme // debug menu
  263. - "Exit game...FOV.Easy Mode...Lyndons debug...AM infinite health..Lock to
  264. 30/25fps....Show camera info....Show segments...Show collision..Collision...Dump
  265. game save..Free item"
  266. ~ UPDATE: couldn't access debug menu but have encountered a crash handler. Have
  267. recorded a video of it being 'accessed'.
  268.  
  269. Gex 3: Deep Cover Gecko // accessing pause and debug menu in the demo
  270. - thoughts: the demo has a better looking debug menu than the retail, as seen in
  271. the game code, so I tried to access the pause/debug menu in the demo
  272. ~ UPDATE: no dice. Enabling the pause menu and the debug menu exits the demo
  273.  
  274. Croc: Legend of the Gobbos // demo has unused levels?
  275. - thoughts: tried it out. Nope. The demo plays a demo at the main menu when idle
  276. (map # of 30) but it can't be played. And there's not enough differences between
  277. the demo and retail to warrant compiling a list. Maybe look at US demo.
  278.  
  279. Croc 2 // general research
  280. - thoughts: couldn't change level in demo (only level that plays is 1 2 2,
  281. anything else fails to load).
  282. did find the Position Bar, which is a programmer's tool for seeing
  283.  
  284. coordinates, map #, music #. Have recorded it in action on both retail and demo
  285. there's more to uncover in this game, like the proper debug menu.
  286. Help!
  287.  
  288. * Ape Escape [J] // differences between demo and retail
  289. - video recorded, edited, complete with notes for the description box
  290.  
  291. * G-Police // debug code ?
  292. - "Keith likes Baby Spice" // reference to Keith Pickford, one of the programmers
  293. of the game
  294. - "Error... Your guess is as good as mine!.....U:%x V:%x I:%x J:%x.....Arrr Weee
  295. you bugger !!!"
  296.  
  297. * Fade to Black // debug stuff
  298. - enables shields, invulnerability, has coordinate display, frame rate, free
  299. memory amount
  300.  
  301. * Final Fantasy IX // general research aka messing about
  302. - some of the monster textures have writing on them. One set of textures for a
  303. monster has a dog drawing on them
  304.  
  305. * Oddworld: Abe's Oddysee // demo and retail differences
  306. - "Congratulations! You've earned a $10.00 rebate certificate good towards a
  307. purchase at retail of the full Sony PlayStation version of OddWorld Abe's Oddysee,
  308. due out in FALL 1997, or an OddWorld T-shirt if you purchase the game directly
  309. from GT Interactive Software. Just call us for details at 1-800-615-7629
  310. extension A703 and give us your Aname, address and telephone number along with
  311. your secret code. Void where prohibited. Offer available only in the U.S.
  312. T-shirt quantities may be limited. Calls must be received by 7-31-97. Limit
  313. one registration per person or household. No registration will be processed
  314. without your secret code. You must purchase the full Sony PlayStation version of
  315. OddWorld Abe's Oddysee to use rebate or receive a t-shirt."
  316.  
  317. * Station Demo Disc 2 (E) [SLED-01634] // unused images
  318. - the textures for the menu has images of Duke Nukem: Time to Kill, despite it
  319. not being a playable/rolling demo or video on the disk.
  320.  
  321. --
  322.  
  323. to expand on:
  324.  
  325. Things to investigate: (WORK IN PROGRESS, MIGHT BE UPDATED):
  326. Tony Hawk's Pro Skater (demo) // debug menu https://www.youtube.com/watch?
  327. v=2BHiPJQsCms
  328. (can't seem to do it, as the demo and retail versions use different sorts of code
  329. to handle the cursor location)
  330.  
  331. Differences between demo and full game to research:
  332. more: http://www.crimson-ceremony.net/demopals/eurodemo/index.php
  333.  
  334. RugRats: Search for Reptar // Debug menu
  335. - thoughts: I can't seem to access it. I've tried hacking the menu in pause menu
  336. and it works but no debug menu found. Maybe an address needs to be turned from 0
  337. to 1? Needs more research.
  338.  
  339. Tekken 3 // can play as Crow (one of the Tekken Force characters)
  340. - thoughts: I've tried finding the address that determines the value of your
  341. opponent but couldn't find it. Even if I did, maybe this is Japanese version only?
  342.  
