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- -- NationGen - ma
- -----------------------------------
- -- Generated with version 0.6.9.
- -- Generation setting code: 0
- -- Nation seeds specified by user.
- -- Nation 100: Fifurt generated with seed 1859286
- -- Nation 101: Shidopipburg generated with seed 8375880
- -- Nation 102: Korrelhorst generated with seed 55983460
- -- Nation 103: Scheimark generated with seed 144416986
- -- Nation 104: Ciburg generated with seed 149946866
- -- Nation 105: Ersomark generated with seed 158460025
- -- Nation 106: Omark generated with seed 201158716
- -- Nation 107: Sweoitmer generated with seed 243800872
- -- Nation 108: Midnoiburg generated with seed 269693071
- -- Nation 109: Uganwald generated with seed 324897552
- -- Nation 110: Marizendorf generated with seed 413937592
- -- Nation 111: Simbaburg generated with seed 415634585
- -----------------------------------
- #modname "NationGen - MA"
- #description "A NationGen generated nation!"
- #icon "nationgen_ma/banner.tga"
- --- Generic custom items.
- #newarmor 250
- #name "Lobster Carapace Shield"
- #rcost 3
- #att 0
- #def 4
- #len 0
- #dmg 0
- #type 4
- #prot 20
- #enc 2
- #end
- #newweapon 700
- #name "Morningstar"
- #rcost 3
- #att +1
- #def -2
- #len 2
- #dmg 5
- #pierce
- #blunt
- #flail
- #end
- #newweapon 701
- #name "Enchanted Light Lance"
- #rcost 0
- #att 1
- #def 0
- #len 4
- #dmg 4
- #pierce
- #range 0
- #ammo 0
- #charge
- #magic
- #end
- #newweapon 702
- #name "Enchanted Falchion"
- #rcost 0
- #att 1
- #def 0
- #len 2
- #dmg 8
- #slash
- #range 0
- #ammo 0
- #magic
- #end
- #newweapon 703
- #name "Heavy Bronze Lance"
- #rcost 2
- #att +1
- #def 0
- #len 4
- #dmg 6
- #nratt 1
- #singleuse
- #norepel
- #bonus
- #charge
- #pierce
- #end
- #newweapon 704
- #name "Dagger"
- #rcost 0
- #att +1
- #def 0
- #len 0
- #dmg 2
- #pierce
- #end
- #newweapon 705
- #name "Exceptional Claymore"
- #rcost 0
- #att 3
- #def 1
- #len 3
- #dmg 11
- #slash
- #range 0
- #ammo 0
- #twohanded
- #end
- #newarmor 251
- #name "Bronze Full Scale Mail"
- #rcost 11
- #att 0
- #def -2
- #len 0
- #dmg 0
- #type 5
- #prot 14
- #enc 3
- #end
- #newarmor 252
- #name "Reinforced Leather Armor"
- #rcost 4
- #att 0
- #def -1
- #len 0
- #dmg 0
- #type 5
- #prot 11
- #enc 2
- #end
- #newweapon 706
- #name "Bronze Battleaxe"
- #rcost 4
- #att +1
- #def 0
- #len 3
- #dmg 8
- #slash
- #twohanded
- #end
- #newweapon 707
- #name "Enchanted Short Sword"
- #rcost 0
- #att 2
- #def 2
- #len 1
- #dmg 6
- #slash
- #pierce
- #range 0
- #ammo 0
- #flail
- #magic
- #end
- #newweapon 708
- #name "Divine Long Spear"
- #rcost 0
- #att 2
- #def -1
- #len 5
- #dmg 6
- #pierce
- #range 0
- #ammo 0
- #dt_holy
- #magic
- #end
- #newweapon 709
- #name "Divine Broad Sword"
- #rcost 0
- #att 3
- #def 1
- #len 2
- #dmg 7
- #slash
- #range 0
- #ammo 0
- #secondaryeffect 468
- #magic
- #end
- #newweapon 710
- #name "Hammer"
- #rcost 3
- #att 0
- #def -1
- #len 1
- #dmg 6
- #pierce
- #blunt
- #end
- #newweapon 711
- #name "Talons"
- #rcost 0
- #att 0
- #def 0
- #len 0
- #dmg 10
- #nostr
- #bonus
- #slash
- #end
- #newweapon 712
- #name "Beak"
- #rcost 0
- #att 0
- #def -1
- #len 0
- #dmg 10
- #nostr
- #bonus
- #slash
- #end
- #newweapon 713
- #name "Just Machaka Spear"
- #rcost 0
- #att 1
- #def -1
- #len 5
- #dmg 6
- #pierce
- #range 0
- #ammo 0
- #dt_holy
- #magic
- #end
- #newweapon 714
- #name "Enchanted Falchion"
- #rcost 0
- #att 3
- #def 0
- #len 2
- #dmg 8
- #slash
- #range 0
- #ammo 0
- #magic
- #end
- #newweapon 715
- #name "Iron Kopesh"
- #rcost 2
- #att 0
- #def 0
- #len 2
- #dmg 6
- #slash
- #end
- #newweapon 716
- #name "Dark Machaka Spear"
- #rcost 0
- #att 1
- #def -1
- #len 5
- #dmg 7
- #pierce
- #range 0
- #ammo 0
- #secondaryeffect 480
- #magic
- #end
- --- Unit definitions for Fifurt
- --- Shapechange form for Hero
- #newmonster 3000
- #copystats 198
- #copyspr 198
- #magicboost 53 -1
- #hp 16
- #maxage 160
- #nametype 142
- #descr "No description"
- #end
- --- Shapechange form for Hero
- #newmonster 3001
- #copystats 532
- #copyspr 532
- #magicboost 53 -5
- #reinvigoration 5
- #maxage 1600
- #nametype 142
- #berserk 5
- #springpower 25
- #holy
- #descr "No description"
- #holy
- #end
- --- Atlantian Blowpiper (Atlantian), Gold: 17, Resources: 11, Roles: [ranged, sacred] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Ranged unit,
- #newmonster 3035
- #name "Atlantian Blowpiper"
- #spr1 "nationgen_ma//100-fifurt/unit_3035_a.tga"
- #spr2 "nationgen_ma//100-fifurt/unit_3035_b.tga"
- #gcost 17
- #ap 10
- #mapmove 2
- #mor 10
- #mr 10
- #hp 12
- #str 11
- #att 10
- #def 9
- #prec 10
- #enc 3
- #maxage 500
- #prot 2
- #amphibian
- #darkvision 50
- #nametype 117
- #weapon 92 --- Fist given to units that could otherwise only kick.
- #descr "The ranged units of Fifurt wear light armor and are armed with a blow pipe."
- #armor 140 --- Shell Armor / shellarmor
- #armor 24 --- Coral Cap / coralcap
- #weapon 34 --- / blowpipe
- #end
- --- Thane (Hoburg), Gold: 18, Resources: 12, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 3, 12
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: bodyguard elite, Infantry unit,
- #newmonster 3036
- #name "Thane"
- #spr1 "nationgen_ma//100-fifurt/unit_3036_a.tga"
- #spr2 "nationgen_ma//100-fifurt/unit_3036_b.tga"
- #gcost 18
- #ap 10
- #mapmove 2
- #mor 10
- #mr 16
- #hp 5
- #str 5
- #att 11
- #def 15
- #prec 14
- #enc 3
- #maxage 160
- #size 1
- #supplybonus -1
- #darkvision 50
- #forestsurvival
- #illusion
- #nametype 142
- #bodyguard 2
- #descr "The infantry in Fifurt carry weapons and are armored with light armor."
- #armor 101 --- Bronze Hauberk / bronze plate hauberk
- #armor 120 --- Leather Cap / fancyhat1
- #armor 208 --- Iron Shield / shield4
- #weapon 10 --- / falchion
- #end
- --- Militia (Hoburg), Gold: 10, Resources: 3, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: militia, Infantry unit,
- #newmonster 3037
- #name "Militia"
- #spr1 "nationgen_ma//100-fifurt/unit_3037_a.tga"
- #spr2 "nationgen_ma//100-fifurt/unit_3037_b.tga"
- #gcost 10
- #ap 10
- #mapmove 2
- #mor 7
- #mr 16
- #hp 5
- #str 5
- #att 8
- #def 12
- #prec 12
- #enc 3
- #maxage 160
- #size 1
- #supplybonus -1
- #darkvision 50
- #forestsurvival
- #illusion
- #nametype 142
- #ambidextrous 2
- #descr "The infantry in Fifurt carry weapons and are armored with light armor."
- #armor 15 --- Full Leather Armor / full leather
- #armor 120 --- Leather Cap / leatherhat
- #weapon 700 --- / morningstar_bronze
- #end
- --- Sword Legionary (Hoburg), Gold: 15, Resources: 6, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3038
- #name "Sword Legionary"
- #spr1 "nationgen_ma//100-fifurt/unit_3038_a.tga"
- #spr2 "nationgen_ma//100-fifurt/unit_3038_b.tga"
- #gcost 15
- #ap 10
- #mapmove 2
- #mor 9
- #mr 16
- #hp 5
- #str 5
- #att 10
- #def 14
- #prec 13
- #enc 3
- #maxage 160
- #size 1
- #supplybonus -1
- #darkvision 50
- #forestsurvival
- #illusion
- #nametype 142
- #descr "The infantry in Fifurt carry weapons and are armored with light armor."
- #armor 11 --- Ring Mail Hauberk / ring hauberk
- #armor 127 --- Legionary Bronze Helmet / bronze_legionairehelm
- #armor 208 --- Iron Shield / shield4
- #weapon 451 --- / clubsword
- #end
- --- Legionary (Hoburg), Gold: 15, Resources: 3, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3039
- #name "Legionary"
- #spr1 "nationgen_ma//100-fifurt/unit_3039_a.tga"
- #spr2 "nationgen_ma//100-fifurt/unit_3039_b.tga"
- #gcost 15
- #ap 10
- #mapmove 2
- #mor 9
- #mr 16
- #hp 5
- #str 5
- #att 10
- #def 14
- #prec 13
- #enc 3
- #maxage 160
- #size 1
- #supplybonus -1
- #darkvision 50
- #forestsurvival
- #illusion
- #nametype 142
- #descr "The infantry in Fifurt carry weapons and are armored with light armor."
- #armor 11 --- Ring Mail Hauberk / ring hauberk
- #armor 127 --- Legionary Bronze Helmet / bronze_legionairehelm
- #weapon 153 --- / stick
- #end
- --- Atlantian Trident Infantry (Atlantian), Gold: 20, Resources: 15, Roles: [infantry, sacred] (shambler infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3040
- #name "Atlantian Trident Infantry"
- #spr1 "nationgen_ma//100-fifurt/unit_3040_a.tga"
- #spr2 "nationgen_ma//100-fifurt/unit_3040_b.tga"
- #gcost 20
- #ap 11
- #mapmove 2
- #mor 11
- #mr 10
- #hp 22
- #str 15
- #att 10
- #def 9
- #prec 8
- #enc 3
- #maxage 500
- #prot 6
- #amphibian
- #darkvision 50
- #nametype 117
- #size 3
- #descr "The infantry in Fifurt carry weapons and are armored with light armor."
- #armor 151 --- Sharkskin Armor / sharkskinarmor-s
- #armor 24 --- Coral Cap / coralcap-s
- #armor 250 --- Lobster Carapace Shield / atl_carapaceshield
- #weapon 3 --- / trident-s
- #end
- --- Goat Thane (Hoburg), Gold: 30, Resources: 9, Roles: [mounted, elite mounted, sacred mounted] (boreal cavalry)
- --- OFFSET DEBUG:
- - Weapon: -3, -3
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: elite +1, Mounted unit,
- #newmonster 3041
- #name "Goat Thane"
- #spr1 "nationgen_ma//100-fifurt/unit_3041_a.tga"
- #spr2 "nationgen_ma//100-fifurt/unit_3041_b.tga"
- #gcost 30
- #ap 10
- #mapmove 2
- #mor 10
- #mr 16
- #hp 7
- #str 5
- #att 11
- #def 15
- #prec 14
- #enc 3
- #maxage 160
- #size 2
- #supplybonus -1
- #darkvision 50
- #forestsurvival
- #illusion
- #nametype 142
- #mounted
- #weapon 352 --- gore
- #ressize 1
- #mountainsurvival
- #rcost 4
- #descr "The valiant cavaliers of Fifurt are armored with armor. The Goat Thane rides goats."
- #armor 136 --- Bronze Scale Hauberk / bronze scale hauberk
- #armor 120 --- Leather Cap / fancyhat1
- #armor 2 --- Shield / shield1
- #weapon 357 --- / lightlance
- #end
- --- Eidolon of Fall (Hoburg), Gold: 45, Resources: 9, Roles: [mounted, elite mounted, sacred mounted] (boreal cavalry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags: path earth, sacred,
- --- Applied filters: sieger, fallpower-high, Mounted sacred,
- #newmonster 3042
- #name "Eidolon of Fall"
- #spr1 "nationgen_ma//100-fifurt/unit_3042_a.tga"
- #spr2 "nationgen_ma//100-fifurt/unit_3042_b.tga"
- #gcost 45
- #ap 26
- #mapmove 3
- #mor 12
- #mr 16
- #hp 7
- #str 5
- #att 12
- #def 15
- #prec 14
- #enc 2
- #maxage 160
- #size 3
- #supplybonus -1
- #darkvision 50
- #forestsurvival
- #illusion
- #nametype 142
- #mounted
- #weapon 447 --- Venomous Bite
- #ressize 1
- #darkpower 1
- #siegebonus 5
- #fallpower 50
- #holy
- #armor 101 --- Bronze Hauberk / bronze plate hauberk
- #armor 120 --- Leather Cap / fancyhat1
- #weapon 4 --- / lance
- #weapon 7 --- / staff
- #end
- --- Scout (Hoburg), Gold: 35, Resources: 5, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 3, 12
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Scout,
- #newmonster 3043
- #name "Scout"
- #spr1 "nationgen_ma//100-fifurt/unit_3043_a.tga"
- #spr2 "nationgen_ma//100-fifurt/unit_3043_b.tga"
- #gcost 35
- #ap 10
- #mapmove 2
- #mor 9
- #mr 16
- #hp 5
- #str 5
- #att 10
- #def 14
- #prec 13
- #enc 3
- #maxage 160
- #size 1
- #supplybonus -1
- #darkvision 50
- #forestsurvival
- #illusion
- #nametype 142
- #stealthy 10
- #noleader
- #weapon 10 --- / falchion
- #armor 7 --- Scale Mail Cuirass / scale cuirass
- #armor 120 --- Leather Cap / leatherhat
- #end
- --- Trident Commander (Atlantian), Gold: 60, Resources: 15, Roles: [infantry, sacred] (shambler infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3044
- #name "Trident Commander"
- #spr1 "nationgen_ma//100-fifurt/unit_3044_a.tga"
- #spr2 "nationgen_ma//100-fifurt/unit_3044_b.tga"
- #gcost 60
- #ap 11
- #mapmove 2
- #mor 13
- #mr 10
- #hp 24
- #str 15
- #att 12
- #def 11
- #prec 10
- #enc 3
- #maxage 500
- #prot 6
- #amphibian
- #darkvision 50
- #nametype 117
- #size 3
- #okleader
- #command 40
- #descr "The Trident Commanders of Fifurt are undistinguished leaders whose mandates are carefully carried out by their forces."
- #armor 151 --- Sharkskin Armor / sharkskinarmor-s
- #armor 24 --- Coral Cap / coralcap-s
- #armor 250 --- Lobster Carapace Shield / atl_carapaceshield
- #weapon 3 --- / trident-s
- #end
- --- Captain (Hoburg), Gold: 90, Resources: 9, Roles: [mounted, elite mounted, sacred mounted] (boreal cavalry)
- --- OFFSET DEBUG:
- - Weapon: -3, -3
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: elite +1, Mounted unit,
- #newmonster 3045
- #name "Captain"
- #spr1 "nationgen_ma//100-fifurt/unit_3045_a.tga"
- #spr2 "nationgen_ma//100-fifurt/unit_3045_b.tga"
- #gcost 90
- #ap 10
- #mapmove 2
- #mor 12
- #mr 16
- #hp 9
- #str 5
- #att 13
- #def 17
- #prec 16
- #enc 3
- #maxage 160
- #size 2
- #supplybonus -1
- #darkvision 50
- #forestsurvival
- #illusion
- #nametype 142
- #mounted
- #weapon 352 --- gore
- #ressize 1
- #mountainsurvival
- #rcost 4
- #goodleader
- #poormagicleader
- #poorundeadleader
- #descr "The Captains of Fifurt are clever leaders whose instructions are stalwartly executed by their troops. The Captains are also charged with leading any supernatural entity that the Mages of Perpetual Blights of Fifurt might raise, although they can only control a handful of these beings."
- #armor 136 --- Bronze Scale Hauberk / bronze scale hauberk
- #armor 120 --- Leather Cap / fancyhat1
- #armor 2 --- Shield / shield1
- #weapon 357 --- / lightlance
- #end
- --- Lord of Fall (Hoburg), Gold: 110, Resources: 9, Roles: [mounted, elite mounted, sacred mounted] (boreal cavalry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags: path earth, sacred,
- --- Applied filters: sieger, fallpower-high, Mounted sacred,
- #newmonster 3046
- #name "Lord of Fall"
- #spr1 "nationgen_ma//100-fifurt/unit_3046_a.tga"
- #spr2 "nationgen_ma//100-fifurt/unit_3046_b.tga"
- #gcost 110
- #ap 26
- #mapmove 3
- #mor 14
- #mr 16
- #hp 9
- #str 5
- #att 14
- #def 17
- #prec 16
- #enc 2
- #maxage 160
- #size 3
- #supplybonus -1
- #darkvision 50
- #forestsurvival
- #illusion
- #nametype 142
- #mounted
- #weapon 447 --- Venomous Bite
- #ressize 1
- #darkpower 1
- #siegebonus 5
- #fallpower 50
- #holy
- #goodleader
- #poormagicleader
- #poorundeadleader
- #descr "The Lords of Fall of Fifurt are experienced leaders whose mandates are boldly enacted by their escorts. The Lords of Fall are also charged with overseeing any supernatural entity that the Mages of Perpetual Blights of Fifurt might summon, although they can only control a handful of these beings. The Lords of Fall hold a very minor place in Fifurt's heirarchy, with hardly more authority than a Eidolon of Fall."
- #armor 101 --- Bronze Hauberk / bronze plate hauberk
- #armor 120 --- Leather Cap / fancyhat1
- #weapon 4 --- / lance
- #weapon 7 --- / staff
- #end
- --- Arch Vicar (Hoburg), Gold: 55, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: priest 1,
- --- Applied filters: PRIESTPICKS, divineins researcher sloth 1-1,
- #newmonster 3047
- #name "Arch Vicar"
- #spr1 "nationgen_ma//100-fifurt/unit_3047_a.tga"
- #spr2 "nationgen_ma//100-fifurt/unit_3047_b.tga"
- #gcost 55
- #ap 10
- #mapmove 2
- #mor 9
- #mr 19
- #hp 5
- #str 5
- #att 10
- #def 14
- #prec 13
- #enc 3
- #maxage 160
- #size 1
- #supplybonus -1
- #darkvision 50
- #forestsurvival
- #illusion
- #nametype 142
- #magicskill 8 1
- #divineins
- #fixedresearch 1
- #slothresearch 1
- #holy
- #descr "The Arch Vicars of Fifurt are unremarkable leaders whose decrees are freely enacted by their disciples. The Arch Vicars hold a very minor place in Fifurt's heirarchy, with barely more dignity than a Eidolon of Fall."
- #armor 158 --- Robes / evilrobe2a
- #weapon 153 --- / stick
- #end
- --- Peer of the Vampiric Word (Hoburg), Gold: 260, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: extramage, magepriest,
- --- Applied filters: MAGICPICKS (160), illearth, PRIESTPICKS,
- #newmonster 3048
- #name "Peer of the Vampiric Word"
- #spr1 "nationgen_ma//100-fifurt/unit_3048_a.tga"
- #spr2 "nationgen_ma//100-fifurt/unit_3048_b.tga"
- #gcost 260
- #ap 10
- #mapmove 2
- #mor 9
- #mr 16
- #hp 5
- #str 5
- #att 9
- #def 13
- #prec 13
- #enc 3
- #maxage 160
- #size 1
- #supplybonus -1
- #darkvision 50
- #forestsurvival
- #illusion
- #nametype 142
- #magicskill 5 1
- #magicskill 7 1
- #custommagic 22784 200
- #custommagic 22784 10
- #batstartsum1 2283
- #magicskill 8 1
- #slowrec
- #holy
- #armor 158 --- Robes / simplerobe
- #weapon 7 --- / stickstaff
- #end
- --- Neophyte of Perpetual Blights (Hoburg), Gold: 45, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: schoolmage 1, identifier schoolmage,
- --- Applied filters: MAGICPICKS (30),
- #newmonster 3049
- #name "Neophyte of Perpetual Blights"
- #spr1 "nationgen_ma//100-fifurt/unit_3049_a.tga"
- #spr2 "nationgen_ma//100-fifurt/unit_3049_b.tga"
- #gcost 45
- #ap 10
- #mapmove 2
- #mor 9
- #mr 16
- #hp 5
- #str 5
- #att 9
- #def 13
- #prec 13
- #enc 3
- #maxage 160
- #size 1
- #supplybonus -1
- #darkvision 50
- #forestsurvival
- #illusion
- #nametype 142
- #magicskill 3 1
- #poorleader
- #armor 158 --- Robes / imperialrobe1
- #weapon 153 --- / stick
- #end
- --- Peer of Perpetual Blights (Hoburg), Gold: 175, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 5, 12
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: schoolmage 2, identifier schoolmage,
- --- Applied filters: MAGICPICKS (160),
- #newmonster 3050
- #name "Peer of Perpetual Blights"
- #spr1 "nationgen_ma//100-fifurt/unit_3050_a.tga"
- #spr2 "nationgen_ma//100-fifurt/unit_3050_b.tga"
- #gcost 175
- #ap 10
- #mapmove 2
- #mor 9
- #mr 17
- #hp 5
- #str 5
- #att 9
- #def 13
- #prec 13
- #enc 3
- #maxage 160
- #size 1
- #supplybonus -1
- #darkvision 50
- #forestsurvival
- #illusion
- #nametype 142
- #magicskill 3 2
- #magicskill 0 1
- #custommagic 9856 100
- #custommagic 9856 10
- #poorleader
- #armor 158 --- Robes / imperialrobe2
- #weapon 446 --- / sceptre
- #end
- --- Bringer of Perpetual Blights (Hoburg), Gold: 320, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 5, 12
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: schoolmage 3, identifier schoolmage, varyslot weapon,
- --- Applied filters: MAGICPICKS (260),
- #newmonster 3051
- #name "Bringer of Perpetual Blights"
- #spr1 "nationgen_ma//100-fifurt/unit_3051_a.tga"
- #spr2 "nationgen_ma//100-fifurt/unit_3051_b.tga"
- #gcost 320
- #ap 10
- #mapmove 2
- #mor 9
- #mr 19
- #hp 5
- #str 5
- #att 9
- #def 13
- #prec 13
- #enc 3
- #maxage 160
- #size 1
- #supplybonus -1
- #darkvision 50
- #forestsurvival
- #illusion
- #nametype 142
- #magicskill 3 3
- #magicskill 0 2
- #custommagic 9856 100
- #custommagic 9856 10
- #slowrec
- #older -5
- #holy
- #armor 158 --- Robes / imperialrobe1
- #weapon 446 --- / orbsceptre
- #end
- --- Hero (Hoburg), Gold: 0, Resources: 7, Roles: [mounted, elite mounted, sacred mounted] (boreal cavalry)
- --- OFFSET DEBUG:
- - Weapon: -3, -3
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags: sacred,
- --- Applied filters: Hero, resistances_low, Mounted sacred, MAGICPICKS (130),
- #newmonster 3052
- #name "Hero"
- #spr1 "nationgen_ma//100-fifurt/unit_3052_a.tga"
- #spr2 "nationgen_ma//100-fifurt/unit_3052_b.tga"
- #gcost 0
- #ap 14
- #mapmove 2
- #mor 20
- #mr 20
- #hp 8
- #str 5
- #att 15
- #def 17
- #prec 14
- #enc 2
- #maxage 160
- #size 2
- #supplybonus -1
- #darkvision 50
- #forestsurvival
- #illusion
- #nametype 142
- #mounted
- #weapon 352 --- Gore
- #ressize 1
- #rcost 4
- #fireres 3
- #coldres 3
- #poisonres 3
- #shockres 3
- #holy
- #magicskill 3 2
- #magicskill 0 1
- #magicskill 6 1
- #unique
- #armor 142 --- Bronze Scale Cuirass / bronze scale cuirass
- #armor 120 --- Leather Cap / fancyhat1
- #armor 2 --- Shield / shield1
- #weapon 701 --- / nation_100_customitem_1
- #end
- --- Hero (Hoburg), Gold: 0, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags:
- --- Applied filters: Hero, MAGICPICKS (370), resourcebonus, ghoul, waterele,
- #newmonster 3053
- #name "Hero"
- #spr1 "nationgen_ma//100-fifurt/unit_3053_a.tga"
- #spr2 "nationgen_ma//100-fifurt/unit_3053_b.tga"
- #gcost 0
- #ap 10
- #mapmove 2
- #mor 9
- #mr 16
- #hp 5
- #str 5
- #att 10
- #def 14
- #prec 13
- #enc 3
- #maxage 160
- #size 1
- #supplybonus -1
- #darkvision 50
- #forestsurvival
- #illusion
- #nametype 142
- #magicskill 3 3
- #magicskill 4 3
- #magicskill 2 3
- #magicskill 5 1
- #resources 10
- #secondshape 3000
- #batstartsum1 411
- #unique
- #armor 158 --- Robes / imperialrobe3
- #weapon 7 --- / stickstaff
- #end
- --- Hero (Hoburg), Gold: 0, Resources: 11, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 3, 12
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags: path earth, nopose ranged, nopose mounted, path nature, sacred,
- --- Applied filters: Hero, metalman, berserkhigh, deathrec, springpower-low, Infantry sacred, MAGICPICKS (140),
- #newmonster 3054
- #name "Hero"
- #spr1 "nationgen_ma//100-fifurt/unit_3054_a.tga"
- #spr2 "nationgen_ma//100-fifurt/unit_3054_b.tga"
- #gcost 0
- #ap 10
- #mapmove 2
- #mor 26
- #mr 18
- #hp 1
- #str 5
- #att 13
- #def 16
- #prec 14
- #enc 1
- #maxage 1600
- #size 1
- #supplybonus -1
- #darkvision 50
- #forestsurvival
- #illusion
- #nametype 142
- #secondshape 3001
- #berserk 5
- #springpower 25
- #holy
- #magicskill 3 1
- #custommagic 17792 200
- #custommagic 17792 10
- #unique
- #deathrec 0
- #armor 14 --- Plate Hauberk / plate hauberk
- #armor 120 --- Leather Cap / fancyhat2
- #armor 208 --- Iron Shield / shield4
- #weapon 702 --- / nation_100_customitem_2
- #end
- --- Unit definitions for Shidopipburg
- --- Shapechange form for Fledgling Herbalist of Hungers
- #newmonster 3002
- #copystats 361
- #copyspr 361
- #magicboost 53 -1
- #hp 23
- #maxage 1000
- #nametype 101
- #descr "No description"
- #gcost 90
- #end
- --- Shapechange form for Naturalist of Hungers
- #newmonster 3003
- #copystats 403
- #copyspr 403
- #itemslots 12288
- #transformation 0
- #hp 28
- #maxage 200
- #nametype 101
- #descr "No description"
- #firstshape 3071
- #gcost 130
- #end
- --- Shapechange form for Pyromancer of Hungers
- #newmonster 3004
- #copystats 403
- #copyspr 403
- #itemslots 12288
- #transformation 0
- #hp 28
- #maxage 200
- #nametype 101
- #descr "No description"
- #firstshape 3072
- #gcost 130
- #end
- --- Shapechange form for Hero
- #newmonster 3005
- #magicboost 53 -1
- #name "Bear"
- #weapon 29
- #size 3
- #hp 30
- #prot 8
- #mor 13
- #mr 12
- #enc 3
- #str 16
- #att 9
- #def 8
- #prec 5
- #mapmove 3
- #ap 14
- #animal
- #forestsurvival
- #mountainsurvival
- #itemslots 12288
- #transformation 0
- #maxage 80
- #nametype 134
- #stealthy 10
- #coldres 10
- #spr1 "nationgen_ma//101-shidopipburg//shapechange_3005_a.tga"
- #spr2 "nationgen_ma//101-shidopipburg//shapechange_3005_b.tga"
- #descr "No description"
- #shapechange 3075
- #end
- --- Shapechange form for Hero
- #newmonster 3006
- #copystats 284
- #copyspr 284
- #magicboost 53 -1
- #itemslots 12288
- #transformation 0
- #maxage 80
- #nametype 134
- #ethereal
- #coldres 5
- #descr "No description"
- #shapechange 3076
- #end
- --- Spear Militia (Hoburg), Gold: 4, Resources: 1, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy oriental infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: militia, Infantry unit, coldres5,
- #newmonster 3055
- #name "Spear Militia"
- #spr1 "nationgen_ma//101-shidopipburg/unit_3055_a.tga"
- #spr2 "nationgen_ma//101-shidopipburg/unit_3055_b.tga"
- #gcost 4
- #ap 8
- #mapmove 1
- #mor 6
- #mr 14
- #hp 5
- #str 6
- #att 8
- #def 10
- #prec 10
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 134
- #stealthy 0
- #coldres 5
- #descr "The infantry in Shidopipburg carry weapons and are armored with light and medium armor. Cold resistant Cold resistant"
- #armor 5 --- Leather Cuirass / leather cuirass
- #armor 120 --- Leather Cap / leathercap
- #weapon 1 --- / spear
- #weapon 21 --- / javelin 2
- #end
- --- Pikeneer (Hoburg), Gold: 6, Resources: 2, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy oriental infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit, coldres5,
- #newmonster 3056
- #name "Pikeneer"
- #spr1 "nationgen_ma//101-shidopipburg/unit_3056_a.tga"
- #spr2 "nationgen_ma//101-shidopipburg/unit_3056_b.tga"
- #gcost 6
- #ap 8
- #mapmove 1
- #mor 8
- #mr 14
- #hp 5
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 134
- #stealthy 0
- #coldres 5
- #descr "The infantry in Shidopipburg carry weapons and are armored with light and medium armor. Cold resistant Cold resistant"
