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- /* Credits to: Jafet Macario - made this
- Double-O-Seven for Double-O-Files_2 (DOF2)*/
- #include <a_samp>
- #include <Double-O-Files_2>
- #define DIALOG_REGISTER 1
- #define DIALOG_LOGIN 2
- main()
- {
- print("\n----------------------------------");
- print(" Blank Gamemode DOF2");
- print("----------------------------------\n");
- }
- public OnGameModeInit()
- {
- SetGameModeText("Blank Script DOF2");
- return 1;
- }
- enum pInfo
- {
- pKills,
- pDeaths,
- pMoney,
- pAdmin
- }
- new PlayerInfo[MAX_PLAYERS][pInfo];
- //----------------------
- public OnGameModeExit()
- {
- DOF2_Exit();
- return 1;
- }
- public OnPlayerRequestClass(playerid, classid)
- {
- return 1;
- }
- public OnPlayerConnect(playerid)
- {
- new file[64];
- GetPlayerName(playerid,file,sizeof(file));
- format(file,sizeof(file),DOF2_File(file));// Here we get the path from DOF2_File (/Users)
- if(DOF2_FileExists(file)) // We check if the player is registered
- {
- ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,"Welcome.Please log-in","{FFFFFF}Type your {00FF22}password {FFFFFF}here to log-in","Log-in","Quit");
- }
- else // If not registered
- {
- ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT,"Please register!","{FFFFFF}Type your {00FF22}password {FFFFFF}here to register.","Register","Quit");
- }
- return 1;
- }
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- switch(dialogid) // We switch the dialogs
- {
- case DIALOG_REGISTER: // If dialog_register (id 1) shows up
- {
- if(!response) Kick(playerid); // If he click on Quit, he will get kicked
- if(!strlen(inputtext)) return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT,"Please register!","{FFFFFF}Type your {00FF22}password {FFFFFF}here to register.","Register","Quit");
- // If he doesn't type anything, the dialog will show again.
- if(response) // If he click on Register
- {
- new file[64]; // We declare the size of the file
- GetPlayerName(playerid,file,sizeof(file)); // We get the file name
- format(file,sizeof(file),DOF2_File(file)); // We get the path name from DOF2_File, that means from Users folder.
- DOF2_CreateFile(file, inputtext); // Creates the file and the password.
- DOF2_SetInt(file, "Kills",PlayerInfo[playerid][pKills] = 0); // When the player register his kills will be set to 0, you can change
- DOF2_SetInt(file, "Deaths",PlayerInfo[playerid][pDeaths] = 0); // His deaths will be set to 0, you can change
- DOF2_SetInt(file, "Money",PlayerInfo[playerid][pMoney] = 1000); // His money will be set to 1000, you can change
- DOF2_SetInt(file, "AdminLevel",PlayerInfo[playerid][pAdmin] = 0); // His Admin Level will be set to 0, you can change
- DOF2_SaveFile(); // Saves the file.
- SetSpawnInfo(playerid, 0, 0, 1722.5123, -1912.7931, 13.5647, 269.15, 0, 0, 0, 0, 0, 0); // Sets where the player will spawn, this coordinates are from the Unity Station in Los Santos
- SpawnPlayer(playerid); // After registering, the player will spawn.
- }
- }
- case DIALOG_LOGIN: // If dialog_login (id 2) shows up
- {
- if(!response) Kick(playerid); // If he click on Quit, he will get kicked.
