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  1. -- NationGen - ma
  2. -----------------------------------
  3. -- Generated with version 0.6.9.
  4. -- Generation setting code: 0
  5. -- Nation seeds specified by user.
  6. -- Nation 100: Fifurt generated with seed 1859286
  7. -- Nation 101: Shidopipburg generated with seed 8375880
  8. -- Nation 102: Korrelhorst generated with seed 55983460
  9. -- Nation 103: Scheimark generated with seed 144416986
  10. -- Nation 104: Ciburg generated with seed 149946866
  11. -- Nation 105: Ersomark generated with seed 158460025
  12. -- Nation 106: Omark generated with seed 201158716
  13. -- Nation 107: Sweoitmer generated with seed 243800872
  14. -- Nation 108: Midnoiburg generated with seed 269693071
  15. -- Nation 109: Uganwald generated with seed 324897552
  16. -- Nation 110: Marizendorf generated with seed 413937592
  17. -- Nation 111: Simbaburg generated with seed 415634585
  18. -----------------------------------
  19.  
  20. #modname "NationGen - MA"
  21. #description "A NationGen generated nation!"
  22. #icon "nationgen_ma/banner.tga"
  23.  
  24. --- Generic custom items.
  25. #newarmor 250
  26. #name "Lobster Carapace Shield"
  27. #rcost 3
  28. #att 0
  29. #def 4
  30. #len 0
  31. #dmg 0
  32. #type 4
  33. #prot 20
  34. #enc 2
  35. #end
  36.  
  37. #newweapon 700
  38. #name "Morningstar"
  39. #rcost 3
  40. #att +1
  41. #def -2
  42. #len 2
  43. #dmg 5
  44. #pierce
  45. #blunt
  46. #flail
  47. #end
  48.  
  49. #newweapon 701
  50. #name "Enchanted Light Lance"
  51. #rcost 0
  52. #att 1
  53. #def 0
  54. #len 4
  55. #dmg 4
  56. #pierce
  57. #range 0
  58. #ammo 0
  59. #charge
  60. #magic
  61. #end
  62.  
  63. #newweapon 702
  64. #name "Enchanted Falchion"
  65. #rcost 0
  66. #att 1
  67. #def 0
  68. #len 2
  69. #dmg 8
  70. #slash
  71. #range 0
  72. #ammo 0
  73. #magic
  74. #end
  75.  
  76. #newweapon 703
  77. #name "Heavy Bronze Lance"
  78. #rcost 2
  79. #att +1
  80. #def 0
  81. #len 4
  82. #dmg 6
  83. #nratt 1
  84. #singleuse
  85. #norepel
  86. #bonus
  87. #charge
  88. #pierce
  89. #end
  90.  
  91. #newweapon 704
  92. #name "Dagger"
  93. #rcost 0
  94. #att +1
  95. #def 0
  96. #len 0
  97. #dmg 2
  98. #pierce
  99. #end
  100.  
  101. #newweapon 705
  102. #name "Exceptional Claymore"
  103. #rcost 0
  104. #att 3
  105. #def 1
  106. #len 3
  107. #dmg 11
  108. #slash
  109. #range 0
  110. #ammo 0
  111. #twohanded
  112. #end
  113.  
  114. #newarmor 251
  115. #name "Bronze Full Scale Mail"
  116. #rcost 11
  117. #att 0
  118. #def -2
  119. #len 0
  120. #dmg 0
  121. #type 5
  122. #prot 14
  123. #enc 3
  124. #end
  125.  
  126. #newarmor 252
  127. #name "Reinforced Leather Armor"
  128. #rcost 4
  129. #att 0
  130. #def -1
  131. #len 0
  132. #dmg 0
  133. #type 5
  134. #prot 11
  135. #enc 2
  136. #end
  137.  
  138. #newweapon 706
  139. #name "Bronze Battleaxe"
  140. #rcost 4
  141. #att +1
  142. #def 0
  143. #len 3
  144. #dmg 8
  145. #slash
  146. #twohanded
  147. #end
  148.  
  149. #newweapon 707
  150. #name "Enchanted Short Sword"
  151. #rcost 0
  152. #att 2
  153. #def 2
  154. #len 1
  155. #dmg 6
  156. #slash
  157. #pierce
  158. #range 0
  159. #ammo 0
  160. #flail
  161. #magic
  162. #end
  163.  
  164. #newweapon 708
  165. #name "Divine Long Spear"
  166. #rcost 0
  167. #att 2
  168. #def -1
  169. #len 5
  170. #dmg 6
  171. #pierce
  172. #range 0
  173. #ammo 0
  174. #dt_holy
  175. #magic
  176. #end
  177.  
  178. #newweapon 709
  179. #name "Divine Broad Sword"
  180. #rcost 0
  181. #att 3
  182. #def 1
  183. #len 2
  184. #dmg 7
  185. #slash
  186. #range 0
  187. #ammo 0
  188. #secondaryeffect 468
  189. #magic
  190. #end
  191.  
  192. #newweapon 710
  193. #name "Hammer"
  194. #rcost 3
  195. #att 0
  196. #def -1
  197. #len 1
  198. #dmg 6
  199. #pierce
  200. #blunt
  201. #end
  202.  
  203. #newweapon 711
  204. #name "Talons"
  205. #rcost 0
  206. #att 0
  207. #def 0
  208. #len 0
  209. #dmg 10
  210. #nostr
  211. #bonus
  212. #slash
  213. #end
  214.  
  215. #newweapon 712
  216. #name "Beak"
  217. #rcost 0
  218. #att 0
  219. #def -1
  220. #len 0
  221. #dmg 10
  222. #nostr
  223. #bonus
  224. #slash
  225. #end
  226.  
  227. #newweapon 713
  228. #name "Just Machaka Spear"
  229. #rcost 0
  230. #att 1
  231. #def -1
  232. #len 5
  233. #dmg 6
  234. #pierce
  235. #range 0
  236. #ammo 0
  237. #dt_holy
  238. #magic
  239. #end
  240.  
  241. #newweapon 714
  242. #name "Enchanted Falchion"
  243. #rcost 0
  244. #att 3
  245. #def 0
  246. #len 2
  247. #dmg 8
  248. #slash
  249. #range 0
  250. #ammo 0
  251. #magic
  252. #end
  253.  
  254. #newweapon 715
  255. #name "Iron Kopesh"
  256. #rcost 2
  257. #att 0
  258. #def 0
  259. #len 2
  260. #dmg 6
  261. #slash
  262. #end
  263.  
  264. #newweapon 716
  265. #name "Dark Machaka Spear"
  266. #rcost 0
  267. #att 1
  268. #def -1
  269. #len 5
  270. #dmg 7
  271. #pierce
  272. #range 0
  273. #ammo 0
  274. #secondaryeffect 480
  275. #magic
  276. #end
  277.  
  278.  
  279. --- Unit definitions for Fifurt
  280.  
  281. --- Shapechange form for Hero
  282. #newmonster 3000
  283. #copystats 198
  284. #copyspr 198
  285. #magicboost 53 -1
  286. #hp 16
  287. #maxage 160
  288. #nametype 142
  289. #descr "No description"
  290. #end
  291.  
  292. --- Shapechange form for Hero
  293. #newmonster 3001
  294. #copystats 532
  295. #copyspr 532
  296. #magicboost 53 -5
  297. #reinvigoration 5
  298. #maxage 1600
  299. #nametype 142
  300. #berserk 5
  301. #springpower 25
  302. #holy
  303. #descr "No description"
  304. #holy
  305. #end
  306.  
  307. --- Atlantian Blowpiper (Atlantian), Gold: 17, Resources: 11, Roles: [ranged, sacred] (null)
  308. --- OFFSET DEBUG:
  309. - Weapon: 0, 0
  310. - Armor: 0, 0
  311. --- Generation tags:
  312. --- Applied filters: Ranged unit,
  313. #newmonster 3035
  314. #name "Atlantian Blowpiper"
  315. #spr1 "nationgen_ma//100-fifurt/unit_3035_a.tga"
  316. #spr2 "nationgen_ma//100-fifurt/unit_3035_b.tga"
  317. #gcost 17
  318. #ap 10
  319. #mapmove 2
  320. #mor 10
  321. #mr 10
  322. #hp 12
  323. #str 11
  324. #att 10
  325. #def 9
  326. #prec 10
  327. #enc 3
  328. #maxage 500
  329. #prot 2
  330. #amphibian
  331. #darkvision 50
  332. #nametype 117
  333. #weapon 92 --- Fist given to units that could otherwise only kick.
  334. #descr "The ranged units of Fifurt wear light armor and are armed with a blow pipe."
  335. #armor 140 --- Shell Armor / shellarmor
  336. #armor 24 --- Coral Cap / coralcap
  337. #weapon 34 --- / blowpipe
  338. #end
  339.  
  340. --- Thane (Hoburg), Gold: 18, Resources: 12, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
  341. --- OFFSET DEBUG:
  342. - Weapon: 3, 12
  343. - Armor: 0, 0
  344. - Offhand: 0, 0
  345. --- Generation tags:
  346. --- Applied filters: bodyguard elite, Infantry unit,
  347. #newmonster 3036
  348. #name "Thane"
  349. #spr1 "nationgen_ma//100-fifurt/unit_3036_a.tga"
  350. #spr2 "nationgen_ma//100-fifurt/unit_3036_b.tga"
  351. #gcost 18
  352. #ap 10
  353. #mapmove 2
  354. #mor 10
  355. #mr 16
  356. #hp 5
  357. #str 5
  358. #att 11
  359. #def 15
  360. #prec 14
  361. #enc 3
  362. #maxage 160
  363. #size 1
  364. #supplybonus -1
  365. #darkvision 50
  366. #forestsurvival
  367. #illusion
  368. #nametype 142
  369. #bodyguard 2
  370. #descr "The infantry in Fifurt carry weapons and are armored with light armor."
  371. #armor 101 --- Bronze Hauberk / bronze plate hauberk
  372. #armor 120 --- Leather Cap / fancyhat1
  373. #armor 208 --- Iron Shield / shield4
  374. #weapon 10 --- / falchion
  375. #end
  376.  
  377. --- Militia (Hoburg), Gold: 10, Resources: 3, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
  378. --- OFFSET DEBUG:
  379. - Weapon: 0, 0
  380. - Armor: 0, 0
  381. - Offhand: 0, 0
  382. --- Generation tags:
  383. --- Applied filters: militia, Infantry unit,
  384. #newmonster 3037
  385. #name "Militia"
  386. #spr1 "nationgen_ma//100-fifurt/unit_3037_a.tga"
  387. #spr2 "nationgen_ma//100-fifurt/unit_3037_b.tga"
  388. #gcost 10
  389. #ap 10
  390. #mapmove 2
  391. #mor 7
  392. #mr 16
  393. #hp 5
  394. #str 5
  395. #att 8
  396. #def 12
  397. #prec 12
  398. #enc 3
  399. #maxage 160
  400. #size 1
  401. #supplybonus -1
  402. #darkvision 50
  403. #forestsurvival
  404. #illusion
  405. #nametype 142
  406. #ambidextrous 2
  407. #descr "The infantry in Fifurt carry weapons and are armored with light armor."
  408. #armor 15 --- Full Leather Armor / full leather
  409. #armor 120 --- Leather Cap / leatherhat
  410. #weapon 700 --- / morningstar_bronze
  411. #end
  412.  
  413. --- Sword Legionary (Hoburg), Gold: 15, Resources: 6, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
  414. --- OFFSET DEBUG:
  415. - Weapon: 0, 0
  416. - Armor: 0, 0
  417. - Offhand: 0, 0
  418. --- Generation tags:
  419. --- Applied filters: Infantry unit,
  420. #newmonster 3038
  421. #name "Sword Legionary"
  422. #spr1 "nationgen_ma//100-fifurt/unit_3038_a.tga"
  423. #spr2 "nationgen_ma//100-fifurt/unit_3038_b.tga"
  424. #gcost 15
  425. #ap 10
  426. #mapmove 2
  427. #mor 9
  428. #mr 16
  429. #hp 5
  430. #str 5
  431. #att 10
  432. #def 14
  433. #prec 13
  434. #enc 3
  435. #maxage 160
  436. #size 1
  437. #supplybonus -1
  438. #darkvision 50
  439. #forestsurvival
  440. #illusion
  441. #nametype 142
  442. #descr "The infantry in Fifurt carry weapons and are armored with light armor."
  443. #armor 11 --- Ring Mail Hauberk / ring hauberk
  444. #armor 127 --- Legionary Bronze Helmet / bronze_legionairehelm
  445. #armor 208 --- Iron Shield / shield4
  446. #weapon 451 --- / clubsword
  447. #end
  448.  
  449. --- Legionary (Hoburg), Gold: 15, Resources: 3, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
  450. --- OFFSET DEBUG:
  451. - Weapon: 0, 0
  452. - Armor: 0, 0
  453. --- Generation tags:
  454. --- Applied filters: Infantry unit,
  455. #newmonster 3039
  456. #name "Legionary"
  457. #spr1 "nationgen_ma//100-fifurt/unit_3039_a.tga"
  458. #spr2 "nationgen_ma//100-fifurt/unit_3039_b.tga"
  459. #gcost 15
  460. #ap 10
  461. #mapmove 2
  462. #mor 9
  463. #mr 16
  464. #hp 5
  465. #str 5
  466. #att 10
  467. #def 14
  468. #prec 13
  469. #enc 3
  470. #maxage 160
  471. #size 1
  472. #supplybonus -1
  473. #darkvision 50
  474. #forestsurvival
  475. #illusion
  476. #nametype 142
  477. #descr "The infantry in Fifurt carry weapons and are armored with light armor."
  478. #armor 11 --- Ring Mail Hauberk / ring hauberk
  479. #armor 127 --- Legionary Bronze Helmet / bronze_legionairehelm
  480. #weapon 153 --- / stick
  481. #end
  482.  
  483. --- Atlantian Trident Infantry (Atlantian), Gold: 20, Resources: 15, Roles: [infantry, sacred] (shambler infantry)
  484. --- OFFSET DEBUG:
  485. - Weapon: 0, 0
  486. - Armor: 0, 0
  487. - Offhand: 0, 0
  488. --- Generation tags:
  489. --- Applied filters: Infantry unit,
  490. #newmonster 3040
  491. #name "Atlantian Trident Infantry"
  492. #spr1 "nationgen_ma//100-fifurt/unit_3040_a.tga"
  493. #spr2 "nationgen_ma//100-fifurt/unit_3040_b.tga"
  494. #gcost 20
  495. #ap 11
  496. #mapmove 2
  497. #mor 11
  498. #mr 10
  499. #hp 22
  500. #str 15
  501. #att 10
  502. #def 9
  503. #prec 8
  504. #enc 3
  505. #maxage 500
  506. #prot 6
  507. #amphibian
  508. #darkvision 50
  509. #nametype 117
  510. #size 3
  511. #descr "The infantry in Fifurt carry weapons and are armored with light armor."
  512. #armor 151 --- Sharkskin Armor / sharkskinarmor-s
  513. #armor 24 --- Coral Cap / coralcap-s
  514. #armor 250 --- Lobster Carapace Shield / atl_carapaceshield
  515. #weapon 3 --- / trident-s
  516. #end
  517.  
  518. --- Goat Thane (Hoburg), Gold: 30, Resources: 9, Roles: [mounted, elite mounted, sacred mounted] (boreal cavalry)
  519. --- OFFSET DEBUG:
  520. - Weapon: -3, -3
  521. - Armor: 0, 0
  522. - Offhand: 0, 0
  523. --- Generation tags:
  524. --- Applied filters: elite +1, Mounted unit,
  525. #newmonster 3041
  526. #name "Goat Thane"
  527. #spr1 "nationgen_ma//100-fifurt/unit_3041_a.tga"
  528. #spr2 "nationgen_ma//100-fifurt/unit_3041_b.tga"
  529. #gcost 30
  530. #ap 10
  531. #mapmove 2
  532. #mor 10
  533. #mr 16
  534. #hp 7
  535. #str 5
  536. #att 11
  537. #def 15
  538. #prec 14
  539. #enc 3
  540. #maxage 160
  541. #size 2
  542. #supplybonus -1
  543. #darkvision 50
  544. #forestsurvival
  545. #illusion
  546. #nametype 142
  547. #mounted
  548. #weapon 352 --- gore
  549. #ressize 1
  550. #mountainsurvival
  551. #rcost 4
  552. #descr "The valiant cavaliers of Fifurt are armored with armor. The Goat Thane rides goats."
  553. #armor 136 --- Bronze Scale Hauberk / bronze scale hauberk
  554. #armor 120 --- Leather Cap / fancyhat1
  555. #armor 2 --- Shield / shield1
  556. #weapon 357 --- / lightlance
  557. #end
  558.  
  559. --- Eidolon of Fall (Hoburg), Gold: 45, Resources: 9, Roles: [mounted, elite mounted, sacred mounted] (boreal cavalry)
  560. --- OFFSET DEBUG:
  561. - Weapon: 0, 0
  562. - Armor: 0, 0
  563. --- Generation tags: path earth, sacred,
  564. --- Applied filters: sieger, fallpower-high, Mounted sacred,
  565. #newmonster 3042
  566. #name "Eidolon of Fall"
  567. #spr1 "nationgen_ma//100-fifurt/unit_3042_a.tga"
  568. #spr2 "nationgen_ma//100-fifurt/unit_3042_b.tga"
  569. #gcost 45
  570. #ap 26
  571. #mapmove 3
  572. #mor 12
  573. #mr 16
  574. #hp 7
  575. #str 5
  576. #att 12
  577. #def 15
  578. #prec 14
  579. #enc 2
  580. #maxage 160
  581. #size 3
  582. #supplybonus -1
  583. #darkvision 50
  584. #forestsurvival
  585. #illusion
  586. #nametype 142
  587. #mounted
  588. #weapon 447 --- Venomous Bite
  589. #ressize 1
  590. #darkpower 1
  591. #siegebonus 5
  592. #fallpower 50
  593. #holy
  594. #armor 101 --- Bronze Hauberk / bronze plate hauberk
  595. #armor 120 --- Leather Cap / fancyhat1
  596. #weapon 4 --- / lance
  597. #weapon 7 --- / staff
  598. #end
  599.  
  600. --- Scout (Hoburg), Gold: 35, Resources: 5, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
  601. --- OFFSET DEBUG:
  602. - Weapon: 3, 12
  603. - Armor: 0, 0
  604. --- Generation tags:
  605. --- Applied filters: Scout,
  606. #newmonster 3043
  607. #name "Scout"
  608. #spr1 "nationgen_ma//100-fifurt/unit_3043_a.tga"
  609. #spr2 "nationgen_ma//100-fifurt/unit_3043_b.tga"
  610. #gcost 35
  611. #ap 10
  612. #mapmove 2
  613. #mor 9
  614. #mr 16
  615. #hp 5
  616. #str 5
  617. #att 10
  618. #def 14
  619. #prec 13
  620. #enc 3
  621. #maxage 160
  622. #size 1
  623. #supplybonus -1
  624. #darkvision 50
  625. #forestsurvival
  626. #illusion
  627. #nametype 142
  628. #stealthy 10
  629. #noleader
  630. #weapon 10 --- / falchion
  631. #armor 7 --- Scale Mail Cuirass / scale cuirass
  632. #armor 120 --- Leather Cap / leatherhat
  633. #end
  634.  
  635. --- Trident Commander (Atlantian), Gold: 60, Resources: 15, Roles: [infantry, sacred] (shambler infantry)
  636. --- OFFSET DEBUG:
  637. - Weapon: 0, 0
  638. - Armor: 0, 0
  639. - Offhand: 0, 0
  640. --- Generation tags:
  641. --- Applied filters: Infantry unit,
  642. #newmonster 3044
  643. #name "Trident Commander"
  644. #spr1 "nationgen_ma//100-fifurt/unit_3044_a.tga"
  645. #spr2 "nationgen_ma//100-fifurt/unit_3044_b.tga"
  646. #gcost 60
  647. #ap 11
  648. #mapmove 2
  649. #mor 13
  650. #mr 10
  651. #hp 24
  652. #str 15
  653. #att 12
  654. #def 11
  655. #prec 10
  656. #enc 3
  657. #maxage 500
  658. #prot 6
  659. #amphibian
  660. #darkvision 50
  661. #nametype 117
  662. #size 3
  663. #okleader
  664. #command 40
  665. #descr "The Trident Commanders of Fifurt are undistinguished leaders whose mandates are carefully carried out by their forces."
  666. #armor 151 --- Sharkskin Armor / sharkskinarmor-s
  667. #armor 24 --- Coral Cap / coralcap-s
  668. #armor 250 --- Lobster Carapace Shield / atl_carapaceshield
  669. #weapon 3 --- / trident-s
  670. #end
  671.  
  672. --- Captain (Hoburg), Gold: 90, Resources: 9, Roles: [mounted, elite mounted, sacred mounted] (boreal cavalry)
  673. --- OFFSET DEBUG:
  674. - Weapon: -3, -3
  675. - Armor: 0, 0
  676. - Offhand: 0, 0
  677. --- Generation tags:
  678. --- Applied filters: elite +1, Mounted unit,
  679. #newmonster 3045
  680. #name "Captain"
  681. #spr1 "nationgen_ma//100-fifurt/unit_3045_a.tga"
  682. #spr2 "nationgen_ma//100-fifurt/unit_3045_b.tga"
  683. #gcost 90
  684. #ap 10
  685. #mapmove 2
  686. #mor 12
  687. #mr 16
  688. #hp 9
  689. #str 5
  690. #att 13
  691. #def 17
  692. #prec 16
  693. #enc 3
  694. #maxage 160
  695. #size 2
  696. #supplybonus -1
  697. #darkvision 50
  698. #forestsurvival
  699. #illusion
  700. #nametype 142
  701. #mounted
  702. #weapon 352 --- gore
  703. #ressize 1
  704. #mountainsurvival
  705. #rcost 4
  706. #goodleader
  707. #poormagicleader
  708. #poorundeadleader
  709. #descr "The Captains of Fifurt are clever leaders whose instructions are stalwartly executed by their troops. The Captains are also charged with leading any supernatural entity that the Mages of Perpetual Blights of Fifurt might raise, although they can only control a handful of these beings."
  710. #armor 136 --- Bronze Scale Hauberk / bronze scale hauberk
  711. #armor 120 --- Leather Cap / fancyhat1
  712. #armor 2 --- Shield / shield1
  713. #weapon 357 --- / lightlance
  714. #end
  715.  
  716. --- Lord of Fall (Hoburg), Gold: 110, Resources: 9, Roles: [mounted, elite mounted, sacred mounted] (boreal cavalry)
  717. --- OFFSET DEBUG:
  718. - Weapon: 0, 0
  719. - Armor: 0, 0
  720. --- Generation tags: path earth, sacred,
  721. --- Applied filters: sieger, fallpower-high, Mounted sacred,
  722. #newmonster 3046
  723. #name "Lord of Fall"
  724. #spr1 "nationgen_ma//100-fifurt/unit_3046_a.tga"
  725. #spr2 "nationgen_ma//100-fifurt/unit_3046_b.tga"
  726. #gcost 110
  727. #ap 26
  728. #mapmove 3
  729. #mor 14
  730. #mr 16
  731. #hp 9
  732. #str 5
  733. #att 14
  734. #def 17
  735. #prec 16
  736. #enc 2
  737. #maxage 160
  738. #size 3
  739. #supplybonus -1
  740. #darkvision 50
  741. #forestsurvival
  742. #illusion
  743. #nametype 142
  744. #mounted
  745. #weapon 447 --- Venomous Bite
  746. #ressize 1
  747. #darkpower 1
  748. #siegebonus 5
  749. #fallpower 50
  750. #holy
  751. #goodleader
  752. #poormagicleader
  753. #poorundeadleader
  754. #descr "The Lords of Fall of Fifurt are experienced leaders whose mandates are boldly enacted by their escorts. The Lords of Fall are also charged with overseeing any supernatural entity that the Mages of Perpetual Blights of Fifurt might summon, although they can only control a handful of these beings. The Lords of Fall hold a very minor place in Fifurt's heirarchy, with hardly more authority than a Eidolon of Fall."
  755. #armor 101 --- Bronze Hauberk / bronze plate hauberk
  756. #armor 120 --- Leather Cap / fancyhat1
  757. #weapon 4 --- / lance
  758. #weapon 7 --- / staff
  759. #end
  760.  
  761. --- Arch Vicar (Hoburg), Gold: 55, Resources: 1, Roles: [mage, priest] (null)
  762. --- OFFSET DEBUG:
  763. - Weapon: 0, 0
  764. - Armor: 0, 0
  765. - Offhand: 0, 9
  766. --- Generation tags: priest 1,
  767. --- Applied filters: PRIESTPICKS, divineins researcher sloth 1-1,
  768. #newmonster 3047
  769. #name "Arch Vicar"
  770. #spr1 "nationgen_ma//100-fifurt/unit_3047_a.tga"
  771. #spr2 "nationgen_ma//100-fifurt/unit_3047_b.tga"
  772. #gcost 55
  773. #ap 10
  774. #mapmove 2
  775. #mor 9
  776. #mr 19
  777. #hp 5
  778. #str 5
  779. #att 10
  780. #def 14
  781. #prec 13
  782. #enc 3
  783. #maxage 160
  784. #size 1
  785. #supplybonus -1
  786. #darkvision 50
  787. #forestsurvival
  788. #illusion
  789. #nametype 142
  790. #magicskill 8 1
  791. #divineins
  792. #fixedresearch 1
  793. #slothresearch 1
  794. #holy
  795. #descr "The Arch Vicars of Fifurt are unremarkable leaders whose decrees are freely enacted by their disciples. The Arch Vicars hold a very minor place in Fifurt's heirarchy, with barely more dignity than a Eidolon of Fall."
  796. #armor 158 --- Robes / evilrobe2a
  797. #weapon 153 --- / stick
  798. #end
  799.  
  800. --- Peer of the Vampiric Word (Hoburg), Gold: 260, Resources: 1, Roles: [mage, priest] (null)
  801. --- OFFSET DEBUG:
  802. - Weapon: 0, 0
  803. - Armor: 0, 0
  804. - Offhand: 0, 9
  805. --- Generation tags: extramage, magepriest,
  806. --- Applied filters: MAGICPICKS (160), illearth, PRIESTPICKS,
  807. #newmonster 3048
  808. #name "Peer of the Vampiric Word"
  809. #spr1 "nationgen_ma//100-fifurt/unit_3048_a.tga"
  810. #spr2 "nationgen_ma//100-fifurt/unit_3048_b.tga"
  811. #gcost 260
  812. #ap 10
  813. #mapmove 2
  814. #mor 9
  815. #mr 16
  816. #hp 5
  817. #str 5
  818. #att 9
  819. #def 13
  820. #prec 13
  821. #enc 3
  822. #maxage 160
  823. #size 1
  824. #supplybonus -1
  825. #darkvision 50
  826. #forestsurvival
  827. #illusion
  828. #nametype 142
  829. #magicskill 5 1
  830. #magicskill 7 1
  831. #custommagic 22784 200
  832. #custommagic 22784 10
  833. #batstartsum1 2283
  834. #magicskill 8 1
  835. #slowrec
  836. #holy
  837. #armor 158 --- Robes / simplerobe
  838. #weapon 7 --- / stickstaff
  839. #end
  840.  
  841. --- Neophyte of Perpetual Blights (Hoburg), Gold: 45, Resources: 1, Roles: [mage, priest] (null)
  842. --- OFFSET DEBUG:
  843. - Weapon: 0, 0
  844. - Armor: 0, 0
  845. - Offhand: 0, 9
  846. --- Generation tags: schoolmage 1, identifier schoolmage,
  847. --- Applied filters: MAGICPICKS (30),
  848. #newmonster 3049
  849. #name "Neophyte of Perpetual Blights"
  850. #spr1 "nationgen_ma//100-fifurt/unit_3049_a.tga"
  851. #spr2 "nationgen_ma//100-fifurt/unit_3049_b.tga"
  852. #gcost 45
  853. #ap 10
  854. #mapmove 2
  855. #mor 9
  856. #mr 16
  857. #hp 5
  858. #str 5
  859. #att 9
  860. #def 13
  861. #prec 13
  862. #enc 3
  863. #maxage 160
  864. #size 1
  865. #supplybonus -1
  866. #darkvision 50
  867. #forestsurvival
  868. #illusion
  869. #nametype 142
  870. #magicskill 3 1
  871. #poorleader
  872. #armor 158 --- Robes / imperialrobe1
  873. #weapon 153 --- / stick
  874. #end
  875.  
  876. --- Peer of Perpetual Blights (Hoburg), Gold: 175, Resources: 1, Roles: [mage, priest] (null)
  877. --- OFFSET DEBUG:
  878. - Weapon: 5, 12
  879. - Armor: 0, 0
  880. - Offhand: 0, 9
  881. --- Generation tags: schoolmage 2, identifier schoolmage,
  882. --- Applied filters: MAGICPICKS (160),
  883. #newmonster 3050
  884. #name "Peer of Perpetual Blights"
  885. #spr1 "nationgen_ma//100-fifurt/unit_3050_a.tga"
  886. #spr2 "nationgen_ma//100-fifurt/unit_3050_b.tga"
  887. #gcost 175
  888. #ap 10
  889. #mapmove 2
  890. #mor 9
  891. #mr 17
  892. #hp 5
  893. #str 5
  894. #att 9
  895. #def 13
  896. #prec 13
  897. #enc 3
  898. #maxage 160
  899. #size 1
  900. #supplybonus -1
  901. #darkvision 50
  902. #forestsurvival
  903. #illusion
  904. #nametype 142
  905. #magicskill 3 2
  906. #magicskill 0 1
  907. #custommagic 9856 100
  908. #custommagic 9856 10
  909. #poorleader
  910. #armor 158 --- Robes / imperialrobe2
  911. #weapon 446 --- / sceptre
  912. #end
  913.  
  914. --- Bringer of Perpetual Blights (Hoburg), Gold: 320, Resources: 1, Roles: [mage, priest] (null)
  915. --- OFFSET DEBUG:
  916. - Weapon: 5, 12
  917. - Armor: 0, 0
  918. - Offhand: 0, 9
  919. --- Generation tags: schoolmage 3, identifier schoolmage, varyslot weapon,
  920. --- Applied filters: MAGICPICKS (260),
  921. #newmonster 3051
  922. #name "Bringer of Perpetual Blights"
  923. #spr1 "nationgen_ma//100-fifurt/unit_3051_a.tga"
  924. #spr2 "nationgen_ma//100-fifurt/unit_3051_b.tga"
  925. #gcost 320
  926. #ap 10
  927. #mapmove 2
  928. #mor 9
  929. #mr 19
  930. #hp 5
  931. #str 5
  932. #att 9
  933. #def 13
  934. #prec 13
  935. #enc 3
  936. #maxage 160
  937. #size 1
  938. #supplybonus -1
  939. #darkvision 50
  940. #forestsurvival
  941. #illusion
  942. #nametype 142
  943. #magicskill 3 3
  944. #magicskill 0 2
  945. #custommagic 9856 100
  946. #custommagic 9856 10
  947. #slowrec
  948. #older -5
  949. #holy
  950. #armor 158 --- Robes / imperialrobe1
  951. #weapon 446 --- / orbsceptre
  952. #end
  953.  
  954. --- Hero (Hoburg), Gold: 0, Resources: 7, Roles: [mounted, elite mounted, sacred mounted] (boreal cavalry)
  955. --- OFFSET DEBUG:
  956. - Weapon: -3, -3
  957. - Armor: 0, 0
  958. - Offhand: 0, 0
  959. --- Generation tags: sacred,
  960. --- Applied filters: Hero, resistances_low, Mounted sacred, MAGICPICKS (130),
  961. #newmonster 3052
  962. #name "Hero"
  963. #spr1 "nationgen_ma//100-fifurt/unit_3052_a.tga"
  964. #spr2 "nationgen_ma//100-fifurt/unit_3052_b.tga"
  965. #gcost 0
  966. #ap 14
  967. #mapmove 2
  968. #mor 20
  969. #mr 20
  970. #hp 8
  971. #str 5
  972. #att 15
  973. #def 17
  974. #prec 14
  975. #enc 2
  976. #maxage 160
  977. #size 2
  978. #supplybonus -1
  979. #darkvision 50
  980. #forestsurvival
  981. #illusion
  982. #nametype 142
  983. #mounted
  984. #weapon 352 --- Gore
  985. #ressize 1
  986. #rcost 4
  987. #fireres 3
  988. #coldres 3
  989. #poisonres 3
  990. #shockres 3
  991. #holy
  992. #magicskill 3 2
  993. #magicskill 0 1
  994. #magicskill 6 1
  995. #unique
  996. #armor 142 --- Bronze Scale Cuirass / bronze scale cuirass
  997. #armor 120 --- Leather Cap / fancyhat1
  998. #armor 2 --- Shield / shield1
  999. #weapon 701 --- / nation_100_customitem_1
  1000. #end
  1001.  
  1002. --- Hero (Hoburg), Gold: 0, Resources: 1, Roles: [mage, priest] (null)
  1003. --- OFFSET DEBUG:
  1004. - Weapon: 0, 0
  1005. - Armor: 0, 0
  1006. - Offhand: 0, 9
  1007. --- Generation tags:
  1008. --- Applied filters: Hero, MAGICPICKS (370), resourcebonus, ghoul, waterele,
  1009. #newmonster 3053
  1010. #name "Hero"
  1011. #spr1 "nationgen_ma//100-fifurt/unit_3053_a.tga"
  1012. #spr2 "nationgen_ma//100-fifurt/unit_3053_b.tga"
  1013. #gcost 0
  1014. #ap 10
  1015. #mapmove 2
  1016. #mor 9
  1017. #mr 16
  1018. #hp 5
  1019. #str 5
  1020. #att 10
  1021. #def 14
  1022. #prec 13
  1023. #enc 3
  1024. #maxage 160
  1025. #size 1
  1026. #supplybonus -1
  1027. #darkvision 50
  1028. #forestsurvival
  1029. #illusion
  1030. #nametype 142
  1031. #magicskill 3 3
  1032. #magicskill 4 3
  1033. #magicskill 2 3
  1034. #magicskill 5 1
  1035. #resources 10
  1036. #secondshape 3000
  1037. #batstartsum1 411
  1038. #unique
  1039. #armor 158 --- Robes / imperialrobe3
  1040. #weapon 7 --- / stickstaff
  1041. #end
  1042.  
  1043. --- Hero (Hoburg), Gold: 0, Resources: 11, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
  1044. --- OFFSET DEBUG:
  1045. - Weapon: 3, 12
  1046. - Armor: 0, 0
  1047. - Offhand: 0, 0
  1048. --- Generation tags: path earth, nopose ranged, nopose mounted, path nature, sacred,
  1049. --- Applied filters: Hero, metalman, berserkhigh, deathrec, springpower-low, Infantry sacred, MAGICPICKS (140),
  1050. #newmonster 3054
  1051. #name "Hero"
  1052. #spr1 "nationgen_ma//100-fifurt/unit_3054_a.tga"
  1053. #spr2 "nationgen_ma//100-fifurt/unit_3054_b.tga"
  1054. #gcost 0
  1055. #ap 10
  1056. #mapmove 2
  1057. #mor 26
  1058. #mr 18
  1059. #hp 1
  1060. #str 5
  1061. #att 13
  1062. #def 16
  1063. #prec 14
  1064. #enc 1
  1065. #maxage 1600
  1066. #size 1
  1067. #supplybonus -1
  1068. #darkvision 50
  1069. #forestsurvival
  1070. #illusion
  1071. #nametype 142
  1072. #secondshape 3001
  1073. #berserk 5
  1074. #springpower 25
  1075. #holy
  1076. #magicskill 3 1
  1077. #custommagic 17792 200
  1078. #custommagic 17792 10
  1079. #unique
  1080. #deathrec 0
  1081. #armor 14 --- Plate Hauberk / plate hauberk
  1082. #armor 120 --- Leather Cap / fancyhat2
  1083. #armor 208 --- Iron Shield / shield4
  1084. #weapon 702 --- / nation_100_customitem_2
  1085. #end
  1086.  
  1087.  
  1088. --- Unit definitions for Shidopipburg
  1089.  
  1090. --- Shapechange form for Fledgling Herbalist of Hungers
  1091. #newmonster 3002
  1092. #copystats 361
  1093. #copyspr 361
  1094. #magicboost 53 -1
  1095. #hp 23
  1096. #maxage 1000
  1097. #nametype 101
  1098. #descr "No description"
  1099. #gcost 90
  1100. #end
  1101.  
  1102. --- Shapechange form for Naturalist of Hungers
  1103. #newmonster 3003
  1104. #copystats 403
  1105. #copyspr 403
  1106. #itemslots 12288
  1107. #transformation 0
  1108. #hp 28
  1109. #maxage 200
  1110. #nametype 101
  1111. #descr "No description"
  1112. #firstshape 3071
  1113. #gcost 130
  1114. #end
  1115.  
  1116. --- Shapechange form for Pyromancer of Hungers
  1117. #newmonster 3004
  1118. #copystats 403
  1119. #copyspr 403
  1120. #itemslots 12288
  1121. #transformation 0
  1122. #hp 28
  1123. #maxage 200
  1124. #nametype 101
  1125. #descr "No description"
  1126. #firstshape 3072
  1127. #gcost 130
  1128. #end
  1129.  
  1130. --- Shapechange form for Hero
  1131. #newmonster 3005
  1132. #magicboost 53 -1
  1133. #name "Bear"
  1134. #weapon 29
  1135. #size 3
  1136. #hp 30
  1137. #prot 8
  1138. #mor 13
  1139. #mr 12
  1140. #enc 3
  1141. #str 16
  1142. #att 9
  1143. #def 8
  1144. #prec 5
  1145. #mapmove 3
  1146. #ap 14
  1147. #animal
  1148. #forestsurvival
  1149. #mountainsurvival
  1150. #itemslots 12288
  1151. #transformation 0
  1152. #maxage 80
  1153. #nametype 134
  1154. #stealthy 10
  1155. #coldres 10
  1156. #spr1 "nationgen_ma//101-shidopipburg//shapechange_3005_a.tga"
  1157. #spr2 "nationgen_ma//101-shidopipburg//shapechange_3005_b.tga"
  1158. #descr "No description"
  1159. #shapechange 3075
  1160. #end
  1161.  
  1162. --- Shapechange form for Hero
  1163. #newmonster 3006
  1164. #copystats 284
  1165. #copyspr 284
  1166. #magicboost 53 -1
  1167. #itemslots 12288
  1168. #transformation 0
  1169. #maxage 80
  1170. #nametype 134
  1171. #ethereal
  1172. #coldres 5
  1173. #descr "No description"
  1174. #shapechange 3076
  1175. #end
  1176.  
  1177. --- Spear Militia (Hoburg), Gold: 4, Resources: 1, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy oriental infantry)
  1178. --- OFFSET DEBUG:
  1179. - Weapon: 0, 0
  1180. - Armor: 0, 0
  1181. --- Generation tags:
  1182. --- Applied filters: militia, Infantry unit, coldres5,
  1183. #newmonster 3055
  1184. #name "Spear Militia"
  1185. #spr1 "nationgen_ma//101-shidopipburg/unit_3055_a.tga"
  1186. #spr2 "nationgen_ma//101-shidopipburg/unit_3055_b.tga"
  1187. #gcost 4
  1188. #ap 8
  1189. #mapmove 1
  1190. #mor 6
  1191. #mr 14
  1192. #hp 5
  1193. #str 6
  1194. #att 8
  1195. #def 10
  1196. #prec 10
  1197. #enc 4
  1198. #maxage 80
  1199. #size 1
  1200. #supplybonus -1
  1201. #nametype 134
  1202. #stealthy 0
  1203. #coldres 5
  1204. #descr "The infantry in Shidopipburg carry weapons and are armored with light and medium armor. Cold resistant Cold resistant"
  1205. #armor 5 --- Leather Cuirass / leather cuirass
  1206. #armor 120 --- Leather Cap / leathercap
  1207. #weapon 1 --- / spear
  1208. #weapon 21 --- / javelin 2
  1209. #end
  1210.  
  1211. --- Pikeneer (Hoburg), Gold: 6, Resources: 2, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy oriental infantry)
  1212. --- OFFSET DEBUG:
  1213. - Weapon: 0, 0
  1214. - Armor: 0, 0
  1215. --- Generation tags:
  1216. --- Applied filters: Infantry unit, coldres5,
  1217. #newmonster 3056
  1218. #name "Pikeneer"
  1219. #spr1 "nationgen_ma//101-shidopipburg/unit_3056_a.tga"
  1220. #spr2 "nationgen_ma//101-shidopipburg/unit_3056_b.tga"
  1221. #gcost 6
  1222. #ap 8
  1223. #mapmove 1
  1224. #mor 8
  1225. #mr 14
  1226. #hp 5
  1227. #str 6
  1228. #att 10
  1229. #def 12
  1230. #prec 11
  1231. #enc 4
  1232. #maxage 80
  1233. #size 1
  1234. #supplybonus -1
  1235. #nametype 134
  1236. #stealthy 0
  1237. #coldres 5
  1238. #descr "The infantry in Shidopipburg carry weapons and are armored with light and medium armor. Cold resistant Cold resistant"
  1239. #armor 10 --- Leather Hauberk / leather hauberk
  1240. #armor 120 --- Leather Cap / leatherhat
  1241. #weapon 590 --- / pike
  1242. #end
  1243.  
  1244. --- Ashigaru (Hoburg), Gold: 6, Resources: 5, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy oriental infantry)
  1245. --- OFFSET DEBUG:
  1246. - Weapon: 0, 0
  1247. - Armor: 0, 0
  1248. - Offhand: 0, 0
  1249. --- Generation tags:
  1250. --- Applied filters: Infantry unit, coldres5,
  1251. #newmonster 3057
  1252. #name "Ashigaru"
  1253. #spr1 "nationgen_ma//101-shidopipburg/unit_3057_a.tga"
  1254. #spr2 "nationgen_ma//101-shidopipburg/unit_3057_b.tga"
  1255. #gcost 6
  1256. #ap 8
  1257. #mapmove 1
  1258. #mor 8
  1259. #mr 14
  1260. #hp 5
  1261. #str 6
  1262. #att 10
  1263. #def 12
  1264. #prec 11
  1265. #enc 4
  1266. #maxage 80
  1267. #size 1
  1268. #supplybonus -1
  1269. #nametype 134
  1270. #stealthy 0
  1271. #coldres 5
  1272. #ambidextrous 2
  1273. #descr "The infantry in Shidopipburg carry weapons and are armored with light and medium armor. Cold resistant Cold resistant"
  1274. #armor 10 --- Leather Hauberk / leather hauberk
  1275. #armor 120 --- Leather Cap / leatherhat
  1276. #weapon 377 --- / wakizasi
  1277. #weapon 377 --- / offhandwakizasi
  1278. #end
  1279.  
  1280. --- Spear Javelin Thrower (Hoburg), Gold: 6, Resources: 2, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy oriental infantry)
  1281. --- OFFSET DEBUG:
  1282. - Weapon: 0, 0
  1283. - Armor: 0, 0
  1284. --- Generation tags:
  1285. --- Applied filters: Infantry unit, coldres5,
  1286. #newmonster 3058
  1287. #name "Spear Javelin Thrower"
  1288. #spr1 "nationgen_ma//101-shidopipburg/unit_3058_a.tga"
  1289. #spr2 "nationgen_ma//101-shidopipburg/unit_3058_b.tga"
  1290. #gcost 6
  1291. #ap 8
  1292. #mapmove 1
  1293. #mor 8
  1294. #mr 14
  1295. #hp 5
  1296. #str 6
  1297. #att 10
  1298. #def 12
  1299. #prec 11
  1300. #enc 4
  1301. #maxage 80
  1302. #size 1
  1303. #supplybonus -1
  1304. #nametype 134
  1305. #stealthy 0
  1306. #coldres 5
  1307. #descr "The infantry in Shidopipburg carry weapons and are armored with light and medium armor. Cold resistant Cold resistant"
  1308. #armor 10 --- Leather Hauberk / leather hauberk
  1309. #armor 120 --- Leather Cap / leatherhat
  1310. #weapon 1 --- / spear
  1311. #weapon 21 --- / javelin 2
  1312. #end
  1313.  
  1314. --- Yari Javelin Thrower (Hoburg), Gold: 6, Resources: 5, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy oriental infantry)
  1315. --- OFFSET DEBUG:
  1316. - Weapon: 0, 0
  1317. - Armor: 0, 0
  1318. --- Generation tags:
  1319. --- Applied filters: Infantry unit, coldres5,
  1320. #newmonster 3059
  1321. #name "Yari Javelin Thrower"
  1322. #spr1 "nationgen_ma//101-shidopipburg/unit_3059_a.tga"
  1323. #spr2 "nationgen_ma//101-shidopipburg/unit_3059_b.tga"
  1324. #gcost 6
  1325. #ap 8
  1326. #mapmove 1
  1327. #mor 8
  1328. #mr 14
  1329. #hp 5
  1330. #str 6
  1331. #att 10
  1332. #def 12
  1333. #prec 11
  1334. #enc 4
  1335. #maxage 80
  1336. #size 1
  1337. #supplybonus -1
  1338. #nametype 134
  1339. #stealthy 0
  1340. #coldres 5
  1341. #descr "The infantry in Shidopipburg carry weapons and are armored with light and medium armor. Cold resistant Cold resistant"
  1342. #armor 128 --- Ashigaru Armor / ashigaru armor
  1343. #armor 131 --- Jingasa / jingasa
  1344. #weapon 376 --- / yari
  1345. #weapon 21 --- / javelin 2
  1346. #end
  1347.  
  1348. --- Wakizasi Infantry (Hoburg), Gold: 6, Resources: 8, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy oriental infantry)
  1349. --- OFFSET DEBUG:
  1350. - Weapon: 0, 0
  1351. - Armor: 0, 0
  1352. - Offhand: 0, 0
  1353. --- Generation tags:
  1354. --- Applied filters: Infantry unit, coldres5,
  1355. #newmonster 3060
  1356. #name "Wakizasi Infantry"
  1357. #spr1 "nationgen_ma//101-shidopipburg/unit_3060_a.tga"
  1358. #spr2 "nationgen_ma//101-shidopipburg/unit_3060_b.tga"
  1359. #gcost 6
  1360. #ap 8
  1361. #mapmove 1
  1362. #mor 8
  1363. #mr 14
  1364. #hp 5
  1365. #str 6
  1366. #att 10
  1367. #def 12
  1368. #prec 11
  1369. #enc 4
  1370. #maxage 80
  1371. #size 1
  1372. #supplybonus -1
  1373. #nametype 134
  1374. #stealthy 0
  1375. #coldres 5
  1376. #ambidextrous 2
  1377. #descr "The infantry in Shidopipburg carry weapons and are armored with light and medium armor. Cold resistant Cold resistant"
  1378. #armor 128 --- Ashigaru Armor / ashigaru armor
  1379. #armor 131 --- Jingasa / jingasa
  1380. #weapon 377 --- / wakizasi
  1381. #weapon 377 --- / offhandwakizasi
  1382. #end
  1383.  
  1384. --- Goat Cavalry (Hoburg), Gold: 18, Resources: 6, Roles: [mounted, elite mounted, sacred mounted] (oriental cavalry)
  1385. --- OFFSET DEBUG:
  1386. - Weapon: 0, 0
  1387. - Armor: 0, 0
  1388. --- Generation tags:
  1389. --- Applied filters: Mounted unit, coldres5,
  1390. #newmonster 3061
  1391. #name "Goat Cavalry"
  1392. #spr1 "nationgen_ma//101-shidopipburg/unit_3061_a.tga"
  1393. #spr2 "nationgen_ma//101-shidopipburg/unit_3061_b.tga"
  1394. #gcost 18
  1395. #ap 10
  1396. #mapmove 2
  1397. #mor 8
  1398. #mr 14
  1399. #hp 7
  1400. #str 6
  1401. #att 10
  1402. #def 12
  1403. #prec 11
  1404. #enc 3
  1405. #maxage 80
  1406. #size 2
  1407. #supplybonus -1
  1408. #nametype 134
  1409. #mounted
  1410. #weapon 352 --- gore
  1411. #ressize 1
  1412. #mountainsurvival
  1413. #rcost 4
  1414. #coldres 5
  1415. #descr "The cavalry of Shidopipburg is armored with light armor. The Goat Cavalries are mounted on goats. Cold resistant Cold resistant"
  1416. #armor 10 --- Leather Hauberk / leather hauberk
  1417. #armor 120 --- Leather Cap / leathercap
  1418. #weapon 1 --- / spear
  1419. #weapon 21 --- / javelin 2
  1420. #end
  1421.  
  1422. --- Goat Cavalry (Hoburg), Gold: 18, Resources: 6, Roles: [mounted, elite mounted, sacred mounted] (oriental cavalry)
  1423. --- OFFSET DEBUG:
  1424. - Weapon: -3, -3
  1425. - Armor: 0, 0
  1426. --- Generation tags:
  1427. --- Applied filters: Mounted unit, coldres5,
  1428. #newmonster 3062
  1429. #name "Goat Cavalry"
  1430. #spr1 "nationgen_ma//101-shidopipburg/unit_3062_a.tga"
  1431. #spr2 "nationgen_ma//101-shidopipburg/unit_3062_b.tga"
  1432. #gcost 18
  1433. #ap 10
  1434. #mapmove 2
  1435. #mor 8
  1436. #mr 14
  1437. #hp 7
  1438. #str 6
  1439. #att 10
  1440. #def 12
  1441. #prec 11
  1442. #enc 3
  1443. #maxage 80
  1444. #size 2
  1445. #supplybonus -1
  1446. #nametype 134
  1447. #mounted
  1448. #weapon 352 --- gore
  1449. #ressize 1
  1450. #mountainsurvival
  1451. #rcost 4
  1452. #coldres 5
  1453. #descr "The cavalry of Shidopipburg is armored with light armor. The Goat Cavalries are mounted on goats. Cold resistant Cold resistant"
  1454. #armor 10 --- Leather Hauberk / leather hauberk
  1455. #armor 120 --- Leather Cap / leathercap
  1456. #weapon 357 --- / lightlance
  1457. #weapon 21 --- / javelin 2
  1458. #end
  1459.  
  1460. --- Unseen Follower (Hoburg), Gold: 13, Resources: 5, Roles: [ranged, elite ranged, sacred ranged] (stealthy oriental archers)
  1461. --- OFFSET DEBUG:
  1462. - Weapon: 0, 0
  1463. - Armor: 0, 0
  1464. --- Generation tags: elite,
  1465. --- Applied filters: sieger, Ranged elite, coldres5,
  1466. #newmonster 3063
  1467. #name "Unseen Follower"
  1468. #spr1 "nationgen_ma//101-shidopipburg/unit_3063_a.tga"
  1469. #spr2 "nationgen_ma//101-shidopipburg/unit_3063_b.tga"
  1470. #gcost 13
  1471. #ap 8
  1472. #mapmove 1
  1473. #mor 11
  1474. #mr 13
  1475. #hp 6
  1476. #str 6
  1477. #att 11
  1478. #def 13
  1479. #prec 12
  1480. #enc 2
  1481. #maxage 80
  1482. #size 1
  1483. #supplybonus -1
  1484. #nametype 134
  1485. #stealthy 0
  1486. #siegebonus 5
  1487. #coldres 5
  1488. #descr "The ranged units in Shidopipburg carry falchions and small bows and are armored with light armor. Cold resistant Cold resistant"
  1489. #weapon 10 --- / falchion
  1490. #armor 10 --- Leather Hauberk / leather hauberk
  1491. #armor 132 --- Kabuto / kabuto_elite
  1492. #weapon 361 --- / smallbow
  1493. #end
  1494.  
  1495. --- Thyme Ranger (Hoburg), Gold: 35, Resources: 9, Roles: [mounted, elite mounted, sacred mounted] (stealthy oriental cavalry)
  1496. --- OFFSET DEBUG:
  1497. - Weapon: 0, 0
  1498. - Armor: 0, 0
  1499. --- Generation tags: path fire, sacred,
  1500. --- Applied filters: summerpower-low, incunrest_low, resistances_poison, recup, Mounted sacred, coldres5,
  1501. #newmonster 3064
  1502. #name "Thyme Ranger"
  1503. #spr1 "nationgen_ma//101-shidopipburg/unit_3064_a.tga"
  1504. #spr2 "nationgen_ma//101-shidopipburg/unit_3064_b.tga"
  1505. #gcost 35
  1506. #ap 22
  1507. #mapmove 3
  1508. #mor 12
  1509. #mr 15
  1510. #hp 8
  1511. #str 6
  1512. #att 12
  1513. #def 12
  1514. #prec 12
  1515. #enc 2
  1516. #maxage 80
  1517. #size 2
  1518. #supplybonus -1
  1519. #nametype 134
  1520. #stealthy 0
  1521. #mounted
  1522. #weapon 354 --- antlers
  1523. #ressize 1
  1524. #rcost 4
  1525. #summerpower 25
  1526. #incunrest 1
  1527. #poisonres 5
  1528. #heal
  1529. #holy
  1530. #coldres 5
  1531. #armor 128 --- Ashigaru Armor / ashigaru armor
  1532. #armor 132 --- Kabuto / kabuto_elite
  1533. #weapon 4 --- / lance
  1534. #weapon 7 --- / staff
  1535. #end
  1536.  
  1537. --- Assassin (Hoburg), Gold: 45, Resources: 2, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy oriental infantry)
  1538. --- OFFSET DEBUG:
  1539. - Weapon: 0, 0
  1540. - Armor: 0, 0
  1541. - Offhand: 0, 0
  1542. --- Generation tags:
  1543. --- Applied filters: Scout, coldres5,
  1544. #newmonster 3065
  1545. #name "Assassin"
  1546. #spr1 "nationgen_ma//101-shidopipburg/unit_3065_a.tga"
  1547. #spr2 "nationgen_ma//101-shidopipburg/unit_3065_b.tga"
  1548. #gcost 45
  1549. #ap 8
  1550. #mapmove 1
  1551. #mor 11
  1552. #mr 15
  1553. #hp 5
  1554. #str 7
  1555. #att 13
  1556. #def 15
  1557. #prec 14
  1558. #enc 4
  1559. #maxage 80
  1560. #size 1
  1561. #supplybonus -1
  1562. #nametype 134
  1563. #stealthy 25
  1564. #assassin
  1565. #noleader
  1566. #coldres 5
  1567. #ambidextrous 3
  1568. #weapon 501 --- / bamboo_rod
  1569. #armor 5 --- Leather Cuirass / leather cuirass
  1570. #armor 120 --- Leather Cap / leatherhat
  1571. #weapon 377 --- / offhandwakizasi
  1572. #end
  1573.  