- #armor 10 --- Leather Hauberk / leather hauberk
- #armor 120 --- Leather Cap / leatherhat
- #weapon 590 --- / pike
- #end
- --- Ashigaru (Hoburg), Gold: 6, Resources: 5, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy oriental infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit, coldres5,
- #newmonster 3057
- #name "Ashigaru"
- #spr1 "nationgen_ma//101-shidopipburg/unit_3057_a.tga"
- #spr2 "nationgen_ma//101-shidopipburg/unit_3057_b.tga"
- #gcost 6
- #ap 8
- #mapmove 1
- #mor 8
- #mr 14
- #hp 5
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 134
- #stealthy 0
- #coldres 5
- #ambidextrous 2
- #descr "The infantry in Shidopipburg carry weapons and are armored with light and medium armor. Cold resistant Cold resistant"
- #armor 10 --- Leather Hauberk / leather hauberk
- #armor 120 --- Leather Cap / leatherhat
- #weapon 377 --- / wakizasi
- #weapon 377 --- / offhandwakizasi
- #end
- --- Spear Javelin Thrower (Hoburg), Gold: 6, Resources: 2, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy oriental infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit, coldres5,
- #newmonster 3058
- #name "Spear Javelin Thrower"
- #spr1 "nationgen_ma//101-shidopipburg/unit_3058_a.tga"
- #spr2 "nationgen_ma//101-shidopipburg/unit_3058_b.tga"
- #gcost 6
- #ap 8
- #mapmove 1
- #mor 8
- #mr 14
- #hp 5
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 134
- #stealthy 0
- #coldres 5
- #descr "The infantry in Shidopipburg carry weapons and are armored with light and medium armor. Cold resistant Cold resistant"
- #armor 10 --- Leather Hauberk / leather hauberk
- #armor 120 --- Leather Cap / leatherhat
- #weapon 1 --- / spear
- #weapon 21 --- / javelin 2
- #end
- --- Yari Javelin Thrower (Hoburg), Gold: 6, Resources: 5, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy oriental infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit, coldres5,
- #newmonster 3059
- #name "Yari Javelin Thrower"
- #spr1 "nationgen_ma//101-shidopipburg/unit_3059_a.tga"
- #spr2 "nationgen_ma//101-shidopipburg/unit_3059_b.tga"
- #gcost 6
- #ap 8
- #mapmove 1
- #mor 8
- #mr 14
- #hp 5
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 134
- #stealthy 0
- #coldres 5
- #descr "The infantry in Shidopipburg carry weapons and are armored with light and medium armor. Cold resistant Cold resistant"
- #armor 128 --- Ashigaru Armor / ashigaru armor
- #armor 131 --- Jingasa / jingasa
- #weapon 376 --- / yari
- #weapon 21 --- / javelin 2
- #end
- --- Wakizasi Infantry (Hoburg), Gold: 6, Resources: 8, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy oriental infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit, coldres5,
- #newmonster 3060
- #name "Wakizasi Infantry"
- #spr1 "nationgen_ma//101-shidopipburg/unit_3060_a.tga"
- #spr2 "nationgen_ma//101-shidopipburg/unit_3060_b.tga"
- #gcost 6
- #ap 8
- #mapmove 1
- #mor 8
- #mr 14
- #hp 5
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 134
- #stealthy 0
- #coldres 5
- #ambidextrous 2
- #descr "The infantry in Shidopipburg carry weapons and are armored with light and medium armor. Cold resistant Cold resistant"
- #armor 128 --- Ashigaru Armor / ashigaru armor
- #armor 131 --- Jingasa / jingasa
- #weapon 377 --- / wakizasi
- #weapon 377 --- / offhandwakizasi
- #end
- --- Goat Cavalry (Hoburg), Gold: 18, Resources: 6, Roles: [mounted, elite mounted, sacred mounted] (oriental cavalry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Mounted unit, coldres5,
- #newmonster 3061
- #name "Goat Cavalry"
- #spr1 "nationgen_ma//101-shidopipburg/unit_3061_a.tga"
- #spr2 "nationgen_ma//101-shidopipburg/unit_3061_b.tga"
- #gcost 18
- #ap 10
- #mapmove 2
- #mor 8
- #mr 14
- #hp 7
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 3
- #maxage 80
- #size 2
- #supplybonus -1
- #nametype 134
- #mounted
- #weapon 352 --- gore
- #ressize 1
- #mountainsurvival
- #rcost 4
- #coldres 5
- #descr "The cavalry of Shidopipburg is armored with light armor. The Goat Cavalries are mounted on goats. Cold resistant Cold resistant"
- #armor 10 --- Leather Hauberk / leather hauberk
- #armor 120 --- Leather Cap / leathercap
- #weapon 1 --- / spear
- #weapon 21 --- / javelin 2
- #end
- --- Goat Cavalry (Hoburg), Gold: 18, Resources: 6, Roles: [mounted, elite mounted, sacred mounted] (oriental cavalry)
- --- OFFSET DEBUG:
- - Weapon: -3, -3
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Mounted unit, coldres5,
- #newmonster 3062
- #name "Goat Cavalry"
- #spr1 "nationgen_ma//101-shidopipburg/unit_3062_a.tga"
- #spr2 "nationgen_ma//101-shidopipburg/unit_3062_b.tga"
- #gcost 18
- #ap 10
- #mapmove 2
- #mor 8
- #mr 14
- #hp 7
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 3
- #maxage 80
- #size 2
- #supplybonus -1
- #nametype 134
- #mounted
- #weapon 352 --- gore
- #ressize 1
- #mountainsurvival
- #rcost 4
- #coldres 5
- #descr "The cavalry of Shidopipburg is armored with light armor. The Goat Cavalries are mounted on goats. Cold resistant Cold resistant"
- #armor 10 --- Leather Hauberk / leather hauberk
- #armor 120 --- Leather Cap / leathercap
- #weapon 357 --- / lightlance
- #weapon 21 --- / javelin 2
- #end
- --- Unseen Follower (Hoburg), Gold: 13, Resources: 5, Roles: [ranged, elite ranged, sacred ranged] (stealthy oriental archers)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags: elite,
- --- Applied filters: sieger, Ranged elite, coldres5,
- #newmonster 3063
- #name "Unseen Follower"
- #spr1 "nationgen_ma//101-shidopipburg/unit_3063_a.tga"
- #spr2 "nationgen_ma//101-shidopipburg/unit_3063_b.tga"
- #gcost 13
- #ap 8
- #mapmove 1
- #mor 11
- #mr 13
- #hp 6
- #str 6
- #att 11
- #def 13
- #prec 12
- #enc 2
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 134
- #stealthy 0
- #siegebonus 5
- #coldres 5
- #descr "The ranged units in Shidopipburg carry falchions and small bows and are armored with light armor. Cold resistant Cold resistant"
- #weapon 10 --- / falchion
- #armor 10 --- Leather Hauberk / leather hauberk
- #armor 132 --- Kabuto / kabuto_elite
- #weapon 361 --- / smallbow
- #end
- --- Thyme Ranger (Hoburg), Gold: 35, Resources: 9, Roles: [mounted, elite mounted, sacred mounted] (stealthy oriental cavalry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags: path fire, sacred,
- --- Applied filters: summerpower-low, incunrest_low, resistances_poison, recup, Mounted sacred, coldres5,
- #newmonster 3064
- #name "Thyme Ranger"
- #spr1 "nationgen_ma//101-shidopipburg/unit_3064_a.tga"
- #spr2 "nationgen_ma//101-shidopipburg/unit_3064_b.tga"
- #gcost 35
- #ap 22
- #mapmove 3
- #mor 12
- #mr 15
- #hp 8
- #str 6
- #att 12
- #def 12
- #prec 12
- #enc 2
- #maxage 80
- #size 2
- #supplybonus -1
- #nametype 134
- #stealthy 0
- #mounted
- #weapon 354 --- antlers
- #ressize 1
- #rcost 4
- #summerpower 25
- #incunrest 1
- #poisonres 5
- #heal
- #holy
- #coldres 5
- #armor 128 --- Ashigaru Armor / ashigaru armor
- #armor 132 --- Kabuto / kabuto_elite
- #weapon 4 --- / lance
- #weapon 7 --- / staff
- #end
- --- Assassin (Hoburg), Gold: 45, Resources: 2, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy oriental infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Scout, coldres5,
- #newmonster 3065
- #name "Assassin"
- #spr1 "nationgen_ma//101-shidopipburg/unit_3065_a.tga"
- #spr2 "nationgen_ma//101-shidopipburg/unit_3065_b.tga"
- #gcost 45
- #ap 8
- #mapmove 1
- #mor 11
- #mr 15
- #hp 5
- #str 7
- #att 13
- #def 15
- #prec 14
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 134
- #stealthy 25
- #assassin
- #noleader
- #coldres 5
- #ambidextrous 3
- #weapon 501 --- / bamboo_rod
- #armor 5 --- Leather Cuirass / leather cuirass
- #armor 120 --- Leather Cap / leatherhat
- #weapon 377 --- / offhandwakizasi
- #end
- --- Wakizasi High Chieftain (Hoburg), Gold: 35, Resources: 5, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy oriental infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit, coldres5,
- #newmonster 3066
- #name "Wakizasi High Chieftain"
- #spr1 "nationgen_ma//101-shidopipburg/unit_3066_a.tga"
- #spr2 "nationgen_ma//101-shidopipburg/unit_3066_b.tga"
- #gcost 35
- #ap 8
- #mapmove 1
- #mor 10
- #mr 14
- #hp 7
- #str 6
- #att 12
- #def 14
- #prec 13
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 134
- #stealthy 0
- #coldres 5
- #okleader
- #descr "The Wakizasi High Chieftains of Shidopipburg are unremarkable leaders whose decrees are carefully enacted by their minions. Cold resistant"
- #ambidextrous 2
- #armor 10 --- Leather Hauberk / leather hauberk
- #armor 120 --- Leather Cap / leatherhat
- #weapon 377 --- / wakizasi
- #weapon 377 --- / offhandwakizasi
- #end
- --- General (Hoburg), Gold: 75, Resources: 6, Roles: [mounted, elite mounted, sacred mounted] (oriental cavalry)
- --- OFFSET DEBUG:
- - Weapon: -3, -3
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Mounted unit, coldres5,
- #newmonster 3067
- #name "General"
- #spr1 "nationgen_ma//101-shidopipburg/unit_3067_a.tga"
- #spr2 "nationgen_ma//101-shidopipburg/unit_3067_b.tga"
- #gcost 75
- #ap 10
- #mapmove 2
- #mor 10
- #mr 14
- #hp 9
- #str 6
- #att 12
- #def 14
- #prec 13
- #enc 3
- #maxage 80
- #size 2
- #supplybonus -1
- #nametype 134
- #mounted
- #weapon 352 --- gore
- #ressize 1
- #mountainsurvival
- #rcost 4
- #coldres 5
- #goodleader
- #inspirational 1
- #poormagicleader
- #poorundeadleader
- #descr "The Generals of Shidopipburg are capable leaders whose rousing plans are courageously obeyed by their warriors. The Generals are also charged with overseeing any supernatural entity that the High Mages of Hungers of Shidopipburg might summon, although they can only control a handful of these beings. Cold resistant"
- #armor 10 --- Leather Hauberk / leather hauberk
- #armor 120 --- Leather Cap / leathercap
- #weapon 357 --- / lightlance
- #weapon 21 --- / javelin 2
- #end
- --- Thyme Master (Hoburg), Gold: 100, Resources: 9, Roles: [mounted, elite mounted, sacred mounted] (stealthy oriental cavalry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags: path fire, sacred,
- --- Applied filters: summerpower-low, incunrest_low, resistances_poison, recup, Mounted sacred, coldres5,
- #newmonster 3068
- #name "Thyme Master"
- #spr1 "nationgen_ma//101-shidopipburg/unit_3068_a.tga"
- #spr2 "nationgen_ma//101-shidopipburg/unit_3068_b.tga"
- #gcost 100
- #ap 22
- #mapmove 3
- #mor 14
- #mr 15
- #hp 10
- #str 6
- #att 14
- #def 14
- #prec 14
- #enc 2
- #maxage 80
- #size 2
- #supplybonus -1
- #nametype 134
- #stealthy 0
- #mounted
- #weapon 354 --- antlers
- #ressize 1
- #rcost 4
- #summerpower 25
- #incunrest 1
- #poisonres 5
- #heal
- #holy
- #coldres 5
- #goodleader
- #poormagicleader
- #poorundeadleader
- #descr "The Thyme Masters of Shidopipburg are capable leaders whose decrees are boldly enacted by their flock. The Thyme Masters are also charged with leading any supernatural entity that the High Mages of Hungers of Shidopipburg might raise, although they can only control a handful of these beings. The Thyme Masters hold a very minor place in Shidopipburg's heirarchy, with little more respect than a Thyme Ranger. Cold resistant"
- #armor 128 --- Ashigaru Armor / ashigaru armor
- #armor 132 --- Kabuto / kabuto_elite
- #weapon 4 --- / lance
- #weapon 7 --- / staff
- #end
- --- Greater Abbot (Hoburg), Gold: 30, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: priest 1,
- --- Applied filters: PRIESTPICKS, coldres5,
- #newmonster 3069
- #name "Greater Abbot"
- #spr1 "nationgen_ma//101-shidopipburg/unit_3069_a.tga"
- #spr2 "nationgen_ma//101-shidopipburg/unit_3069_b.tga"
- #gcost 30
- #ap 8
- #mapmove 1
- #mor 8
- #mr 17
- #hp 5
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 134
- #magicskill 8 1
- #coldres 5
- #holy
- #descr "The Greater Abbots of Shidopipburg are undistinguished leaders whose decrees are heedfully obeyed by their attendants. The Greater Abbots hold a very minor place in Shidopipburg's heirarchy, with hardly more dignity than a Thyme Ranger. Cold resistant"
- #poorleader
- #armor 158 --- Robes / simplerobe
- #weapon 501 --- / bamboo_rod
- #end
- --- Fledgling Herbalist of Hungers (Fomorian), Gold: 90, Resources: 4, Roles: [mage, priest] (tier 1-2 goat headed mage)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags: schoolmage 1, identifier schoolmage,
- --- Applied filters: MAGICPICKS (50), vineman,
- #newmonster 3070
- #name "Fledgling Herbalist of Hungers"
- #spr1 "nationgen_ma//101-shidopipburg/unit_3070_a.tga"
- #spr2 "nationgen_ma//101-shidopipburg/unit_3070_b.tga"
- #gcost 90
- #ap 15
- #mapmove 2
- #mor 12
- #mr 15
- #hp 30
- #str 20
- #att 9
- #def 9
- #prec 8
- #enc 3
- #maxage 1000
- #prot 5
- #size 4
- #nametype 101
- #magicskill 6 1
- #magicskill 0 1
- #secondshape 3002
- #poorleader
- #armor 158 --- Robes / longrobe_sliver
- #weapon 646 --- / hatchet
- #end
- --- Naturalist of Hungers (Fomorian), Gold: 130, Resources: 4, Roles: [mage, priest] (tier 1-2 goat headed mage)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags: schoolmage 2, identifier schoolmage, varyslot weapon,
- --- Applied filters: MAGICPICKS (110), serpent,
- #newmonster 3071
- #name "Naturalist of Hungers"
- #spr1 "nationgen_ma//101-shidopipburg/unit_3071_a.tga"
- #spr2 "nationgen_ma//101-shidopipburg/unit_3071_b.tga"
- #gcost 130
- #ap 15
- #mapmove 2
- #mor 12
- #mr 16
- #hp 30
- #str 20
- #att 9
- #def 9
- #prec 8
- #enc 3
- #maxage 200
- #prot 5
- #size 4
- #nametype 101
- #magicskill 6 2
- #magicskill 0 1
- #secondshape 3003
- #poorleader
- #armor 158 --- Robes / fancyrobe
- #weapon 646 --- / hatchet
- #end
- --- Pyromancer of Hungers (Fomorian), Gold: 130, Resources: 4, Roles: [mage, priest] (tier 1-2 goat headed mage)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags: schoolmage 2, identifier schoolmage, varyslot weapon,
- --- Applied filters: MAGICPICKS (110), serpent,
- #newmonster 3072
- #name "Pyromancer of Hungers"
- #spr1 "nationgen_ma//101-shidopipburg/unit_3072_a.tga"
- #spr2 "nationgen_ma//101-shidopipburg/unit_3072_b.tga"
- #gcost 130
- #ap 15
- #mapmove 2
- #mor 12
- #mr 16
- #hp 30
- #str 20
- #att 9
- #def 9
- #prec 8
- #enc 3
- #maxage 200
- #prot 5
- #size 4
- #nametype 101
- #magicskill 0 2
- #magicskill 6 1
- #secondshape 3004
- #poorleader
- #armor 158 --- Robes / fancyrobe
- #weapon 485 --- / elitelongspear_bronze
- #end
- --- High Herbalist of Hungers (Hoburg), Gold: 230, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: schoolmage 3, identifier schoolmage, varyslot helmet,
- --- Applied filters: MAGICPICKS (255), coldres5,
- #newmonster 3073
- #name "High Herbalist of Hungers"
- #spr1 "nationgen_ma//101-shidopipburg/unit_3073_a.tga"
- #spr2 "nationgen_ma//101-shidopipburg/unit_3073_b.tga"
- #gcost 230
- #ap 8
- #mapmove 1
- #mor 8
- #mr 18
- #hp 5
- #str 6
- #att 9
- #def 11
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 134
- #magicskill 6 2
- #magicskill 0 2
- #custommagic 9088 200
- #custommagic 9088 10
- #coldres 5
- #poorleader
- #slowrec
- #armor 158 --- Robes / imperialrobe3
- #weapon 7 --- / stickstaff
- #end
- --- Hero (Hoburg), Gold: 0, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags:
- --- Applied filters: Hero, MAGICPICKS (290), regeneration, forestsurvival all, ethereal, bugs, poisonarmor, coldres5,
- #newmonster 3074
- #name "Hero"
- #spr1 "nationgen_ma//101-shidopipburg/unit_3074_a.tga"
- #spr2 "nationgen_ma//101-shidopipburg/unit_3074_b.tga"
- #gcost 0
- #ap 8
- #mapmove 1
- #mor 8
- #mr 14
- #hp 5
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 134
- #stealthy 0
- #magicskill 0 3
- #magicskill 6 3
- #magicskill 5 1
- #magicskill 4 1
- #regeneration 10
- #forestsurvival
- #ethereal
- #batstartsum3 2218
- #poisonarmor
- #coldres 5
- #unique
- #armor 158 --- Robes / evilrobe1b
- #weapon 7 --- / stickstaff
- #end
- --- Hero (Hoburg), Gold: 0, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags:
- --- Applied filters: Hero, MAGICPICKS (290), waterele, bear, stealthy, coldres, coldres5,
- #newmonster 3075
- #name "Hero"
- #spr1 "nationgen_ma//101-shidopipburg/unit_3075_a.tga"
- #spr2 "nationgen_ma//101-shidopipburg/unit_3075_b.tga"
- #gcost 0
- #ap 8
- #mapmove 1
- #mor 8
- #mr 14
- #hp 5
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 134
- #stealthy 10
- #magicskill 0 4
- #magicskill 6 2
- #magicskill 2 1
- #batstartsum1 411
- #shapechange 3005
- #coldres 10
- #unique
- #armor 158 --- Robes / imperialrobe3
- #weapon 7 --- / stickstaff
- #end
- --- Hero (Hoburg), Gold: 0, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags:
- --- Applied filters: Hero, MAGICPICKS (290), wolf, ethereal2, resource generator 15, shikigami_primary, fireshield, recuperation, coldres5,
- #newmonster 3076
- #name "Hero"
- #spr1 "nationgen_ma//101-shidopipburg/unit_3076_a.tga"
- #spr2 "nationgen_ma//101-shidopipburg/unit_3076_b.tga"
- #gcost 0
- #ap 8
- #mapmove 1
- #mor 8
- #mr 14
- #hp 5
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 134
- #stealthy 0
- #magicskill 0 4
- #magicskill 6 2
- #magicskill 4 1
- #shapechange 3006
- #ethereal
- #resources 15
- #batstartsum1 2092
- #fireshield 8
- #speciallook 1
- #heal
- #coldres 5
- #unique
- #armor 158 --- Robes / evilrobe1b
- #weapon 7 --- / stickstaff
- #end
- --- Unit definitions for Korrelhorst
- --- Shapechange form for High Enchanter of the Hurricane
- #newmonster 3007
- #name "Giant Spider"
- #copyspr 782
- #magicboost 53 -1
- #weapon 65
- #size 3
- #hp 12
- #prot 8
- #mor 10
- #enc 2
- #str 8
- #att 12
- #def 10
- #prec 5
- #mapmove 2
- #ap 14
- #animal
- #resistpoison 15
- #forestsurvival
- #itemslots 12288
- #transformation 0
- #nametype 104
- #maxage 100
- #poisonres 10
- #darkvision 50
- #descr "No description"
- #shapechange 3096
- #gcost 215
- #end
- --- Woodland Falchioneer (Hoburg), Gold: 30, Resources: 47, Roles: [infantry] (clockwork armor (normal))
- --- OFFSET DEBUG:
- - Weapon: 1, -5
- - Armor: 0, 0
- - Offhand: 0, -5
- --- Generation tags:
- --- Applied filters: forestunit, Infantry unit, darkvision 50,
- #newmonster 3077
- #name "Woodland Falchioneer"
- #spr1 "nationgen_ma//102-korrelhorst/unit_3077_a.tga"
- #spr2 "nationgen_ma//102-korrelhorst/unit_3077_b.tga"
- #gcost 30
- #ap 10
- #mapmove 3
- #mor 12
- #mr 14
- #hp 13
- #str 11
- #att 10
- #def 7
- #prec 8
- #enc 2
- #size 2
- #supplybonus -1
- #nametype 104
- #maxage 100
- #itemslots 12422
- #reinvigoration 0
- #rcost 15
- #ressize 2
- #fireres 5
- #coldres 5
- #shockres 5
- #poisonres 5
- #slashres
- #woundfend 50
- #mounted
- #forestsurvival
- #darkvision 50
- #descr "The infantry in Korrelhorst carry weapons and are armored with medium and heavy armor. the armor's mechanisms are well-crafted and wind down very slowly Their heavy armor is driven by complex clockwork mechanisms that increase their strength and speed, but gradually run down and need rewound Dark vision (50) Dark vision (50)"
- #armor 19 --- Full Plate Mail / medium clockwork armor
- #armor 120 --- Leather Cap / leatherhat
- #armor 208 --- Iron Shield / shield8
- #weapon 10 --- / falchion
- #end
- --- Elite Skirmisher (Hoburg), Gold: 27, Resources: 25, Roles: [infantry] (clockwork cuirass (normal))
- --- OFFSET DEBUG:
- - Weapon: 1, 6
- - Armor: 0, 0
- - Offhand: -2, -7
- --- Generation tags:
- --- Applied filters: forestunit, elite +1, Infantry unit, darkvision 50,
- #newmonster 3078
- #name "Elite Skirmisher"
- #spr1 "nationgen_ma//102-korrelhorst/unit_3078_a.tga"
- #spr2 "nationgen_ma//102-korrelhorst/unit_3078_b.tga"
- #gcost 27
- #ap 16
- #mapmove 2
- #mor 11
- #mr 14
- #hp 8
- #str 8
- #att 11
- #def 11
- #prec 12
- #enc 2
- #size 1
- #supplybonus -1
- #nametype 104
- #maxage 100
- #rcost 10
- #ressize 1
- #reinvigoration -2
- #mounted
- #woundfend 25
- #itemslots 12422
- #forestsurvival
- #darkvision 50
- #descr "The infantry in Korrelhorst carry weapons and are armored with medium and heavy armor. Their armor is driven by complex clockwork mechanisms that increase their strength and speed, but run down and need rewound Dark vision (50) Dark vision (50)"
- #armor 14 --- Plate Hauberk / light clockwork armor
- #armor 118 --- Half Helmet / halfhelmet-elite
- #armor 4 --- Tower Shield / tower_imperial1
- #weapon 10 --- / falchion
- #end
- --- Heavy Morningstar Legionary (Hoburg), Gold: 8, Resources: 10, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit, darkvision 50,
- #newmonster 3079
- #name "Heavy Morningstar Legionary"
- #spr1 "nationgen_ma//102-korrelhorst/unit_3079_a.tga"
- #spr2 "nationgen_ma//102-korrelhorst/unit_3079_b.tga"
- #gcost 8
- #ap 8
- #mapmove 1
- #mor 9
- #mr 14
- #hp 6
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #size 1
- #supplybonus -1
- #nametype 104
- #maxage 100
- #darkvision 50
- #ambidextrous 2
- #descr "The infantry in Korrelhorst carry weapons and are armored with medium and heavy armor. Dark vision (50) Dark vision (50)"
- #armor 18 --- Full Chain Mail / full chain
- #armor 127 --- Legionary Bronze Helmet / highhelm_bronze
- #weapon 15 --- / morningstar
- #end
- --- Halberd Legionary (Hoburg), Gold: 8, Resources: 10, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit, darkvision 50,
- #newmonster 3080
- #name "Halberd Legionary"
- #spr1 "nationgen_ma//102-korrelhorst/unit_3080_a.tga"
- #spr2 "nationgen_ma//102-korrelhorst/unit_3080_b.tga"
- #gcost 8
- #ap 8
- #mapmove 1
- #mor 9
- #mr 14
- #hp 6
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #size 1
- #supplybonus -1
- #nametype 104
- #maxage 100
- #darkvision 50
- #descr "The infantry in Korrelhorst carry weapons and are armored with medium and heavy armor. Dark vision (50) Dark vision (50)"
- #armor 9 --- Plate Cuirass / plate cuirass
- #armor 127 --- Legionary Bronze Helmet / bronzehelm
- #weapon 5 --- / halberd
- #end
- --- Legionary (Hoburg), Gold: 8, Resources: 8, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit, darkvision 50,
- #newmonster 3081
- #name "Legionary"
- #spr1 "nationgen_ma//102-korrelhorst/unit_3081_a.tga"
- #spr2 "nationgen_ma//102-korrelhorst/unit_3081_b.tga"
- #gcost 8
- #ap 8
- #mapmove 1
- #mor 9
- #mr 14
- #hp 6
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #size 1
- #supplybonus -1
- #nametype 104
- #maxage 100
- #darkvision 50
- #descr "The infantry in Korrelhorst carry weapons and are armored with medium and heavy armor. Dark vision (50) Dark vision (50)"
- #armor 9 --- Plate Cuirass / plate cuirass
- #armor 127 --- Legionary Bronze Helmet / bronzehelm
- #weapon 153 --- / stick
- #end
- --- Morningstar Legionary (Hoburg), Gold: 8, Resources: 9, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit, darkvision 50,
- #newmonster 3082
- #name "Morningstar Legionary"
- #spr1 "nationgen_ma//102-korrelhorst/unit_3082_a.tga"
- #spr2 "nationgen_ma//102-korrelhorst/unit_3082_b.tga"
- #gcost 8
- #ap 8
- #mapmove 1
- #mor 9
- #mr 14
- #hp 6
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #size 1
- #supplybonus -1
- #nametype 104
- #maxage 100
- #darkvision 50
- #ambidextrous 2
- #descr "The infantry in Korrelhorst carry weapons and are armored with medium and heavy armor. Dark vision (50) Dark vision (50)"
- #armor 9 --- Plate Cuirass / plate cuirass
- #armor 127 --- Legionary Bronze Helmet / bronzehelm
- #weapon 15 --- / morningstar
- #end
- --- Thane (Hoburg), Gold: 9, Resources: 11, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 3, 12
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: elite +1, Infantry unit, darkvision 50,
- #newmonster 3083
- #name "Thane"
- #spr1 "nationgen_ma//102-korrelhorst/unit_3083_a.tga"
- #spr2 "nationgen_ma//102-korrelhorst/unit_3083_b.tga"
- #gcost 9
- #ap 8
- #mapmove 1
- #mor 10
- #mr 14
- #hp 6
- #str 6
- #att 11
- #def 13
- #prec 12
- #enc 4
- #size 1
- #supplybonus -1
- #nametype 104
- #maxage 100
- #darkvision 50
- #descr "The infantry in Korrelhorst carry weapons and are armored with medium and heavy armor. Dark vision (50) Dark vision (50)"
- #armor 17 --- Full Scale Mail / full scale
- #armor 118 --- Half Helmet / halfhelmet-elite
- #armor 3 --- Kite Shield / kite1
- #weapon 10 --- / falchion
- #end
- --- Hog Knight (Hoburg), Gold: 25, Resources: 13, Roles: [mounted, elite mounted, sacred mounted] (boreal cavalry)
- --- OFFSET DEBUG:
- - Weapon: 3, 12
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Mounted unit, darkvision 50,
- #newmonster 3084
- #name "Hog Knight"
