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Nov 21st, 2014
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  1. < Lucas > ask on reddit who designed Lucas
  2. -combo more with forward air.
  3. -when you can't connect up smash, get down tilt first, then upsmash.
  4. -footstool dair input: x, up, cstick-down, down, L.
  5. -(PF stuff) on Mario weight: down throw magnet jump back dair, dair again on ground.
  6. -on Mario weight: magnet on ground wavedash back upsmash.
  7. -jab into grab on shield sometimes. (Shine grab might just be better most of the time).
  8. -waveland through the opponent, end up facing them, grab.
  9. -noted elsewhere, but be sure to use magnet after tether to the ledge.
  10. -start using multi magnet
  11. -reverse non electric bair to hit them forward? Stronger than fair at high percent?
  12. -more upair to upsmash to kill
  13. -end air combo with downair (followed by downair OR upair if they tech in place / miss tech) unless back air will kill.
  14. -footstool pressure: down b jump footstool djc aerial.
  15. -Tap resets: optionless when hitstun is 12 frames or less. Test the threshold for weight.
  16. -you can downair even when the opponent doesn't tech. The first 2 hits will ground them. Ex: downair them onto a platform from up high. They miss the tech, downair on them as you land.
  17. -burst out of combo to get fast fallers off stage.
  18. -burst edge guard?
  19. -if you only hit with weak hits of dair, just do another dair right after.
  20. -rising invincible nair / dair to edge guard close to the stage recoveries.
  21. -djc fair is preferable to dash attack in combos.
  22. -magnet into quick upair.
  23. -magnet into quick nair.
  24. -neon's Roy combo: dair dair djc-uair nair fsmash.
  25. -try grounded magnet out of shield.
  26. -burst / magnet to break out of tech chases
  27. -weak hit fair into upsmash
  28. -dash attack into burst on fast fallers
  29. -full hop pkf djc low pkf (wave bounce first one)
  30. -at any point in the running pivot animation, you can jump and do an aerial. Great for retreating fairs.
  31. -OU downsmash to cover multiple options when tech chasing.
  32. -nair as a general edge guarding tool.
  33. -use down tilt to rack up damage and set up kills, and experiment with it more in general.
  34. -dash dance running pivot grab to tech chase.
  35. -grab opponent out of non sweetspotted recovery (g&w and Marth as examples)
  36. -you can pkf to up smash. Example: dair magnet djcpkf upsmash.
  37. -use nair to interrupt spacie side b.
  38. -experiment with run -> rising sh fair through opponent's shield. Most characters don't have a way to punish this?
  39. -Weak hit dair directly into f smash??
  40. -experiment with chain grabbing all characters.
  41. -Lucas can reflect pkfire with fsmash (even after it starts burning???)
  42. -Lucas can reverse bair spike!
  43. -Remember you can reverse aerial rush in pm. For a bair spike or magnet or whatever.
  44. -When a character is trying to hit you out of tether or is just recovering, tether drop magnet to send them way offstage.
  45. -Down smash to edge guard.
  46. -up b ledge stall with pkthunder.
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