  1574. --- Wakizasi High Chieftain (Hoburg), Gold: 35, Resources: 5, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy oriental infantry)
  1575. --- OFFSET DEBUG:
  1576. - Weapon: 0, 0
  1577. - Armor: 0, 0
  1578. - Offhand: 0, 0
  1579. --- Generation tags:
  1580. --- Applied filters: Infantry unit, coldres5,
  1581. #newmonster 3066
  1582. #name "Wakizasi High Chieftain"
  1583. #spr1 "nationgen_ma//101-shidopipburg/unit_3066_a.tga"
  1584. #spr2 "nationgen_ma//101-shidopipburg/unit_3066_b.tga"
  1585. #gcost 35
  1586. #ap 8
  1587. #mapmove 1
  1588. #mor 10
  1589. #mr 14
  1590. #hp 7
  1591. #str 6
  1592. #att 12
  1593. #def 14
  1594. #prec 13
  1595. #enc 4
  1596. #maxage 80
  1597. #size 1
  1598. #supplybonus -1
  1599. #nametype 134
  1600. #stealthy 0
  1601. #coldres 5
  1602. #okleader
  1603. #descr "The Wakizasi High Chieftains of Shidopipburg are unremarkable leaders whose decrees are carefully enacted by their minions. Cold resistant"
  1604. #ambidextrous 2
  1605. #armor 10 --- Leather Hauberk / leather hauberk
  1606. #armor 120 --- Leather Cap / leatherhat
  1607. #weapon 377 --- / wakizasi
  1608. #weapon 377 --- / offhandwakizasi
  1609. #end
  1610.  
  1611. --- General (Hoburg), Gold: 75, Resources: 6, Roles: [mounted, elite mounted, sacred mounted] (oriental cavalry)
  1612. --- OFFSET DEBUG:
  1613. - Weapon: -3, -3
  1614. - Armor: 0, 0
  1615. --- Generation tags:
  1616. --- Applied filters: Mounted unit, coldres5,
  1617. #newmonster 3067
  1618. #name "General"
  1619. #spr1 "nationgen_ma//101-shidopipburg/unit_3067_a.tga"
  1620. #spr2 "nationgen_ma//101-shidopipburg/unit_3067_b.tga"
  1621. #gcost 75
  1622. #ap 10
  1623. #mapmove 2
  1624. #mor 10
  1625. #mr 14
  1626. #hp 9
  1627. #str 6
  1628. #att 12
  1629. #def 14
  1630. #prec 13
  1631. #enc 3
  1632. #maxage 80
  1633. #size 2
  1634. #supplybonus -1
  1635. #nametype 134
  1636. #mounted
  1637. #weapon 352 --- gore
  1638. #ressize 1
  1639. #mountainsurvival
  1640. #rcost 4
  1641. #coldres 5
  1642. #goodleader
  1643. #inspirational 1
  1644. #poormagicleader
  1645. #poorundeadleader
  1646. #descr "The Generals of Shidopipburg are capable leaders whose rousing plans are courageously obeyed by their warriors. The Generals are also charged with overseeing any supernatural entity that the High Mages of Hungers of Shidopipburg might summon, although they can only control a handful of these beings. Cold resistant"
  1647. #armor 10 --- Leather Hauberk / leather hauberk
  1648. #armor 120 --- Leather Cap / leathercap
  1649. #weapon 357 --- / lightlance
  1650. #weapon 21 --- / javelin 2
  1651. #end
  1652.  
  1653. --- Thyme Master (Hoburg), Gold: 100, Resources: 9, Roles: [mounted, elite mounted, sacred mounted] (stealthy oriental cavalry)
  1654. --- OFFSET DEBUG:
  1655. - Weapon: 0, 0
  1656. - Armor: 0, 0
  1657. --- Generation tags: path fire, sacred,
  1658. --- Applied filters: summerpower-low, incunrest_low, resistances_poison, recup, Mounted sacred, coldres5,
  1659. #newmonster 3068
  1660. #name "Thyme Master"
  1661. #spr1 "nationgen_ma//101-shidopipburg/unit_3068_a.tga"
  1662. #spr2 "nationgen_ma//101-shidopipburg/unit_3068_b.tga"
  1663. #gcost 100
  1664. #ap 22
  1665. #mapmove 3
  1666. #mor 14
  1667. #mr 15
  1668. #hp 10
  1669. #str 6
  1670. #att 14
  1671. #def 14
  1672. #prec 14
  1673. #enc 2
  1674. #maxage 80
  1675. #size 2
  1676. #supplybonus -1
  1677. #nametype 134
  1678. #stealthy 0
  1679. #mounted
  1680. #weapon 354 --- antlers
  1681. #ressize 1
  1682. #rcost 4
  1683. #summerpower 25
  1684. #incunrest 1
  1685. #poisonres 5
  1686. #heal
  1687. #holy
  1688. #coldres 5
  1689. #goodleader
  1690. #poormagicleader
  1691. #poorundeadleader
  1692. #descr "The Thyme Masters of Shidopipburg are capable leaders whose decrees are boldly enacted by their flock. The Thyme Masters are also charged with leading any supernatural entity that the High Mages of Hungers of Shidopipburg might raise, although they can only control a handful of these beings. The Thyme Masters hold a very minor place in Shidopipburg's heirarchy, with little more respect than a Thyme Ranger. Cold resistant"
  1693. #armor 128 --- Ashigaru Armor / ashigaru armor
  1694. #armor 132 --- Kabuto / kabuto_elite
  1695. #weapon 4 --- / lance
  1696. #weapon 7 --- / staff
  1697. #end
  1698.  
  1699. --- Greater Abbot (Hoburg), Gold: 30, Resources: 1, Roles: [mage, priest] (null)
  1700. --- OFFSET DEBUG:
  1701. - Weapon: 0, 0
  1702. - Armor: 0, 0
  1703. - Offhand: 0, 9
  1704. --- Generation tags: priest 1,
  1705. --- Applied filters: PRIESTPICKS, coldres5,
  1706. #newmonster 3069
  1707. #name "Greater Abbot"
  1708. #spr1 "nationgen_ma//101-shidopipburg/unit_3069_a.tga"
  1709. #spr2 "nationgen_ma//101-shidopipburg/unit_3069_b.tga"
  1710. #gcost 30
  1711. #ap 8
  1712. #mapmove 1
  1713. #mor 8
  1714. #mr 17
  1715. #hp 5
  1716. #str 6
  1717. #att 10
  1718. #def 12
  1719. #prec 11
  1720. #enc 4
  1721. #maxage 80
  1722. #size 1
  1723. #supplybonus -1
  1724. #nametype 134
  1725. #magicskill 8 1
  1726. #coldres 5
  1727. #holy
  1728. #descr "The Greater Abbots of Shidopipburg are undistinguished leaders whose decrees are heedfully obeyed by their attendants. The Greater Abbots hold a very minor place in Shidopipburg's heirarchy, with hardly more dignity than a Thyme Ranger. Cold resistant"
  1729. #poorleader
  1730. #armor 158 --- Robes / simplerobe
  1731. #weapon 501 --- / bamboo_rod
  1732. #end
  1733.  
  1734. --- Fledgling Herbalist of Hungers (Fomorian), Gold: 90, Resources: 4, Roles: [mage, priest] (tier 1-2 goat headed mage)
  1735. --- OFFSET DEBUG:
  1736. - Weapon: 0, 0
  1737. - Armor: 0, 0
  1738. --- Generation tags: schoolmage 1, identifier schoolmage,
  1739. --- Applied filters: MAGICPICKS (50), vineman,
  1740. #newmonster 3070
  1741. #name "Fledgling Herbalist of Hungers"
  1742. #spr1 "nationgen_ma//101-shidopipburg/unit_3070_a.tga"
  1743. #spr2 "nationgen_ma//101-shidopipburg/unit_3070_b.tga"
  1744. #gcost 90
  1745. #ap 15
  1746. #mapmove 2
  1747. #mor 12
  1748. #mr 15
  1749. #hp 30
  1750. #str 20
  1751. #att 9
  1752. #def 9
  1753. #prec 8
  1754. #enc 3
  1755. #maxage 1000
  1756. #prot 5
  1757. #size 4
  1758. #nametype 101
  1759. #magicskill 6 1
  1760. #magicskill 0 1
  1761. #secondshape 3002
  1762. #poorleader
  1763. #armor 158 --- Robes / longrobe_sliver
  1764. #weapon 646 --- / hatchet
  1765. #end
  1766.  
  1767. --- Naturalist of Hungers (Fomorian), Gold: 130, Resources: 4, Roles: [mage, priest] (tier 1-2 goat headed mage)
  1768. --- OFFSET DEBUG:
  1769. - Weapon: 0, 0
  1770. - Armor: 0, 0
  1771. --- Generation tags: schoolmage 2, identifier schoolmage, varyslot weapon,
  1772. --- Applied filters: MAGICPICKS (110), serpent,
  1773. #newmonster 3071
  1774. #name "Naturalist of Hungers"
  1775. #spr1 "nationgen_ma//101-shidopipburg/unit_3071_a.tga"
  1776. #spr2 "nationgen_ma//101-shidopipburg/unit_3071_b.tga"
  1777. #gcost 130
  1778. #ap 15
  1779. #mapmove 2
  1780. #mor 12
  1781. #mr 16
  1782. #hp 30
  1783. #str 20
  1784. #att 9
  1785. #def 9
  1786. #prec 8
  1787. #enc 3
  1788. #maxage 200
  1789. #prot 5
  1790. #size 4
  1791. #nametype 101
  1792. #magicskill 6 2
  1793. #magicskill 0 1
  1794. #secondshape 3003
  1795. #poorleader
  1796. #armor 158 --- Robes / fancyrobe
  1797. #weapon 646 --- / hatchet
  1798. #end
  1799.  
  1800. --- Pyromancer of Hungers (Fomorian), Gold: 130, Resources: 4, Roles: [mage, priest] (tier 1-2 goat headed mage)
  1801. --- OFFSET DEBUG:
  1802. - Weapon: 0, 0
  1803. - Armor: 0, 0
  1804. --- Generation tags: schoolmage 2, identifier schoolmage, varyslot weapon,
  1805. --- Applied filters: MAGICPICKS (110), serpent,
  1806. #newmonster 3072
  1807. #name "Pyromancer of Hungers"
  1808. #spr1 "nationgen_ma//101-shidopipburg/unit_3072_a.tga"
  1809. #spr2 "nationgen_ma//101-shidopipburg/unit_3072_b.tga"
  1810. #gcost 130
  1811. #ap 15
  1812. #mapmove 2
  1813. #mor 12
  1814. #mr 16
  1815. #hp 30
  1816. #str 20
  1817. #att 9
  1818. #def 9
  1819. #prec 8
  1820. #enc 3
  1821. #maxage 200
  1822. #prot 5
  1823. #size 4
  1824. #nametype 101
  1825. #magicskill 0 2
  1826. #magicskill 6 1
  1827. #secondshape 3004
  1828. #poorleader
  1829. #armor 158 --- Robes / fancyrobe
  1830. #weapon 485 --- / elitelongspear_bronze
  1831. #end
  1832.  
  1833. --- High Herbalist of Hungers (Hoburg), Gold: 230, Resources: 1, Roles: [mage, priest] (null)
  1834. --- OFFSET DEBUG:
  1835. - Weapon: 0, 0
  1836. - Armor: 0, 0
  1837. - Offhand: 0, 9
  1838. --- Generation tags: schoolmage 3, identifier schoolmage, varyslot helmet,
  1839. --- Applied filters: MAGICPICKS (255), coldres5,
  1840. #newmonster 3073
  1841. #name "High Herbalist of Hungers"
  1842. #spr1 "nationgen_ma//101-shidopipburg/unit_3073_a.tga"
  1843. #spr2 "nationgen_ma//101-shidopipburg/unit_3073_b.tga"
  1844. #gcost 230
  1845. #ap 8
  1846. #mapmove 1
  1847. #mor 8
  1848. #mr 18
  1849. #hp 5
  1850. #str 6
  1851. #att 9
  1852. #def 11
  1853. #prec 11
  1854. #enc 4
  1855. #maxage 80
  1856. #size 1
  1857. #supplybonus -1
  1858. #nametype 134
  1859. #magicskill 6 2
  1860. #magicskill 0 2
  1861. #custommagic 9088 200
  1862. #custommagic 9088 10
  1863. #coldres 5
  1864. #poorleader
  1865. #slowrec
  1866. #armor 158 --- Robes / imperialrobe3
  1867. #weapon 7 --- / stickstaff
  1868. #end
  1869.  
  1870. --- Hero (Hoburg), Gold: 0, Resources: 1, Roles: [mage, priest] (null)
  1871. --- OFFSET DEBUG:
  1872. - Weapon: 0, 0
  1873. - Armor: 0, 0
  1874. - Offhand: 0, 9
  1875. --- Generation tags:
  1876. --- Applied filters: Hero, MAGICPICKS (290), regeneration, forestsurvival all, ethereal, bugs, poisonarmor, coldres5,
  1877. #newmonster 3074
  1878. #name "Hero"
  1879. #spr1 "nationgen_ma//101-shidopipburg/unit_3074_a.tga"
  1880. #spr2 "nationgen_ma//101-shidopipburg/unit_3074_b.tga"
  1881. #gcost 0
  1882. #ap 8
  1883. #mapmove 1
  1884. #mor 8
  1885. #mr 14
  1886. #hp 5
  1887. #str 6
  1888. #att 10
  1889. #def 12
  1890. #prec 11
  1891. #enc 4
  1892. #maxage 80
  1893. #size 1
  1894. #supplybonus -1
  1895. #nametype 134
  1896. #stealthy 0
  1897. #magicskill 0 3
  1898. #magicskill 6 3
  1899. #magicskill 5 1
  1900. #magicskill 4 1
  1901. #regeneration 10
  1902. #forestsurvival
  1903. #ethereal
  1904. #batstartsum3 2218
  1905. #poisonarmor
  1906. #coldres 5
  1907. #unique
  1908. #armor 158 --- Robes / evilrobe1b
  1909. #weapon 7 --- / stickstaff
  1910. #end
  1911.  
  1912. --- Hero (Hoburg), Gold: 0, Resources: 1, Roles: [mage, priest] (null)
  1913. --- OFFSET DEBUG:
  1914. - Weapon: 0, 0
  1915. - Armor: 0, 0
  1916. - Offhand: 0, 9
  1917. --- Generation tags:
  1918. --- Applied filters: Hero, MAGICPICKS (290), waterele, bear, stealthy, coldres, coldres5,
  1919. #newmonster 3075
  1920. #name "Hero"
  1921. #spr1 "nationgen_ma//101-shidopipburg/unit_3075_a.tga"
  1922. #spr2 "nationgen_ma//101-shidopipburg/unit_3075_b.tga"
  1923. #gcost 0
  1924. #ap 8
  1925. #mapmove 1
  1926. #mor 8
  1927. #mr 14
  1928. #hp 5
  1929. #str 6
  1930. #att 10
  1931. #def 12
  1932. #prec 11
  1933. #enc 4
  1934. #maxage 80
  1935. #size 1
  1936. #supplybonus -1
  1937. #nametype 134
  1938. #stealthy 10
  1939. #magicskill 0 4
  1940. #magicskill 6 2
  1941. #magicskill 2 1
  1942. #batstartsum1 411
  1943. #shapechange 3005
  1944. #coldres 10
  1945. #unique
  1946. #armor 158 --- Robes / imperialrobe3
  1947. #weapon 7 --- / stickstaff
  1948. #end
  1949.  
  1950. --- Hero (Hoburg), Gold: 0, Resources: 1, Roles: [mage, priest] (null)
  1951. --- OFFSET DEBUG:
  1952. - Weapon: 0, 0
  1953. - Armor: 0, 0
  1954. - Offhand: 0, 9
  1955. --- Generation tags:
  1956. --- Applied filters: Hero, MAGICPICKS (290), wolf, ethereal2, resource generator 15, shikigami_primary, fireshield, recuperation, coldres5,
  1957. #newmonster 3076
  1958. #name "Hero"
  1959. #spr1 "nationgen_ma//101-shidopipburg/unit_3076_a.tga"
  1960. #spr2 "nationgen_ma//101-shidopipburg/unit_3076_b.tga"
  1961. #gcost 0
  1962. #ap 8
  1963. #mapmove 1
  1964. #mor 8
  1965. #mr 14
  1966. #hp 5
  1967. #str 6
  1968. #att 10
  1969. #def 12
  1970. #prec 11
  1971. #enc 4
  1972. #maxage 80
  1973. #size 1
  1974. #supplybonus -1
  1975. #nametype 134
  1976. #stealthy 0
  1977. #magicskill 0 4
  1978. #magicskill 6 2
  1979. #magicskill 4 1
  1980. #shapechange 3006
  1981. #ethereal
  1982. #resources 15
  1983. #batstartsum1 2092
  1984. #fireshield 8
  1985. #speciallook 1
  1986. #heal
  1987. #coldres 5
  1988. #unique
  1989. #armor 158 --- Robes / evilrobe1b
  1990. #weapon 7 --- / stickstaff
  1991. #end
  1992.  
  1993.  
  1994. --- Unit definitions for Korrelhorst
  1995.  
  1996. --- Shapechange form for High Enchanter of the Hurricane
  1997. #newmonster 3007
  1998. #name "Giant Spider"
  1999. #copyspr 782
  2000. #magicboost 53 -1
  2001. #weapon 65
  2002. #size 3
  2003. #hp 12
  2004. #prot 8
  2005. #mor 10
  2006. #enc 2
  2007. #str 8
  2008. #att 12
  2009. #def 10
  2010. #prec 5
  2011. #mapmove 2
  2012. #ap 14
  2013. #animal
  2014. #resistpoison 15
  2015. #forestsurvival
  2016. #itemslots 12288
  2017. #transformation 0
  2018. #nametype 104
  2019. #maxage 100
  2020. #poisonres 10
  2021. #darkvision 50
  2022. #descr "No description"
  2023. #shapechange 3096
  2024. #gcost 215
  2025. #end
  2026.  
  2027. --- Woodland Falchioneer (Hoburg), Gold: 30, Resources: 47, Roles: [infantry] (clockwork armor (normal))
  2028. --- OFFSET DEBUG:
  2029. - Weapon: 1, -5
  2030. - Armor: 0, 0
  2031. - Offhand: 0, -5
  2032. --- Generation tags:
  2033. --- Applied filters: forestunit, Infantry unit, darkvision 50,
  2034. #newmonster 3077
  2035. #name "Woodland Falchioneer"
  2036. #spr1 "nationgen_ma//102-korrelhorst/unit_3077_a.tga"
  2037. #spr2 "nationgen_ma//102-korrelhorst/unit_3077_b.tga"
  2038. #gcost 30
  2039. #ap 10
  2040. #mapmove 3
  2041. #mor 12
  2042. #mr 14
  2043. #hp 13
  2044. #str 11
  2045. #att 10
  2046. #def 7
  2047. #prec 8
  2048. #enc 2
  2049. #size 2
  2050. #supplybonus -1
  2051. #nametype 104
  2052. #maxage 100
  2053. #itemslots 12422
  2054. #reinvigoration 0
  2055. #rcost 15
  2056. #ressize 2
  2057. #fireres 5
  2058. #coldres 5
  2059. #shockres 5
  2060. #poisonres 5
  2061. #slashres
  2062. #woundfend 50
  2063. #mounted
  2064. #forestsurvival
  2065. #darkvision 50
  2066. #descr "The infantry in Korrelhorst carry weapons and are armored with medium and heavy armor. the armor's mechanisms are well-crafted and wind down very slowly Their heavy armor is driven by complex clockwork mechanisms that increase their strength and speed, but gradually run down and need rewound Dark vision (50) Dark vision (50)"
  2067. #armor 19 --- Full Plate Mail / medium clockwork armor
  2068. #armor 120 --- Leather Cap / leatherhat
  2069. #armor 208 --- Iron Shield / shield8
  2070. #weapon 10 --- / falchion
  2071. #end
  2072.  
  2073. --- Elite Skirmisher (Hoburg), Gold: 27, Resources: 25, Roles: [infantry] (clockwork cuirass (normal))
  2074. --- OFFSET DEBUG:
  2075. - Weapon: 1, 6
  2076. - Armor: 0, 0
  2077. - Offhand: -2, -7
  2078. --- Generation tags:
  2079. --- Applied filters: forestunit, elite +1, Infantry unit, darkvision 50,
  2080. #newmonster 3078
  2081. #name "Elite Skirmisher"
  2082. #spr1 "nationgen_ma//102-korrelhorst/unit_3078_a.tga"
  2083. #spr2 "nationgen_ma//102-korrelhorst/unit_3078_b.tga"
  2084. #gcost 27
  2085. #ap 16
  2086. #mapmove 2
  2087. #mor 11
  2088. #mr 14
  2089. #hp 8
  2090. #str 8
  2091. #att 11
  2092. #def 11
  2093. #prec 12
  2094. #enc 2
  2095. #size 1
  2096. #supplybonus -1
  2097. #nametype 104
  2098. #maxage 100
  2099. #rcost 10
  2100. #ressize 1
  2101. #reinvigoration -2
  2102. #mounted
  2103. #woundfend 25
  2104. #itemslots 12422
  2105. #forestsurvival
  2106. #darkvision 50
  2107. #descr "The infantry in Korrelhorst carry weapons and are armored with medium and heavy armor. Their armor is driven by complex clockwork mechanisms that increase their strength and speed, but run down and need rewound Dark vision (50) Dark vision (50)"
  2108. #armor 14 --- Plate Hauberk / light clockwork armor
  2109. #armor 118 --- Half Helmet / halfhelmet-elite
  2110. #armor 4 --- Tower Shield / tower_imperial1
  2111. #weapon 10 --- / falchion
  2112. #end
  2113.  
  2114. --- Heavy Morningstar Legionary (Hoburg), Gold: 8, Resources: 10, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
  2115. --- OFFSET DEBUG:
  2116. - Weapon: 0, 0
  2117. - Armor: 0, 0
  2118. - Offhand: 0, 0
  2119. --- Generation tags:
  2120. --- Applied filters: Infantry unit, darkvision 50,
  2121. #newmonster 3079
  2122. #name "Heavy Morningstar Legionary"
  2123. #spr1 "nationgen_ma//102-korrelhorst/unit_3079_a.tga"
  2124. #spr2 "nationgen_ma//102-korrelhorst/unit_3079_b.tga"
  2125. #gcost 8
  2126. #ap 8
  2127. #mapmove 1
  2128. #mor 9
  2129. #mr 14
  2130. #hp 6
  2131. #str 6
  2132. #att 10
  2133. #def 12
  2134. #prec 11
  2135. #enc 4
  2136. #size 1
  2137. #supplybonus -1
  2138. #nametype 104
  2139. #maxage 100
  2140. #darkvision 50
  2141. #ambidextrous 2
  2142. #descr "The infantry in Korrelhorst carry weapons and are armored with medium and heavy armor. Dark vision (50) Dark vision (50)"
  2143. #armor 18 --- Full Chain Mail / full chain
  2144. #armor 127 --- Legionary Bronze Helmet / highhelm_bronze
  2145. #weapon 15 --- / morningstar
  2146. #end
  2147.  
  2148. --- Halberd Legionary (Hoburg), Gold: 8, Resources: 10, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
  2149. --- OFFSET DEBUG:
  2150. - Weapon: 0, 0
  2151. - Armor: 0, 0
  2152. --- Generation tags:
  2153. --- Applied filters: Infantry unit, darkvision 50,
  2154. #newmonster 3080
  2155. #name "Halberd Legionary"
  2156. #spr1 "nationgen_ma//102-korrelhorst/unit_3080_a.tga"
  2157. #spr2 "nationgen_ma//102-korrelhorst/unit_3080_b.tga"
  2158. #gcost 8
  2159. #ap 8
  2160. #mapmove 1
  2161. #mor 9
  2162. #mr 14
  2163. #hp 6
  2164. #str 6
  2165. #att 10
  2166. #def 12
  2167. #prec 11
  2168. #enc 4
  2169. #size 1
  2170. #supplybonus -1
  2171. #nametype 104
  2172. #maxage 100
  2173. #darkvision 50
  2174. #descr "The infantry in Korrelhorst carry weapons and are armored with medium and heavy armor. Dark vision (50) Dark vision (50)"
  2175. #armor 9 --- Plate Cuirass / plate cuirass
  2176. #armor 127 --- Legionary Bronze Helmet / bronzehelm
  2177. #weapon 5 --- / halberd
  2178. #end
  2179.  
  2180. --- Legionary (Hoburg), Gold: 8, Resources: 8, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
  2181. --- OFFSET DEBUG:
  2182. - Weapon: 0, 0
  2183. - Armor: 0, 0
  2184. --- Generation tags:
  2185. --- Applied filters: Infantry unit, darkvision 50,
  2186. #newmonster 3081
  2187. #name "Legionary"
  2188. #spr1 "nationgen_ma//102-korrelhorst/unit_3081_a.tga"
  2189. #spr2 "nationgen_ma//102-korrelhorst/unit_3081_b.tga"
  2190. #gcost 8
  2191. #ap 8
  2192. #mapmove 1
  2193. #mor 9
  2194. #mr 14
  2195. #hp 6
  2196. #str 6
  2197. #att 10
  2198. #def 12
  2199. #prec 11
  2200. #enc 4
  2201. #size 1
  2202. #supplybonus -1
  2203. #nametype 104
  2204. #maxage 100
  2205. #darkvision 50
  2206. #descr "The infantry in Korrelhorst carry weapons and are armored with medium and heavy armor. Dark vision (50) Dark vision (50)"
  2207. #armor 9 --- Plate Cuirass / plate cuirass
  2208. #armor 127 --- Legionary Bronze Helmet / bronzehelm
  2209. #weapon 153 --- / stick
  2210. #end
  2211.  
  2212. --- Morningstar Legionary (Hoburg), Gold: 8, Resources: 9, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
  2213. --- OFFSET DEBUG:
  2214. - Weapon: 0, 0
  2215. - Armor: 0, 0
  2216. - Offhand: 0, 0
  2217. --- Generation tags:
  2218. --- Applied filters: Infantry unit, darkvision 50,
  2219. #newmonster 3082
  2220. #name "Morningstar Legionary"
  2221. #spr1 "nationgen_ma//102-korrelhorst/unit_3082_a.tga"
  2222. #spr2 "nationgen_ma//102-korrelhorst/unit_3082_b.tga"
  2223. #gcost 8
  2224. #ap 8
  2225. #mapmove 1
  2226. #mor 9
  2227. #mr 14
  2228. #hp 6
  2229. #str 6
  2230. #att 10
  2231. #def 12
  2232. #prec 11
  2233. #enc 4
  2234. #size 1
  2235. #supplybonus -1
  2236. #nametype 104
  2237. #maxage 100
  2238. #darkvision 50
  2239. #ambidextrous 2
  2240. #descr "The infantry in Korrelhorst carry weapons and are armored with medium and heavy armor. Dark vision (50) Dark vision (50)"
  2241. #armor 9 --- Plate Cuirass / plate cuirass
  2242. #armor 127 --- Legionary Bronze Helmet / bronzehelm
  2243. #weapon 15 --- / morningstar
  2244. #end
  2245.  
  2246. --- Thane (Hoburg), Gold: 9, Resources: 11, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
  2247. --- OFFSET DEBUG:
  2248. - Weapon: 3, 12
  2249. - Armor: 0, 0
  2250. - Offhand: 0, 0
  2251. --- Generation tags:
  2252. --- Applied filters: elite +1, Infantry unit, darkvision 50,
  2253. #newmonster 3083
  2254. #name "Thane"
  2255. #spr1 "nationgen_ma//102-korrelhorst/unit_3083_a.tga"
  2256. #spr2 "nationgen_ma//102-korrelhorst/unit_3083_b.tga"
  2257. #gcost 9
  2258. #ap 8
  2259. #mapmove 1
  2260. #mor 10
  2261. #mr 14
  2262. #hp 6
  2263. #str 6
  2264. #att 11
  2265. #def 13
  2266. #prec 12
  2267. #enc 4
  2268. #size 1
  2269. #supplybonus -1
  2270. #nametype 104
  2271. #maxage 100
  2272. #darkvision 50
  2273. #descr "The infantry in Korrelhorst carry weapons and are armored with medium and heavy armor. Dark vision (50) Dark vision (50)"
  2274. #armor 17 --- Full Scale Mail / full scale
  2275. #armor 118 --- Half Helmet / halfhelmet-elite
  2276. #armor 3 --- Kite Shield / kite1
  2277. #weapon 10 --- / falchion
  2278. #end
  2279.  
  2280. --- Hog Knight (Hoburg), Gold: 25, Resources: 13, Roles: [mounted, elite mounted, sacred mounted] (boreal cavalry)
  2281. --- OFFSET DEBUG:
  2282. - Weapon: 3, 12
  2283. - Armor: 0, 0
  2284. - Offhand: 0, 0
  2285. --- Generation tags:
  2286. --- Applied filters: Mounted unit, darkvision 50,
  2287. #newmonster 3084
  2288. #name "Hog Knight"
  2289. #spr1 "nationgen_ma//102-korrelhorst/unit_3084_a.tga"
  2290. #spr2 "nationgen_ma//102-korrelhorst/unit_3084_b.tga"
  2291. #gcost 25
  2292. #ap 14
  2293. #mapmove 2
  2294. #mor 9
  2295. #mr 14
  2296. #hp 8
  2297. #str 6
  2298. #att 10
  2299. #def 12
  2300. #prec 11
  2301. #enc 4
  2302. #size 2
  2303. #supplybonus -1
  2304. #nametype 104
  2305. #maxage 100
  2306. #mounted
  2307. #weapon 352 --- Gore
  2308. #ressize 1
  2309. #rcost 4
  2310. #darkvision 50
  2311. #descr "The valiant cavaliers of Korrelhorst are armored with medium armor. The Hog Knight rides hogs. Dark vision (50) Dark vision (50)"
  2312. #armor 17 --- Full Scale Mail / full scale
  2313. #armor 120 --- Leather Cap / leatherhat
  2314. #armor 2 --- Shield / shield1
  2315. #weapon 10 --- / falchion
  2316. #weapon 703 --- / bronzelance
  2317. #end
  2318.  
  2319. --- Hog Knight (Hoburg), Gold: 25, Resources: 11, Roles: [mounted, elite mounted, sacred mounted] (boreal cavalry)
  2320. --- OFFSET DEBUG:
  2321. - Weapon: -3, -3
  2322. - Armor: 0, 0
  2323. - Offhand: 0, 0
  2324. --- Generation tags:
  2325. --- Applied filters: Mounted unit, darkvision 50,
  2326. #newmonster 3085
  2327. #name "Hog Knight"
  2328. #spr1 "nationgen_ma//102-korrelhorst/unit_3085_a.tga"
  2329. #spr2 "nationgen_ma//102-korrelhorst/unit_3085_b.tga"
  2330. #gcost 25
  2331. #ap 14
  2332. #mapmove 2
  2333. #mor 9
  2334. #mr 14
  2335. #hp 8
  2336. #str 6
  2337. #att 10
  2338. #def 12
  2339. #prec 11
  2340. #enc 4
  2341. #size 2
  2342. #supplybonus -1
  2343. #nametype 104
  2344. #maxage 100
  2345. #mounted
  2346. #weapon 352 --- Gore
  2347. #ressize 1
  2348. #rcost 4
  2349. #darkvision 50
  2350. #descr "The valiant cavaliers of Korrelhorst are armored with medium armor. The Hog Knight rides hogs. Dark vision (50) Dark vision (50)"
  2351. #armor 17 --- Full Scale Mail / full scale
  2352. #armor 120 --- Leather Cap / leatherhat
  2353. #armor 2 --- Shield / shield1
  2354. #weapon 357 --- / lightlance
  2355. #end
  2356.  
  2357. --- Avenging Aspirant (Hoburg), Gold: 35, Resources: 21, Roles: [elite infantry, sacred infantry] (clockwork cuirass (elite))
  2358. --- OFFSET DEBUG:
  2359. - Weapon: 0, 0
  2360. - Armor: 0, 0
  2361. - Offhand: 0, 0
  2362. --- Generation tags: sacred,
  2363. --- Applied filters: deathpower, Infantry sacred, darkvision 50,
  2364. #newmonster 3086
  2365. #name "Avenging Aspirant"
  2366. #spr1 "nationgen_ma//102-korrelhorst/unit_3086_a.tga"
  2367. #spr2 "nationgen_ma//102-korrelhorst/unit_3086_b.tga"
  2368. #gcost 35
  2369. #ap 16
  2370. #mapmove 2
  2371. #mor 14
  2372. #mr 14
  2373. #hp 8
  2374. #str 8
  2375. #att 11
  2376. #def 10
  2377. #prec 12
  2378. #enc 2
  2379. #size 1
  2380. #supplybonus -1
  2381. #nametype 104
  2382. #maxage 100
  2383. #rcost 10
  2384. #ressize 1
  2385. #reinvigoration -2
  2386. #mounted
  2387. #woundfend 25
  2388. #itemslots 12416
  2389. #deathpower 1
  2390. #holy
  2391. #darkvision 50
  2392. #ambidextrous 2
  2393. #armor 14 --- Plate Hauberk / light clockwork armor
  2394. #armor 118 --- Half Helmet / halfhelmet-elite
  2395. #weapon 343 --- / offhandbladehand
  2396. #weapon 343 --- / bladehand
  2397. #end
  2398.  
  2399. --- Special unit Sirrush
  2400. #newmonster 3087
  2401. #copystats 1347
  2402. #copyspr 1347
  2403. #descr "No description"
  2404. #end
  2405.  
  2406. --- Scout (Hoburg), Gold: 28, Resources: 2, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
  2407. --- OFFSET DEBUG:
  2408. - Weapon: 3, 12
  2409. - Armor: 0, 0
  2410. --- Generation tags:
  2411. --- Applied filters: Scout, darkvision 50,
  2412. #newmonster 3088
  2413. #name "Scout"
  2414. #spr1 "nationgen_ma//102-korrelhorst/unit_3088_a.tga"
  2415. #spr2 "nationgen_ma//102-korrelhorst/unit_3088_b.tga"
  2416. #gcost 28
  2417. #ap 8
  2418. #mapmove 1
  2419. #mor 9
  2420. #mr 14
  2421. #hp 6
  2422. #str 6
  2423. #att 10
  2424. #def 12
  2425. #prec 11
  2426. #enc 4
  2427. #size 1
  2428. #supplybonus -1
  2429. #nametype 104
  2430. #maxage 100
  2431. #stealthy 10
  2432. #noleader
  2433. #darkvision 50
  2434. #weapon 10 --- / falchion
  2435. #armor 5 --- Leather Cuirass / leather cuirass
  2436. #armor 120 --- Leather Cap / leatherhat
  2437. #end
  2438.  
  2439. --- Lieutenant (Hoburg), Gold: 65, Resources: 8, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
  2440. --- OFFSET DEBUG:
  2441. - Weapon: 0, 0
  2442. - Armor: 0, 0
  2443. --- Generation tags:
  2444. --- Applied filters: Infantry unit, darkvision 50,
  2445. #newmonster 3089
  2446. #name "Lieutenant"
  2447. #spr1 "nationgen_ma//102-korrelhorst/unit_3089_a.tga"
  2448. #spr2 "nationgen_ma//102-korrelhorst/unit_3089_b.tga"
  2449. #gcost 65
  2450. #ap 8
  2451. #mapmove 1
  2452. #mor 11
  2453. #mr 14
  2454. #hp 8
  2455. #str 6
  2456. #att 12
  2457. #def 14
  2458. #prec 13
  2459. #enc 4
  2460. #size 1
  2461. #supplybonus -1
  2462. #nametype 104
  2463. #maxage 100
  2464. #darkvision 50
  2465. #goodleader
  2466. #inspirational 1
  2467. #poormagicleader
  2468. #poorundeadleader
  2469. #descr "The Lieutenants of Korrelhorst are effective leaders whose stirring decrees are swiftly executed by their soldiers. The Lieutenants are also charged with overseeing any supernatural entity that the High Mages of Korrelhorst might summon, although they can only control a handful of these beings. Dark vision (50)"
  2470. #armor 9 --- Plate Cuirass / plate cuirass
  2471. #armor 127 --- Legionary Bronze Helmet / bronzehelm_elite
  2472. #weapon 7 --- / staff
  2473. #end
  2474.  
  2475. --- Commanding Skirmisher (Hoburg), Gold: 60, Resources: 25, Roles: [infantry] (clockwork cuirass (normal))
  2476. --- OFFSET DEBUG:
  2477. - Weapon: 1, 6
  2478. - Armor: 0, 0
  2479. - Offhand: -2, -7
  2480. --- Generation tags:
  2481. --- Applied filters: forestunit, elite +1, Infantry unit, darkvision 50,
  2482. #newmonster 3090
  2483. #name "Commanding Skirmisher"
  2484. #spr1 "nationgen_ma//102-korrelhorst/unit_3090_a.tga"
  2485. #spr2 "nationgen_ma//102-korrelhorst/unit_3090_b.tga"
  2486. #gcost 60
  2487. #ap 16
  2488. #mapmove 2
  2489. #mor 13
  2490. #mr 14
  2491. #hp 10
  2492. #str 8
  2493. #att 13
  2494. #def 13
  2495. #prec 14
  2496. #enc 2
  2497. #size 1
  2498. #supplybonus -1
  2499. #nametype 104
  2500. #maxage 100
  2501. #rcost 10
  2502. #ressize 1
  2503. #reinvigoration -2
  2504. #mounted
  2505. #woundfend 25
  2506. #itemslots 12422
  2507. #forestsurvival
  2508. #darkvision 50
  2509. #okleader
  2510. #command 20
  2511. #poormagicleader
  2512. #poorundeadleader
  2513. #descr "The Commanding Skirmishers of Korrelhorst are adequate leaders whose instructions are dutifully executed by their minions. The Commanding Skirmishers are also charged with leading any supernatural entity that the High Mages of Korrelhorst might conjur, although they can only control a handful of these beings. Dark vision (50)"
  2514. #armor 14 --- Plate Hauberk / light clockwork armor
  2515. #armor 118 --- Half Helmet / halfhelmet-elite
  2516. #armor 4 --- Tower Shield / tower_imperial1
  2517. #weapon 10 --- / falchion
  2518. #end
  2519.  
  2520. --- Avenging Lord (Hoburg), Gold: 115, Resources: 21, Roles: [elite infantry, sacred infantry] (clockwork cuirass (elite))
  2521. --- OFFSET DEBUG:
  2522. - Weapon: 0, 0
  2523. - Armor: 0, 0
  2524. - Offhand: 0, 0
  2525. --- Generation tags: sacred,
  2526. --- Applied filters: deathpower, Infantry sacred, darkvision 50,
  2527. #newmonster 3091
  2528. #name "Avenging Lord"
  2529. #spr1 "nationgen_ma//102-korrelhorst/unit_3091_a.tga"
  2530. #spr2 "nationgen_ma//102-korrelhorst/unit_3091_b.tga"
  2531. #gcost 115
  2532. #ap 16
  2533. #mapmove 2
  2534. #mor 16
  2535. #mr 14
  2536. #hp 10
  2537. #str 8
  2538. #att 13
  2539. #def 12
  2540. #prec 14
  2541. #enc 2
  2542. #size 1
  2543. #supplybonus -1
  2544. #nametype 104
  2545. #maxage 100
  2546. #rcost 10
  2547. #ressize 1
  2548. #reinvigoration -2
  2549. #mounted
  2550. #woundfend 25
  2551. #itemslots 12416
  2552. #deathpower 1
  2553. #holy
  2554. #darkvision 50
  2555. #goodleader
  2556. #inspirational 1
  2557. #poormagicleader
  2558. #poorundeadleader
  2559. #descr "The Avenging Lords of Korrelhorst are effective leaders whose impassioned decrees are courageously executed by their escorts. The Avenging Lords are also charged with leading any supernatural entity that the High Mages of Korrelhorst might conjur, although they can only control a handful of these beings. The Avenging Lords hold a very minor place in Korrelhorst's heirarchy, with almost no more authority than a Avenging Aspirant. Dark vision (50)"
  2560. #ambidextrous 2
  2561. #armor 14 --- Plate Hauberk / light clockwork armor
  2562. #armor 118 --- Half Helmet / halfhelmet-elite
  2563. #weapon 343 --- / offhandbladehand
  2564. #weapon 343 --- / bladehand
  2565. #end
  2566.  
  2567. --- Senior Cleric (Hoburg), Gold: 45, Resources: 1, Roles: [mage, priest] (null)
  2568. --- OFFSET DEBUG:
  2569. - Weapon: 0, 0
  2570. - Armor: 0, 0
  2571. - Offhand: 0, 9
  2572. --- Generation tags: priest 1,
  2573. --- Applied filters: PRIESTPICKS, inquisitor, darkvision 50,
  2574. #newmonster 3092
  2575. #name "Senior Cleric"
  2576. #spr1 "nationgen_ma//102-korrelhorst/unit_3092_a.tga"
  2577. #spr2 "nationgen_ma//102-korrelhorst/unit_3092_b.tga"
  2578. #gcost 45
  2579. #ap 8
  2580. #mapmove 1
  2581. #mor 9
  2582. #mr 17
  2583. #hp 6
  2584. #str 6
  2585. #att 10
  2586. #def 12
  2587. #prec 11
  2588. #enc 4
  2589. #size 1
  2590. #supplybonus -1
  2591. #nametype 104
  2592. #maxage 100
  2593. #magicskill 8 1
  2594. #inquisitor
  2595. #darkvision 50
  2596. #holy
  2597. #descr "The Senior Clerics of Korrelhorst are undistinguished leaders whose decrees are heedfully obeyed by their assistants. The Senior Clerics hold a very minor place in Korrelhorst's heirarchy, with almost no more training than a Avenging Aspirant. Dark vision (50)"
  2598. #armor 158 --- Robes / evilrobe2b
  2599. #weapon 153 --- / stick
  2600. #end
  2601.  
  2602. --- Apprentice Korrelhorstic Composer (Hoburg), Gold: 35, Resources: 1, Roles: [mage, priest] (null)
  2603. --- OFFSET DEBUG:
  2604. - Weapon: 0, 0
  2605. - Armor: 0, 0
  2606. - Offhand: 0, 9
  2607. --- Generation tags: schoolmage 1, identifier schoolmage,
  2608. --- Applied filters: MAGICPICKS (30), darkvision 50,
  2609. #newmonster 3093
  2610. #name "Apprentice Korrelhorstic Composer"
  2611. #spr1 "nationgen_ma//102-korrelhorst/unit_3093_a.tga"
  2612. #spr2 "nationgen_ma//102-korrelhorst/unit_3093_b.tga"
  2613. #gcost 35
  2614. #ap 8
  2615. #mapmove 1
  2616. #mor 9
  2617. #mr 15
  2618. #hp 6
  2619. #str 6
  2620. #att 9
  2621. #def 11
  2622. #prec 11
  2623. #enc 4
  2624. #size 1
  2625. #supplybonus -1
  2626. #nametype 104
  2627. #maxage 100
  2628. #magicskill 3 1
  2629. #darkvision 50
  2630. #poorleader
  2631. #armor 158 --- Robes / simplerobe
  2632. #weapon 153 --- / stick
  2633. #end
  2634.  
  2635. --- Korrelhorstic Composer (Hoburg), Gold: 155, Resources: 1, Roles: [mage, priest] (null)
  2636. --- OFFSET DEBUG:
  2637. - Weapon: 0, 0
  2638. - Armor: 0, 0
  2639. - Offhand: 0, 9
  2640. --- Generation tags: schoolmage 2, identifier schoolmage, varyslot weapon,
  2641. --- Applied filters: MAGICPICKS (150), darkvision 50,
  2642. #newmonster 3094
  2643. #name "Korrelhorstic Composer"
  2644. #spr1 "nationgen_ma//102-korrelhorst/unit_3094_a.tga"
  2645. #spr2 "nationgen_ma//102-korrelhorst/unit_3094_b.tga"
  2646. #gcost 155
  2647. #ap 8
  2648. #mapmove 1
  2649. #mor 9
  2650. #mr 18
  2651. #hp 6
  2652. #str 6
  2653. #att 9
  2654. #def 11
  2655. #prec 11
  2656. #enc 4
  2657. #size 1
  2658. #supplybonus -1
  2659. #nametype 104
  2660. #maxage 100
  2661. #magicskill 3 2
  2662. #magicskill 1 2
  2663. #darkvision 50
  2664. #poorleader
  2665. #armor 158 --- Robes / simplerobe
  2666. #weapon 7 --- / stickstaff
  2667. #end
  2668.  
  2669. --- High Medium of the Hurricane (Hoburg), Gold: 205, Resources: 1, Roles: [mage, priest] (null)
  2670. --- OFFSET DEBUG:
  2671. - Weapon: 0, 0
  2672. - Armor: 0, 0
  2673. - Offhand: 0, 9
  2674. --- Generation tags: schoolmage 3, identifier schoolmage, varyslot helmet,
  2675. --- Applied filters: MAGICPICKS (220), deathrec, better researcher +1, fear, darkvision 50,
  2676. #newmonster 3095
  2677. #name "High Medium of the Hurricane"
  2678. #spr1 "nationgen_ma//102-korrelhorst/unit_3095_a.tga"
  2679. #spr2 "nationgen_ma//102-korrelhorst/unit_3095_b.tga"
  2680. #gcost 205
  2681. #ap 8
  2682. #mapmove 1
  2683. #mor 9
  2684. #mr 19
  2685. #hp 6
  2686. #str 6
  2687. #att 9
  2688. #def 11
  2689. #prec 11
  2690. #enc 4
  2691. #size 1
  2692. #supplybonus -1
  2693. #nametype 104
  2694. #maxage 100
  2695. #magicskill 3 2
  2696. #magicskill 1 2
  2697. #magicskill 5 1
  2698. #custommagic 13568 100
  2699. #custommagic 13568 10
  2700. #researchbonus 1
  2701. #fear 5
  2702. #darkvision 50
  2703. #slowrec
  2704. #older -5
  2705. #deathrec 24
  2706. #armor 158 --- Robes / simplerobe2
  2707. #weapon 7 --- / stickstaff
  2708. #end
  2709.  
  2710. --- High Enchanter of the Hurricane (Hoburg), Gold: 215, Resources: 1, Roles: [mage, priest] (null)
  2711. --- OFFSET DEBUG:
  2712. - Weapon: 0, 0
  2713. - Armor: 0, 0
  2714. - Offhand: 0, 9
  2715. --- Generation tags: schoolmage 3, identifier schoolmage, varyslot helmet,
  2716. --- Applied filters: MAGICPICKS (220), spider, majorpoisonres, regeneration, darkvision 50,
  2717. #newmonster 3096
  2718. #name "High Enchanter of the Hurricane"
  2719. #spr1 "nationgen_ma//102-korrelhorst/unit_3096_a.tga"
  2720. #spr2 "nationgen_ma//102-korrelhorst/unit_3096_b.tga"
  2721. #gcost 215
  2722. #ap 8
  2723. #mapmove 1
  2724. #mor 9
  2725. #mr 19
  2726. #hp 6
  2727. #str 6
  2728. #att 9
  2729. #def 11
  2730. #prec 11
  2731. #enc 4
  2732. #size 1
  2733. #supplybonus -1
  2734. #nametype 104
  2735. #maxage 100
  2736. #magicskill 3 2
  2737. #magicskill 1 2
  2738. #magicskill 6 1
  2739. #custommagic 13568 100
  2740. #custommagic 13568 10
  2741. #shapechange 3007
  2742. #poisonres 10
  2743. #regeneration 10
  2744. #darkvision 50
  2745. #slowrec
  2746. #older -5
  2747. #armor 158 --- Robes / simplerobe2
  2748. #weapon 7 --- / stickstaff
  2749. #end
  2750.  
  2751. --- Hero (Hoburg), Gold: 0, Resources: 1, Roles: [mage, priest] (null)
  2752. --- OFFSET DEBUG:
  2753. - Weapon: 0, 0
  2754. - Armor: 0, 0
  2755. - Offhand: 0, 9
  2756. --- Generation tags:
  2757. --- Applied filters: Hero, MAGICPICKS (290), deathrec, better researcher +3, resource generator 15, darkvision 50,
  2758. #newmonster 3097
  2759. #name "Hero"
  2760. #spr1 "nationgen_ma//102-korrelhorst/unit_3097_a.tga"
  2761. #spr2 "nationgen_ma//102-korrelhorst/unit_3097_b.tga"
  2762. #gcost 0
  2763. #ap 8
  2764. #mapmove 1
  2765. #mor 9
  2766. #mr 14
  2767. #hp 6
  2768. #str 6
  2769. #att 10
  2770. #def 12
  2771. #prec 11
  2772. #enc 4
  2773. #size 1
  2774. #supplybonus -1
  2775. #nametype 104
  2776. #maxage 100
  2777. #magicskill 1 3
  2778. #magicskill 3 3
  2779. #magicskill 5 1
  2780. #magicskill 6 1
  2781. #researchbonus 3
  2782. #resources 15
  2783. #darkvision 50
  2784. #unique
  2785. #deathrec 0
  2786. #armor 158 --- Robes / imperialrobe3
  2787. #weapon 7 --- / stickstaff
  2788. #end
  2789.  
  2790.  
  2791. --- Unit definitions for Scheimark
  2792.  
  2793. --- Shapechange form for Raging Master
  2794. #newmonster 3008
  2795. #copystats 497
  2796. #copyspr 497
  2797. #magicboost 53 -5
  2798. #reinvigoration 10
  2799. #itemslots 12288
  2800. #maxage 80
  2801. #nametype 104
  2802. #fallpower 25
  2803. #berserk 3
  2804. #holy
  2805. #descr "No description"
  2806. #holy
  2807. #gcost 110
  2808. #end
  2809.  
  2810. --- Shapechange form for Raging Destroyer
  2811. #newmonster 3009
  2812. #copystats 497
  2813. #copyspr 497
  2814. #magicboost 53 -5
  2815. #reinvigoration 10
  2816. #itemslots 12288
  2817. #maxage 80
  2818. #nametype 104
  2819. #fallpower 25
  2820. #berserk 3
  2821. #holy
  2822. #descr "No description"
  2823. #holy
  2824. #gcost 35
  2825. #end
  2826.  
  2827. --- Shapechange form for Hero
  2828. #newmonster 3010
  2829. #copystats 304
  2830. #copyspr 304
  2831. #magicboost 53 -1
  2832. #maxage 1000
  2833. #nametype 104
  2834. #descr "No description"
  2835. #shapechange 3116
  2836. #end
  2837.  
  2838. --- Shapechange form for Hero
  2839. #newmonster 3011
  2840. #copystats 532
  2841. #copyspr 532
  2842. #magicboost 53 -5
  2843. #reinvigoration 5
  2844. #maxage 800
  2845. #nametype 104
  2846. #berserk 5
  2847. #str 15
  2848. #hp 12
  2849. #holy
  2850. #descr "No description"
  2851. #holy
  2852. #end
  2853.  
  2854. --- Shapechange form for Hero
  2855. #newmonster 3012
  2856. #copystats 497
  2857. #copyspr 497
  2858. #magicboost 53 -5
  2859. #reinvigoration 10
  2860. #itemslots 12288
  2861. #maxage 80
  2862. #nametype 104
  2863. #berserk 5
  2864. #poisonres 5
  2865. #holy
  2866. #descr "No description"
  2867. #holy
  2868. #end
  2869.  
  2870. --- Alpine Slinger (Hoburg), Gold: 7, Resources: 5, Roles: [ranged, elite ranged, sacred ranged] (boreal ranged)
  2871. --- OFFSET DEBUG:
  2872. - Weapon: 0, 0
  2873. - Armor: 0, 0
  2874. --- Generation tags:
  2875. --- Applied filters: patroller 1, mountainunit, Ranged unit,
  2876. #newmonster 3098
  2877. #name "Alpine Slinger"
  2878. #spr1 "nationgen_ma//103-scheimark/unit_3098_a.tga"
  2879. #spr2 "nationgen_ma//103-scheimark/unit_3098_b.tga"
  2880. #gcost 7
  2881. #ap 8
  2882. #mapmove 1
  2883. #mor 9
  2884. #mr 14
  2885. #hp 5
  2886. #str 6
  2887. #att 10
  2888. #def 12
  2889. #prec 11
  2890. #enc 4
  2891. #maxage 80
  2892. #size 1
  2893. #supplybonus -1
  2894. #nametype 104
  2895. #patrolbonus 1
  2896. #mountainsurvival
  2897. #descr "The archers of Scheimark are armored with light armor and shoot their enemies with a bronze sword or a sling."
  2898. #weapon 645 --- / bronzeshortsword
  2899. #armor 7 --- Scale Mail Cuirass / scale cuirass
  2900. #armor 135 --- Bronze Cap / bronzecap
  2901. #weapon 22 --- / sling
  2902. #end
  2903.  
  2904. --- Heavy Soldier (Hoburg), Gold: 7, Resources: 10, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
  2905. --- OFFSET DEBUG:
  2906. - Weapon: 0, 0
  2907. - Armor: 0, 0
  2908. --- Generation tags:
  2909. --- Applied filters: patroller 1, Infantry unit,
  2910. #newmonster 3099
  2911. #name "Heavy Soldier"
  2912. #spr1 "nationgen_ma//103-scheimark/unit_3099_a.tga"
  2913. #spr2 "nationgen_ma//103-scheimark/unit_3099_b.tga"
  2914. #gcost 7
  2915. #ap 8
  2916. #mapmove 1
  2917. #mor 9
  2918. #mr 14
  2919. #hp 5
  2920. #str 6
  2921. #att 10
  2922. #def 12
  2923. #prec 11
  2924. #enc 4
  2925. #maxage 80
  2926. #size 1
  2927. #supplybonus -1
  2928. #nametype 104
  2929. #patrolbonus 1
  2930. #descr "The infantry in Scheimark carry weapons and are armored with all kinds of armor."
  2931. #armor 14 --- Plate Hauberk / plate hauberk
  2932. #armor 120 --- Leather Cap / leatherhat
  2933. #weapon 153 --- / stick
  2934. #end
  2935.  
  2936. --- Halberd Soldier (Hoburg), Gold: 7, Resources: 5, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
  2937. --- OFFSET DEBUG:
  2938. - Weapon: 0, 0
  2939. - Armor: 0, 0
  2940. --- Generation tags:
  2941. --- Applied filters: Infantry unit,
  2942. #newmonster 3100
  2943. #name "Halberd Soldier"
  2944. #spr1 "nationgen_ma//103-scheimark/unit_3100_a.tga"
  2945. #spr2 "nationgen_ma//103-scheimark/unit_3100_b.tga"
  2946. #gcost 7
  2947. #ap 8
  2948. #mapmove 1
  2949. #mor 9
  2950. #mr 14
  2951. #hp 5
  2952. #str 6
  2953. #att 10
  2954. #def 12
  2955. #prec 11
  2956. #enc 4
  2957. #maxage 80
  2958. #size 1
  2959. #supplybonus -1
  2960. #nametype 104
  2961. #descr "The infantry in Scheimark carry weapons and are armored with all kinds of armor."
  2962. #armor 7 --- Scale Mail Cuirass / scale cuirass
  2963. #armor 120 --- Leather Cap / leatherhat
  2964. #weapon 5 --- / halberd
  2965. #end
  2966.  