- #spr1 "nationgen_ma//102-korrelhorst/unit_3084_a.tga"
- #spr2 "nationgen_ma//102-korrelhorst/unit_3084_b.tga"
- #gcost 25
- #ap 14
- #mapmove 2
- #mor 9
- #mr 14
- #hp 8
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #size 2
- #supplybonus -1
- #nametype 104
- #maxage 100
- #mounted
- #weapon 352 --- Gore
- #ressize 1
- #rcost 4
- #darkvision 50
- #descr "The valiant cavaliers of Korrelhorst are armored with medium armor. The Hog Knight rides hogs. Dark vision (50) Dark vision (50)"
- #armor 17 --- Full Scale Mail / full scale
- #armor 120 --- Leather Cap / leatherhat
- #armor 2 --- Shield / shield1
- #weapon 10 --- / falchion
- #weapon 703 --- / bronzelance
- #end
- --- Hog Knight (Hoburg), Gold: 25, Resources: 11, Roles: [mounted, elite mounted, sacred mounted] (boreal cavalry)
- --- OFFSET DEBUG:
- - Weapon: -3, -3
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Mounted unit, darkvision 50,
- #newmonster 3085
- #name "Hog Knight"
- #spr1 "nationgen_ma//102-korrelhorst/unit_3085_a.tga"
- #spr2 "nationgen_ma//102-korrelhorst/unit_3085_b.tga"
- #gcost 25
- #ap 14
- #mapmove 2
- #mor 9
- #mr 14
- #hp 8
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #size 2
- #supplybonus -1
- #nametype 104
- #maxage 100
- #mounted
- #weapon 352 --- Gore
- #ressize 1
- #rcost 4
- #darkvision 50
- #descr "The valiant cavaliers of Korrelhorst are armored with medium armor. The Hog Knight rides hogs. Dark vision (50) Dark vision (50)"
- #armor 17 --- Full Scale Mail / full scale
- #armor 120 --- Leather Cap / leatherhat
- #armor 2 --- Shield / shield1
- #weapon 357 --- / lightlance
- #end
- --- Avenging Aspirant (Hoburg), Gold: 35, Resources: 21, Roles: [elite infantry, sacred infantry] (clockwork cuirass (elite))
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags: sacred,
- --- Applied filters: deathpower, Infantry sacred, darkvision 50,
- #newmonster 3086
- #name "Avenging Aspirant"
- #spr1 "nationgen_ma//102-korrelhorst/unit_3086_a.tga"
- #spr2 "nationgen_ma//102-korrelhorst/unit_3086_b.tga"
- #gcost 35
- #ap 16
- #mapmove 2
- #mor 14
- #mr 14
- #hp 8
- #str 8
- #att 11
- #def 10
- #prec 12
- #enc 2
- #size 1
- #supplybonus -1
- #nametype 104
- #maxage 100
- #rcost 10
- #ressize 1
- #reinvigoration -2
- #mounted
- #woundfend 25
- #itemslots 12416
- #deathpower 1
- #holy
- #darkvision 50
- #ambidextrous 2
- #armor 14 --- Plate Hauberk / light clockwork armor
- #armor 118 --- Half Helmet / halfhelmet-elite
- #weapon 343 --- / offhandbladehand
- #weapon 343 --- / bladehand
- #end
- --- Special unit Sirrush
- #newmonster 3087
- #copystats 1347
- #copyspr 1347
- #descr "No description"
- #end
- --- Scout (Hoburg), Gold: 28, Resources: 2, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 3, 12
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Scout, darkvision 50,
- #newmonster 3088
- #name "Scout"
- #spr1 "nationgen_ma//102-korrelhorst/unit_3088_a.tga"
- #spr2 "nationgen_ma//102-korrelhorst/unit_3088_b.tga"
- #gcost 28
- #ap 8
- #mapmove 1
- #mor 9
- #mr 14
- #hp 6
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #size 1
- #supplybonus -1
- #nametype 104
- #maxage 100
- #stealthy 10
- #noleader
- #darkvision 50
- #weapon 10 --- / falchion
- #armor 5 --- Leather Cuirass / leather cuirass
- #armor 120 --- Leather Cap / leatherhat
- #end
- --- Lieutenant (Hoburg), Gold: 65, Resources: 8, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit, darkvision 50,
- #newmonster 3089
- #name "Lieutenant"
- #spr1 "nationgen_ma//102-korrelhorst/unit_3089_a.tga"
- #spr2 "nationgen_ma//102-korrelhorst/unit_3089_b.tga"
- #gcost 65
- #ap 8
- #mapmove 1
- #mor 11
- #mr 14
- #hp 8
- #str 6
- #att 12
- #def 14
- #prec 13
- #enc 4
- #size 1
- #supplybonus -1
- #nametype 104
- #maxage 100
- #darkvision 50
- #goodleader
- #inspirational 1
- #poormagicleader
- #poorundeadleader
- #descr "The Lieutenants of Korrelhorst are effective leaders whose stirring decrees are swiftly executed by their soldiers. The Lieutenants are also charged with overseeing any supernatural entity that the High Mages of Korrelhorst might summon, although they can only control a handful of these beings. Dark vision (50)"
- #armor 9 --- Plate Cuirass / plate cuirass
- #armor 127 --- Legionary Bronze Helmet / bronzehelm_elite
- #weapon 7 --- / staff
- #end
- --- Commanding Skirmisher (Hoburg), Gold: 60, Resources: 25, Roles: [infantry] (clockwork cuirass (normal))
- --- OFFSET DEBUG:
- - Weapon: 1, 6
- - Armor: 0, 0
- - Offhand: -2, -7
- --- Generation tags:
- --- Applied filters: forestunit, elite +1, Infantry unit, darkvision 50,
- #newmonster 3090
- #name "Commanding Skirmisher"
- #spr1 "nationgen_ma//102-korrelhorst/unit_3090_a.tga"
- #spr2 "nationgen_ma//102-korrelhorst/unit_3090_b.tga"
- #gcost 60
- #ap 16
- #mapmove 2
- #mor 13
- #mr 14
- #hp 10
- #str 8
- #att 13
- #def 13
- #prec 14
- #enc 2
- #size 1
- #supplybonus -1
- #nametype 104
- #maxage 100
- #rcost 10
- #ressize 1
- #reinvigoration -2
- #mounted
- #woundfend 25
- #itemslots 12422
- #forestsurvival
- #darkvision 50
- #okleader
- #command 20
- #poormagicleader
- #poorundeadleader
- #descr "The Commanding Skirmishers of Korrelhorst are adequate leaders whose instructions are dutifully executed by their minions. The Commanding Skirmishers are also charged with leading any supernatural entity that the High Mages of Korrelhorst might conjur, although they can only control a handful of these beings. Dark vision (50)"
- #armor 14 --- Plate Hauberk / light clockwork armor
- #armor 118 --- Half Helmet / halfhelmet-elite
- #armor 4 --- Tower Shield / tower_imperial1
- #weapon 10 --- / falchion
- #end
- --- Avenging Lord (Hoburg), Gold: 115, Resources: 21, Roles: [elite infantry, sacred infantry] (clockwork cuirass (elite))
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags: sacred,
- --- Applied filters: deathpower, Infantry sacred, darkvision 50,
- #newmonster 3091
- #name "Avenging Lord"
- #spr1 "nationgen_ma//102-korrelhorst/unit_3091_a.tga"
- #spr2 "nationgen_ma//102-korrelhorst/unit_3091_b.tga"
- #gcost 115
- #ap 16
- #mapmove 2
- #mor 16
- #mr 14
- #hp 10
- #str 8
- #att 13
- #def 12
- #prec 14
- #enc 2
- #size 1
- #supplybonus -1
- #nametype 104
- #maxage 100
- #rcost 10
- #ressize 1
- #reinvigoration -2
- #mounted
- #woundfend 25
- #itemslots 12416
- #deathpower 1
- #holy
- #darkvision 50
- #goodleader
- #inspirational 1
- #poormagicleader
- #poorundeadleader
- #descr "The Avenging Lords of Korrelhorst are effective leaders whose impassioned decrees are courageously executed by their escorts. The Avenging Lords are also charged with leading any supernatural entity that the High Mages of Korrelhorst might conjur, although they can only control a handful of these beings. The Avenging Lords hold a very minor place in Korrelhorst's heirarchy, with almost no more authority than a Avenging Aspirant. Dark vision (50)"
- #ambidextrous 2
- #armor 14 --- Plate Hauberk / light clockwork armor
- #armor 118 --- Half Helmet / halfhelmet-elite
- #weapon 343 --- / offhandbladehand
- #weapon 343 --- / bladehand
- #end
- --- Senior Cleric (Hoburg), Gold: 45, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: priest 1,
- --- Applied filters: PRIESTPICKS, inquisitor, darkvision 50,
- #newmonster 3092
- #name "Senior Cleric"
- #spr1 "nationgen_ma//102-korrelhorst/unit_3092_a.tga"
- #spr2 "nationgen_ma//102-korrelhorst/unit_3092_b.tga"
- #gcost 45
- #ap 8
- #mapmove 1
- #mor 9
- #mr 17
- #hp 6
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #size 1
- #supplybonus -1
- #nametype 104
- #maxage 100
- #magicskill 8 1
- #inquisitor
- #darkvision 50
- #holy
- #descr "The Senior Clerics of Korrelhorst are undistinguished leaders whose decrees are heedfully obeyed by their assistants. The Senior Clerics hold a very minor place in Korrelhorst's heirarchy, with almost no more training than a Avenging Aspirant. Dark vision (50)"
- #armor 158 --- Robes / evilrobe2b
- #weapon 153 --- / stick
- #end
- --- Apprentice Korrelhorstic Composer (Hoburg), Gold: 35, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: schoolmage 1, identifier schoolmage,
- --- Applied filters: MAGICPICKS (30), darkvision 50,
- #newmonster 3093
- #name "Apprentice Korrelhorstic Composer"
- #spr1 "nationgen_ma//102-korrelhorst/unit_3093_a.tga"
- #spr2 "nationgen_ma//102-korrelhorst/unit_3093_b.tga"
- #gcost 35
- #ap 8
- #mapmove 1
- #mor 9
- #mr 15
- #hp 6
- #str 6
- #att 9
- #def 11
- #prec 11
- #enc 4
- #size 1
- #supplybonus -1
- #nametype 104
- #maxage 100
- #magicskill 3 1
- #darkvision 50
- #poorleader
- #armor 158 --- Robes / simplerobe
- #weapon 153 --- / stick
- #end
- --- Korrelhorstic Composer (Hoburg), Gold: 155, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: schoolmage 2, identifier schoolmage, varyslot weapon,
- --- Applied filters: MAGICPICKS (150), darkvision 50,
- #newmonster 3094
- #name "Korrelhorstic Composer"
- #spr1 "nationgen_ma//102-korrelhorst/unit_3094_a.tga"
- #spr2 "nationgen_ma//102-korrelhorst/unit_3094_b.tga"
- #gcost 155
- #ap 8
- #mapmove 1
- #mor 9
- #mr 18
- #hp 6
- #str 6
- #att 9
- #def 11
- #prec 11
- #enc 4
- #size 1
- #supplybonus -1
- #nametype 104
- #maxage 100
- #magicskill 3 2
- #magicskill 1 2
- #darkvision 50
- #poorleader
- #armor 158 --- Robes / simplerobe
- #weapon 7 --- / stickstaff
- #end
- --- High Medium of the Hurricane (Hoburg), Gold: 205, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: schoolmage 3, identifier schoolmage, varyslot helmet,
- --- Applied filters: MAGICPICKS (220), deathrec, better researcher +1, fear, darkvision 50,
- #newmonster 3095
- #name "High Medium of the Hurricane"
- #spr1 "nationgen_ma//102-korrelhorst/unit_3095_a.tga"
- #spr2 "nationgen_ma//102-korrelhorst/unit_3095_b.tga"
- #gcost 205
- #ap 8
- #mapmove 1
- #mor 9
- #mr 19
- #hp 6
- #str 6
- #att 9
- #def 11
- #prec 11
- #enc 4
- #size 1
- #supplybonus -1
- #nametype 104
- #maxage 100
- #magicskill 3 2
- #magicskill 1 2
- #magicskill 5 1
- #custommagic 13568 100
- #custommagic 13568 10
- #researchbonus 1
- #fear 5
- #darkvision 50
- #slowrec
- #older -5
- #deathrec 24
- #armor 158 --- Robes / simplerobe2
- #weapon 7 --- / stickstaff
- #end
- --- High Enchanter of the Hurricane (Hoburg), Gold: 215, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: schoolmage 3, identifier schoolmage, varyslot helmet,
- --- Applied filters: MAGICPICKS (220), spider, majorpoisonres, regeneration, darkvision 50,
- #newmonster 3096
- #name "High Enchanter of the Hurricane"
- #spr1 "nationgen_ma//102-korrelhorst/unit_3096_a.tga"
- #spr2 "nationgen_ma//102-korrelhorst/unit_3096_b.tga"
- #gcost 215
- #ap 8
- #mapmove 1
- #mor 9
- #mr 19
- #hp 6
- #str 6
- #att 9
- #def 11
- #prec 11
- #enc 4
- #size 1
- #supplybonus -1
- #nametype 104
- #maxage 100
- #magicskill 3 2
- #magicskill 1 2
- #magicskill 6 1
- #custommagic 13568 100
- #custommagic 13568 10
- #shapechange 3007
- #poisonres 10
- #regeneration 10
- #darkvision 50
- #slowrec
- #older -5
- #armor 158 --- Robes / simplerobe2
- #weapon 7 --- / stickstaff
- #end
- --- Hero (Hoburg), Gold: 0, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags:
- --- Applied filters: Hero, MAGICPICKS (290), deathrec, better researcher +3, resource generator 15, darkvision 50,
- #newmonster 3097
- #name "Hero"
- #spr1 "nationgen_ma//102-korrelhorst/unit_3097_a.tga"
- #spr2 "nationgen_ma//102-korrelhorst/unit_3097_b.tga"
- #gcost 0
- #ap 8
- #mapmove 1
- #mor 9
- #mr 14
- #hp 6
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #size 1
- #supplybonus -1
- #nametype 104
- #maxage 100
- #magicskill 1 3
- #magicskill 3 3
- #magicskill 5 1
- #magicskill 6 1
- #researchbonus 3
- #resources 15
- #darkvision 50
- #unique
- #deathrec 0
- #armor 158 --- Robes / imperialrobe3
- #weapon 7 --- / stickstaff
- #end
- --- Unit definitions for Scheimark
- --- Shapechange form for Raging Master
- #newmonster 3008
- #copystats 497
- #copyspr 497
- #magicboost 53 -5
- #reinvigoration 10
- #itemslots 12288
- #maxage 80
- #nametype 104
- #fallpower 25
- #berserk 3
- #holy
- #descr "No description"
- #holy
- #gcost 110
- #end
- --- Shapechange form for Raging Destroyer
- #newmonster 3009
- #copystats 497
- #copyspr 497
- #magicboost 53 -5
- #reinvigoration 10
- #itemslots 12288
- #maxage 80
- #nametype 104
- #fallpower 25
- #berserk 3
- #holy
- #descr "No description"
- #holy
- #gcost 35
- #end
- --- Shapechange form for Hero
- #newmonster 3010
- #copystats 304
- #copyspr 304
- #magicboost 53 -1
- #maxage 1000
- #nametype 104
- #descr "No description"
- #shapechange 3116
- #end
- --- Shapechange form for Hero
- #newmonster 3011
- #copystats 532
- #copyspr 532
- #magicboost 53 -5
- #reinvigoration 5
- #maxage 800
- #nametype 104
- #berserk 5
- #str 15
- #hp 12
- #holy
- #descr "No description"
- #holy
- #end
- --- Shapechange form for Hero
- #newmonster 3012
- #copystats 497
- #copyspr 497
- #magicboost 53 -5
- #reinvigoration 10
- #itemslots 12288
- #maxage 80
- #nametype 104
- #berserk 5
- #poisonres 5
- #holy
- #descr "No description"
- #holy
- #end
- --- Alpine Slinger (Hoburg), Gold: 7, Resources: 5, Roles: [ranged, elite ranged, sacred ranged] (boreal ranged)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: patroller 1, mountainunit, Ranged unit,
- #newmonster 3098
- #name "Alpine Slinger"
- #spr1 "nationgen_ma//103-scheimark/unit_3098_a.tga"
- #spr2 "nationgen_ma//103-scheimark/unit_3098_b.tga"
- #gcost 7
- #ap 8
- #mapmove 1
- #mor 9
- #mr 14
- #hp 5
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #patrolbonus 1
- #mountainsurvival
- #descr "The archers of Scheimark are armored with light armor and shoot their enemies with a bronze sword or a sling."
- #weapon 645 --- / bronzeshortsword
- #armor 7 --- Scale Mail Cuirass / scale cuirass
- #armor 135 --- Bronze Cap / bronzecap
- #weapon 22 --- / sling
- #end
- --- Heavy Soldier (Hoburg), Gold: 7, Resources: 10, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: patroller 1, Infantry unit,
- #newmonster 3099
- #name "Heavy Soldier"
- #spr1 "nationgen_ma//103-scheimark/unit_3099_a.tga"
- #spr2 "nationgen_ma//103-scheimark/unit_3099_b.tga"
- #gcost 7
- #ap 8
- #mapmove 1
- #mor 9
- #mr 14
- #hp 5
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #patrolbonus 1
- #descr "The infantry in Scheimark carry weapons and are armored with all kinds of armor."
- #armor 14 --- Plate Hauberk / plate hauberk
- #armor 120 --- Leather Cap / leatherhat
- #weapon 153 --- / stick
- #end
- --- Halberd Soldier (Hoburg), Gold: 7, Resources: 5, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3100
- #name "Halberd Soldier"
- #spr1 "nationgen_ma//103-scheimark/unit_3100_a.tga"
- #spr2 "nationgen_ma//103-scheimark/unit_3100_b.tga"
- #gcost 7
- #ap 8
- #mapmove 1
- #mor 9
- #mr 14
- #hp 5
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #descr "The infantry in Scheimark carry weapons and are armored with all kinds of armor."
- #armor 7 --- Scale Mail Cuirass / scale cuirass
- #armor 120 --- Leather Cap / leatherhat
- #weapon 5 --- / halberd
- #end
- --- Pike Soldier (Hoburg), Gold: 7, Resources: 4, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3101
- #name "Pike Soldier"
- #spr1 "nationgen_ma//103-scheimark/unit_3101_a.tga"
- #spr2 "nationgen_ma//103-scheimark/unit_3101_b.tga"
- #gcost 7
- #ap 8
- #mapmove 1
- #mor 9
- #mr 14
- #hp 5
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #descr "The infantry in Scheimark carry weapons and are armored with all kinds of armor."
- #armor 7 --- Scale Mail Cuirass / scale cuirass
- #armor 120 --- Leather Cap / leatherhat
- #weapon 590 --- / pike
- #end
- --- Soldier (Hoburg), Gold: 7, Resources: 3, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3102
- #name "Soldier"
- #spr1 "nationgen_ma//103-scheimark/unit_3102_a.tga"
- #spr2 "nationgen_ma//103-scheimark/unit_3102_b.tga"
- #gcost 7
- #ap 8
- #mapmove 1
- #mor 9
- #mr 14
- #hp 5
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #descr "The infantry in Scheimark carry weapons and are armored with all kinds of armor."
- #armor 7 --- Scale Mail Cuirass / scale cuirass
- #armor 120 --- Leather Cap / leatherhat
- #weapon 153 --- / stick
- #end
- --- Clockwork Halberdier (Hoburg), Gold: 30, Resources: 41, Roles: [infantry] (clockwork armor (normal))
- --- OFFSET DEBUG:
- - Weapon: 1, -5
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3103
- #name "Clockwork Halberdier"
- #spr1 "nationgen_ma//103-scheimark/unit_3103_a.tga"
- #spr2 "nationgen_ma//103-scheimark/unit_3103_b.tga"
- #gcost 30
- #ap 10
- #mapmove 3
- #mor 12
- #mr 14
- #hp 12
- #str 11
- #att 10
- #def 7
- #prec 8
- #enc 2
- #maxage 80
- #size 2
- #supplybonus -1
- #nametype 104
- #itemslots 12422
- #rcost 10
- #ressize 2
- #reinvigoration -1
- #fireres 5
- #coldres 5
- #shockres 5
- #poisonres 5
- #slashres
- #woundfend 50
- #mounted
- #descr "The infantry in Scheimark carry weapons and are armored with all kinds of armor. Their heavy armor is driven by complex clockwork mechanisms that increase their strength and speed, but gradually run down and need rewound"
- #armor 19 --- Full Plate Mail / medium clockwork armor
- #armor 127 --- Legionary Bronze Helmet / kettlehelm_bronze
- #weapon 5 --- / halberd
- #end
- --- Clockwork Legionary (Hoburg), Gold: 30, Resources: 43, Roles: [infantry] (clockwork armor (normal))
- --- OFFSET DEBUG:
- - Weapon: 1, -5
- - Armor: 0, 0
- - Offhand: 0, -5
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3104
- #name "Clockwork Legionary"
- #spr1 "nationgen_ma//103-scheimark/unit_3104_a.tga"
- #spr2 "nationgen_ma//103-scheimark/unit_3104_b.tga"
- #gcost 30
- #ap 10
- #mapmove 3
- #mor 12
- #mr 14
- #hp 12
- #str 11
- #att 10
- #def 7
- #prec 8
- #enc 2
- #maxage 80
- #size 2
- #supplybonus -1
- #nametype 104
- #itemslots 12422
- #rcost 10
- #ressize 2
- #reinvigoration -1
- #fireres 5
- #coldres 5
- #shockres 5
- #poisonres 5
- #slashres
- #woundfend 50
- #mounted
- #descr "The infantry in Scheimark carry weapons and are armored with all kinds of armor. Their heavy armor is driven by complex clockwork mechanisms that increase their strength and speed, but gradually run down and need rewound"
- #armor 19 --- Full Plate Mail / medium clockwork armor
- #armor 127 --- Legionary Bronze Helmet / kettlehelm_bronze
- #armor 3 --- Kite Shield / kite6_colored
- #weapon 3 --- / trident
- #end
- --- Raging Destroyer (Hoburg), Gold: 35, Resources: 8, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 3, 12
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags: path earth, path earth, nopose ranged, nopose mounted, sacred,
- --- Applied filters: minoreelemental, fallpower-low, berserklow, Infantry sacred,
- #newmonster 3105
- #name "Raging Destroyer"
- #spr1 "nationgen_ma//103-scheimark/unit_3105_a.tga"
- #spr2 "nationgen_ma//103-scheimark/unit_3105_b.tga"
- #gcost 35
- #ap 8
- #mapmove 1
- #mor 16
- #mr 19
- #hp 6
- #str 6
- #att 15
- #def 16
- #prec 12
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #secondtmpshape 3009
- #fallpower 25
- #berserk 3
- #holy
- #armor 16 --- Full Ring Mail / full ring
- #armor 127 --- Legionary Bronze Helmet / highhelm_bronze_elite
- #armor 208 --- Iron Shield / shield4
- #weapon 10 --- / falchion
- #end
- --- Assassin (Hoburg), Gold: 45, Resources: 5, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 3, 12
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Scout,
- #newmonster 3106
- #name "Assassin"
- #spr1 "nationgen_ma//103-scheimark/unit_3106_a.tga"
- #spr2 "nationgen_ma//103-scheimark/unit_3106_b.tga"
- #gcost 45
- #ap 8
- #mapmove 1
- #mor 12
- #mr 15
- #hp 5
- #str 7
- #att 13
- #def 15
- #prec 14
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #stealthy 25
- #assassin
- #noleader
- #weapon 10 --- / falchion
- #armor 7 --- Scale Mail Cuirass / scale cuirass
- #armor 120 --- Leather Cap / leatherhat
- #weapon 21 --- / javelin 2
- #end
- --- Sergeant (Hoburg), Gold: 65, Resources: 4, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3107
- #name "Sergeant"
- #spr1 "nationgen_ma//103-scheimark/unit_3107_a.tga"
- #spr2 "nationgen_ma//103-scheimark/unit_3107_b.tga"
- #gcost 65
- #ap 8
- #mapmove 1
- #mor 11
- #mr 14
- #hp 7
- #str 6
- #att 12
- #def 14
- #prec 13
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #goodleader
- #inspirational 1
- #poormagicleader
- #poorundeadleader
- #descr "The Sergeants of Scheimark are skillful leaders whose rousing orders are confidently carried out by their forces. The Sergeants are also charged with commanding any supernatural entity that the Mages of the Privy Pyre of Scheimark might raise, although they can only control a handful of these beings."
- #armor 7 --- Scale Mail Cuirass / scale cuirass
- #armor 120 --- Leather Cap / leatherhat-elite
- #weapon 590 --- / pike
- #end
- --- Clockwork Lieutenant (Hoburg), Gold: 100, Resources: 43, Roles: [infantry] (clockwork armor (normal))
- --- OFFSET DEBUG:
- - Weapon: 1, -5
- - Armor: 0, 0
- - Offhand: 0, -5
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3108
- #name "Clockwork Lieutenant"
- #spr1 "nationgen_ma//103-scheimark/unit_3108_a.tga"
- #spr2 "nationgen_ma//103-scheimark/unit_3108_b.tga"
- #gcost 100
- #ap 10
- #mapmove 3
- #mor 14
- #mr 14
- #hp 14
- #str 11
- #att 12
- #def 9
- #prec 10
- #enc 2
- #maxage 80
- #size 2
- #supplybonus -1
- #nametype 104
- #itemslots 12422
- #rcost 10
- #ressize 2
- #reinvigoration -1
- #fireres 5
- #coldres 5
- #shockres 5
- #poisonres 5
- #slashres
- #woundfend 50
- #mounted
- #goodleader
- #inspirational 2
- #poormagicleader
- #poorundeadleader
- #descr "The Clockwork Lieutenants of Scheimark are experienced leaders whose earnest plans are loyally executed by their warriors. The Clockwork Lieutenants are also charged with overseeing any supernatural entity that the Mages of the Privy Pyre of Scheimark might bind into service, although they can only control a handful of these beings."
- #armor 19 --- Full Plate Mail / medium clockwork armor
- #armor 127 --- Legionary Bronze Helmet / kettlehelm_bronze_elite
- #armor 3 --- Kite Shield / kite6_colored
- #weapon 3 --- / trident
- #end
- --- Raging Master (Hoburg), Gold: 110, Resources: 8, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 3, 12
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags: path earth, path earth, nopose ranged, nopose mounted, sacred,
- --- Applied filters: minoreelemental, fallpower-low, berserklow, Infantry sacred,
- #newmonster 3109
- #name "Raging Master"
- #spr1 "nationgen_ma//103-scheimark/unit_3109_a.tga"
- #spr2 "nationgen_ma//103-scheimark/unit_3109_b.tga"
- #gcost 110
- #ap 8
- #mapmove 1
- #mor 18
- #mr 19
- #hp 8
- #str 6
- #att 17
- #def 18
- #prec 14
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #secondtmpshape 3008
- #fallpower 25
- #berserk 3
- #holy
- #magicskill 8 1
- #goodleader
- #inspirational 1
- #poormagicleader
- #poorundeadleader
- #descr "The Raging Masters of Scheimark are decisive leaders whose rousing commands are stalwartly enacted by their attendants. The Raging Masters are also charged with overseeing any supernatural entity that the Mages of the Privy Pyre of Scheimark might conjur, although they can only control a handful of these beings. The Raging Masters hold a very minor place in Scheimark's heirarchy, with barely more status than a Raging Destroyer."
- #armor 16 --- Full Ring Mail / full ring
- #armor 127 --- Legionary Bronze Helmet / highhelm_bronze_fancy
- #armor 208 --- Iron Shield / shield4
- #weapon 10 --- / falchion
- #end
- --- Ancient Cleric (Hoburg), Gold: 35, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 5, 12
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: priest 1,
- --- Applied filters: PRIESTPICKS, inquisitor,
- #newmonster 3110
- #name "Ancient Cleric"
- #spr1 "nationgen_ma//103-scheimark/unit_3110_a.tga"
- #spr2 "nationgen_ma//103-scheimark/unit_3110_b.tga"
- #gcost 35
- #ap 8
- #mapmove 1
- #mor 9
- #mr 17
- #hp 5
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #magicskill 8 1
- #inquisitor
- #holy
- #descr "The Ancient Clerics of Scheimark are unexceptional leaders whose commands are freely carried out by their guardians. The Ancient Clerics hold a very minor place in Scheimark's heirarchy, with hardly more numina than a Raging Destroyer."