  343. Driver // can play in Newcastle area (used in credits but non-interactive)
  344. Drive (demo) // can play as a beta cop car
  345. - thoughts: saw info on these on some fan websites and hacking websites
  346.  
  347. Medievil // has a programmer's test level that can't be accessed
  348. - thoughts: info on this on the Gallowmere wiki. Can't be accessed since its
  349. missing an some files. Maybe one day we'll be able to access it...
  350.  
  351. Walt Disney World Quest: Magical Racing Tour // debug menu, test tracks, AI debug
  352. - thoughts: I've tried to access it but to no success. Maybe someone more skilled
  353. in this sort of thing can do better.
  354.  
  355. Terracon: debug menu // mentions of a test level (and maybe a sound test)
  356. - thoughts: I've tried to access it but also to no success. Maybe someone more
  357. skilled in this sort of thing can do better.
  358.  
  359. Kula World // unused levels (already found the unused lesson level. are the demo
  360. levels still on the disc a la Croc 2?)
  361.  
  362. Bloody Roar 2 // debug menu. I can't find it. It might be Japanese exclusive, need
  363. to check that version.
  364.  
  365. Centipede // debug menu mentioned
  366. - thoughts: can't seem to access. Also, you can use cheats in the demo, which is
  367. neat
  368.  
  369. Kensei // Test mode that has a model tester. Can't seem to access it
  370.  
  371. Need for Speed: High Stakes // debug menu, has a VRAM dump and memory viewer in it
  372. - thoughts: tried to find it, nope. All I got was a hacking montage video.
  373. will return to it one day
  374.  
  375. --
  376.  
  377. PSP:
  378.  
  379. Wipeout Pulse (PSP) // Debug info mentioned in game strings. Can it be accessed
  380. ingame?
  381.  
  382. God of War: Ghost of Sparta (PSP) // Debug resources?
  383.  
  384. Patapon // Debug option listed among the main screen options. Can it be hacked in?
  385. - interesting strings: NC:TIG_DEBUG_MENU_PHASE // variations are listed as well
  386. SOUND DEBUG // listed after MISSION FAILED
  387.  
  388. --
  389.  
  390. info to share:
  391. Abe's Oddysee // beta footage https://www.youtube.com/watch?v=L_snkZRUNgA
  392. Tomorrow Never Dies // hacking tutorials https://www.youtube.com/watch?
  393. v=sPpUpK125zc&list=PLcHcwoa3wMspW-djoriNuGGi6qd3ZvvPy
  394. Hogs of War // unused maps https://www.youtube.com/watch?v=z-M-8YoOCUo
  395. MediEvil // Winston has some unused lines https://www.youtube.com/watch?v=FkM-
  396. IQqatK4
  397. Harry Potter and the Philosopher's Stone (PS1) - unused levels
  398. Rescue Shot - unused track https://www.youtube.com/watch?v=i6qLzc8qgK4
  399. Chicken Run // Debug menu http://gamehacking.org/vb/threads/8676-Chicken-Run-
  400. %28US-PS1%29-Debug-Menu?p=71873#post71873
  401. Gran Turismo (pre-release demo) // unused movie https://www.youtube.com/watch?
  402. v=0fjvm70ClVk
  403. SpongeBob SquarePants: SuperSponge // beta/unused music
  404. https://www.youtube.com/watch?v=w-asRNhvYVw
  405. Dark Souls 2 // cut content playlist https://www.youtube.com/playlist?
  406. list=PLmIWTlCX6FT3aLdEUx6DMp-KJWU9W2A5N
  407. Dark Souls 3 // cut content playlist https://www.youtube.com/playlist?
  408. list=PLmIWTlCX6FT2v3LzMyFkKoxj--vFoP2yC
  409. Donald Duck: Goin' Quackers - The Hub (Unused) // https://www.youtube.com/watch?
  410. v=NgbkDUMYLWo
  411. Tomb Raider 5-Unused,Beta & Deleted // https://www.youtube.com/watch?v=4RB8UV_Sx_o
  412. Tomb Raider 5-PSX Beta (October 2000) // https://www.youtube.com/watch?v=pCi9ZaeNngo
  413. Motor Toon Grand Prix Soundtrack - Unused Voice Clips // https://www.youtube.com/watch?v=09V1NB8a6tM
  414. Rayman 2 // unused muysic track https://www.youtube.com/watch?v=tY9vpm5QhFM
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