  2967. --- Pike Soldier (Hoburg), Gold: 7, Resources: 4, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
  2968. --- OFFSET DEBUG:
  2969. - Weapon: 0, 0
  2970. - Armor: 0, 0
  2971. --- Generation tags:
  2972. --- Applied filters: Infantry unit,
  2973. #newmonster 3101
  2974. #name "Pike Soldier"
  2975. #spr1 "nationgen_ma//103-scheimark/unit_3101_a.tga"
  2976. #spr2 "nationgen_ma//103-scheimark/unit_3101_b.tga"
  2977. #gcost 7
  2978. #ap 8
  2979. #mapmove 1
  2980. #mor 9
  2981. #mr 14
  2982. #hp 5
  2983. #str 6
  2984. #att 10
  2985. #def 12
  2986. #prec 11
  2987. #enc 4
  2988. #maxage 80
  2989. #size 1
  2990. #supplybonus -1
  2991. #nametype 104
  2992. #descr "The infantry in Scheimark carry weapons and are armored with all kinds of armor."
  2993. #armor 7 --- Scale Mail Cuirass / scale cuirass
  2994. #armor 120 --- Leather Cap / leatherhat
  2995. #weapon 590 --- / pike
  2996. #end
  2997.  
  2998. --- Soldier (Hoburg), Gold: 7, Resources: 3, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
  2999. --- OFFSET DEBUG:
  3000. - Weapon: 0, 0
  3001. - Armor: 0, 0
  3002. --- Generation tags:
  3003. --- Applied filters: Infantry unit,
  3004. #newmonster 3102
  3005. #name "Soldier"
  3006. #spr1 "nationgen_ma//103-scheimark/unit_3102_a.tga"
  3007. #spr2 "nationgen_ma//103-scheimark/unit_3102_b.tga"
  3008. #gcost 7
  3009. #ap 8
  3010. #mapmove 1
  3011. #mor 9
  3012. #mr 14
  3013. #hp 5
  3014. #str 6
  3015. #att 10
  3016. #def 12
  3017. #prec 11
  3018. #enc 4
  3019. #maxage 80
  3020. #size 1
  3021. #supplybonus -1
  3022. #nametype 104
  3023. #descr "The infantry in Scheimark carry weapons and are armored with all kinds of armor."
  3024. #armor 7 --- Scale Mail Cuirass / scale cuirass
  3025. #armor 120 --- Leather Cap / leatherhat
  3026. #weapon 153 --- / stick
  3027. #end
  3028.  
  3029. --- Clockwork Halberdier (Hoburg), Gold: 30, Resources: 41, Roles: [infantry] (clockwork armor (normal))
  3030. --- OFFSET DEBUG:
  3031. - Weapon: 1, -5
  3032. - Armor: 0, 0
  3033. --- Generation tags:
  3034. --- Applied filters: Infantry unit,
  3035. #newmonster 3103
  3036. #name "Clockwork Halberdier"
  3037. #spr1 "nationgen_ma//103-scheimark/unit_3103_a.tga"
  3038. #spr2 "nationgen_ma//103-scheimark/unit_3103_b.tga"
  3039. #gcost 30
  3040. #ap 10
  3041. #mapmove 3
  3042. #mor 12
  3043. #mr 14
  3044. #hp 12
  3045. #str 11
  3046. #att 10
  3047. #def 7
  3048. #prec 8
  3049. #enc 2
  3050. #maxage 80
  3051. #size 2
  3052. #supplybonus -1
  3053. #nametype 104
  3054. #itemslots 12422
  3055. #rcost 10
  3056. #ressize 2
  3057. #reinvigoration -1
  3058. #fireres 5
  3059. #coldres 5
  3060. #shockres 5
  3061. #poisonres 5
  3062. #slashres
  3063. #woundfend 50
  3064. #mounted
  3065. #descr "The infantry in Scheimark carry weapons and are armored with all kinds of armor. Their heavy armor is driven by complex clockwork mechanisms that increase their strength and speed, but gradually run down and need rewound"
  3066. #armor 19 --- Full Plate Mail / medium clockwork armor
  3067. #armor 127 --- Legionary Bronze Helmet / kettlehelm_bronze
  3068. #weapon 5 --- / halberd
  3069. #end
  3070.  
  3071. --- Clockwork Legionary (Hoburg), Gold: 30, Resources: 43, Roles: [infantry] (clockwork armor (normal))
  3072. --- OFFSET DEBUG:
  3073. - Weapon: 1, -5
  3074. - Armor: 0, 0
  3075. - Offhand: 0, -5
  3076. --- Generation tags:
  3077. --- Applied filters: Infantry unit,
  3078. #newmonster 3104
  3079. #name "Clockwork Legionary"
  3080. #spr1 "nationgen_ma//103-scheimark/unit_3104_a.tga"
  3081. #spr2 "nationgen_ma//103-scheimark/unit_3104_b.tga"
  3082. #gcost 30
  3083. #ap 10
  3084. #mapmove 3
  3085. #mor 12
  3086. #mr 14
  3087. #hp 12
  3088. #str 11
  3089. #att 10
  3090. #def 7
  3091. #prec 8
  3092. #enc 2
  3093. #maxage 80
  3094. #size 2
  3095. #supplybonus -1
  3096. #nametype 104
  3097. #itemslots 12422
  3098. #rcost 10
  3099. #ressize 2
  3100. #reinvigoration -1
  3101. #fireres 5
  3102. #coldres 5
  3103. #shockres 5
  3104. #poisonres 5
  3105. #slashres
  3106. #woundfend 50
  3107. #mounted
  3108. #descr "The infantry in Scheimark carry weapons and are armored with all kinds of armor. Their heavy armor is driven by complex clockwork mechanisms that increase their strength and speed, but gradually run down and need rewound"
  3109. #armor 19 --- Full Plate Mail / medium clockwork armor
  3110. #armor 127 --- Legionary Bronze Helmet / kettlehelm_bronze
  3111. #armor 3 --- Kite Shield / kite6_colored
  3112. #weapon 3 --- / trident
  3113. #end
  3114.  
  3115. --- Raging Destroyer (Hoburg), Gold: 35, Resources: 8, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
  3116. --- OFFSET DEBUG:
  3117. - Weapon: 3, 12
  3118. - Armor: 0, 0
  3119. - Offhand: 0, 0
  3120. --- Generation tags: path earth, path earth, nopose ranged, nopose mounted, sacred,
  3121. --- Applied filters: minoreelemental, fallpower-low, berserklow, Infantry sacred,
  3122. #newmonster 3105
  3123. #name "Raging Destroyer"
  3124. #spr1 "nationgen_ma//103-scheimark/unit_3105_a.tga"
  3125. #spr2 "nationgen_ma//103-scheimark/unit_3105_b.tga"
  3126. #gcost 35
  3127. #ap 8
  3128. #mapmove 1
  3129. #mor 16
  3130. #mr 19
  3131. #hp 6
  3132. #str 6
  3133. #att 15
  3134. #def 16
  3135. #prec 12
  3136. #enc 4
  3137. #maxage 80
  3138. #size 1
  3139. #supplybonus -1
  3140. #nametype 104
  3141. #secondtmpshape 3009
  3142. #fallpower 25
  3143. #berserk 3
  3144. #holy
  3145. #armor 16 --- Full Ring Mail / full ring
  3146. #armor 127 --- Legionary Bronze Helmet / highhelm_bronze_elite
  3147. #armor 208 --- Iron Shield / shield4
  3148. #weapon 10 --- / falchion
  3149. #end
  3150.  
  3151. --- Assassin (Hoburg), Gold: 45, Resources: 5, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
  3152. --- OFFSET DEBUG:
  3153. - Weapon: 3, 12
  3154. - Armor: 0, 0
  3155. --- Generation tags:
  3156. --- Applied filters: Scout,
  3157. #newmonster 3106
  3158. #name "Assassin"
  3159. #spr1 "nationgen_ma//103-scheimark/unit_3106_a.tga"
  3160. #spr2 "nationgen_ma//103-scheimark/unit_3106_b.tga"
  3161. #gcost 45
  3162. #ap 8
  3163. #mapmove 1
  3164. #mor 12
  3165. #mr 15
  3166. #hp 5
  3167. #str 7
  3168. #att 13
  3169. #def 15
  3170. #prec 14
  3171. #enc 4
  3172. #maxage 80
  3173. #size 1
  3174. #supplybonus -1
  3175. #nametype 104
  3176. #stealthy 25
  3177. #assassin
  3178. #noleader
  3179. #weapon 10 --- / falchion
  3180. #armor 7 --- Scale Mail Cuirass / scale cuirass
  3181. #armor 120 --- Leather Cap / leatherhat
  3182. #weapon 21 --- / javelin 2
  3183. #end
  3184.  
  3185. --- Sergeant (Hoburg), Gold: 65, Resources: 4, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
  3186. --- OFFSET DEBUG:
  3187. - Weapon: 0, 0
  3188. - Armor: 0, 0
  3189. --- Generation tags:
  3190. --- Applied filters: Infantry unit,
  3191. #newmonster 3107
  3192. #name "Sergeant"
  3193. #spr1 "nationgen_ma//103-scheimark/unit_3107_a.tga"
  3194. #spr2 "nationgen_ma//103-scheimark/unit_3107_b.tga"
  3195. #gcost 65
  3196. #ap 8
  3197. #mapmove 1
  3198. #mor 11
  3199. #mr 14
  3200. #hp 7
  3201. #str 6
  3202. #att 12
  3203. #def 14
  3204. #prec 13
  3205. #enc 4
  3206. #maxage 80
  3207. #size 1
  3208. #supplybonus -1
  3209. #nametype 104
  3210. #goodleader
  3211. #inspirational 1
  3212. #poormagicleader
  3213. #poorundeadleader
  3214. #descr "The Sergeants of Scheimark are skillful leaders whose rousing orders are confidently carried out by their forces. The Sergeants are also charged with commanding any supernatural entity that the Mages of the Privy Pyre of Scheimark might raise, although they can only control a handful of these beings."
  3215. #armor 7 --- Scale Mail Cuirass / scale cuirass
  3216. #armor 120 --- Leather Cap / leatherhat-elite
  3217. #weapon 590 --- / pike
  3218. #end
  3219.  
  3220. --- Clockwork Lieutenant (Hoburg), Gold: 100, Resources: 43, Roles: [infantry] (clockwork armor (normal))
  3221. --- OFFSET DEBUG:
  3222. - Weapon: 1, -5
  3223. - Armor: 0, 0
  3224. - Offhand: 0, -5
  3225. --- Generation tags:
  3226. --- Applied filters: Infantry unit,
  3227. #newmonster 3108
  3228. #name "Clockwork Lieutenant"
  3229. #spr1 "nationgen_ma//103-scheimark/unit_3108_a.tga"
  3230. #spr2 "nationgen_ma//103-scheimark/unit_3108_b.tga"
  3231. #gcost 100
  3232. #ap 10
  3233. #mapmove 3
  3234. #mor 14
  3235. #mr 14
  3236. #hp 14
  3237. #str 11
  3238. #att 12
  3239. #def 9
  3240. #prec 10
  3241. #enc 2
  3242. #maxage 80
  3243. #size 2
  3244. #supplybonus -1
  3245. #nametype 104
  3246. #itemslots 12422
  3247. #rcost 10
  3248. #ressize 2
  3249. #reinvigoration -1
  3250. #fireres 5
  3251. #coldres 5
  3252. #shockres 5
  3253. #poisonres 5
  3254. #slashres
  3255. #woundfend 50
  3256. #mounted
  3257. #goodleader
  3258. #inspirational 2
  3259. #poormagicleader
  3260. #poorundeadleader
  3261. #descr "The Clockwork Lieutenants of Scheimark are experienced leaders whose earnest plans are loyally executed by their warriors. The Clockwork Lieutenants are also charged with overseeing any supernatural entity that the Mages of the Privy Pyre of Scheimark might bind into service, although they can only control a handful of these beings."
  3262. #armor 19 --- Full Plate Mail / medium clockwork armor
  3263. #armor 127 --- Legionary Bronze Helmet / kettlehelm_bronze_elite
  3264. #armor 3 --- Kite Shield / kite6_colored
  3265. #weapon 3 --- / trident
  3266. #end
  3267.  
  3268. --- Raging Master (Hoburg), Gold: 110, Resources: 8, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
  3269. --- OFFSET DEBUG:
  3270. - Weapon: 3, 12
  3271. - Armor: 0, 0
  3272. - Offhand: 0, 0
  3273. --- Generation tags: path earth, path earth, nopose ranged, nopose mounted, sacred,
  3274. --- Applied filters: minoreelemental, fallpower-low, berserklow, Infantry sacred,
  3275. #newmonster 3109
  3276. #name "Raging Master"
  3277. #spr1 "nationgen_ma//103-scheimark/unit_3109_a.tga"
  3278. #spr2 "nationgen_ma//103-scheimark/unit_3109_b.tga"
  3279. #gcost 110
  3280. #ap 8
  3281. #mapmove 1
  3282. #mor 18
  3283. #mr 19
  3284. #hp 8
  3285. #str 6
  3286. #att 17
  3287. #def 18
  3288. #prec 14
  3289. #enc 4
  3290. #maxage 80
  3291. #size 1
  3292. #supplybonus -1
  3293. #nametype 104
  3294. #secondtmpshape 3008
  3295. #fallpower 25
  3296. #berserk 3
  3297. #holy
  3298. #magicskill 8 1
  3299. #goodleader
  3300. #inspirational 1
  3301. #poormagicleader
  3302. #poorundeadleader
  3303. #descr "The Raging Masters of Scheimark are decisive leaders whose rousing commands are stalwartly enacted by their attendants. The Raging Masters are also charged with overseeing any supernatural entity that the Mages of the Privy Pyre of Scheimark might conjur, although they can only control a handful of these beings. The Raging Masters hold a very minor place in Scheimark's heirarchy, with barely more status than a Raging Destroyer."
  3304. #armor 16 --- Full Ring Mail / full ring
  3305. #armor 127 --- Legionary Bronze Helmet / highhelm_bronze_fancy
  3306. #armor 208 --- Iron Shield / shield4
  3307. #weapon 10 --- / falchion
  3308. #end
  3309.  
  3310. --- Ancient Cleric (Hoburg), Gold: 35, Resources: 1, Roles: [mage, priest] (null)
  3311. --- OFFSET DEBUG:
  3312. - Weapon: 5, 12
  3313. - Armor: 0, 0
  3314. - Offhand: 0, 9
  3315. --- Generation tags: priest 1,
  3316. --- Applied filters: PRIESTPICKS, inquisitor,
  3317. #newmonster 3110
  3318. #name "Ancient Cleric"
  3319. #spr1 "nationgen_ma//103-scheimark/unit_3110_a.tga"
  3320. #spr2 "nationgen_ma//103-scheimark/unit_3110_b.tga"
  3321. #gcost 35
  3322. #ap 8
  3323. #mapmove 1
  3324. #mor 9
  3325. #mr 17
  3326. #hp 5
  3327. #str 6
  3328. #att 10
  3329. #def 12
  3330. #prec 11
  3331. #enc 4
  3332. #maxage 80
  3333. #size 1
  3334. #supplybonus -1
  3335. #nametype 104
  3336. #magicskill 8 1
  3337. #inquisitor
  3338. #holy
  3339. #descr "The Ancient Clerics of Scheimark are unexceptional leaders whose commands are freely carried out by their guardians. The Ancient Clerics hold a very minor place in Scheimark's heirarchy, with hardly more numina than a Raging Destroyer."
  3340. #poorleader
  3341. #armor 158 --- Robes / evilrobe2a
  3342. #weapon 704 --- / dagger
  3343. #end
  3344.  
  3345. --- Hand of the Privy Pyre (Hoburg), Gold: 55, Resources: 1, Roles: [mage, priest] (null)
  3346. --- OFFSET DEBUG:
  3347. - Weapon: 5, 12
  3348. - Armor: 0, 0
  3349. - Offhand: 0, 9
  3350. --- Generation tags: schoolmage 1, identifier schoolmage,
  3351. --- Applied filters: MAGICPICKS (50),
  3352. #newmonster 3111
  3353. #name "Hand of the Privy Pyre"
  3354. #spr1 "nationgen_ma//103-scheimark/unit_3111_a.tga"
  3355. #spr2 "nationgen_ma//103-scheimark/unit_3111_b.tga"
  3356. #gcost 55
  3357. #ap 8
  3358. #mapmove 1
  3359. #mor 9
  3360. #mr 16
  3361. #hp 5
  3362. #str 6
  3363. #att 9
  3364. #def 11
  3365. #prec 11
  3366. #enc 4
  3367. #maxage 80
  3368. #size 1
  3369. #supplybonus -1
  3370. #nametype 104
  3371. #magicskill 3 1
  3372. #magicskill 0 1
  3373. #poorleader
  3374. #armor 158 --- Robes / evilrobe2a
  3375. #weapon 499 --- / pestle
  3376. #end
  3377.  
  3378. --- Firestarter of the Privy Pyre (Hoburg), Gold: 165, Resources: 1, Roles: [mage, priest] (null)
  3379. --- OFFSET DEBUG:
  3380. - Weapon: 0, 0
  3381. - Armor: 0, 0
  3382. - Offhand: 0, 9
  3383. --- Generation tags: schoolmage 2, identifier schoolmage, varyslot weapon,
  3384. --- Applied filters: MAGICPICKS (160), majorfireres,
  3385. #newmonster 3112
  3386. #name "Firestarter of the Privy Pyre"
  3387. #spr1 "nationgen_ma//103-scheimark/unit_3112_a.tga"
  3388. #spr2 "nationgen_ma//103-scheimark/unit_3112_b.tga"
  3389. #gcost 165
  3390. #ap 8
  3391. #mapmove 1
  3392. #mor 9
  3393. #mr 17
  3394. #hp 5
  3395. #str 6
  3396. #att 9
  3397. #def 11
  3398. #prec 11
  3399. #enc 4
  3400. #maxage 80
  3401. #size 1
  3402. #supplybonus -1
  3403. #nametype 104
  3404. #magicskill 3 2
  3405. #magicskill 0 1
  3406. #custommagic 25728 100
  3407. #custommagic 25728 10
  3408. #fireres 10
  3409. #poorleader
  3410. #armor 158 --- Robes / evilrobe2a
  3411. #weapon 7 --- / stickstaff
  3412. #end
  3413.  
  3414. --- Desecrator of the Privy Pyre (Hoburg), Gold: 165, Resources: 1, Roles: [mage, priest] (null)
  3415. --- OFFSET DEBUG:
  3416. - Weapon: 0, 0
  3417. - Armor: 0, 0
  3418. - Offhand: 0, 9
  3419. --- Generation tags: schoolmage 2, identifier schoolmage, varyslot weapon,
  3420. --- Applied filters: MAGICPICKS (160), majorfireres,
  3421. #newmonster 3113
  3422. #name "Desecrator of the Privy Pyre"
  3423. #spr1 "nationgen_ma//103-scheimark/unit_3113_a.tga"
  3424. #spr2 "nationgen_ma//103-scheimark/unit_3113_b.tga"
  3425. #gcost 165
  3426. #ap 8
  3427. #mapmove 1
  3428. #mor 9
  3429. #mr 17
  3430. #hp 5
  3431. #str 6
  3432. #att 9
  3433. #def 11
  3434. #prec 11
  3435. #enc 4
  3436. #maxage 80
  3437. #size 1
  3438. #supplybonus -1
  3439. #nametype 104
  3440. #magicskill 3 2
  3441. #magicskill 7 1
  3442. #custommagic 25728 100
  3443. #custommagic 25728 10
  3444. #fireres 10
  3445. #poorleader
  3446. #armor 158 --- Robes / evilrobe2a
  3447. #weapon 153 --- / stick
  3448. #end
  3449.  
  3450. --- Apothecary of the Privy Pyre (Hoburg), Gold: 165, Resources: 1, Roles: [mage, priest] (null)
  3451. --- OFFSET DEBUG:
  3452. - Weapon: 5, 12
  3453. - Armor: 0, 0
  3454. - Offhand: 0, 9
  3455. --- Generation tags: schoolmage 2, identifier schoolmage, varyslot weapon,
  3456. --- Applied filters: MAGICPICKS (160), majorfireres,
  3457. #newmonster 3114
  3458. #name "Apothecary of the Privy Pyre"
  3459. #spr1 "nationgen_ma//103-scheimark/unit_3114_a.tga"
  3460. #spr2 "nationgen_ma//103-scheimark/unit_3114_b.tga"
  3461. #gcost 165
  3462. #ap 8
  3463. #mapmove 1
  3464. #mor 9
  3465. #mr 17
  3466. #hp 5
  3467. #str 6
  3468. #att 9
  3469. #def 11
  3470. #prec 11
  3471. #enc 4
  3472. #maxage 80
  3473. #size 1
  3474. #supplybonus -1
  3475. #nametype 104
  3476. #magicskill 3 2
  3477. #magicskill 6 1
  3478. #custommagic 25728 100
  3479. #custommagic 25728 10
  3480. #fireres 10
  3481. #poorleader
  3482. #armor 158 --- Robes / evilrobe2a
  3483. #weapon 446 --- / sceptre
  3484. #end
  3485.  
  3486. --- Harbinger of the Privy Pyre (Hoburg), Gold: 215, Resources: 1, Roles: [mage, priest] (null)
  3487. --- OFFSET DEBUG:
  3488. - Weapon: 0, 0
  3489. - Armor: 0, 0
  3490. - Offhand: 0, 9
  3491. --- Generation tags: schoolmage 3, identifier schoolmage, varyslot helmet,
  3492. --- Applied filters: MAGICPICKS (180), majorfireres, fireshield,
  3493. #newmonster 3115
  3494. #name "Harbinger of the Privy Pyre"
  3495. #spr1 "nationgen_ma//103-scheimark/unit_3115_a.tga"
  3496. #spr2 "nationgen_ma//103-scheimark/unit_3115_b.tga"
  3497. #gcost 215
  3498. #ap 8
  3499. #mapmove 1
  3500. #mor 9
  3501. #mr 17
  3502. #hp 5
  3503. #str 6
  3504. #att 9
  3505. #def 11
  3506. #prec 11
  3507. #enc 4
  3508. #maxage 80
  3509. #size 1
  3510. #supplybonus -1
  3511. #nametype 104
  3512. #magicskill 3 1
  3513. #magicskill 0 1
  3514. #magicskill 7 1
  3515. #custommagic 25728 200
  3516. #custommagic 25728 10
  3517. #fireres 10
  3518. #fireshield 8
  3519. #speciallook 1
  3520. #poorleader
  3521. #slowrec
  3522. #holy
  3523. #armor 158 --- Robes / evilrobe1a
  3524. #weapon 7 --- / stickstaff
  3525. #end
  3526.  
  3527. --- Hero (Hoburg), Gold: 0, Resources: 1, Roles: [mage, priest] (null)
  3528. --- OFFSET DEBUG:
  3529. - Weapon: 0, 0
  3530. - Armor: 0, 0
  3531. - Offhand: 0, 9
  3532. --- Generation tags:
  3533. --- Applied filters: Hero, MAGICPICKS (330), devil, invulnerable5, illearth, drainimmune for extramages, sloth researcher +2,
  3534. #newmonster 3116
  3535. #name "Hero"
  3536. #spr1 "nationgen_ma//103-scheimark/unit_3116_a.tga"
  3537. #spr2 "nationgen_ma//103-scheimark/unit_3116_b.tga"
  3538. #gcost 0
  3539. #ap 8
  3540. #mapmove 1
  3541. #mor 9
  3542. #mr 14
  3543. #hp 5
  3544. #str 6
  3545. #att 10
  3546. #def 12
  3547. #prec 11
  3548. #enc 4
  3549. #maxage 1000
  3550. #size 1
  3551. #supplybonus -1
  3552. #nametype 104
  3553. #magicskill 0 3
  3554. #magicskill 3 3
  3555. #magicskill 7 2
  3556. #magicskill 6 1
  3557. #shapechange 3010
  3558. #demon
  3559. #invulnerable 5
  3560. #batstartsum1 2283
  3561. #drainimmune
  3562. #slothresearch 2
  3563. #unique
  3564. #okundeadleader
  3565. #armor 158 --- Robes / simplerobe2
  3566. #weapon 7 --- / stickstaff
  3567. #end
  3568.  
  3569. --- Hero (Hoburg), Gold: 0, Resources: 74, Roles: [elite infantry, sacred infantry] (clockwork ogre (elite))
  3570. --- OFFSET DEBUG:
  3571. - Weapon: 0, 0
  3572. - Armor: 0, 0
  3573. - Offhand: 7, -14
  3574. --- Generation tags: nopose ranged, nopose mounted, description "can continue to fight despite taking mortal wounds", nopose ranged, nopose mounted, path earth, sacred,
  3575. --- Applied filters: Hero, berserkhigh, undyinghigh, metalman, strong, Infantry sacred, MAGICPICKS (110),
  3576. #newmonster 3117
  3577. #name "Hero"
  3578. #spr1 "nationgen_ma//103-scheimark/unit_3117_a.tga"
  3579. #spr2 "nationgen_ma//103-scheimark/unit_3117_b.tga"
  3580. #gcost 0
  3581. #ap 8
  3582. #mapmove 1
  3583. #mor 34
  3584. #mr 21
  3585. #hp 20
  3586. #str 21
  3587. #att 20
  3588. #def 13
  3589. #prec 9
  3590. #enc -1
  3591. #maxage 800
  3592. #size 3
  3593. #supplybonus -1
  3594. #nametype 104
  3595. #itemslots 28678
  3596. #fear 5
  3597. #standard -1
  3598. #rcost 70
  3599. #ressize 3
  3600. #reinvigoration -1
  3601. #prot 21
  3602. #fireres 10
  3603. #coldres 10
  3604. #shockres 10
  3605. #poisonres 10
  3606. #slashres
  3607. #pierceres
  3608. #woundfend 75
  3609. #mounted
  3610. #berserk 5
  3611. #undying 9
  3612. #secondshape 3011
  3613. #holy
  3614. #magicskill 0 2
  3615. #magicskill 3 1
  3616. #unique
  3617. #armor 208 --- Iron Shield / tower1
  3618. #weapon 705 --- / nation_103_customitem_1
  3619. #end
  3620.  
  3621. --- Hero (Hoburg), Gold: 0, Resources: 22, Roles: [elite infantry, sacred infantry] (clockwork cuirass (elite))
  3622. --- OFFSET DEBUG:
  3623. - Weapon: 0, -5
  3624. - Armor: 0, 0
  3625. --- Generation tags: nopose ranged, nopose mounted, description "can continue to fight despite taking mortal wounds", nopose ranged, nopose mounted, path earth, nopose chariot, nopose ranged, path nature, sacred,
  3626. --- Applied filters: Hero, berserkhigh, undyinghigh, minoreelemental, fireshield6, poisoncloud, Infantry sacred,
  3627. #newmonster 3118
  3628. #name "Hero"
  3629. #spr1 "nationgen_ma//103-scheimark/unit_3118_a.tga"
  3630. #spr2 "nationgen_ma//103-scheimark/unit_3118_b.tga"
  3631. #gcost 0
  3632. #ap 16
  3633. #mapmove 2
  3634. #mor 26
  3635. #mr 20
  3636. #hp 11
  3637. #str 8
  3638. #att 18
  3639. #def 16
  3640. #prec 12
  3641. #enc 0
  3642. #maxage 80
  3643. #size 1
  3644. #supplybonus -1
  3645. #nametype 104
  3646. #rcost 10
  3647. #ressize 1
  3648. #reinvigoration -2
  3649. #mounted
  3650. #woundfend 25
  3651. #itemslots 12422
  3652. #berserk 5
  3653. #undying 9
  3654. #secondtmpshape 3012
  3655. #fireshield 6
  3656. #speciallook 1
  3657. #poisoncloud 3
  3658. #poisonres 5
  3659. #holy
  3660. #unique
  3661. #armor 14 --- Plate Hauberk / light clockwork armor
  3662. #armor 120 --- Leather Cap / fancyhat1
  3663. #weapon 5 --- / halberd
  3664. #end
  3665.  
  3666.  
  3667. --- Unit definitions for Ciburg
  3668.  
  3669. --- Shapechange form for Misty Windweaver
  3670. #newmonster 3013
  3671. #magicboost 53 -1
  3672. #name "Bear"
  3673. #weapon 29
  3674. #size 3
  3675. #hp 30
  3676. #prot 8
  3677. #mor 13
  3678. #mr 12
  3679. #enc 3
  3680. #str 16
  3681. #att 9
  3682. #def 8
  3683. #prec 5
  3684. #mapmove 3
  3685. #ap 14
  3686. #animal
  3687. #forestsurvival
  3688. #mountainsurvival
  3689. #itemslots 12288
  3690. #transformation 0
  3691. #maxage 200
  3692. #nametype 142
  3693. #spr1 "nationgen_ma//104-ciburg//shapechange_3013_a.tga"
  3694. #spr2 "nationgen_ma//104-ciburg//shapechange_3013_b.tga"
  3695. #descr "No description"
  3696. #shapechange 3134
  3697. #gcost 125
  3698. #end
  3699.  
  3700. --- Shapechange form for High Misty Windweaver
  3701. #newmonster 3014
  3702. #magicboost 53 -1
  3703. #name "Bear"
  3704. #weapon 29
  3705. #size 3
  3706. #hp 30
  3707. #prot 8
  3708. #mor 13
  3709. #mr 12
  3710. #enc 3
  3711. #str 16
  3712. #att 9
  3713. #def 8
  3714. #prec 5
  3715. #mapmove 3
  3716. #ap 14
  3717. #animal
  3718. #forestsurvival
  3719. #mountainsurvival
  3720. #itemslots 12288
  3721. #transformation 0
  3722. #maxage 200
  3723. #nametype 142
  3724. #shockres 4
  3725. #spr1 "nationgen_ma//104-ciburg//shapechange_3014_a.tga"
  3726. #spr2 "nationgen_ma//104-ciburg//shapechange_3014_b.tga"
  3727. #descr "No description"
  3728. #shapechange 3135
  3729. #holy
  3730. #gcost 320
  3731. #end
  3732.  
  3733. --- Shapechange form for Furious Aspirant
  3734. #newmonster 3015
  3735. #copystats 1380
  3736. #copyspr 1380
  3737. #itemslots 12288
  3738. #magicboost 53 -1
  3739. #transformation 0
  3740. #maxage 200
  3741. #nametype 142
  3742. #berserk 1
  3743. #descr "No description"
  3744. #shapechange 3125
  3745. #gcost 29
  3746. #end
  3747.  
  3748. --- Shapechange form for Hero
  3749. #newmonster 3016
  3750. #copyspr 854
  3751. #magicboost 53 -1
  3752. #name "Werewolf"
  3753. #weapon 20
  3754. #weapon 29
  3755. #weapon 29
  3756. #size 3
  3757. #hp 20
  3758. #prot 6
  3759. #mor 17
  3760. #mr 12
  3761. #enc 2
  3762. #str 14
  3763. #att 12
  3764. #def 11
  3765. #prec 5
  3766. #mapmove 2
  3767. #ap 14
  3768. #regeneration 10
  3769. #forestsurvival
  3770. #maxage 400
  3771. #nametype 142
  3772. #stealthy 0
  3773. #fireres 3
  3774. #coldres 3
  3775. #poisonres 3
  3776. #shockres 3
  3777. #siegebonus 5
  3778. #descr "No description"
  3779. #firstshape 3136
  3780. #end
  3781.  
  3782. --- Bowman (Hoburg), Gold: 16, Resources: 12, Roles: [ranged, elite ranged, sacred ranged] (boreal ranged)
  3783. --- OFFSET DEBUG:
  3784. - Weapon: 0, 0
  3785. - Armor: 0, 0
  3786. --- Generation tags:
  3787. --- Applied filters: Ranged unit,
  3788. #newmonster 3119
  3789. #name "Bowman"
  3790. #spr1 "nationgen_ma//104-ciburg/unit_3119_a.tga"
  3791. #spr2 "nationgen_ma//104-ciburg/unit_3119_b.tga"
  3792. #gcost 16
  3793. #ap 10
  3794. #mapmove 2
  3795. #mor 9
  3796. #mr 16
  3797. #hp 6
  3798. #str 5
  3799. #att 10
  3800. #def 14
  3801. #prec 13
  3802. #enc 3
  3803. #size 1
  3804. #supplybonus -1
  3805. #maxage 200
  3806. #darkvision 50
  3807. #forestsurvival
  3808. #illusion
  3809. #nametype 142
  3810. #descr "The archers of Ciburg are armored with armor and shoot their enemies with a obsidian club sword or a small bow."
  3811. #weapon 451 --- / clubsword
  3812. #armor 14 --- Plate Hauberk / occidental plate hauberk
  3813. #armor 119 --- Reinforced Leather Cap / featheredcap
  3814. #weapon 361 --- / smallbow
  3815. #end
  3816.  
  3817. --- Champion (Hoburg), Gold: 19, Resources: 5, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
  3818. --- OFFSET DEBUG:
  3819. - Weapon: 0, 0
  3820. - Armor: 0, 0
  3821. --- Generation tags:
  3822. --- Applied filters: elite +1, Infantry unit,
  3823. #newmonster 3120
  3824. #name "Champion"
  3825. #spr1 "nationgen_ma//104-ciburg/unit_3120_a.tga"
  3826. #spr2 "nationgen_ma//104-ciburg/unit_3120_b.tga"
  3827. #gcost 19
  3828. #ap 10
  3829. #mapmove 2
  3830. #mor 10
  3831. #mr 16
  3832. #hp 6
  3833. #str 5
  3834. #att 11
  3835. #def 15
  3836. #prec 14
  3837. #enc 3
  3838. #size 1
  3839. #supplybonus -1
  3840. #maxage 200
  3841. #darkvision 50
  3842. #forestsurvival
  3843. #illusion
  3844. #nametype 142
  3845. #descr "The infantry of Ciburg wear medium armor and are armed with weapons."
  3846. #armor 252 --- Reinforced Leather Armor / reinforced leather
  3847. #armor 135 --- Bronze Cap / bronzecap_lizard_elite
  3848. #weapon 706 --- / greataxe_bronze
  3849. #end
  3850.  
  3851. --- Spearman (Hoburg), Gold: 16, Resources: 10, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
  3852. --- OFFSET DEBUG:
  3853. - Weapon: 0, 0
  3854. - Armor: 0, 0
  3855. - Offhand: 0, 0
  3856. --- Generation tags:
  3857. --- Applied filters: Infantry unit,
  3858. #newmonster 3121
  3859. #name "Spearman"
  3860. #spr1 "nationgen_ma//104-ciburg/unit_3121_a.tga"
  3861. #spr2 "nationgen_ma//104-ciburg/unit_3121_b.tga"
  3862. #gcost 16
  3863. #ap 10
  3864. #mapmove 2
  3865. #mor 9
  3866. #mr 16
  3867. #hp 6
  3868. #str 5
  3869. #att 10
  3870. #def 14
  3871. #prec 13
  3872. #enc 3
  3873. #size 1
  3874. #supplybonus -1
  3875. #maxage 200
  3876. #darkvision 50
  3877. #forestsurvival
  3878. #illusion
  3879. #nametype 142
  3880. #descr "The infantry of Ciburg wear medium armor and are armed with weapons."
  3881. #armor 100 --- Bronze Cuirass / occidental plate cuirass
  3882. #armor 119 --- Reinforced Leather Cap / featheredcap
  3883. #armor 209 --- Hoplon / bronze_hoplon
  3884. #weapon 644 --- / longspear_bronze
  3885. #end
  3886.  
  3887. --- Infantry (Hoburg), Gold: 16, Resources: 9, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
  3888. --- OFFSET DEBUG:
  3889. - Weapon: 0, 0
  3890. - Armor: 0, 0
  3891. --- Generation tags:
  3892. --- Applied filters: Infantry unit,
  3893. #newmonster 3122
  3894. #name "Infantry"
  3895. #spr1 "nationgen_ma//104-ciburg/unit_3122_a.tga"
  3896. #spr2 "nationgen_ma//104-ciburg/unit_3122_b.tga"
  3897. #gcost 16
  3898. #ap 10
  3899. #mapmove 2
  3900. #mor 9
  3901. #mr 16
  3902. #hp 6
  3903. #str 5
  3904. #att 10
  3905. #def 14
  3906. #prec 13
  3907. #enc 3
  3908. #size 1
  3909. #supplybonus -1
  3910. #maxage 200
  3911. #darkvision 50
  3912. #forestsurvival
  3913. #illusion
  3914. #nametype 142
  3915. #descr "The infantry of Ciburg wear medium armor and are armed with weapons."
  3916. #armor 100 --- Bronze Cuirass / occidental plate cuirass
  3917. #armor 119 --- Reinforced Leather Cap / featheredcap
  3918. #weapon 706 --- / greataxe_bronze
  3919. #end
  3920.  
  3921. --- Sword Infantry (Hoburg), Gold: 16, Resources: 10, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
  3922. --- OFFSET DEBUG:
  3923. - Weapon: 0, 0
  3924. - Armor: 0, 0
  3925. - Offhand: 0, 0
  3926. --- Generation tags:
  3927. --- Applied filters: Infantry unit,
  3928. #newmonster 3123
  3929. #name "Sword Infantry"
  3930. #spr1 "nationgen_ma//104-ciburg/unit_3123_a.tga"
  3931. #spr2 "nationgen_ma//104-ciburg/unit_3123_b.tga"
  3932. #gcost 16
  3933. #ap 10
  3934. #mapmove 2
  3935. #mor 9
  3936. #mr 16
  3937. #hp 6
  3938. #str 5
  3939. #att 10
  3940. #def 14
  3941. #prec 13
  3942. #enc 3
  3943. #size 1
  3944. #supplybonus -1
  3945. #maxage 200
  3946. #darkvision 50
  3947. #forestsurvival
  3948. #illusion
  3949. #nametype 142
  3950. #descr "The infantry of Ciburg wear medium armor and are armed with weapons."
  3951. #armor 100 --- Bronze Cuirass / occidental plate cuirass
  3952. #armor 119 --- Reinforced Leather Cap / featheredcap
  3953. #armor 209 --- Hoplon / bronze_hoplon
  3954. #weapon 451 --- / clubsword
  3955. #end
  3956.  
  3957. --- Hog Cavalier (Hoburg), Gold: 30, Resources: 12, Roles: [mounted, elite mounted, sacred mounted] (boreal cavalry)
  3958. --- OFFSET DEBUG:
  3959. - Weapon: 0, 0
  3960. - Armor: 0, 0
  3961. - Offhand: 0, 0
  3962. --- Generation tags:
  3963. --- Applied filters: Mounted unit,
  3964. #newmonster 3124
  3965. #name "Hog Cavalier"
  3966. #spr1 "nationgen_ma//104-ciburg/unit_3124_a.tga"
  3967. #spr2 "nationgen_ma//104-ciburg/unit_3124_b.tga"
  3968. #gcost 30
  3969. #ap 14
  3970. #mapmove 2
  3971. #mor 9
  3972. #mr 16
  3973. #hp 8
  3974. #str 5
  3975. #att 10
  3976. #def 14
  3977. #prec 13
  3978. #enc 4
  3979. #size 2
  3980. #supplybonus -1
  3981. #maxage 200
  3982. #darkvision 50
  3983. #forestsurvival
  3984. #illusion
  3985. #nametype 142
  3986. #mounted
  3987. #weapon 352 --- Gore
  3988. #ressize 1
  3989. #rcost 4
  3990. #descr "The valiant cavaliers of Ciburg are armored with armor. The Hog Cavalier rides hogs."
  3991. #armor 251 --- Bronze Full Scale Mail / occidental full scale
  3992. #armor 119 --- Reinforced Leather Cap / featheredcap
  3993. #armor 2 --- Shield / shield1
  3994. #weapon 451 --- / clubsword
  3995. #end
  3996.  
  3997. --- Furious Aspirant (Hoburg), Gold: 29, Resources: 7, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
  3998. --- OFFSET DEBUG:
  3999. - Weapon: 0, 0
  4000. - Armor: 0, 0
  4001. - Offhand: 0, 0
  4002. --- Generation tags: notfortier 1, notfortier 2, description "can shapeshift into a hawk", nopose ranged, nopose mounted, elite,
  4003. --- Applied filters: hawk, berserklowest, Infantry elite,
  4004. #newmonster 3125
  4005. #name "Furious Aspirant"
  4006. #spr1 "nationgen_ma//104-ciburg/unit_3125_a.tga"
  4007. #spr2 "nationgen_ma//104-ciburg/unit_3125_b.tga"
  4008. #gcost 29
  4009. #ap 10
  4010. #mapmove 2
  4011. #mor 12
  4012. #mr 16
  4013. #hp 8
  4014. #str 5
  4015. #att 12
  4016. #def 17
  4017. #prec 14
  4018. #enc 3
  4019. #size 1
  4020. #supplybonus -1
  4021. #maxage 200
  4022. #darkvision 50
  4023. #forestsurvival
  4024. #illusion
  4025. #nametype 142
  4026. #shapechange 3015
  4027. #berserk 1
  4028. #descr "The infantry of Ciburg wear medium armor and are armed with weapons. can shapeshift into a hawk can shapeshift into a hawk"
  4029. #armor 99 --- Lorica Segmentata / gilt lorica segmentata
  4030. #armor 135 --- Bronze Cap / bronzecap_elite
  4031. #armor 105 --- Hide Shield / hideshield_occidental
  4032. #weapon 643 --- / spear_bronze
  4033. #end
  4034.  
  4035. --- Stalker of Lightning (Hoburg), Gold: 29, Resources: 3, Roles: [ranged, elite ranged, sacred ranged] (boreal ranged)
  4036. --- OFFSET DEBUG:
  4037. - Weapon: 0, 0
  4038. - Armor: 0, 0
  4039. --- Generation tags: sacred,
  4040. --- Applied filters: extrastats, sieger, Ranged sacred,
  4041. #newmonster 3126
  4042. #name "Stalker of Lightning"
  4043. #spr1 "nationgen_ma//104-ciburg/unit_3126_a.tga"
  4044. #spr2 "nationgen_ma//104-ciburg/unit_3126_b.tga"
  4045. #gcost 29
  4046. #ap 10
  4047. #mapmove 2
  4048. #mor 13
  4049. #mr 16
  4050. #hp 8
  4051. #str 6
  4052. #att 13
  4053. #def 15
  4054. #prec 15
  4055. #enc 2
  4056. #size 1
  4057. #supplybonus -1
  4058. #maxage 200
  4059. #darkvision 50
  4060. #forestsurvival
  4061. #illusion
  4062. #nametype 142
  4063. #siegebonus 5
  4064. #holy
  4065. #weapon 451 --- / clubsword
  4066. #armor 10 --- Leather Hauberk / leather hauberk
  4067. #armor 127 --- Legionary Bronze Helmet / kettlehelm_bronze_elite
  4068. #weapon 361 --- / smallbow
  4069. #end
  4070.  
  4071. --- Scout (Hoburg), Gold: 35, Resources: 3, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
  4072. --- OFFSET DEBUG:
  4073. - Weapon: 0, 0
  4074. - Armor: 0, 0
  4075. --- Generation tags:
  4076. --- Applied filters: Scout,
  4077. #newmonster 3127
  4078. #name "Scout"
  4079. #spr1 "nationgen_ma//104-ciburg/unit_3127_a.tga"
  4080. #spr2 "nationgen_ma//104-ciburg/unit_3127_b.tga"
  4081. #gcost 35
  4082. #ap 10
  4083. #mapmove 2
  4084. #mor 9
  4085. #mr 16
  4086. #hp 6
  4087. #str 5
  4088. #att 10
  4089. #def 14
  4090. #prec 13
  4091. #enc 3
  4092. #size 1
  4093. #supplybonus -1
  4094. #maxage 200
  4095. #darkvision 50
  4096. #forestsurvival
  4097. #illusion
  4098. #nametype 142
  4099. #stealthy 10
  4100. #noleader
  4101. #weapon 451 --- / clubsword
  4102. #armor 142 --- Bronze Scale Cuirass / occidental scale cuirass
  4103. #armor 120 --- Leather Cap / leatherhat
  4104. #end
  4105.  
  4106. --- General (Hoburg), Gold: 75, Resources: 10, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
  4107. --- OFFSET DEBUG:
  4108. - Weapon: 0, 0
  4109. - Armor: 0, 0
  4110. - Offhand: 0, 0
  4111. --- Generation tags:
  4112. --- Applied filters: Infantry unit,
  4113. #newmonster 3128
  4114. #name "General"
  4115. #spr1 "nationgen_ma//104-ciburg/unit_3128_a.tga"
  4116. #spr2 "nationgen_ma//104-ciburg/unit_3128_b.tga"
  4117. #gcost 75
  4118. #ap 10
  4119. #mapmove 2
  4120. #mor 11
  4121. #mr 16
  4122. #hp 8
  4123. #str 5
  4124. #att 12
  4125. #def 16
  4126. #prec 15
  4127. #enc 3
  4128. #size 1
  4129. #supplybonus -1
  4130. #maxage 200
  4131. #darkvision 50
  4132. #forestsurvival
  4133. #illusion
  4134. #nametype 142
  4135. #goodleader
  4136. #inspirational 1
  4137. #poormagicleader
  4138. #poorundeadleader
  4139. #descr "The Generals of Ciburg are capable leaders whose impassioned orders are stalwartly executed by their warriors. The Generals are also charged with deploying any supernatural entity that the High Misty Windweavers of Ciburg might bind into service, although they can only control a handful of these beings."
  4140. #armor 100 --- Bronze Cuirass / occidental plate cuirass
  4141. #armor 119 --- Reinforced Leather Cap / feathercap
  4142. #armor 209 --- Hoplon / bronze_hoplon
  4143. #weapon 451 --- / clubsword
  4144. #end
  4145.  
  4146. --- Sword Commander (Hoburg), Gold: 100, Resources: 12, Roles: [mounted, elite mounted, sacred mounted] (boreal cavalry)
  4147. --- OFFSET DEBUG:
  4148. - Weapon: 0, 0
  4149. - Armor: 0, 0
  4150. - Offhand: 0, 0
  4151. --- Generation tags:
  4152. --- Applied filters: Mounted unit,
  4153. #newmonster 3129
  4154. #name "Sword Commander"
  4155. #spr1 "nationgen_ma//104-ciburg/unit_3129_a.tga"
  4156. #spr2 "nationgen_ma//104-ciburg/unit_3129_b.tga"
  4157. #gcost 100
  4158. #ap 14
  4159. #mapmove 2
  4160. #mor 11
  4161. #mr 16
  4162. #hp 10
  4163. #str 5
  4164. #att 12
  4165. #def 16
  4166. #prec 15
  4167. #enc 4
  4168. #size 2
  4169. #supplybonus -1
  4170. #maxage 200
  4171. #darkvision 50
  4172. #forestsurvival
  4173. #illusion
  4174. #nametype 142
  4175. #mounted
  4176. #weapon 352 --- Gore
  4177. #ressize 1
  4178. #rcost 4
  4179. #goodleader
  4180. #inspirational 2
  4181. #poormagicleader
  4182. #poorundeadleader
  4183. #descr "The Sword Commanders of Ciburg are clever leaders whose inspiring orders are cheerfully carried out by their soldiers. The Sword Commanders are also charged with deploying any supernatural entity that the High Misty Windweavers of Ciburg might summon, although they can only control a handful of these beings."
  4184. #armor 251 --- Bronze Full Scale Mail / occidental full scale
  4185. #armor 119 --- Reinforced Leather Cap / feathercap
  4186. #armor 2 --- Shield / shield1
  4187. #weapon 451 --- / clubsword
  4188. #end
  4189.  
  4190. --- Master of Lightning (Hoburg), Gold: 90, Resources: 3, Roles: [ranged, elite ranged, sacred ranged] (boreal ranged)
  4191. --- OFFSET DEBUG:
  4192. - Weapon: 0, 0
  4193. - Armor: 0, 0
  4194. --- Generation tags: sacred,
  4195. --- Applied filters: extrastats, sieger, Ranged sacred,
  4196. #newmonster 3130
  4197. #name "Master of Lightning"
  4198. #spr1 "nationgen_ma//104-ciburg/unit_3130_a.tga"
  4199. #spr2 "nationgen_ma//104-ciburg/unit_3130_b.tga"
  4200. #gcost 90
  4201. #ap 10
  4202. #mapmove 2
  4203. #mor 15
  4204. #mr 16
  4205. #hp 10
  4206. #str 6
  4207. #att 15
  4208. #def 17
  4209. #prec 17
  4210. #enc 2
  4211. #size 1
  4212. #supplybonus -1
  4213. #maxage 200
  4214. #darkvision 50
  4215. #forestsurvival
  4216. #illusion
  4217. #nametype 142
  4218. #siegebonus 5
  4219. #holy
  4220. #goodleader
  4221. #poormagicleader
  4222. #poorundeadleader
  4223. #descr "The Masters of Lightning of Ciburg are adept leaders whose mandates are stalwartly executed by their minions. The Masters of Lightning are also charged with leading any supernatural entity that the High Misty Windweavers of Ciburg might conjur, although they can only control a handful of these beings. The Masters of Lightning hold a very minor place in Ciburg's heirarchy, with almost no more prestige than a Stalker of Lightning."
  4224. #weapon 451 --- / clubsword
  4225. #armor 10 --- Leather Hauberk / leather hauberk
  4226. #armor 127 --- Legionary Bronze Helmet / kettlehelm_bronze_elite
  4227. #weapon 361 --- / smallbow
  4228. #end
  4229.  
  4230. --- Primate (Hoburg), Gold: 45, Resources: 1, Roles: [mage, priest] (null)
  4231. --- OFFSET DEBUG:
  4232. - Weapon: 0, 0
  4233. - Armor: 0, 0
  4234. - Offhand: 0, 9
  4235. --- Generation tags: priest 1,
  4236. --- Applied filters: PRIESTPICKS, inquisitor,
  4237. #newmonster 3131
  4238. #name "Primate"
  4239. #spr1 "nationgen_ma//104-ciburg/unit_3131_a.tga"
  4240. #spr2 "nationgen_ma//104-ciburg/unit_3131_b.tga"
  4241. #gcost 45
  4242. #ap 10
  4243. #mapmove 2
  4244. #mor 9
  4245. #mr 19
  4246. #hp 6
  4247. #str 5
  4248. #att 10
  4249. #def 14
  4250. #prec 13
  4251. #enc 3
  4252. #size 1
  4253. #supplybonus -1
  4254. #maxage 200
  4255. #darkvision 50
  4256. #forestsurvival
  4257. #illusion
  4258. #nametype 142
  4259. #magicskill 8 1
  4260. #inquisitor
  4261. #holy
  4262. #descr "The Primates of Ciburg are unremarkable leaders whose instructions are obediently executed by their juniors. The Primates hold a very minor place in Ciburg's heirarchy, with barely more prestige than a Stalker of Lightning."
  4263. #poorleader
  4264. #armor 158 --- Robes / toga
  4265. #weapon 153 --- / stick
  4266. #end
  4267.  
  4268. --- Lord of the Cyan Mandate (Hoburg), Gold: 215, Resources: 1, Roles: [mage, priest] (null)
  4269. --- OFFSET DEBUG:
  4270. - Weapon: 0, 0
  4271. - Armor: 0, 0
  4272. - Offhand: 0, 9
  4273. --- Generation tags: extramage,
  4274. --- Applied filters: MAGICPICKS (200), majorfireres, invulnerable20,
  4275. #newmonster 3132
  4276. #name "Lord of the Cyan Mandate"
  4277. #spr1 "nationgen_ma//104-ciburg/unit_3132_a.tga"
  4278. #spr2 "nationgen_ma//104-ciburg/unit_3132_b.tga"
  4279. #gcost 215
  4280. #ap 10
  4281. #mapmove 2
  4282. #mor 9
  4283. #mr 18
  4284. #hp 6
  4285. #str 5
  4286. #att 9
  4287. #def 13
  4288. #prec 13
  4289. #enc 3
  4290. #size 1
  4291. #supplybonus -1
  4292. #maxage 200
  4293. #darkvision 50
  4294. #forestsurvival
  4295. #illusion
  4296. #nametype 142
  4297. #magicskill 0 2
  4298. #magicskill 2 2
  4299. #custommagic 18048 100
  4300. #custommagic 18048 10
  4301. #fireres 10
  4302. #invulnerable 20
  4303. #weapon 7 --- / stickstaff
  4304. #end
  4305.  
  4306. --- Fledgling Misty Windweaver (Human), Gold: 100, Resources: 3, Roles: [mage, priest] (null)
  4307. --- OFFSET DEBUG:
  4308. - Weapon: 0, 0
  4309. - Armor: 0, 0
  4310. - Offhand: 0, 0
  4311. --- Generation tags: schoolmage 1, identifier schoolmage,
  4312. --- Applied filters: MAGICPICKS (90),
  4313. #newmonster 3133
  4314. #name "Fledgling Misty Windweaver"
  4315. #spr1 "nationgen_ma//104-ciburg/unit_3133_a.tga"
  4316. #spr2 "nationgen_ma//104-ciburg/unit_3133_b.tga"
  4317. #gcost 100
  4318. #ap 12
  4319. #mapmove 2
  4320. #mor 10
  4321. #mr 14
  4322. #hp 10
  4323. #str 10
  4324. #att 9
  4325. #def 9
  4326. #prec 10
  4327. #enc 3
  4328. #maxage 50
  4329. #nametype 102
  4330. #magicskill 1 2
  4331. #poorleader
  4332. #armor 5 --- Leather Cuirass / soothsayerarmor2b
  4333. #weapon 13 --- / hammer
  4334. #end
  4335.  
  4336. --- Misty Windweaver (Hoburg), Gold: 125, Resources: 1, Roles: [mage, priest] (null)
  4337. --- OFFSET DEBUG:
  4338. - Weapon: 5, 12
  4339. - Armor: 0, 0
  4340. - Offhand: 0, 9
  4341. --- Generation tags: schoolmage 2, identifier schoolmage,
  4342. --- Applied filters: MAGICPICKS (110), bear,
  4343. #newmonster 3134
  4344. #name "Misty Windweaver"
  4345. #spr1 "nationgen_ma//104-ciburg/unit_3134_a.tga"
  4346. #spr2 "nationgen_ma//104-ciburg/unit_3134_b.tga"
  4347. #gcost 125
  4348. #ap 10
  4349. #mapmove 2
  4350. #mor 9
  4351. #mr 17
  4352. #hp 6
  4353. #str 5
  4354. #att 9
  4355. #def 13
  4356. #prec 13
  4357. #enc 3
  4358. #size 1
  4359. #supplybonus -1
  4360. #maxage 200
  4361. #darkvision 50
  4362. #forestsurvival
  4363. #illusion
  4364. #nametype 142
  4365. #magicskill 1 2
  4366. #magicskill 6 1
  4367. #shapechange 3013
  4368. #poorleader
  4369. #weapon 446 --- / sceptre
  4370. #end
  4371.  