- #poorleader
- #armor 158 --- Robes / evilrobe2a
- #weapon 704 --- / dagger
- #end
- --- Hand of the Privy Pyre (Hoburg), Gold: 55, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 5, 12
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: schoolmage 1, identifier schoolmage,
- --- Applied filters: MAGICPICKS (50),
- #newmonster 3111
- #name "Hand of the Privy Pyre"
- #spr1 "nationgen_ma//103-scheimark/unit_3111_a.tga"
- #spr2 "nationgen_ma//103-scheimark/unit_3111_b.tga"
- #gcost 55
- #ap 8
- #mapmove 1
- #mor 9
- #mr 16
- #hp 5
- #str 6
- #att 9
- #def 11
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #magicskill 3 1
- #magicskill 0 1
- #poorleader
- #armor 158 --- Robes / evilrobe2a
- #weapon 499 --- / pestle
- #end
- --- Firestarter of the Privy Pyre (Hoburg), Gold: 165, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: schoolmage 2, identifier schoolmage, varyslot weapon,
- --- Applied filters: MAGICPICKS (160), majorfireres,
- #newmonster 3112
- #name "Firestarter of the Privy Pyre"
- #spr1 "nationgen_ma//103-scheimark/unit_3112_a.tga"
- #spr2 "nationgen_ma//103-scheimark/unit_3112_b.tga"
- #gcost 165
- #ap 8
- #mapmove 1
- #mor 9
- #mr 17
- #hp 5
- #str 6
- #att 9
- #def 11
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #magicskill 3 2
- #magicskill 0 1
- #custommagic 25728 100
- #custommagic 25728 10
- #fireres 10
- #poorleader
- #armor 158 --- Robes / evilrobe2a
- #weapon 7 --- / stickstaff
- #end
- --- Desecrator of the Privy Pyre (Hoburg), Gold: 165, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: schoolmage 2, identifier schoolmage, varyslot weapon,
- --- Applied filters: MAGICPICKS (160), majorfireres,
- #newmonster 3113
- #name "Desecrator of the Privy Pyre"
- #spr1 "nationgen_ma//103-scheimark/unit_3113_a.tga"
- #spr2 "nationgen_ma//103-scheimark/unit_3113_b.tga"
- #gcost 165
- #ap 8
- #mapmove 1
- #mor 9
- #mr 17
- #hp 5
- #str 6
- #att 9
- #def 11
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #magicskill 3 2
- #magicskill 7 1
- #custommagic 25728 100
- #custommagic 25728 10
- #fireres 10
- #poorleader
- #armor 158 --- Robes / evilrobe2a
- #weapon 153 --- / stick
- #end
- --- Apothecary of the Privy Pyre (Hoburg), Gold: 165, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 5, 12
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: schoolmage 2, identifier schoolmage, varyslot weapon,
- --- Applied filters: MAGICPICKS (160), majorfireres,
- #newmonster 3114
- #name "Apothecary of the Privy Pyre"
- #spr1 "nationgen_ma//103-scheimark/unit_3114_a.tga"
- #spr2 "nationgen_ma//103-scheimark/unit_3114_b.tga"
- #gcost 165
- #ap 8
- #mapmove 1
- #mor 9
- #mr 17
- #hp 5
- #str 6
- #att 9
- #def 11
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #magicskill 3 2
- #magicskill 6 1
- #custommagic 25728 100
- #custommagic 25728 10
- #fireres 10
- #poorleader
- #armor 158 --- Robes / evilrobe2a
- #weapon 446 --- / sceptre
- #end
- --- Harbinger of the Privy Pyre (Hoburg), Gold: 215, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: schoolmage 3, identifier schoolmage, varyslot helmet,
- --- Applied filters: MAGICPICKS (180), majorfireres, fireshield,
- #newmonster 3115
- #name "Harbinger of the Privy Pyre"
- #spr1 "nationgen_ma//103-scheimark/unit_3115_a.tga"
- #spr2 "nationgen_ma//103-scheimark/unit_3115_b.tga"
- #gcost 215
- #ap 8
- #mapmove 1
- #mor 9
- #mr 17
- #hp 5
- #str 6
- #att 9
- #def 11
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #magicskill 3 1
- #magicskill 0 1
- #magicskill 7 1
- #custommagic 25728 200
- #custommagic 25728 10
- #fireres 10
- #fireshield 8
- #speciallook 1
- #poorleader
- #slowrec
- #holy
- #armor 158 --- Robes / evilrobe1a
- #weapon 7 --- / stickstaff
- #end
- --- Hero (Hoburg), Gold: 0, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags:
- --- Applied filters: Hero, MAGICPICKS (330), devil, invulnerable5, illearth, drainimmune for extramages, sloth researcher +2,
- #newmonster 3116
- #name "Hero"
- #spr1 "nationgen_ma//103-scheimark/unit_3116_a.tga"
- #spr2 "nationgen_ma//103-scheimark/unit_3116_b.tga"
- #gcost 0
- #ap 8
- #mapmove 1
- #mor 9
- #mr 14
- #hp 5
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #maxage 1000
- #size 1
- #supplybonus -1
- #nametype 104
- #magicskill 0 3
- #magicskill 3 3
- #magicskill 7 2
- #magicskill 6 1
- #shapechange 3010
- #demon
- #invulnerable 5
- #batstartsum1 2283
- #drainimmune
- #slothresearch 2
- #unique
- #okundeadleader
- #armor 158 --- Robes / simplerobe2
- #weapon 7 --- / stickstaff
- #end
- --- Hero (Hoburg), Gold: 0, Resources: 74, Roles: [elite infantry, sacred infantry] (clockwork ogre (elite))
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 7, -14
- --- Generation tags: nopose ranged, nopose mounted, description "can continue to fight despite taking mortal wounds", nopose ranged, nopose mounted, path earth, sacred,
- --- Applied filters: Hero, berserkhigh, undyinghigh, metalman, strong, Infantry sacred, MAGICPICKS (110),
- #newmonster 3117
- #name "Hero"
- #spr1 "nationgen_ma//103-scheimark/unit_3117_a.tga"
- #spr2 "nationgen_ma//103-scheimark/unit_3117_b.tga"
- #gcost 0
- #ap 8
- #mapmove 1
- #mor 34
- #mr 21
- #hp 20
- #str 21
- #att 20
- #def 13
- #prec 9
- #enc -1
- #maxage 800
- #size 3
- #supplybonus -1
- #nametype 104
- #itemslots 28678
- #fear 5
- #standard -1
- #rcost 70
- #ressize 3
- #reinvigoration -1
- #prot 21
- #fireres 10
- #coldres 10
- #shockres 10
- #poisonres 10
- #slashres
- #pierceres
- #woundfend 75
- #mounted
- #berserk 5
- #undying 9
- #secondshape 3011
- #holy
- #magicskill 0 2
- #magicskill 3 1
- #unique
- #armor 208 --- Iron Shield / tower1
- #weapon 705 --- / nation_103_customitem_1
- #end
- --- Hero (Hoburg), Gold: 0, Resources: 22, Roles: [elite infantry, sacred infantry] (clockwork cuirass (elite))
- --- OFFSET DEBUG:
- - Weapon: 0, -5
- - Armor: 0, 0
- --- Generation tags: nopose ranged, nopose mounted, description "can continue to fight despite taking mortal wounds", nopose ranged, nopose mounted, path earth, nopose chariot, nopose ranged, path nature, sacred,
- --- Applied filters: Hero, berserkhigh, undyinghigh, minoreelemental, fireshield6, poisoncloud, Infantry sacred,
- #newmonster 3118
- #name "Hero"
- #spr1 "nationgen_ma//103-scheimark/unit_3118_a.tga"
- #spr2 "nationgen_ma//103-scheimark/unit_3118_b.tga"
- #gcost 0
- #ap 16
- #mapmove 2
- #mor 26
- #mr 20
- #hp 11
- #str 8
- #att 18
- #def 16
- #prec 12
- #enc 0
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #rcost 10
- #ressize 1
- #reinvigoration -2
- #mounted
- #woundfend 25
- #itemslots 12422
- #berserk 5
- #undying 9
- #secondtmpshape 3012
- #fireshield 6
- #speciallook 1
- #poisoncloud 3
- #poisonres 5
- #holy
- #unique
- #armor 14 --- Plate Hauberk / light clockwork armor
- #armor 120 --- Leather Cap / fancyhat1
- #weapon 5 --- / halberd
- #end
- --- Unit definitions for Ciburg
- --- Shapechange form for Misty Windweaver
- #newmonster 3013
- #magicboost 53 -1
- #name "Bear"
- #weapon 29
- #size 3
- #hp 30
- #prot 8
- #mor 13
- #mr 12
- #enc 3
- #str 16
- #att 9
- #def 8
- #prec 5
- #mapmove 3
- #ap 14
- #animal
- #forestsurvival
- #mountainsurvival
- #itemslots 12288
- #transformation 0
- #maxage 200
- #nametype 142
- #spr1 "nationgen_ma//104-ciburg//shapechange_3013_a.tga"
- #spr2 "nationgen_ma//104-ciburg//shapechange_3013_b.tga"
- #descr "No description"
- #shapechange 3134
- #gcost 125
- #end
- --- Shapechange form for High Misty Windweaver
- #newmonster 3014
- #magicboost 53 -1
- #name "Bear"
- #weapon 29
- #size 3
- #hp 30
- #prot 8
- #mor 13
- #mr 12
- #enc 3
- #str 16
- #att 9
- #def 8
- #prec 5
- #mapmove 3
- #ap 14
- #animal
- #forestsurvival
- #mountainsurvival
- #itemslots 12288
- #transformation 0
- #maxage 200
- #nametype 142
- #shockres 4
- #spr1 "nationgen_ma//104-ciburg//shapechange_3014_a.tga"
- #spr2 "nationgen_ma//104-ciburg//shapechange_3014_b.tga"
- #descr "No description"
- #shapechange 3135
- #holy
- #gcost 320
- #end
- --- Shapechange form for Furious Aspirant
- #newmonster 3015
- #copystats 1380
- #copyspr 1380
- #itemslots 12288
- #magicboost 53 -1
- #transformation 0
- #maxage 200
- #nametype 142
- #berserk 1
- #descr "No description"
- #shapechange 3125
- #gcost 29
- #end
- --- Shapechange form for Hero
- #newmonster 3016
- #copyspr 854
- #magicboost 53 -1
- #name "Werewolf"
- #weapon 20
- #weapon 29
- #weapon 29
- #size 3
- #hp 20
- #prot 6
- #mor 17
- #mr 12
- #enc 2
- #str 14
- #att 12
- #def 11
- #prec 5
- #mapmove 2
- #ap 14
- #regeneration 10
- #forestsurvival
- #maxage 400
- #nametype 142
- #stealthy 0
- #fireres 3
- #coldres 3
- #poisonres 3
- #shockres 3
- #siegebonus 5
- #descr "No description"
- #firstshape 3136
- #end
- --- Bowman (Hoburg), Gold: 16, Resources: 12, Roles: [ranged, elite ranged, sacred ranged] (boreal ranged)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Ranged unit,
- #newmonster 3119
- #name "Bowman"
- #spr1 "nationgen_ma//104-ciburg/unit_3119_a.tga"
- #spr2 "nationgen_ma//104-ciburg/unit_3119_b.tga"
- #gcost 16
- #ap 10
- #mapmove 2
- #mor 9
- #mr 16
- #hp 6
- #str 5
- #att 10
- #def 14
- #prec 13
- #enc 3
- #size 1
- #supplybonus -1
- #maxage 200
- #darkvision 50
- #forestsurvival
- #illusion
- #nametype 142
- #descr "The archers of Ciburg are armored with armor and shoot their enemies with a obsidian club sword or a small bow."
- #weapon 451 --- / clubsword
- #armor 14 --- Plate Hauberk / occidental plate hauberk
- #armor 119 --- Reinforced Leather Cap / featheredcap
- #weapon 361 --- / smallbow
- #end
- --- Champion (Hoburg), Gold: 19, Resources: 5, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: elite +1, Infantry unit,
- #newmonster 3120
- #name "Champion"
- #spr1 "nationgen_ma//104-ciburg/unit_3120_a.tga"
- #spr2 "nationgen_ma//104-ciburg/unit_3120_b.tga"
- #gcost 19
- #ap 10
- #mapmove 2
- #mor 10
- #mr 16
- #hp 6
- #str 5
- #att 11
- #def 15
- #prec 14
- #enc 3
- #size 1
- #supplybonus -1
- #maxage 200
- #darkvision 50
- #forestsurvival
- #illusion
- #nametype 142
- #descr "The infantry of Ciburg wear medium armor and are armed with weapons."
- #armor 252 --- Reinforced Leather Armor / reinforced leather
- #armor 135 --- Bronze Cap / bronzecap_lizard_elite
- #weapon 706 --- / greataxe_bronze
- #end
- --- Spearman (Hoburg), Gold: 16, Resources: 10, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3121
- #name "Spearman"
- #spr1 "nationgen_ma//104-ciburg/unit_3121_a.tga"
- #spr2 "nationgen_ma//104-ciburg/unit_3121_b.tga"
- #gcost 16
- #ap 10
- #mapmove 2
- #mor 9
- #mr 16
- #hp 6
- #str 5
- #att 10
- #def 14
- #prec 13
- #enc 3
- #size 1
- #supplybonus -1
- #maxage 200
- #darkvision 50
- #forestsurvival
- #illusion
- #nametype 142
- #descr "The infantry of Ciburg wear medium armor and are armed with weapons."
- #armor 100 --- Bronze Cuirass / occidental plate cuirass
- #armor 119 --- Reinforced Leather Cap / featheredcap
- #armor 209 --- Hoplon / bronze_hoplon
- #weapon 644 --- / longspear_bronze
- #end
- --- Infantry (Hoburg), Gold: 16, Resources: 9, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3122
- #name "Infantry"
- #spr1 "nationgen_ma//104-ciburg/unit_3122_a.tga"
- #spr2 "nationgen_ma//104-ciburg/unit_3122_b.tga"
- #gcost 16
- #ap 10
- #mapmove 2
- #mor 9
- #mr 16
- #hp 6
- #str 5
- #att 10
- #def 14
- #prec 13
- #enc 3
- #size 1
- #supplybonus -1
- #maxage 200
- #darkvision 50
- #forestsurvival
- #illusion
- #nametype 142
- #descr "The infantry of Ciburg wear medium armor and are armed with weapons."
- #armor 100 --- Bronze Cuirass / occidental plate cuirass
- #armor 119 --- Reinforced Leather Cap / featheredcap
- #weapon 706 --- / greataxe_bronze
- #end
- --- Sword Infantry (Hoburg), Gold: 16, Resources: 10, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3123
- #name "Sword Infantry"
- #spr1 "nationgen_ma//104-ciburg/unit_3123_a.tga"
- #spr2 "nationgen_ma//104-ciburg/unit_3123_b.tga"
- #gcost 16
- #ap 10
- #mapmove 2
- #mor 9
- #mr 16
- #hp 6
- #str 5
- #att 10
- #def 14
- #prec 13
- #enc 3
- #size 1
- #supplybonus -1
- #maxage 200
- #darkvision 50
- #forestsurvival
- #illusion
- #nametype 142
- #descr "The infantry of Ciburg wear medium armor and are armed with weapons."
- #armor 100 --- Bronze Cuirass / occidental plate cuirass
- #armor 119 --- Reinforced Leather Cap / featheredcap
- #armor 209 --- Hoplon / bronze_hoplon
- #weapon 451 --- / clubsword
- #end
- --- Hog Cavalier (Hoburg), Gold: 30, Resources: 12, Roles: [mounted, elite mounted, sacred mounted] (boreal cavalry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Mounted unit,
- #newmonster 3124
- #name "Hog Cavalier"
- #spr1 "nationgen_ma//104-ciburg/unit_3124_a.tga"
- #spr2 "nationgen_ma//104-ciburg/unit_3124_b.tga"
- #gcost 30
- #ap 14
- #mapmove 2
- #mor 9
- #mr 16
- #hp 8
- #str 5
- #att 10
- #def 14
- #prec 13
- #enc 4
- #size 2
- #supplybonus -1
- #maxage 200
- #darkvision 50
- #forestsurvival
- #illusion
- #nametype 142
- #mounted
- #weapon 352 --- Gore
- #ressize 1
- #rcost 4
- #descr "The valiant cavaliers of Ciburg are armored with armor. The Hog Cavalier rides hogs."
- #armor 251 --- Bronze Full Scale Mail / occidental full scale
- #armor 119 --- Reinforced Leather Cap / featheredcap
- #armor 2 --- Shield / shield1
- #weapon 451 --- / clubsword
- #end
- --- Furious Aspirant (Hoburg), Gold: 29, Resources: 7, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags: notfortier 1, notfortier 2, description "can shapeshift into a hawk", nopose ranged, nopose mounted, elite,
- --- Applied filters: hawk, berserklowest, Infantry elite,
- #newmonster 3125
- #name "Furious Aspirant"
- #spr1 "nationgen_ma//104-ciburg/unit_3125_a.tga"
- #spr2 "nationgen_ma//104-ciburg/unit_3125_b.tga"
- #gcost 29
- #ap 10
- #mapmove 2
- #mor 12
- #mr 16
- #hp 8
- #str 5
- #att 12
- #def 17
- #prec 14
- #enc 3
- #size 1
- #supplybonus -1
- #maxage 200
- #darkvision 50
- #forestsurvival
- #illusion
- #nametype 142
- #shapechange 3015
- #berserk 1
- #descr "The infantry of Ciburg wear medium armor and are armed with weapons. can shapeshift into a hawk can shapeshift into a hawk"
- #armor 99 --- Lorica Segmentata / gilt lorica segmentata
- #armor 135 --- Bronze Cap / bronzecap_elite
- #armor 105 --- Hide Shield / hideshield_occidental
- #weapon 643 --- / spear_bronze
- #end
- --- Stalker of Lightning (Hoburg), Gold: 29, Resources: 3, Roles: [ranged, elite ranged, sacred ranged] (boreal ranged)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags: sacred,
- --- Applied filters: extrastats, sieger, Ranged sacred,
- #newmonster 3126
- #name "Stalker of Lightning"
- #spr1 "nationgen_ma//104-ciburg/unit_3126_a.tga"
- #spr2 "nationgen_ma//104-ciburg/unit_3126_b.tga"
- #gcost 29
- #ap 10
- #mapmove 2
- #mor 13
- #mr 16
- #hp 8
- #str 6
- #att 13
- #def 15
- #prec 15
- #enc 2
- #size 1
- #supplybonus -1
- #maxage 200
- #darkvision 50
- #forestsurvival
- #illusion
- #nametype 142
- #siegebonus 5
- #holy
- #weapon 451 --- / clubsword
- #armor 10 --- Leather Hauberk / leather hauberk
- #armor 127 --- Legionary Bronze Helmet / kettlehelm_bronze_elite
- #weapon 361 --- / smallbow
- #end
- --- Scout (Hoburg), Gold: 35, Resources: 3, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Scout,
- #newmonster 3127
- #name "Scout"
- #spr1 "nationgen_ma//104-ciburg/unit_3127_a.tga"
- #spr2 "nationgen_ma//104-ciburg/unit_3127_b.tga"
- #gcost 35
- #ap 10
- #mapmove 2
- #mor 9
- #mr 16
- #hp 6
- #str 5
- #att 10
- #def 14
- #prec 13
- #enc 3
- #size 1
- #supplybonus -1
- #maxage 200
- #darkvision 50
- #forestsurvival
- #illusion
- #nametype 142
- #stealthy 10
- #noleader
- #weapon 451 --- / clubsword
- #armor 142 --- Bronze Scale Cuirass / occidental scale cuirass
- #armor 120 --- Leather Cap / leatherhat
- #end
- --- General (Hoburg), Gold: 75, Resources: 10, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3128
- #name "General"
- #spr1 "nationgen_ma//104-ciburg/unit_3128_a.tga"
- #spr2 "nationgen_ma//104-ciburg/unit_3128_b.tga"
- #gcost 75
- #ap 10
- #mapmove 2
- #mor 11
- #mr 16
- #hp 8
- #str 5
- #att 12
- #def 16
- #prec 15
- #enc 3
- #size 1
- #supplybonus -1
- #maxage 200
- #darkvision 50
- #forestsurvival
- #illusion
- #nametype 142
- #goodleader
- #inspirational 1
- #poormagicleader
- #poorundeadleader
- #descr "The Generals of Ciburg are capable leaders whose impassioned orders are stalwartly executed by their warriors. The Generals are also charged with deploying any supernatural entity that the High Misty Windweavers of Ciburg might bind into service, although they can only control a handful of these beings."
- #armor 100 --- Bronze Cuirass / occidental plate cuirass
- #armor 119 --- Reinforced Leather Cap / feathercap
- #armor 209 --- Hoplon / bronze_hoplon
- #weapon 451 --- / clubsword
- #end
- --- Sword Commander (Hoburg), Gold: 100, Resources: 12, Roles: [mounted, elite mounted, sacred mounted] (boreal cavalry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Mounted unit,
- #newmonster 3129
- #name "Sword Commander"
- #spr1 "nationgen_ma//104-ciburg/unit_3129_a.tga"
- #spr2 "nationgen_ma//104-ciburg/unit_3129_b.tga"
- #gcost 100
- #ap 14
- #mapmove 2
- #mor 11
- #mr 16
- #hp 10
- #str 5
- #att 12
- #def 16
- #prec 15
- #enc 4
- #size 2
- #supplybonus -1
- #maxage 200
- #darkvision 50
- #forestsurvival
- #illusion
- #nametype 142
- #mounted
- #weapon 352 --- Gore
- #ressize 1
- #rcost 4
- #goodleader
- #inspirational 2
- #poormagicleader
- #poorundeadleader
- #descr "The Sword Commanders of Ciburg are clever leaders whose inspiring orders are cheerfully carried out by their soldiers. The Sword Commanders are also charged with deploying any supernatural entity that the High Misty Windweavers of Ciburg might summon, although they can only control a handful of these beings."
- #armor 251 --- Bronze Full Scale Mail / occidental full scale
- #armor 119 --- Reinforced Leather Cap / feathercap
- #armor 2 --- Shield / shield1
- #weapon 451 --- / clubsword
- #end
- --- Master of Lightning (Hoburg), Gold: 90, Resources: 3, Roles: [ranged, elite ranged, sacred ranged] (boreal ranged)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags: sacred,
- --- Applied filters: extrastats, sieger, Ranged sacred,
- #newmonster 3130
- #name "Master of Lightning"
- #spr1 "nationgen_ma//104-ciburg/unit_3130_a.tga"
- #spr2 "nationgen_ma//104-ciburg/unit_3130_b.tga"
- #gcost 90
- #ap 10
- #mapmove 2
- #mor 15
- #mr 16
- #hp 10
- #str 6
- #att 15
- #def 17
- #prec 17
- #enc 2
- #size 1
- #supplybonus -1
- #maxage 200
- #darkvision 50
- #forestsurvival
- #illusion
- #nametype 142
- #siegebonus 5
- #holy
- #goodleader
- #poormagicleader
- #poorundeadleader
- #descr "The Masters of Lightning of Ciburg are adept leaders whose mandates are stalwartly executed by their minions. The Masters of Lightning are also charged with leading any supernatural entity that the High Misty Windweavers of Ciburg might conjur, although they can only control a handful of these beings. The Masters of Lightning hold a very minor place in Ciburg's heirarchy, with almost no more prestige than a Stalker of Lightning."
- #weapon 451 --- / clubsword
- #armor 10 --- Leather Hauberk / leather hauberk
- #armor 127 --- Legionary Bronze Helmet / kettlehelm_bronze_elite
- #weapon 361 --- / smallbow
- #end
- --- Primate (Hoburg), Gold: 45, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: priest 1,
- --- Applied filters: PRIESTPICKS, inquisitor,
- #newmonster 3131
- #name "Primate"
- #spr1 "nationgen_ma//104-ciburg/unit_3131_a.tga"
- #spr2 "nationgen_ma//104-ciburg/unit_3131_b.tga"
- #gcost 45
- #ap 10
- #mapmove 2
- #mor 9
- #mr 19
- #hp 6
- #str 5
- #att 10
- #def 14
- #prec 13
- #enc 3
- #size 1
- #supplybonus -1
- #maxage 200
- #darkvision 50
- #forestsurvival
- #illusion
- #nametype 142
- #magicskill 8 1
- #inquisitor
- #holy
- #descr "The Primates of Ciburg are unremarkable leaders whose instructions are obediently executed by their juniors. The Primates hold a very minor place in Ciburg's heirarchy, with barely more prestige than a Stalker of Lightning."
- #poorleader
- #armor 158 --- Robes / toga
- #weapon 153 --- / stick
- #end
- --- Lord of the Cyan Mandate (Hoburg), Gold: 215, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: extramage,
- --- Applied filters: MAGICPICKS (200), majorfireres, invulnerable20,
- #newmonster 3132
- #name "Lord of the Cyan Mandate"
- #spr1 "nationgen_ma//104-ciburg/unit_3132_a.tga"
- #spr2 "nationgen_ma//104-ciburg/unit_3132_b.tga"
- #gcost 215
- #ap 10
- #mapmove 2
- #mor 9
- #mr 18
- #hp 6
- #str 5
- #att 9
- #def 13
- #prec 13
- #enc 3
- #size 1
- #supplybonus -1
- #maxage 200
- #darkvision 50
- #forestsurvival
- #illusion
- #nametype 142
- #magicskill 0 2
- #magicskill 2 2
- #custommagic 18048 100
- #custommagic 18048 10
- #fireres 10
- #invulnerable 20
- #weapon 7 --- / stickstaff
- #end
- --- Fledgling Misty Windweaver (Human), Gold: 100, Resources: 3, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags: schoolmage 1, identifier schoolmage,
- --- Applied filters: MAGICPICKS (90),
- #newmonster 3133
- #name "Fledgling Misty Windweaver"
- #spr1 "nationgen_ma//104-ciburg/unit_3133_a.tga"
- #spr2 "nationgen_ma//104-ciburg/unit_3133_b.tga"
- #gcost 100
- #ap 12
- #mapmove 2
- #mor 10
- #mr 14
- #hp 10
- #str 10
- #att 9
- #def 9
- #prec 10
- #enc 3
- #maxage 50
- #nametype 102
- #magicskill 1 2
- #poorleader
- #armor 5 --- Leather Cuirass / soothsayerarmor2b
- #weapon 13 --- / hammer
- #end
- --- Misty Windweaver (Hoburg), Gold: 125, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 5, 12
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: schoolmage 2, identifier schoolmage,
- --- Applied filters: MAGICPICKS (110), bear,
- #newmonster 3134
- #name "Misty Windweaver"
- #spr1 "nationgen_ma//104-ciburg/unit_3134_a.tga"
- #spr2 "nationgen_ma//104-ciburg/unit_3134_b.tga"
- #gcost 125
- #ap 10
- #mapmove 2
- #mor 9
- #mr 17
- #hp 6
- #str 5
- #att 9
- #def 13
- #prec 13
- #enc 3
- #size 1
- #supplybonus -1
- #maxage 200
- #darkvision 50
- #forestsurvival
- #illusion
- #nametype 142
- #magicskill 1 2
- #magicskill 6 1
- #shapechange 3013
- #poorleader
- #weapon 446 --- / sceptre
- #end
- --- High Misty Windweaver (Hoburg), Gold: 320, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 5, 12
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: schoolmage 3, identifier schoolmage, varyslot weapon,
- --- Applied filters: MAGICPICKS (260), bear, shockres,
- #newmonster 3135
- #name "High Misty Windweaver"
- #spr1 "nationgen_ma//104-ciburg/unit_3135_a.tga"
- #spr2 "nationgen_ma//104-ciburg/unit_3135_b.tga"
- #gcost 320
- #ap 10
- #mapmove 1
- #mor 9
- #mr 19
- #hp 6
- #str 5
- #att 9
- #def 13
- #prec 13
- #enc 3
- #size 1
- #supplybonus -1
- #maxage 200
- #darkvision 50
- #forestsurvival
- #illusion
- #nametype 142
- #magicskill 1 3
- #magicskill 6 2
- #custommagic 11520 100
- #custommagic 11520 10
- #shapechange 3014
- #shockres 4
- #slowrec
- #holy
- #weapon 446 --- / sceptre
- #end
- --- Hero (Hoburg), Gold: 0, Resources: 6, Roles: [ranged, elite ranged, sacred ranged] (boreal ranged)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags: description "can shapeshift into a werewolf", nopose chariot, nopose mounted, elite,
- --- Applied filters: Hero, werewolf, stealthlow, resistances, bodyguardlow, sieger, Ranged elite, MAGICPICKS (160),
- #newmonster 3136
- #name "Hero"
- #spr1 "nationgen_ma//104-ciburg/unit_3136_a.tga"
- #spr2 "nationgen_ma//104-ciburg/unit_3136_b.tga"
- #gcost 0
- #ap 10
- #mapmove 2
- #mor 19
- #mr 19
- #hp 7
- #str 5
- #att 12
- #def 16
- #prec 14
- #enc 1
- #size 1
- #supplybonus -1
- #maxage 400
- #darkvision 50
- #forestsurvival
- #illusion
- #nametype 142
- #secondshape 3016
- #stealthy 0
- #fireres 3
- #coldres 3
- #poisonres 3
- #shockres 3
- #bodyguard 1
- #siegebonus 5
- #magicskill 1 2
- #magicskill 4 1
- #custommagic 6912 100
- #custommagic 6912 10
- #unique
- #weapon 451 --- / clubsword
- #armor 252 --- Reinforced Leather Armor / reinforced leather
- #armor 119 --- Reinforced Leather Cap / feathercap
- #weapon 167 --- / poison sling
- #end
- --- Unit definitions for Ersomark
- --- Shapechange form for Hero
- #newmonster 3017
- #copystats 598
- #copyspr 598
- #magicboost 53 -5
- #reinvigoration 10
- #itemslots 12288
- #nametype 104
- #maxage 100
- #berserk 5
- #fireres 5
- #coldres 5
- #poisonres 5
- #shockres 5
- #holy
- #descr "No description"
- #holy
- #end
- --- Clockwork Levy (Hoburg), Gold: 23, Resources: 48, Roles: [infantry] (clockwork armor (normal))
- --- OFFSET DEBUG:
- - Weapon: 1, -5
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: militia, Infantry unit,
- #newmonster 3137
- #name "Clockwork Levy"
- #spr1 "nationgen_ma//105-ersomark/unit_3137_a.tga"
- #spr2 "nationgen_ma//105-ersomark/unit_3137_b.tga"
- #gcost 23
- #ap 10
- #mapmove 3
- #mor 10
- #mr 14
- #hp 13
- #str 11
- #att 8
- #def 5
- #prec 7
- #enc 2
- #size 2
- #supplybonus -1
- #nametype 104
- #maxage 100
- #itemslots 12294
- #rcost 15
- #ressize 2
- #reinvigoration -1
- #fireres 5
- #coldres 5
- #shockres 5
- #poisonres 15
- #slashres
- #woundfend 50
- #mounted
- #pooramphibian
- #descr "The infantry in Ersomark carry weapons and are armored with medium and heavy armor. Their heavy armor is driven by complex clockwork mechanisms that increase their strength and speed, but gradually run down and need rewound the armor has a sealed helmet that allows its wearer to survive underwater"
- #armor 19 --- Full Plate Mail / medium clockwork armor
- #armor 21 --- Full Helmet / clockwork fullhelm
- #weapon 16 --- / flail
- #end
- --- Clockwork Axeman (Hoburg), Gold: 23, Resources: 22, Roles: [infantry] (clockwork cuirass (normal))
- --- OFFSET DEBUG:
- - Weapon: 0, -5
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3138
- #name "Clockwork Axeman"
- #spr1 "nationgen_ma//105-ersomark/unit_3138_a.tga"
- #spr2 "nationgen_ma//105-ersomark/unit_3138_b.tga"
- #gcost 23
- #ap 16
- #mapmove 2
- #mor 10
- #mr 14
- #hp 8
- #str 8
- #att 10
- #def 10
- #prec 11
- #enc 2
- #size 1
- #supplybonus -1
- #nametype 104
- #maxage 100
- #rcost 10
- #ressize 1
- #reinvigoration -2
- #mounted
- #woundfend 25
- #itemslots 12422
- #descr "The infantry in Ersomark carry weapons and are armored with medium and heavy armor. Their armor is driven by complex clockwork mechanisms that increase their strength and speed, but run down and need rewound"
- #armor 14 --- Plate Hauberk / light clockwork armor
- #armor 127 --- Legionary Bronze Helmet / kettlehelm_bronze
- #weapon 18 --- / greataxe
- #end
- --- Clockwork Legionary (Hoburg), Gold: 23, Resources: 24, Roles: [infantry] (clockwork cuirass (normal))
- --- OFFSET DEBUG:
- - Weapon: 1, 6
- - Armor: 0, 0
- - Offhand: -2, -7
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3139
- #name "Clockwork Legionary"
- #spr1 "nationgen_ma//105-ersomark/unit_3139_a.tga"
- #spr2 "nationgen_ma//105-ersomark/unit_3139_b.tga"
- #gcost 23
- #ap 16
- #mapmove 2
- #mor 10
- #mr 14
- #hp 8
- #str 8
- #att 10
- #def 10
- #prec 11
- #enc 2
- #size 1
- #supplybonus -1
- #nametype 104
- #maxage 100
- #rcost 10
- #ressize 1
- #reinvigoration -2
- #mounted
- #woundfend 25
- #itemslots 12422
- #descr "The infantry in Ersomark carry weapons and are armored with medium and heavy armor. Their armor is driven by complex clockwork mechanisms that increase their strength and speed, but run down and need rewound"
- #armor 14 --- Plate Hauberk / light clockwork armor
- #armor 127 --- Legionary Bronze Helmet / kettlehelm_bronze
- #armor 208 --- Iron Shield / shield4
- #weapon 10 --- / falchion
- #end
- --- Halberd Infantry (Hoburg), Gold: 8, Resources: 10, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3140
- #name "Halberd Infantry"
- #spr1 "nationgen_ma//105-ersomark/unit_3140_a.tga"
- #spr2 "nationgen_ma//105-ersomark/unit_3140_b.tga"
- #gcost 8
- #ap 8
- #mapmove 1
- #mor 9
- #mr 14
- #hp 6
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #size 1
- #supplybonus -1
- #nametype 104
- #maxage 100
- #descr "The infantry in Ersomark carry weapons and are armored with medium and heavy armor."
