Bidderlyn

Army type: War of the chosen

Mar 14th, 2019
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  1. Choose 3 Traits, one for each type.
  2. * You can't choose traits you can not afford
  3. * you may choose to not pick an armor or a weapon for your army.
  4.  
  5. --Choose Army Type--
  6. 1) Avian- Bypass fortification penalties, must be light armored
  7. 2) Scouts - 20% Strength bonus when fighting over Forests or Cliffs. Can't wear heavy armor
  8. 3) Infantry - 10% strength bonus
  9. 4) Mounted - Spend 60 "cattle" and 20,000 wealth, +100 base strength. 30% Strength bonus when fighting over Plains
  10. 5) Shaman - Spend 500 "Mana" and 40,000 wealth, +300 base strength. +30% when fighting over forests.
  11. 6) Golem - Spend 4000 "Stone" and 100,000 wealth, +800 base strength. +30% when fighting over cliffs. Can't have a weapon or armor. Are not considered "Living" (for necromancers)
  12.  
  13. --Choose Armor Type--
  14. 1) Padded Armor - (Light armor) Spend 1,000 wealth. Ignore mobility penalties in battle
  15. 2) Enchanted Hide - (Light armor) spend 500 cattle and 200 mana. +200 base strength, Ignore mobility penalties in battle.
  16. 3) Banded Armor - (Medium armor) Spend 1,500 wealth. 10% Strength bonus.
  17. 4) Breastplate Armor - (Medium armor) Spend 500 Iron and 40,000 wealth. +400 base strength and 10% strength bonus.
  18. 5) Bone armor - (Heavy Armor) Spend 2,000 wealth. 20% Strength bonus. Takes double mobility penalties
  19. 6) Iron Chainmail - (Heavy Armor) Spend 600 Iron and 30,000 wealth. +400 strength, 20% Strength bonus. Takes double mobility penalties
  20. 7) Adamantium Fullplate - (Heavy Armor) Spend 500 adamantium and 120,000 wealth. +700 base strength. 20% Strength bonus. Takes double mobility penalties
  21.  
  22. --Choose Weapon Type--
  23. 1) Two Handed(Melee) - 20% Strength bonus when attacking.
  24. 2) One Handed(Melee) and Shield - 10% Strength bonus
  25. * One/Two handed weapons can be upgraded by 500 Iron for +200 strength, or 500 adamantium for +400 strength.
  26. 3) Long ranged weapon - 40% Strength bonus when defending. Can't be used with heavy or medium armor
  27. 4) Throwing weapon- 50% Strength bonus when defending a castle tile or a city. Can't be used with heavy armor
  28. * Ranged weapons can be enchanted by spending mana. 500 mana for +200 strength, 2000 mana for +400
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