  4372. --- High Misty Windweaver (Hoburg), Gold: 320, Resources: 1, Roles: [mage, priest] (null)
  4373. --- OFFSET DEBUG:
  4374. - Weapon: 5, 12
  4375. - Armor: 0, 0
  4376. - Offhand: 0, 9
  4377. --- Generation tags: schoolmage 3, identifier schoolmage, varyslot weapon,
  4378. --- Applied filters: MAGICPICKS (260), bear, shockres,
  4379. #newmonster 3135
  4380. #name "High Misty Windweaver"
  4381. #spr1 "nationgen_ma//104-ciburg/unit_3135_a.tga"
  4382. #spr2 "nationgen_ma//104-ciburg/unit_3135_b.tga"
  4383. #gcost 320
  4384. #ap 10
  4385. #mapmove 1
  4386. #mor 9
  4387. #mr 19
  4388. #hp 6
  4389. #str 5
  4390. #att 9
  4391. #def 13
  4392. #prec 13
  4393. #enc 3
  4394. #size 1
  4395. #supplybonus -1
  4396. #maxage 200
  4397. #darkvision 50
  4398. #forestsurvival
  4399. #illusion
  4400. #nametype 142
  4401. #magicskill 1 3
  4402. #magicskill 6 2
  4403. #custommagic 11520 100
  4404. #custommagic 11520 10
  4405. #shapechange 3014
  4406. #shockres 4
  4407. #slowrec
  4408. #holy
  4409. #weapon 446 --- / sceptre
  4410. #end
  4411.  
  4412. --- Hero (Hoburg), Gold: 0, Resources: 6, Roles: [ranged, elite ranged, sacred ranged] (boreal ranged)
  4413. --- OFFSET DEBUG:
  4414. - Weapon: 0, 0
  4415. - Armor: 0, 0
  4416. --- Generation tags: description "can shapeshift into a werewolf", nopose chariot, nopose mounted, elite,
  4417. --- Applied filters: Hero, werewolf, stealthlow, resistances, bodyguardlow, sieger, Ranged elite, MAGICPICKS (160),
  4418. #newmonster 3136
  4419. #name "Hero"
  4420. #spr1 "nationgen_ma//104-ciburg/unit_3136_a.tga"
  4421. #spr2 "nationgen_ma//104-ciburg/unit_3136_b.tga"
  4422. #gcost 0
  4423. #ap 10
  4424. #mapmove 2
  4425. #mor 19
  4426. #mr 19
  4427. #hp 7
  4428. #str 5
  4429. #att 12
  4430. #def 16
  4431. #prec 14
  4432. #enc 1
  4433. #size 1
  4434. #supplybonus -1
  4435. #maxage 400
  4436. #darkvision 50
  4437. #forestsurvival
  4438. #illusion
  4439. #nametype 142
  4440. #secondshape 3016
  4441. #stealthy 0
  4442. #fireres 3
  4443. #coldres 3
  4444. #poisonres 3
  4445. #shockres 3
  4446. #bodyguard 1
  4447. #siegebonus 5
  4448. #magicskill 1 2
  4449. #magicskill 4 1
  4450. #custommagic 6912 100
  4451. #custommagic 6912 10
  4452. #unique
  4453. #weapon 451 --- / clubsword
  4454. #armor 252 --- Reinforced Leather Armor / reinforced leather
  4455. #armor 119 --- Reinforced Leather Cap / feathercap
  4456. #weapon 167 --- / poison sling
  4457. #end
  4458.  
  4459.  
  4460. --- Unit definitions for Ersomark
  4461.  
  4462. --- Shapechange form for Hero
  4463. #newmonster 3017
  4464. #copystats 598
  4465. #copyspr 598
  4466. #magicboost 53 -5
  4467. #reinvigoration 10
  4468. #itemslots 12288
  4469. #nametype 104
  4470. #maxage 100
  4471. #berserk 5
  4472. #fireres 5
  4473. #coldres 5
  4474. #poisonres 5
  4475. #shockres 5
  4476. #holy
  4477. #descr "No description"
  4478. #holy
  4479. #end
  4480.  
  4481. --- Clockwork Levy (Hoburg), Gold: 23, Resources: 48, Roles: [infantry] (clockwork armor (normal))
  4482. --- OFFSET DEBUG:
  4483. - Weapon: 1, -5
  4484. - Armor: 0, 0
  4485. --- Generation tags:
  4486. --- Applied filters: militia, Infantry unit,
  4487. #newmonster 3137
  4488. #name "Clockwork Levy"
  4489. #spr1 "nationgen_ma//105-ersomark/unit_3137_a.tga"
  4490. #spr2 "nationgen_ma//105-ersomark/unit_3137_b.tga"
  4491. #gcost 23
  4492. #ap 10
  4493. #mapmove 3
  4494. #mor 10
  4495. #mr 14
  4496. #hp 13
  4497. #str 11
  4498. #att 8
  4499. #def 5
  4500. #prec 7
  4501. #enc 2
  4502. #size 2
  4503. #supplybonus -1
  4504. #nametype 104
  4505. #maxage 100
  4506. #itemslots 12294
  4507. #rcost 15
  4508. #ressize 2
  4509. #reinvigoration -1
  4510. #fireres 5
  4511. #coldres 5
  4512. #shockres 5
  4513. #poisonres 15
  4514. #slashres
  4515. #woundfend 50
  4516. #mounted
  4517. #pooramphibian
  4518. #descr "The infantry in Ersomark carry weapons and are armored with medium and heavy armor. Their heavy armor is driven by complex clockwork mechanisms that increase their strength and speed, but gradually run down and need rewound the armor has a sealed helmet that allows its wearer to survive underwater"
  4519. #armor 19 --- Full Plate Mail / medium clockwork armor
  4520. #armor 21 --- Full Helmet / clockwork fullhelm
  4521. #weapon 16 --- / flail
  4522. #end
  4523.  
  4524. --- Clockwork Axeman (Hoburg), Gold: 23, Resources: 22, Roles: [infantry] (clockwork cuirass (normal))
  4525. --- OFFSET DEBUG:
  4526. - Weapon: 0, -5
  4527. - Armor: 0, 0
  4528. --- Generation tags:
  4529. --- Applied filters: Infantry unit,
  4530. #newmonster 3138
  4531. #name "Clockwork Axeman"
  4532. #spr1 "nationgen_ma//105-ersomark/unit_3138_a.tga"
  4533. #spr2 "nationgen_ma//105-ersomark/unit_3138_b.tga"
  4534. #gcost 23
  4535. #ap 16
  4536. #mapmove 2
  4537. #mor 10
  4538. #mr 14
  4539. #hp 8
  4540. #str 8
  4541. #att 10
  4542. #def 10
  4543. #prec 11
  4544. #enc 2
  4545. #size 1
  4546. #supplybonus -1
  4547. #nametype 104
  4548. #maxage 100
  4549. #rcost 10
  4550. #ressize 1
  4551. #reinvigoration -2
  4552. #mounted
  4553. #woundfend 25
  4554. #itemslots 12422
  4555. #descr "The infantry in Ersomark carry weapons and are armored with medium and heavy armor. Their armor is driven by complex clockwork mechanisms that increase their strength and speed, but run down and need rewound"
  4556. #armor 14 --- Plate Hauberk / light clockwork armor
  4557. #armor 127 --- Legionary Bronze Helmet / kettlehelm_bronze
  4558. #weapon 18 --- / greataxe
  4559. #end
  4560.  
  4561. --- Clockwork Legionary (Hoburg), Gold: 23, Resources: 24, Roles: [infantry] (clockwork cuirass (normal))
  4562. --- OFFSET DEBUG:
  4563. - Weapon: 1, 6
  4564. - Armor: 0, 0
  4565. - Offhand: -2, -7
  4566. --- Generation tags:
  4567. --- Applied filters: Infantry unit,
  4568. #newmonster 3139
  4569. #name "Clockwork Legionary"
  4570. #spr1 "nationgen_ma//105-ersomark/unit_3139_a.tga"
  4571. #spr2 "nationgen_ma//105-ersomark/unit_3139_b.tga"
  4572. #gcost 23
  4573. #ap 16
  4574. #mapmove 2
  4575. #mor 10
  4576. #mr 14
  4577. #hp 8
  4578. #str 8
  4579. #att 10
  4580. #def 10
  4581. #prec 11
  4582. #enc 2
  4583. #size 1
  4584. #supplybonus -1
  4585. #nametype 104
  4586. #maxage 100
  4587. #rcost 10
  4588. #ressize 1
  4589. #reinvigoration -2
  4590. #mounted
  4591. #woundfend 25
  4592. #itemslots 12422
  4593. #descr "The infantry in Ersomark carry weapons and are armored with medium and heavy armor. Their armor is driven by complex clockwork mechanisms that increase their strength and speed, but run down and need rewound"
  4594. #armor 14 --- Plate Hauberk / light clockwork armor
  4595. #armor 127 --- Legionary Bronze Helmet / kettlehelm_bronze
  4596. #armor 208 --- Iron Shield / shield4
  4597. #weapon 10 --- / falchion
  4598. #end
  4599.  
  4600. --- Halberd Infantry (Hoburg), Gold: 8, Resources: 10, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
  4601. --- OFFSET DEBUG:
  4602. - Weapon: 0, 0
  4603. - Armor: 0, 0
  4604. --- Generation tags:
  4605. --- Applied filters: Infantry unit,
  4606. #newmonster 3140
  4607. #name "Halberd Infantry"
  4608. #spr1 "nationgen_ma//105-ersomark/unit_3140_a.tga"
  4609. #spr2 "nationgen_ma//105-ersomark/unit_3140_b.tga"
  4610. #gcost 8
  4611. #ap 8
  4612. #mapmove 1
  4613. #mor 9
  4614. #mr 14
  4615. #hp 6
  4616. #str 6
  4617. #att 10
  4618. #def 12
  4619. #prec 11
  4620. #enc 4
  4621. #size 1
  4622. #supplybonus -1
  4623. #nametype 104
  4624. #maxage 100
  4625. #descr "The infantry in Ersomark carry weapons and are armored with medium and heavy armor."
  4626. #armor 9 --- Plate Cuirass / plate cuirass
  4627. #armor 135 --- Bronze Cap / bronzecap_cone
  4628. #weapon 5 --- / halberd
  4629. #end
  4630.  
  4631. --- Morningstar Infantry (Hoburg), Gold: 8, Resources: 9, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
  4632. --- OFFSET DEBUG:
  4633. - Weapon: 0, 0
  4634. - Armor: 0, 0
  4635. - Offhand: 0, 0
  4636. --- Generation tags:
  4637. --- Applied filters: Infantry unit,
  4638. #newmonster 3141
  4639. #name "Morningstar Infantry"
  4640. #spr1 "nationgen_ma//105-ersomark/unit_3141_a.tga"
  4641. #spr2 "nationgen_ma//105-ersomark/unit_3141_b.tga"
  4642. #gcost 8
  4643. #ap 8
  4644. #mapmove 1
  4645. #mor 9
  4646. #mr 14
  4647. #hp 6
  4648. #str 6
  4649. #att 10
  4650. #def 12
  4651. #prec 11
  4652. #enc 4
  4653. #size 1
  4654. #supplybonus -1
  4655. #nametype 104
  4656. #maxage 100
  4657. #ambidextrous 2
  4658. #descr "The infantry in Ersomark carry weapons and are armored with medium and heavy armor."
  4659. #armor 9 --- Plate Cuirass / plate cuirass
  4660. #armor 135 --- Bronze Cap / bronzecap_cone
  4661. #weapon 15 --- / morningstar
  4662. #end
  4663.  
  4664. --- Hog Legionary (Hoburg), Gold: 25, Resources: 18, Roles: [mounted, elite mounted, sacred mounted] (boreal cavalry)
  4665. --- OFFSET DEBUG:
  4666. - Weapon: 3, 12
  4667. - Armor: 0, 0
  4668. - Offhand: 0, 0
  4669. --- Generation tags:
  4670. --- Applied filters: Mounted unit,
  4671. #newmonster 3142
  4672. #name "Hog Legionary"
  4673. #spr1 "nationgen_ma//105-ersomark/unit_3142_a.tga"
  4674. #spr2 "nationgen_ma//105-ersomark/unit_3142_b.tga"
  4675. #gcost 25
  4676. #ap 14
  4677. #mapmove 2
  4678. #mor 9
  4679. #mr 14
  4680. #hp 8
  4681. #str 6
  4682. #att 10
  4683. #def 12
  4684. #prec 11
  4685. #enc 4
  4686. #size 2
  4687. #supplybonus -1
  4688. #nametype 104
  4689. #maxage 100
  4690. #mounted
  4691. #weapon 352 --- Gore
  4692. #ressize 1
  4693. #rcost 4
  4694. #descr "The valiant cavaliers of Ersomark are armored with armor. The Hog Legionary rides hogs."
  4695. #armor 14 --- Plate Hauberk / plate hauberk
  4696. #armor 127 --- Legionary Bronze Helmet / highhelm_bronze
  4697. #armor 208 --- Iron Shield / shield4
  4698. #weapon 10 --- / falchion
  4699. #end
  4700.  
  4701. --- Furious Hand (Hoburg), Gold: 65, Resources: 22, Roles: [elite infantry, sacred infantry] (clockwork cuirass (elite))
  4702. --- OFFSET DEBUG:
  4703. - Weapon: 1, 6
  4704. - Armor: 0, 0
  4705. - Offhand: -2, -7
  4706. --- Generation tags: nopose ranged, nopose mounted, path nature, sacred,
  4707. --- Applied filters: berserkhigh, regen10, Infantry sacred,
  4708. #newmonster 3143
  4709. #name "Furious Hand"
  4710. #spr1 "nationgen_ma//105-ersomark/unit_3143_a.tga"
  4711. #spr2 "nationgen_ma//105-ersomark/unit_3143_b.tga"
  4712. #gcost 65
  4713. #ap 16
  4714. #mapmove 2
  4715. #mor 18
  4716. #mr 18
  4717. #hp 10
  4718. #str 8
  4719. #att 13
  4720. #def 13
  4721. #prec 12
  4722. #enc 0
  4723. #size 1
  4724. #supplybonus -1
  4725. #nametype 104
  4726. #maxage 100
  4727. #rcost 10
  4728. #ressize 1
  4729. #reinvigoration -2
  4730. #mounted
  4731. #woundfend 25
  4732. #itemslots 12422
  4733. #berserk 5
  4734. #regeneration 10
  4735. #holy
  4736. #armor 14 --- Plate Hauberk / light clockwork armor
  4737. #armor 20 --- Iron Cap / ironcap-elite
  4738. #armor 208 --- Iron Shield / shield3
  4739. #weapon 707 --- / nation_105_customitem_1
  4740. #end
  4741.  
  4742. --- Scout (Hoburg), Gold: 28, Resources: 4, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
  4743. --- OFFSET DEBUG:
  4744. - Weapon: 3, 12
  4745. - Armor: 0, 0
  4746. --- Generation tags:
  4747. --- Applied filters: Scout,
  4748. #newmonster 3144
  4749. #name "Scout"
  4750. #spr1 "nationgen_ma//105-ersomark/unit_3144_a.tga"
  4751. #spr2 "nationgen_ma//105-ersomark/unit_3144_b.tga"
  4752. #gcost 28
  4753. #ap 8
  4754. #mapmove 1
  4755. #mor 9
  4756. #mr 14
  4757. #hp 6
  4758. #str 6
  4759. #att 10
  4760. #def 12
  4761. #prec 11
  4762. #enc 4
  4763. #size 1
  4764. #supplybonus -1
  4765. #nametype 104
  4766. #maxage 100
  4767. #stealthy 10
  4768. #noleader
  4769. #weapon 10 --- / falchion
  4770. #armor 142 --- Bronze Scale Cuirass / bronze scale cuirass
  4771. #armor 120 --- Leather Cap / leatherhat
  4772. #end
  4773.  
  4774. --- Halberd Lord (Hoburg), Gold: 55, Resources: 10, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
  4775. --- OFFSET DEBUG:
  4776. - Weapon: 0, 0
  4777. - Armor: 0, 0
  4778. --- Generation tags:
  4779. --- Applied filters: Infantry unit,
  4780. #newmonster 3145
  4781. #name "Halberd Lord"
  4782. #spr1 "nationgen_ma//105-ersomark/unit_3145_a.tga"
  4783. #spr2 "nationgen_ma//105-ersomark/unit_3145_b.tga"
  4784. #gcost 55
  4785. #ap 8
  4786. #mapmove 1
  4787. #mor 11
  4788. #mr 14
  4789. #hp 8
  4790. #str 6
  4791. #att 12
  4792. #def 14
  4793. #prec 13
  4794. #enc 4
  4795. #size 1
  4796. #supplybonus -1
  4797. #nametype 104
  4798. #maxage 100
  4799. #goodleader
  4800. #poormagicleader
  4801. #poorundeadleader
  4802. #descr "The Halberd Lords of Ersomark are decisive leaders whose commands are confidently enacted by their forces. The Halberd Lords are also charged with overseeing any supernatural entity that the Mages of Revered Hate of Ersomark might raise, although they can only control a handful of these beings."
  4803. #armor 9 --- Plate Cuirass / plate cuirass
  4804. #armor 135 --- Bronze Cap / bronzecap_elite
  4805. #weapon 5 --- / halberd
  4806. #end
  4807.  
  4808. --- Clockwork Sergeant (Hoburg), Gold: 50, Resources: 24, Roles: [infantry] (clockwork cuirass (normal))
  4809. --- OFFSET DEBUG:
  4810. - Weapon: 1, 6
  4811. - Armor: 0, 0
  4812. - Offhand: -2, -7
  4813. --- Generation tags:
  4814. --- Applied filters: Infantry unit,
  4815. #newmonster 3146
  4816. #name "Clockwork Sergeant"
  4817. #spr1 "nationgen_ma//105-ersomark/unit_3146_a.tga"
  4818. #spr2 "nationgen_ma//105-ersomark/unit_3146_b.tga"
  4819. #gcost 50
  4820. #ap 16
  4821. #mapmove 2
  4822. #mor 12
  4823. #mr 14
  4824. #hp 10
  4825. #str 8
  4826. #att 12
  4827. #def 12
  4828. #prec 13
  4829. #enc 2
  4830. #size 1
  4831. #supplybonus -1
  4832. #nametype 104
  4833. #maxage 100
  4834. #rcost 10
  4835. #ressize 1
  4836. #reinvigoration -2
  4837. #mounted
  4838. #woundfend 25
  4839. #itemslots 12422
  4840. #okleader
  4841. #poormagicleader
  4842. #poorundeadleader
  4843. #descr "The Clockwork Sergeants of Ersomark are unexceptional leaders whose decrees are willingly enacted by their warriors. The Clockwork Sergeants are also charged with leading any supernatural entity that the Mages of Revered Hate of Ersomark might raise, although they can only control a handful of these beings."
  4844. #armor 14 --- Plate Hauberk / light clockwork armor
  4845. #armor 127 --- Legionary Bronze Helmet / kettlehelm_bronze_elite
  4846. #armor 208 --- Iron Shield / shield4
  4847. #weapon 10 --- / falchion
  4848. #end
  4849.  
  4850. --- Furious Master (Hoburg), Gold: 115, Resources: 22, Roles: [elite infantry, sacred infantry] (clockwork cuirass (elite))
  4851. --- OFFSET DEBUG:
  4852. - Weapon: 1, 6
  4853. - Armor: 0, 0
  4854. - Offhand: -2, -7
  4855. --- Generation tags: nopose ranged, nopose mounted, path nature, sacred,
  4856. --- Applied filters: berserkhigh, regen10, Infantry sacred,
  4857. #newmonster 3147
  4858. #name "Furious Master"
  4859. #spr1 "nationgen_ma//105-ersomark/unit_3147_a.tga"
  4860. #spr2 "nationgen_ma//105-ersomark/unit_3147_b.tga"
  4861. #gcost 115
  4862. #ap 16
  4863. #mapmove 2
  4864. #mor 20
  4865. #mr 18
  4866. #hp 12
  4867. #str 8
  4868. #att 15
  4869. #def 15
  4870. #prec 14
  4871. #enc 0
  4872. #size 1
  4873. #supplybonus -1
  4874. #nametype 104
  4875. #maxage 100
  4876. #rcost 10
  4877. #ressize 1
  4878. #reinvigoration -2
  4879. #mounted
  4880. #woundfend 25
  4881. #itemslots 12422
  4882. #berserk 5
  4883. #regeneration 10
  4884. #holy
  4885. #okleader
  4886. #inspirational 1
  4887. #poormagicleader
  4888. #poorundeadleader
  4889. #descr "The Furious Masters of Ersomark are adequate leaders whose impassioned decrees are willingly executed by their assistants. The Furious Masters are also charged with leading any supernatural entity that the Mages of Revered Hate of Ersomark might raise, although they can only control a handful of these beings. The Furious Masters hold a very minor place in Ersomark's heirarchy, with little more training than a Furious Hand."
  4890. #armor 14 --- Plate Hauberk / light clockwork armor
  4891. #armor 20 --- Iron Cap / ironcap-elite
  4892. #armor 208 --- Iron Shield / shield3
  4893. #weapon 707 --- / nation_105_customitem_1
  4894. #end
  4895.  
  4896. --- Young Scribe (Hoburg), Gold: 35, Resources: 1, Roles: [mage, priest] (null)
  4897. --- OFFSET DEBUG:
  4898. - Weapon: 0, 0
  4899. - Armor: 0, 0
  4900. - Offhand: 0, 9
  4901. --- Generation tags: priest 1,
  4902. --- Applied filters: PRIESTPICKS,
  4903. #newmonster 3148
  4904. #name "Young Scribe"
  4905. #spr1 "nationgen_ma//105-ersomark/unit_3148_a.tga"
  4906. #spr2 "nationgen_ma//105-ersomark/unit_3148_b.tga"
  4907. #gcost 35
  4908. #ap 8
  4909. #mapmove 1
  4910. #mor 9
  4911. #mr 17
  4912. #hp 6
  4913. #str 6
  4914. #att 10
  4915. #def 12
  4916. #prec 11
  4917. #enc 4
  4918. #size 1
  4919. #supplybonus -1
  4920. #nametype 104
  4921. #maxage 100
  4922. #magicskill 8 1
  4923. #holy
  4924. #descr "The Young Scribes of Ersomark are adequate leaders whose mandates are carefully enacted by their disciples. The Young Scribes hold a very minor place in Ersomark's heirarchy, with barely more authority than a Furious Hand."
  4925. #poorleader
  4926. #armor 158 --- Robes / evilrobe2b
  4927. #weapon 153 --- / stick
  4928. #end
  4929.  
  4930. --- Scribe (Hoburg), Gold: 60, Resources: 1, Roles: [mage, priest] (null)
  4931. --- OFFSET DEBUG:
  4932. - Weapon: 0, 0
  4933. - Armor: 0, 0
  4934. - Offhand: 0, 9
  4935. --- Generation tags: priest 2,
  4936. --- Applied filters: PRIESTPICKS,
  4937. #newmonster 3149
  4938. #name "Scribe"
  4939. #spr1 "nationgen_ma//105-ersomark/unit_3149_a.tga"
  4940. #spr2 "nationgen_ma//105-ersomark/unit_3149_b.tga"
  4941. #gcost 60
  4942. #ap 8
  4943. #mapmove 1
  4944. #mor 9
  4945. #mr 18
  4946. #hp 6
  4947. #str 6
  4948. #att 10
  4949. #def 12
  4950. #prec 11
  4951. #enc 4
  4952. #size 1
  4953. #supplybonus -1
  4954. #nametype 104
  4955. #maxage 100
  4956. #magicskill 8 2
  4957. #holy
  4958. #descr "The Scribes of Ersomark are undistinguished leaders whose decrees are carefully carried out by their companions. The Scribes make up the rank and file of Ersomark's priests, playing a crucial role in all almost matters of faith."
  4959. #poorleader
  4960. #armor 158 --- Robes / evilrobe2b
  4961. #weapon 153 --- / stick
  4962. #end
  4963.  
  4964. --- High Scribe (Hoburg), Gold: 110, Resources: 1, Roles: [mage, priest] (null)
  4965. --- OFFSET DEBUG:
  4966. - Weapon: 3, 12
  4967. - Armor: 0, 0
  4968. - Offhand: 0, 9
  4969. --- Generation tags: priest 3,
  4970. --- Applied filters: PRIESTPICKS,
  4971. #newmonster 3150
  4972. #name "High Scribe"
  4973. #spr1 "nationgen_ma//105-ersomark/unit_3150_a.tga"
  4974. #spr2 "nationgen_ma//105-ersomark/unit_3150_b.tga"
  4975. #gcost 110
  4976. #ap 8
  4977. #mapmove 1
  4978. #mor 9
  4979. #mr 19
  4980. #hp 6
  4981. #str 6
  4982. #att 10
  4983. #def 12
  4984. #prec 11
  4985. #enc 4
  4986. #size 1
  4987. #supplybonus -1
  4988. #nametype 104
  4989. #maxage 100
  4990. #magicskill 8 3
  4991. #holy
  4992. #descr "The High Scribes of Ersomark are unexceptional leaders whose instructions are heedfully executed by their flock. At the head of Ersomark's religious heirarchy, the High Scribes are the most prestigious of their faith."
  4993. #poorleader
  4994. #weapon 92 --- Fist given to units that could otherwise only kick.
  4995. #armor 158 --- Robes / evilrobe1b
  4996. #armor 120 --- Leather Cap / fancyhat1
  4997. #end
  4998.  
  4999. --- Follower of Revered Hate (Hoburg), Gold: 35, Resources: 1, Roles: [mage, priest] (null)
  5000. --- OFFSET DEBUG:
  5001. - Weapon: 0, 0
  5002. - Armor: 0, 0
  5003. - Offhand: 0, 9
  5004. --- Generation tags: schoolmage 1, identifier schoolmage,
  5005. --- Applied filters: MAGICPICKS (30),
  5006. #newmonster 3151
  5007. #name "Follower of Revered Hate"
  5008. #spr1 "nationgen_ma//105-ersomark/unit_3151_a.tga"
  5009. #spr2 "nationgen_ma//105-ersomark/unit_3151_b.tga"
  5010. #gcost 35
  5011. #ap 8
  5012. #mapmove 1
  5013. #mor 9
  5014. #mr 15
  5015. #hp 6
  5016. #str 6
  5017. #att 9
  5018. #def 11
  5019. #prec 11
  5020. #enc 4
  5021. #size 1
  5022. #supplybonus -1
  5023. #nametype 104
  5024. #maxage 100
  5025. #magicskill 0 1
  5026. #poorleader
  5027. #armor 158 --- Robes / simplerobe
  5028. #weapon 153 --- / stick
  5029. #end
  5030.  
  5031. --- Sorcerer of Revered Hate (Hoburg), Gold: 145, Resources: 1, Roles: [mage, priest] (null)
  5032. --- OFFSET DEBUG:
  5033. - Weapon: 0, 0
  5034. - Armor: 0, 0
  5035. - Offhand: 0, 9
  5036. --- Generation tags: schoolmage 2, identifier schoolmage,
  5037. --- Applied filters: MAGICPICKS (140),
  5038. #newmonster 3152
  5039. #name "Sorcerer of Revered Hate"
  5040. #spr1 "nationgen_ma//105-ersomark/unit_3152_a.tga"
  5041. #spr2 "nationgen_ma//105-ersomark/unit_3152_b.tga"
  5042. #gcost 145
  5043. #ap 8
  5044. #mapmove 1
  5045. #mor 9
  5046. #mr 16
  5047. #hp 6
  5048. #str 6
  5049. #att 9
  5050. #def 11
  5051. #prec 11
  5052. #enc 4
  5053. #size 1
  5054. #supplybonus -1
  5055. #nametype 104
  5056. #maxage 100
  5057. #magicskill 0 2
  5058. #custommagic 17792 100
  5059. #custommagic 17792 10
  5060. #poorleader
  5061. #armor 158 --- Robes / simplerobe
  5062. #weapon 7 --- / stickstaff
  5063. #end
  5064.  
  5065. --- Consort of Revered Hate (Hoburg), Gold: 240, Resources: 1, Roles: [mage, priest] (null)
  5066. --- OFFSET DEBUG:
  5067. - Weapon: 0, 0
  5068. - Armor: 0, 0
  5069. - Offhand: 0, 9
  5070. --- Generation tags: schoolmage 3, identifier schoolmage, varyslot weapon,
  5071. --- Applied filters: MAGICPICKS (220), fireele,
  5072. #newmonster 3153
  5073. #name "Consort of Revered Hate"
  5074. #spr1 "nationgen_ma//105-ersomark/unit_3153_a.tga"
  5075. #spr2 "nationgen_ma//105-ersomark/unit_3153_b.tga"
  5076. #gcost 240
  5077. #ap 8
  5078. #mapmove 1
  5079. #mor 9
  5080. #mr 19
  5081. #hp 6
  5082. #str 6
  5083. #att 9
  5084. #def 11
  5085. #prec 11
  5086. #enc 4
  5087. #size 1
  5088. #supplybonus -1
  5089. #nametype 104
  5090. #maxage 100
  5091. #magicskill 0 2
  5092. #magicskill 7 2
  5093. #magicskill 3 1
  5094. #custommagic 17792 100
  5095. #custommagic 17792 10
  5096. #batstartsum1 597
  5097. #poorleader
  5098. #slowrec
  5099. #older -5
  5100. #armor 158 --- Robes / simplerobe2
  5101. #weapon 7 --- / stickstaff
  5102. #end
  5103.  
  5104. --- Hero (Hoburg), Gold: 0, Resources: 43, Roles: [elite infantry, sacred infantry] (clockwork armor (elite))
  5105. --- OFFSET DEBUG:
  5106. - Weapon: 1, -5
  5107. - Armor: 0, 0
  5108. - Offhand: 0, -5
  5109. --- Generation tags: nopose ranged, nopose mounted, description "can continue to fight despite taking mortal wounds", nopose ranged, nopose mounted, path fire, sacred,
  5110. --- Applied filters: Hero, berserkhigh, undyinghigh, resistances_high, minorfelemental, amphibian, Infantry sacred,
  5111. #newmonster 3154
  5112. #name "Hero"
  5113. #spr1 "nationgen_ma//105-ersomark/unit_3154_a.tga"
  5114. #spr2 "nationgen_ma//105-ersomark/unit_3154_b.tga"
  5115. #gcost 0
  5116. #ap 10
  5117. #mapmove 3
  5118. #mor 29
  5119. #mr 21
  5120. #hp 19
  5121. #str 11
  5122. #att 20
  5123. #def 14
  5124. #prec 9
  5125. #enc 0
  5126. #size 2
  5127. #supplybonus -1
  5128. #nametype 104
  5129. #maxage 100
  5130. #itemslots 12422
  5131. #standard 1
  5132. #rcost 15
  5133. #ressize 2
  5134. #reinvigoration -1
  5135. #fireres 10
  5136. #coldres 10
  5137. #shockres 10
  5138. #poisonres 10
  5139. #slashres
  5140. #woundfend 50
  5141. #mounted
  5142. #berserk 5
  5143. #undying 9
  5144. #secondtmpshape 3017
  5145. #amphibian
  5146. #holy
  5147. #unique
  5148. #armor 19 --- Full Plate Mail / medium clockwork armor
  5149. #armor 120 --- Leather Cap / fancyhat1
  5150. #armor 4 --- Tower Shield / tower3
  5151. #weapon 708 --- / nation_105_customitem_2
  5152. #end
  5153.  
  5154.  
  5155. --- Unit definitions for Omark
  5156.  
  5157. --- Shapechange form for Hero
  5158. #newmonster 3018
  5159. #copystats 532
  5160. #copyspr 532
  5161. #magicboost 53 -5
  5162. #reinvigoration 5
  5163. #nametype 104
  5164. #maxage 800
  5165. #stealthy 0
  5166. #berserk 3
  5167. #fireres 3
  5168. #coldres 3
  5169. #poisonres 3
  5170. #shockres 8
  5171. #pillagebonus 3
  5172. #str 15
  5173. #hp 12
  5174. #descr "No description"
  5175. #end
  5176.  
  5177. --- Swamp Bowman (Hoburg), Gold: 8, Resources: 5, Roles: [ranged, elite ranged, sacred ranged] (boreal ranged)
  5178. --- OFFSET DEBUG:
  5179. - Weapon: 0, 0
  5180. - Armor: 0, 0
  5181. --- Generation tags:
  5182. --- Applied filters: swampunit, Ranged unit, shockres5,
  5183. #newmonster 3155
  5184. #name "Swamp Bowman"
  5185. #spr1 "nationgen_ma//106-omark/unit_3155_a.tga"
  5186. #spr2 "nationgen_ma//106-omark/unit_3155_b.tga"
  5187. #gcost 8
  5188. #ap 8
  5189. #mapmove 1
  5190. #mor 9
  5191. #mr 14
  5192. #hp 6
  5193. #str 6
  5194. #att 10
  5195. #def 12
  5196. #prec 11
  5197. #enc 4
  5198. #size 1
  5199. #supplybonus -1
  5200. #nametype 104
  5201. #maxage 100
  5202. #swampsurvival
  5203. #shockres 5
  5204. #descr "The archers of Omark are armored with light and medium armor and shoot their enemies with weapons. Shock resistant Shock resistant"
  5205. #weapon 645 --- / bronzeshortsword
  5206. #armor 7 --- Scale Mail Cuirass / scale cuirass
  5207. #armor 120 --- Leather Cap / leatherhat
  5208. #weapon 23 --- / shortbow
  5209. #end
  5210.  
  5211. --- Bowman (Hoburg), Gold: 8, Resources: 10, Roles: [ranged, elite ranged, sacred ranged] (boreal ranged)
  5212. --- OFFSET DEBUG:
  5213. - Weapon: 0, 0
  5214. - Armor: 0, 0
  5215. --- Generation tags:
  5216. --- Applied filters: Ranged unit, shockres5,
  5217. #newmonster 3156
  5218. #name "Bowman"
  5219. #spr1 "nationgen_ma//106-omark/unit_3156_a.tga"
  5220. #spr2 "nationgen_ma//106-omark/unit_3156_b.tga"
  5221. #gcost 8
  5222. #ap 8
  5223. #mapmove 1
  5224. #mor 9
  5225. #mr 14
  5226. #hp 6
  5227. #str 6
  5228. #att 10
  5229. #def 12
  5230. #prec 11
  5231. #enc 4
  5232. #size 1
  5233. #supplybonus -1
  5234. #nametype 104
  5235. #maxage 100
  5236. #shockres 5
  5237. #descr "The archers of Omark are armored with light and medium armor and shoot their enemies with weapons. Shock resistant Shock resistant"
  5238. #weapon 265 --- / spikedclub
  5239. #armor 9 --- Plate Cuirass / plate cuirass
  5240. #armor 127 --- Legionary Bronze Helmet / kettlehelm_bronze
  5241. #weapon 23 --- / shortbow
  5242. #end
  5243.  
  5244. --- Clockwork Soldier (Hoburg), Gold: 30, Resources: 42, Roles: [infantry] (clockwork armor (normal))
  5245. --- OFFSET DEBUG:
  5246. - Weapon: 1, -5
  5247. - Armor: 0, 0
  5248. - Offhand: 0, -5
  5249. --- Generation tags:
  5250. --- Applied filters: Infantry unit, shockres5,
  5251. #newmonster 3157
  5252. #name "Clockwork Soldier"
  5253. #spr1 "nationgen_ma//106-omark/unit_3157_a.tga"
  5254. #spr2 "nationgen_ma//106-omark/unit_3157_b.tga"
  5255. #gcost 30
  5256. #ap 10
  5257. #mapmove 3
  5258. #mor 12
  5259. #mr 14
  5260. #hp 13
  5261. #str 11
  5262. #att 10
  5263. #def 7
  5264. #prec 8
  5265. #enc 2
  5266. #size 2
  5267. #supplybonus -1
  5268. #nametype 104
  5269. #maxage 100
  5270. #itemslots 12422
  5271. #rcost 10
  5272. #ressize 2
  5273. #reinvigoration -1
  5274. #fireres 5
  5275. #coldres 5
  5276. #shockres 10
  5277. #poisonres 5
  5278. #slashres
  5279. #woundfend 50
  5280. #mounted
  5281. #descr "The infantry in Omark carry weapons and are armored with medium and heavy armor. Their heavy armor is driven by complex clockwork mechanisms that increase their strength and speed, but gradually run down and need rewound Shock resistant Shock resistant"
  5282. #armor 19 --- Full Plate Mail / medium clockwork armor
  5283. #armor 120 --- Leather Cap / leatherhat
  5284. #armor 3 --- Kite Shield / kite1
  5285. #weapon 8 --- / broadsword
  5286. #end
  5287.  
  5288. --- Clockwork Halberdier (Hoburg), Gold: 30, Resources: 39, Roles: [infantry] (clockwork armor (normal))
  5289. --- OFFSET DEBUG:
  5290. - Weapon: 1, -5
  5291. - Armor: 0, 0
  5292. --- Generation tags:
  5293. --- Applied filters: Infantry unit, shockres5,
  5294. #newmonster 3158
  5295. #name "Clockwork Halberdier"
  5296. #spr1 "nationgen_ma//106-omark/unit_3158_a.tga"
  5297. #spr2 "nationgen_ma//106-omark/unit_3158_b.tga"
  5298. #gcost 30
  5299. #ap 10
  5300. #mapmove 3
  5301. #mor 12
  5302. #mr 14
  5303. #hp 13
  5304. #str 11
  5305. #att 10
  5306. #def 7
  5307. #prec 8
  5308. #enc 2
  5309. #size 2
  5310. #supplybonus -1
  5311. #nametype 104
  5312. #maxage 100
  5313. #itemslots 12422
  5314. #rcost 10
  5315. #ressize 2
  5316. #reinvigoration -1
  5317. #fireres 5
  5318. #coldres 5
  5319. #shockres 10
  5320. #poisonres 5
  5321. #slashres
  5322. #woundfend 50
  5323. #mounted
  5324. #descr "The infantry in Omark carry weapons and are armored with medium and heavy armor. Their heavy armor is driven by complex clockwork mechanisms that increase their strength and speed, but gradually run down and need rewound Shock resistant Shock resistant"
  5325. #armor 19 --- Full Plate Mail / medium clockwork armor
  5326. #armor 120 --- Leather Cap / leatherhat
  5327. #weapon 5 --- / halberd
  5328. #end
  5329.  
  5330. --- Pikeneer (Hoburg), Gold: 8, Resources: 6, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
  5331. --- OFFSET DEBUG:
  5332. - Weapon: 0, 0
  5333. - Armor: 0, 0
  5334. --- Generation tags:
  5335. --- Applied filters: Infantry unit, shockres5,
  5336. #newmonster 3159
  5337. #name "Pikeneer"
  5338. #spr1 "nationgen_ma//106-omark/unit_3159_a.tga"
  5339. #spr2 "nationgen_ma//106-omark/unit_3159_b.tga"
  5340. #gcost 8
  5341. #ap 8
  5342. #mapmove 1
  5343. #mor 9
  5344. #mr 14
  5345. #hp 6
  5346. #str 6
  5347. #att 10
  5348. #def 12
  5349. #prec 11
  5350. #enc 4
  5351. #size 1
  5352. #supplybonus -1
  5353. #nametype 104
  5354. #maxage 100
  5355. #shockres 5
  5356. #descr "The infantry in Omark carry weapons and are armored with medium and heavy armor. Shock resistant Shock resistant"
  5357. #armor 8 --- Chain Mail Cuirass / chain cuirass
  5358. #armor 127 --- Legionary Bronze Helmet / highhelm_bronze
  5359. #weapon 590 --- / pike
  5360. #end
  5361.  
  5362. --- Soldier (Hoburg), Gold: 8, Resources: 8, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
  5363. --- OFFSET DEBUG:
  5364. - Weapon: 3, 12
  5365. - Armor: 0, 0
  5366. - Offhand: 0, 0
  5367. --- Generation tags:
  5368. --- Applied filters: Infantry unit, shockres5,
  5369. #newmonster 3160
  5370. #name "Soldier"
  5371. #spr1 "nationgen_ma//106-omark/unit_3160_a.tga"
  5372. #spr2 "nationgen_ma//106-omark/unit_3160_b.tga"
  5373. #gcost 8
  5374. #ap 8
  5375. #mapmove 1
  5376. #mor 9
  5377. #mr 14
  5378. #hp 6
  5379. #str 6
  5380. #att 10
  5381. #def 12
  5382. #prec 11
  5383. #enc 4
  5384. #size 1
  5385. #supplybonus -1
  5386. #nametype 104
  5387. #maxage 100
  5388. #shockres 5
  5389. #descr "The infantry in Omark carry weapons and are armored with medium and heavy armor. Shock resistant Shock resistant"
  5390. #armor 8 --- Chain Mail Cuirass / chain cuirass
  5391. #armor 127 --- Legionary Bronze Helmet / highhelm_bronze
  5392. #armor 208 --- Iron Shield / shield4
  5393. #weapon 710 --- / hammer_bronze
  5394. #end
  5395.  
  5396. --- Halberdier (Hoburg), Gold: 8, Resources: 7, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
  5397. --- OFFSET DEBUG:
  5398. - Weapon: 0, 0
  5399. - Armor: 0, 0
  5400. --- Generation tags:
  5401. --- Applied filters: Infantry unit, shockres5,
  5402. #newmonster 3161
  5403. #name "Halberdier"
  5404. #spr1 "nationgen_ma//106-omark/unit_3161_a.tga"
  5405. #spr2 "nationgen_ma//106-omark/unit_3161_b.tga"
  5406. #gcost 8
  5407. #ap 8
  5408. #mapmove 1
  5409. #mor 9
  5410. #mr 14
  5411. #hp 6
  5412. #str 6
  5413. #att 10
  5414. #def 12
  5415. #prec 11
  5416. #enc 4
  5417. #size 1
  5418. #supplybonus -1
  5419. #nametype 104
  5420. #maxage 100
  5421. #shockres 5
  5422. #descr "The infantry in Omark carry weapons and are armored with medium and heavy armor. Shock resistant Shock resistant"
  5423. #armor 8 --- Chain Mail Cuirass / chain cuirass
  5424. #armor 127 --- Legionary Bronze Helmet / highhelm_bronze
  5425. #weapon 5 --- / halberd
  5426. #end
  5427.  
  5428. --- Heavy Soldier (Hoburg), Gold: 8, Resources: 11, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
  5429. --- OFFSET DEBUG:
  5430. - Weapon: 0, 0
  5431. - Armor: 0, 0
  5432. - Offhand: 0, 0
  5433. --- Generation tags:
  5434. --- Applied filters: Infantry unit, shockres5,
  5435. #newmonster 3162
  5436. #name "Heavy Soldier"
  5437. #spr1 "nationgen_ma//106-omark/unit_3162_a.tga"
  5438. #spr2 "nationgen_ma//106-omark/unit_3162_b.tga"
  5439. #gcost 8
  5440. #ap 8
  5441. #mapmove 1
  5442. #mor 9
  5443. #mr 14
  5444. #hp 6
  5445. #str 6
  5446. #att 10
  5447. #def 12
  5448. #prec 11
  5449. #enc 4
  5450. #size 1
  5451. #supplybonus -1
  5452. #nametype 104
  5453. #maxage 100
  5454. #shockres 5
  5455. #ambidextrous 2
  5456. #descr "The infantry in Omark carry weapons and are armored with medium and heavy armor. Shock resistant Shock resistant"
  5457. #armor 18 --- Full Chain Mail / full chain
  5458. #armor 127 --- Legionary Bronze Helmet / bronze_legionairehelm
  5459. #weapon 700 --- / morningstar_bronze
  5460. #end
  5461.  
  5462. --- Heavy Soldier (Hoburg), Gold: 8, Resources: 9, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
  5463. --- OFFSET DEBUG:
  5464. - Weapon: 0, 0
  5465. - Armor: 0, 0
  5466. --- Generation tags:
  5467. --- Applied filters: Infantry unit, shockres5,
  5468. #newmonster 3163
  5469. #name "Heavy Soldier"
  5470. #spr1 "nationgen_ma//106-omark/unit_3163_a.tga"
  5471. #spr2 "nationgen_ma//106-omark/unit_3163_b.tga"
  5472. #gcost 8
  5473. #ap 8
  5474. #mapmove 1
  5475. #mor 9
  5476. #mr 14
  5477. #hp 6
  5478. #str 6
  5479. #att 10
  5480. #def 12
  5481. #prec 11
  5482. #enc 4
  5483. #size 1
  5484. #supplybonus -1
  5485. #nametype 104
  5486. #maxage 100
  5487. #shockres 5
  5488. #descr "The infantry in Omark carry weapons and are armored with medium and heavy armor. Shock resistant Shock resistant"
  5489. #armor 18 --- Full Chain Mail / full chain
  5490. #armor 127 --- Legionary Bronze Helmet / bronze_legionairehelm
  5491. #weapon 153 --- / stick
  5492. #end
  5493.  
  5494. --- Red Warden (Hoburg), Gold: 30, Resources: 22, Roles: [elite infantry, sacred infantry] (clockwork cuirass (elite))
  5495. --- OFFSET DEBUG:
  5496. - Weapon: 1, 5
  5497. - Armor: 0, 0
  5498. - Offhand: -2, -7
  5499. --- Generation tags: sacred,
  5500. --- Applied filters: pillage, castlemaster, Infantry sacred, shockres5,
  5501. #newmonster 3164
  5502. #name "Red Warden"
  5503. #spr1 "nationgen_ma//106-omark/unit_3164_a.tga"
  5504. #spr2 "nationgen_ma//106-omark/unit_3164_b.tga"
  5505. #gcost 30
  5506. #ap 16
  5507. #mapmove 2
  5508. #mor 14
  5509. #mr 15
  5510. #hp 9
  5511. #str 8
  5512. #att 11
  5513. #def 11
  5514. #prec 12
  5515. #enc 1
  5516. #size 1
  5517. #supplybonus -1
  5518. #nametype 104
  5519. #maxage 100
  5520. #rcost 10
  5521. #ressize 1
  5522. #reinvigoration -2
  5523. #mounted
  5524. #woundfend 25
  5525. #itemslots 12422
  5526. #pillagebonus 3
  5527. #siegebonus 3
  5528. #castledef 3
  5529. #holy
  5530. #shockres 5
  5531. #armor 14 --- Plate Hauberk / light clockwork armor
  5532. #armor 120 --- Leather Cap / fancyhat2
  5533. #armor 208 --- Iron Shield / shield4
  5534. #weapon 13 --- / hammer
  5535. #end
  5536.  
  5537. --- Tomb Warden (Hoburg), Gold: 85, Resources: 64, Roles: [elite infantry, sacred infantry] (clockwork ogre (elite))
  5538. --- OFFSET DEBUG:
  5539. - Weapon: -2, -16
  5540. - Armor: 0, 0
  5541. - Offhand: 7, -14
  5542. --- Generation tags: sacred,
  5543. --- Applied filters: sieger, Infantry sacred, shockres5,
  5544. #newmonster 3165
  5545. #name "Tomb Warden"
  5546. #spr1 "nationgen_ma//106-omark/unit_3165_a.tga"
  5547. #spr2 "nationgen_ma//106-omark/unit_3165_b.tga"
  5548. #gcost 85
  5549. #ap 8
  5550. #mapmove 1
  5551. #mor 24
  5552. #mr 15
  5553. #hp 18
  5554. #str 18
  5555. #att 13
  5556. #def 8
  5557. #prec 9
  5558. #enc -1
  5559. #size 3
  5560. #supplybonus -1
  5561. #nametype 104
  5562. #maxage 100
  5563. #itemslots 28678
  5564. #deathfire 2
  5565. #fireres 5
  5566. rcost 10
  5567. #rcost 60
  5568. #ressize 3
  5569. #reinvigoration -1
  5570. #prot 21
  5571. #coldres 10
  5572. #shockres 15
  5573. #poisonres 10
  5574. #slashres
  5575. #pierceres
  5576. #woundfend 75
  5577. #mounted
  5578. #siegebonus 5
  5579. #holy
  5580. #armor 208 --- Iron Shield / tower3
  5581. #weapon 709 --- / nation_106_customitem_1
  5582. #end
  5583.  
  5584. --- Spy (Hoburg), Gold: 45, Resources: 5, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
  5585. --- OFFSET DEBUG:
  5586. - Weapon: 3, 12
  5587. - Armor: 0, 0
  5588. --- Generation tags:
  5589. --- Applied filters: Scout, shockres5,
  5590. #newmonster 3166
  5591. #name "Spy"
  5592. #spr1 "nationgen_ma//106-omark/unit_3166_a.tga"
  5593. #spr2 "nationgen_ma//106-omark/unit_3166_b.tga"
  5594. #gcost 45
  5595. #ap 8
  5596. #mapmove 1
  5597. #mor 9
  5598. #mr 14
  5599. #hp 6
  5600. #str 6
  5601. #att 10
  5602. #def 12
  5603. #prec 11
  5604. #enc 4
  5605. #size 1
  5606. #supplybonus -1
  5607. #nametype 104
  5608. #maxage 100
  5609. #stealthy 25
  5610. #spy
  5611. #noleader
  5612. #shockres 5
  5613. #weapon 10 --- / falchion
  5614. #armor 7 --- Scale Mail Cuirass / scale cuirass
  5615. #armor 120 --- Leather Cap / leatherhat
  5616. #end
  5617.  
  5618. --- Clockwork Sergeant (Hoburg), Gold: 60, Resources: 42, Roles: [infantry] (clockwork armor (normal))
  5619. --- OFFSET DEBUG:
  5620. - Weapon: 1, -5
  5621. - Armor: 0, 0
  5622. - Offhand: 0, -5
  5623. --- Generation tags:
  5624. --- Applied filters: Infantry unit, shockres5,
  5625. #newmonster 3167
  5626. #name "Clockwork Sergeant"
  5627. #spr1 "nationgen_ma//106-omark/unit_3167_a.tga"
  5628. #spr2 "nationgen_ma//106-omark/unit_3167_b.tga"
  5629. #gcost 60
  5630. #ap 10
  5631. #mapmove 3
  5632. #mor 14
  5633. #mr 14
  5634. #hp 15
  5635. #str 11
  5636. #att 12
  5637. #def 9
  5638. #prec 10
  5639. #enc 2
  5640. #size 2
  5641. #supplybonus -1
  5642. #nametype 104
  5643. #maxage 100
  5644. #itemslots 12422
  5645. #rcost 10
  5646. #ressize 2
  5647. #reinvigoration -1
  5648. #fireres 5
  5649. #coldres 5
  5650. #shockres 10
  5651. #poisonres 5
  5652. #slashres
  5653. #woundfend 50
  5654. #mounted
  5655. #okleader
  5656. #descr "The Clockwork Sergeants of Omark are unexceptional leaders whose plans are freely carried out by their warriors. Shock resistant"
  5657. #armor 19 --- Full Plate Mail / medium clockwork armor
  5658. #armor 120 --- Leather Cap / leatherhat-elite
  5659. #armor 3 --- Kite Shield / kite1
  5660. #weapon 8 --- / broadsword
  5661. #end
  5662.  
  5663. --- Tomb Master (Hoburg), Gold: 150, Resources: 64, Roles: [elite infantry, sacred infantry] (clockwork ogre (elite))
  5664. --- OFFSET DEBUG:
  5665. - Weapon: -2, -16
  5666. - Armor: 0, 0
  5667. - Offhand: 7, -14
  5668. --- Generation tags: sacred,
  5669. --- Applied filters: sieger, Infantry sacred, shockres5,
  5670. #newmonster 3168
  5671. #name "Tomb Master"
  5672. #spr1 "nationgen_ma//106-omark/unit_3168_a.tga"
  5673. #spr2 "nationgen_ma//106-omark/unit_3168_b.tga"
  5674. #gcost 150
  5675. #ap 8
  5676. #mapmove 1
  5677. #mor 26
  5678. #mr 15
  5679. #hp 20
  5680. #str 18
  5681. #att 15
  5682. #def 10
  5683. #prec 11
  5684. #enc -1
  5685. #size 3
  5686. #supplybonus -1
  5687. #nametype 104
  5688. #maxage 100
  5689. #itemslots 28678
  5690. #deathfire 2
  5691. #fireres 5
  5692. rcost 10
  5693. #rcost 60
  5694. #ressize 3
  5695. #reinvigoration -1
  5696. #prot 21
  5697. #coldres 10
  5698. #shockres 15
  5699. #poisonres 10
  5700. #slashres
  5701. #pierceres
  5702. #woundfend 75
  5703. #mounted
  5704. #siegebonus 5
  5705. #holy
  5706. #okleader
  5707. #inspirational 1
  5708. #descr "The Tomb Masters of Omark are undistinguished leaders whose impassioned plans are willingly executed by their attendants. The Tomb Masters hold a very minor place in Omark's heirarchy, with hardly more standing than a Red Warden. Shock resistant"
  5709. #armor 208 --- Iron Shield / tower3
  5710. #weapon 709 --- / nation_106_customitem_1
  5711. #end
  5712.  
  5713. --- Grand Hierophant (Hoburg), Gold: 140, Resources: 1, Roles: [mage, priest] (null)
  5714. --- OFFSET DEBUG:
  5715. - Weapon: 0, 0
  5716. - Armor: 0, 0
  5717. - Offhand: 0, 9
  5718. --- Generation tags: priest 1,
  5719. --- Applied filters: PRIESTPICKS, healer 25, inquisitor, shockres5,
  5720. #newmonster 3169
  5721. #name "Grand Hierophant"
  5722. #spr1 "nationgen_ma//106-omark/unit_3169_a.tga"
  5723. #spr2 "nationgen_ma//106-omark/unit_3169_b.tga"
  5724. #gcost 140
  5725. #ap 8
  5726. #mapmove 1
  5727. #mor 9
  5728. #mr 17
  5729. #hp 6
  5730. #str 6
  5731. #att 10
  5732. #def 12
  5733. #prec 11
  5734. #enc 4
  5735. #size 1
  5736. #supplybonus -1
  5737. #nametype 104
  5738. #maxage 100
  5739. #magicskill 8 1
  5740. #healer 25
  5741. #inquisitor
  5742. #shockres 5
  5743. #holy
  5744. #descr "The Grand Hierophants of Omark are adequate leaders whose orders are freely obeyed by their followers. The Grand Hierophants hold a very minor place in Omark's heirarchy, with barely more training than a Red Warden. Shock resistant"
  5745. #armor 158 --- Robes / evilrobe2b
  5746. #weapon 153 --- / stick
  5747. #end
  5748.  