- #armor 9 --- Plate Cuirass / plate cuirass
- #armor 135 --- Bronze Cap / bronzecap_cone
- #weapon 5 --- / halberd
- #end
- --- Morningstar Infantry (Hoburg), Gold: 8, Resources: 9, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3141
- #name "Morningstar Infantry"
- #spr1 "nationgen_ma//105-ersomark/unit_3141_a.tga"
- #spr2 "nationgen_ma//105-ersomark/unit_3141_b.tga"
- #gcost 8
- #ap 8
- #mapmove 1
- #mor 9
- #mr 14
- #hp 6
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #size 1
- #supplybonus -1
- #nametype 104
- #maxage 100
- #ambidextrous 2
- #descr "The infantry in Ersomark carry weapons and are armored with medium and heavy armor."
- #armor 9 --- Plate Cuirass / plate cuirass
- #armor 135 --- Bronze Cap / bronzecap_cone
- #weapon 15 --- / morningstar
- #end
- --- Hog Legionary (Hoburg), Gold: 25, Resources: 18, Roles: [mounted, elite mounted, sacred mounted] (boreal cavalry)
- --- OFFSET DEBUG:
- - Weapon: 3, 12
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Mounted unit,
- #newmonster 3142
- #name "Hog Legionary"
- #spr1 "nationgen_ma//105-ersomark/unit_3142_a.tga"
- #spr2 "nationgen_ma//105-ersomark/unit_3142_b.tga"
- #gcost 25
- #ap 14
- #mapmove 2
- #mor 9
- #mr 14
- #hp 8
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #size 2
- #supplybonus -1
- #nametype 104
- #maxage 100
- #mounted
- #weapon 352 --- Gore
- #ressize 1
- #rcost 4
- #descr "The valiant cavaliers of Ersomark are armored with armor. The Hog Legionary rides hogs."
- #armor 14 --- Plate Hauberk / plate hauberk
- #armor 127 --- Legionary Bronze Helmet / highhelm_bronze
- #armor 208 --- Iron Shield / shield4
- #weapon 10 --- / falchion
- #end
- --- Furious Hand (Hoburg), Gold: 65, Resources: 22, Roles: [elite infantry, sacred infantry] (clockwork cuirass (elite))
- --- OFFSET DEBUG:
- - Weapon: 1, 6
- - Armor: 0, 0
- - Offhand: -2, -7
- --- Generation tags: nopose ranged, nopose mounted, path nature, sacred,
- --- Applied filters: berserkhigh, regen10, Infantry sacred,
- #newmonster 3143
- #name "Furious Hand"
- #spr1 "nationgen_ma//105-ersomark/unit_3143_a.tga"
- #spr2 "nationgen_ma//105-ersomark/unit_3143_b.tga"
- #gcost 65
- #ap 16
- #mapmove 2
- #mor 18
- #mr 18
- #hp 10
- #str 8
- #att 13
- #def 13
- #prec 12
- #enc 0
- #size 1
- #supplybonus -1
- #nametype 104
- #maxage 100
- #rcost 10
- #ressize 1
- #reinvigoration -2
- #mounted
- #woundfend 25
- #itemslots 12422
- #berserk 5
- #regeneration 10
- #holy
- #armor 14 --- Plate Hauberk / light clockwork armor
- #armor 20 --- Iron Cap / ironcap-elite
- #armor 208 --- Iron Shield / shield3
- #weapon 707 --- / nation_105_customitem_1
- #end
- --- Scout (Hoburg), Gold: 28, Resources: 4, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 3, 12
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Scout,
- #newmonster 3144
- #name "Scout"
- #spr1 "nationgen_ma//105-ersomark/unit_3144_a.tga"
- #spr2 "nationgen_ma//105-ersomark/unit_3144_b.tga"
- #gcost 28
- #ap 8
- #mapmove 1
- #mor 9
- #mr 14
- #hp 6
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #size 1
- #supplybonus -1
- #nametype 104
- #maxage 100
- #stealthy 10
- #noleader
- #weapon 10 --- / falchion
- #armor 142 --- Bronze Scale Cuirass / bronze scale cuirass
- #armor 120 --- Leather Cap / leatherhat
- #end
- --- Halberd Lord (Hoburg), Gold: 55, Resources: 10, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3145
- #name "Halberd Lord"
- #spr1 "nationgen_ma//105-ersomark/unit_3145_a.tga"
- #spr2 "nationgen_ma//105-ersomark/unit_3145_b.tga"
- #gcost 55
- #ap 8
- #mapmove 1
- #mor 11
- #mr 14
- #hp 8
- #str 6
- #att 12
- #def 14
- #prec 13
- #enc 4
- #size 1
- #supplybonus -1
- #nametype 104
- #maxage 100
- #goodleader
- #poormagicleader
- #poorundeadleader
- #descr "The Halberd Lords of Ersomark are decisive leaders whose commands are confidently enacted by their forces. The Halberd Lords are also charged with overseeing any supernatural entity that the Mages of Revered Hate of Ersomark might raise, although they can only control a handful of these beings."
- #armor 9 --- Plate Cuirass / plate cuirass
- #armor 135 --- Bronze Cap / bronzecap_elite
- #weapon 5 --- / halberd
- #end
- --- Clockwork Sergeant (Hoburg), Gold: 50, Resources: 24, Roles: [infantry] (clockwork cuirass (normal))
- --- OFFSET DEBUG:
- - Weapon: 1, 6
- - Armor: 0, 0
- - Offhand: -2, -7
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3146
- #name "Clockwork Sergeant"
- #spr1 "nationgen_ma//105-ersomark/unit_3146_a.tga"
- #spr2 "nationgen_ma//105-ersomark/unit_3146_b.tga"
- #gcost 50
- #ap 16
- #mapmove 2
- #mor 12
- #mr 14
- #hp 10
- #str 8
- #att 12
- #def 12
- #prec 13
- #enc 2
- #size 1
- #supplybonus -1
- #nametype 104
- #maxage 100
- #rcost 10
- #ressize 1
- #reinvigoration -2
- #mounted
- #woundfend 25
- #itemslots 12422
- #okleader
- #poormagicleader
- #poorundeadleader
- #descr "The Clockwork Sergeants of Ersomark are unexceptional leaders whose decrees are willingly enacted by their warriors. The Clockwork Sergeants are also charged with leading any supernatural entity that the Mages of Revered Hate of Ersomark might raise, although they can only control a handful of these beings."
- #armor 14 --- Plate Hauberk / light clockwork armor
- #armor 127 --- Legionary Bronze Helmet / kettlehelm_bronze_elite
- #armor 208 --- Iron Shield / shield4
- #weapon 10 --- / falchion
- #end
- --- Furious Master (Hoburg), Gold: 115, Resources: 22, Roles: [elite infantry, sacred infantry] (clockwork cuirass (elite))
- --- OFFSET DEBUG:
- - Weapon: 1, 6
- - Armor: 0, 0
- - Offhand: -2, -7
- --- Generation tags: nopose ranged, nopose mounted, path nature, sacred,
- --- Applied filters: berserkhigh, regen10, Infantry sacred,
- #newmonster 3147
- #name "Furious Master"
- #spr1 "nationgen_ma//105-ersomark/unit_3147_a.tga"
- #spr2 "nationgen_ma//105-ersomark/unit_3147_b.tga"
- #gcost 115
- #ap 16
- #mapmove 2
- #mor 20
- #mr 18
- #hp 12
- #str 8
- #att 15
- #def 15
- #prec 14
- #enc 0
- #size 1
- #supplybonus -1
- #nametype 104
- #maxage 100
- #rcost 10
- #ressize 1
- #reinvigoration -2
- #mounted
- #woundfend 25
- #itemslots 12422
- #berserk 5
- #regeneration 10
- #holy
- #okleader
- #inspirational 1
- #poormagicleader
- #poorundeadleader
- #descr "The Furious Masters of Ersomark are adequate leaders whose impassioned decrees are willingly executed by their assistants. The Furious Masters are also charged with leading any supernatural entity that the Mages of Revered Hate of Ersomark might raise, although they can only control a handful of these beings. The Furious Masters hold a very minor place in Ersomark's heirarchy, with little more training than a Furious Hand."
- #armor 14 --- Plate Hauberk / light clockwork armor
- #armor 20 --- Iron Cap / ironcap-elite
- #armor 208 --- Iron Shield / shield3
- #weapon 707 --- / nation_105_customitem_1
- #end
- --- Young Scribe (Hoburg), Gold: 35, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: priest 1,
- --- Applied filters: PRIESTPICKS,
- #newmonster 3148
- #name "Young Scribe"
- #spr1 "nationgen_ma//105-ersomark/unit_3148_a.tga"
- #spr2 "nationgen_ma//105-ersomark/unit_3148_b.tga"
- #gcost 35
- #ap 8
- #mapmove 1
- #mor 9
- #mr 17
- #hp 6
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #size 1
- #supplybonus -1
- #nametype 104
- #maxage 100
- #magicskill 8 1
- #holy
- #descr "The Young Scribes of Ersomark are adequate leaders whose mandates are carefully enacted by their disciples. The Young Scribes hold a very minor place in Ersomark's heirarchy, with barely more authority than a Furious Hand."
- #poorleader
- #armor 158 --- Robes / evilrobe2b
- #weapon 153 --- / stick
- #end
- --- Scribe (Hoburg), Gold: 60, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: priest 2,
- --- Applied filters: PRIESTPICKS,
- #newmonster 3149
- #name "Scribe"
- #spr1 "nationgen_ma//105-ersomark/unit_3149_a.tga"
- #spr2 "nationgen_ma//105-ersomark/unit_3149_b.tga"
- #gcost 60
- #ap 8
- #mapmove 1
- #mor 9
- #mr 18
- #hp 6
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #size 1
- #supplybonus -1
- #nametype 104
- #maxage 100
- #magicskill 8 2
- #holy
- #descr "The Scribes of Ersomark are undistinguished leaders whose decrees are carefully carried out by their companions. The Scribes make up the rank and file of Ersomark's priests, playing a crucial role in all almost matters of faith."
- #poorleader
- #armor 158 --- Robes / evilrobe2b
- #weapon 153 --- / stick
- #end
- --- High Scribe (Hoburg), Gold: 110, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 3, 12
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: priest 3,
- --- Applied filters: PRIESTPICKS,
- #newmonster 3150
- #name "High Scribe"
- #spr1 "nationgen_ma//105-ersomark/unit_3150_a.tga"
- #spr2 "nationgen_ma//105-ersomark/unit_3150_b.tga"
- #gcost 110
- #ap 8
- #mapmove 1
- #mor 9
- #mr 19
- #hp 6
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #size 1
- #supplybonus -1
- #nametype 104
- #maxage 100
- #magicskill 8 3
- #holy
- #descr "The High Scribes of Ersomark are unexceptional leaders whose instructions are heedfully executed by their flock. At the head of Ersomark's religious heirarchy, the High Scribes are the most prestigious of their faith."
- #poorleader
- #weapon 92 --- Fist given to units that could otherwise only kick.
- #armor 158 --- Robes / evilrobe1b
- #armor 120 --- Leather Cap / fancyhat1
- #end
- --- Follower of Revered Hate (Hoburg), Gold: 35, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: schoolmage 1, identifier schoolmage,
- --- Applied filters: MAGICPICKS (30),
- #newmonster 3151
- #name "Follower of Revered Hate"
- #spr1 "nationgen_ma//105-ersomark/unit_3151_a.tga"
- #spr2 "nationgen_ma//105-ersomark/unit_3151_b.tga"
- #gcost 35
- #ap 8
- #mapmove 1
- #mor 9
- #mr 15
- #hp 6
- #str 6
- #att 9
- #def 11
- #prec 11
- #enc 4
- #size 1
- #supplybonus -1
- #nametype 104
- #maxage 100
- #magicskill 0 1
- #poorleader
- #armor 158 --- Robes / simplerobe
- #weapon 153 --- / stick
- #end
- --- Sorcerer of Revered Hate (Hoburg), Gold: 145, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: schoolmage 2, identifier schoolmage,
- --- Applied filters: MAGICPICKS (140),
- #newmonster 3152
- #name "Sorcerer of Revered Hate"
- #spr1 "nationgen_ma//105-ersomark/unit_3152_a.tga"
- #spr2 "nationgen_ma//105-ersomark/unit_3152_b.tga"
- #gcost 145
- #ap 8
- #mapmove 1
- #mor 9
- #mr 16
- #hp 6
- #str 6
- #att 9
- #def 11
- #prec 11
- #enc 4
- #size 1
- #supplybonus -1
- #nametype 104
- #maxage 100
- #magicskill 0 2
- #custommagic 17792 100
- #custommagic 17792 10
- #poorleader
- #armor 158 --- Robes / simplerobe
- #weapon 7 --- / stickstaff
- #end
- --- Consort of Revered Hate (Hoburg), Gold: 240, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: schoolmage 3, identifier schoolmage, varyslot weapon,
- --- Applied filters: MAGICPICKS (220), fireele,
- #newmonster 3153
- #name "Consort of Revered Hate"
- #spr1 "nationgen_ma//105-ersomark/unit_3153_a.tga"
- #spr2 "nationgen_ma//105-ersomark/unit_3153_b.tga"
- #gcost 240
- #ap 8
- #mapmove 1
- #mor 9
- #mr 19
- #hp 6
- #str 6
- #att 9
- #def 11
- #prec 11
- #enc 4
- #size 1
- #supplybonus -1
- #nametype 104
- #maxage 100
- #magicskill 0 2
- #magicskill 7 2
- #magicskill 3 1
- #custommagic 17792 100
- #custommagic 17792 10
- #batstartsum1 597
- #poorleader
- #slowrec
- #older -5
- #armor 158 --- Robes / simplerobe2
- #weapon 7 --- / stickstaff
- #end
- --- Hero (Hoburg), Gold: 0, Resources: 43, Roles: [elite infantry, sacred infantry] (clockwork armor (elite))
- --- OFFSET DEBUG:
- - Weapon: 1, -5
- - Armor: 0, 0
- - Offhand: 0, -5
- --- Generation tags: nopose ranged, nopose mounted, description "can continue to fight despite taking mortal wounds", nopose ranged, nopose mounted, path fire, sacred,
- --- Applied filters: Hero, berserkhigh, undyinghigh, resistances_high, minorfelemental, amphibian, Infantry sacred,
- #newmonster 3154
- #name "Hero"
- #spr1 "nationgen_ma//105-ersomark/unit_3154_a.tga"
- #spr2 "nationgen_ma//105-ersomark/unit_3154_b.tga"
- #gcost 0
- #ap 10
- #mapmove 3
- #mor 29
- #mr 21
- #hp 19
- #str 11
- #att 20
- #def 14
- #prec 9
- #enc 0
- #size 2
- #supplybonus -1
- #nametype 104
- #maxage 100
- #itemslots 12422
- #standard 1
- #rcost 15
- #ressize 2
- #reinvigoration -1
- #fireres 10
- #coldres 10
- #shockres 10
- #poisonres 10
- #slashres
- #woundfend 50
- #mounted
- #berserk 5
- #undying 9
- #secondtmpshape 3017
- #amphibian
- #holy
- #unique
- #armor 19 --- Full Plate Mail / medium clockwork armor
- #armor 120 --- Leather Cap / fancyhat1
- #armor 4 --- Tower Shield / tower3
- #weapon 708 --- / nation_105_customitem_2
- #end
- --- Unit definitions for Omark
- --- Shapechange form for Hero
- #newmonster 3018
- #copystats 532
- #copyspr 532
- #magicboost 53 -5
- #reinvigoration 5
- #nametype 104
- #maxage 800
- #stealthy 0
- #berserk 3
- #fireres 3
- #coldres 3
- #poisonres 3
- #shockres 8
- #pillagebonus 3
- #str 15
- #hp 12
- #descr "No description"
- #end
- --- Swamp Bowman (Hoburg), Gold: 8, Resources: 5, Roles: [ranged, elite ranged, sacred ranged] (boreal ranged)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: swampunit, Ranged unit, shockres5,
- #newmonster 3155
- #name "Swamp Bowman"
- #spr1 "nationgen_ma//106-omark/unit_3155_a.tga"
- #spr2 "nationgen_ma//106-omark/unit_3155_b.tga"
- #gcost 8
- #ap 8
- #mapmove 1
- #mor 9
- #mr 14
- #hp 6
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #size 1
- #supplybonus -1
- #nametype 104
- #maxage 100
- #swampsurvival
- #shockres 5
- #descr "The archers of Omark are armored with light and medium armor and shoot their enemies with weapons. Shock resistant Shock resistant"
- #weapon 645 --- / bronzeshortsword
- #armor 7 --- Scale Mail Cuirass / scale cuirass
- #armor 120 --- Leather Cap / leatherhat
- #weapon 23 --- / shortbow
- #end
- --- Bowman (Hoburg), Gold: 8, Resources: 10, Roles: [ranged, elite ranged, sacred ranged] (boreal ranged)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Ranged unit, shockres5,
- #newmonster 3156
- #name "Bowman"
- #spr1 "nationgen_ma//106-omark/unit_3156_a.tga"
- #spr2 "nationgen_ma//106-omark/unit_3156_b.tga"
- #gcost 8
- #ap 8
- #mapmove 1
- #mor 9
- #mr 14
- #hp 6
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #size 1
- #supplybonus -1
- #nametype 104
- #maxage 100
- #shockres 5
- #descr "The archers of Omark are armored with light and medium armor and shoot their enemies with weapons. Shock resistant Shock resistant"
- #weapon 265 --- / spikedclub
- #armor 9 --- Plate Cuirass / plate cuirass
- #armor 127 --- Legionary Bronze Helmet / kettlehelm_bronze
- #weapon 23 --- / shortbow
- #end
- --- Clockwork Soldier (Hoburg), Gold: 30, Resources: 42, Roles: [infantry] (clockwork armor (normal))
- --- OFFSET DEBUG:
- - Weapon: 1, -5
- - Armor: 0, 0
- - Offhand: 0, -5
- --- Generation tags:
- --- Applied filters: Infantry unit, shockres5,
- #newmonster 3157
- #name "Clockwork Soldier"
- #spr1 "nationgen_ma//106-omark/unit_3157_a.tga"
- #spr2 "nationgen_ma//106-omark/unit_3157_b.tga"
- #gcost 30
- #ap 10
- #mapmove 3
- #mor 12
- #mr 14
- #hp 13
- #str 11
- #att 10
- #def 7
- #prec 8
- #enc 2
- #size 2
- #supplybonus -1
- #nametype 104
- #maxage 100
- #itemslots 12422
- #rcost 10
- #ressize 2
- #reinvigoration -1
- #fireres 5
- #coldres 5
- #shockres 10
- #poisonres 5
- #slashres
- #woundfend 50
- #mounted
- #descr "The infantry in Omark carry weapons and are armored with medium and heavy armor. Their heavy armor is driven by complex clockwork mechanisms that increase their strength and speed, but gradually run down and need rewound Shock resistant Shock resistant"
- #armor 19 --- Full Plate Mail / medium clockwork armor
- #armor 120 --- Leather Cap / leatherhat
- #armor 3 --- Kite Shield / kite1
- #weapon 8 --- / broadsword
- #end
- --- Clockwork Halberdier (Hoburg), Gold: 30, Resources: 39, Roles: [infantry] (clockwork armor (normal))
- --- OFFSET DEBUG:
- - Weapon: 1, -5
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit, shockres5,
- #newmonster 3158
- #name "Clockwork Halberdier"
- #spr1 "nationgen_ma//106-omark/unit_3158_a.tga"
- #spr2 "nationgen_ma//106-omark/unit_3158_b.tga"
- #gcost 30
- #ap 10
- #mapmove 3
- #mor 12
- #mr 14
- #hp 13
- #str 11
- #att 10
- #def 7
- #prec 8
- #enc 2
- #size 2
- #supplybonus -1
- #nametype 104
- #maxage 100
- #itemslots 12422
- #rcost 10
- #ressize 2
- #reinvigoration -1
- #fireres 5
- #coldres 5
- #shockres 10
- #poisonres 5
- #slashres
- #woundfend 50
- #mounted
- #descr "The infantry in Omark carry weapons and are armored with medium and heavy armor. Their heavy armor is driven by complex clockwork mechanisms that increase their strength and speed, but gradually run down and need rewound Shock resistant Shock resistant"
- #armor 19 --- Full Plate Mail / medium clockwork armor
- #armor 120 --- Leather Cap / leatherhat
- #weapon 5 --- / halberd
- #end
- --- Pikeneer (Hoburg), Gold: 8, Resources: 6, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit, shockres5,
- #newmonster 3159
- #name "Pikeneer"
- #spr1 "nationgen_ma//106-omark/unit_3159_a.tga"
- #spr2 "nationgen_ma//106-omark/unit_3159_b.tga"
- #gcost 8
- #ap 8
- #mapmove 1
- #mor 9
- #mr 14
- #hp 6
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #size 1
- #supplybonus -1
- #nametype 104
- #maxage 100
- #shockres 5
- #descr "The infantry in Omark carry weapons and are armored with medium and heavy armor. Shock resistant Shock resistant"
- #armor 8 --- Chain Mail Cuirass / chain cuirass
- #armor 127 --- Legionary Bronze Helmet / highhelm_bronze
- #weapon 590 --- / pike
- #end
- --- Soldier (Hoburg), Gold: 8, Resources: 8, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 3, 12
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit, shockres5,
- #newmonster 3160
- #name "Soldier"
- #spr1 "nationgen_ma//106-omark/unit_3160_a.tga"
- #spr2 "nationgen_ma//106-omark/unit_3160_b.tga"
- #gcost 8
- #ap 8
- #mapmove 1
- #mor 9
- #mr 14
- #hp 6
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #size 1
- #supplybonus -1
- #nametype 104
- #maxage 100
- #shockres 5
- #descr "The infantry in Omark carry weapons and are armored with medium and heavy armor. Shock resistant Shock resistant"
- #armor 8 --- Chain Mail Cuirass / chain cuirass
- #armor 127 --- Legionary Bronze Helmet / highhelm_bronze
- #armor 208 --- Iron Shield / shield4
- #weapon 710 --- / hammer_bronze
- #end
- --- Halberdier (Hoburg), Gold: 8, Resources: 7, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit, shockres5,
- #newmonster 3161
- #name "Halberdier"
- #spr1 "nationgen_ma//106-omark/unit_3161_a.tga"
- #spr2 "nationgen_ma//106-omark/unit_3161_b.tga"
- #gcost 8
- #ap 8
- #mapmove 1
- #mor 9
- #mr 14
- #hp 6
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #size 1
- #supplybonus -1
- #nametype 104
- #maxage 100
- #shockres 5
- #descr "The infantry in Omark carry weapons and are armored with medium and heavy armor. Shock resistant Shock resistant"
- #armor 8 --- Chain Mail Cuirass / chain cuirass
- #armor 127 --- Legionary Bronze Helmet / highhelm_bronze
- #weapon 5 --- / halberd
- #end
- --- Heavy Soldier (Hoburg), Gold: 8, Resources: 11, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit, shockres5,
- #newmonster 3162
- #name "Heavy Soldier"
- #spr1 "nationgen_ma//106-omark/unit_3162_a.tga"
- #spr2 "nationgen_ma//106-omark/unit_3162_b.tga"
- #gcost 8
- #ap 8
- #mapmove 1
- #mor 9
- #mr 14
- #hp 6
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #size 1
- #supplybonus -1
- #nametype 104
- #maxage 100
- #shockres 5
- #ambidextrous 2
- #descr "The infantry in Omark carry weapons and are armored with medium and heavy armor. Shock resistant Shock resistant"
- #armor 18 --- Full Chain Mail / full chain
- #armor 127 --- Legionary Bronze Helmet / bronze_legionairehelm
- #weapon 700 --- / morningstar_bronze
- #end
- --- Heavy Soldier (Hoburg), Gold: 8, Resources: 9, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit, shockres5,
- #newmonster 3163
- #name "Heavy Soldier"
- #spr1 "nationgen_ma//106-omark/unit_3163_a.tga"
- #spr2 "nationgen_ma//106-omark/unit_3163_b.tga"
- #gcost 8
- #ap 8
- #mapmove 1
- #mor 9
- #mr 14
- #hp 6
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #size 1
- #supplybonus -1
- #nametype 104
- #maxage 100
- #shockres 5
- #descr "The infantry in Omark carry weapons and are armored with medium and heavy armor. Shock resistant Shock resistant"
- #armor 18 --- Full Chain Mail / full chain
- #armor 127 --- Legionary Bronze Helmet / bronze_legionairehelm
- #weapon 153 --- / stick
- #end
- --- Red Warden (Hoburg), Gold: 30, Resources: 22, Roles: [elite infantry, sacred infantry] (clockwork cuirass (elite))
- --- OFFSET DEBUG:
- - Weapon: 1, 5
- - Armor: 0, 0
- - Offhand: -2, -7
- --- Generation tags: sacred,
- --- Applied filters: pillage, castlemaster, Infantry sacred, shockres5,
- #newmonster 3164
- #name "Red Warden"
- #spr1 "nationgen_ma//106-omark/unit_3164_a.tga"
- #spr2 "nationgen_ma//106-omark/unit_3164_b.tga"
- #gcost 30
- #ap 16
- #mapmove 2
- #mor 14
- #mr 15
- #hp 9
- #str 8
- #att 11
- #def 11
- #prec 12
- #enc 1
- #size 1
- #supplybonus -1
- #nametype 104
- #maxage 100
- #rcost 10
- #ressize 1
- #reinvigoration -2
- #mounted
- #woundfend 25
- #itemslots 12422
- #pillagebonus 3
- #siegebonus 3
- #castledef 3
- #holy
- #shockres 5
- #armor 14 --- Plate Hauberk / light clockwork armor
- #armor 120 --- Leather Cap / fancyhat2
- #armor 208 --- Iron Shield / shield4
- #weapon 13 --- / hammer
- #end
- --- Tomb Warden (Hoburg), Gold: 85, Resources: 64, Roles: [elite infantry, sacred infantry] (clockwork ogre (elite))
- --- OFFSET DEBUG:
- - Weapon: -2, -16
- - Armor: 0, 0
- - Offhand: 7, -14
- --- Generation tags: sacred,
- --- Applied filters: sieger, Infantry sacred, shockres5,
- #newmonster 3165
- #name "Tomb Warden"
- #spr1 "nationgen_ma//106-omark/unit_3165_a.tga"
- #spr2 "nationgen_ma//106-omark/unit_3165_b.tga"
- #gcost 85
- #ap 8
- #mapmove 1
- #mor 24
- #mr 15
- #hp 18
- #str 18
- #att 13
- #def 8
- #prec 9
- #enc -1
- #size 3
- #supplybonus -1
- #nametype 104
- #maxage 100
- #itemslots 28678
- #deathfire 2
- #fireres 5
- rcost 10
- #rcost 60
- #ressize 3
- #reinvigoration -1
- #prot 21
- #coldres 10
- #shockres 15
- #poisonres 10
- #slashres
- #pierceres
- #woundfend 75
- #mounted
- #siegebonus 5
- #holy
- #armor 208 --- Iron Shield / tower3
- #weapon 709 --- / nation_106_customitem_1
- #end
- --- Spy (Hoburg), Gold: 45, Resources: 5, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 3, 12
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Scout, shockres5,
- #newmonster 3166
- #name "Spy"
- #spr1 "nationgen_ma//106-omark/unit_3166_a.tga"
- #spr2 "nationgen_ma//106-omark/unit_3166_b.tga"
- #gcost 45
- #ap 8
- #mapmove 1
- #mor 9
- #mr 14
- #hp 6
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #size 1
- #supplybonus -1
- #nametype 104
- #maxage 100
- #stealthy 25
- #spy
- #noleader
- #shockres 5
- #weapon 10 --- / falchion
- #armor 7 --- Scale Mail Cuirass / scale cuirass
- #armor 120 --- Leather Cap / leatherhat
- #end
- --- Clockwork Sergeant (Hoburg), Gold: 60, Resources: 42, Roles: [infantry] (clockwork armor (normal))
- --- OFFSET DEBUG:
- - Weapon: 1, -5
- - Armor: 0, 0
- - Offhand: 0, -5
- --- Generation tags:
- --- Applied filters: Infantry unit, shockres5,
- #newmonster 3167
- #name "Clockwork Sergeant"
- #spr1 "nationgen_ma//106-omark/unit_3167_a.tga"
- #spr2 "nationgen_ma//106-omark/unit_3167_b.tga"
- #gcost 60
- #ap 10
- #mapmove 3
- #mor 14
- #mr 14
- #hp 15
- #str 11
- #att 12
- #def 9
- #prec 10
- #enc 2
- #size 2
- #supplybonus -1
- #nametype 104
- #maxage 100
- #itemslots 12422
- #rcost 10
- #ressize 2
- #reinvigoration -1
- #fireres 5
- #coldres 5
- #shockres 10
- #poisonres 5
- #slashres
- #woundfend 50
- #mounted
- #okleader
- #descr "The Clockwork Sergeants of Omark are unexceptional leaders whose plans are freely carried out by their warriors. Shock resistant"
- #armor 19 --- Full Plate Mail / medium clockwork armor
- #armor 120 --- Leather Cap / leatherhat-elite
- #armor 3 --- Kite Shield / kite1
- #weapon 8 --- / broadsword
- #end
- --- Tomb Master (Hoburg), Gold: 150, Resources: 64, Roles: [elite infantry, sacred infantry] (clockwork ogre (elite))
- --- OFFSET DEBUG:
- - Weapon: -2, -16
- - Armor: 0, 0
- - Offhand: 7, -14
- --- Generation tags: sacred,
- --- Applied filters: sieger, Infantry sacred, shockres5,
- #newmonster 3168
- #name "Tomb Master"
- #spr1 "nationgen_ma//106-omark/unit_3168_a.tga"
- #spr2 "nationgen_ma//106-omark/unit_3168_b.tga"
- #gcost 150
- #ap 8
- #mapmove 1
- #mor 26
- #mr 15
- #hp 20
- #str 18
- #att 15
- #def 10
- #prec 11
- #enc -1
- #size 3
- #supplybonus -1
- #nametype 104
- #maxage 100
- #itemslots 28678
- #deathfire 2
- #fireres 5
- rcost 10
- #rcost 60
- #ressize 3
- #reinvigoration -1
- #prot 21
- #coldres 10
- #shockres 15
- #poisonres 10
- #slashres
- #pierceres
- #woundfend 75
- #mounted
- #siegebonus 5
- #holy
- #okleader
- #inspirational 1
- #descr "The Tomb Masters of Omark are undistinguished leaders whose impassioned plans are willingly executed by their attendants. The Tomb Masters hold a very minor place in Omark's heirarchy, with hardly more standing than a Red Warden. Shock resistant"
