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- < Lucas > ask on reddit who designed Lucas
- -combo more with forward air.
- -when you can't connect up smash, get down tilt first, then upsmash.
- -footstool dair input: x, up, cstick-down, down, L.
- -(PF stuff) on Mario weight: down throw magnet jump back dair, dair again on ground.
- -on Mario weight: magnet on ground wavedash back upsmash.
- -jab into grab on shield sometimes. (Shine grab might just be better most of the time).
- -waveland through the opponent, end up facing them, grab.
- -noted elsewhere, but be sure to use magnet after tether to the ledge.
- -start using multi magnet
- -reverse non electric bair to hit them forward? Stronger than fair at high percent?
- -more upair to upsmash to kill
- -end air combo with downair (followed by downair OR upair if they tech in place / miss tech) unless back air will kill.
- -footstool pressure: down b jump footstool djc aerial.
- -Tap resets: optionless when hitstun is 12 frames or less. Test the threshold for weight.
- -you can downair even when the opponent doesn't tech. The first 2 hits will ground them. Ex: downair them onto a platform from up high. They miss the tech, downair on them as you land.
- -burst out of combo to get fast fallers off stage.
- -burst edge guard?
- -if you only hit with weak hits of dair, just do another dair right after.
- -rising invincible nair / dair to edge guard close to the stage recoveries.
- -djc fair is preferable to dash attack in combos.
- -magnet into quick upair.
- -magnet into quick nair.
- -neon's Roy combo: dair dair djc-uair nair fsmash.
- -try grounded magnet out of shield.
- -burst / magnet to break out of tech chases
- -weak hit fair into upsmash
- -dash attack into burst on fast fallers
- -full hop pkf djc low pkf (wave bounce first one)
- -at any point in the running pivot animation, you can jump and do an aerial. Great for retreating fairs.
- -OU downsmash to cover multiple options when tech chasing.
- -nair as a general edge guarding tool.
- -use down tilt to rack up damage and set up kills, and experiment with it more in general.
- -dash dance running pivot grab to tech chase.
- -grab opponent out of non sweetspotted recovery (g&w and Marth as examples)
- -you can pkf to up smash. Example: dair magnet djcpkf upsmash.
- -use nair to interrupt spacie side b.
- -experiment with run -> rising sh fair through opponent's shield. Most characters don't have a way to punish this?
- -Weak hit dair directly into f smash??
- -experiment with chain grabbing all characters.
- -Lucas can reflect pkfire with fsmash (even after it starts burning???)
- -Lucas can reverse bair spike!
- -Remember you can reverse aerial rush in pm. For a bair spike or magnet or whatever.
- -When a character is trying to hit you out of tether or is just recovering, tether drop magnet to send them way offstage.
- -Down smash to edge guard.
- -up b ledge stall with pkthunder.
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