  5749. --- Consort of the Free Harvest (Hoburg), Gold: 165, Resources: 1, Roles: [mage, priest] (null)
  5750. --- OFFSET DEBUG:
  5751. - Weapon: 0, 0
  5752. - Armor: 0, 0
  5753. - Offhand: 0, 9
  5754. --- Generation tags: extramage,
  5755. --- Applied filters: MAGICPICKS (150), imp, illusion, majorshockres, shockres5,
  5756. #newmonster 3170
  5757. #name "Consort of the Free Harvest"
  5758. #spr1 "nationgen_ma//106-omark/unit_3170_a.tga"
  5759. #spr2 "nationgen_ma//106-omark/unit_3170_b.tga"
  5760. #gcost 165
  5761. #ap 8
  5762. #mapmove 1
  5763. #mor 9
  5764. #mr 18
  5765. #hp 6
  5766. #str 6
  5767. #att 9
  5768. #def 11
  5769. #prec 11
  5770. #enc 4
  5771. #size 1
  5772. #supplybonus -1
  5773. #nametype 104
  5774. #maxage 100
  5775. #magicskill 7 2
  5776. #magicskill 1 2
  5777. #batstartsum1 2287
  5778. #illusion
  5779. #stealthy 0
  5780. #shockres 15
  5781. #armor 158 --- Robes / simplerobe2
  5782. #weapon 7 --- / stickstaff
  5783. #end
  5784.  
  5785. --- Young Ruby Reaper (Hoburg), Gold: 35, Resources: 1, Roles: [mage, priest] (null)
  5786. --- OFFSET DEBUG:
  5787. - Weapon: 5, 12
  5788. - Armor: 0, 0
  5789. - Offhand: 0, 9
  5790. --- Generation tags: schoolmage 1, identifier schoolmage,
  5791. --- Applied filters: MAGICPICKS (30), shockres5,
  5792. #newmonster 3171
  5793. #name "Young Ruby Reaper"
  5794. #spr1 "nationgen_ma//106-omark/unit_3171_a.tga"
  5795. #spr2 "nationgen_ma//106-omark/unit_3171_b.tga"
  5796. #gcost 35
  5797. #ap 8
  5798. #mapmove 1
  5799. #mor 9
  5800. #mr 15
  5801. #hp 6
  5802. #str 6
  5803. #att 9
  5804. #def 11
  5805. #prec 11
  5806. #enc 4
  5807. #size 1
  5808. #supplybonus -1
  5809. #nametype 104
  5810. #maxage 100
  5811. #magicskill 3 1
  5812. #shockres 5
  5813. #poorleader
  5814. #armor 158 --- Robes / evilrobe2a
  5815. #weapon 499 --- / pestle
  5816. #end
  5817.  
  5818. --- Journeyman Ruby Reaper (Hoburg), Gold: 115, Resources: 1, Roles: [mage, priest] (null)
  5819. --- OFFSET DEBUG:
  5820. - Weapon: 5, 12
  5821. - Armor: 0, 0
  5822. - Offhand: 0, 9
  5823. --- Generation tags: schoolmage 2, identifier schoolmage,
  5824. --- Applied filters: MAGICPICKS (110), shockres5,
  5825. #newmonster 3172
  5826. #name "Journeyman Ruby Reaper"
  5827. #spr1 "nationgen_ma//106-omark/unit_3172_a.tga"
  5828. #spr2 "nationgen_ma//106-omark/unit_3172_b.tga"
  5829. #gcost 115
  5830. #ap 8
  5831. #mapmove 1
  5832. #mor 9
  5833. #mr 17
  5834. #hp 6
  5835. #str 6
  5836. #att 9
  5837. #def 11
  5838. #prec 11
  5839. #enc 4
  5840. #size 1
  5841. #supplybonus -1
  5842. #nametype 104
  5843. #maxage 100
  5844. #magicskill 3 2
  5845. #magicskill 5 1
  5846. #shockres 5
  5847. #poorleader
  5848. #armor 158 --- Robes / evilrobe2a
  5849. #weapon 446 --- / sceptre
  5850. #end
  5851.  
  5852. --- Paramount Ruby Reaper (Hoburg), Gold: 165, Resources: 1, Roles: [mage, priest] (null)
  5853. --- OFFSET DEBUG:
  5854. - Weapon: 5, 12
  5855. - Armor: 0, 0
  5856. - Offhand: 0, 9
  5857. --- Generation tags: schoolmage 3, identifier schoolmage, varyslot weapon,
  5858. --- Applied filters: MAGICPICKS (180), resource generator 25, shockres5,
  5859. #newmonster 3173
  5860. #name "Paramount Ruby Reaper"
  5861. #spr1 "nationgen_ma//106-omark/unit_3173_a.tga"
  5862. #spr2 "nationgen_ma//106-omark/unit_3173_b.tga"
  5863. #gcost 165
  5864. #ap 8
  5865. #mapmove 1
  5866. #mor 9
  5867. #mr 17
  5868. #hp 6
  5869. #str 6
  5870. #att 9
  5871. #def 11
  5872. #prec 11
  5873. #enc 4
  5874. #size 1
  5875. #supplybonus -1
  5876. #nametype 104
  5877. #maxage 100
  5878. #magicskill 3 1
  5879. #magicskill 5 1
  5880. #magicskill 0 1
  5881. #custommagic 5760 100
  5882. #custommagic 5760 100
  5883. #custommagic 5760 10
  5884. #resources 25
  5885. #shockres 5
  5886. #poorleader
  5887. #slowrec
  5888. #armor 158 --- Robes / evilrobe1a
  5889. #weapon 446 --- / sceptre
  5890. #end
  5891.  
  5892. --- Hero (Hoburg), Gold: 0, Resources: 51, Roles: [elite infantry, sacred infantry] (clockwork armor (elite))
  5893. --- OFFSET DEBUG:
  5894. - Weapon: 1, -5
  5895. - Armor: 0, 0
  5896. - Offhand: 0, -5
  5897. --- Generation tags: path earth, description "reveals its true shape of a metal man upon death", nopose ranged, nopose mounted, description "can enter berserker rage", elite,
  5898. --- Applied filters: Hero, metalman, stealthlow, berserkhigh, resistances, pillage, strong, Infantry elite, shockres5,
  5899. #newmonster 3174
  5900. #name "Hero"
  5901. #spr1 "nationgen_ma//106-omark/unit_3174_a.tga"
  5902. #spr2 "nationgen_ma//106-omark/unit_3174_b.tga"
  5903. #gcost 0
  5904. #ap 10
  5905. #mapmove 3
  5906. #mor 24
  5907. #mr 20
  5908. #hp 15
  5909. #str 14
  5910. #att 18
  5911. #def 14
  5912. #prec 9
  5913. #enc 0
  5914. #size 2
  5915. #supplybonus -1
  5916. #nametype 104
  5917. #maxage 800
  5918. #itemslots 12294
  5919. #pooramphibian
  5920. #poisonres 18
  5921. #rcost 15
  5922. #ressize 2
  5923. #reinvigoration -1
  5924. #fireres 8
  5925. #coldres 8
  5926. #shockres 13
  5927. #slashres
  5928. #woundfend 50
  5929. #mounted
  5930. #secondshape 3018
  5931. #stealthy 0
  5932. #berserk 3
  5933. #pillagebonus 3
  5934. #unique
  5935. #armor 21 --- Full Helmet / clockwork fullhelm
  5936. #armor 19 --- Full Plate Mail / medium clockwork armor
  5937. #armor 3 --- Kite Shield / kite6_colored
  5938. #weapon 15 --- / morningstar
  5939. #end
  5940.  
  5941. --- Hero (Hoburg), Gold: 0, Resources: 1, Roles: [mage, priest] (null)
  5942. --- OFFSET DEBUG:
  5943. - Weapon: 0, 0
  5944. - Armor: 0, 0
  5945. - Offhand: 0, 9
  5946. --- Generation tags:
  5947. --- Applied filters: Hero, MAGICPICKS (270), resource generator 25, deathrec, mountainsurvival, drainimmune for extramages, shockres5,
  5948. #newmonster 3175
  5949. #name "Hero"
  5950. #spr1 "nationgen_ma//106-omark/unit_3175_a.tga"
  5951. #spr2 "nationgen_ma//106-omark/unit_3175_b.tga"
  5952. #gcost 0
  5953. #ap 8
  5954. #mapmove 1
  5955. #mor 9
  5956. #mr 14
  5957. #hp 6
  5958. #str 6
  5959. #att 10
  5960. #def 12
  5961. #prec 11
  5962. #enc 4
  5963. #size 1
  5964. #supplybonus -1
  5965. #nametype 104
  5966. #maxage 100
  5967. #magicskill 0 3
  5968. #magicskill 3 3
  5969. #magicskill 5 1
  5970. #resources 25
  5971. #mountainsurvival
  5972. #drainimmune
  5973. #shockres 5
  5974. #unique
  5975. #deathrec 0
  5976. #armor 158 --- Robes / evilrobe1a
  5977. #weapon 7 --- / stickstaff
  5978. #end
  5979.  
  5980. --- Hero (Hoburg), Gold: 0, Resources: 1, Roles: [mage, priest] (null)
  5981. --- OFFSET DEBUG:
  5982. - Weapon: 0, 0
  5983. - Armor: 0, 0
  5984. - Offhand: 0, 9
  5985. --- Generation tags:
  5986. --- Applied filters: Hero, MAGICPICKS (290), resource generator 15, illusion, shockres, shockres5,
  5987. #newmonster 3176
  5988. #name "Hero"
  5989. #spr1 "nationgen_ma//106-omark/unit_3176_a.tga"
  5990. #spr2 "nationgen_ma//106-omark/unit_3176_b.tga"
  5991. #gcost 0
  5992. #ap 8
  5993. #mapmove 1
  5994. #mor 9
  5995. #mr 14
  5996. #hp 6
  5997. #str 6
  5998. #att 10
  5999. #def 12
  6000. #prec 11
  6001. #enc 4
  6002. #size 1
  6003. #supplybonus -1
  6004. #nametype 104
  6005. #maxage 100
  6006. #magicskill 0 3
  6007. #magicskill 3 3
  6008. #magicskill 5 1
  6009. #magicskill 1 1
  6010. #resources 15
  6011. #illusion
  6012. #stealthy 0
  6013. #shockres 9
  6014. #unique
  6015. #armor 158 --- Robes / imperialrobe1
  6016. #weapon 7 --- / stickstaff
  6017. #end
  6018.  
  6019.  
  6020. --- Unit definitions for Sweoitmer
  6021.  
  6022. --- Shapechange form for Hero
  6023. #newmonster 3019
  6024. #copystats 532
  6025. #copyspr 532
  6026. #magicboost 53 -5
  6027. #reinvigoration 5
  6028. #maxage 800
  6029. #nametype 104
  6030. #stealthy 0
  6031. #fireres 3
  6032. #coldres 3
  6033. #poisonres 3
  6034. #shockres 3
  6035. #patrolbonus 3
  6036. #descr "No description"
  6037. #end
  6038.  
  6039. --- Legionary (Hoburg), Gold: 7, Resources: 10, Roles: [ranged, elite ranged, sacred ranged] (boreal ranged)
  6040. --- OFFSET DEBUG:
  6041. - Weapon: 0, 0
  6042. - Armor: 0, 0
  6043. --- Generation tags:
  6044. --- Applied filters: Ranged unit,
  6045. #newmonster 3177
  6046. #name "Legionary"
  6047. #spr1 "nationgen_ma//107-sweoitmer/unit_3177_a.tga"
  6048. #spr2 "nationgen_ma//107-sweoitmer/unit_3177_b.tga"
  6049. #gcost 7
  6050. #ap 8
  6051. #mapmove 1
  6052. #mor 9
  6053. #mr 14
  6054. #hp 5
  6055. #str 6
  6056. #att 10
  6057. #def 12
  6058. #prec 11
  6059. #enc 4
  6060. #maxage 80
  6061. #size 1
  6062. #supplybonus -1
  6063. #nametype 104
  6064. #descr "The ranged units of Sweoitmer wear armor and are armed with a spiked club or a short bow."
  6065. #weapon 265 --- / spikedclub
  6066. #armor 9 --- Plate Cuirass / plate cuirass
  6067. #armor 127 --- Legionary Bronze Helmet / highhelm_bronze
  6068. #weapon 23 --- / shortbow
  6069. #end
  6070.  
  6071. --- Heavy Morningstar Infantry (Hoburg), Gold: 7, Resources: 14, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
  6072. --- OFFSET DEBUG:
  6073. - Weapon: 0, 0
  6074. - Armor: 0, 0
  6075. - Offhand: 0, 0
  6076. --- Generation tags:
  6077. --- Applied filters: Infantry unit,
  6078. #newmonster 3178
  6079. #name "Heavy Morningstar Infantry"
  6080. #spr1 "nationgen_ma//107-sweoitmer/unit_3178_a.tga"
  6081. #spr2 "nationgen_ma//107-sweoitmer/unit_3178_b.tga"
  6082. #gcost 7
  6083. #ap 8
  6084. #mapmove 1
  6085. #mor 9
  6086. #mr 14
  6087. #hp 5
  6088. #str 6
  6089. #att 10
  6090. #def 12
  6091. #prec 11
  6092. #enc 4
  6093. #maxage 80
  6094. #size 1
  6095. #supplybonus -1
  6096. #nametype 104
  6097. #ambidextrous 2
  6098. #descr "Sweoitmer's infantry are armored with medium and heavy armor and armed with weapons."
  6099. #armor 19 --- Full Plate Mail / full plate
  6100. #armor 135 --- Bronze Cap / bronzecap
  6101. #weapon 15 --- / morningstar
  6102. #end
  6103.  
  6104. --- Clockwork Swordsman (Hoburg), Gold: 30, Resources: 44, Roles: [infantry] (clockwork armor (normal))
  6105. --- OFFSET DEBUG:
  6106. - Weapon: 1, -5
  6107. - Armor: 0, 0
  6108. - Offhand: 0, -5
  6109. --- Generation tags:
  6110. --- Applied filters: patroller 1, Infantry unit,
  6111. #newmonster 3179
  6112. #name "Clockwork Swordsman"
  6113. #spr1 "nationgen_ma//107-sweoitmer/unit_3179_a.tga"
  6114. #spr2 "nationgen_ma//107-sweoitmer/unit_3179_b.tga"
  6115. #gcost 30
  6116. #ap 10
  6117. #mapmove 3
  6118. #mor 12
  6119. #mr 14
  6120. #hp 12
  6121. #str 11
  6122. #att 10
  6123. #def 7
  6124. #prec 8
  6125. #enc 2
  6126. #maxage 80
  6127. #size 2
  6128. #supplybonus -1
  6129. #nametype 104
  6130. #itemslots 12422
  6131. #rcost 10
  6132. #ressize 2
  6133. #reinvigoration -1
  6134. #fireres 5
  6135. #coldres 5
  6136. #shockres 5
  6137. #poisonres 5
  6138. #slashres
  6139. #woundfend 50
  6140. #mounted
  6141. #patrolbonus 1
  6142. #descr "Sweoitmer's infantry are armored with medium and heavy armor and armed with weapons. Their heavy armor is driven by complex clockwork mechanisms that increase their strength and speed, but gradually run down and need rewound"
  6143. #armor 19 --- Full Plate Mail / medium clockwork armor
  6144. #armor 127 --- Legionary Bronze Helmet / highhelm_bronze
  6145. #armor 3 --- Kite Shield / kite3
  6146. #weapon 8 --- / broadsword
  6147. #end
  6148.  
  6149. --- Clockwork Legionary (Hoburg), Gold: 30, Resources: 43, Roles: [infantry] (clockwork armor (normal))
  6150. --- OFFSET DEBUG:
  6151. - Weapon: 1, -5
  6152. - Armor: 0, 0
  6153. - Offhand: 0, -5
  6154. --- Generation tags:
  6155. --- Applied filters: patroller 1, Infantry unit,
  6156. #newmonster 3180
  6157. #name "Clockwork Legionary"
  6158. #spr1 "nationgen_ma//107-sweoitmer/unit_3180_a.tga"
  6159. #spr2 "nationgen_ma//107-sweoitmer/unit_3180_b.tga"
  6160. #gcost 30
  6161. #ap 10
  6162. #mapmove 3
  6163. #mor 12
  6164. #mr 14
  6165. #hp 12
  6166. #str 11
  6167. #att 10
  6168. #def 7
  6169. #prec 8
  6170. #enc 2
  6171. #maxage 80
  6172. #size 2
  6173. #supplybonus -1
  6174. #nametype 104
  6175. #itemslots 12422
  6176. #rcost 10
  6177. #ressize 2
  6178. #reinvigoration -1
  6179. #fireres 5
  6180. #coldres 5
  6181. #shockres 5
  6182. #poisonres 5
  6183. #slashres
  6184. #woundfend 50
  6185. #mounted
  6186. #patrolbonus 1
  6187. #descr "Sweoitmer's infantry are armored with medium and heavy armor and armed with weapons. Their heavy armor is driven by complex clockwork mechanisms that increase their strength and speed, but gradually run down and need rewound"
  6188. #armor 19 --- Full Plate Mail / medium clockwork armor
  6189. #armor 127 --- Legionary Bronze Helmet / highhelm_bronze
  6190. #armor 3 --- Kite Shield / kite3
  6191. #weapon 15 --- / morningstar
  6192. #end
  6193.  
  6194. --- Infantry (Hoburg), Gold: 7, Resources: 11, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
  6195. --- OFFSET DEBUG:
  6196. - Weapon: 3, 12
  6197. - Armor: 0, 0
  6198. - Offhand: 0, 0
  6199. --- Generation tags:
  6200. --- Applied filters: Infantry unit,
  6201. #newmonster 3181
  6202. #name "Infantry"
  6203. #spr1 "nationgen_ma//107-sweoitmer/unit_3181_a.tga"
  6204. #spr2 "nationgen_ma//107-sweoitmer/unit_3181_b.tga"
  6205. #gcost 7
  6206. #ap 8
  6207. #mapmove 1
  6208. #mor 9
  6209. #mr 14
  6210. #hp 5
  6211. #str 6
  6212. #att 10
  6213. #def 12
  6214. #prec 11
  6215. #enc 4
  6216. #maxage 80
  6217. #size 1
  6218. #supplybonus -1
  6219. #nametype 104
  6220. #descr "Sweoitmer's infantry are armored with medium and heavy armor and armed with weapons."
  6221. #armor 9 --- Plate Cuirass / plate cuirass
  6222. #armor 135 --- Bronze Cap / bronzecap
  6223. #armor 208 --- Iron Shield / shield3
  6224. #weapon 710 --- / hammer_bronze
  6225. #end
  6226.  
  6227. --- Morningstar Infantry (Hoburg), Gold: 7, Resources: 12, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
  6228. --- OFFSET DEBUG:
  6229. - Weapon: 0, 0
  6230. - Armor: 0, 0
  6231. - Offhand: 0, 0
  6232. --- Generation tags:
  6233. --- Applied filters: Infantry unit,
  6234. #newmonster 3182
  6235. #name "Morningstar Infantry"
  6236. #spr1 "nationgen_ma//107-sweoitmer/unit_3182_a.tga"
  6237. #spr2 "nationgen_ma//107-sweoitmer/unit_3182_b.tga"
  6238. #gcost 7
  6239. #ap 8
  6240. #mapmove 1
  6241. #mor 9
  6242. #mr 14
  6243. #hp 5
  6244. #str 6
  6245. #att 10
  6246. #def 12
  6247. #prec 11
  6248. #enc 4
  6249. #maxage 80
  6250. #size 1
  6251. #supplybonus -1
  6252. #nametype 104
  6253. #ambidextrous 2
  6254. #descr "Sweoitmer's infantry are armored with medium and heavy armor and armed with weapons."
  6255. #armor 14 --- Plate Hauberk / plate hauberk
  6256. #armor 135 --- Bronze Cap / bronzecap
  6257. #weapon 15 --- / morningstar
  6258. #end
  6259.  
  6260. --- Legionary (Hoburg), Gold: 7, Resources: 7, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
  6261. --- OFFSET DEBUG:
  6262. - Weapon: 0, 0
  6263. - Armor: 0, 0
  6264. --- Generation tags:
  6265. --- Applied filters: Infantry unit,
  6266. #newmonster 3183
  6267. #name "Legionary"
  6268. #spr1 "nationgen_ma//107-sweoitmer/unit_3183_a.tga"
  6269. #spr2 "nationgen_ma//107-sweoitmer/unit_3183_b.tga"
  6270. #gcost 7
  6271. #ap 8
  6272. #mapmove 1
  6273. #mor 9
  6274. #mr 14
  6275. #hp 5
  6276. #str 6
  6277. #att 10
  6278. #def 12
  6279. #prec 11
  6280. #enc 4
  6281. #maxage 80
  6282. #size 1
  6283. #supplybonus -1
  6284. #nametype 104
  6285. #descr "Sweoitmer's infantry are armored with medium and heavy armor and armed with weapons."
  6286. #armor 17 --- Full Scale Mail / full scale
  6287. #armor 127 --- Legionary Bronze Helmet / kettlehelm_bronze
  6288. #weapon 153 --- / stick
  6289. #end
  6290.  
  6291. --- Morningstar Legionary (Hoburg), Gold: 7, Resources: 8, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
  6292. --- OFFSET DEBUG:
  6293. - Weapon: 0, 0
  6294. - Armor: 0, 0
  6295. - Offhand: 0, 0
  6296. --- Generation tags:
  6297. --- Applied filters: Infantry unit,
  6298. #newmonster 3184
  6299. #name "Morningstar Legionary"
  6300. #spr1 "nationgen_ma//107-sweoitmer/unit_3184_a.tga"
  6301. #spr2 "nationgen_ma//107-sweoitmer/unit_3184_b.tga"
  6302. #gcost 7
  6303. #ap 8
  6304. #mapmove 1
  6305. #mor 9
  6306. #mr 14
  6307. #hp 5
  6308. #str 6
  6309. #att 10
  6310. #def 12
  6311. #prec 11
  6312. #enc 4
  6313. #maxage 80
  6314. #size 1
  6315. #supplybonus -1
  6316. #nametype 104
  6317. #ambidextrous 2
  6318. #descr "Sweoitmer's infantry are armored with medium and heavy armor and armed with weapons."
  6319. #armor 17 --- Full Scale Mail / full scale
  6320. #armor 127 --- Legionary Bronze Helmet / kettlehelm_bronze
  6321. #weapon 15 --- / morningstar
  6322. #end
  6323.  
  6324. --- Hog Cavalry (Hoburg), Gold: 24, Resources: 12, Roles: [mounted, elite mounted, sacred mounted] (boreal cavalry)
  6325. --- OFFSET DEBUG:
  6326. - Weapon: -3, -3
  6327. - Armor: 0, 0
  6328. - Offhand: 0, 0
  6329. --- Generation tags:
  6330. --- Applied filters: patroller 1, Mounted unit,
  6331. #newmonster 3185
  6332. #name "Hog Cavalry"
  6333. #spr1 "nationgen_ma//107-sweoitmer/unit_3185_a.tga"
  6334. #spr2 "nationgen_ma//107-sweoitmer/unit_3185_b.tga"
  6335. #gcost 24
  6336. #ap 14
  6337. #mapmove 2
  6338. #mor 9
  6339. #mr 14
  6340. #hp 7
  6341. #str 6
  6342. #att 10
  6343. #def 12
  6344. #prec 11
  6345. #enc 4
  6346. #maxage 80
  6347. #size 2
  6348. #supplybonus -1
  6349. #nametype 104
  6350. #mounted
  6351. #weapon 352 --- Gore
  6352. #ressize 1
  6353. #rcost 4
  6354. #patrolbonus 1
  6355. #descr "The valiant cavaliers of Sweoitmer are armored with armor. The Hog Cavalry rides hogs."
  6356. #armor 17 --- Full Scale Mail / full scale
  6357. #armor 135 --- Bronze Cap / bronzecap_cone
  6358. #armor 2 --- Shield / shield1
  6359. #weapon 357 --- / lightlance
  6360. #end
  6361.  
  6362. --- Death Cohort (Hoburg), Gold: 50, Resources: 16, Roles: [mounted, elite mounted, sacred mounted] (boreal cavalry)
  6363. --- OFFSET DEBUG:
  6364. - Weapon: -3, -3
  6365. - Armor: 0, 0
  6366. - Offhand: 0, 0
  6367. --- Generation tags: primarycommand "#blind", path death, sacred,
  6368. --- Applied filters: darkpower2, recup, Mounted sacred,
  6369. #newmonster 3186
  6370. #name "Death Cohort"
  6371. #spr1 "nationgen_ma//107-sweoitmer/unit_3186_a.tga"
  6372. #spr2 "nationgen_ma//107-sweoitmer/unit_3186_b.tga"
  6373. #gcost 50
  6374. #ap 14
  6375. #mapmove 2
  6376. #mor 15
  6377. #mr 16
  6378. #hp 8
  6379. #str 6
  6380. #att 11
  6381. #def 13
  6382. #prec 12
  6383. #enc 4
  6384. #maxage 80
  6385. #size 2
  6386. #supplybonus -1
  6387. #nametype 104
  6388. #mounted
  6389. #weapon 352 --- Gore
  6390. #ressize 1
  6391. #rcost 4
  6392. #darkpower 4
  6393. #darkvision 100
  6394. #heal
  6395. #holy
  6396. #armor 101 --- Bronze Hauberk / bronze plate hauberk
  6397. #armor 118 --- Half Helmet / halfhelmet-elite
  6398. #armor 2 --- Shield / shield1
  6399. #weapon 357 --- / lightlance
  6400. #end
  6401.  
  6402. --- Scout (Hoburg), Gold: 27, Resources: 6, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
  6403. --- OFFSET DEBUG:
  6404. - Weapon: 3, 12
  6405. - Armor: 0, 0
  6406. --- Generation tags:
  6407. --- Applied filters: Scout,
  6408. #newmonster 3187
  6409. #name "Scout"
  6410. #spr1 "nationgen_ma//107-sweoitmer/unit_3187_a.tga"
  6411. #spr2 "nationgen_ma//107-sweoitmer/unit_3187_b.tga"
  6412. #gcost 27
  6413. #ap 8
  6414. #mapmove 1
  6415. #mor 9
  6416. #mr 14
  6417. #hp 5
  6418. #str 6
  6419. #att 10
  6420. #def 12
  6421. #prec 11
  6422. #enc 4
  6423. #maxage 80
  6424. #size 1
  6425. #supplybonus -1
  6426. #nametype 104
  6427. #stealthy 10
  6428. #noleader
  6429. #weapon 10 --- / falchion
  6430. #armor 7 --- Scale Mail Cuirass / scale cuirass
  6431. #armor 135 --- Bronze Cap / bronzecap_cone
  6432. #end
  6433.  
  6434. --- Morningstar Commander (Hoburg), Gold: 55, Resources: 14, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
  6435. --- OFFSET DEBUG:
  6436. - Weapon: 0, 0
  6437. - Armor: 0, 0
  6438. - Offhand: 0, 0
  6439. --- Generation tags:
  6440. --- Applied filters: Infantry unit,
  6441. #newmonster 3188
  6442. #name "Morningstar Commander"
  6443. #spr1 "nationgen_ma//107-sweoitmer/unit_3188_a.tga"
  6444. #spr2 "nationgen_ma//107-sweoitmer/unit_3188_b.tga"
  6445. #gcost 55
  6446. #ap 8
  6447. #mapmove 1
  6448. #mor 11
  6449. #mr 14
  6450. #hp 7
  6451. #str 6
  6452. #att 12
  6453. #def 14
  6454. #prec 13
  6455. #enc 4
  6456. #maxage 80
  6457. #size 1
  6458. #supplybonus -1
  6459. #nametype 104
  6460. #goodleader
  6461. #poormagicleader
  6462. #poorundeadleader
  6463. #descr "The Morningstar Commanders of Sweoitmer are decisive leaders whose instructions are stalwartly carried out by their forces. The Morningstar Commanders are also charged with deploying any supernatural entity that the Arch Mages of Sweoitmer might conjur, although they can only control a handful of these beings."
  6464. #ambidextrous 2
  6465. #armor 19 --- Full Plate Mail / full plate
  6466. #armor 135 --- Bronze Cap / bronzecap_elite
  6467. #weapon 15 --- / morningstar
  6468. #end
  6469.  
  6470. --- Death Lord (Hoburg), Gold: 115, Resources: 16, Roles: [mounted, elite mounted, sacred mounted] (boreal cavalry)
  6471. --- OFFSET DEBUG:
  6472. - Weapon: -3, -3
  6473. - Armor: 0, 0
  6474. - Offhand: 0, 0
  6475. --- Generation tags: primarycommand "#blind", path death, sacred,
  6476. --- Applied filters: darkpower2, recup, Mounted sacred,
  6477. #newmonster 3189
  6478. #name "Death Lord"
  6479. #spr1 "nationgen_ma//107-sweoitmer/unit_3189_a.tga"
  6480. #spr2 "nationgen_ma//107-sweoitmer/unit_3189_b.tga"
  6481. #gcost 115
  6482. #ap 14
  6483. #mapmove 2
  6484. #mor 17
  6485. #mr 16
  6486. #hp 10
  6487. #str 6
  6488. #att 13
  6489. #def 15
  6490. #prec 14
  6491. #enc 4
  6492. #maxage 80
  6493. #size 2
  6494. #supplybonus -1
  6495. #nametype 104
  6496. #mounted
  6497. #weapon 352 --- Gore
  6498. #ressize 1
  6499. #rcost 4
  6500. #darkpower 4
  6501. #darkvision 100
  6502. #heal
  6503. #holy
  6504. #goodleader
  6505. #poormagicleader
  6506. #poorundeadleader
  6507. #descr "The Death Lords of Sweoitmer are skillful leaders whose commands are swiftly enacted by their assistants. The Death Lords are also charged with deploying any supernatural entity that the Arch Mages of Sweoitmer might bind into service, although they can only control a handful of these beings. The Death Lords hold a very minor place in Sweoitmer's heirarchy, with little more authority than a Death Cohort."
  6508. #armor 101 --- Bronze Hauberk / bronze plate hauberk
  6509. #armor 118 --- Half Helmet / halfhelmet-elite
  6510. #armor 2 --- Shield / shield1
  6511. #weapon 357 --- / lightlance
  6512. #end
  6513.  
  6514. --- Great Vicar (Hoburg), Gold: 35, Resources: 1, Roles: [mage, priest] (null)
  6515. --- OFFSET DEBUG:
  6516. - Weapon: 0, 0
  6517. - Armor: 0, 0
  6518. - Offhand: 0, 9
  6519. --- Generation tags: priest 1,
  6520. --- Applied filters: PRIESTPICKS,
  6521. #newmonster 3190
  6522. #name "Great Vicar"
  6523. #spr1 "nationgen_ma//107-sweoitmer/unit_3190_a.tga"
  6524. #spr2 "nationgen_ma//107-sweoitmer/unit_3190_b.tga"
  6525. #gcost 35
  6526. #ap 8
  6527. #mapmove 1
  6528. #mor 9
  6529. #mr 17
  6530. #hp 5
  6531. #str 6
  6532. #att 10
  6533. #def 12
  6534. #prec 11
  6535. #enc 4
  6536. #maxage 80
  6537. #size 1
  6538. #supplybonus -1
  6539. #nametype 104
  6540. #magicskill 8 1
  6541. #holy
  6542. #descr "The Great Vicars of Sweoitmer are adequate leaders whose commands are willingly executed by their disciples. The Great Vicars hold a very minor place in Sweoitmer's heirarchy, with little more dignity than a Death Cohort."
  6543. #poorleader
  6544. #armor 158 --- Robes / simplerobe
  6545. #weapon 153 --- / stick
  6546. #end
  6547.  
  6548. --- Sweoitmeran Druid (Hoburg), Gold: 95, Resources: 3, Roles: [mage, priest] (caveman shaman)
  6549. --- OFFSET DEBUG:
  6550. - Weapon: -3, 3
  6551. - Armor: 0, 0
  6552. - Offhand: 0, 0
  6553. --- Generation tags: schoolmage 1, identifier schoolmage,
  6554. --- Applied filters: MAGICPICKS (70),
  6555. #newmonster 3191
  6556. #name "Sweoitmeran Druid"
  6557. #spr1 "nationgen_ma//107-sweoitmer/unit_3191_a.tga"
  6558. #spr2 "nationgen_ma//107-sweoitmer/unit_3191_b.tga"
  6559. #gcost 95
  6560. #ap 14
  6561. #mapmove 2
  6562. #mor 9
  6563. #mr 15
  6564. #hp 23
  6565. #str 17
  6566. #att 9
  6567. #def 9
  6568. #prec 9
  6569. #enc 3
  6570. #maxage 50
  6571. #size 3
  6572. #supplybonus 0
  6573. #nametype 104
  6574. #prot 2
  6575. #fireres 5
  6576. #coldres 5
  6577. #darkvision 50
  6578. #wastesurvival
  6579. #mountainsurvival
  6580. #magicskill 6 1
  6581. #magicskill 2 1
  6582. #magicskill 3 1
  6583. #poorleader
  6584. #ambidextrous 1
  6585. #armor 44 --- Furs / bulky furs
  6586. #weapon 253 --- / stone_hatchet
  6587. #end
  6588.  
  6589. --- Major Enchanter of the Bonfire (Hoburg), Gold: 175, Resources: 1, Roles: [mage, priest] (null)
  6590. --- OFFSET DEBUG:
  6591. - Weapon: 0, 0
  6592. - Armor: 0, 0
  6593. - Offhand: 0, 9
  6594. --- Generation tags: schoolmage 2, identifier schoolmage, varyslot helmet,
  6595. --- Applied filters: MAGICPICKS (140), stealthy,
  6596. #newmonster 3192
  6597. #name "Major Enchanter of the Bonfire"
  6598. #spr1 "nationgen_ma//107-sweoitmer/unit_3192_a.tga"
  6599. #spr2 "nationgen_ma//107-sweoitmer/unit_3192_b.tga"
  6600. #gcost 175
  6601. #ap 8
  6602. #mapmove 1
  6603. #mor 9
  6604. #mr 16
  6605. #hp 5
  6606. #str 6
  6607. #att 9
  6608. #def 11
  6609. #prec 11
  6610. #enc 4
  6611. #maxage 80
  6612. #size 1
  6613. #supplybonus -1
  6614. #nametype 104
  6615. #magicskill 0 2
  6616. #custommagic 9856 100
  6617. #custommagic 9856 10
  6618. #stealthy 10
  6619. #poorleader
  6620. #armor 158 --- Robes / simplerobe
  6621. #weapon 7 --- / stickstaff
  6622. #end
  6623.  
  6624. --- Major Enchanter of Scars (Hoburg), Gold: 175, Resources: 1, Roles: [mage, priest] (null)
  6625. --- OFFSET DEBUG:
  6626. - Weapon: 0, 0
  6627. - Armor: 0, 0
  6628. - Offhand: 0, 9
  6629. --- Generation tags: schoolmage 2, identifier schoolmage, varyslot helmet,
  6630. --- Applied filters: MAGICPICKS (140), spy,
  6631. #newmonster 3193
  6632. #name "Major Enchanter of Scars"
  6633. #spr1 "nationgen_ma//107-sweoitmer/unit_3193_a.tga"
  6634. #spr2 "nationgen_ma//107-sweoitmer/unit_3193_b.tga"
  6635. #gcost 175
  6636. #ap 8
  6637. #mapmove 1
  6638. #mor 9
  6639. #mr 16
  6640. #hp 5
  6641. #str 6
  6642. #att 9
  6643. #def 11
  6644. #prec 11
  6645. #enc 4
  6646. #maxage 80
  6647. #size 1
  6648. #supplybonus -1
  6649. #nametype 104
  6650. #magicskill 7 2
  6651. #custommagic 18048 100
  6652. #custommagic 18048 10
  6653. #stealthy 10
  6654. #spy
  6655. #poorleader
  6656. #armor 158 --- Robes / simplerobe
  6657. #weapon 7 --- / stickstaff
  6658. #end
  6659.  
  6660. --- Arch Enchanter of the Bonfire (Hoburg), Gold: 190, Resources: 1, Roles: [mage, priest] (null)
  6661. --- OFFSET DEBUG:
  6662. - Weapon: 0, 0
  6663. - Armor: 0, 0
  6664. - Offhand: 0, 9
  6665. --- Generation tags: schoolmage 3, identifier schoolmage, varyslot helmet,
  6666. --- Applied filters: MAGICPICKS (205),
  6667. #newmonster 3194
  6668. #name "Arch Enchanter of the Bonfire"
  6669. #spr1 "nationgen_ma//107-sweoitmer/unit_3194_a.tga"
  6670. #spr2 "nationgen_ma//107-sweoitmer/unit_3194_b.tga"
  6671. #gcost 190
  6672. #ap 8
  6673. #mapmove 1
  6674. #mor 9
  6675. #mr 19
  6676. #hp 5
  6677. #str 6
  6678. #att 9
  6679. #def 11
  6680. #prec 11
  6681. #enc 4
  6682. #maxage 80
  6683. #size 1
  6684. #supplybonus -1
  6685. #nametype 104
  6686. #magicskill 6 2
  6687. #magicskill 2 1
  6688. #magicskill 3 1
  6689. #magicskill 0 1
  6690. #custommagic 9856 100
  6691. #custommagic 9856 10
  6692. #poorleader
  6693. #slowrec
  6694. #older -5
  6695. #armor 158 --- Robes / simplerobe2
  6696. #armor 120 --- Leather Cap / fancyhat1
  6697. #weapon 7 --- / stickstaff
  6698. #end
  6699.  
  6700. --- Arch Enchanter of Scars (Hoburg), Gold: 190, Resources: 1, Roles: [mage, priest] (null)
  6701. --- OFFSET DEBUG:
  6702. - Weapon: 0, 0
  6703. - Armor: 0, 0
  6704. - Offhand: 0, 9
  6705. --- Generation tags: schoolmage 3, identifier schoolmage, varyslot helmet,
  6706. --- Applied filters: MAGICPICKS (205),
  6707. #newmonster 3195
  6708. #name "Arch Enchanter of Scars"
  6709. #spr1 "nationgen_ma//107-sweoitmer/unit_3195_a.tga"
  6710. #spr2 "nationgen_ma//107-sweoitmer/unit_3195_b.tga"
  6711. #gcost 190
  6712. #ap 8
  6713. #mapmove 1
  6714. #mor 9
  6715. #mr 19
  6716. #hp 5
  6717. #str 6
  6718. #att 9
  6719. #def 11
  6720. #prec 11
  6721. #enc 4
  6722. #maxage 80
  6723. #size 1
  6724. #supplybonus -1
  6725. #nametype 104
  6726. #magicskill 6 2
  6727. #magicskill 2 1
  6728. #magicskill 3 1
  6729. #magicskill 7 1
  6730. #custommagic 26112 100
  6731. #custommagic 26112 10
  6732. #poorleader
  6733. #slowrec
  6734. #older -5
  6735. #armor 158 --- Robes / simplerobe2
  6736. #weapon 7 --- / stickstaff
  6737. #end
  6738.  
  6739. --- Hero (Hoburg), Gold: 0, Resources: 20, Roles: [mounted, elite mounted, sacred mounted] (boreal cavalry)
  6740. --- OFFSET DEBUG:
  6741. - Weapon: -3, -3
  6742. - Armor: 0, 0
  6743. - Offhand: 0, 0
  6744. --- Generation tags: path earth, description "reveals its true shape of a metal man upon death", path nature, elite,
  6745. --- Applied filters: Hero, metalman, stealthlow, resistances, regen10, patrol, Mounted elite, MAGICPICKS (160),
  6746. #newmonster 3196
  6747. #name "Hero"
  6748. #spr1 "nationgen_ma//107-sweoitmer/unit_3196_a.tga"
  6749. #spr2 "nationgen_ma//107-sweoitmer/unit_3196_b.tga"
  6750. #gcost 0
  6751. #ap 14
  6752. #mapmove 2
  6753. #mor 19
  6754. #mr 20
  6755. #hp 5
  6756. #str 6
  6757. #att 18
  6758. #def 20
  6759. #prec 12
  6760. #enc 2
  6761. #maxage 800
  6762. #size 2
  6763. #supplybonus -1
  6764. #nametype 104
  6765. #mounted
  6766. #weapon 352 --- Gore
  6767. #ressize 1
  6768. #rcost 4
  6769. #secondshape 3019
  6770. #stealthy 0
  6771. #fireres 3
  6772. #coldres 3
  6773. #poisonres 3
  6774. #shockres 3
  6775. #regeneration 10
  6776. #patrolbonus 3
  6777. #magicskill 6 2
  6778. #magicskill 5 1
  6779. #custommagic 13824 100
  6780. #custommagic 13824 10
  6781. #unique
  6782. #armor 19 --- Full Plate Mail / full plate
  6783. #armor 21 --- Full Helmet / fullhelmet-elite
  6784. #armor 2 --- Shield / shield1
  6785. #weapon 357 --- / lightlance
  6786. #end
  6787.  
  6788.  
  6789. --- Unit definitions for Midnoiburg
  6790.  
  6791. --- Shapechange form for Master of the Glades
  6792. #newmonster 3020
  6793. #copystats 361
  6794. #copyspr 361
  6795. #magicboost 53 -1
  6796. #hp 23
  6797. #maxage 1000
  6798. #nametype 104
  6799. #descr "No description"
  6800. #gcost 210
  6801. #end
  6802.  
  6803. --- Shapechange form for Hero
  6804. #newmonster 3021
  6805. #name "Giant Spider"
  6806. #copyspr 782
  6807. #magicboost 53 -1
  6808. #weapon 65
  6809. #size 3
  6810. #hp 12
  6811. #prot 8
  6812. #mor 10
  6813. #enc 2
  6814. #str 8
  6815. #att 12
  6816. #def 10
  6817. #prec 5
  6818. #mapmove 2
  6819. #ap 14
  6820. #animal
  6821. #resistpoison 15
  6822. #forestsurvival
  6823. #itemslots 12288
  6824. #transformation 0
  6825. #maxage 80
  6826. #nametype 104
  6827. #shockres 4
  6828. #stealthy 25
  6829. #descr "No description"
  6830. #shapechange 3218
  6831. #end
  6832.  
  6833. --- Shapechange form for Hero
  6834. #newmonster 3022
  6835. #copystats 532
  6836. #copyspr 532
  6837. #magicboost 53 -5
  6838. #reinvigoration 5
  6839. #maxage 800
  6840. #nametype 104
  6841. #awe 1
  6842. #stealthy 0
  6843. #str 15
  6844. #hp 12
  6845. #holy
  6846. #descr "No description"
  6847. #holy
  6848. #end
  6849.  
  6850. --- Shapechange form for Hero
  6851. #newmonster 3023
  6852. #copyspr 854
  6853. #magicboost 53 -1
  6854. #name "Werewolf"
  6855. #weapon 20
  6856. #weapon 29
  6857. #weapon 29
  6858. #size 3
  6859. #hp 21
  6860. #prot 6
  6861. #mor 17
  6862. #mr 12
  6863. #enc 2
  6864. #str 15
  6865. #att 13
  6866. #def 12
  6867. #prec 5
  6868. #mapmove 2
  6869. #ap 14
  6870. #regeneration 10
  6871. #forestsurvival
  6872. #maxage 160
  6873. #nametype 104
  6874. #berserk 3
  6875. #siegebonus 3
  6876. #castledef 3
  6877. #descr "No description"
  6878. #firstshape 3220
  6879. #end
  6880.  
  6881. --- Hunter (Hoburg), Gold: 6, Resources: 2, Roles: [ranged, elite ranged, sacred ranged] (stealthy boreal archers)
  6882. --- OFFSET DEBUG:
  6883. - Weapon: 0, 0
  6884. - Armor: 0, 0
  6885. --- Generation tags:
  6886. --- Applied filters: Ranged unit,
  6887. #newmonster 3197
  6888. #name "Hunter"
  6889. #spr1 "nationgen_ma//108-midnoiburg/unit_3197_a.tga"
  6890. #spr2 "nationgen_ma//108-midnoiburg/unit_3197_b.tga"
  6891. #gcost 6
  6892. #ap 8
  6893. #mapmove 1
  6894. #mor 8
  6895. #mr 14
  6896. #hp 5
  6897. #str 6
  6898. #att 10
  6899. #def 12
  6900. #prec 11
  6901. #enc 4
  6902. #maxage 80
  6903. #size 1
  6904. #supplybonus -1
  6905. #nametype 104
  6906. #stealthy 0
  6907. #descr "The ranged units in Midnoiburg carry weapons and are armored with light armor."
  6908. #weapon 252 --- / club
  6909. #armor 10 --- Leather Hauberk / leather hauberk
  6910. #armor 120 --- Leather Cap / leatherhat
  6911. #weapon 23 --- / shortbow
  6912. #end
  6913.  
  6914. --- Hunter (Hoburg), Gold: 7, Resources: 4, Roles: [ranged, elite ranged, sacred ranged] (stealthy boreal archers)
  6915. --- OFFSET DEBUG:
  6916. - Weapon: 0, 0
  6917. - Armor: 0, 0
  6918. --- Generation tags:
  6919. --- Applied filters: Ranged unit,
  6920. #newmonster 3198
  6921. #name "Hunter"
  6922. #spr1 "nationgen_ma//108-midnoiburg/unit_3198_a.tga"
  6923. #spr2 "nationgen_ma//108-midnoiburg/unit_3198_b.tga"
  6924. #gcost 7
  6925. #ap 8
  6926. #mapmove 1
  6927. #mor 8
  6928. #mr 14
  6929. #hp 5
  6930. #str 6
  6931. #att 10
  6932. #def 12
  6933. #prec 11
  6934. #enc 4
  6935. #maxage 80
  6936. #size 1
  6937. #supplybonus -1
  6938. #nametype 104
  6939. #stealthy 0
  6940. #rcost 2
  6941. #descr "The ranged units in Midnoiburg carry weapons and are armored with light armor."
  6942. #weapon 252 --- / club
  6943. #armor 10 --- Leather Hauberk / leather hauberk
  6944. #armor 120 --- Leather Cap / leatherhat
  6945. #weapon 264 --- / compositebow
  6946. #end
  6947.  
  6948. --- Jungle Javelin Thrower (Hoburg), Gold: 6, Resources: 1, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
  6949. --- OFFSET DEBUG:
  6950. - Weapon: 0, 0
  6951. - Armor: 0, 0
  6952. --- Generation tags:
  6953. --- Applied filters: forestunit, Infantry unit,
  6954. #newmonster 3199
  6955. #name "Jungle Javelin Thrower"
  6956. #spr1 "nationgen_ma//108-midnoiburg/unit_3199_a.tga"
  6957. #spr2 "nationgen_ma//108-midnoiburg/unit_3199_b.tga"
  6958. #gcost 6
  6959. #ap 8
  6960. #mapmove 1
  6961. #mor 8
  6962. #mr 14
  6963. #hp 5
  6964. #str 6
  6965. #att 10
  6966. #def 12
  6967. #prec 11
  6968. #enc 4
  6969. #maxage 80
  6970. #size 1
  6971. #supplybonus -1
  6972. #nametype 104
  6973. #stealthy 0
  6974. #forestsurvival
  6975. #descr "The infantry of Midnoiburg wear light and medium armor and are armed with weapons."
  6976. #armor 10 --- Leather Hauberk / leather hauberk
  6977. #armor 120 --- Leather Cap / leatherhat
  6978. #weapon 153 --- / stick
  6979. #weapon 21 --- / javelin 2
  6980. #end
  6981.  
  6982. --- Jungle Swordsman (Hoburg), Gold: 6, Resources: 4, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
  6983. --- OFFSET DEBUG:
  6984. - Weapon: 0, 0
  6985. - Armor: 0, 0
  6986. - Offhand: 0, 0
  6987. --- Generation tags:
  6988. --- Applied filters: forestunit, Infantry unit,
  6989. #newmonster 3200
  6990. #name "Jungle Swordsman"
  6991. #spr1 "nationgen_ma//108-midnoiburg/unit_3200_a.tga"
  6992. #spr2 "nationgen_ma//108-midnoiburg/unit_3200_b.tga"
  6993. #gcost 6
  6994. #ap 8
  6995. #mapmove 1
  6996. #mor 8
  6997. #mr 14
  6998. #hp 5
  6999. #str 6
  7000. #att 10
  7001. #def 12
  7002. #prec 11
  7003. #enc 4
  7004. #maxage 80
  7005. #size 1
  7006. #supplybonus -1
  7007. #nametype 104
  7008. #stealthy 0
  7009. #forestsurvival
  7010. #descr "The infantry of Midnoiburg wear light and medium armor and are armed with weapons."
  7011. #armor 10 --- Leather Hauberk / leather hauberk
  7012. #armor 120 --- Leather Cap / leatherhat
  7013. #armor 208 --- Iron Shield / shield4
  7014. #weapon 451 --- / clubsword
  7015. #weapon 21 --- / javelin 2
  7016. #end
  7017.  
  7018. --- Swordsman (Hoburg), Gold: 6, Resources: 5, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
  7019. --- OFFSET DEBUG:
  7020. - Weapon: 0, 0
  7021. - Armor: 0, 0
  7022. - Offhand: 0, 0
  7023. --- Generation tags:
  7024. --- Applied filters: Infantry unit,
  7025. #newmonster 3201
  7026. #name "Swordsman"
  7027. #spr1 "nationgen_ma//108-midnoiburg/unit_3201_a.tga"
  7028. #spr2 "nationgen_ma//108-midnoiburg/unit_3201_b.tga"
  7029. #gcost 6
  7030. #ap 8
  7031. #mapmove 1
  7032. #mor 8
  7033. #mr 14
  7034. #hp 5
  7035. #str 6
  7036. #att 10
  7037. #def 12
  7038. #prec 11
  7039. #enc 4
  7040. #maxage 80
  7041. #size 1
  7042. #supplybonus -1
  7043. #nametype 104
  7044. #stealthy 0
  7045. #descr "The infantry of Midnoiburg wear light and medium armor and are armed with weapons."
  7046. #armor 11 --- Ring Mail Hauberk / ring hauberk
  7047. #armor 135 --- Bronze Cap / bronzecap_cone
  7048. #armor 2 --- Shield / shield1
  7049. #weapon 451 --- / clubsword
  7050. #end
  7051.  
  7052. --- Axeman (Hoburg), Gold: 6, Resources: 5, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
  7053. --- OFFSET DEBUG:
  7054. - Weapon: 0, 0
  7055. - Armor: 0, 0
  7056. - Offhand: 0, 0
  7057. --- Generation tags:
  7058. --- Applied filters: Infantry unit,
  7059. #newmonster 3202
  7060. #name "Axeman"
  7061. #spr1 "nationgen_ma//108-midnoiburg/unit_3202_a.tga"
  7062. #spr2 "nationgen_ma//108-midnoiburg/unit_3202_b.tga"
  7063. #gcost 6
  7064. #ap 8
  7065. #mapmove 1
  7066. #mor 8
  7067. #mr 14
  7068. #hp 5
  7069. #str 6
  7070. #att 10
  7071. #def 12
  7072. #prec 11
  7073. #enc 4
  7074. #maxage 80
  7075. #size 1
  7076. #supplybonus -1
  7077. #nametype 104
  7078. #stealthy 0
  7079. #descr "The infantry of Midnoiburg wear light and medium armor and are armed with weapons."
  7080. #armor 11 --- Ring Mail Hauberk / ring hauberk
  7081. #armor 135 --- Bronze Cap / bronzecap_cone
  7082. #armor 2 --- Shield / shield1
  7083. #weapon 253 --- / hatchet_iron
  7084. #end
  7085.  
  7086. --- Infantry (Hoburg), Gold: 6, Resources: 3, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
  7087. --- OFFSET DEBUG:
  7088. - Weapon: 0, 0
  7089. - Armor: 0, 0
  7090. --- Generation tags:
  7091. --- Applied filters: Infantry unit,
  7092. #newmonster 3203
  7093. #name "Infantry"
  7094. #spr1 "nationgen_ma//108-midnoiburg/unit_3203_a.tga"
  7095. #spr2 "nationgen_ma//108-midnoiburg/unit_3203_b.tga"
  7096. #gcost 6
  7097. #ap 8
  7098. #mapmove 1
  7099. #mor 8
  7100. #mr 14
  7101. #hp 5
  7102. #str 6
  7103. #att 10
  7104. #def 12
  7105. #prec 11
  7106. #enc 4
  7107. #maxage 80
  7108. #size 1
  7109. #supplybonus -1
  7110. #nametype 104
  7111. #stealthy 0
  7112. #descr "The infantry of Midnoiburg wear light and medium armor and are armed with weapons."
  7113. #armor 11 --- Ring Mail Hauberk / ring hauberk
  7114. #armor 135 --- Bronze Cap / bronzecap_cone
  7115. #weapon 153 --- / stick
  7116. #end
  7117.  
  7118. --- Light Infantry (Hoburg), Gold: 6, Resources: 1, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
  7119. --- OFFSET DEBUG:
  7120. - Weapon: 0, 0
  7121. - Armor: 0, 0
  7122. --- Generation tags:
  7123. --- Applied filters: Infantry unit,
  7124. #newmonster 3204
  7125. #name "Light Infantry"
  7126. #spr1 "nationgen_ma//108-midnoiburg/unit_3204_a.tga"
  7127. #spr2 "nationgen_ma//108-midnoiburg/unit_3204_b.tga"
  7128. #gcost 6
  7129. #ap 8
  7130. #mapmove 1
  7131. #mor 8
  7132. #mr 14
  7133. #hp 5
  7134. #str 6
  7135. #att 10
  7136. #def 12
  7137. #prec 11
  7138. #enc 4
  7139. #maxage 80
  7140. #size 1
  7141. #supplybonus -1
  7142. #nametype 104
  7143. #descr "The infantry of Midnoiburg wear light and medium armor and are armed with weapons."
  7144. #armor 15 --- Full Leather Armor / full leather
  7145. #armor 120 --- Leather Cap / leatherhat
  7146. #weapon 153 --- / stick
  7147. #end
  7148.  
  7149. --- Impaler (Hoburg), Gold: 6, Resources: 6, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
  7150. --- OFFSET DEBUG:
  7151. - Weapon: 0, 0
  7152. - Armor: 0, 0
  7153. - Offhand: 0, 0
  7154. --- Generation tags:
  7155. --- Applied filters: Infantry unit,
  7156. #newmonster 3205
  7157. #name "Impaler"
  7158. #spr1 "nationgen_ma//108-midnoiburg/unit_3205_a.tga"
  7159. #spr2 "nationgen_ma//108-midnoiburg/unit_3205_b.tga"
  7160. #gcost 6
  7161. #ap 8
  7162. #mapmove 1
  7163. #mor 8
  7164. #mr 14
  7165. #hp 5
  7166. #str 6
  7167. #att 10
  7168. #def 12
  7169. #prec 11
  7170. #enc 4
  7171. #maxage 80
  7172. #size 1
  7173. #supplybonus -1
  7174. #nametype 104
  7175. #stealthy 0
  7176. #descr "The infantry of Midnoiburg wear light and medium armor and are armed with weapons."
  7177. #armor 16 --- Full Ring Mail / full ring
  7178. #armor 120 --- Leather Cap / leatherhat
  7179. #armor 208 --- Iron Shield / shield4
  7180. #weapon 644 --- / longspear_bronze
  7181. #end
  7182.  