- #armor 208 --- Iron Shield / tower3
- #weapon 709 --- / nation_106_customitem_1
- #end
- --- Grand Hierophant (Hoburg), Gold: 140, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: priest 1,
- --- Applied filters: PRIESTPICKS, healer 25, inquisitor, shockres5,
- #newmonster 3169
- #name "Grand Hierophant"
- #spr1 "nationgen_ma//106-omark/unit_3169_a.tga"
- #spr2 "nationgen_ma//106-omark/unit_3169_b.tga"
- #gcost 140
- #ap 8
- #mapmove 1
- #mor 9
- #mr 17
- #hp 6
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #size 1
- #supplybonus -1
- #nametype 104
- #maxage 100
- #magicskill 8 1
- #healer 25
- #inquisitor
- #shockres 5
- #holy
- #descr "The Grand Hierophants of Omark are adequate leaders whose orders are freely obeyed by their followers. The Grand Hierophants hold a very minor place in Omark's heirarchy, with barely more training than a Red Warden. Shock resistant"
- #armor 158 --- Robes / evilrobe2b
- #weapon 153 --- / stick
- #end
- --- Consort of the Free Harvest (Hoburg), Gold: 165, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: extramage,
- --- Applied filters: MAGICPICKS (150), imp, illusion, majorshockres, shockres5,
- #newmonster 3170
- #name "Consort of the Free Harvest"
- #spr1 "nationgen_ma//106-omark/unit_3170_a.tga"
- #spr2 "nationgen_ma//106-omark/unit_3170_b.tga"
- #gcost 165
- #ap 8
- #mapmove 1
- #mor 9
- #mr 18
- #hp 6
- #str 6
- #att 9
- #def 11
- #prec 11
- #enc 4
- #size 1
- #supplybonus -1
- #nametype 104
- #maxage 100
- #magicskill 7 2
- #magicskill 1 2
- #batstartsum1 2287
- #illusion
- #stealthy 0
- #shockres 15
- #armor 158 --- Robes / simplerobe2
- #weapon 7 --- / stickstaff
- #end
- --- Young Ruby Reaper (Hoburg), Gold: 35, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 5, 12
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: schoolmage 1, identifier schoolmage,
- --- Applied filters: MAGICPICKS (30), shockres5,
- #newmonster 3171
- #name "Young Ruby Reaper"
- #spr1 "nationgen_ma//106-omark/unit_3171_a.tga"
- #spr2 "nationgen_ma//106-omark/unit_3171_b.tga"
- #gcost 35
- #ap 8
- #mapmove 1
- #mor 9
- #mr 15
- #hp 6
- #str 6
- #att 9
- #def 11
- #prec 11
- #enc 4
- #size 1
- #supplybonus -1
- #nametype 104
- #maxage 100
- #magicskill 3 1
- #shockres 5
- #poorleader
- #armor 158 --- Robes / evilrobe2a
- #weapon 499 --- / pestle
- #end
- --- Journeyman Ruby Reaper (Hoburg), Gold: 115, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 5, 12
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: schoolmage 2, identifier schoolmage,
- --- Applied filters: MAGICPICKS (110), shockres5,
- #newmonster 3172
- #name "Journeyman Ruby Reaper"
- #spr1 "nationgen_ma//106-omark/unit_3172_a.tga"
- #spr2 "nationgen_ma//106-omark/unit_3172_b.tga"
- #gcost 115
- #ap 8
- #mapmove 1
- #mor 9
- #mr 17
- #hp 6
- #str 6
- #att 9
- #def 11
- #prec 11
- #enc 4
- #size 1
- #supplybonus -1
- #nametype 104
- #maxage 100
- #magicskill 3 2
- #magicskill 5 1
- #shockres 5
- #poorleader
- #armor 158 --- Robes / evilrobe2a
- #weapon 446 --- / sceptre
- #end
- --- Paramount Ruby Reaper (Hoburg), Gold: 165, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 5, 12
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: schoolmage 3, identifier schoolmage, varyslot weapon,
- --- Applied filters: MAGICPICKS (180), resource generator 25, shockres5,
- #newmonster 3173
- #name "Paramount Ruby Reaper"
- #spr1 "nationgen_ma//106-omark/unit_3173_a.tga"
- #spr2 "nationgen_ma//106-omark/unit_3173_b.tga"
- #gcost 165
- #ap 8
- #mapmove 1
- #mor 9
- #mr 17
- #hp 6
- #str 6
- #att 9
- #def 11
- #prec 11
- #enc 4
- #size 1
- #supplybonus -1
- #nametype 104
- #maxage 100
- #magicskill 3 1
- #magicskill 5 1
- #magicskill 0 1
- #custommagic 5760 100
- #custommagic 5760 100
- #custommagic 5760 10
- #resources 25
- #shockres 5
- #poorleader
- #slowrec
- #armor 158 --- Robes / evilrobe1a
- #weapon 446 --- / sceptre
- #end
- --- Hero (Hoburg), Gold: 0, Resources: 51, Roles: [elite infantry, sacred infantry] (clockwork armor (elite))
- --- OFFSET DEBUG:
- - Weapon: 1, -5
- - Armor: 0, 0
- - Offhand: 0, -5
- --- Generation tags: path earth, description "reveals its true shape of a metal man upon death", nopose ranged, nopose mounted, description "can enter berserker rage", elite,
- --- Applied filters: Hero, metalman, stealthlow, berserkhigh, resistances, pillage, strong, Infantry elite, shockres5,
- #newmonster 3174
- #name "Hero"
- #spr1 "nationgen_ma//106-omark/unit_3174_a.tga"
- #spr2 "nationgen_ma//106-omark/unit_3174_b.tga"
- #gcost 0
- #ap 10
- #mapmove 3
- #mor 24
- #mr 20
- #hp 15
- #str 14
- #att 18
- #def 14
- #prec 9
- #enc 0
- #size 2
- #supplybonus -1
- #nametype 104
- #maxage 800
- #itemslots 12294
- #pooramphibian
- #poisonres 18
- #rcost 15
- #ressize 2
- #reinvigoration -1
- #fireres 8
- #coldres 8
- #shockres 13
- #slashres
- #woundfend 50
- #mounted
- #secondshape 3018
- #stealthy 0
- #berserk 3
- #pillagebonus 3
- #unique
- #armor 21 --- Full Helmet / clockwork fullhelm
- #armor 19 --- Full Plate Mail / medium clockwork armor
- #armor 3 --- Kite Shield / kite6_colored
- #weapon 15 --- / morningstar
- #end
- --- Hero (Hoburg), Gold: 0, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags:
- --- Applied filters: Hero, MAGICPICKS (270), resource generator 25, deathrec, mountainsurvival, drainimmune for extramages, shockres5,
- #newmonster 3175
- #name "Hero"
- #spr1 "nationgen_ma//106-omark/unit_3175_a.tga"
- #spr2 "nationgen_ma//106-omark/unit_3175_b.tga"
- #gcost 0
- #ap 8
- #mapmove 1
- #mor 9
- #mr 14
- #hp 6
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #size 1
- #supplybonus -1
- #nametype 104
- #maxage 100
- #magicskill 0 3
- #magicskill 3 3
- #magicskill 5 1
- #resources 25
- #mountainsurvival
- #drainimmune
- #shockres 5
- #unique
- #deathrec 0
- #armor 158 --- Robes / evilrobe1a
- #weapon 7 --- / stickstaff
- #end
- --- Hero (Hoburg), Gold: 0, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags:
- --- Applied filters: Hero, MAGICPICKS (290), resource generator 15, illusion, shockres, shockres5,
- #newmonster 3176
- #name "Hero"
- #spr1 "nationgen_ma//106-omark/unit_3176_a.tga"
- #spr2 "nationgen_ma//106-omark/unit_3176_b.tga"
- #gcost 0
- #ap 8
- #mapmove 1
- #mor 9
- #mr 14
- #hp 6
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #size 1
- #supplybonus -1
- #nametype 104
- #maxage 100
- #magicskill 0 3
- #magicskill 3 3
- #magicskill 5 1
- #magicskill 1 1
- #resources 15
- #illusion
- #stealthy 0
- #shockres 9
- #unique
- #armor 158 --- Robes / imperialrobe1
- #weapon 7 --- / stickstaff
- #end
- --- Unit definitions for Sweoitmer
- --- Shapechange form for Hero
- #newmonster 3019
- #copystats 532
- #copyspr 532
- #magicboost 53 -5
- #reinvigoration 5
- #maxage 800
- #nametype 104
- #stealthy 0
- #fireres 3
- #coldres 3
- #poisonres 3
- #shockres 3
- #patrolbonus 3
- #descr "No description"
- #end
- --- Legionary (Hoburg), Gold: 7, Resources: 10, Roles: [ranged, elite ranged, sacred ranged] (boreal ranged)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Ranged unit,
- #newmonster 3177
- #name "Legionary"
- #spr1 "nationgen_ma//107-sweoitmer/unit_3177_a.tga"
- #spr2 "nationgen_ma//107-sweoitmer/unit_3177_b.tga"
- #gcost 7
- #ap 8
- #mapmove 1
- #mor 9
- #mr 14
- #hp 5
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #descr "The ranged units of Sweoitmer wear armor and are armed with a spiked club or a short bow."
- #weapon 265 --- / spikedclub
- #armor 9 --- Plate Cuirass / plate cuirass
- #armor 127 --- Legionary Bronze Helmet / highhelm_bronze
- #weapon 23 --- / shortbow
- #end
- --- Heavy Morningstar Infantry (Hoburg), Gold: 7, Resources: 14, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3178
- #name "Heavy Morningstar Infantry"
- #spr1 "nationgen_ma//107-sweoitmer/unit_3178_a.tga"
- #spr2 "nationgen_ma//107-sweoitmer/unit_3178_b.tga"
- #gcost 7
- #ap 8
- #mapmove 1
- #mor 9
- #mr 14
- #hp 5
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #ambidextrous 2
- #descr "Sweoitmer's infantry are armored with medium and heavy armor and armed with weapons."
- #armor 19 --- Full Plate Mail / full plate
- #armor 135 --- Bronze Cap / bronzecap
- #weapon 15 --- / morningstar
- #end
- --- Clockwork Swordsman (Hoburg), Gold: 30, Resources: 44, Roles: [infantry] (clockwork armor (normal))
- --- OFFSET DEBUG:
- - Weapon: 1, -5
- - Armor: 0, 0
- - Offhand: 0, -5
- --- Generation tags:
- --- Applied filters: patroller 1, Infantry unit,
- #newmonster 3179
- #name "Clockwork Swordsman"
- #spr1 "nationgen_ma//107-sweoitmer/unit_3179_a.tga"
- #spr2 "nationgen_ma//107-sweoitmer/unit_3179_b.tga"
- #gcost 30
- #ap 10
- #mapmove 3
- #mor 12
- #mr 14
- #hp 12
- #str 11
- #att 10
- #def 7
- #prec 8
- #enc 2
- #maxage 80
- #size 2
- #supplybonus -1
- #nametype 104
- #itemslots 12422
- #rcost 10
- #ressize 2
- #reinvigoration -1
- #fireres 5
- #coldres 5
- #shockres 5
- #poisonres 5
- #slashres
- #woundfend 50
- #mounted
- #patrolbonus 1
- #descr "Sweoitmer's infantry are armored with medium and heavy armor and armed with weapons. Their heavy armor is driven by complex clockwork mechanisms that increase their strength and speed, but gradually run down and need rewound"
- #armor 19 --- Full Plate Mail / medium clockwork armor
- #armor 127 --- Legionary Bronze Helmet / highhelm_bronze
- #armor 3 --- Kite Shield / kite3
- #weapon 8 --- / broadsword
- #end
- --- Clockwork Legionary (Hoburg), Gold: 30, Resources: 43, Roles: [infantry] (clockwork armor (normal))
- --- OFFSET DEBUG:
- - Weapon: 1, -5
- - Armor: 0, 0
- - Offhand: 0, -5
- --- Generation tags:
- --- Applied filters: patroller 1, Infantry unit,
- #newmonster 3180
- #name "Clockwork Legionary"
- #spr1 "nationgen_ma//107-sweoitmer/unit_3180_a.tga"
- #spr2 "nationgen_ma//107-sweoitmer/unit_3180_b.tga"
- #gcost 30
- #ap 10
- #mapmove 3
- #mor 12
- #mr 14
- #hp 12
- #str 11
- #att 10
- #def 7
- #prec 8
- #enc 2
- #maxage 80
- #size 2
- #supplybonus -1
- #nametype 104
- #itemslots 12422
- #rcost 10
- #ressize 2
- #reinvigoration -1
- #fireres 5
- #coldres 5
- #shockres 5
- #poisonres 5
- #slashres
- #woundfend 50
- #mounted
- #patrolbonus 1
- #descr "Sweoitmer's infantry are armored with medium and heavy armor and armed with weapons. Their heavy armor is driven by complex clockwork mechanisms that increase their strength and speed, but gradually run down and need rewound"
- #armor 19 --- Full Plate Mail / medium clockwork armor
- #armor 127 --- Legionary Bronze Helmet / highhelm_bronze
- #armor 3 --- Kite Shield / kite3
- #weapon 15 --- / morningstar
- #end
- --- Infantry (Hoburg), Gold: 7, Resources: 11, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 3, 12
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3181
- #name "Infantry"
- #spr1 "nationgen_ma//107-sweoitmer/unit_3181_a.tga"
- #spr2 "nationgen_ma//107-sweoitmer/unit_3181_b.tga"
- #gcost 7
- #ap 8
- #mapmove 1
- #mor 9
- #mr 14
- #hp 5
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #descr "Sweoitmer's infantry are armored with medium and heavy armor and armed with weapons."
- #armor 9 --- Plate Cuirass / plate cuirass
- #armor 135 --- Bronze Cap / bronzecap
- #armor 208 --- Iron Shield / shield3
- #weapon 710 --- / hammer_bronze
- #end
- --- Morningstar Infantry (Hoburg), Gold: 7, Resources: 12, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3182
- #name "Morningstar Infantry"
- #spr1 "nationgen_ma//107-sweoitmer/unit_3182_a.tga"
- #spr2 "nationgen_ma//107-sweoitmer/unit_3182_b.tga"
- #gcost 7
- #ap 8
- #mapmove 1
- #mor 9
- #mr 14
- #hp 5
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #ambidextrous 2
- #descr "Sweoitmer's infantry are armored with medium and heavy armor and armed with weapons."
- #armor 14 --- Plate Hauberk / plate hauberk
- #armor 135 --- Bronze Cap / bronzecap
- #weapon 15 --- / morningstar
- #end
- --- Legionary (Hoburg), Gold: 7, Resources: 7, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3183
- #name "Legionary"
- #spr1 "nationgen_ma//107-sweoitmer/unit_3183_a.tga"
- #spr2 "nationgen_ma//107-sweoitmer/unit_3183_b.tga"
- #gcost 7
- #ap 8
- #mapmove 1
- #mor 9
- #mr 14
- #hp 5
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #descr "Sweoitmer's infantry are armored with medium and heavy armor and armed with weapons."
- #armor 17 --- Full Scale Mail / full scale
- #armor 127 --- Legionary Bronze Helmet / kettlehelm_bronze
- #weapon 153 --- / stick
- #end
- --- Morningstar Legionary (Hoburg), Gold: 7, Resources: 8, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3184
- #name "Morningstar Legionary"
- #spr1 "nationgen_ma//107-sweoitmer/unit_3184_a.tga"
- #spr2 "nationgen_ma//107-sweoitmer/unit_3184_b.tga"
- #gcost 7
- #ap 8
- #mapmove 1
- #mor 9
- #mr 14
- #hp 5
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #ambidextrous 2
- #descr "Sweoitmer's infantry are armored with medium and heavy armor and armed with weapons."
- #armor 17 --- Full Scale Mail / full scale
- #armor 127 --- Legionary Bronze Helmet / kettlehelm_bronze
- #weapon 15 --- / morningstar
- #end
- --- Hog Cavalry (Hoburg), Gold: 24, Resources: 12, Roles: [mounted, elite mounted, sacred mounted] (boreal cavalry)
- --- OFFSET DEBUG:
- - Weapon: -3, -3
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: patroller 1, Mounted unit,
- #newmonster 3185
- #name "Hog Cavalry"
- #spr1 "nationgen_ma//107-sweoitmer/unit_3185_a.tga"
- #spr2 "nationgen_ma//107-sweoitmer/unit_3185_b.tga"
- #gcost 24
- #ap 14
- #mapmove 2
- #mor 9
- #mr 14
- #hp 7
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 2
- #supplybonus -1
- #nametype 104
- #mounted
- #weapon 352 --- Gore
- #ressize 1
- #rcost 4
- #patrolbonus 1
- #descr "The valiant cavaliers of Sweoitmer are armored with armor. The Hog Cavalry rides hogs."
- #armor 17 --- Full Scale Mail / full scale
- #armor 135 --- Bronze Cap / bronzecap_cone
- #armor 2 --- Shield / shield1
- #weapon 357 --- / lightlance
- #end
- --- Death Cohort (Hoburg), Gold: 50, Resources: 16, Roles: [mounted, elite mounted, sacred mounted] (boreal cavalry)
- --- OFFSET DEBUG:
- - Weapon: -3, -3
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags: primarycommand "#blind", path death, sacred,
- --- Applied filters: darkpower2, recup, Mounted sacred,
- #newmonster 3186
- #name "Death Cohort"
- #spr1 "nationgen_ma//107-sweoitmer/unit_3186_a.tga"
- #spr2 "nationgen_ma//107-sweoitmer/unit_3186_b.tga"
- #gcost 50
- #ap 14
- #mapmove 2
- #mor 15
- #mr 16
- #hp 8
- #str 6
- #att 11
- #def 13
- #prec 12
- #enc 4
- #maxage 80
- #size 2
- #supplybonus -1
- #nametype 104
- #mounted
- #weapon 352 --- Gore
- #ressize 1
- #rcost 4
- #darkpower 4
- #darkvision 100
- #heal
- #holy
- #armor 101 --- Bronze Hauberk / bronze plate hauberk
- #armor 118 --- Half Helmet / halfhelmet-elite
- #armor 2 --- Shield / shield1
- #weapon 357 --- / lightlance
- #end
- --- Scout (Hoburg), Gold: 27, Resources: 6, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 3, 12
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Scout,
- #newmonster 3187
- #name "Scout"
- #spr1 "nationgen_ma//107-sweoitmer/unit_3187_a.tga"
- #spr2 "nationgen_ma//107-sweoitmer/unit_3187_b.tga"
- #gcost 27
- #ap 8
- #mapmove 1
- #mor 9
- #mr 14
- #hp 5
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #stealthy 10
- #noleader
- #weapon 10 --- / falchion
- #armor 7 --- Scale Mail Cuirass / scale cuirass
- #armor 135 --- Bronze Cap / bronzecap_cone
- #end
- --- Morningstar Commander (Hoburg), Gold: 55, Resources: 14, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3188
- #name "Morningstar Commander"
- #spr1 "nationgen_ma//107-sweoitmer/unit_3188_a.tga"
- #spr2 "nationgen_ma//107-sweoitmer/unit_3188_b.tga"
- #gcost 55
- #ap 8
- #mapmove 1
- #mor 11
- #mr 14
- #hp 7
- #str 6
- #att 12
- #def 14
- #prec 13
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #goodleader
- #poormagicleader
- #poorundeadleader
- #descr "The Morningstar Commanders of Sweoitmer are decisive leaders whose instructions are stalwartly carried out by their forces. The Morningstar Commanders are also charged with deploying any supernatural entity that the Arch Mages of Sweoitmer might conjur, although they can only control a handful of these beings."
- #ambidextrous 2
- #armor 19 --- Full Plate Mail / full plate
- #armor 135 --- Bronze Cap / bronzecap_elite
- #weapon 15 --- / morningstar
- #end
- --- Death Lord (Hoburg), Gold: 115, Resources: 16, Roles: [mounted, elite mounted, sacred mounted] (boreal cavalry)
- --- OFFSET DEBUG:
- - Weapon: -3, -3
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags: primarycommand "#blind", path death, sacred,
- --- Applied filters: darkpower2, recup, Mounted sacred,
- #newmonster 3189
- #name "Death Lord"
- #spr1 "nationgen_ma//107-sweoitmer/unit_3189_a.tga"
- #spr2 "nationgen_ma//107-sweoitmer/unit_3189_b.tga"
- #gcost 115
- #ap 14
- #mapmove 2
- #mor 17
- #mr 16
- #hp 10
- #str 6
- #att 13
- #def 15
- #prec 14
- #enc 4
- #maxage 80
- #size 2
- #supplybonus -1
- #nametype 104
- #mounted
- #weapon 352 --- Gore
- #ressize 1
- #rcost 4
- #darkpower 4
- #darkvision 100
- #heal
- #holy
- #goodleader
- #poormagicleader
- #poorundeadleader
- #descr "The Death Lords of Sweoitmer are skillful leaders whose commands are swiftly enacted by their assistants. The Death Lords are also charged with deploying any supernatural entity that the Arch Mages of Sweoitmer might bind into service, although they can only control a handful of these beings. The Death Lords hold a very minor place in Sweoitmer's heirarchy, with little more authority than a Death Cohort."
- #armor 101 --- Bronze Hauberk / bronze plate hauberk
- #armor 118 --- Half Helmet / halfhelmet-elite
- #armor 2 --- Shield / shield1
- #weapon 357 --- / lightlance
- #end
- --- Great Vicar (Hoburg), Gold: 35, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: priest 1,
- --- Applied filters: PRIESTPICKS,
- #newmonster 3190
- #name "Great Vicar"
- #spr1 "nationgen_ma//107-sweoitmer/unit_3190_a.tga"
- #spr2 "nationgen_ma//107-sweoitmer/unit_3190_b.tga"
- #gcost 35
- #ap 8
- #mapmove 1
- #mor 9
- #mr 17
- #hp 5
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #magicskill 8 1
- #holy
- #descr "The Great Vicars of Sweoitmer are adequate leaders whose commands are willingly executed by their disciples. The Great Vicars hold a very minor place in Sweoitmer's heirarchy, with little more dignity than a Death Cohort."
- #poorleader
- #armor 158 --- Robes / simplerobe
- #weapon 153 --- / stick
- #end
- --- Sweoitmeran Druid (Hoburg), Gold: 95, Resources: 3, Roles: [mage, priest] (caveman shaman)
- --- OFFSET DEBUG:
- - Weapon: -3, 3
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags: schoolmage 1, identifier schoolmage,
- --- Applied filters: MAGICPICKS (70),
- #newmonster 3191
- #name "Sweoitmeran Druid"
- #spr1 "nationgen_ma//107-sweoitmer/unit_3191_a.tga"
- #spr2 "nationgen_ma//107-sweoitmer/unit_3191_b.tga"
- #gcost 95
- #ap 14
- #mapmove 2
- #mor 9
- #mr 15
- #hp 23
- #str 17
- #att 9
- #def 9
- #prec 9
- #enc 3
- #maxage 50
- #size 3
- #supplybonus 0
- #nametype 104
- #prot 2
- #fireres 5
- #coldres 5
- #darkvision 50
- #wastesurvival
- #mountainsurvival
- #magicskill 6 1
- #magicskill 2 1
- #magicskill 3 1
- #poorleader
- #ambidextrous 1
- #armor 44 --- Furs / bulky furs
- #weapon 253 --- / stone_hatchet
- #end
- --- Major Enchanter of the Bonfire (Hoburg), Gold: 175, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: schoolmage 2, identifier schoolmage, varyslot helmet,
- --- Applied filters: MAGICPICKS (140), stealthy,
- #newmonster 3192
- #name "Major Enchanter of the Bonfire"
- #spr1 "nationgen_ma//107-sweoitmer/unit_3192_a.tga"
- #spr2 "nationgen_ma//107-sweoitmer/unit_3192_b.tga"
- #gcost 175
- #ap 8
- #mapmove 1
- #mor 9
- #mr 16
- #hp 5
- #str 6
- #att 9
- #def 11
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #magicskill 0 2
- #custommagic 9856 100
- #custommagic 9856 10
- #stealthy 10
- #poorleader
- #armor 158 --- Robes / simplerobe
- #weapon 7 --- / stickstaff
- #end
- --- Major Enchanter of Scars (Hoburg), Gold: 175, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: schoolmage 2, identifier schoolmage, varyslot helmet,
- --- Applied filters: MAGICPICKS (140), spy,
- #newmonster 3193
- #name "Major Enchanter of Scars"
- #spr1 "nationgen_ma//107-sweoitmer/unit_3193_a.tga"
- #spr2 "nationgen_ma//107-sweoitmer/unit_3193_b.tga"
- #gcost 175
- #ap 8
- #mapmove 1
- #mor 9
- #mr 16
- #hp 5
- #str 6
- #att 9
- #def 11
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #magicskill 7 2
- #custommagic 18048 100
- #custommagic 18048 10
- #stealthy 10
- #spy
- #poorleader
- #armor 158 --- Robes / simplerobe
- #weapon 7 --- / stickstaff
- #end
- --- Arch Enchanter of the Bonfire (Hoburg), Gold: 190, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: schoolmage 3, identifier schoolmage, varyslot helmet,
- --- Applied filters: MAGICPICKS (205),
- #newmonster 3194
- #name "Arch Enchanter of the Bonfire"
- #spr1 "nationgen_ma//107-sweoitmer/unit_3194_a.tga"
- #spr2 "nationgen_ma//107-sweoitmer/unit_3194_b.tga"
- #gcost 190
- #ap 8
- #mapmove 1
- #mor 9
- #mr 19
- #hp 5
- #str 6
- #att 9
- #def 11
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #magicskill 6 2
- #magicskill 2 1
- #magicskill 3 1
- #magicskill 0 1
- #custommagic 9856 100
- #custommagic 9856 10
- #poorleader
- #slowrec
- #older -5
- #armor 158 --- Robes / simplerobe2
- #armor 120 --- Leather Cap / fancyhat1
- #weapon 7 --- / stickstaff
- #end
- --- Arch Enchanter of Scars (Hoburg), Gold: 190, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: schoolmage 3, identifier schoolmage, varyslot helmet,
- --- Applied filters: MAGICPICKS (205),
- #newmonster 3195
- #name "Arch Enchanter of Scars"
- #spr1 "nationgen_ma//107-sweoitmer/unit_3195_a.tga"
- #spr2 "nationgen_ma//107-sweoitmer/unit_3195_b.tga"
- #gcost 190
- #ap 8
- #mapmove 1
- #mor 9
- #mr 19
- #hp 5
- #str 6
- #att 9
- #def 11
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #magicskill 6 2
- #magicskill 2 1
- #magicskill 3 1
- #magicskill 7 1
- #custommagic 26112 100
- #custommagic 26112 10
- #poorleader
- #slowrec
- #older -5
- #armor 158 --- Robes / simplerobe2
- #weapon 7 --- / stickstaff
- #end
- --- Hero (Hoburg), Gold: 0, Resources: 20, Roles: [mounted, elite mounted, sacred mounted] (boreal cavalry)
- --- OFFSET DEBUG:
- - Weapon: -3, -3
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags: path earth, description "reveals its true shape of a metal man upon death", path nature, elite,
- --- Applied filters: Hero, metalman, stealthlow, resistances, regen10, patrol, Mounted elite, MAGICPICKS (160),
- #newmonster 3196
- #name "Hero"
- #spr1 "nationgen_ma//107-sweoitmer/unit_3196_a.tga"
- #spr2 "nationgen_ma//107-sweoitmer/unit_3196_b.tga"
- #gcost 0
- #ap 14
- #mapmove 2
- #mor 19
- #mr 20
- #hp 5
- #str 6
- #att 18
- #def 20
- #prec 12
- #enc 2
- #maxage 800
- #size 2
- #supplybonus -1
- #nametype 104
- #mounted
- #weapon 352 --- Gore
- #ressize 1
- #rcost 4
- #secondshape 3019
- #stealthy 0
- #fireres 3
- #coldres 3
- #poisonres 3
- #shockres 3
- #regeneration 10
- #patrolbonus 3
- #magicskill 6 2
- #magicskill 5 1
- #custommagic 13824 100
- #custommagic 13824 10
- #unique
- #armor 19 --- Full Plate Mail / full plate
- #armor 21 --- Full Helmet / fullhelmet-elite
- #armor 2 --- Shield / shield1
- #weapon 357 --- / lightlance
- #end
- --- Unit definitions for Midnoiburg
- --- Shapechange form for Master of the Glades
- #newmonster 3020
- #copystats 361
- #copyspr 361
- #magicboost 53 -1
- #hp 23
- #maxage 1000
- #nametype 104
- #descr "No description"
- #gcost 210
- #end
- --- Shapechange form for Hero
- #newmonster 3021
- #name "Giant Spider"
- #copyspr 782
- #magicboost 53 -1
- #weapon 65
- #size 3
- #hp 12
- #prot 8
- #mor 10
- #enc 2
- #str 8
- #att 12
- #def 10
- #prec 5
- #mapmove 2
- #ap 14
- #animal
- #resistpoison 15
- #forestsurvival
- #itemslots 12288
- #transformation 0
- #maxage 80
- #nametype 104
- #shockres 4
- #stealthy 25
- #descr "No description"
- #shapechange 3218
- #end
- --- Shapechange form for Hero
- #newmonster 3022
- #copystats 532
- #copyspr 532
- #magicboost 53 -5
- #reinvigoration 5
- #maxage 800
- #nametype 104
- #awe 1
- #stealthy 0
- #str 15
- #hp 12
- #holy
- #descr "No description"
- #holy
- #end
- --- Shapechange form for Hero
- #newmonster 3023
- #copyspr 854
- #magicboost 53 -1
- #name "Werewolf"
- #weapon 20
- #weapon 29
- #weapon 29
- #size 3
- #hp 21
- #prot 6
- #mor 17
- #mr 12
- #enc 2
- #str 15
- #att 13
- #def 12
- #prec 5
- #mapmove 2
- #ap 14
- #regeneration 10
- #forestsurvival
- #maxage 160
- #nametype 104
- #berserk 3
- #siegebonus 3
- #castledef 3
- #descr "No description"
- #firstshape 3220
- #end
- --- Hunter (Hoburg), Gold: 6, Resources: 2, Roles: [ranged, elite ranged, sacred ranged] (stealthy boreal archers)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Ranged unit,
- #newmonster 3197
- #name "Hunter"
- #spr1 "nationgen_ma//108-midnoiburg/unit_3197_a.tga"
- #spr2 "nationgen_ma//108-midnoiburg/unit_3197_b.tga"
- #gcost 6
- #ap 8
- #mapmove 1
- #mor 8
- #mr 14
- #hp 5
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #stealthy 0
- #descr "The ranged units in Midnoiburg carry weapons and are armored with light armor."