- if(response) // If he click on Log-in
- {
- new file[64]; // We declare the size of the file
- GetPlayerName(playerid,file,sizeof(file)); // We get the file name
- format(file,sizeof(file),DOF2_File(file)); // We get the user path from DOF2_File ( folder Users )
- if(DOF2_FileExists(file)) // If he is registered
- {
- if(DOF2_CheckLogin(file,inputtext)) // We check if the password match
- {
- PlayerInfo[playerid][pKills] = DOF2_GetInt(file,"Kills"); // We load our settings
- PlayerInfo[playerid][pDeaths] = DOF2_GetInt(file,"Deaths");
- PlayerInfo[playerid][pMoney] = DOF2_GetInt(file,"Money");
- PlayerInfo[playerid][pAdmin] = DOF2_GetInt(file,"AdminLevel");
- SetSpawnInfo(playerid, 0, 0, 1722.5123, -1912.7931, 13.5647, 269.15, 0, 0, 0, 0, 0, 0); // We set the spawn (Unity Station)
- SpawnPlayer(playerid); // The player spawns after log-in
- return 1;
- }
- else // If the password don't match, they will get an error
- {
- ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,"Wrong Password!","{F81414}You have typed a wrong password\n{FFFFFF}Type your password here to log-in!","Log-in","Quit");
- return 1;
- }
- }
- }
- }
- }
- return 1;
- }
- public OnPlayerDisconnect(playerid, reason)
- {
- new file[64]; // We declare the size of the file
- GetPlayerName(playerid,file,sizeof(file)); // We get the file name
- format(file,sizeof(file),DOF2_File(file));// We get the user path from DOF2_File (folder Users)
- DOF2_SetInt(file, "Kills",PlayerInfo[playerid][pKills]); // We set/update the players settings.
- DOF2_SetInt(file, "Deaths",PlayerInfo[playerid][pDeaths]);
- DOF2_SetInt(file, "Money",PlayerInfo[playerid][pMoney]);
- DOF2_SetInt(file, "AdminLevel",PlayerInfo[playerid][pAdmin]);
- return 1;
- }
- public OnPlayerSpawn(playerid)
- {
- GivePlayerMoney(playerid, PlayerInfo[playerid][pMoney]);
- return 1;
- }
- public OnPlayerDeath(playerid, killerid, reason)
- {
- PlayerInfo[killerid][pKills]++;
- PlayerInfo[playerid][pDeaths]++;
- return 1;
- }
- public OnVehicleSpawn(vehicleid)
- {
- return 1;
- }
- public OnVehicleDeath(vehicleid, killerid)
- {
- return 1;
- }
- public OnPlayerText(playerid, text[])
- {
- return 1;
- }
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- if (strcmp("/mycommand", cmdtext, true, 10) == 0)
- {
- // Do something here
- return 1;
- }
- return 0;
- }
- public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
- {
- return 1;
- }
- public OnPlayerExitVehicle(playerid, vehicleid)
- {
- return 1;
- }
- public OnPlayerStateChange(playerid, newstate, oldstate)
- {
- return 1;
- }
- public OnPlayerEnterCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerEnterRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnRconCommand(cmd[])
- {
- return 1;
- }
- public OnPlayerRequestSpawn(playerid)
- {
- return 1;
- }
- public OnObjectMoved(objectid)
- {
- return 1;
- }
- public OnPlayerObjectMoved(playerid, objectid)
- {
- return 1;
- }
- public OnPlayerPickUpPickup(playerid, pickupid)
- {
- return 1;
- }
- public OnVehicleMod(playerid, vehicleid, componentid)
- {
- return 1;
- }
- public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
- {
- return 1;
- }
- public OnVehicleRespray(playerid, vehicleid, color1, color2)
- {
- return 1;
- }
- public OnPlayerSelectedMenuRow(playerid, row)
- {
- return 1;
- }
- public OnPlayerExitedMenu(playerid)
- {
- return 1;
- }
- public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
- {
- return 1;
- }
- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- {
- return 1;
- }
- public OnPlayerUpdate(playerid)
- {
- return 1;
- }
- public OnPlayerStreamIn(playerid, forplayerid)
- {
- return 1;
- }
- public OnPlayerStreamOut(playerid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamIn(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamOut(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnPlayerClickPlayer(playerid, clickedplayerid, source)
- {
- return 1;
- }
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