  7183. --- Hog Thane (Hoburg), Gold: 27, Resources: 6, Roles: [mounted, elite mounted, sacred mounted] (not-so-stealthy boreal cavalry)
  7184. --- OFFSET DEBUG:
  7185. - Weapon: -3, -3
  7186. - Armor: 0, 0
  7187. - Offhand: 0, 0
  7188. --- Generation tags:
  7189. --- Applied filters: elite +1, Mounted unit,
  7190. #newmonster 3206
  7191. #name "Hog Thane"
  7192. #spr1 "nationgen_ma//108-midnoiburg/unit_3206_a.tga"
  7193. #spr2 "nationgen_ma//108-midnoiburg/unit_3206_b.tga"
  7194. #gcost 27
  7195. #ap 14
  7196. #mapmove 2
  7197. #mor 9
  7198. #mr 14
  7199. #hp 7
  7200. #str 6
  7201. #att 11
  7202. #def 13
  7203. #prec 12
  7204. #enc 4
  7205. #maxage 80
  7206. #size 2
  7207. #supplybonus -1
  7208. #nametype 104
  7209. #mounted
  7210. #weapon 352 --- Gore
  7211. #ressize 1
  7212. #rcost 4
  7213. #descr "The cavalry of Midnoiburg is armored with light armor. The Hog Thanes are mounted on hogs."
  7214. #armor 10 --- Leather Hauberk / leather hauberk
  7215. #armor 120 --- Leather Cap / leatherhat
  7216. #armor 2 --- Shield / shield1
  7217. #weapon 357 --- / lightlance
  7218. #end
  7219.  
  7220. --- Divine Marauder (Hoburg), Gold: 30, Resources: 7, Roles: [mounted, elite mounted, sacred mounted] (boreal cavalry)
  7221. --- OFFSET DEBUG:
  7222. - Weapon: 0, 0
  7223. - Armor: 0, 0
  7224. --- Generation tags: elite,
  7225. --- Applied filters: pillage, Mounted elite,
  7226. #newmonster 3207
  7227. #name "Divine Marauder"
  7228. #spr1 "nationgen_ma//108-midnoiburg/unit_3207_a.tga"
  7229. #spr2 "nationgen_ma//108-midnoiburg/unit_3207_b.tga"
  7230. #gcost 30
  7231. #ap 14
  7232. #mapmove 2
  7233. #mor 12
  7234. #mr 13
  7235. #hp 9
  7236. #str 6
  7237. #att 13
  7238. #def 15
  7239. #prec 12
  7240. #enc 2
  7241. #maxage 80
  7242. #size 2
  7243. #supplybonus -1
  7244. #nametype 104
  7245. #mounted
  7246. #weapon 352 --- Gore
  7247. #ressize 1
  7248. #rcost 4
  7249. #pillagebonus 3
  7250. #descr "The cavalry of Midnoiburg is armored with light armor. The Divine Marauders are mounted on hogs."
  7251. #armor 7 --- Scale Mail Cuirass / scale cuirass
  7252. #armor 120 --- Leather Cap / fancyhat1
  7253. #weapon 4 --- / lance
  7254. #weapon 7 --- / staff
  7255. #end
  7256.  
  7257. --- Unseen Hand (Hoburg), Gold: 90, Resources: 6, Roles: [mounted, elite mounted, sacred mounted] (stealthy boreal cavalry)
  7258. --- OFFSET DEBUG:
  7259. - Weapon: -3, -3
  7260. - Armor: 0, 0
  7261. - Offhand: 0, 0
  7262. --- Generation tags: sacred,
  7263. --- Applied filters: awe, recup, pierceres, Mounted sacred,
  7264. #newmonster 3208
  7265. #name "Unseen Hand"
  7266. #spr1 "nationgen_ma//108-midnoiburg/unit_3208_a.tga"
  7267. #spr2 "nationgen_ma//108-midnoiburg/unit_3208_b.tga"
  7268. #gcost 90
  7269. #ap 22
  7270. #mapmove 3
  7271. #mor 15
  7272. #mr 19
  7273. #hp 10
  7274. #str 6
  7275. #att 15
  7276. #def 17
  7277. #prec 12
  7278. #enc 1
  7279. #maxage 80
  7280. #size 2
  7281. #supplybonus -1
  7282. #nametype 104
  7283. #stealthy 0
  7284. #mounted
  7285. #weapon 354 --- antlers
  7286. #ressize 1
  7287. #rcost 4
  7288. #awe 1
  7289. #heal
  7290. #pierceres
  7291. #holy
  7292. #armor 10 --- Leather Hauberk / leather hauberk
  7293. #armor 120 --- Leather Cap / fancyhat1
  7294. #armor 2 --- Shield / shield1
  7295. #weapon 357 --- / lightlance
  7296. #end
  7297.  
  7298. --- Assassin (Hoburg), Gold: 45, Resources: 1, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
  7299. --- OFFSET DEBUG:
  7300. - Weapon: 0, 0
  7301. - Armor: 0, 0
  7302. --- Generation tags:
  7303. --- Applied filters: Scout,
  7304. #newmonster 3209
  7305. #name "Assassin"
  7306. #spr1 "nationgen_ma//108-midnoiburg/unit_3209_a.tga"
  7307. #spr2 "nationgen_ma//108-midnoiburg/unit_3209_b.tga"
  7308. #gcost 45
  7309. #ap 8
  7310. #mapmove 1
  7311. #mor 11
  7312. #mr 15
  7313. #hp 5
  7314. #str 7
  7315. #att 13
  7316. #def 15
  7317. #prec 14
  7318. #enc 4
  7319. #maxage 80
  7320. #size 1
  7321. #supplybonus -1
  7322. #nametype 104
  7323. #stealthy 25
  7324. #assassin
  7325. #noleader
  7326. #weapon 153 --- / stick
  7327. #armor 5 --- Leather Cuirass / leather cuirass
  7328. #armor 120 --- Leather Cap / leatherhat
  7329. #weapon 21 --- / javelin 2
  7330. #end
  7331.  
  7332. --- Master Swordsman (Hoburg), Gold: 35, Resources: 4, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
  7333. --- OFFSET DEBUG:
  7334. - Weapon: 0, 0
  7335. - Armor: 0, 0
  7336. - Offhand: 0, 0
  7337. --- Generation tags:
  7338. --- Applied filters: forestunit, Infantry unit,
  7339. #newmonster 3210
  7340. #name "Master Swordsman"
  7341. #spr1 "nationgen_ma//108-midnoiburg/unit_3210_a.tga"
  7342. #spr2 "nationgen_ma//108-midnoiburg/unit_3210_b.tga"
  7343. #gcost 35
  7344. #ap 8
  7345. #mapmove 1
  7346. #mor 10
  7347. #mr 14
  7348. #hp 7
  7349. #str 6
  7350. #att 12
  7351. #def 14
  7352. #prec 13
  7353. #enc 4
  7354. #maxage 80
  7355. #size 1
  7356. #supplybonus -1
  7357. #nametype 104
  7358. #stealthy 0
  7359. #forestsurvival
  7360. #okleader
  7361. #descr "The Master Swordsmen of Midnoiburg are adequate leaders whose orders are freely carried out by their warriors."
  7362. #armor 10 --- Leather Hauberk / leather hauberk
  7363. #armor 120 --- Leather Cap / leatherhat-elite
  7364. #armor 208 --- Iron Shield / shield4
  7365. #weapon 451 --- / clubsword
  7366. #weapon 21 --- / javelin 2
  7367. #end
  7368.  
  7369. --- Axemeister (Hoburg), Gold: 35, Resources: 5, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
  7370. --- OFFSET DEBUG:
  7371. - Weapon: 0, 0
  7372. - Armor: 0, 0
  7373. - Offhand: 0, 0
  7374. --- Generation tags:
  7375. --- Applied filters: Infantry unit,
  7376. #newmonster 3211
  7377. #name "Axemeister"
  7378. #spr1 "nationgen_ma//108-midnoiburg/unit_3211_a.tga"
  7379. #spr2 "nationgen_ma//108-midnoiburg/unit_3211_b.tga"
  7380. #gcost 35
  7381. #ap 8
  7382. #mapmove 1
  7383. #mor 10
  7384. #mr 14
  7385. #hp 7
  7386. #str 6
  7387. #att 12
  7388. #def 14
  7389. #prec 13
  7390. #enc 4
  7391. #maxage 80
  7392. #size 1
  7393. #supplybonus -1
  7394. #nametype 104
  7395. #stealthy 0
  7396. #okleader
  7397. #command 20
  7398. #descr "The Axemasters of Midnoiburg are undistinguished leaders whose mandates are obediently executed by their soldiers."
  7399. #armor 11 --- Ring Mail Hauberk / ring hauberk
  7400. #armor 135 --- Bronze Cap / bronzecap_elite
  7401. #armor 2 --- Shield / shield1
  7402. #weapon 253 --- / hatchet_iron
  7403. #end
  7404.  
  7405. --- Unseen Master (Hoburg), Gold: 235, Resources: 6, Roles: [mounted, elite mounted, sacred mounted] (stealthy boreal cavalry)
  7406. --- OFFSET DEBUG:
  7407. - Weapon: -3, -3
  7408. - Armor: 0, 0
  7409. - Offhand: 0, 0
  7410. --- Generation tags: sacred,
  7411. --- Applied filters: awe, recup, pierceres, Mounted sacred,
  7412. #newmonster 3212
  7413. #name "Unseen Master"
  7414. #spr1 "nationgen_ma//108-midnoiburg/unit_3212_a.tga"
  7415. #spr2 "nationgen_ma//108-midnoiburg/unit_3212_b.tga"
  7416. #gcost 235
  7417. #ap 22
  7418. #mapmove 3
  7419. #mor 17
  7420. #mr 19
  7421. #hp 12
  7422. #str 6
  7423. #att 17
  7424. #def 19
  7425. #prec 14
  7426. #enc 1
  7427. #maxage 80
  7428. #size 2
  7429. #supplybonus -1
  7430. #nametype 104
  7431. #stealthy 0
  7432. #mounted
  7433. #weapon 354 --- antlers
  7434. #ressize 1
  7435. #rcost 4
  7436. #awe 1
  7437. #heal
  7438. #pierceres
  7439. #holy
  7440. #expertleader
  7441. #inspirational 1
  7442. #okmagicleader
  7443. #okundeadleader
  7444. #descr "The Unseen Masters of Midnoiburg are daunting figures whose masterful rousing orders are dauntlessly obeyed by their companions. The Unseen Masters are also charged with overseeing any supernatural entity that the Mages of the Glades of Midnoiburg might conjur. The Unseen Masters hold a very minor place in Midnoiburg's heirarchy, with little more respect than a Unseen Hand."
  7445. #armor 10 --- Leather Hauberk / leather hauberk
  7446. #armor 120 --- Leather Cap / fancyhat1
  7447. #armor 2 --- Shield / shield1
  7448. #weapon 357 --- / lightlance
  7449. #end
  7450.  
  7451. --- Grand Disciple (Hoburg), Gold: 30, Resources: 1, Roles: [mage, priest] (null)
  7452. --- OFFSET DEBUG:
  7453. - Weapon: 0, 0
  7454. - Armor: 0, 0
  7455. - Offhand: 0, 9
  7456. --- Generation tags: priest 1,
  7457. --- Applied filters: PRIESTPICKS, divineins researcher sloth 1-1, nobadevents 10, inquisitor, elegist 1,
  7458. #newmonster 3213
  7459. #name "Grand Disciple"
  7460. #spr1 "nationgen_ma//108-midnoiburg/unit_3213_a.tga"
  7461. #spr2 "nationgen_ma//108-midnoiburg/unit_3213_b.tga"
  7462. #gcost 30
  7463. #ap 8
  7464. #mapmove 1
  7465. #mor 8
  7466. #mr 17
  7467. #hp 5
  7468. #str 6
  7469. #att 10
  7470. #def 12
  7471. #prec 11
  7472. #enc 4
  7473. #maxage 80
  7474. #size 1
  7475. #supplybonus -1
  7476. #nametype 104
  7477. #stealthy 0
  7478. #magicskill 8 1
  7479. #divineins
  7480. #fixedresearch 1
  7481. #slothresearch 1
  7482. #nobadevents 10
  7483. #inquisitor
  7484. #elegist 1
  7485. #holy
  7486. #descr "The Grand Disciples of Midnoiburg are unexceptional leaders whose instructions are heedfully executed by their guardians. The Grand Disciples hold a very minor place in Midnoiburg's heirarchy, with barely more standing than a Unseen Hand."
  7487. #poorleader
  7488. #armor 158 --- Robes / evilrobe2a
  7489. #weapon 501 --- / bamboo_rod
  7490. #end
  7491.  
  7492. --- Sorcerer of the Cloudy Library (Hoburg), Gold: 235, Resources: 1, Roles: [mage, priest] (null)
  7493. --- OFFSET DEBUG:
  7494. - Weapon: 0, 0
  7495. - Armor: 0, 0
  7496. - Offhand: 0, 9
  7497. --- Generation tags: extramage,
  7498. --- Applied filters: MAGICPICKS (160), waterele, thug-tier2,
  7499. #newmonster 3214
  7500. #name "Sorcerer of the Cloudy Library"
  7501. #spr1 "nationgen_ma//108-midnoiburg/unit_3214_a.tga"
  7502. #spr2 "nationgen_ma//108-midnoiburg/unit_3214_b.tga"
  7503. #gcost 235
  7504. #ap 8
  7505. #mapmove 1
  7506. #mor 8
  7507. #mr 17
  7508. #hp 9
  7509. #str 8
  7510. #att 12
  7511. #def 14
  7512. #prec 11
  7513. #enc 4
  7514. #maxage 80
  7515. #size 1
  7516. #supplybonus -1
  7517. #nametype 104
  7518. #stealthy 0
  7519. #magicskill 1 2
  7520. #magicskill 2 1
  7521. #custommagic 2944 100
  7522. #custommagic 2944 10
  7523. #batstartsum1 411
  7524. #armor 158 --- Robes / evilrobe2a
  7525. #armor 120 --- Leather Cap / fancyhat1
  7526. #weapon 153 --- / stick
  7527. #end
  7528.  
  7529. --- Follower of the Glades (Hoburg), Gold: 35, Resources: 1, Roles: [mage, priest] (null)
  7530. --- OFFSET DEBUG:
  7531. - Weapon: 0, 0
  7532. - Armor: 0, 0
  7533. - Offhand: 0, 9
  7534. --- Generation tags: schoolmage 1, identifier schoolmage,
  7535. --- Applied filters: MAGICPICKS (30),
  7536. #newmonster 3215
  7537. #name "Follower of the Glades"
  7538. #spr1 "nationgen_ma//108-midnoiburg/unit_3215_a.tga"
  7539. #spr2 "nationgen_ma//108-midnoiburg/unit_3215_b.tga"
  7540. #gcost 35
  7541. #ap 8
  7542. #mapmove 1
  7543. #mor 8
  7544. #mr 15
  7545. #hp 5
  7546. #str 6
  7547. #att 9
  7548. #def 11
  7549. #prec 11
  7550. #enc 4
  7551. #maxage 80
  7552. #size 1
  7553. #supplybonus -1
  7554. #nametype 104
  7555. #stealthy 0
  7556. #magicskill 6 1
  7557. #poorleader
  7558. #armor 158 --- Robes / simplerobe
  7559. #weapon 501 --- / bamboo_rod
  7560. #end
  7561.  
  7562. --- Disciple of the Glades (Hoburg), Gold: 125, Resources: 1, Roles: [mage, priest] (null)
  7563. --- OFFSET DEBUG:
  7564. - Weapon: 0, 0
  7565. - Armor: 0, 0
  7566. - Offhand: 0, 9
  7567. --- Generation tags: schoolmage 2, identifier schoolmage,
  7568. --- Applied filters: MAGICPICKS (120),
  7569. #newmonster 3216
  7570. #name "Disciple of the Glades"
  7571. #spr1 "nationgen_ma//108-midnoiburg/unit_3216_a.tga"
  7572. #spr2 "nationgen_ma//108-midnoiburg/unit_3216_b.tga"
  7573. #gcost 125
  7574. #ap 8
  7575. #mapmove 1
  7576. #mor 8
  7577. #mr 15
  7578. #hp 5
  7579. #str 6
  7580. #att 9
  7581. #def 11
  7582. #prec 11
  7583. #enc 4
  7584. #maxage 80
  7585. #size 1
  7586. #supplybonus -1
  7587. #nametype 104
  7588. #stealthy 0
  7589. #magicskill 6 1
  7590. #custommagic 13568 100
  7591. #custommagic 8192 50
  7592. #custommagic 1024 50
  7593. #custommagic 256 50
  7594. #poorleader
  7595. #armor 158 --- Robes / simplerobe
  7596. #weapon 7 --- / stickstaff
  7597. #end
  7598.  
  7599. --- Master of the Glades (Hoburg), Gold: 210, Resources: 1, Roles: [mage, priest] (null)
  7600. --- OFFSET DEBUG:
  7601. - Weapon: 0, 0
  7602. - Armor: 0, 0
  7603. - Offhand: 0, 9
  7604. --- Generation tags: schoolmage 3, identifier schoolmage, varyslot weapon,
  7605. --- Applied filters: MAGICPICKS (210), vineman,
  7606. #newmonster 3217
  7607. #name "Master of the Glades"
  7608. #spr1 "nationgen_ma//108-midnoiburg/unit_3217_a.tga"
  7609. #spr2 "nationgen_ma//108-midnoiburg/unit_3217_b.tga"
  7610. #gcost 210
  7611. #ap 8
  7612. #mapmove 1
  7613. #mor 8
  7614. #mr 16
  7615. #hp 5
  7616. #str 6
  7617. #att 9
  7618. #def 11
  7619. #prec 11
  7620. #enc 4
  7621. #maxage 1000
  7622. #size 1
  7623. #supplybonus -1
  7624. #nametype 104
  7625. #stealthy 0
  7626. #magicskill 6 2
  7627. #custommagic 13568 100
  7628. #custommagic 13568 100
  7629. #custommagic 5376 100
  7630. #custommagic 13568 10
  7631. #secondshape 3020
  7632. #poorleader
  7633. #slowrec
  7634. #armor 158 --- Robes / simplerobe2
  7635. #weapon 7 --- / stickstaff
  7636. #end
  7637.  
  7638. --- Hero (Hoburg), Gold: 0, Resources: 1, Roles: [mage, priest] (null)
  7639. --- OFFSET DEBUG:
  7640. - Weapon: 0, 0
  7641. - Armor: 0, 0
  7642. - Offhand: 0, 9
  7643. --- Generation tags:
  7644. --- Applied filters: Hero, MAGICPICKS (390), autodishealer2, earthele, spider, shockres, assassin2,
  7645. #newmonster 3218
  7646. #name "Hero"
  7647. #spr1 "nationgen_ma//108-midnoiburg/unit_3218_a.tga"
  7648. #spr2 "nationgen_ma//108-midnoiburg/unit_3218_b.tga"
  7649. #gcost 0
  7650. #ap 8
  7651. #mapmove 1
  7652. #mor 8
  7653. #mr 14
  7654. #hp 5
  7655. #str 6
  7656. #att 10
  7657. #def 12
  7658. #prec 11
  7659. #enc 4
  7660. #maxage 80
  7661. #size 1
  7662. #supplybonus -1
  7663. #nametype 104
  7664. #stealthy 25
  7665. #magicskill 6 4
  7666. #magicskill 4 4
  7667. #magicskill 3 1
  7668. #magicskill 1 1
  7669. #autodishealer 2
  7670. #batstartsum1 496
  7671. #shapechange 3021
  7672. #shockres 4
  7673. #assassin
  7674. #unique
  7675. #armor 158 --- Robes / imperialrobe3
  7676. #weapon 7 --- / stickstaff
  7677. #end
  7678.  
  7679. --- Hero (Hoburg), Gold: 0, Resources: 7, Roles: [mounted, elite mounted, sacred mounted] (boreal cavalry)
  7680. --- OFFSET DEBUG:
  7681. - Weapon: 0, 0
  7682. - Armor: 0, 0
  7683. --- Generation tags: path earth, path nature, sacred,
  7684. --- Applied filters: Hero, awe, metalman, stealthlow, regen10, strong, recup, Mounted sacred, MAGICPICKS (90),
  7685. #newmonster 3219
  7686. #name "Hero"
  7687. #spr1 "nationgen_ma//108-midnoiburg/unit_3219_a.tga"
  7688. #spr2 "nationgen_ma//108-midnoiburg/unit_3219_b.tga"
  7689. #gcost 0
  7690. #ap 14
  7691. #mapmove 2
  7692. #mor 24
  7693. #mr 20
  7694. #hp 9
  7695. #str 9
  7696. #att 20
  7697. #def 23
  7698. #prec 12
  7699. #enc 2
  7700. #maxage 800
  7701. #size 2
  7702. #supplybonus -1
  7703. #nametype 104
  7704. #mounted
  7705. #weapon 352 --- Gore
  7706. #ressize 1
  7707. #rcost 4
  7708. #awe 1
  7709. #secondshape 3022
  7710. #stealthy 0
  7711. #regeneration 10
  7712. #heal
  7713. #holy
  7714. #magicskill 6 2
  7715. #unique
  7716. #armor 7 --- Scale Mail Cuirass / scale cuirass
  7717. #armor 120 --- Leather Cap / fancyhat1
  7718. #weapon 4 --- / lance
  7719. #weapon 7 --- / staff
  7720. #weapon 452 --- / harpoon
  7721. #end
  7722.  
  7723. --- Hero (Hoburg), Gold: 0, Resources: 1, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
  7724. --- OFFSET DEBUG:
  7725. - Weapon: 0, 0
  7726. - Armor: 0, 0
  7727. --- Generation tags: description "can shapeshift into a werewolf", nopose ranged, nopose mounted, description "can enter berserker rage", nopose chariot, nopose mounted, elite,
  7728. --- Applied filters: Hero, werewolf, berserkhigh, castlemaster, bodyguardhigh, chaosrec, extrastats, Infantry elite,
  7729. #newmonster 3220
  7730. #name "Hero"
  7731. #spr1 "nationgen_ma//108-midnoiburg/unit_3220_a.tga"
  7732. #spr2 "nationgen_ma//108-midnoiburg/unit_3220_b.tga"
  7733. #gcost 0
  7734. #ap 8
  7735. #mapmove 1
  7736. #mor 21
  7737. #mr 20
  7738. #hp 9
  7739. #str 7
  7740. #att 21
  7741. #def 22
  7742. #prec 13
  7743. #enc 2
  7744. #maxage 160
  7745. #size 1
  7746. #supplybonus -1
  7747. #nametype 104
  7748. #stealthy 0
  7749. #secondshape 3023
  7750. #berserk 3
  7751. #siegebonus 3
  7752. #castledef 3
  7753. #bodyguard 3
  7754. #unique
  7755. #chaosrec 0
  7756. #armor 5 --- Leather Cuirass / leather cuirass
  7757. #armor 120 --- Leather Cap / fancyhat1
  7758. #weapon 7 --- / staff
  7759. #weapon 21 --- / javelin 2
  7760. #end
  7761.  
  7762.  
  7763. --- Unit definitions for Uganwald
  7764.  
  7765. --- Shapechange form for Fellow of the Sinuous Oath
  7766. #newmonster 3024
  7767. #copystats 1686
  7768. #copyspr 1686
  7769. #magicboost 53 -1
  7770. #magicboost 2 2
  7771. #maxage 500
  7772. #nametype 126
  7773. #descr "No description"
  7774. #shapechange 3239
  7775. #holy
  7776. #gcost 200
  7777. #end
  7778.  
  7779. --- Shapechange form for Hero
  7780. #newmonster 3025
  7781. #copystats 532
  7782. #copyspr 532
  7783. #magicboost 53 -5
  7784. #reinvigoration 5
  7785. #maxage 800
  7786. #nametype 126
  7787. #fireres 3
  7788. #coldres 3
  7789. #poisonres 3
  7790. #shockres 3
  7791. #descr "No description"
  7792. #end
  7793.  
  7794. --- Shapechange form for Hero
  7795. #newmonster 3026
  7796. #copyspr 854
  7797. #magicboost 53 -1
  7798. #name "Werewolf"
  7799. #weapon 20
  7800. #weapon 29
  7801. #weapon 29
  7802. #size 3
  7803. #hp 20
  7804. #prot 6
  7805. #mor 17
  7806. #mr 12
  7807. #enc 2
  7808. #str 14
  7809. #att 12
  7810. #def 11
  7811. #prec 5
  7812. #mapmove 2
  7813. #ap 14
  7814. #regeneration 10
  7815. #forestsurvival
  7816. #maxage 160
  7817. #nametype 126
  7818. #stealthy 0
  7819. #berserk 3
  7820. #fireres 3
  7821. #coldres 3
  7822. #poisonres 3
  7823. #shockres 3
  7824. #siegebonus 5
  7825. #descr "No description"
  7826. #firstshape 3242
  7827. #end
  7828.  
  7829. --- Irregular Hunter (Hoburg), Gold: 6, Resources: 2, Roles: [ranged, elite ranged, sacred ranged] (stealthy boreal archers)
  7830. --- OFFSET DEBUG:
  7831. - Weapon: 0, 0
  7832. - Armor: 0, 0
  7833. --- Generation tags:
  7834. --- Applied filters: wasteunit, Ranged unit,
  7835. #newmonster 3221
  7836. #name "Irregular Hunter"
  7837. #spr1 "nationgen_ma//109-uganwald/unit_3221_a.tga"
  7838. #spr2 "nationgen_ma//109-uganwald/unit_3221_b.tga"
  7839. #gcost 6
  7840. #ap 8
  7841. #mapmove 2
  7842. #mor 8
  7843. #mr 14
  7844. #hp 5
  7845. #str 5
  7846. #att 10
  7847. #def 13
  7848. #prec 9
  7849. #enc 3
  7850. #size 1
  7851. #supplybonus 0
  7852. #maxage 40
  7853. #nametype 126
  7854. #stealthy 0
  7855. #wastesurvival
  7856. #descr "The ranged units of Uganwald wear light armor and are armed with weapons."
  7857. #weapon 265 --- / spikedclub
  7858. #armor 5 --- Leather Cuirass / leather cuirass
  7859. #armor 119 --- Reinforced Leather Cap / headdress
  7860. #weapon 361 --- / smallbow
  7861. #end
  7862.  
  7863. --- Irregular Hunter (Hoburg), Gold: 6, Resources: 2, Roles: [ranged, elite ranged, sacred ranged] (stealthy boreal archers)
  7864. --- OFFSET DEBUG:
  7865. - Weapon: 0, 0
  7866. - Armor: 0, 0
  7867. --- Generation tags:
  7868. --- Applied filters: wasteunit, Ranged unit,
  7869. #newmonster 3222
  7870. #name "Irregular Hunter"
  7871. #spr1 "nationgen_ma//109-uganwald/unit_3222_a.tga"
  7872. #spr2 "nationgen_ma//109-uganwald/unit_3222_b.tga"
  7873. #gcost 6
  7874. #ap 8
  7875. #mapmove 2
  7876. #mor 8
  7877. #mr 14
  7878. #hp 5
  7879. #str 5
  7880. #att 10
  7881. #def 13
  7882. #prec 9
  7883. #enc 3
  7884. #size 1
  7885. #supplybonus 0
  7886. #maxage 40
  7887. #nametype 126
  7888. #stealthy 0
  7889. #wastesurvival
  7890. #descr "The ranged units of Uganwald wear light armor and are armed with weapons."
  7891. #weapon 265 --- / spikedclub
  7892. #armor 5 --- Leather Cuirass / leather cuirass
  7893. #armor 119 --- Reinforced Leather Cap / headdress
  7894. #weapon 34 --- / blowpipe
  7895. #end
  7896.  
  7897. --- Falchioneer (Hoburg), Gold: 6, Resources: 2, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
  7898. --- OFFSET DEBUG:
  7899. - Weapon: 4, 11
  7900. - Armor: 0, 0
  7901. - Offhand: 0, 0
  7902. --- Generation tags:
  7903. --- Applied filters: Infantry unit,
  7904. #newmonster 3223
  7905. #name "Falchioneer"
  7906. #spr1 "nationgen_ma//109-uganwald/unit_3223_a.tga"
  7907. #spr2 "nationgen_ma//109-uganwald/unit_3223_b.tga"
  7908. #gcost 6
  7909. #ap 8
  7910. #mapmove 2
  7911. #mor 8
  7912. #mr 14
  7913. #hp 5
  7914. #str 5
  7915. #att 10
  7916. #def 13
  7917. #prec 9
  7918. #enc 3
  7919. #size 1
  7920. #supplybonus 0
  7921. #maxage 40
  7922. #nametype 126
  7923. #stealthy 0
  7924. #descr "Uganwald's infantry are armored with light and medium armor and armed with a kopesh, a battleaxe or a machaka spear."
  7925. #armor 10 --- Leather Hauberk / leather hauberk
  7926. #armor 119 --- Reinforced Leather Cap / headdress
  7927. #armor 105 --- Hide Shield / hideshield_austral
  7928. #weapon 513 --- / kopesh
  7929. #end
  7930.  
  7931. --- Primate Axeman (Primate), Gold: 18, Resources: 18, Roles: [infantry, elite] (bandar infantry)
  7932. --- OFFSET DEBUG:
  7933. - Weapon: 0, 0
  7934. - Armor: 0, 0
  7935. --- Generation tags:
  7936. --- Applied filters: Infantry unit,
  7937. #newmonster 3224
  7938. #name "Primate Axeman"
  7939. #spr1 "nationgen_ma//109-uganwald/unit_3224_a.tga"
  7940. #spr2 "nationgen_ma//109-uganwald/unit_3224_b.tga"
  7941. #gcost 18
  7942. #ap 12
  7943. #mapmove 2
  7944. #mor 12
  7945. #mr 8
  7946. #hp 18
  7947. #str 15
  7948. #att 11
  7949. #def 9
  7950. #prec 9
  7951. #enc 3
  7952. #maxage 45
  7953. #nametype 126
  7954. #animal
  7955. #forestsurvival
  7956. #prot 3
  7957. #size 3
  7958. #descr "Uganwald's infantry are armored with light and medium armor and armed with a kopesh, a battleaxe or a machaka spear."
  7959. #armor 12 --- Scale Mail Hauberk / scale hauberk short
  7960. #weapon 18 --- / greataxe
  7961. #end
  7962.  
  7963. --- Parrot Champion (Hoburg), Gold: 35, Resources: 7, Roles: [mounted, elite mounted, sacred mounted] (not-so-stealthy boreal cavalry)
  7964. --- OFFSET DEBUG:
  7965. - Weapon: -3, -3
  7966. - Armor: 0, 0
  7967. - Offhand: 0, 0
  7968. --- Generation tags:
  7969. --- Applied filters: elite +1, Mounted unit,
  7970. #newmonster 3225
  7971. #name "Parrot Champion"
  7972. #spr1 "nationgen_ma//109-uganwald/unit_3225_a.tga"
  7973. #spr2 "nationgen_ma//109-uganwald/unit_3225_b.tga"
  7974. #gcost 35
  7975. #ap 6
  7976. #mapmove 3
  7977. #mor 9
  7978. #mr 14
  7979. #hp 7
  7980. #str 5
  7981. #att 11
  7982. #def 14
  7983. #prec 10
  7984. #enc 4
  7985. #size 3
  7986. #supplybonus 0
  7987. #maxage 40
  7988. #nametype 126
  7989. #flying
  7990. #mounted
  7991. #weapon 711
  7992. #weapon 712
  7993. #ressize 1
  7994. #rcost 4
  7995. #descr "The valiant cavaliers of Uganwald are armored with light armor. The Parrot Champion rides parrots."
  7996. #armor 5 --- Leather Cuirass / leather cuirass
  7997. #armor 162 --- Crested Helmet / crestedcap
  7998. #armor 2 --- Shield / shield1
  7999. #weapon 357 --- / lightlance
  8000. #end
  8001.  
  8002. --- Hawk Rider (Hoburg), Gold: 30, Resources: 6, Roles: [mounted, elite mounted, sacred mounted] (stealthy boreal cavalry)
  8003. --- OFFSET DEBUG:
  8004. - Weapon: 0, 0
  8005. - Armor: 0, 0
  8006. --- Generation tags:
  8007. --- Applied filters: Mounted unit,
  8008. #newmonster 3226
  8009. #name "Hawk Rider"
  8010. #spr1 "nationgen_ma//109-uganwald/unit_3226_a.tga"
  8011. #spr2 "nationgen_ma//109-uganwald/unit_3226_b.tga"
  8012. #gcost 30
  8013. #ap 6
  8014. #mapmove 3
  8015. #mor 8
  8016. #mr 14
  8017. #hp 7
  8018. #str 5
  8019. #att 10
  8020. #def 13
  8021. #prec 9
  8022. #enc 4
  8023. #size 2
  8024. #supplybonus 0
  8025. #maxage 40
  8026. #nametype 126
  8027. #stealthy 0
  8028. #flying
  8029. #mounted
  8030. #weapon 236 --- claw
  8031. #ressize 1
  8032. #rcost 4
  8033. #descr "The valiant cavaliers of Uganwald are armored with light armor. The Hawk Rider rides hawks."
  8034. #armor 44 --- Furs / furs
  8035. #armor 119 --- Reinforced Leather Cap / headdress
  8036. #weapon 18 --- / greataxe_bronze
  8037. #end
  8038.  
  8039. --- Hawk Rider (Hoburg), Gold: 30, Resources: 6, Roles: [mounted, elite mounted, sacred mounted] (stealthy boreal cavalry)
  8040. --- OFFSET DEBUG:
  8041. - Weapon: -3, -3
  8042. - Armor: 0, 0
  8043. - Offhand: 0, 0
  8044. --- Generation tags:
  8045. --- Applied filters: Mounted unit,
  8046. #newmonster 3227
  8047. #name "Hawk Rider"
  8048. #spr1 "nationgen_ma//109-uganwald/unit_3227_a.tga"
  8049. #spr2 "nationgen_ma//109-uganwald/unit_3227_b.tga"
  8050. #gcost 30
  8051. #ap 6
  8052. #mapmove 3
  8053. #mor 8
  8054. #mr 14
  8055. #hp 7
  8056. #str 5
  8057. #att 10
  8058. #def 13
  8059. #prec 9
  8060. #enc 4
  8061. #size 2
  8062. #supplybonus 0
  8063. #maxage 40
  8064. #nametype 126
  8065. #stealthy 0
  8066. #flying
  8067. #mounted
  8068. #weapon 236 --- claw
  8069. #ressize 1
  8070. #rcost 4
  8071. #descr "The valiant cavaliers of Uganwald are armored with light armor. The Hawk Rider rides hawks."
  8072. #armor 44 --- Furs / furs
  8073. #armor 119 --- Reinforced Leather Cap / headdress
  8074. #armor 2 --- Shield / shield1
  8075. #weapon 357 --- / lightlance
  8076. #end
  8077.  
  8078. --- Hog Rider (Hoburg), Gold: 23, Resources: 8, Roles: [mounted, elite mounted, sacred mounted] (not-so-stealthy boreal cavalry)
  8079. --- OFFSET DEBUG:
  8080. - Weapon: 4, 11
  8081. - Armor: 0, 0
  8082. - Offhand: 0, 0
  8083. --- Generation tags:
  8084. --- Applied filters: Mounted unit,
  8085. #newmonster 3228
  8086. #name "Hog Rider"
  8087. #spr1 "nationgen_ma//109-uganwald/unit_3228_a.tga"
  8088. #spr2 "nationgen_ma//109-uganwald/unit_3228_b.tga"
  8089. #gcost 23
  8090. #ap 14
  8091. #mapmove 2
  8092. #mor 8
  8093. #mr 14
  8094. #hp 7
  8095. #str 5
  8096. #att 10
  8097. #def 13
  8098. #prec 9
  8099. #enc 4
  8100. #size 2
  8101. #supplybonus 0
  8102. #maxage 40
  8103. #nametype 126
  8104. #mounted
  8105. #weapon 352 --- Gore
  8106. #ressize 1
  8107. #rcost 4
  8108. #descr "The valiant cavaliers of Uganwald are armored with light armor. The Hog Rider rides hogs."
  8109. #armor 15 --- Full Leather Armor / full leather
  8110. #armor 119 --- Reinforced Leather Cap / headdress
  8111. #armor 2 --- Shield / shield1
  8112. #weapon 513 --- / kopesh
  8113. #end
  8114.  
  8115. --- Furious Paragon (Hoburg), Gold: 22, Resources: 11, Roles: [sacred infantry, elite infantry] (colossi infantry)
  8116. --- OFFSET DEBUG:
  8117. - Weapon: 0, 3
  8118. - Armor: 0, 0
  8119. - Offhand: 0, 3
  8120. --- Generation tags: nopose ranged, nopose mounted, description "can enter berserker rage", elite,
  8121. --- Applied filters: berserkhigh, Infantry elite,
  8122. #newmonster 3229
  8123. #name "Furious Paragon"
  8124. #spr1 "nationgen_ma//109-uganwald/unit_3229_a.tga"
  8125. #spr2 "nationgen_ma//109-uganwald/unit_3229_b.tga"
  8126. #gcost 22
  8127. #ap 10
  8128. #mapmove 2
  8129. #mor 14
  8130. #mr 17
  8131. #hp 15
  8132. #str 8
  8133. #att 14
  8134. #def 14
  8135. #prec 11
  8136. #enc 1
  8137. #size 2
  8138. #supplybonus -1
  8139. #maxage 80
  8140. #nametype 126
  8141. #berserk 3
  8142. #descr "Uganwald's infantry are armored with light and medium armor and armed with a kopesh, a battleaxe or a machaka spear. can enter berserker rage can enter berserker rage"
  8143. #armor 11 --- Ring Mail Hauberk / ring hauberk
  8144. #armor 20 --- Iron Cap / highman_ironcap
  8145. #armor 1 --- Buckler / bronzebuckler
  8146. #weapon 315 --- / machakanspear
  8147. #end
  8148.  
  8149. --- Raging Thane (Hoburg), Gold: 35, Resources: 9, Roles: [sacred infantry, elite infantry] (colossi infantry)
  8150. --- OFFSET DEBUG:
  8151. - Weapon: 0, 3
  8152. - Armor: 0, 0
  8153. --- Generation tags: nopose ranged, nopose mounted, sacred,
  8154. --- Applied filters: berserkhigh, chaosrec5, Infantry sacred,
  8155. #newmonster 3230
  8156. #name "Raging Thane"
  8157. #spr1 "nationgen_ma//109-uganwald/unit_3230_a.tga"
  8158. #spr2 "nationgen_ma//109-uganwald/unit_3230_b.tga"
  8159. #gcost 35
  8160. #ap 10
  8161. #mapmove 2
  8162. #mor 14
  8163. #mr 18
  8164. #hp 11
  8165. #str 8
  8166. #att 13
  8167. #def 13
  8168. #prec 10
  8169. #enc 1
  8170. #size 2
  8171. #supplybonus -1
  8172. #maxage 80
  8173. #nametype 126
  8174. #berserk 5
  8175. #holy
  8176. #chaosrec 2
  8177. #armor 11 --- Ring Mail Hauberk / ring hauberk
  8178. #armor 119 --- Reinforced Leather Cap / highman_leathercap_reinforced
  8179. #weapon 18 --- / greataxe
  8180. #end
  8181.  
  8182. --- Scout (Hoburg), Gold: 26, Resources: 1, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
  8183. --- OFFSET DEBUG:
  8184. - Weapon: 0, 0
  8185. - Armor: 0, 0
  8186. --- Generation tags:
  8187. --- Applied filters: Scout,
  8188. #newmonster 3231
  8189. #name "Scout"
  8190. #spr1 "nationgen_ma//109-uganwald/unit_3231_a.tga"
  8191. #spr2 "nationgen_ma//109-uganwald/unit_3231_b.tga"
  8192. #gcost 26
  8193. #ap 8
  8194. #mapmove 2
  8195. #mor 8
  8196. #mr 14
  8197. #hp 5
  8198. #str 5
  8199. #att 10
  8200. #def 13
  8201. #prec 9
  8202. #enc 3
  8203. #size 1
  8204. #supplybonus 0
  8205. #maxage 40
  8206. #nametype 126
  8207. #stealthy 10
  8208. #noleader
  8209. #weapon 646 --- / hatchet_bronze
  8210. #armor 44 --- Furs / furs
  8211. #armor 119 --- Reinforced Leather Cap / reinforcedcap
  8212. #end
  8213.  
  8214. --- Falchion Commander (Hoburg), Gold: 55, Resources: 2, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
  8215. --- OFFSET DEBUG:
  8216. - Weapon: 4, 11
  8217. - Armor: 0, 0
  8218. - Offhand: 0, 0
  8219. --- Generation tags:
  8220. --- Applied filters: Infantry unit,
  8221. #newmonster 3232
  8222. #name "Falchion Commander"
  8223. #spr1 "nationgen_ma//109-uganwald/unit_3232_a.tga"
  8224. #spr2 "nationgen_ma//109-uganwald/unit_3232_b.tga"
  8225. #gcost 55
  8226. #ap 8
  8227. #mapmove 2
  8228. #mor 10
  8229. #mr 14
  8230. #hp 7
  8231. #str 5
  8232. #att 12
  8233. #def 15
  8234. #prec 11
  8235. #enc 3
  8236. #size 1
  8237. #supplybonus 0
  8238. #maxage 40
  8239. #nametype 126
  8240. #stealthy 0
  8241. #goodleader
  8242. #poormagicleader
  8243. #poorundeadleader
  8244. #descr "The Falchion Commanders of Uganwald are decisive leaders whose orders are boldly executed by their followers. The Falchion Commanders are also charged with leading any supernatural entity that the Mages of the Sinuous Oath of Uganwald might summon, although they can only control a handful of these beings."
  8245. #armor 10 --- Leather Hauberk / leather hauberk
  8246. #armor 119 --- Reinforced Leather Cap / feathercap
  8247. #armor 105 --- Hide Shield / hideshield_austral
  8248. #weapon 513 --- / kopesh
  8249. #end
  8250.  
  8251. --- Master Axeman (Primate), Gold: 65, Resources: 21, Roles: [infantry, elite] (bandar infantry)
  8252. --- OFFSET DEBUG:
  8253. - Weapon: 0, 0
  8254. - Armor: 0, 0
  8255. --- Generation tags:
  8256. --- Applied filters: Infantry unit,
  8257. #newmonster 3233
  8258. #name "Master Axeman"
  8259. #spr1 "nationgen_ma//109-uganwald/unit_3233_a.tga"
  8260. #spr2 "nationgen_ma//109-uganwald/unit_3233_b.tga"
  8261. #gcost 65
  8262. #ap 12
  8263. #mapmove 1
  8264. #mor 14
  8265. #mr 8
  8266. #hp 20
  8267. #str 15
  8268. #att 13
  8269. #def 11
  8270. #prec 11
  8271. #enc 3
  8272. #maxage 45
  8273. #nametype 126
  8274. #animal
  8275. #forestsurvival
  8276. #prot 3
  8277. #size 3
  8278. #goodleader
  8279. #poormagicleader
  8280. #poorundeadleader
  8281. #descr "The Master Axemen of Uganwald are clever leaders whose decrees are confidently enacted by their minions. The Master Axemen are also charged with overseeing any supernatural entity that the Mages of the Sinuous Oath of Uganwald might bind into service, although they can only control a handful of these beings."
  8282. #armor 12 --- Scale Mail Hauberk / scale hauberk short
  8283. #armor 20 --- Iron Cap / ironcap_elite
  8284. #weapon 18 --- / greataxe
  8285. #end
  8286.  
  8287. --- Chieftain (Hoburg), Gold: 110, Resources: 6, Roles: [mounted, elite mounted, sacred mounted] (stealthy boreal cavalry)
  8288. --- OFFSET DEBUG:
  8289. - Weapon: -3, -3
  8290. - Armor: 0, 0
  8291. - Offhand: 0, 0
  8292. --- Generation tags:
  8293. --- Applied filters: Mounted unit,
  8294. #newmonster 3234
  8295. #name "Chieftain"
  8296. #spr1 "nationgen_ma//109-uganwald/unit_3234_a.tga"
  8297. #spr2 "nationgen_ma//109-uganwald/unit_3234_b.tga"
  8298. #gcost 110
  8299. #ap 6
  8300. #mapmove 3
  8301. #mor 10
  8302. #mr 14
  8303. #hp 9
  8304. #str 5
  8305. #att 12
  8306. #def 15
  8307. #prec 11
  8308. #enc 4
  8309. #size 2
  8310. #supplybonus 0
  8311. #maxage 40
  8312. #nametype 126
  8313. #stealthy 0
  8314. #flying
  8315. #mounted
  8316. #weapon 236 --- claw
  8317. #ressize 1
  8318. #rcost 4
  8319. #expertleader
  8320. #okmagicleader
  8321. #okundeadleader
  8322. #descr "The Chieftains of Uganwald are wiley leaders whose plans are zealously executed by their minions. The Chieftains are also charged with overseeing any supernatural entity that the Mages of the Sinuous Oath of Uganwald might summon."
  8323. #armor 44 --- Furs / furs
  8324. #armor 119 --- Reinforced Leather Cap / feathercap
  8325. #armor 2 --- Shield / shield1
  8326. #weapon 357 --- / lightlance
  8327. #end
  8328.  
  8329. --- Warchief (Hoburg), Gold: 70, Resources: 8, Roles: [mounted, elite mounted, sacred mounted] (not-so-stealthy boreal cavalry)
  8330. --- OFFSET DEBUG:
  8331. - Weapon: 4, 11
  8332. - Armor: 0, 0
  8333. - Offhand: 0, 0
  8334. --- Generation tags:
  8335. --- Applied filters: Mounted unit,
  8336. #newmonster 3235
  8337. #name "Warchief"
  8338. #spr1 "nationgen_ma//109-uganwald/unit_3235_a.tga"
  8339. #spr2 "nationgen_ma//109-uganwald/unit_3235_b.tga"
  8340. #gcost 70
  8341. #ap 14
  8342. #mapmove 2
  8343. #mor 10
  8344. #mr 14
  8345. #hp 9
  8346. #str 5
  8347. #att 12
  8348. #def 15
  8349. #prec 11
  8350. #enc 4
  8351. #size 2
  8352. #supplybonus 0
  8353. #maxage 40
  8354. #nametype 126
  8355. #mounted
  8356. #weapon 352 --- Gore
  8357. #ressize 1
  8358. #rcost 4
  8359. #goodleader
  8360. #poormagicleader
  8361. #poorundeadleader
  8362. #descr "The Warchiefs of Uganwald are clever leaders whose mandates are boldly carried out by their warriors. The Warchiefs are also charged with leading any supernatural entity that the Mages of the Sinuous Oath of Uganwald might raise, although they can only control a handful of these beings."
  8363. #armor 15 --- Full Leather Armor / full leather
  8364. #armor 119 --- Reinforced Leather Cap / feathercap
  8365. #armor 2 --- Shield / shield1
  8366. #weapon 513 --- / kopesh
  8367. #end
  8368.  
  8369. --- Raging Lord (Hoburg), Gold: 150, Resources: 11, Roles: [sacred infantry, elite infantry] (colossi infantry)
  8370. --- OFFSET DEBUG:
  8371. - Weapon: 0, 3
  8372. - Armor: 0, 0
  8373. --- Generation tags: nopose ranged, nopose mounted, sacred,
  8374. --- Applied filters: berserkhigh, chaosrec5, Infantry sacred,
  8375. #newmonster 3236
  8376. #name "Raging Lord"
  8377. #spr1 "nationgen_ma//109-uganwald/unit_3236_a.tga"
  8378. #spr2 "nationgen_ma//109-uganwald/unit_3236_b.tga"
  8379. #gcost 150
  8380. #ap 10
  8381. #mapmove 2
  8382. #mor 16
  8383. #mr 18
  8384. #hp 13
  8385. #str 8
  8386. #att 15
  8387. #def 15
  8388. #prec 12
  8389. #enc 1
  8390. #size 2
  8391. #supplybonus -1
  8392. #maxage 80
  8393. #nametype 126
  8394. #berserk 5
  8395. #holy
  8396. #expertleader
  8397. #inspirational 1
  8398. #okmagicleader
  8399. #okundeadleader
  8400. #descr "The Raging Lords of Uganwald are adroit leaders whose fiery instructions are fearlessly enacted by their followers. The Raging Lords are also charged with overseeing any supernatural entity that the Mages of the Sinuous Oath of Uganwald might summon. The Raging Lords hold a very minor place in Uganwald's heirarchy, with almost no more numina than a Raging Thane."
  8401. #chaosrec 7
  8402. #armor 11 --- Ring Mail Hauberk / ring hauberk
  8403. #armor 162 --- Crested Helmet / highman_leathercap_crested
  8404. #weapon 18 --- / greataxe
  8405. #end
  8406.  
  8407. --- High Priest (Hoburg), Gold: 70, Resources: 3, Roles: [mage, priest] (caveman shaman)
  8408. --- OFFSET DEBUG:
  8409. - Weapon: -3, 3
  8410. - Armor: 0, 0
  8411. --- Generation tags: priest 1,
  8412. --- Applied filters: PRIESTPICKS,
  8413. #newmonster 3237
  8414. #name "High Priest"
  8415. #spr1 "nationgen_ma//109-uganwald/unit_3237_a.tga"
  8416. #spr2 "nationgen_ma//109-uganwald/unit_3237_b.tga"
  8417. #gcost 70
  8418. #ap 14
  8419. #mapmove 2
  8420. #mor 8
  8421. #mr 13
  8422. #hp 23
  8423. #str 17
  8424. #att 10
  8425. #def 10
  8426. #prec 9
  8427. #enc 3
  8428. #size 3
  8429. #supplybonus 0
  8430. #maxage 50
  8431. #nametype 126
  8432. #prot 2
  8433. #fireres 5
  8434. #coldres 5
  8435. #darkvision 50
  8436. #wastesurvival
  8437. #mountainsurvival
  8438. #magicskill 8 1
  8439. #holy
  8440. #descr "The High Priests of Uganwald are undistinguished leaders whose mandates are dutifully enacted by their disciples. The High Priests hold a very minor place in Uganwald's heirarchy, with hardly more status than a Raging Thane."
  8441. #armor 44 --- Furs / tight furs
  8442. #armor 120 --- Leather Cap / antleredcap
  8443. #weapon 253 --- / stone_hatchet
  8444. #end
  8445.  
  8446. --- Apprentice of the Sinuous Oath (Hoburg), Gold: 70, Resources: 1, Roles: [mage, priest] (caveman shaman)
  8447. --- OFFSET DEBUG:
  8448. - Weapon: -2, 3
  8449. - Armor: 0, 0
  8450. - Offhand: 0, 0
  8451. --- Generation tags: schoolmage 1, identifier schoolmage,
  8452. --- Applied filters: MAGICPICKS (30),
  8453. #newmonster 3238
  8454. #name "Apprentice of the Sinuous Oath"
  8455. #spr1 "nationgen_ma//109-uganwald/unit_3238_a.tga"
  8456. #spr2 "nationgen_ma//109-uganwald/unit_3238_b.tga"
  8457. #gcost 70
  8458. #ap 14
  8459. #mapmove 2
  8460. #mor 8
  8461. #mr 13
  8462. #hp 23
  8463. #str 17
  8464. #att 9
  8465. #def 9
  8466. #prec 9
  8467. #enc 3
  8468. #size 3
  8469. #supplybonus 0
  8470. #maxage 50
  8471. #nametype 126
  8472. #prot 2
  8473. #fireres 5
  8474. #coldres 5
  8475. #darkvision 50
  8476. #wastesurvival
  8477. #mountainsurvival
  8478. #magicskill 6 1
  8479. #poorleader
  8480. #holy
  8481. #ambidextrous 2
  8482. #weapon 252 --- / club
  8483. #weapon 252 --- / club
  8484. #end
  8485.  
  8486. --- Fellow of the Sinuous Oath (Hoburg), Gold: 200, Resources: 1, Roles: [mage, priest] (null)
  8487. --- OFFSET DEBUG:
  8488. - Weapon: 0, 0
  8489. - Armor: 0, 0
  8490. - Offhand: 0, 9
  8491. --- Generation tags: schoolmage 2, identifier schoolmage,
  8492. --- Applied filters: MAGICPICKS (150), deepone,
  8493. #newmonster 3239
  8494. #name "Fellow of the Sinuous Oath"
  8495. #spr1 "nationgen_ma//109-uganwald/unit_3239_a.tga"
  8496. #spr2 "nationgen_ma//109-uganwald/unit_3239_b.tga"
  8497. #gcost 200
  8498. #ap 8
  8499. #mapmove 2
  8500. #mor 8
  8501. #mr 18
  8502. #hp 5
  8503. #str 5
  8504. #att 9
  8505. #def 12
  8506. #prec 9
  8507. #enc 3
  8508. #size 1
  8509. #supplybonus 0
  8510. #maxage 500
  8511. #nametype 126
  8512. #stealthy 0
  8513. #magicskill 6 2
  8514. #magicskill 2 2
  8515. #shapechange 3024
  8516. #poorleader
  8517. #holy
  8518. #armor 158 --- Robes / simplerobe
  8519. #weapon 7 --- / stickstaff
  8520. #end
  8521.  
  8522. --- Caller of the Sinuous Oath (Hoburg), Gold: 320, Resources: 1, Roles: [mage, priest] (null)
  8523. --- OFFSET DEBUG:
  8524. - Weapon: 0, 0
  8525. - Armor: 0, 0
  8526. - Offhand: 0, 9
  8527. --- Generation tags: schoolmage 3, identifier schoolmage, varyslot weapon, magepriest,
  8528. --- Applied filters: MAGICPICKS (220), waterele, PRIESTPICKS,
  8529. #newmonster 3240
  8530. #name "Caller of the Sinuous Oath"
  8531. #spr1 "nationgen_ma//109-uganwald/unit_3240_a.tga"
  8532. #spr2 "nationgen_ma//109-uganwald/unit_3240_b.tga"
  8533. #gcost 320
  8534. #ap 8
  8535. #mapmove 2
  8536. #mor 8
  8537. #mr 19
  8538. #hp 5
  8539. #str 5
  8540. #att 9
  8541. #def 12
  8542. #prec 9
  8543. #enc 3
  8544. #size 1
  8545. #supplybonus 0
  8546. #maxage 40
  8547. #nametype 126
  8548. #stealthy 0
  8549. #magicskill 6 2
  8550. #magicskill 2 2
  8551. #magicskill 7 1
  8552. #custommagic 27136 100
  8553. #custommagic 27136 10
  8554. #batstartsum1 411
  8555. #magicskill 8 1
  8556. #poorleader
  8557. #slowrec
  8558. #older -5
  8559. #holy
  8560. #armor 158 --- Robes / toga
  8561. #weapon 7 --- / stickstaff
  8562. #end
  8563.  