- #weapon 252 --- / club
- #armor 10 --- Leather Hauberk / leather hauberk
- #armor 120 --- Leather Cap / leatherhat
- #weapon 23 --- / shortbow
- #end
- --- Hunter (Hoburg), Gold: 7, Resources: 4, Roles: [ranged, elite ranged, sacred ranged] (stealthy boreal archers)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Ranged unit,
- #newmonster 3198
- #name "Hunter"
- #spr1 "nationgen_ma//108-midnoiburg/unit_3198_a.tga"
- #spr2 "nationgen_ma//108-midnoiburg/unit_3198_b.tga"
- #gcost 7
- #ap 8
- #mapmove 1
- #mor 8
- #mr 14
- #hp 5
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #stealthy 0
- #rcost 2
- #descr "The ranged units in Midnoiburg carry weapons and are armored with light armor."
- #weapon 252 --- / club
- #armor 10 --- Leather Hauberk / leather hauberk
- #armor 120 --- Leather Cap / leatherhat
- #weapon 264 --- / compositebow
- #end
- --- Jungle Javelin Thrower (Hoburg), Gold: 6, Resources: 1, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: forestunit, Infantry unit,
- #newmonster 3199
- #name "Jungle Javelin Thrower"
- #spr1 "nationgen_ma//108-midnoiburg/unit_3199_a.tga"
- #spr2 "nationgen_ma//108-midnoiburg/unit_3199_b.tga"
- #gcost 6
- #ap 8
- #mapmove 1
- #mor 8
- #mr 14
- #hp 5
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #stealthy 0
- #forestsurvival
- #descr "The infantry of Midnoiburg wear light and medium armor and are armed with weapons."
- #armor 10 --- Leather Hauberk / leather hauberk
- #armor 120 --- Leather Cap / leatherhat
- #weapon 153 --- / stick
- #weapon 21 --- / javelin 2
- #end
- --- Jungle Swordsman (Hoburg), Gold: 6, Resources: 4, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: forestunit, Infantry unit,
- #newmonster 3200
- #name "Jungle Swordsman"
- #spr1 "nationgen_ma//108-midnoiburg/unit_3200_a.tga"
- #spr2 "nationgen_ma//108-midnoiburg/unit_3200_b.tga"
- #gcost 6
- #ap 8
- #mapmove 1
- #mor 8
- #mr 14
- #hp 5
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #stealthy 0
- #forestsurvival
- #descr "The infantry of Midnoiburg wear light and medium armor and are armed with weapons."
- #armor 10 --- Leather Hauberk / leather hauberk
- #armor 120 --- Leather Cap / leatherhat
- #armor 208 --- Iron Shield / shield4
- #weapon 451 --- / clubsword
- #weapon 21 --- / javelin 2
- #end
- --- Swordsman (Hoburg), Gold: 6, Resources: 5, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3201
- #name "Swordsman"
- #spr1 "nationgen_ma//108-midnoiburg/unit_3201_a.tga"
- #spr2 "nationgen_ma//108-midnoiburg/unit_3201_b.tga"
- #gcost 6
- #ap 8
- #mapmove 1
- #mor 8
- #mr 14
- #hp 5
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #stealthy 0
- #descr "The infantry of Midnoiburg wear light and medium armor and are armed with weapons."
- #armor 11 --- Ring Mail Hauberk / ring hauberk
- #armor 135 --- Bronze Cap / bronzecap_cone
- #armor 2 --- Shield / shield1
- #weapon 451 --- / clubsword
- #end
- --- Axeman (Hoburg), Gold: 6, Resources: 5, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3202
- #name "Axeman"
- #spr1 "nationgen_ma//108-midnoiburg/unit_3202_a.tga"
- #spr2 "nationgen_ma//108-midnoiburg/unit_3202_b.tga"
- #gcost 6
- #ap 8
- #mapmove 1
- #mor 8
- #mr 14
- #hp 5
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #stealthy 0
- #descr "The infantry of Midnoiburg wear light and medium armor and are armed with weapons."
- #armor 11 --- Ring Mail Hauberk / ring hauberk
- #armor 135 --- Bronze Cap / bronzecap_cone
- #armor 2 --- Shield / shield1
- #weapon 253 --- / hatchet_iron
- #end
- --- Infantry (Hoburg), Gold: 6, Resources: 3, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3203
- #name "Infantry"
- #spr1 "nationgen_ma//108-midnoiburg/unit_3203_a.tga"
- #spr2 "nationgen_ma//108-midnoiburg/unit_3203_b.tga"
- #gcost 6
- #ap 8
- #mapmove 1
- #mor 8
- #mr 14
- #hp 5
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #stealthy 0
- #descr "The infantry of Midnoiburg wear light and medium armor and are armed with weapons."
- #armor 11 --- Ring Mail Hauberk / ring hauberk
- #armor 135 --- Bronze Cap / bronzecap_cone
- #weapon 153 --- / stick
- #end
- --- Light Infantry (Hoburg), Gold: 6, Resources: 1, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3204
- #name "Light Infantry"
- #spr1 "nationgen_ma//108-midnoiburg/unit_3204_a.tga"
- #spr2 "nationgen_ma//108-midnoiburg/unit_3204_b.tga"
- #gcost 6
- #ap 8
- #mapmove 1
- #mor 8
- #mr 14
- #hp 5
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #descr "The infantry of Midnoiburg wear light and medium armor and are armed with weapons."
- #armor 15 --- Full Leather Armor / full leather
- #armor 120 --- Leather Cap / leatherhat
- #weapon 153 --- / stick
- #end
- --- Impaler (Hoburg), Gold: 6, Resources: 6, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3205
- #name "Impaler"
- #spr1 "nationgen_ma//108-midnoiburg/unit_3205_a.tga"
- #spr2 "nationgen_ma//108-midnoiburg/unit_3205_b.tga"
- #gcost 6
- #ap 8
- #mapmove 1
- #mor 8
- #mr 14
- #hp 5
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #stealthy 0
- #descr "The infantry of Midnoiburg wear light and medium armor and are armed with weapons."
- #armor 16 --- Full Ring Mail / full ring
- #armor 120 --- Leather Cap / leatherhat
- #armor 208 --- Iron Shield / shield4
- #weapon 644 --- / longspear_bronze
- #end
- --- Hog Thane (Hoburg), Gold: 27, Resources: 6, Roles: [mounted, elite mounted, sacred mounted] (not-so-stealthy boreal cavalry)
- --- OFFSET DEBUG:
- - Weapon: -3, -3
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: elite +1, Mounted unit,
- #newmonster 3206
- #name "Hog Thane"
- #spr1 "nationgen_ma//108-midnoiburg/unit_3206_a.tga"
- #spr2 "nationgen_ma//108-midnoiburg/unit_3206_b.tga"
- #gcost 27
- #ap 14
- #mapmove 2
- #mor 9
- #mr 14
- #hp 7
- #str 6
- #att 11
- #def 13
- #prec 12
- #enc 4
- #maxage 80
- #size 2
- #supplybonus -1
- #nametype 104
- #mounted
- #weapon 352 --- Gore
- #ressize 1
- #rcost 4
- #descr "The cavalry of Midnoiburg is armored with light armor. The Hog Thanes are mounted on hogs."
- #armor 10 --- Leather Hauberk / leather hauberk
- #armor 120 --- Leather Cap / leatherhat
- #armor 2 --- Shield / shield1
- #weapon 357 --- / lightlance
- #end
- --- Divine Marauder (Hoburg), Gold: 30, Resources: 7, Roles: [mounted, elite mounted, sacred mounted] (boreal cavalry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags: elite,
- --- Applied filters: pillage, Mounted elite,
- #newmonster 3207
- #name "Divine Marauder"
- #spr1 "nationgen_ma//108-midnoiburg/unit_3207_a.tga"
- #spr2 "nationgen_ma//108-midnoiburg/unit_3207_b.tga"
- #gcost 30
- #ap 14
- #mapmove 2
- #mor 12
- #mr 13
- #hp 9
- #str 6
- #att 13
- #def 15
- #prec 12
- #enc 2
- #maxage 80
- #size 2
- #supplybonus -1
- #nametype 104
- #mounted
- #weapon 352 --- Gore
- #ressize 1
- #rcost 4
- #pillagebonus 3
- #descr "The cavalry of Midnoiburg is armored with light armor. The Divine Marauders are mounted on hogs."
- #armor 7 --- Scale Mail Cuirass / scale cuirass
- #armor 120 --- Leather Cap / fancyhat1
- #weapon 4 --- / lance
- #weapon 7 --- / staff
- #end
- --- Unseen Hand (Hoburg), Gold: 90, Resources: 6, Roles: [mounted, elite mounted, sacred mounted] (stealthy boreal cavalry)
- --- OFFSET DEBUG:
- - Weapon: -3, -3
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags: sacred,
- --- Applied filters: awe, recup, pierceres, Mounted sacred,
- #newmonster 3208
- #name "Unseen Hand"
- #spr1 "nationgen_ma//108-midnoiburg/unit_3208_a.tga"
- #spr2 "nationgen_ma//108-midnoiburg/unit_3208_b.tga"
- #gcost 90
- #ap 22
- #mapmove 3
- #mor 15
- #mr 19
- #hp 10
- #str 6
- #att 15
- #def 17
- #prec 12
- #enc 1
- #maxage 80
- #size 2
- #supplybonus -1
- #nametype 104
- #stealthy 0
- #mounted
- #weapon 354 --- antlers
- #ressize 1
- #rcost 4
- #awe 1
- #heal
- #pierceres
- #holy
- #armor 10 --- Leather Hauberk / leather hauberk
- #armor 120 --- Leather Cap / fancyhat1
- #armor 2 --- Shield / shield1
- #weapon 357 --- / lightlance
- #end
- --- Assassin (Hoburg), Gold: 45, Resources: 1, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Scout,
- #newmonster 3209
- #name "Assassin"
- #spr1 "nationgen_ma//108-midnoiburg/unit_3209_a.tga"
- #spr2 "nationgen_ma//108-midnoiburg/unit_3209_b.tga"
- #gcost 45
- #ap 8
- #mapmove 1
- #mor 11
- #mr 15
- #hp 5
- #str 7
- #att 13
- #def 15
- #prec 14
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #stealthy 25
- #assassin
- #noleader
- #weapon 153 --- / stick
- #armor 5 --- Leather Cuirass / leather cuirass
- #armor 120 --- Leather Cap / leatherhat
- #weapon 21 --- / javelin 2
- #end
- --- Master Swordsman (Hoburg), Gold: 35, Resources: 4, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: forestunit, Infantry unit,
- #newmonster 3210
- #name "Master Swordsman"
- #spr1 "nationgen_ma//108-midnoiburg/unit_3210_a.tga"
- #spr2 "nationgen_ma//108-midnoiburg/unit_3210_b.tga"
- #gcost 35
- #ap 8
- #mapmove 1
- #mor 10
- #mr 14
- #hp 7
- #str 6
- #att 12
- #def 14
- #prec 13
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #stealthy 0
- #forestsurvival
- #okleader
- #descr "The Master Swordsmen of Midnoiburg are adequate leaders whose orders are freely carried out by their warriors."
- #armor 10 --- Leather Hauberk / leather hauberk
- #armor 120 --- Leather Cap / leatherhat-elite
- #armor 208 --- Iron Shield / shield4
- #weapon 451 --- / clubsword
- #weapon 21 --- / javelin 2
- #end
- --- Axemeister (Hoburg), Gold: 35, Resources: 5, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3211
- #name "Axemeister"
- #spr1 "nationgen_ma//108-midnoiburg/unit_3211_a.tga"
- #spr2 "nationgen_ma//108-midnoiburg/unit_3211_b.tga"
- #gcost 35
- #ap 8
- #mapmove 1
- #mor 10
- #mr 14
- #hp 7
- #str 6
- #att 12
- #def 14
- #prec 13
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #stealthy 0
- #okleader
- #command 20
- #descr "The Axemasters of Midnoiburg are undistinguished leaders whose mandates are obediently executed by their soldiers."
- #armor 11 --- Ring Mail Hauberk / ring hauberk
- #armor 135 --- Bronze Cap / bronzecap_elite
- #armor 2 --- Shield / shield1
- #weapon 253 --- / hatchet_iron
- #end
- --- Unseen Master (Hoburg), Gold: 235, Resources: 6, Roles: [mounted, elite mounted, sacred mounted] (stealthy boreal cavalry)
- --- OFFSET DEBUG:
- - Weapon: -3, -3
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags: sacred,
- --- Applied filters: awe, recup, pierceres, Mounted sacred,
- #newmonster 3212
- #name "Unseen Master"
- #spr1 "nationgen_ma//108-midnoiburg/unit_3212_a.tga"
- #spr2 "nationgen_ma//108-midnoiburg/unit_3212_b.tga"
- #gcost 235
- #ap 22
- #mapmove 3
- #mor 17
- #mr 19
- #hp 12
- #str 6
- #att 17
- #def 19
- #prec 14
- #enc 1
- #maxage 80
- #size 2
- #supplybonus -1
- #nametype 104
- #stealthy 0
- #mounted
- #weapon 354 --- antlers
- #ressize 1
- #rcost 4
- #awe 1
- #heal
- #pierceres
- #holy
- #expertleader
- #inspirational 1
- #okmagicleader
- #okundeadleader
- #descr "The Unseen Masters of Midnoiburg are daunting figures whose masterful rousing orders are dauntlessly obeyed by their companions. The Unseen Masters are also charged with overseeing any supernatural entity that the Mages of the Glades of Midnoiburg might conjur. The Unseen Masters hold a very minor place in Midnoiburg's heirarchy, with little more respect than a Unseen Hand."
- #armor 10 --- Leather Hauberk / leather hauberk
- #armor 120 --- Leather Cap / fancyhat1
- #armor 2 --- Shield / shield1
- #weapon 357 --- / lightlance
- #end
- --- Grand Disciple (Hoburg), Gold: 30, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: priest 1,
- --- Applied filters: PRIESTPICKS, divineins researcher sloth 1-1, nobadevents 10, inquisitor, elegist 1,
- #newmonster 3213
- #name "Grand Disciple"
- #spr1 "nationgen_ma//108-midnoiburg/unit_3213_a.tga"
- #spr2 "nationgen_ma//108-midnoiburg/unit_3213_b.tga"
- #gcost 30
- #ap 8
- #mapmove 1
- #mor 8
- #mr 17
- #hp 5
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #stealthy 0
- #magicskill 8 1
- #divineins
- #fixedresearch 1
- #slothresearch 1
- #nobadevents 10
- #inquisitor
- #elegist 1
- #holy
- #descr "The Grand Disciples of Midnoiburg are unexceptional leaders whose instructions are heedfully executed by their guardians. The Grand Disciples hold a very minor place in Midnoiburg's heirarchy, with barely more standing than a Unseen Hand."
- #poorleader
- #armor 158 --- Robes / evilrobe2a
- #weapon 501 --- / bamboo_rod
- #end
- --- Sorcerer of the Cloudy Library (Hoburg), Gold: 235, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: extramage,
- --- Applied filters: MAGICPICKS (160), waterele, thug-tier2,
- #newmonster 3214
- #name "Sorcerer of the Cloudy Library"
- #spr1 "nationgen_ma//108-midnoiburg/unit_3214_a.tga"
- #spr2 "nationgen_ma//108-midnoiburg/unit_3214_b.tga"
- #gcost 235
- #ap 8
- #mapmove 1
- #mor 8
- #mr 17
- #hp 9
- #str 8
- #att 12
- #def 14
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #stealthy 0
- #magicskill 1 2
- #magicskill 2 1
- #custommagic 2944 100
- #custommagic 2944 10
- #batstartsum1 411
- #armor 158 --- Robes / evilrobe2a
- #armor 120 --- Leather Cap / fancyhat1
- #weapon 153 --- / stick
- #end
- --- Follower of the Glades (Hoburg), Gold: 35, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: schoolmage 1, identifier schoolmage,
- --- Applied filters: MAGICPICKS (30),
- #newmonster 3215
- #name "Follower of the Glades"
- #spr1 "nationgen_ma//108-midnoiburg/unit_3215_a.tga"
- #spr2 "nationgen_ma//108-midnoiburg/unit_3215_b.tga"
- #gcost 35
- #ap 8
- #mapmove 1
- #mor 8
- #mr 15
- #hp 5
- #str 6
- #att 9
- #def 11
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #stealthy 0
- #magicskill 6 1
- #poorleader
- #armor 158 --- Robes / simplerobe
- #weapon 501 --- / bamboo_rod
- #end
- --- Disciple of the Glades (Hoburg), Gold: 125, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: schoolmage 2, identifier schoolmage,
- --- Applied filters: MAGICPICKS (120),
- #newmonster 3216
- #name "Disciple of the Glades"
- #spr1 "nationgen_ma//108-midnoiburg/unit_3216_a.tga"
- #spr2 "nationgen_ma//108-midnoiburg/unit_3216_b.tga"
- #gcost 125
- #ap 8
- #mapmove 1
- #mor 8
- #mr 15
- #hp 5
- #str 6
- #att 9
- #def 11
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #stealthy 0
- #magicskill 6 1
- #custommagic 13568 100
- #custommagic 8192 50
- #custommagic 1024 50
- #custommagic 256 50
- #poorleader
- #armor 158 --- Robes / simplerobe
- #weapon 7 --- / stickstaff
- #end
- --- Master of the Glades (Hoburg), Gold: 210, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: schoolmage 3, identifier schoolmage, varyslot weapon,
- --- Applied filters: MAGICPICKS (210), vineman,
- #newmonster 3217
- #name "Master of the Glades"
- #spr1 "nationgen_ma//108-midnoiburg/unit_3217_a.tga"
- #spr2 "nationgen_ma//108-midnoiburg/unit_3217_b.tga"
- #gcost 210
- #ap 8
- #mapmove 1
- #mor 8
- #mr 16
- #hp 5
- #str 6
- #att 9
- #def 11
- #prec 11
- #enc 4
- #maxage 1000
- #size 1
- #supplybonus -1
- #nametype 104
- #stealthy 0
- #magicskill 6 2
- #custommagic 13568 100
- #custommagic 13568 100
- #custommagic 5376 100
- #custommagic 13568 10
- #secondshape 3020
- #poorleader
- #slowrec
- #armor 158 --- Robes / simplerobe2
- #weapon 7 --- / stickstaff
- #end
- --- Hero (Hoburg), Gold: 0, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags:
- --- Applied filters: Hero, MAGICPICKS (390), autodishealer2, earthele, spider, shockres, assassin2,
- #newmonster 3218
- #name "Hero"
- #spr1 "nationgen_ma//108-midnoiburg/unit_3218_a.tga"
- #spr2 "nationgen_ma//108-midnoiburg/unit_3218_b.tga"
- #gcost 0
- #ap 8
- #mapmove 1
- #mor 8
- #mr 14
- #hp 5
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #stealthy 25
- #magicskill 6 4
- #magicskill 4 4
- #magicskill 3 1
- #magicskill 1 1
- #autodishealer 2
- #batstartsum1 496
- #shapechange 3021
- #shockres 4
- #assassin
- #unique
- #armor 158 --- Robes / imperialrobe3
- #weapon 7 --- / stickstaff
- #end
- --- Hero (Hoburg), Gold: 0, Resources: 7, Roles: [mounted, elite mounted, sacred mounted] (boreal cavalry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags: path earth, path nature, sacred,
- --- Applied filters: Hero, awe, metalman, stealthlow, regen10, strong, recup, Mounted sacred, MAGICPICKS (90),
- #newmonster 3219
- #name "Hero"
- #spr1 "nationgen_ma//108-midnoiburg/unit_3219_a.tga"
- #spr2 "nationgen_ma//108-midnoiburg/unit_3219_b.tga"
- #gcost 0
- #ap 14
- #mapmove 2
- #mor 24
- #mr 20
- #hp 9
- #str 9
- #att 20
- #def 23
- #prec 12
- #enc 2
- #maxage 800
- #size 2
- #supplybonus -1
- #nametype 104
- #mounted
- #weapon 352 --- Gore
- #ressize 1
- #rcost 4
- #awe 1
- #secondshape 3022
- #stealthy 0
- #regeneration 10
- #heal
- #holy
- #magicskill 6 2
- #unique
- #armor 7 --- Scale Mail Cuirass / scale cuirass
- #armor 120 --- Leather Cap / fancyhat1
- #weapon 4 --- / lance
- #weapon 7 --- / staff
- #weapon 452 --- / harpoon
- #end
- --- Hero (Hoburg), Gold: 0, Resources: 1, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags: description "can shapeshift into a werewolf", nopose ranged, nopose mounted, description "can enter berserker rage", nopose chariot, nopose mounted, elite,
- --- Applied filters: Hero, werewolf, berserkhigh, castlemaster, bodyguardhigh, chaosrec, extrastats, Infantry elite,
- #newmonster 3220
- #name "Hero"
- #spr1 "nationgen_ma//108-midnoiburg/unit_3220_a.tga"
- #spr2 "nationgen_ma//108-midnoiburg/unit_3220_b.tga"
- #gcost 0
- #ap 8
- #mapmove 1
- #mor 21
- #mr 20
- #hp 9
- #str 7
- #att 21
- #def 22
- #prec 13
- #enc 2
- #maxage 160
- #size 1
- #supplybonus -1
- #nametype 104
- #stealthy 0
- #secondshape 3023
- #berserk 3
- #siegebonus 3
- #castledef 3
- #bodyguard 3
- #unique
- #chaosrec 0
- #armor 5 --- Leather Cuirass / leather cuirass
- #armor 120 --- Leather Cap / fancyhat1
- #weapon 7 --- / staff
- #weapon 21 --- / javelin 2
- #end
- --- Unit definitions for Uganwald
- --- Shapechange form for Fellow of the Sinuous Oath
- #newmonster 3024
- #copystats 1686
- #copyspr 1686
- #magicboost 53 -1
- #magicboost 2 2
- #maxage 500
- #nametype 126
- #descr "No description"
- #shapechange 3239
- #holy
- #gcost 200
- #end
- --- Shapechange form for Hero
- #newmonster 3025
- #copystats 532
- #copyspr 532
- #magicboost 53 -5
- #reinvigoration 5
- #maxage 800
- #nametype 126
- #fireres 3
- #coldres 3
- #poisonres 3
- #shockres 3
- #descr "No description"
- #end
- --- Shapechange form for Hero
- #newmonster 3026
- #copyspr 854
- #magicboost 53 -1
- #name "Werewolf"
- #weapon 20
- #weapon 29
- #weapon 29
- #size 3
- #hp 20
- #prot 6
- #mor 17
- #mr 12
- #enc 2
- #str 14
- #att 12
- #def 11
- #prec 5
- #mapmove 2
- #ap 14
- #regeneration 10
- #forestsurvival
- #maxage 160
- #nametype 126
- #stealthy 0
- #berserk 3
- #fireres 3
- #coldres 3
- #poisonres 3
- #shockres 3
- #siegebonus 5
- #descr "No description"
- #firstshape 3242
- #end
- --- Irregular Hunter (Hoburg), Gold: 6, Resources: 2, Roles: [ranged, elite ranged, sacred ranged] (stealthy boreal archers)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: wasteunit, Ranged unit,
- #newmonster 3221
- #name "Irregular Hunter"
- #spr1 "nationgen_ma//109-uganwald/unit_3221_a.tga"
- #spr2 "nationgen_ma//109-uganwald/unit_3221_b.tga"
- #gcost 6
- #ap 8
- #mapmove 2
- #mor 8
- #mr 14
- #hp 5
- #str 5
- #att 10
- #def 13
- #prec 9
- #enc 3
- #size 1
- #supplybonus 0
- #maxage 40
- #nametype 126
- #stealthy 0
- #wastesurvival
- #descr "The ranged units of Uganwald wear light armor and are armed with weapons."
- #weapon 265 --- / spikedclub
- #armor 5 --- Leather Cuirass / leather cuirass
- #armor 119 --- Reinforced Leather Cap / headdress
- #weapon 361 --- / smallbow
- #end
- --- Irregular Hunter (Hoburg), Gold: 6, Resources: 2, Roles: [ranged, elite ranged, sacred ranged] (stealthy boreal archers)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: wasteunit, Ranged unit,
- #newmonster 3222
- #name "Irregular Hunter"
- #spr1 "nationgen_ma//109-uganwald/unit_3222_a.tga"
- #spr2 "nationgen_ma//109-uganwald/unit_3222_b.tga"
- #gcost 6
- #ap 8
- #mapmove 2
- #mor 8
- #mr 14
- #hp 5
- #str 5
- #att 10
- #def 13
- #prec 9
- #enc 3
- #size 1
- #supplybonus 0
- #maxage 40
- #nametype 126
- #stealthy 0
- #wastesurvival
- #descr "The ranged units of Uganwald wear light armor and are armed with weapons."
- #weapon 265 --- / spikedclub
- #armor 5 --- Leather Cuirass / leather cuirass
- #armor 119 --- Reinforced Leather Cap / headdress
- #weapon 34 --- / blowpipe
- #end
- --- Falchioneer (Hoburg), Gold: 6, Resources: 2, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 4, 11
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3223
- #name "Falchioneer"
- #spr1 "nationgen_ma//109-uganwald/unit_3223_a.tga"
- #spr2 "nationgen_ma//109-uganwald/unit_3223_b.tga"
- #gcost 6
- #ap 8
- #mapmove 2
- #mor 8
- #mr 14
- #hp 5
- #str 5
- #att 10
- #def 13
- #prec 9
- #enc 3
- #size 1
- #supplybonus 0
- #maxage 40
- #nametype 126
- #stealthy 0
- #descr "Uganwald's infantry are armored with light and medium armor and armed with a kopesh, a battleaxe or a machaka spear."
- #armor 10 --- Leather Hauberk / leather hauberk
- #armor 119 --- Reinforced Leather Cap / headdress
- #armor 105 --- Hide Shield / hideshield_austral
- #weapon 513 --- / kopesh
- #end
- --- Primate Axeman (Primate), Gold: 18, Resources: 18, Roles: [infantry, elite] (bandar infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3224
- #name "Primate Axeman"
- #spr1 "nationgen_ma//109-uganwald/unit_3224_a.tga"
- #spr2 "nationgen_ma//109-uganwald/unit_3224_b.tga"
- #gcost 18
- #ap 12
- #mapmove 2
- #mor 12
- #mr 8
- #hp 18
- #str 15
- #att 11
- #def 9
- #prec 9
- #enc 3
- #maxage 45
- #nametype 126
- #animal
- #forestsurvival
- #prot 3
- #size 3
- #descr "Uganwald's infantry are armored with light and medium armor and armed with a kopesh, a battleaxe or a machaka spear."