  8564. --- Hero (Hoburg), Gold: 0, Resources: 6, Roles: [mounted, elite mounted, sacred mounted] (stealthy boreal cavalry)
  8565. --- OFFSET DEBUG:
  8566. - Weapon: -3, -3
  8567. - Armor: 0, 0
  8568. - Offhand: 0, 0
  8569. --- Generation tags: path earth, description "reveals its true shape of a metal man upon death", path nature, elite,
  8570. --- Applied filters: Hero, metalman, resistances, regen10, chaosrec, chaosrec_high, Mounted elite,
  8571. #newmonster 3241
  8572. #name "Hero"
  8573. #spr1 "nationgen_ma//109-uganwald/unit_3241_a.tga"
  8574. #spr2 "nationgen_ma//109-uganwald/unit_3241_b.tga"
  8575. #gcost 0
  8576. #ap 22
  8577. #mapmove 3
  8578. #mor 18
  8579. #mr 19
  8580. #hp 3
  8581. #str 5
  8582. #att 14
  8583. #def 14
  8584. #prec 10
  8585. #enc 1
  8586. #size 2
  8587. #supplybonus 0
  8588. #maxage 800
  8589. #nametype 126
  8590. #stealthy 0
  8591. #mounted
  8592. #weapon 354 --- antlers
  8593. #ressize 1
  8594. #rcost 4
  8595. #secondshape 3025
  8596. #fireres 3
  8597. #coldres 3
  8598. #poisonres 3
  8599. #shockres 3
  8600. #regeneration 10
  8601. #unique
  8602. #chaosrec 0
  8603. #armor 5 --- Leather Cuirass / leather cuirass
  8604. #armor 119 --- Reinforced Leather Cap / feathercap
  8605. #armor 2 --- Shield / shield1
  8606. #weapon 357 --- / lightlance
  8607. #end
  8608.  
  8609. --- Hero (Hoburg), Gold: 0, Resources: 5, Roles: [sacred infantry, elite infantry] (colossi infantry)
  8610. --- OFFSET DEBUG:
  8611. - Weapon: 2, 8
  8612. - Armor: 0, 0
  8613. --- Generation tags: description "can shapeshift into a werewolf", nopose ranged, nopose mounted, description "can enter berserker rage", elite,
  8614. --- Applied filters: Hero, werewolf, stealthlow, berserkhigh, resistances, sieger, chaosrec_high, Infantry elite,
  8615. #newmonster 3242
  8616. #name "Hero"
  8617. #spr1 "nationgen_ma//109-uganwald/unit_3242_a.tga"
  8618. #spr2 "nationgen_ma//109-uganwald/unit_3242_b.tga"
  8619. #gcost 0
  8620. #ap 10
  8621. #mapmove 2
  8622. #mor 22
  8623. #mr 18
  8624. #hp 10
  8625. #str 8
  8626. #att 12
  8627. #def 13
  8628. #prec 10
  8629. #enc 1
  8630. #size 2
  8631. #supplybonus -1
  8632. #maxage 160
  8633. #nametype 126
  8634. #secondshape 3026
  8635. #stealthy 0
  8636. #berserk 3
  8637. #fireres 3
  8638. #coldres 3
  8639. #poisonres 3
  8640. #shockres 3
  8641. #siegebonus 5
  8642. #unique
  8643. #chaosrec 0
  8644. #armor 15 --- Full Leather Armor / full leather
  8645. #armor 20 --- Iron Cap / headdress-iron
  8646. #weapon 165 --- / greatclub
  8647. #end
  8648.  
  8649. --- Hero (Hoburg), Gold: 0, Resources: 3, Roles: [sacred infantry, elite infantry] (colossi infantry)
  8650. --- OFFSET DEBUG:
  8651. - Weapon: 0, 3
  8652. - Armor: 0, 0
  8653. - Offhand: 0, 3
  8654. --- Generation tags: nopose ranged, nopose mounted, primarycommand "#blind", path death, sacred,
  8655. --- Applied filters: Hero, berserkhigh, chaosrec10, incunrest_low, darkpower, chaospower, Infantry sacred,
  8656. #newmonster 3243
  8657. #name "Hero"
  8658. #spr1 "nationgen_ma//109-uganwald/unit_3243_a.tga"
  8659. #spr2 "nationgen_ma//109-uganwald/unit_3243_b.tga"
  8660. #gcost 0
  8661. #ap 10
  8662. #mapmove 2
  8663. #mor 22
  8664. #mr 18
  8665. #hp 12
  8666. #str 8
  8667. #att 13
  8668. #def 12
  8669. #prec 11
  8670. #enc 1
  8671. #size 2
  8672. #supplybonus -1
  8673. #maxage 80
  8674. #nametype 126
  8675. #berserk 5
  8676. #incunrest 1
  8677. #darkpower 2
  8678. #darkvision 100
  8679. #chaospower 1
  8680. #holy
  8681. #unique
  8682. #chaosrec 0
  8683. #armor 15 --- Full Leather Armor / full leather
  8684. #armor 120 --- Leather Cap / highman_leathercap
  8685. #armor 105 --- Hide Shield / hideshield
  8686. #weapon 713 --- / nation_109_customitem_1
  8687. #end
  8688.  
  8689.  
  8690. --- Unit definitions for Marizendorf
  8691.  
  8692. --- Shapechange form for Master of Summer
  8693. #newmonster 3027
  8694. #copystats 412
  8695. #copyspr 412
  8696. #magicboost 53 -5
  8697. #reinvigoration 10
  8698. #itemslots 12288
  8699. #maxage 80
  8700. #nametype 104
  8701. #summerpower 50
  8702. #holy
  8703. #descr "No description"
  8704. #holy
  8705. #gcost 85
  8706. #end
  8707.  
  8708. --- Shapechange form for Guard of Summer
  8709. #newmonster 3028
  8710. #copystats 412
  8711. #copyspr 412
  8712. #magicboost 53 -5
  8713. #reinvigoration 10
  8714. #itemslots 12288
  8715. #maxage 80
  8716. #nametype 104
  8717. #summerpower 50
  8718. #holy
  8719. #descr "No description"
  8720. #holy
  8721. #gcost 24
  8722. #end
  8723.  
  8724. --- Shapechange form for Hero
  8725. #newmonster 3029
  8726. #magicboost 53 -1
  8727. #name "Werebear"
  8728. #weapon 20
  8729. #weapon 29
  8730. #size 3
  8731. #hp 33
  8732. #prot 8
  8733. #mor 17
  8734. #mr 13
  8735. #enc 2
  8736. #str 17
  8737. #att 12
  8738. #def 9
  8739. #prec 5
  8740. #mapmove 3
  8741. #ap 14
  8742. #berserk 1
  8743. #heal
  8744. #forestsurvival
  8745. #mountainsurvival
  8746. #maxage 160
  8747. #nametype 104
  8748. #stealthy 0
  8749. #fireres 3
  8750. #coldres 3
  8751. #poisonres 3
  8752. #shockres 3
  8753. #patrolbonus 3
  8754. #siegebonus 3
  8755. #castledef 3
  8756. #spr1 "nationgen_ma//110-marizendorf//shapechange_3029_a.tga"
  8757. #spr2 "nationgen_ma//110-marizendorf//shapechange_3029_b.tga"
  8758. #descr "No description"
  8759. #firstshape 3261
  8760. #end
  8761.  
  8762. --- Shapechange form for Hero
  8763. #newmonster 3030
  8764. #copyspr 854
  8765. #magicboost 53 -1
  8766. #name "Werewolf"
  8767. #weapon 20
  8768. #weapon 29
  8769. #weapon 29
  8770. #size 3
  8771. #hp 20
  8772. #prot 6
  8773. #mor 17
  8774. #mr 12
  8775. #enc 2
  8776. #str 14
  8777. #att 12
  8778. #def 11
  8779. #prec 5
  8780. #mapmove 2
  8781. #ap 14
  8782. #regeneration 10
  8783. #forestsurvival
  8784. #maxage 160
  8785. #nametype 104
  8786. #stealthy 0
  8787. #berserk 3
  8788. #fireres 3
  8789. #coldres 3
  8790. #poisonres 3
  8791. #shockres 3
  8792. #patrolbonus 3
  8793. #siegebonus 5
  8794. #descr "No description"
  8795. #firstshape 3262
  8796. #end
  8797.  
  8798. --- Clockwork Levy (Hoburg), Gold: 22, Resources: 39, Roles: [infantry] (clockwork armor (normal))
  8799. --- OFFSET DEBUG:
  8800. - Weapon: 1, -5
  8801. - Armor: 0, 0
  8802. - Offhand: 0, -5
  8803. --- Generation tags:
  8804. --- Applied filters: militia, Infantry unit,
  8805. #newmonster 3244
  8806. #name "Clockwork Levy"
  8807. #spr1 "nationgen_ma//110-marizendorf/unit_3244_a.tga"
  8808. #spr2 "nationgen_ma//110-marizendorf/unit_3244_b.tga"
  8809. #gcost 22
  8810. #ap 10
  8811. #mapmove 3
  8812. #mor 10
  8813. #mr 14
  8814. #hp 12
  8815. #str 11
  8816. #att 8
  8817. #def 5
  8818. #prec 7
  8819. #enc 2
  8820. #maxage 80
  8821. #size 2
  8822. #supplybonus -1
  8823. #nametype 104
  8824. #itemslots 12422
  8825. #rcost 10
  8826. #ressize 2
  8827. #reinvigoration -1
  8828. #fireres 5
  8829. #coldres 5
  8830. #shockres 5
  8831. #poisonres 5
  8832. #slashres
  8833. #woundfend 50
  8834. #mounted
  8835. #descr "The infantry of Marizendorf wear light and medium armor and are armed with weapons. Their heavy armor is driven by complex clockwork mechanisms that increase their strength and speed, but gradually run down and need rewound"
  8836. #armor 19 --- Full Plate Mail / medium clockwork armor
  8837. #armor 120 --- Leather Cap / leatherhat
  8838. #armor 208 --- Iron Shield / shield4
  8839. #weapon 1 --- / spear
  8840. #end
  8841.  
  8842. --- Knight (Hoburg), Gold: 26, Resources: 21, Roles: [infantry] (clockwork cuirass (normal))
  8843. --- OFFSET DEBUG:
  8844. - Weapon: 0, -5
  8845. - Armor: 0, 0
  8846. --- Generation tags:
  8847. --- Applied filters: elite +1, Infantry unit,
  8848. #newmonster 3245
  8849. #name "Knight"
  8850. #spr1 "nationgen_ma//110-marizendorf/unit_3245_a.tga"
  8851. #spr2 "nationgen_ma//110-marizendorf/unit_3245_b.tga"
  8852. #gcost 26
  8853. #ap 16
  8854. #mapmove 2
  8855. #mor 11
  8856. #mr 14
  8857. #hp 7
  8858. #str 8
  8859. #att 11
  8860. #def 11
  8861. #prec 12
  8862. #enc 2
  8863. #maxage 80
  8864. #size 1
  8865. #supplybonus -1
  8866. #nametype 104
  8867. #rcost 10
  8868. #ressize 1
  8869. #reinvigoration -2
  8870. #mounted
  8871. #woundfend 25
  8872. #itemslots 12422
  8873. #descr "The infantry of Marizendorf wear light and medium armor and are armed with weapons. Their armor is driven by complex clockwork mechanisms that increase their strength and speed, but run down and need rewound"
  8874. #armor 14 --- Plate Hauberk / light clockwork armor
  8875. #armor 120 --- Leather Cap / fancyhat1
  8876. #weapon 590 --- / pike
  8877. #end
  8878.  
  8879. --- Morningstar Infantry (Hoburg), Gold: 7, Resources: 5, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
  8880. --- OFFSET DEBUG:
  8881. - Weapon: 0, 0
  8882. - Armor: 0, 0
  8883. - Offhand: 0, 0
  8884. --- Generation tags:
  8885. --- Applied filters: Infantry unit,
  8886. #newmonster 3246
  8887. #name "Morningstar Infantry"
  8888. #spr1 "nationgen_ma//110-marizendorf/unit_3246_a.tga"
  8889. #spr2 "nationgen_ma//110-marizendorf/unit_3246_b.tga"
  8890. #gcost 7
  8891. #ap 8
  8892. #mapmove 1
  8893. #mor 9
  8894. #mr 14
  8895. #hp 5
  8896. #str 6
  8897. #att 10
  8898. #def 12
  8899. #prec 11
  8900. #enc 4
  8901. #maxage 80
  8902. #size 1
  8903. #supplybonus -1
  8904. #nametype 104
  8905. #ambidextrous 2
  8906. #descr "The infantry of Marizendorf wear light and medium armor and are armed with weapons."
  8907. #armor 8 --- Chain Mail Cuirass / chain cuirass
  8908. #armor 120 --- Leather Cap / leatherhat
  8909. #weapon 15 --- / morningstar
  8910. #end
  8911.  
  8912. --- Pikeman (Hoburg), Gold: 7, Resources: 5, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
  8913. --- OFFSET DEBUG:
  8914. - Weapon: 0, 0
  8915. - Armor: 0, 0
  8916. --- Generation tags:
  8917. --- Applied filters: Infantry unit,
  8918. #newmonster 3247
  8919. #name "Pikeman"
  8920. #spr1 "nationgen_ma//110-marizendorf/unit_3247_a.tga"
  8921. #spr2 "nationgen_ma//110-marizendorf/unit_3247_b.tga"
  8922. #gcost 7
  8923. #ap 8
  8924. #mapmove 1
  8925. #mor 9
  8926. #mr 14
  8927. #hp 5
  8928. #str 6
  8929. #att 10
  8930. #def 12
  8931. #prec 11
  8932. #enc 4
  8933. #maxage 80
  8934. #size 1
  8935. #supplybonus -1
  8936. #nametype 104
  8937. #descr "The infantry of Marizendorf wear light and medium armor and are armed with weapons."
  8938. #armor 8 --- Chain Mail Cuirass / chain cuirass
  8939. #armor 120 --- Leather Cap / leatherhat
  8940. #weapon 590 --- / pike
  8941. #end
  8942.  
  8943. --- Infantry (Hoburg), Gold: 7, Resources: 4, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
  8944. --- OFFSET DEBUG:
  8945. - Weapon: 0, 0
  8946. - Armor: 0, 0
  8947. --- Generation tags:
  8948. --- Applied filters: Infantry unit,
  8949. #newmonster 3248
  8950. #name "Infantry"
  8951. #spr1 "nationgen_ma//110-marizendorf/unit_3248_a.tga"
  8952. #spr2 "nationgen_ma//110-marizendorf/unit_3248_b.tga"
  8953. #gcost 7
  8954. #ap 8
  8955. #mapmove 1
  8956. #mor 9
  8957. #mr 14
  8958. #hp 5
  8959. #str 6
  8960. #att 10
  8961. #def 12
  8962. #prec 11
  8963. #enc 4
  8964. #maxage 80
  8965. #size 1
  8966. #supplybonus -1
  8967. #nametype 104
  8968. #descr "The infantry of Marizendorf wear light and medium armor and are armed with weapons."
  8969. #armor 8 --- Chain Mail Cuirass / chain cuirass
  8970. #armor 120 --- Leather Cap / leatherhat
  8971. #weapon 153 --- / stick
  8972. #end
  8973.  
  8974. --- Sword Infantry (Hoburg), Gold: 7, Resources: 6, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
  8975. --- OFFSET DEBUG:
  8976. - Weapon: 0, 0
  8977. - Armor: 0, 0
  8978. - Offhand: 0, 0
  8979. --- Generation tags:
  8980. --- Applied filters: Infantry unit,
  8981. #newmonster 3249
  8982. #name "Sword Infantry"
  8983. #spr1 "nationgen_ma//110-marizendorf/unit_3249_a.tga"
  8984. #spr2 "nationgen_ma//110-marizendorf/unit_3249_b.tga"
  8985. #gcost 7
  8986. #ap 8
  8987. #mapmove 1
  8988. #mor 9
  8989. #mr 14
  8990. #hp 5
  8991. #str 6
  8992. #att 10
  8993. #def 12
  8994. #prec 11
  8995. #enc 4
  8996. #maxage 80
  8997. #size 1
  8998. #supplybonus -1
  8999. #nametype 104
  9000. #descr "The infantry of Marizendorf wear light and medium armor and are armed with weapons."
  9001. #armor 7 --- Scale Mail Cuirass / scale cuirass
  9002. #armor 127 --- Legionary Bronze Helmet / kettlehelm_bronze
  9003. #armor 208 --- Iron Shield / shield4
  9004. #weapon 451 --- / clubsword
  9005. #end
  9006.  
  9007. --- Heavy Hog Knight (Hoburg), Gold: 24, Resources: 12, Roles: [mounted, elite mounted, sacred mounted] (boreal cavalry)
  9008. --- OFFSET DEBUG:
  9009. - Weapon: -3, -3
  9010. - Armor: 0, 0
  9011. - Offhand: 0, 0
  9012. --- Generation tags:
  9013. --- Applied filters: Mounted unit,
  9014. #newmonster 3250
  9015. #name "Heavy Hog Knight"
  9016. #spr1 "nationgen_ma//110-marizendorf/unit_3250_a.tga"
  9017. #spr2 "nationgen_ma//110-marizendorf/unit_3250_b.tga"
  9018. #gcost 24
  9019. #ap 14
  9020. #mapmove 2
  9021. #mor 9
  9022. #mr 14
  9023. #hp 7
  9024. #str 6
  9025. #att 10
  9026. #def 12
  9027. #prec 11
  9028. #enc 4
  9029. #maxage 80
  9030. #size 2
  9031. #supplybonus -1
  9032. #nametype 104
  9033. #mounted
  9034. #weapon 352 --- Gore
  9035. #ressize 1
  9036. #rcost 4
  9037. #descr "The valiant cavaliers of Marizendorf are armored with armor. The Heavy Hog Knight rides hogs."
  9038. #armor 17 --- Full Scale Mail / full scale
  9039. #armor 127 --- Legionary Bronze Helmet / kettlehelm_bronze
  9040. #armor 2 --- Shield / shield1
  9041. #weapon 357 --- / lightlance
  9042. #weapon 703 --- / bronzelance
  9043. #end
  9044.  
  9045. --- Hog Knight (Hoburg), Gold: 24, Resources: 14, Roles: [mounted, elite mounted, sacred mounted] (boreal cavalry)
  9046. --- OFFSET DEBUG:
  9047. - Weapon: -3, -3
  9048. - Armor: 0, 0
  9049. - Offhand: 0, 0
  9050. --- Generation tags:
  9051. --- Applied filters: Mounted unit,
  9052. #newmonster 3251
  9053. #name "Hog Knight"
  9054. #spr1 "nationgen_ma//110-marizendorf/unit_3251_a.tga"
  9055. #spr2 "nationgen_ma//110-marizendorf/unit_3251_b.tga"
  9056. #gcost 24
  9057. #ap 14
  9058. #mapmove 2
  9059. #mor 9
  9060. #mr 14
  9061. #hp 7
  9062. #str 6
  9063. #att 10
  9064. #def 12
  9065. #prec 11
  9066. #enc 4
  9067. #maxage 80
  9068. #size 2
  9069. #supplybonus -1
  9070. #nametype 104
  9071. #mounted
  9072. #weapon 352 --- Gore
  9073. #ressize 1
  9074. #rcost 4
  9075. #descr "The valiant cavaliers of Marizendorf are armored with armor. The Hog Knight rides hogs."
  9076. #armor 9 --- Plate Cuirass / plate cuirass
  9077. #armor 135 --- Bronze Cap / bronzecap
  9078. #armor 2 --- Shield / shield1
  9079. #weapon 357 --- / lightlance
  9080. #end
  9081.  
  9082. --- Guard of Summer (Hoburg), Gold: 24, Resources: 12, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
  9083. --- OFFSET DEBUG:
  9084. - Weapon: 3, 12
  9085. - Armor: 0, 0
  9086. - Offhand: 0, 0
  9087. --- Generation tags: path water, path fire, sacred,
  9088. --- Applied filters: minorwelemental, summerpower-high, Infantry sacred,
  9089. #newmonster 3252
  9090. #name "Guard of Summer"
  9091. #spr1 "nationgen_ma//110-marizendorf/unit_3252_a.tga"
  9092. #spr2 "nationgen_ma//110-marizendorf/unit_3252_b.tga"
  9093. #gcost 24
  9094. #ap 8
  9095. #mapmove 1
  9096. #mor 15
  9097. #mr 18
  9098. #hp 6
  9099. #str 6
  9100. #att 14
  9101. #def 16
  9102. #prec 12
  9103. #enc 3
  9104. #maxage 80
  9105. #size 1
  9106. #supplybonus -1
  9107. #nametype 104
  9108. #secondtmpshape 3028
  9109. #summerpower 50
  9110. #holy
  9111. #armor 18 --- Full Chain Mail / full chain
  9112. #armor 21 --- Full Helmet / fullhelmet-elite
  9113. #armor 208 --- Iron Shield / shield3
  9114. #weapon 714 --- / nation_110_customitem_1
  9115. #end
  9116.  
  9117. --- Assassin (Hoburg), Gold: 45, Resources: 5, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
  9118. --- OFFSET DEBUG:
  9119. - Weapon: 3, 12
  9120. - Armor: 0, 0
  9121. --- Generation tags:
  9122. --- Applied filters: Scout,
  9123. #newmonster 3253
  9124. #name "Assassin"
  9125. #spr1 "nationgen_ma//110-marizendorf/unit_3253_a.tga"
  9126. #spr2 "nationgen_ma//110-marizendorf/unit_3253_b.tga"
  9127. #gcost 45
  9128. #ap 8
  9129. #mapmove 1
  9130. #mor 12
  9131. #mr 15
  9132. #hp 5
  9133. #str 7
  9134. #att 13
  9135. #def 15
  9136. #prec 14
  9137. #enc 4
  9138. #maxage 80
  9139. #size 1
  9140. #supplybonus -1
  9141. #nametype 104
  9142. #stealthy 25
  9143. #assassin
  9144. #noleader
  9145. #weapon 10 --- / falchion
  9146. #armor 7 --- Scale Mail Cuirass / scale cuirass
  9147. #armor 120 --- Leather Cap / leatherhat
  9148. #end
  9149.  
  9150. --- Staff Commander (Hoburg), Gold: 55, Resources: 4, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
  9151. --- OFFSET DEBUG:
  9152. - Weapon: 0, 0
  9153. - Armor: 0, 0
  9154. --- Generation tags:
  9155. --- Applied filters: Infantry unit,
  9156. #newmonster 3254
  9157. #name "Staff Commander"
  9158. #spr1 "nationgen_ma//110-marizendorf/unit_3254_a.tga"
  9159. #spr2 "nationgen_ma//110-marizendorf/unit_3254_b.tga"
  9160. #gcost 55
  9161. #ap 8
  9162. #mapmove 1
  9163. #mor 11
  9164. #mr 14
  9165. #hp 7
  9166. #str 6
  9167. #att 12
  9168. #def 14
  9169. #prec 13
  9170. #enc 4
  9171. #maxage 80
  9172. #size 1
  9173. #supplybonus -1
  9174. #nametype 104
  9175. #goodleader
  9176. #poormagicleader
  9177. #poorundeadleader
  9178. #descr "The Staff Commanders of Marizendorf are clever leaders whose mandates are swiftly carried out by their warriors. The Staff Commanders are also charged with leading any supernatural entity that the Mages of the Unified Abyss of Marizendorf might conjur, although they can only control a handful of these beings."
  9179. #armor 8 --- Chain Mail Cuirass / chain cuirass
  9180. #armor 120 --- Leather Cap / leatherhat-elite
  9181. #weapon 7 --- / staff
  9182. #end
  9183.  
  9184. --- Captain (Hoburg), Gold: 50, Resources: 14, Roles: [mounted, elite mounted, sacred mounted] (boreal cavalry)
  9185. --- OFFSET DEBUG:
  9186. - Weapon: -3, -3
  9187. - Armor: 0, 0
  9188. - Offhand: 0, 0
  9189. --- Generation tags:
  9190. --- Applied filters: Mounted unit,
  9191. #newmonster 3255
  9192. #name "Captain"
  9193. #spr1 "nationgen_ma//110-marizendorf/unit_3255_a.tga"
  9194. #spr2 "nationgen_ma//110-marizendorf/unit_3255_b.tga"
  9195. #gcost 50
  9196. #ap 14
  9197. #mapmove 2
  9198. #mor 11
  9199. #mr 14
  9200. #hp 9
  9201. #str 6
  9202. #att 12
  9203. #def 14
  9204. #prec 13
  9205. #enc 4
  9206. #maxage 80
  9207. #size 2
  9208. #supplybonus -1
  9209. #nametype 104
  9210. #mounted
  9211. #weapon 352 --- Gore
  9212. #ressize 1
  9213. #rcost 4
  9214. #okleader
  9215. #poormagicleader
  9216. #poorundeadleader
  9217. #descr "The Captains of Marizendorf are adequate leaders whose decrees are dutifully obeyed by their followers. The Captains are also charged with overseeing any supernatural entity that the Mages of the Unified Abyss of Marizendorf might bind into service, although they can only control a handful of these beings."
  9218. #armor 9 --- Plate Cuirass / plate cuirass
  9219. #armor 135 --- Bronze Cap / bronzecap_elite
  9220. #armor 2 --- Shield / shield1
  9221. #weapon 357 --- / lightlance
  9222. #end
  9223.  
  9224. --- Master of Summer (Hoburg), Gold: 85, Resources: 12, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
  9225. --- OFFSET DEBUG:
  9226. - Weapon: 3, 12
  9227. - Armor: 0, 0
  9228. - Offhand: 0, 0
  9229. --- Generation tags: path water, path fire, sacred,
  9230. --- Applied filters: minorwelemental, summerpower-high, Infantry sacred,
  9231. #newmonster 3256
  9232. #name "Master of Summer"
  9233. #spr1 "nationgen_ma//110-marizendorf/unit_3256_a.tga"
  9234. #spr2 "nationgen_ma//110-marizendorf/unit_3256_b.tga"
  9235. #gcost 85
  9236. #ap 8
  9237. #mapmove 1
  9238. #mor 17
  9239. #mr 18
  9240. #hp 8
  9241. #str 6
  9242. #att 16
  9243. #def 18
  9244. #prec 14
  9245. #enc 3
  9246. #maxage 80
  9247. #size 1
  9248. #supplybonus -1
  9249. #nametype 104
  9250. #secondtmpshape 3027
  9251. #summerpower 50
  9252. #holy
  9253. #magicskill 8 1
  9254. #goodleader
  9255. #poormagicleader
  9256. #poorundeadleader
  9257. #descr "The Masters of Summer of Marizendorf are skilled leaders whose instructions are boldly enacted by their juniors. The Masters of Summer are also charged with leading any supernatural entity that the Mages of the Unified Abyss of Marizendorf might bind into service, although they can only control a handful of these beings. The Masters of Summer hold a very minor place in Marizendorf's heirarchy, with barely more understanding than a Guard of Summer."
  9258. #armor 18 --- Full Chain Mail / full chain
  9259. #armor 21 --- Full Helmet / fullhelmet-elite
  9260. #armor 208 --- Iron Shield / shield3
  9261. #weapon 714 --- / nation_110_customitem_1
  9262. #end
  9263.  
  9264. --- High Priest (Hoburg), Gold: 35, Resources: 1, Roles: [mage, priest] (null)
  9265. --- OFFSET DEBUG:
  9266. - Weapon: 0, 0
  9267. - Armor: 0, 0
  9268. - Offhand: 0, 9
  9269. --- Generation tags: priest 1,
  9270. --- Applied filters: PRIESTPICKS,
  9271. #newmonster 3257
  9272. #name "High Priest"
  9273. #spr1 "nationgen_ma//110-marizendorf/unit_3257_a.tga"
  9274. #spr2 "nationgen_ma//110-marizendorf/unit_3257_b.tga"
  9275. #gcost 35
  9276. #ap 8
  9277. #mapmove 1
  9278. #mor 9
  9279. #mr 17
  9280. #hp 5
  9281. #str 6
  9282. #att 10
  9283. #def 12
  9284. #prec 11
  9285. #enc 4
  9286. #maxage 80
  9287. #size 1
  9288. #supplybonus -1
  9289. #nametype 104
  9290. #magicskill 8 1
  9291. #holy
  9292. #descr "The High Priests of Marizendorf are unremarkable leaders whose plans are carefully enacted by their guardians. The High Priests hold a very minor place in Marizendorf's heirarchy, with hardly more standing than a Guard of Summer."
  9293. #poorleader
  9294. #armor 158 --- Robes / simplerobe
  9295. #weapon 153 --- / stick
  9296. #end
  9297.  
  9298. --- Neophyte of the Unified Abyss (Hoburg), Gold: 35, Resources: 1, Roles: [mage, priest] (null)
  9299. --- OFFSET DEBUG:
  9300. - Weapon: 0, 0
  9301. - Armor: 0, 0
  9302. - Offhand: 0, 9
  9303. --- Generation tags: schoolmage 1, identifier schoolmage,
  9304. --- Applied filters: MAGICPICKS (30),
  9305. #newmonster 3258
  9306. #name "Neophyte of the Unified Abyss"
  9307. #spr1 "nationgen_ma//110-marizendorf/unit_3258_a.tga"
  9308. #spr2 "nationgen_ma//110-marizendorf/unit_3258_b.tga"
  9309. #gcost 35
  9310. #ap 8
  9311. #mapmove 1
  9312. #mor 9
  9313. #mr 15
  9314. #hp 5
  9315. #str 6
  9316. #att 9
  9317. #def 11
  9318. #prec 11
  9319. #enc 4
  9320. #maxage 80
  9321. #size 1
  9322. #supplybonus -1
  9323. #nametype 104
  9324. #magicskill 4 1
  9325. #poorleader
  9326. #armor 158 --- Robes / imperialrobe1
  9327. #weapon 153 --- / stick
  9328. #end
  9329.  
  9330. --- Disciple of the Unified Abyss (Hoburg), Gold: 175, Resources: 1, Roles: [mage, priest] (null)
  9331. --- OFFSET DEBUG:
  9332. - Weapon: 0, 0
  9333. - Armor: 0, 0
  9334. - Offhand: 0, 9
  9335. --- Generation tags: schoolmage 2, identifier schoolmage,
  9336. --- Applied filters: MAGICPICKS (130),
  9337. #newmonster 3259
  9338. #name "Disciple of the Unified Abyss"
  9339. #spr1 "nationgen_ma//110-marizendorf/unit_3259_a.tga"
  9340. #spr2 "nationgen_ma//110-marizendorf/unit_3259_b.tga"
  9341. #gcost 175
  9342. #ap 8
  9343. #mapmove 1
  9344. #mor 9
  9345. #mr 18
  9346. #hp 5
  9347. #str 6
  9348. #att 9
  9349. #def 11
  9350. #prec 11
  9351. #enc 4
  9352. #maxage 80
  9353. #size 1
  9354. #supplybonus -1
  9355. #nametype 104
  9356. #magicskill 4 2
  9357. #magicskill 2 1
  9358. #magicskill 3 1
  9359. #holy
  9360. #armor 158 --- Robes / imperialrobe2
  9361. #weapon 7 --- / stickstaff
  9362. #end
  9363.  
  9364. --- Caller of the Unified Abyss (Hoburg), Gold: 310, Resources: 1, Roles: [mage, priest] (null)
  9365. --- OFFSET DEBUG:
  9366. - Weapon: 0, 0
  9367. - Armor: 0, 0
  9368. - Offhand: 0, 9
  9369. --- Generation tags: schoolmage 3, identifier schoolmage, varyslot helmet,
  9370. --- Applied filters: MAGICPICKS (220), earthele,
  9371. #newmonster 3260
  9372. #name "Caller of the Unified Abyss"
  9373. #spr1 "nationgen_ma//110-marizendorf/unit_3260_a.tga"
  9374. #spr2 "nationgen_ma//110-marizendorf/unit_3260_b.tga"
  9375. #gcost 310
  9376. #ap 8
  9377. #mapmove 1
  9378. #mor 9
  9379. #mr 19
  9380. #hp 5
  9381. #str 6
  9382. #att 9
  9383. #def 11
  9384. #prec 11
  9385. #enc 4
  9386. #maxage 80
  9387. #size 1
  9388. #supplybonus -1
  9389. #nametype 104
  9390. #magicskill 4 2
  9391. #magicskill 2 2
  9392. #magicskill 3 1
  9393. #custommagic 11776 100
  9394. #custommagic 11776 10
  9395. #batstartsum1 496
  9396. #goodleader
  9397. #slowrec
  9398. #holy
  9399. #armor 158 --- Robes / imperialrobe3
  9400. #weapon 7 --- / stickstaff
  9401. #end
  9402.  
  9403. --- Hero (Hoburg), Gold: 0, Resources: 15, Roles: [ranged, elite ranged, sacred ranged] (boreal ranged)
  9404. --- OFFSET DEBUG:
  9405. - Weapon: 0, 0
  9406. - Armor: 0, 0
  9407. --- Generation tags: description "can shapeshift into a werebear", nopose chariot, nopose mounted, elite,
  9408. --- Applied filters: Hero, werebear, stealthlow, resistances, patrol, bodyguardhigh, castlemaster, Ranged elite, MAGICPICKS (90),
  9409. #newmonster 3261
  9410. #name "Hero"
  9411. #spr1 "nationgen_ma//110-marizendorf/unit_3261_a.tga"
  9412. #spr2 "nationgen_ma//110-marizendorf/unit_3261_b.tga"
  9413. #gcost 0
  9414. #ap 8
  9415. #mapmove 1
  9416. #mor 25
  9417. #mr 20
  9418. #hp 9
  9419. #str 6
  9420. #att 19
  9421. #def 19
  9422. #prec 12
  9423. #enc 2
  9424. #maxage 160
  9425. #size 1
  9426. #supplybonus -1
  9427. #nametype 104
  9428. #secondshape 3029
  9429. #heal
  9430. #stealthy 0
  9431. #fireres 3
  9432. #coldres 3
  9433. #poisonres 3
  9434. #shockres 3
  9435. #patrolbonus 3
  9436. #bodyguard 3
  9437. #siegebonus 3
  9438. #castledef 3
  9439. #magicskill 2 2
  9440. #unique
  9441. #weapon 10 --- / falchion
  9442. #armor 14 --- Plate Hauberk / plate hauberk
  9443. #armor 21 --- Full Helmet / fullhelmet-elite
  9444. #weapon 23 --- / shortbow
  9445. #end
  9446.  
  9447. --- Hero (Hoburg), Gold: 0, Resources: 23, Roles: [elite infantry, sacred infantry] (clockwork cuirass (elite))
  9448. --- OFFSET DEBUG:
  9449. - Weapon: 1, 5
  9450. - Armor: 0, 0
  9451. - Offhand: -2, -7
  9452. --- Generation tags: description "can shapeshift into a werewolf", nopose ranged, nopose mounted, description "can enter berserker rage", elite,
  9453. --- Applied filters: Hero, werewolf, stealthlow, berserkhigh, resistances, patrol, sieger, Infantry elite,
  9454. #newmonster 3262
  9455. #name "Hero"
  9456. #spr1 "nationgen_ma//110-marizendorf/unit_3262_a.tga"
  9457. #spr2 "nationgen_ma//110-marizendorf/unit_3262_b.tga"
  9458. #gcost 0
  9459. #ap 16
  9460. #mapmove 2
  9461. #mor 27
  9462. #mr 22
  9463. #hp 12
  9464. #str 8
  9465. #att 20
  9466. #def 19
  9467. #prec 12
  9468. #enc 0
  9469. #maxage 160
  9470. #size 1
  9471. #supplybonus -1
  9472. #nametype 104
  9473. #rcost 10
  9474. #ressize 1
  9475. #reinvigoration -2
  9476. #mounted
  9477. #woundfend 25
  9478. #itemslots 12422
  9479. #secondshape 3030
  9480. #stealthy 0
  9481. #berserk 3
  9482. #fireres 3
  9483. #coldres 3
  9484. #poisonres 3
  9485. #shockres 3
  9486. #patrolbonus 3
  9487. #siegebonus 5
  9488. #unique
  9489. #armor 14 --- Plate Hauberk / light clockwork armor
  9490. #armor 20 --- Iron Cap / ironcap-elite
  9491. #armor 208 --- Iron Shield / shield4
  9492. #weapon 13 --- / hammer
  9493. #end
  9494.  
  9495.  
  9496. --- Unit definitions for Simbaburg
  9497.  
  9498. --- Shapechange form for Flower Marauder
  9499. #newmonster 3031
  9500. #copystats 403
  9501. #copyspr 403
  9502. #itemslots 12288
  9503. #transformation 0
  9504. #hp 28
  9505. #maxage 160
  9506. #nametype 126
  9507. #holy
  9508. #fireres 5
  9509. #descr "No description"
  9510. #firstshape 3269
  9511. #holy
  9512. #gcost 40
  9513. #end
  9514.  
  9515. --- Shapechange form for Hero
  9516. #newmonster 3032
  9517. #copystats 403
  9518. #copyspr 403
  9519. #itemslots 12288
  9520. #transformation 0
  9521. #hp 28
  9522. #maxage 160
  9523. #nametype 126
  9524. #holy
  9525. #fireres 5
  9526. #descr "No description"
  9527. #firstshape 3281
  9528. #holy
  9529. #end
  9530.  
  9531. --- Shapechange form for Hero
  9532. #newmonster 3033
  9533. #copyspr 854
  9534. #magicboost 53 -1
  9535. #name "Werewolf"
  9536. #weapon 20
  9537. #weapon 29
  9538. #weapon 29
  9539. #size 3
  9540. #hp 20
  9541. #prot 6
  9542. #mor 17
  9543. #mr 12
  9544. #enc 2
  9545. #str 14
  9546. #att 12
  9547. #def 11
  9548. #prec 5
  9549. #mapmove 2
  9550. #ap 14
  9551. #regeneration 10
  9552. #forestsurvival
  9553. #maxage 320
  9554. #nametype 126
  9555. #berserk 3
  9556. #siegebonus 5
  9557. #castledef 3
  9558. #patrolbonus 3
  9559. #fireres 5
  9560. #descr "No description"
  9561. #firstshape 3282
  9562. #end
  9563.  
  9564. --- Shapechange form for Hero
  9565. #newmonster 3034
  9566. #magicboost 53 -1
  9567. #name "Werebear"
  9568. #weapon 20
  9569. #weapon 29
  9570. #size 3
  9571. #hp 33
  9572. #prot 8
  9573. #mor 17
  9574. #mr 13
  9575. #enc 2
  9576. #str 17
  9577. #att 12
  9578. #def 9
  9579. #prec 5
  9580. #mapmove 3
  9581. #ap 14
  9582. #berserk 4
  9583. #heal
  9584. #forestsurvival
  9585. #mountainsurvival
  9586. #maxage 320
  9587. #nametype 126
  9588. #fireres 8
  9589. #coldres 3
  9590. #poisonres 3
  9591. #shockres 3
  9592. #stealthy 0
  9593. #siegebonus 3
  9594. #castledef 3
  9595. #spr1 "nationgen_ma//111-simbaburg//shapechange_3034_a.tga"
  9596. #spr2 "nationgen_ma//111-simbaburg//shapechange_3034_b.tga"
  9597. #descr "No description"
  9598. #firstshape 3283
  9599. #end
  9600.  
  9601. --- Bowman (Hoburg), Gold: 7, Resources: 13, Roles: [ranged, elite ranged, sacred ranged] (boreal ranged)
  9602. --- OFFSET DEBUG:
  9603. - Weapon: 0, 0
  9604. - Armor: 0, 0
  9605. --- Generation tags:
  9606. --- Applied filters: Ranged unit, Sick, fireres5,
  9607. #newmonster 3263
  9608. #name "Bowman"
  9609. #spr1 "nationgen_ma//111-simbaburg/unit_3263_a.tga"
  9610. #spr2 "nationgen_ma//111-simbaburg/unit_3263_b.tga"
  9611. #gcost 7
  9612. #ap 8
  9613. #mapmove 1
  9614. #mor 9
  9615. #mr 14
  9616. #hp 5
  9617. #str 6
  9618. #att 10
  9619. #def 12
  9620. #prec 11
  9621. #enc 4
  9622. #maxage 80
  9623. #size 1
  9624. #supplybonus -1
  9625. #nametype 126
  9626. #startaff 10
  9627. #fireres 5
  9628. #descr "The archers of Simbaburg are armored with armor and shoot their enemies with a iron kopesh or a short bow. Sick Fire resistant Sick Fire resistant"
  9629. #weapon 715 --- / kopesh
  9630. #armor 14 --- Plate Hauberk / plate hauberk
  9631. #armor 135 --- Bronze Cap / bronzecap_cone
  9632. #weapon 23 --- / shortbow
  9633. #end
  9634.  
  9635. --- Wasteland Guard (Hoburg), Gold: 7, Resources: 12, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
  9636. --- OFFSET DEBUG:
  9637. - Weapon: 0, 0
  9638. - Armor: 0, 0
  9639. - Offhand: 0, 0
  9640. --- Generation tags:
  9641. --- Applied filters: castledef +1, wasteunit, Infantry unit, Sick, fireres5,
  9642. #newmonster 3264
  9643. #name "Wasteland Guard"
  9644. #spr1 "nationgen_ma//111-simbaburg/unit_3264_a.tga"
  9645. #spr2 "nationgen_ma//111-simbaburg/unit_3264_b.tga"
  9646. #gcost 7
  9647. #ap 8
  9648. #mapmove 1
  9649. #mor 9
  9650. #mr 14
  9651. #hp 5
  9652. #str 6
  9653. #att 10
  9654. #def 12
  9655. #prec 11
  9656. #enc 4
  9657. #maxage 80
  9658. #size 1
  9659. #supplybonus -1
  9660. #nametype 126
  9661. #castledef 1
  9662. #wastesurvival
  9663. #startaff 10
  9664. #fireres 5
  9665. #ambidextrous 2
  9666. #descr "The infantry of Simbaburg wear heavy armor and are armed with a morningstar, a bronze long spear or a halberd. Sick Fire resistant Sick Fire resistant"
  9667. #armor 14 --- Plate Hauberk / plate hauberk
  9668. #armor 119 --- Reinforced Leather Cap / reinforcedcap
  9669. #weapon 700 --- / morningstar_bronze
  9670. #end
  9671.  
  9672. --- Wasteland Impaler (Hoburg), Gold: 7, Resources: 13, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
  9673. --- OFFSET DEBUG:
  9674. - Weapon: 0, 0
  9675. - Armor: 0, 0
  9676. - Offhand: 0, 0
  9677. --- Generation tags:
  9678. --- Applied filters: castledef +1, wasteunit, Infantry unit, Sick, fireres5,
  9679. #newmonster 3265
  9680. #name "Wasteland Impaler"
  9681. #spr1 "nationgen_ma//111-simbaburg/unit_3265_a.tga"
  9682. #spr2 "nationgen_ma//111-simbaburg/unit_3265_b.tga"
  9683. #gcost 7
  9684. #ap 8
  9685. #mapmove 1
  9686. #mor 9
  9687. #mr 14
  9688. #hp 5
  9689. #str 6
  9690. #att 10
  9691. #def 12
  9692. #prec 11
  9693. #enc 4
  9694. #maxage 80
  9695. #size 1
  9696. #supplybonus -1
  9697. #nametype 126
  9698. #castledef 1
  9699. #wastesurvival
  9700. #startaff 10
  9701. #fireres 5
  9702. #descr "The infantry of Simbaburg wear heavy armor and are armed with a morningstar, a bronze long spear or a halberd. Sick Fire resistant Sick Fire resistant"
  9703. #armor 14 --- Plate Hauberk / plate hauberk
  9704. #armor 119 --- Reinforced Leather Cap / reinforcedcap
  9705. #armor 208 --- Iron Shield / shield4
  9706. #weapon 644 --- / longspear_bronze
  9707. #end
  9708.  
  9709. --- Clockwork Halberdier (Hoburg), Gold: 22, Resources: 23, Roles: [infantry] (clockwork cuirass (normal))
  9710. --- OFFSET DEBUG:
  9711. - Weapon: 0, -5
  9712. - Armor: 0, 0
  9713. --- Generation tags:
  9714. --- Applied filters: Infantry unit, Sick, fireres5,
  9715. #newmonster 3266
  9716. #name "Clockwork Halberdier"
  9717. #spr1 "nationgen_ma//111-simbaburg/unit_3266_a.tga"
  9718. #spr2 "nationgen_ma//111-simbaburg/unit_3266_b.tga"
  9719. #gcost 22
  9720. #ap 16
  9721. #mapmove 2
  9722. #mor 10
  9723. #mr 14
  9724. #hp 7
  9725. #str 8
  9726. #att 10
  9727. #def 10
  9728. #prec 11
  9729. #enc 2
  9730. #maxage 80
  9731. #size 1
  9732. #supplybonus -1
  9733. #nametype 126
  9734. #rcost 10
  9735. #ressize 1
  9736. #reinvigoration -2
  9737. #mounted
  9738. #woundfend 25
  9739. #itemslots 12422
  9740. #startaff 10
  9741. #fireres 5
  9742. #descr "The infantry of Simbaburg wear heavy armor and are armed with a morningstar, a bronze long spear or a halberd. Their armor is driven by complex clockwork mechanisms that increase their strength and speed, but run down and need rewound Sick Fire resistant Sick Fire resistant"
  9743. #armor 14 --- Plate Hauberk / light clockwork armor
  9744. #armor 135 --- Bronze Cap / bronzecap_lizard
  9745. #weapon 5 --- / halberd
  9746. #end
  9747.  
  9748. --- Hog Champion (Hoburg), Gold: 28, Resources: 19, Roles: [mounted, elite mounted, sacred mounted] (boreal cavalry)
  9749. --- OFFSET DEBUG:
  9750. - Weapon: -3, -3
  9751. - Armor: 0, 0
  9752. - Offhand: 0, 0
  9753. --- Generation tags:
  9754. --- Applied filters: elite +1, Mounted unit, Sick, fireres5,
  9755. #newmonster 3267
  9756. #name "Hog Champion"
  9757. #spr1 "nationgen_ma//111-simbaburg/unit_3267_a.tga"
  9758. #spr2 "nationgen_ma//111-simbaburg/unit_3267_b.tga"
  9759. #gcost 28
  9760. #ap 14
  9761. #mapmove 2
  9762. #mor 10
  9763. #mr 14
  9764. #hp 7
  9765. #str 6
  9766. #att 11
  9767. #def 13
  9768. #prec 12
  9769. #enc 4
  9770. #maxage 80
  9771. #size 2
  9772. #supplybonus -1
  9773. #nametype 126
  9774. #mounted
  9775. #weapon 352 --- Gore
  9776. #ressize 1
  9777. #rcost 4
  9778. #startaff 10
  9779. #fireres 5
  9780. #descr "The cavalry of Simbaburg is armored with armor. The Hog Champions are mounted on hogs. Sick Fire resistant Sick Fire resistant"
  9781. #armor 14 --- Plate Hauberk / plate hauberk
  9782. #armor 21 --- Full Helmet / fullhelmet-elite
  9783. #armor 3 --- Kite Shield / kite1
  9784. #weapon 357 --- / lightlance
  9785. #end
  9786.  
  9787. --- Hog Knight (Hoburg), Gold: 24, Resources: 14, Roles: [mounted, elite mounted, sacred mounted] (boreal cavalry)
  9788. --- OFFSET DEBUG:
  9789. - Weapon: 7, 13
  9790. - Armor: 0, 0
  9791. - Offhand: 0, 0
  9792. --- Generation tags:
  9793. --- Applied filters: Mounted unit, Sick, fireres5,
  9794. #newmonster 3268
  9795. #name "Hog Knight"
  9796. #spr1 "nationgen_ma//111-simbaburg/unit_3268_a.tga"
  9797. #spr2 "nationgen_ma//111-simbaburg/unit_3268_b.tga"
  9798. #gcost 24
  9799. #ap 14
  9800. #mapmove 2
  9801. #mor 9
  9802. #mr 14
  9803. #hp 7
  9804. #str 6
  9805. #att 10
  9806. #def 12
  9807. #prec 11
  9808. #enc 4
  9809. #maxage 80
  9810. #size 2
  9811. #supplybonus -1
  9812. #nametype 126
  9813. #mounted
  9814. #weapon 352 --- Gore
  9815. #ressize 1
  9816. #rcost 4
  9817. #startaff 10
  9818. #fireres 5
  9819. #descr "The cavalry of Simbaburg is armored with armor. The Hog Knights are mounted on hogs. Sick Fire resistant Sick Fire resistant"
  9820. #armor 17 --- Full Scale Mail / full scale
  9821. #armor 135 --- Bronze Cap / bronzecap_lizard
  9822. #armor 3 --- Kite Shield / kite1
  9823. #weapon 6 --- / shortsword_bronze
  9824. #end
  9825.  
  9826. --- Flower Marauder (Hoburg), Gold: 40, Resources: 34, Roles: [sacred infantry, elite infantry] (colossi infantry)
  9827. --- OFFSET DEBUG:
  9828. - Weapon: 0, 3
  9829. - Armor: 0, 0
  9830. - Offhand: 0, 3
  9831. --- Generation tags: path nature, path nature, sacred,
  9832. --- Applied filters: hornedserpent, poisonarmor, Infantry sacred, Sick, fireres5,
  9833. #newmonster 3269
  9834. #name "Flower Marauder"
  9835. #spr1 "nationgen_ma//111-simbaburg/unit_3269_a.tga"
  9836. #spr2 "nationgen_ma//111-simbaburg/unit_3269_b.tga"
  9837. #gcost 40
  9838. #ap 10
  9839. #mapmove 2
  9840. #mor 15
  9841. #mr 18
  9842. #hp 12
  9843. #str 9
  9844. #att 13
  9845. #def 13
  9846. #prec 13
  9847. #enc 2
  9848. #maxage 160
  9849. #size 2
  9850. #supplybonus -2
  9851. #nametype 126
  9852. #secondshape 3031
  9853. #poisonarmor
  9854. #holy
  9855. #startaff 10
  9856. #fireres 5
  9857. #armor 19 --- Full Plate Mail / full plate
  9858. #armor 118 --- Half Helmet / highman_bascinet_crested
  9859. #armor 4 --- Tower Shield / tower3
  9860. #weapon 315 --- / machakanspear
  9861. #end
  9862.  
  9863. --- Scout (Hoburg), Gold: 27, Resources: 3, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
  9864. --- OFFSET DEBUG:
  9865. - Weapon: 3, 12
  9866. - Armor: 0, 0
  9867. --- Generation tags:
  9868. --- Applied filters: Scout, Sick, fireres5,
  9869. #newmonster 3270
  9870. #name "Scout"
  9871. #spr1 "nationgen_ma//111-simbaburg/unit_3270_a.tga"
  9872. #spr2 "nationgen_ma//111-simbaburg/unit_3270_b.tga"
  9873. #gcost 27
  9874. #ap 8
  9875. #mapmove 1
  9876. #mor 9
  9877. #mr 14
  9878. #hp 5
  9879. #str 6
  9880. #att 10
  9881. #def 12
  9882. #prec 11
  9883. #enc 4
  9884. #maxage 80
  9885. #size 1
  9886. #supplybonus -1
  9887. #nametype 126
  9888. #stealthy 10
  9889. #noleader
  9890. #startaff 10
  9891. #fireres 5
  9892. #weapon 10 --- / falchion
  9893. #armor 10 --- Leather Hauberk / leather hauberk
  9894. #armor 120 --- Leather Cap / leatherhat
  9895. #end
  9896.  
  9897. --- Desert Lord (Hoburg), Gold: 55, Resources: 14, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
  9898. --- OFFSET DEBUG:
  9899. - Weapon: 0, 0
  9900. - Armor: 0, 0
  9901. - Offhand: 0, 0
  9902. --- Generation tags:
  9903. --- Applied filters: castledef +1, wasteunit, Infantry unit, Sick, fireres5,
  9904. #newmonster 3271
  9905. #name "Desert Lord"
  9906. #spr1 "nationgen_ma//111-simbaburg/unit_3271_a.tga"
  9907. #spr2 "nationgen_ma//111-simbaburg/unit_3271_b.tga"
  9908. #gcost 55
  9909. #ap 8
  9910. #mapmove 1
  9911. #mor 11
  9912. #mr 14
  9913. #hp 7
  9914. #str 6
  9915. #att 12
  9916. #def 14
  9917. #prec 13
  9918. #enc 4
  9919. #maxage 80
  9920. #size 1
  9921. #supplybonus -1
  9922. #nametype 126
  9923. #castledef 1
  9924. #wastesurvival
  9925. #startaff 10
  9926. #fireres 5
  9927. #goodleader
  9928. #poormagicleader
  9929. #poorundeadleader
  9930. #descr "The Desert Lords of Simbaburg are experienced leaders whose instructions are courageously executed by their soldiers. The Desert Lords are also charged with leading any supernatural entity that the High Mages of Simbaburg might bind into service, although they can only control a handful of these beings. Sick Fire resistant"
  9931. #armor 14 --- Plate Hauberk / plate hauberk
  9932. #armor 162 --- Crested Helmet / crestedcap
  9933. #armor 208 --- Iron Shield / shield4
  9934. #weapon 644 --- / longspear_bronze
  9935. #end
  9936.  
  9937. --- Sergeant (Hoburg), Gold: 55, Resources: 13, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
  9938. --- OFFSET DEBUG:
  9939. - Weapon: 0, 0
  9940. - Armor: 0, 0
  9941. - Offhand: 0, 0
  9942. --- Generation tags:
  9943. --- Applied filters: castledef +1, wasteunit, Infantry unit, Sick, fireres5,
  9944. #newmonster 3272
  9945. #name "Sergeant"
  9946. #spr1 "nationgen_ma//111-simbaburg/unit_3272_a.tga"
  9947. #spr2 "nationgen_ma//111-simbaburg/unit_3272_b.tga"
  9948. #gcost 55
  9949. #ap 8
  9950. #mapmove 1
  9951. #mor 11
  9952. #mr 14
  9953. #hp 7
  9954. #str 6
  9955. #att 12
  9956. #def 14
  9957. #prec 13
  9958. #enc 4
  9959. #maxage 80
  9960. #size 1
  9961. #supplybonus -1
  9962. #nametype 126
  9963. #castledef 1
  9964. #wastesurvival
  9965. #startaff 10
  9966. #fireres 5
  9967. #goodleader
  9968. #poormagicleader
  9969. #poorundeadleader
  9970. #descr "The Sergeants of Simbaburg are practiced leaders whose orders are stalwartly enacted by their forces. The Sergeants are also charged with commanding any supernatural entity that the High Mages of Simbaburg might conjur, although they can only control a handful of these beings. Sick Fire resistant"
  9971. #ambidextrous 2
  9972. #armor 14 --- Plate Hauberk / plate hauberk
  9973. #armor 162 --- Crested Helmet / crestedcap
  9974. #weapon 700 --- / morningstar_bronze
  9975. #end
  9976.  
  9977. --- Captain (Hoburg), Gold: 80, Resources: 14, Roles: [mounted, elite mounted, sacred mounted] (boreal cavalry)
  9978. --- OFFSET DEBUG:
  9979. - Weapon: 7, 13
  9980. - Armor: 0, 0
  9981. - Offhand: 0, 0
  9982. --- Generation tags:
  9983. --- Applied filters: Mounted unit, Sick, fireres5,
  9984. #newmonster 3273
  9985. #name "Captain"
  9986. #spr1 "nationgen_ma//111-simbaburg/unit_3273_a.tga"
  9987. #spr2 "nationgen_ma//111-simbaburg/unit_3273_b.tga"
  9988. #gcost 80
  9989. #ap 14
  9990. #mapmove 2
  9991. #mor 11
  9992. #mr 14
  9993. #hp 9
  9994. #str 6
  9995. #att 12
  9996. #def 14
  9997. #prec 13
  9998. #enc 4
  9999. #maxage 80
  10000. #size 2
  10001. #supplybonus -1
  10002. #nametype 126
  10003. #mounted
  10004. #weapon 352 --- Gore
  10005. #ressize 1
  10006. #rcost 4
  10007. #startaff 10
  10008. #fireres 5
  10009. #goodleader
  10010. #inspirational 1
  10011. #poormagicleader
  10012. #poorundeadleader
  10013. #descr "The Captains of Simbaburg are adept leaders whose inspiring orders are confidently executed by their followers. The Captains are also charged with overseeing any supernatural entity that the High Mages of Simbaburg might conjur, although they can only control a handful of these beings. Sick Fire resistant"
  10014. #armor 17 --- Full Scale Mail / full scale
  10015. #armor 135 --- Bronze Cap / bronzecap_lizard_elite
  10016. #armor 3 --- Kite Shield / kite1
  10017. #weapon 6 --- / shortsword_bronze
  10018. #end
  10019.  
  10020. --- High Priest (Hoburg), Gold: 35, Resources: 1, Roles: [mage, priest] (null)
  10021. --- OFFSET DEBUG:
  10022. - Weapon: 0, 0
  10023. - Armor: 0, 0
  10024. - Offhand: 0, 9
  10025. --- Generation tags: priest 1,
  10026. --- Applied filters: PRIESTPICKS, Sick, fireres5,
  10027. #newmonster 3274
  10028. #name "High Priest"
  10029. #spr1 "nationgen_ma//111-simbaburg/unit_3274_a.tga"
  10030. #spr2 "nationgen_ma//111-simbaburg/unit_3274_b.tga"
  10031. #gcost 35
  10032. #ap 8
  10033. #mapmove 1
  10034. #mor 9
  10035. #mr 17
  10036. #hp 5
  10037. #str 6
  10038. #att 10
  10039. #def 12
  10040. #prec 11
  10041. #enc 4
  10042. #maxage 80
  10043. #size 1
  10044. #supplybonus -1
  10045. #nametype 126
  10046. #magicskill 8 1
  10047. #startaff 10
  10048. #fireres 5
  10049. #holy
  10050. #descr "The High Priests of Simbaburg are undistinguished leaders whose decrees are carefully carried out by their assistants. The High Priests hold a very minor place in Simbaburg's heirarchy, with almost no more power than a Flower Marauder. Sick Fire resistant"
  10051. #poorleader
  10052. #weapon 153 --- / stick
  10053. #end
  10054.  
  10055. --- Follower of Seventh Rifts (Hoburg), Gold: 165, Resources: 1, Roles: [mage, priest] (null)
  10056. --- OFFSET DEBUG:
  10057. - Weapon: 0, 0
  10058. - Armor: 0, 0
  10059. - Offhand: 0, 9
  10060. --- Generation tags: extramage,
  10061. --- Applied filters: MAGICPICKS (160), resource generator 25, lesser_otherness, Sick, fireres5,
  10062. #newmonster 3275
  10063. #name "Follower of Seventh Rifts"
  10064. #spr1 "nationgen_ma//111-simbaburg/unit_3275_a.tga"
  10065. #spr2 "nationgen_ma//111-simbaburg/unit_3275_b.tga"
  10066. #gcost 165
  10067. #ap 8
  10068. #mapmove 1
  10069. #mor 9
  10070. #mr 17
  10071. #hp 5
  10072. #str 6
  10073. #att 9
  10074. #def 11
  10075. #prec 11
  10076. #enc 4
  10077. #maxage 80
  10078. #size 1
  10079. #supplybonus -1
  10080. #nametype 126
  10081. #magicskill 3 2
  10082. #magicskill 4 1
  10083. #custommagic 19712 100
  10084. #custommagic 19712 10
  10085. #resources 25
  10086. #batstartsum1 756
  10087. #startaff 10
  10088. #fireres 5
  10089. #weapon 7 --- / stickstaff
  10090. #end
  10091.  
  10092. --- Lesser Animist of the Waves (Hoburg), Gold: 55, Resources: 1, Roles: [mage, priest] (null)
  10093. --- OFFSET DEBUG:
  10094. - Weapon: 0, 0
  10095. - Armor: 0, 0
  10096. - Offhand: 0, 9
  10097. --- Generation tags: schoolmage 1, identifier schoolmage,
  10098. --- Applied filters: MAGICPICKS (50), Sick, fireres5,
  10099. #newmonster 3276
  10100. #name "Lesser Animist of the Waves"
  10101. #spr1 "nationgen_ma//111-simbaburg/unit_3276_a.tga"
  10102. #spr2 "nationgen_ma//111-simbaburg/unit_3276_b.tga"
  10103. #gcost 55
  10104. #ap 8
  10105. #mapmove 1
  10106. #mor 9
  10107. #mr 16
  10108. #hp 5
  10109. #str 6
  10110. #att 9
  10111. #def 11
  10112. #prec 11
  10113. #enc 4
  10114. #maxage 80
  10115. #size 1
  10116. #supplybonus -1
  10117. #nametype 126
  10118. #magicskill 6 1
  10119. #magicskill 2 1
  10120. #startaff 10
  10121. #fireres 5
  10122. #poorleader
  10123. #weapon 153 --- / stick
  10124. #end
  10125.  
  10126. --- Wave Composer (Hoburg), Gold: 125, Resources: 1, Roles: [mage, priest] (null)
  10127. --- OFFSET DEBUG:
  10128. - Weapon: 0, 0
  10129. - Armor: 0, 0
  10130. - Offhand: 0, 9
  10131. --- Generation tags: schoolmage 2, identifier schoolmage, varyslot helmet,
  10132. --- Applied filters: MAGICPICKS (120), Sick, fireres5,
  10133. #newmonster 3277
  10134. #name "Wave Composer"
  10135. #spr1 "nationgen_ma//111-simbaburg/unit_3277_a.tga"
  10136. #spr2 "nationgen_ma//111-simbaburg/unit_3277_b.tga"
  10137. #gcost 125
  10138. #ap 8
  10139. #mapmove 1
  10140. #mor 9
  10141. #mr 15
  10142. #hp 5
  10143. #str 6
  10144. #att 9
  10145. #def 11
  10146. #prec 11
  10147. #enc 4
  10148. #maxage 80
  10149. #size 1
  10150. #supplybonus -1
  10151. #nametype 126
  10152. #magicskill 6 1
  10153. #custommagic 12928 100
  10154. #custommagic 512 50
  10155. #custommagic 128 50
  10156. #custommagic 4096 50
  10157. #startaff 10
  10158. #fireres 5
  10159. #poorleader
  10160. #weapon 153 --- / stick
  10161. #end
  10162.  
  10163. --- Wave Gutuater (Hoburg), Gold: 115, Resources: 1, Roles: [mage, priest] (null)
  10164. --- OFFSET DEBUG:
  10165. - Weapon: 0, 0
  10166. - Armor: 0, 0
  10167. - Offhand: 0, 9
  10168. --- Generation tags: schoolmage 2, identifier schoolmage, varyslot helmet,
  10169. --- Applied filters: MAGICPICKS (110), Sick, fireres5,
  10170. #newmonster 3278
  10171. #name "Wave Gutuater"
  10172. #spr1 "nationgen_ma//111-simbaburg/unit_3278_a.tga"
  10173. #spr2 "nationgen_ma//111-simbaburg/unit_3278_b.tga"
  10174. #gcost 115
  10175. #ap 8
  10176. #mapmove 1
  10177. #mor 9
  10178. #mr 17
  10179. #hp 5
  10180. #str 6
  10181. #att 9
  10182. #def 11
  10183. #prec 11
  10184. #enc 4
  10185. #maxage 80
  10186. #size 1
  10187. #supplybonus -1
  10188. #nametype 126
  10189. #magicskill 6 2
  10190. #magicskill 2 1
  10191. #startaff 10
  10192. #fireres 5
  10193. #poorleader
  10194. #weapon 153 --- / stick
  10195. #end
  10196.  
  10197. --- High Animist of the Waves (Hoburg), Gold: 240, Resources: 1, Roles: [mage, priest] (null)
  10198. --- OFFSET DEBUG:
  10199. - Weapon: 3, 12
  10200. - Armor: 0, 0
  10201. - Offhand: 0, 9
  10202. --- Generation tags: schoolmage 3, identifier schoolmage, varyslot weapon,
  10203. --- Applied filters: MAGICPICKS (260), Sick, fireres5,
  10204. #newmonster 3279
  10205. #name "High Animist of the Waves"
  10206. #spr1 "nationgen_ma//111-simbaburg/unit_3279_a.tga"
  10207. #spr2 "nationgen_ma//111-simbaburg/unit_3279_b.tga"
  10208. #gcost 240
  10209. #ap 8
  10210. #mapmove 1
  10211. #mor 9
  10212. #mr 20
  10213. #hp 5
  10214. #str 6
  10215. #att 9
  10216. #def 11
  10217. #prec 11
  10218. #enc 4
  10219. #maxage 80
  10220. #size 1
  10221. #supplybonus -1
  10222. #nametype 126
  10223. #magicskill 6 2
  10224. #magicskill 2 2
  10225. #magicskill 0 2
  10226. #custommagic 12928 100
  10227. #custommagic 12928 10
  10228. #startaff 10
  10229. #fireres 5
  10230. #slowrec
  10231. #weapon 92 --- Fist given to units that could otherwise only kick.
  10232. #end
  10233.  
  10234. --- Frog Tamer (Hoburg), Gold: 65, Resources: 5, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
  10235. --- OFFSET DEBUG:
  10236. - Weapon: 3, 12
  10237. - Armor: 0, 0
  10238. - Offhand: 0, 0
  10239. --- Generation tags:
  10240. --- Applied filters: frog summoner, Sick, fireres5,
  10241. #newmonster 3280
  10242. #name "Frog Tamer"
  10243. #spr1 "nationgen_ma//111-simbaburg/unit_3280_a.tga"
  10244. #spr2 "nationgen_ma//111-simbaburg/unit_3280_b.tga"
  10245. #gcost 65
  10246. #ap 8
  10247. #mapmove 1
  10248. #mor 9
  10249. #mr 14
  10250. #hp 5
  10251. #str 6
  10252. #att 10
  10253. #def 12
  10254. #prec 11
  10255. #enc 4
  10256. #maxage 80
  10257. #size 1
  10258. #supplybonus -1
  10259. #nametype 126
  10260. #makemonsters2 2222
  10261. #startaff 10
  10262. #fireres 5
  10263. #poorleader
  10264. #armor 15 --- Full Leather Armor / full leather
  10265. #armor 120 --- Leather Cap / leathercap-elite
  10266. #armor 208 --- Iron Shield / shield3
  10267. #weapon 10 --- / falchion
  10268. #end
  10269.  
  10270. --- Hero (Hoburg), Gold: 0, Resources: 6, Roles: [sacred infantry, elite infantry] (colossi infantry)
  10271. --- OFFSET DEBUG:
  10272. - Weapon: 0, 3
  10273. - Armor: 0, 0
  10274. - Offhand: 0, 3
  10275. --- Generation tags: path nature, sacred,
  10276. --- Applied filters: Hero, hornedserpent, Infantry sacred, Sick, fireres5,
  10277. #newmonster 3281
  10278. #name "Hero"
  10279. #spr1 "nationgen_ma//111-simbaburg/unit_3281_a.tga"
  10280. #spr2 "nationgen_ma//111-simbaburg/unit_3281_b.tga"
  10281. #gcost 0
  10282. #ap 10
  10283. #mapmove 2
  10284. #mor 22
  10285. #mr 18
  10286. #hp 14
  10287. #str 9
  10288. #att 15
  10289. #def 15
  10290. #prec 13
  10291. #enc 1
  10292. #maxage 160
  10293. #size 2
  10294. #supplybonus -2
  10295. #nametype 126
  10296. #secondshape 3032
  10297. #holy
  10298. #startaff 10
  10299. #fireres 5
  10300. #unique
  10301. #armor 5 --- Leather Cuirass / leather cuirass
  10302. #armor 20 --- Iron Cap / headdress-iron
  10303. #armor 4 --- Tower Shield / tower2
  10304. #weapon 716 --- / nation_111_customitem_1
  10305. #end
  10306.  
  10307. --- Hero (Hoburg), Gold: 0, Resources: 27, Roles: [sacred infantry, elite infantry] (colossi infantry)
  10308. --- OFFSET DEBUG:
  10309. - Weapon: 8, 7
  10310. - Armor: 0, 0
  10311. --- Generation tags: description "can shapeshift into a werewolf", nopose ranged, nopose mounted, description "can enter berserker rage", elite,
  10312. --- Applied filters: Hero, werewolf, berserkhigh, castlemaster, sieger, patrol, Infantry elite, Sick, fireres5,
  10313. #newmonster 3282
  10314. #name "Hero"
  10315. #spr1 "nationgen_ma//111-simbaburg/unit_3282_a.tga"
  10316. #spr2 "nationgen_ma//111-simbaburg/unit_3282_b.tga"
  10317. #gcost 0
  10318. #ap 10
  10319. #mapmove 2
  10320. #mor 20
  10321. #mr 20
  10322. #hp 14
  10323. #str 9
  10324. #att 15
  10325. #def 15
  10326. #prec 13
  10327. #enc 1
  10328. #maxage 320
  10329. #size 2
  10330. #supplybonus -2
  10331. #nametype 126
  10332. #secondshape 3033
  10333. #berserk 3
  10334. #siegebonus 5
  10335. #castledef 3
  10336. #patrolbonus 3
  10337. #startaff 10
  10338. #fireres 5
  10339. #unique
  10340. #armor 18 --- Full Chain Mail / full chain
  10341. #armor 21 --- Full Helmet / highman_fullhelm_iron
  10342. #weapon 258 --- / claymore
  10343. #end
  10344.  
  10345. --- Hero (Hoburg), Gold: 0, Resources: 36, Roles: [sacred infantry, elite infantry] (colossi infantry)
  10346. --- OFFSET DEBUG:
  10347. - Weapon: 0, 3
  10348. - Armor: 0, 0
  10349. - Offhand: 0, 3
  10350. --- Generation tags: description "can shapeshift into a werebear", nopose ranged, nopose mounted, description "can enter berserker rage", elite,
  10351. --- Applied filters: Hero, werebear, resistances, berserkhigh, stealthlow, castlemaster, chaosrec, Infantry elite, MAGICPICKS (110), Sick, fireres5,
  10352. #newmonster 3283
  10353. #name "Hero"
  10354. #spr1 "nationgen_ma//111-simbaburg/unit_3283_a.tga"
  10355. #spr2 "nationgen_ma//111-simbaburg/unit_3283_b.tga"
  10356. #gcost 0
  10357. #ap 10
  10358. #mapmove 2
  10359. #mor 25
  10360. #mr 18
  10361. #hp 12
  10362. #str 9
  10363. #att 13
  10364. #def 13
  10365. #prec 13
  10366. #enc 1
  10367. #maxage 320
  10368. #size 2
  10369. #supplybonus -2
  10370. #nametype 126
  10371. #secondshape 3034
  10372. #heal
  10373. #fireres 8
  10374. #coldres 3
  10375. #poisonres 3
  10376. #shockres 3
  10377. #berserk 3
  10378. #stealthy 0
  10379. #siegebonus 3
  10380. #castledef 3
  10381. #magicskill 0 2
  10382. #magicskill 2 1
  10383. #startaff 10
  10384. #unique
  10385. #chaosrec 0
  10386. #armor 19 --- Full Plate Mail / full plate
  10387. #armor 21 --- Full Helmet / highman_fullhelm_iron
  10388. #armor 4 --- Tower Shield / tower2
  10389. #weapon 315 --- / machakanspear
  10390. #end
  10391.  
  10392. --- Sites for nation 100: Fifurt
  10393. #newsite 1500
  10394. #level 0
  10395. #rarity 5
  10396. #path 3
  10397. #name "Obelisk of Blacksmithing"
  10398. #homecom 3046 --- Lord of Fall
  10399. #homecom 3051 --- Bringer of Perpetual Blights
  10400. #homemon 3042 --- Eidolon of Fall
  10401. #gems 0 2
  10402. #gems 3 3
  10403. #end
  10404.  
  10405. --- Sites for nation 101: Shidopipburg
  10406. #newsite 1501
  10407. #level 0
  10408. #rarity 5
  10409. #path 0
  10410. #name "Scorched Obelisk"
  10411. #homecom 3073 --- High Herbalist of Hungers
  10412. #homemon 3064 --- Thyme Ranger
  10413. #gems 0 3
  10414. #gems 6 2
  10415. #end
  10416.  
  10417. #newsite 1502
  10418. #level 0
  10419. #rarity 5
  10420. #path 0
  10421. #name "House of Desire"
  10422. #homecom 3068 --- Thyme Master
  10423. #elementrange 3
  10424. #end
  10425.  
  10426. --- Sites for nation 102: Korrelhorst
  10427. #newsite 1503
  10428. #level 0
  10429. #rarity 5
  10430. #path 1
  10431. #name "Windy House"
  10432. #homemon 3087 --- UNNAMED
  10433. #gems 1 3
  10434. #gems 3 2
  10435. #end
  10436.  
  10437. --- Sites for nation 103: Scheimark
  10438. #newsite 1504
  10439. #level 0
  10440. #rarity 5
  10441. #path 0
  10442. #name "Tower of the Cinders"
  10443. #homecom 3109 --- Raging Master
  10444. #homecom 3115 --- Harbinger of the Privy Pyre
  10445. #elementrange 2
  10446. #gems 0 3
  10447. #gems 3 2
  10448. #end
  10449.  
  10450. #newsite 1505
  10451. #level 0
  10452. #rarity 5
  10453. #path 8
  10454. #name "Revered Obelisk"
  10455. #homemon 3105 --- Raging Destroyer
  10456. #end
  10457.  
  10458. --- Sites for nation 104: Ciburg
  10459. #newsite 1506
  10460. #level 0
  10461. #rarity 5
  10462. #path 1
  10463. #name "Birch of Sky"
  10464. #homecom 3132 --- Lord of the Cyan Mandate
  10465. #homecom 3130 --- Master of Lightning
  10466. #homemon 3125 --- Furious Aspirant
  10467. #xp 2
  10468. #gems 1 3
  10469. #gems 6 2
  10470. #end
  10471.  
  10472. #newsite 1507
  10473. #level 0
  10474. #rarity 5
  10475. #path 8
  10476. #name "Cleansing Village"
  10477. #homemon 3126 --- Stalker of Lightning
  10478. #end
  10479.  
  10480. --- Sites for nation 105: Ersomark
  10481. #newsite 1508
  10482. #level 0
  10483. #rarity 5
  10484. #path 3
  10485. #name "Boulder of Righteousness"
  10486. #homecom 3147 --- Furious Master
  10487. #res 50
  10488. #gems 0 3
  10489. #gems 3 2
  10490. #end
  10491.  
  10492. #newsite 1509
  10493. #level 0
  10494. #rarity 5
  10495. #path 0
  10496. #name "Valley of Liquid Fire"
  10497. #homecom 3153 --- Consort of Revered Hate
  10498. #homemon 3143 --- Furious Hand
  10499. #end
  10500.  
  10501. --- Sites for nation 106: Omark
  10502. #newsite 1510
  10503. #level 0
  10504. #rarity 5
  10505. #path 3
  10506. #name "Subterranean Court"
  10507. #homecom 3168 --- Tomb Master
  10508. #res 75
  10509. #gems 0 2
  10510. #gems 3 2
  10511. #end
  10512.  
  10513. #newsite 1511
  10514. #level 0
  10515. #rarity 5
  10516. #path 5
  10517. #name "Citadel of Eternal Rest"
  10518. #homecom 3170 --- Consort of the Free Harvest
  10519. #homecom 3173 --- Paramount Ruby Reaper
  10520. #homemon 3165 --- Tomb Warden
  10521. #homemon 3164 --- Red Warden
  10522. #gems 5 1
  10523. #end
  10524.  
  10525. --- Sites for nation 107: Sweoitmer
  10526. #newsite 1512
  10527. #level 0
  10528. #rarity 5
  10529. #path 6
  10530. #name "Evergrowing School"
  10531. #homecom 3194 --- Arch Enchanter of the Bonfire
  10532. #sorceryrange 2
  10533. #gems 2 1
  10534. #gems 3 1
  10535. #gems 6 3
  10536. #end
  10537.  
  10538. #newsite 1513
  10539. #level 0
  10540. #rarity 5
  10541. #path 6
  10542. #name "Circle of Falling Leaves"
  10543. #homecom 3189 --- Death Lord
  10544. #homecom 3195 --- Arch Enchanter of Scars
  10545. #homemon 3186 --- Death Cohort
  10546. #end
  10547.  
  10548. --- Sites for nation 108: Midnoiburg
  10549. #newsite 1514
  10550. #level 0
  10551. #rarity 5
  10552. #path 6
  10553. #name "Field of Growth"
  10554. #homecom 3217 --- Master of the Glades
  10555. #homecom 3214 --- Sorcerer of the Cloudy Library
  10556. #gems 3 1
  10557. #gems 6 3
  10558. #end
  10559.  
  10560. #newsite 1515
  10561. #level 0
  10562. #rarity 5
  10563. #path 1
  10564. #name "Office of the Four Winds"
  10565. #homecom 3212 --- Unseen Master
  10566. #homemon 3208 --- Unseen Hand
  10567. #gems 1 1
  10568. #end
  10569.  
  10570. --- Sites for nation 109: Uganwald
  10571. #newsite 1516
  10572. #level 0
  10573. #rarity 5
  10574. #path 2
  10575. #name "Vault of Sharks"
  10576. #homecom 3240 --- Caller of the Sinuous Oath
  10577. #homecom 3236 --- Raging Lord
  10578. #homemon 3230 --- Raging Thane
  10579. #gems 2 3
  10580. #gems 6 2
  10581. #end
  10582.  
  10583. #newsite 1517
  10584. #level 0
  10585. #rarity 5
  10586. #path 8
  10587. #name "School of Power"
  10588. #homemon 3229 --- Furious Paragon
  10589. #end
  10590.  
  10591. --- Sites for nation 110: Marizendorf
  10592. #newsite 1518
  10593. #level 0
  10594. #rarity 5
  10595. #path 2
  10596. #name "Watery Vault"
  10597. #homecom 3260 --- Caller of the Unified Abyss
  10598. #homemon 3252 --- Guard of Summer
  10599. #gems 2 2
  10600. #gems 3 1
  10601. #gems 4 2
  10602. #end
  10603.  
  10604. --- Sites for nation 111: Simbaburg
  10605. #newsite 1519
  10606. #level 0
  10607. #rarity 5
  10608. #path 0
  10609. #name "Keep of the Cinders"
  10610. #homecom 3280 --- Frog Tamer
  10611. #xp 2
  10612. #gems 0 2
  10613. #gems 2 2
  10614. #end
  10615.  
  10616. #newsite 1520
  10617. #level 0
  10618. #rarity 5
  10619. #path 6
  10620. #name "Majestic Birch"
  10621. #homecom 3279 --- High Animist of the Waves
  10622. #homecom 3275 --- Follower of Seventh Rifts
  10623. #homemon 3269 --- Flower Marauder
  10624. #gems 6 1
  10625. #end
  10626.  
  10627.  
  10628. -- Nation 100: Fifurt, Epoch of the Perpetual Blight
  10629. ---------------------------------------------------------------
  10630. -- Generated with filters: []
  10631. -- Generated with Hoburg race themes: [advanced, boreal, default, fae]
  10632. -- Generated with Atlantian race themes: [default]
  10633. ---------------------------------------------------------------
  10634. #selectnation 100
  10635. #clear
  10636. #era 2
  10637. #name "Fifurt"
  10638. #epithet "Epoch of the Perpetual Blight"
  10639. #descr "A glorious NationGen nation! Generated from seed 1859286 with settings integer 0"
  10640. #summary "Race: Hoburgs, some Atlantians.
  10641.  
  10642. Military: Light infantry and heavy infantry. Blowpipers. Light goat cavalry. Sacred heavy dog cavalry.
  10643.  
  10644. Magic: Fire, Earth, Death and Blood. Weak Air and Astral.
  10645.  
  10646. Priests: Weak."
  10647. #brief "No description"
  10648. #color 0.6 0.1 0.8
  10649. #flag "nationgen_ma//100-fifurt//flag.tga"
  10650.  
  10651. #clearsites
  10652. #startsite "Obelisk of Blacksmithing"
  10653.  
  10654. #clearrec
  10655. #addrecunit 3035
  10656. #addrecunit 3036
  10657. #addrecunit 3037
  10658. #addrecunit 3038
  10659. #addrecunit 3039
  10660. #addrecunit 3040
  10661. #addrecunit 3041
  10662. #addreccom 3043
  10663. #addreccom 3044
  10664. #addreccom 3045
  10665. #addreccom 3047
  10666. #addreccom 3048
  10667. #addreccom 3049
  10668. #addreccom 3050
  10669.  
  10670. #defcom1 3044
  10671. #defunit1 3035
  10672. #defmult1 8
  10673. #defunit1b 3040
  10674. #defmult1b 7
  10675. #defcom2 3045
  10676. #defunit2 3038
  10677. #defmult2 10
  10678. #defunit2b 3036
  10679. #defmult2b 8
  10680.  
  10681. #startcom 3044
  10682. #startscout 3043
  10683. #startunittype1 3035
  10684. #startunittype2 3038
  10685. #startunitnbrs1 10
  10686. #startunitnbrs2 11
  10687.  
  10688. #hero1 3052
  10689. #hero2 3053
  10690. #hero3 3054
  10691.  
  10692. #likespop 84
  10693. #fortera 2
  10694. #likesterr 4352
  10695.  
  10696. #homerealm 2
  10697. #homerealm 10
  10698.  
  10699. #templepic 8
  10700.  
  10701. #end
  10702.  
  10703.  
  10704.  
  10705. -- Nation 101: Shidopipburg, Scorched Obelisk
  10706. ---------------------------------------------------------------
  10707. -- Generated with filters: []
  10708. -- Generated with Hoburg race themes: [agrarian, oriental, default]
  10709. -- Generated with Fomorian race themes: [bronze, default]
  10710. ---------------------------------------------------------------
  10711. #selectnation 101
  10712. #clear
  10713. #era 2
  10714. #name "Shidopipburg"
  10715. #epithet "Scorched Obelisk"
  10716. #descr "A glorious NationGen nation! Generated from seed 8375880 with settings integer 0"
  10717. #summary "Race: Hoburgs.
  10718.  
  10719. Military: Light infantry and heavy infantry. Light goat cavalry. Elite follower. Sacred heavy deer cavalry.
  10720.  
  10721. Magic: Fire and Nature. Weak Air and Water. Some Fomorian mages.
  10722.  
  10723. Priests: Weak."
  10724. #brief "No description"
  10725. #color 0.7 0.1 0.9
  10726. #flag "nationgen_ma//101-shidopipburg//flag.tga"
  10727.  
  10728. #clearsites
  10729. #startsite "Scorched Obelisk"
  10730. #startsite "House of Desire"
  10731.  
  10732. #clearrec
  10733. #addrecunit 3063
  10734. #addrecunit 3055
  10735. #addrecunit 3056
  10736. #addrecunit 3057
  10737. #addrecunit 3058
  10738. #addrecunit 3059
  10739. #addrecunit 3060
  10740. #addrecunit 3061
  10741. #addrecunit 3062
  10742. #addreccom 3065
  10743. #addreccom 3066
  10744. #addreccom 3067
  10745. #addreccom 3069
  10746. #addreccom 3070
  10747. #addreccom 3071
  10748. #addreccom 3072
  10749.  
  10750. #defcom1 3066
  10751. #defunit1 3058
  10752. #defmult1 25
  10753. #defunit1b 3063
  10754. #defmult1b 11
  10755. #defcom2 3067
  10756. #defunit2 3055
  10757. #defmult2 40
  10758. #defunit2b 3056
  10759. #defmult2b 25
  10760.  
  10761. #startcom 3066
  10762. #startscout 3065
  10763. #startunittype1 3058
  10764. #startunittype2 3055
  10765. #startunitnbrs1 30
  10766. #startunitnbrs2 48
  10767.  
  10768. #hero1 3074
  10769. #hero2 3075
  10770. #hero3 3076
  10771.  
  10772. #likespop 84
  10773. #fortera 2
  10774. #likesterr 256
  10775.  
  10776. #homerealm 6
  10777. #homerealm 10
  10778.  
  10779. #templepic 2
  10780.  
  10781. #end
  10782.  
  10783.  
  10784.  
  10785. -- Nation 102: Korrelhorst, Era of the High Mages
  10786. ---------------------------------------------------------------
  10787. -- Generated with filters: []
  10788. -- Generated with Hoburg race themes: [industrial, boreal, default]
  10789. -- Generated with Avvite race themes: [default]
  10790. ---------------------------------------------------------------
  10791. #selectnation 102
  10792. #clear
  10793. #era 2
  10794. #name "Korrelhorst"
  10795. #epithet "Era of the High Mages"
  10796. #descr "A glorious NationGen nation! Generated from seed 55983460 with settings integer 0"
  10797. #summary "Race: Hoburgs.
  10798.  
  10799. Military: Heavy infantry. Heavy hog cavalry. Sacred heavy infantry.
  10800.  
  10801. Magic: Air and Earth. Weak Death and Nature.
  10802.  
  10803. Priests: Weak."
  10804. #brief "No description"
  10805. #color 0.4 0.1 0.7
  10806. #flag "nationgen_ma//102-korrelhorst//flag.tga"
  10807.  
  10808. #clearsites
  10809. #startsite "Windy House"
  10810.  
  10811. #clearrec
  10812. #addrecunit 3077
  10813. #addrecunit 3078
  10814. #addrecunit 3079
  10815. #addrecunit 3080
  10816. #addrecunit 3081
  10817. #addrecunit 3082
  10818. #addrecunit 3083
  10819. #addrecunit 3084
  10820. #addrecunit 3085
  10821. #addrecunit 3086
  10822. #addreccom 3088
  10823. #addreccom 3089
  10824. #addreccom 3090
  10825. #addreccom 3091
  10826. #addreccom 3092
  10827. #addreccom 3093
  10828. #addreccom 3094
  10829. #addreccom 3095
  10830. #addreccom 3096
  10831.  
  10832. #defcom1 3089
  10833. #defunit1 3085
  10834. #defmult1 6
  10835. #defunit1b 3077
  10836. #defmult1b 3
  10837. #defcom2 3090
  10838. #defunit2 3078
  10839. #defmult2 5
  10840. #defunit2b 3079
  10841. #defmult2b 13
  10842.  
  10843. #startcom 3089
  10844. #startscout 3088
  10845. #startunittype1 3085
  10846. #startunittype2 3078
  10847. #startunitnbrs1 8
  10848. #startunitnbrs2 6
  10849.  
  10850. #hero1 3097
  10851.  
  10852. #likespop 84
  10853. #fortera 2
  10854. #likesterr 256
  10855.  
  10856. #homerealm 1
  10857. #homerealm 10
  10858.  
  10859. #templepic 2
  10860.  
  10861. #end
  10862.  
  10863.  
  10864.  
  10865. -- Nation 103: Scheimark, Land of the Privy Pyre
  10866. ---------------------------------------------------------------
  10867. -- Generated with filters: [hotter 1]
  10868. -- Generated with Hoburg race themes: [advanced, boreal, default]
  10869. -- Generated with Pale One race themes: [primitive]
  10870. ---------------------------------------------------------------
  10871. #selectnation 103
  10872. #clear
  10873. #era 2
  10874. #name "Scheimark"
  10875. #epithet "Land of the Privy Pyre"
  10876. #descr "A glorious NationGen nation! Generated from seed 144416986 with settings integer 0"
  10877. #summary "Race: Hoburgs, prefers Heat scale +1.
  10878.  
  10879. Military: Light infantry and heavy infantry. Slingers. Sacred heavy infantry.
  10880.  
  10881. Magic: Fire, Earth and Blood. Weak Nature.
  10882.  
  10883. Priests: Weak."
  10884. #brief "No description"
  10885. #color 0.1 0.6 0.5
  10886. #flag "nationgen_ma//103-scheimark//flag.tga"
  10887.  
  10888. #clearsites
  10889. #startsite "Tower of the Cinders"
  10890. #startsite "Revered Obelisk"
  10891.  
  10892. #clearrec
  10893. #addrecunit 3098
  10894. #addrecunit 3099
  10895. #addrecunit 3100
  10896. #addrecunit 3101
  10897. #addrecunit 3102
  10898. #addrecunit 3103
  10899. #addrecunit 3104
  10900. #addreccom 3106
  10901. #addreccom 3107
  10902. #addreccom 3108
  10903. #addreccom 3110
  10904. #addreccom 3111
  10905. #addreccom 3112
  10906. #addreccom 3113
  10907. #addreccom 3114
  10908.  
  10909. #defcom1 3107
  10910. #defunit1 3099
  10911. #defmult1 14
  10912. #defunit1b 3100
  10913. #defmult1b 17
  10914. #defcom2 3108
  10915. #defunit2 3101
  10916. #defmult2 18
  10917. #defunit2b 3102
  10918. #defmult2b 20
  10919.  
  10920. #startcom 3107
  10921. #startscout 3106
  10922. #startunittype1 3099
  10923. #startunittype2 3101
  10924. #startunitnbrs1 17
  10925. #startunitnbrs2 22
  10926.  
  10927. #hero1 3116
  10928. #hero2 3117
  10929. #hero3 3118
  10930.  
  10931. #likespop 84
  10932. #fortera 1
  10933. #idealcold -1
  10934. #likesterr 256
  10935.  
  10936. #homerealm 1
  10937. #homerealm 10
  10938.  
  10939. #templepic 1
  10940.  
  10941. #end
  10942.  
  10943.  
  10944.  
  10945. -- Nation 104: Ciburg, Birch of Sky
  10946. ---------------------------------------------------------------
  10947. -- Generated with filters: [hotter 1, bloodsac]
  10948. -- Generated with Hoburg race themes: [industrial, occidental, fae]
  10949. -- Generated with Human race themes: [default]
  10950. ---------------------------------------------------------------
  10951. #selectnation 104
  10952. #clear
  10953. #era 2
  10954. #name "Ciburg"
  10955. #epithet "Birch of Sky"
  10956. #descr "A glorious NationGen nation! Generated from seed 149946866 with settings integer 0"
  10957. #summary "Race: Hoburgs, prefers Heat scale +1.
  10958.  
  10959. Military: Heavy infantry. Bowmen. Heavy hog cavalry. Sacred light ranger.
  10960.  
  10961. Magic: Fire, Air, Water and Nature. Some Human mages.
  10962.  
  10963. Priests: Weak, can perform blood sacrifices."
  10964. #brief "No description"
  10965. #color 0.1 0.2 0.6
  10966. #flag "nationgen_ma//104-ciburg//flag.tga"
  10967.  
  10968. #clearsites
  10969. #startsite "Birch of Sky"
  10970. #startsite "Cleansing Village"
  10971.  
  10972. #clearrec
  10973. #addrecunit 3119
  10974. #addrecunit 3120
  10975. #addrecunit 3121
  10976. #addrecunit 3122
  10977. #addrecunit 3123
  10978. #addrecunit 3124
  10979. #addreccom 3127
  10980. #addreccom 3128
  10981. #addreccom 3129
  10982. #addreccom 3131
  10983. #addreccom 3133
  10984. #addreccom 3134
  10985. #addreccom 3135
  10986.  
  10987. #defcom1 3128
  10988. #defunit1 3120
  10989. #defmult1 8
  10990. #defunit1b 3121
  10991. #defmult1b 9
  10992. #defcom2 3129
  10993. #defunit2 3122
  10994. #defmult2 8
  10995. #defunit2b 3123
  10996. #defmult2b 9
  10997.  
  10998. #startcom 3128
  10999. #startscout 3127
  11000. #startunittype1 3120
  11001. #startunittype2 3122
  11002. #startunitnbrs1 10
  11003. #startunitnbrs2 10
  11004.  
  11005. #hero1 3136
  11006.  
  11007. #likespop 84
  11008. #fortera 0
  11009. #idealcold -1
  11010. #sacrificedom
  11011. #likesterr 4352
  11012.  
  11013. #homerealm 1
  11014. #homerealm 10
  11015.  
  11016. #templepic 7
  11017.  
  11018. #end
  11019.  
  11020.  
  11021.  
  11022. -- Nation 105: Ersomark, Boulder of Righteousness
  11023. ---------------------------------------------------------------
  11024. -- Generated with filters: []
  11025. -- Generated with Hoburg race themes: [industrial, boreal, default]
  11026. -- Generated with Avvite race themes: [primitive, default]
  11027. ---------------------------------------------------------------
  11028. #selectnation 105
  11029. #clear
  11030. #era 2
  11031. #name "Ersomark"
  11032. #epithet "Boulder of Righteousness"
  11033. #descr "A glorious NationGen nation! Generated from seed 158460025 with settings integer 0"
  11034. #summary "Race: Hoburgs.
  11035.  
  11036. Military: Heavy infantry. Heavy hog cavalry. Sacred heavy infantry.
  11037.  
  11038. Magic: Fire and Blood. Weak Earth.
  11039.  
  11040. Priests: Strong."
  11041. #brief "No description"
  11042. #color 0.6 0.2 0.7
  11043. #flag "nationgen_ma//105-ersomark//flag.tga"
  11044.  
  11045. #clearsites
  11046. #startsite "Boulder of Righteousness"
  11047. #startsite "Valley of Liquid Fire"
  11048.  
  11049. #clearrec
  11050. #addrecunit 3137
  11051. #addrecunit 3138
  11052. #addrecunit 3139
  11053. #addrecunit 3140
  11054. #addrecunit 3141
  11055. #addrecunit 3142
  11056. #addreccom 3144
  11057. #addreccom 3145
  11058. #addreccom 3146
  11059. #addreccom 3148
  11060. #addreccom 3149
  11061. #addreccom 3150
  11062. #addreccom 3151
  11063. #addreccom 3152
  11064.  
  11065. #defcom1 3145
  11066. #defunit1 3142
  11067. #defmult1 6
  11068. #defunit1b 3137
  11069. #defmult1b 4
  11070. #defcom2 3146
  11071. #defunit2 3138
  11072. #defmult2 5
  11073. #defunit2b 3139
  11074. #defmult2b 5
  11075.  
  11076. #startcom 3145
  11077. #startscout 3144
  11078. #startunittype1 3142
  11079. #startunittype2 3138
  11080. #startunitnbrs1 7
  11081. #startunitnbrs2 6
  11082.  
  11083. #hero1 3154
  11084.  
  11085. #likespop 84
  11086. #fortera 2
  11087. #likesterr 256
  11088.  
  11089. #homerealm 1
  11090. #homerealm 10
  11091.  
  11092. #templepic 14
  11093.  
  11094. #end
  11095.  
  11096.  
  11097.  
  11098. -- Nation 106: Omark, Subterranean Court
  11099. ---------------------------------------------------------------
  11100. -- Generated with filters: []
  11101. -- Generated with Hoburg race themes: [industrial, boreal, default]
  11102. -- Generated with Minotaur race themes: [civilized, primitive]
  11103. ---------------------------------------------------------------
  11104. #selectnation 106
  11105. #clear
  11106. #era 2
  11107. #name "Omark"
  11108. #epithet "Subterranean Court"
  11109. #descr "A glorious NationGen nation! Generated from seed 201158716 with settings integer 0"
  11110. #summary "Race: Hoburgs.
  11111.  
  11112. Military: Heavy infantry. Bowmen and bowmen. Sacred heavy infantry and heavy infantry.
  11113.  
  11114. Magic: Weak Fire, Air, Earth, Death and Blood.
  11115.  
  11116. Priests: Weak."
  11117. #brief "No description"
  11118. #color 0.2 0.2 0.5
  11119. #flag "nationgen_ma//106-omark//flag.tga"
  11120.  
  11121. #clearsites
  11122. #startsite "Subterranean Court"
  11123. #startsite "Citadel of Eternal Rest"
  11124.  
  11125. #clearrec
  11126. #addrecunit 3155
  11127. #addrecunit 3156
  11128. #addrecunit 3157
  11129. #addrecunit 3158
  11130. #addrecunit 3159
  11131. #addrecunit 3160
  11132. #addrecunit 3161
  11133. #addrecunit 3162
  11134. #addrecunit 3163
  11135. #addreccom 3166
  11136. #addreccom 3167
  11137. #addreccom 3169
  11138. #addreccom 3171
  11139. #addreccom 3172
  11140.  
  11141. #defcom1 3169
  11142. #defunit1 3163
  11143. #defmult1 12
  11144. #defunit1b 3156
  11145. #defmult1b 13
  11146. #defcom2 3168
  11147. #defunit2 3155
  11148. #defmult2 15
  11149. #defunit2b 3157
  11150. #defmult2b 3
  11151.  
  11152. #startcom 3167
  11153. #startscout 3166
  11154. #startunittype1 3163
  11155. #startunittype2 3155
  11156. #startunitnbrs1 14
  11157. #startunitnbrs2 18
  11158.  
  11159. #hero1 3174
  11160. #hero2 3175
  11161. #hero3 3176
  11162.  
  11163. #likespop 84
  11164. #fortera 2
  11165. #likesterr 256
  11166.  
  11167. #homerealm 6
  11168. #homerealm 10
  11169.  
  11170. #templepic 10
  11171.  
  11172. #end
  11173.  
  11174.  
  11175.  
  11176. -- Nation 107: Sweoitmer, Glory of the Arch Mages
  11177. ---------------------------------------------------------------
  11178. -- Generated with filters: []
  11179. -- Generated with Hoburg race themes: [advanced, boreal, cavemen_allies]
  11180. -- Generated with Ichtyid race themes: [light_pigment_cyan, default]
  11181. ---------------------------------------------------------------
  11182. #selectnation 107
  11183. #clear
  11184. #era 2
  11185. #name "Sweoitmer"
  11186. #epithet "Glory of the Arch Mages"
  11187. #descr "A glorious NationGen nation! Generated from seed 243800872 with settings integer 0"
  11188. #summary "Race: Hoburgs.
  11189.  
  11190. Military: Heavy infantry. Legionaries. Heavy hog cavalry. Sacred heavy hog cavalry.
  11191.  
  11192. Magic: Fire, Nature and Blood. Weak Water and Earth.
  11193.  
  11194. Priests: Weak."
  11195. #brief "No description"
  11196. #color 0.3 0.3 0.0
  11197. #flag "nationgen_ma//107-sweoitmer//flag.tga"
  11198.  
  11199. #clearsites
  11200. #startsite "Evergrowing School"
  11201. #startsite "Circle of Falling Leaves"
  11202.  
  11203. #clearrec
  11204. #addrecunit 3177
  11205. #addrecunit 3178
  11206. #addrecunit 3179
  11207. #addrecunit 3180
  11208. #addrecunit 3181
  11209. #addrecunit 3182
  11210. #addrecunit 3183
  11211. #addrecunit 3184
  11212. #addrecunit 3185
  11213. #addreccom 3187
  11214. #addreccom 3188
  11215. #addreccom 3190
  11216. #addreccom 3191
  11217. #addreccom 3192
  11218. #addreccom 3193
  11219.  
  11220. #defcom1 3188
  11221. #defunit1 3185
  11222. #defmult1 6
  11223. #defunit1b 3177
  11224. #defmult1b 14
  11225. #defcom2 3189
  11226. #defunit2 3178
  11227. #defmult2 13
  11228. #defunit2b 3179
  11229. #defmult2b 3
  11230.  
  11231. #startcom 3188
  11232. #startscout 3187
  11233. #startunittype1 3185
  11234. #startunittype2 3178
  11235. #startunitnbrs1 8
  11236. #startunitnbrs2 16
  11237.  
  11238. #hero1 3196
  11239.  
  11240. #likespop 84
  11241. #fortera 2
  11242. #likesterr 256
  11243.  
  11244. #homerealm 4
  11245. #homerealm 10
  11246.  
  11247. #templepic 15
  11248.  
  11249. #end
  11250.  
  11251.  
  11252.  
  11253. -- Nation 108: Midnoiburg, Era of the Glade
  11254. ---------------------------------------------------------------
  11255. -- Generated with filters: [godrebirth, colder 1]
  11256. -- Generated with Hoburg race themes: [agrarian, boreal, default]
  11257. -- Generated with Lizard race themes: [predator_sobek, default]
  11258. ---------------------------------------------------------------
  11259. #selectnation 108
  11260. #clear
  11261. #era 2
  11262. #name "Midnoiburg"
  11263. #epithet "Era of the Glade"
  11264. #descr "A glorious NationGen nation! Generated from seed 269693071 with settings integer 0"
  11265. #summary "Race: Hoburgs, prefers Cold scale +1.
  11266.  
  11267. Military: Light infantry. Hunters and hunters. Light hog cavalry. Elite cavalry. Sacred light deer cavalry.
  11268.  
  11269. Magic: Air and Nature. Weak Water.
  11270.  
  11271. Priests: Weak."
  11272. #brief "No description"
  11273. #color 0.3 0.5 0.3
  11274. #flag "nationgen_ma//108-midnoiburg//flag.tga"
  11275.  
  11276. #clearsites
  11277. #startsite "Field of Growth"
  11278. #startsite "Office of the Four Winds"
  11279.  
  11280. #clearrec
  11281. #addrecunit 3197
  11282. #addrecunit 3198
  11283. #addrecunit 3199
  11284. #addrecunit 3200
  11285. #addrecunit 3201
  11286. #addrecunit 3202
  11287. #addrecunit 3203
  11288. #addrecunit 3204
  11289. #addrecunit 3205
  11290. #addrecunit 3206
  11291. #addrecunit 3207
  11292. #addreccom 3209
  11293. #addreccom 3210
  11294. #addreccom 3211
  11295. #addreccom 3213
  11296. #addreccom 3215
  11297. #addreccom 3216
  11298.  
  11299. #defcom1 3210
  11300. #defunit1 3203
  11301. #defmult1 22
  11302. #defunit1b 3198
  11303. #defmult1b 18
  11304. #defcom2 3211
  11305. #defunit2 3199
  11306. #defmult2 29
  11307. #defunit2b 3200
  11308. #defmult2b 20
  11309.  
  11310. #startcom 3210
  11311. #startscout 3209
  11312. #startunittype1 3203
  11313. #startunittype2 3199
  11314. #startunitnbrs1 27
  11315. #startunitnbrs2 34
  11316.  
  11317. #hero1 3218
  11318. #hero2 3219
  11319. #hero3 3220
  11320.  
  11321. #likespop 84
  11322. #fortera 1
  11323. #godrebirth
  11324. #idealcold +1
  11325. #likesterr 256
  11326.  
  11327. #homerealm 1
  11328. #homerealm 10
  11329.  
  11330. #templepic 6
  11331.  
  11332. #end
  11333.  
  11334.  
  11335.  
  11336. -- Nation 109: Uganwald, Time of the Sinuous Oath
  11337. ---------------------------------------------------------------
  11338. -- Generated with filters: []
  11339. -- Generated with Hoburg race themes: [primitive, austral, cavemen_allies]
  11340. -- Generated with Primate race themes: [terrestrial, austral, default]
  11341. ---------------------------------------------------------------
  11342. #selectnation 109
  11343. #clear
  11344. #era 2
  11345. #name "Uganwald"
  11346. #epithet "Time of the Sinuous Oath"
  11347. #descr "A glorious NationGen nation! Generated from seed 324897552 with settings integer 0"
  11348. #summary "Race: Hoburgs, some Primates.
  11349.  
  11350. Military: Light infantry and heavy infantry. Hunters and hunters. Light parrot, hawk and hog cavalry. Sacred light infantry.
  11351.  
  11352. Magic: Water and Nature. Weak Blood.
  11353.  
  11354. Priests: Weak."
  11355. #brief "No description"
  11356. #color 0.3 0.9 1.0
  11357. #flag "nationgen_ma//109-uganwald//flag.tga"
  11358.  
  11359. #clearsites
  11360. #startsite "Vault of Sharks"
  11361. #startsite "School of Power"
  11362.  
  11363. #clearrec
  11364. #addrecunit 3221
  11365. #addrecunit 3222
  11366. #addrecunit 3223
  11367. #addrecunit 3224
  11368. #addrecunit 3225
  11369. #addrecunit 3226
  11370. #addrecunit 3227
  11371. #addrecunit 3228
  11372. #addreccom 3231
  11373. #addreccom 3232
  11374. #addreccom 3233
  11375. #addreccom 3234
  11376. #addreccom 3235
  11377. #addreccom 3237
  11378. #addreccom 3238
  11379. #addreccom 3239
  11380.  
  11381. #defcom1 3232
  11382. #defunit1 3224
  11383. #defmult1 7
  11384. #defunit1b 3223
  11385. #defmult1b 25
  11386. #defcom2 3233
  11387. #defunit2 3229
  11388. #defmult2 7
  11389. #defunit2b 3225
  11390. #defmult2b 5
  11391.  
  11392. #startcom 3232
  11393. #startscout 3231
  11394. #startunittype1 3224
  11395. #startunittype2 3229
  11396. #startunitnbrs1 8
  11397. #startunitnbrs2 8
  11398.  
  11399. #hero1 3241
  11400. #hero2 3242
  11401. #hero3 3243
  11402.  
  11403. #likespop 84
  11404. #fortera 2
  11405. #likesterr 256
  11406.  
  11407. #homerealm 6
  11408. #homerealm 10
  11409.  
  11410. #templepic 12
  11411.  
  11412. #end
  11413.  
  11414.  
  11415.  
  11416. -- Nation 110: Marizendorf, Watery Vault
  11417. ---------------------------------------------------------------
  11418. -- Generated with filters: []
  11419. -- Generated with Hoburg race themes: [advanced, boreal, default]
  11420. -- Generated with Sidhe race themes: [default]
  11421. ---------------------------------------------------------------
  11422. #selectnation 110
  11423. #clear
  11424. #era 2
  11425. #name "Marizendorf"
  11426. #epithet "Watery Vault"
  11427. #descr "A glorious NationGen nation! Generated from seed 413937592 with settings integer 0"
  11428. #summary "Race: Hoburgs.
  11429.  
  11430. Military: Light infantry and heavy infantry. Heavy hog cavalry. Sacred heavy infantry.
  11431.  
  11432. Magic: Water and Astral. Weak Earth.
  11433.  
  11434. Priests: Weak."
  11435. #brief "No description"
  11436. #color 0.6 0.3 0.0
  11437. #flag "nationgen_ma//110-marizendorf//flag.tga"
  11438.  
  11439. #clearsites
  11440. #startsite "Watery Vault"
  11441.  
  11442. #clearrec
  11443. #addrecunit 3244
  11444. #addrecunit 3245
  11445. #addrecunit 3246
  11446. #addrecunit 3247
  11447. #addrecunit 3248
  11448. #addrecunit 3249
  11449. #addrecunit 3250
  11450. #addrecunit 3251
  11451. #addreccom 3253
  11452. #addreccom 3254
  11453. #addreccom 3255
  11454. #addreccom 3256
  11455. #addreccom 3257
  11456. #addreccom 3258
  11457. #addreccom 3259
  11458.  
  11459. #defcom1 3254
  11460. #defunit1 3250
  11461. #defmult1 6
  11462. #defunit1b 3244
  11463. #defmult1b 4
  11464. #defcom2 3257
  11465. #defunit2 3245
  11466. #defmult2 5
  11467. #defunit2b 3246
  11468. #defmult2b 17
  11469.  
  11470. #startcom 3254
  11471. #startscout 3253
  11472. #startunittype1 3250
  11473. #startunittype2 3245
  11474. #startunitnbrs1 8
  11475. #startunitnbrs2 6
  11476.  
  11477. #hero1 3261
  11478. #hero2 3262
  11479.  
  11480. #likespop 84
  11481. #fortera 2
  11482. #likesterr 256
  11483.  
  11484. #homerealm 4
  11485. #homerealm 10
  11486.  
  11487. #templepic 17
  11488.  
  11489. #end
  11490.  
  11491.  
  11492.  
  11493. -- Nation 111: Simbaburg, Rise of the High Mages
  11494. ---------------------------------------------------------------
  11495. -- Generated with filters: []
  11496. -- Generated with Hoburg race themes: [advanced, austral, default]
  11497. -- Generated with Caelian race themes: [spirehorn, iron, default]
  11498. ---------------------------------------------------------------
  11499. #selectnation 111
  11500. #clear
  11501. #era 2
  11502. #name "Simbaburg"
  11503. #epithet "Rise of the High Mages"
  11504. #descr "A glorious NationGen nation! Generated from seed 415634585 with settings integer 0"
  11505. #summary "Race: Hoburgs.
  11506.  
  11507. Military: Heavy infantry. Bowmen. Heavy hog cavalry. Sacred heavy infantry.
  11508.  
  11509. Magic: Fire, Water, Earth and Nature. Weak Astral.
  11510.  
  11511. Priests: Weak."
  11512. #brief "No description"
  11513. #color 0.7 0.1 0.4
  11514. #flag "nationgen_ma//111-simbaburg//flag.tga"
  11515.  
  11516. #clearsites
  11517. #startsite "Keep of the Cinders"
  11518. #startsite "Majestic Birch"
  11519.  
  11520. #clearrec
  11521. #addrecunit 3263
  11522. #addrecunit 3264
  11523. #addrecunit 3265
  11524. #addrecunit 3266
  11525. #addrecunit 3267
  11526. #addrecunit 3268
  11527. #addreccom 3270
  11528. #addreccom 3271
  11529. #addreccom 3272
  11530. #addreccom 3273
  11531. #addreccom 3274
  11532. #addreccom 3276
  11533. #addreccom 3277
  11534. #addreccom 3278
  11535.  
  11536. #defcom1 3271
  11537. #defunit1 3268
  11538. #defmult1 6
  11539. #defunit1b 3264
  11540. #defmult1b 13
  11541. #defcom2 3272
  11542. #defunit2 3263
  11543. #defmult2 13
  11544. #defunit2b 3265
  11545. #defmult2b 13
  11546.  
  11547. #startcom 3271
  11548. #startscout 3270
  11549. #startunittype1 3268
  11550. #startunittype2 3263
  11551. #startunitnbrs1 8
  11552. #startunitnbrs2 15
  11553.  
  11554. #hero1 3281
  11555. #hero2 3282
  11556. #hero3 3283
  11557.  
  11558. #likespop 84
  11559. #fortera 1
  11560. #likesterr 256
  11561.  
  11562. #homerealm 7
  11563. #homerealm 10
  11564.  
  11565. #templepic 17
  11566.  
  11567. #end
  11568.  
  11569.  
  11570. -- Hiding vanilla nations
  11571. -----------------------------------
  11572. #disableoldnations
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