- #armor 12 --- Scale Mail Hauberk / scale hauberk short
- #weapon 18 --- / greataxe
- #end
- --- Parrot Champion (Hoburg), Gold: 35, Resources: 7, Roles: [mounted, elite mounted, sacred mounted] (not-so-stealthy boreal cavalry)
- --- OFFSET DEBUG:
- - Weapon: -3, -3
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: elite +1, Mounted unit,
- #newmonster 3225
- #name "Parrot Champion"
- #spr1 "nationgen_ma//109-uganwald/unit_3225_a.tga"
- #spr2 "nationgen_ma//109-uganwald/unit_3225_b.tga"
- #gcost 35
- #ap 6
- #mapmove 3
- #mor 9
- #mr 14
- #hp 7
- #str 5
- #att 11
- #def 14
- #prec 10
- #enc 4
- #size 3
- #supplybonus 0
- #maxage 40
- #nametype 126
- #flying
- #mounted
- #weapon 711
- #weapon 712
- #ressize 1
- #rcost 4
- #descr "The valiant cavaliers of Uganwald are armored with light armor. The Parrot Champion rides parrots."
- #armor 5 --- Leather Cuirass / leather cuirass
- #armor 162 --- Crested Helmet / crestedcap
- #armor 2 --- Shield / shield1
- #weapon 357 --- / lightlance
- #end
- --- Hawk Rider (Hoburg), Gold: 30, Resources: 6, Roles: [mounted, elite mounted, sacred mounted] (stealthy boreal cavalry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Mounted unit,
- #newmonster 3226
- #name "Hawk Rider"
- #spr1 "nationgen_ma//109-uganwald/unit_3226_a.tga"
- #spr2 "nationgen_ma//109-uganwald/unit_3226_b.tga"
- #gcost 30
- #ap 6
- #mapmove 3
- #mor 8
- #mr 14
- #hp 7
- #str 5
- #att 10
- #def 13
- #prec 9
- #enc 4
- #size 2
- #supplybonus 0
- #maxage 40
- #nametype 126
- #stealthy 0
- #flying
- #mounted
- #weapon 236 --- claw
- #ressize 1
- #rcost 4
- #descr "The valiant cavaliers of Uganwald are armored with light armor. The Hawk Rider rides hawks."
- #armor 44 --- Furs / furs
- #armor 119 --- Reinforced Leather Cap / headdress
- #weapon 18 --- / greataxe_bronze
- #end
- --- Hawk Rider (Hoburg), Gold: 30, Resources: 6, Roles: [mounted, elite mounted, sacred mounted] (stealthy boreal cavalry)
- --- OFFSET DEBUG:
- - Weapon: -3, -3
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Mounted unit,
- #newmonster 3227
- #name "Hawk Rider"
- #spr1 "nationgen_ma//109-uganwald/unit_3227_a.tga"
- #spr2 "nationgen_ma//109-uganwald/unit_3227_b.tga"
- #gcost 30
- #ap 6
- #mapmove 3
- #mor 8
- #mr 14
- #hp 7
- #str 5
- #att 10
- #def 13
- #prec 9
- #enc 4
- #size 2
- #supplybonus 0
- #maxage 40
- #nametype 126
- #stealthy 0
- #flying
- #mounted
- #weapon 236 --- claw
- #ressize 1
- #rcost 4
- #descr "The valiant cavaliers of Uganwald are armored with light armor. The Hawk Rider rides hawks."
- #armor 44 --- Furs / furs
- #armor 119 --- Reinforced Leather Cap / headdress
- #armor 2 --- Shield / shield1
- #weapon 357 --- / lightlance
- #end
- --- Hog Rider (Hoburg), Gold: 23, Resources: 8, Roles: [mounted, elite mounted, sacred mounted] (not-so-stealthy boreal cavalry)
- --- OFFSET DEBUG:
- - Weapon: 4, 11
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Mounted unit,
- #newmonster 3228
- #name "Hog Rider"
- #spr1 "nationgen_ma//109-uganwald/unit_3228_a.tga"
- #spr2 "nationgen_ma//109-uganwald/unit_3228_b.tga"
- #gcost 23
- #ap 14
- #mapmove 2
- #mor 8
- #mr 14
- #hp 7
- #str 5
- #att 10
- #def 13
- #prec 9
- #enc 4
- #size 2
- #supplybonus 0
- #maxage 40
- #nametype 126
- #mounted
- #weapon 352 --- Gore
- #ressize 1
- #rcost 4
- #descr "The valiant cavaliers of Uganwald are armored with light armor. The Hog Rider rides hogs."
- #armor 15 --- Full Leather Armor / full leather
- #armor 119 --- Reinforced Leather Cap / headdress
- #armor 2 --- Shield / shield1
- #weapon 513 --- / kopesh
- #end
- --- Furious Paragon (Hoburg), Gold: 22, Resources: 11, Roles: [sacred infantry, elite infantry] (colossi infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 3
- - Armor: 0, 0
- - Offhand: 0, 3
- --- Generation tags: nopose ranged, nopose mounted, description "can enter berserker rage", elite,
- --- Applied filters: berserkhigh, Infantry elite,
- #newmonster 3229
- #name "Furious Paragon"
- #spr1 "nationgen_ma//109-uganwald/unit_3229_a.tga"
- #spr2 "nationgen_ma//109-uganwald/unit_3229_b.tga"
- #gcost 22
- #ap 10
- #mapmove 2
- #mor 14
- #mr 17
- #hp 15
- #str 8
- #att 14
- #def 14
- #prec 11
- #enc 1
- #size 2
- #supplybonus -1
- #maxage 80
- #nametype 126
- #berserk 3
- #descr "Uganwald's infantry are armored with light and medium armor and armed with a kopesh, a battleaxe or a machaka spear. can enter berserker rage can enter berserker rage"
- #armor 11 --- Ring Mail Hauberk / ring hauberk
- #armor 20 --- Iron Cap / highman_ironcap
- #armor 1 --- Buckler / bronzebuckler
- #weapon 315 --- / machakanspear
- #end
- --- Raging Thane (Hoburg), Gold: 35, Resources: 9, Roles: [sacred infantry, elite infantry] (colossi infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 3
- - Armor: 0, 0
- --- Generation tags: nopose ranged, nopose mounted, sacred,
- --- Applied filters: berserkhigh, chaosrec5, Infantry sacred,
- #newmonster 3230
- #name "Raging Thane"
- #spr1 "nationgen_ma//109-uganwald/unit_3230_a.tga"
- #spr2 "nationgen_ma//109-uganwald/unit_3230_b.tga"
- #gcost 35
- #ap 10
- #mapmove 2
- #mor 14
- #mr 18
- #hp 11
- #str 8
- #att 13
- #def 13
- #prec 10
- #enc 1
- #size 2
- #supplybonus -1
- #maxage 80
- #nametype 126
- #berserk 5
- #holy
- #chaosrec 2
- #armor 11 --- Ring Mail Hauberk / ring hauberk
- #armor 119 --- Reinforced Leather Cap / highman_leathercap_reinforced
- #weapon 18 --- / greataxe
- #end
- --- Scout (Hoburg), Gold: 26, Resources: 1, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Scout,
- #newmonster 3231
- #name "Scout"
- #spr1 "nationgen_ma//109-uganwald/unit_3231_a.tga"
- #spr2 "nationgen_ma//109-uganwald/unit_3231_b.tga"
- #gcost 26
- #ap 8
- #mapmove 2
- #mor 8
- #mr 14
- #hp 5
- #str 5
- #att 10
- #def 13
- #prec 9
- #enc 3
- #size 1
- #supplybonus 0
- #maxage 40
- #nametype 126
- #stealthy 10
- #noleader
- #weapon 646 --- / hatchet_bronze
- #armor 44 --- Furs / furs
- #armor 119 --- Reinforced Leather Cap / reinforcedcap
- #end
- --- Falchion Commander (Hoburg), Gold: 55, Resources: 2, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 4, 11
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3232
- #name "Falchion Commander"
- #spr1 "nationgen_ma//109-uganwald/unit_3232_a.tga"
- #spr2 "nationgen_ma//109-uganwald/unit_3232_b.tga"
- #gcost 55
- #ap 8
- #mapmove 2
- #mor 10
- #mr 14
- #hp 7
- #str 5
- #att 12
- #def 15
- #prec 11
- #enc 3
- #size 1
- #supplybonus 0
- #maxage 40
- #nametype 126
- #stealthy 0
- #goodleader
- #poormagicleader
- #poorundeadleader
- #descr "The Falchion Commanders of Uganwald are decisive leaders whose orders are boldly executed by their followers. The Falchion Commanders are also charged with leading any supernatural entity that the Mages of the Sinuous Oath of Uganwald might summon, although they can only control a handful of these beings."
- #armor 10 --- Leather Hauberk / leather hauberk
- #armor 119 --- Reinforced Leather Cap / feathercap
- #armor 105 --- Hide Shield / hideshield_austral
- #weapon 513 --- / kopesh
- #end
- --- Master Axeman (Primate), Gold: 65, Resources: 21, Roles: [infantry, elite] (bandar infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3233
- #name "Master Axeman"
- #spr1 "nationgen_ma//109-uganwald/unit_3233_a.tga"
- #spr2 "nationgen_ma//109-uganwald/unit_3233_b.tga"
- #gcost 65
- #ap 12
- #mapmove 1
- #mor 14
- #mr 8
- #hp 20
- #str 15
- #att 13
- #def 11
- #prec 11
- #enc 3
- #maxage 45
- #nametype 126
- #animal
- #forestsurvival
- #prot 3
- #size 3
- #goodleader
- #poormagicleader
- #poorundeadleader
- #descr "The Master Axemen of Uganwald are clever leaders whose decrees are confidently enacted by their minions. The Master Axemen are also charged with overseeing any supernatural entity that the Mages of the Sinuous Oath of Uganwald might bind into service, although they can only control a handful of these beings."
- #armor 12 --- Scale Mail Hauberk / scale hauberk short
- #armor 20 --- Iron Cap / ironcap_elite
- #weapon 18 --- / greataxe
- #end
- --- Chieftain (Hoburg), Gold: 110, Resources: 6, Roles: [mounted, elite mounted, sacred mounted] (stealthy boreal cavalry)
- --- OFFSET DEBUG:
- - Weapon: -3, -3
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Mounted unit,
- #newmonster 3234
- #name "Chieftain"
- #spr1 "nationgen_ma//109-uganwald/unit_3234_a.tga"
- #spr2 "nationgen_ma//109-uganwald/unit_3234_b.tga"
- #gcost 110
- #ap 6
- #mapmove 3
- #mor 10
- #mr 14
- #hp 9
- #str 5
- #att 12
- #def 15
- #prec 11
- #enc 4
- #size 2
- #supplybonus 0
- #maxage 40
- #nametype 126
- #stealthy 0
- #flying
- #mounted
- #weapon 236 --- claw
- #ressize 1
- #rcost 4
- #expertleader
- #okmagicleader
- #okundeadleader
- #descr "The Chieftains of Uganwald are wiley leaders whose plans are zealously executed by their minions. The Chieftains are also charged with overseeing any supernatural entity that the Mages of the Sinuous Oath of Uganwald might summon."
- #armor 44 --- Furs / furs
- #armor 119 --- Reinforced Leather Cap / feathercap
- #armor 2 --- Shield / shield1
- #weapon 357 --- / lightlance
- #end
- --- Warchief (Hoburg), Gold: 70, Resources: 8, Roles: [mounted, elite mounted, sacred mounted] (not-so-stealthy boreal cavalry)
- --- OFFSET DEBUG:
- - Weapon: 4, 11
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Mounted unit,
- #newmonster 3235
- #name "Warchief"
- #spr1 "nationgen_ma//109-uganwald/unit_3235_a.tga"
- #spr2 "nationgen_ma//109-uganwald/unit_3235_b.tga"
- #gcost 70
- #ap 14
- #mapmove 2
- #mor 10
- #mr 14
- #hp 9
- #str 5
- #att 12
- #def 15
- #prec 11
- #enc 4
- #size 2
- #supplybonus 0
- #maxage 40
- #nametype 126
- #mounted
- #weapon 352 --- Gore
- #ressize 1
- #rcost 4
- #goodleader
- #poormagicleader
- #poorundeadleader
- #descr "The Warchiefs of Uganwald are clever leaders whose mandates are boldly carried out by their warriors. The Warchiefs are also charged with leading any supernatural entity that the Mages of the Sinuous Oath of Uganwald might raise, although they can only control a handful of these beings."
- #armor 15 --- Full Leather Armor / full leather
- #armor 119 --- Reinforced Leather Cap / feathercap
- #armor 2 --- Shield / shield1
- #weapon 513 --- / kopesh
- #end
- --- Raging Lord (Hoburg), Gold: 150, Resources: 11, Roles: [sacred infantry, elite infantry] (colossi infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 3
- - Armor: 0, 0
- --- Generation tags: nopose ranged, nopose mounted, sacred,
- --- Applied filters: berserkhigh, chaosrec5, Infantry sacred,
- #newmonster 3236
- #name "Raging Lord"
- #spr1 "nationgen_ma//109-uganwald/unit_3236_a.tga"
- #spr2 "nationgen_ma//109-uganwald/unit_3236_b.tga"
- #gcost 150
- #ap 10
- #mapmove 2
- #mor 16
- #mr 18
- #hp 13
- #str 8
- #att 15
- #def 15
- #prec 12
- #enc 1
- #size 2
- #supplybonus -1
- #maxage 80
- #nametype 126
- #berserk 5
- #holy
- #expertleader
- #inspirational 1
- #okmagicleader
- #okundeadleader
- #descr "The Raging Lords of Uganwald are adroit leaders whose fiery instructions are fearlessly enacted by their followers. The Raging Lords are also charged with overseeing any supernatural entity that the Mages of the Sinuous Oath of Uganwald might summon. The Raging Lords hold a very minor place in Uganwald's heirarchy, with almost no more numina than a Raging Thane."
- #chaosrec 7
- #armor 11 --- Ring Mail Hauberk / ring hauberk
- #armor 162 --- Crested Helmet / highman_leathercap_crested
- #weapon 18 --- / greataxe
- #end
- --- High Priest (Hoburg), Gold: 70, Resources: 3, Roles: [mage, priest] (caveman shaman)
- --- OFFSET DEBUG:
- - Weapon: -3, 3
- - Armor: 0, 0
- --- Generation tags: priest 1,
- --- Applied filters: PRIESTPICKS,
- #newmonster 3237
- #name "High Priest"
- #spr1 "nationgen_ma//109-uganwald/unit_3237_a.tga"
- #spr2 "nationgen_ma//109-uganwald/unit_3237_b.tga"
- #gcost 70
- #ap 14
- #mapmove 2
- #mor 8
- #mr 13
- #hp 23
- #str 17
- #att 10
- #def 10
- #prec 9
- #enc 3
- #size 3
- #supplybonus 0
- #maxage 50
- #nametype 126
- #prot 2
- #fireres 5
- #coldres 5
- #darkvision 50
- #wastesurvival
- #mountainsurvival
- #magicskill 8 1
- #holy
- #descr "The High Priests of Uganwald are undistinguished leaders whose mandates are dutifully enacted by their disciples. The High Priests hold a very minor place in Uganwald's heirarchy, with hardly more status than a Raging Thane."
- #armor 44 --- Furs / tight furs
- #armor 120 --- Leather Cap / antleredcap
- #weapon 253 --- / stone_hatchet
- #end
- --- Apprentice of the Sinuous Oath (Hoburg), Gold: 70, Resources: 1, Roles: [mage, priest] (caveman shaman)
- --- OFFSET DEBUG:
- - Weapon: -2, 3
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags: schoolmage 1, identifier schoolmage,
- --- Applied filters: MAGICPICKS (30),
- #newmonster 3238
- #name "Apprentice of the Sinuous Oath"
- #spr1 "nationgen_ma//109-uganwald/unit_3238_a.tga"
- #spr2 "nationgen_ma//109-uganwald/unit_3238_b.tga"
- #gcost 70
- #ap 14
- #mapmove 2
- #mor 8
- #mr 13
- #hp 23
- #str 17
- #att 9
- #def 9
- #prec 9
- #enc 3
- #size 3
- #supplybonus 0
- #maxage 50
- #nametype 126
- #prot 2
- #fireres 5
- #coldres 5
- #darkvision 50
- #wastesurvival
- #mountainsurvival
- #magicskill 6 1
- #poorleader
- #holy
- #ambidextrous 2
- #weapon 252 --- / club
- #weapon 252 --- / club
- #end
- --- Fellow of the Sinuous Oath (Hoburg), Gold: 200, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: schoolmage 2, identifier schoolmage,
- --- Applied filters: MAGICPICKS (150), deepone,
- #newmonster 3239
- #name "Fellow of the Sinuous Oath"
- #spr1 "nationgen_ma//109-uganwald/unit_3239_a.tga"
- #spr2 "nationgen_ma//109-uganwald/unit_3239_b.tga"
- #gcost 200
- #ap 8
- #mapmove 2
- #mor 8
- #mr 18
- #hp 5
- #str 5
- #att 9
- #def 12
- #prec 9
- #enc 3
- #size 1
- #supplybonus 0
- #maxage 500
- #nametype 126
- #stealthy 0
- #magicskill 6 2
- #magicskill 2 2
- #shapechange 3024
- #poorleader
- #holy
- #armor 158 --- Robes / simplerobe
- #weapon 7 --- / stickstaff
- #end
- --- Caller of the Sinuous Oath (Hoburg), Gold: 320, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: schoolmage 3, identifier schoolmage, varyslot weapon, magepriest,
- --- Applied filters: MAGICPICKS (220), waterele, PRIESTPICKS,
- #newmonster 3240
- #name "Caller of the Sinuous Oath"
- #spr1 "nationgen_ma//109-uganwald/unit_3240_a.tga"
- #spr2 "nationgen_ma//109-uganwald/unit_3240_b.tga"
- #gcost 320
- #ap 8
- #mapmove 2
- #mor 8
- #mr 19
- #hp 5
- #str 5
- #att 9
- #def 12
- #prec 9
- #enc 3
- #size 1
- #supplybonus 0
- #maxage 40
- #nametype 126
- #stealthy 0
- #magicskill 6 2
- #magicskill 2 2
- #magicskill 7 1
- #custommagic 27136 100
- #custommagic 27136 10
- #batstartsum1 411
- #magicskill 8 1
- #poorleader
- #slowrec
- #older -5
- #holy
- #armor 158 --- Robes / toga
- #weapon 7 --- / stickstaff
- #end
- --- Hero (Hoburg), Gold: 0, Resources: 6, Roles: [mounted, elite mounted, sacred mounted] (stealthy boreal cavalry)
- --- OFFSET DEBUG:
- - Weapon: -3, -3
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags: path earth, description "reveals its true shape of a metal man upon death", path nature, elite,
- --- Applied filters: Hero, metalman, resistances, regen10, chaosrec, chaosrec_high, Mounted elite,
- #newmonster 3241
- #name "Hero"
- #spr1 "nationgen_ma//109-uganwald/unit_3241_a.tga"
- #spr2 "nationgen_ma//109-uganwald/unit_3241_b.tga"
- #gcost 0
- #ap 22
- #mapmove 3
- #mor 18
- #mr 19
- #hp 3
- #str 5
- #att 14
- #def 14
- #prec 10
- #enc 1
- #size 2
- #supplybonus 0
- #maxage 800
- #nametype 126
- #stealthy 0
- #mounted
- #weapon 354 --- antlers
- #ressize 1
- #rcost 4
- #secondshape 3025
- #fireres 3
- #coldres 3
- #poisonres 3
- #shockres 3
- #regeneration 10
- #unique
- #chaosrec 0
- #armor 5 --- Leather Cuirass / leather cuirass
- #armor 119 --- Reinforced Leather Cap / feathercap
- #armor 2 --- Shield / shield1
- #weapon 357 --- / lightlance
- #end
- --- Hero (Hoburg), Gold: 0, Resources: 5, Roles: [sacred infantry, elite infantry] (colossi infantry)
- --- OFFSET DEBUG:
- - Weapon: 2, 8
- - Armor: 0, 0
- --- Generation tags: description "can shapeshift into a werewolf", nopose ranged, nopose mounted, description "can enter berserker rage", elite,
- --- Applied filters: Hero, werewolf, stealthlow, berserkhigh, resistances, sieger, chaosrec_high, Infantry elite,
- #newmonster 3242
- #name "Hero"
- #spr1 "nationgen_ma//109-uganwald/unit_3242_a.tga"
- #spr2 "nationgen_ma//109-uganwald/unit_3242_b.tga"
- #gcost 0
- #ap 10
- #mapmove 2
- #mor 22
- #mr 18
- #hp 10
- #str 8
- #att 12
- #def 13
- #prec 10
- #enc 1
- #size 2
- #supplybonus -1
- #maxage 160
- #nametype 126
- #secondshape 3026
- #stealthy 0
- #berserk 3
- #fireres 3
- #coldres 3
- #poisonres 3
- #shockres 3
- #siegebonus 5
- #unique
- #chaosrec 0
- #armor 15 --- Full Leather Armor / full leather
- #armor 20 --- Iron Cap / headdress-iron
- #weapon 165 --- / greatclub
- #end
- --- Hero (Hoburg), Gold: 0, Resources: 3, Roles: [sacred infantry, elite infantry] (colossi infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 3
- - Armor: 0, 0
- - Offhand: 0, 3
- --- Generation tags: nopose ranged, nopose mounted, primarycommand "#blind", path death, sacred,
- --- Applied filters: Hero, berserkhigh, chaosrec10, incunrest_low, darkpower, chaospower, Infantry sacred,
- #newmonster 3243
- #name "Hero"
- #spr1 "nationgen_ma//109-uganwald/unit_3243_a.tga"
- #spr2 "nationgen_ma//109-uganwald/unit_3243_b.tga"
- #gcost 0
- #ap 10
- #mapmove 2
- #mor 22
- #mr 18
- #hp 12
- #str 8
- #att 13
- #def 12
- #prec 11
- #enc 1
- #size 2
- #supplybonus -1
- #maxage 80
- #nametype 126
- #berserk 5
- #incunrest 1
- #darkpower 2
- #darkvision 100
- #chaospower 1
- #holy
- #unique
- #chaosrec 0
- #armor 15 --- Full Leather Armor / full leather
- #armor 120 --- Leather Cap / highman_leathercap
- #armor 105 --- Hide Shield / hideshield
- #weapon 713 --- / nation_109_customitem_1
- #end
- --- Unit definitions for Marizendorf
- --- Shapechange form for Master of Summer
- #newmonster 3027
- #copystats 412
- #copyspr 412
- #magicboost 53 -5
- #reinvigoration 10
- #itemslots 12288
- #maxage 80
- #nametype 104
- #summerpower 50
- #holy
- #descr "No description"
- #holy
- #gcost 85
- #end
- --- Shapechange form for Guard of Summer
- #newmonster 3028
- #copystats 412
- #copyspr 412
- #magicboost 53 -5
- #reinvigoration 10
- #itemslots 12288
- #maxage 80
- #nametype 104
- #summerpower 50
- #holy
- #descr "No description"
- #holy
- #gcost 24
- #end
- --- Shapechange form for Hero
- #newmonster 3029
- #magicboost 53 -1
- #name "Werebear"
- #weapon 20
- #weapon 29
- #size 3
- #hp 33
- #prot 8
- #mor 17
- #mr 13
- #enc 2
- #str 17
- #att 12
- #def 9
- #prec 5
- #mapmove 3
- #ap 14
- #berserk 1
- #heal
- #forestsurvival
- #mountainsurvival
- #maxage 160
- #nametype 104
- #stealthy 0
- #fireres 3
- #coldres 3
- #poisonres 3
- #shockres 3
- #patrolbonus 3
- #siegebonus 3
- #castledef 3
- #spr1 "nationgen_ma//110-marizendorf//shapechange_3029_a.tga"
- #spr2 "nationgen_ma//110-marizendorf//shapechange_3029_b.tga"
- #descr "No description"
- #firstshape 3261
- #end
- --- Shapechange form for Hero
- #newmonster 3030
- #copyspr 854
- #magicboost 53 -1
- #name "Werewolf"
- #weapon 20
- #weapon 29
- #weapon 29
- #size 3
- #hp 20
- #prot 6
- #mor 17
- #mr 12
- #enc 2
- #str 14
- #att 12
- #def 11
- #prec 5
- #mapmove 2
- #ap 14
- #regeneration 10
- #forestsurvival
- #maxage 160
- #nametype 104
- #stealthy 0
- #berserk 3
- #fireres 3
- #coldres 3
- #poisonres 3
- #shockres 3
- #patrolbonus 3
- #siegebonus 5
- #descr "No description"
- #firstshape 3262
- #end
- --- Clockwork Levy (Hoburg), Gold: 22, Resources: 39, Roles: [infantry] (clockwork armor (normal))
- --- OFFSET DEBUG:
- - Weapon: 1, -5
- - Armor: 0, 0
- - Offhand: 0, -5
- --- Generation tags:
- --- Applied filters: militia, Infantry unit,
- #newmonster 3244
- #name "Clockwork Levy"
- #spr1 "nationgen_ma//110-marizendorf/unit_3244_a.tga"
- #spr2 "nationgen_ma//110-marizendorf/unit_3244_b.tga"
- #gcost 22
- #ap 10
- #mapmove 3
- #mor 10
- #mr 14
- #hp 12
- #str 11
- #att 8
- #def 5
- #prec 7
- #enc 2
- #maxage 80
- #size 2
- #supplybonus -1
- #nametype 104
- #itemslots 12422
- #rcost 10
- #ressize 2
- #reinvigoration -1
- #fireres 5
- #coldres 5
- #shockres 5
- #poisonres 5
- #slashres
- #woundfend 50
- #mounted
- #descr "The infantry of Marizendorf wear light and medium armor and are armed with weapons. Their heavy armor is driven by complex clockwork mechanisms that increase their strength and speed, but gradually run down and need rewound"
- #armor 19 --- Full Plate Mail / medium clockwork armor
- #armor 120 --- Leather Cap / leatherhat
- #armor 208 --- Iron Shield / shield4
- #weapon 1 --- / spear
- #end
- --- Knight (Hoburg), Gold: 26, Resources: 21, Roles: [infantry] (clockwork cuirass (normal))
- --- OFFSET DEBUG:
- - Weapon: 0, -5
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: elite +1, Infantry unit,
- #newmonster 3245
- #name "Knight"
- #spr1 "nationgen_ma//110-marizendorf/unit_3245_a.tga"
- #spr2 "nationgen_ma//110-marizendorf/unit_3245_b.tga"
- #gcost 26
- #ap 16
- #mapmove 2
- #mor 11
- #mr 14
- #hp 7
- #str 8
- #att 11
- #def 11
- #prec 12
- #enc 2
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #rcost 10
- #ressize 1
- #reinvigoration -2
- #mounted
- #woundfend 25
- #itemslots 12422
- #descr "The infantry of Marizendorf wear light and medium armor and are armed with weapons. Their armor is driven by complex clockwork mechanisms that increase their strength and speed, but run down and need rewound"
- #armor 14 --- Plate Hauberk / light clockwork armor
- #armor 120 --- Leather Cap / fancyhat1
- #weapon 590 --- / pike
- #end
- --- Morningstar Infantry (Hoburg), Gold: 7, Resources: 5, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3246
- #name "Morningstar Infantry"
- #spr1 "nationgen_ma//110-marizendorf/unit_3246_a.tga"
- #spr2 "nationgen_ma//110-marizendorf/unit_3246_b.tga"
- #gcost 7
- #ap 8
- #mapmove 1
- #mor 9
- #mr 14
- #hp 5
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #ambidextrous 2
- #descr "The infantry of Marizendorf wear light and medium armor and are armed with weapons."
- #armor 8 --- Chain Mail Cuirass / chain cuirass
- #armor 120 --- Leather Cap / leatherhat
- #weapon 15 --- / morningstar
- #end
- --- Pikeman (Hoburg), Gold: 7, Resources: 5, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3247
- #name "Pikeman"
- #spr1 "nationgen_ma//110-marizendorf/unit_3247_a.tga"
- #spr2 "nationgen_ma//110-marizendorf/unit_3247_b.tga"
- #gcost 7
- #ap 8
- #mapmove 1
- #mor 9
- #mr 14
- #hp 5
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #descr "The infantry of Marizendorf wear light and medium armor and are armed with weapons."
- #armor 8 --- Chain Mail Cuirass / chain cuirass
- #armor 120 --- Leather Cap / leatherhat
- #weapon 590 --- / pike
- #end
- --- Infantry (Hoburg), Gold: 7, Resources: 4, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3248
- #name "Infantry"
- #spr1 "nationgen_ma//110-marizendorf/unit_3248_a.tga"
- #spr2 "nationgen_ma//110-marizendorf/unit_3248_b.tga"
- #gcost 7
- #ap 8
- #mapmove 1
- #mor 9
- #mr 14
- #hp 5
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #descr "The infantry of Marizendorf wear light and medium armor and are armed with weapons."
- #armor 8 --- Chain Mail Cuirass / chain cuirass
- #armor 120 --- Leather Cap / leatherhat
- #weapon 153 --- / stick
- #end
- --- Sword Infantry (Hoburg), Gold: 7, Resources: 6, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3249
- #name "Sword Infantry"
- #spr1 "nationgen_ma//110-marizendorf/unit_3249_a.tga"
- #spr2 "nationgen_ma//110-marizendorf/unit_3249_b.tga"
- #gcost 7
- #ap 8
- #mapmove 1
- #mor 9
- #mr 14
- #hp 5
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #descr "The infantry of Marizendorf wear light and medium armor and are armed with weapons."
- #armor 7 --- Scale Mail Cuirass / scale cuirass
- #armor 127 --- Legionary Bronze Helmet / kettlehelm_bronze
- #armor 208 --- Iron Shield / shield4
- #weapon 451 --- / clubsword
- #end
- --- Heavy Hog Knight (Hoburg), Gold: 24, Resources: 12, Roles: [mounted, elite mounted, sacred mounted] (boreal cavalry)
- --- OFFSET DEBUG:
- - Weapon: -3, -3
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Mounted unit,
- #newmonster 3250
- #name "Heavy Hog Knight"
- #spr1 "nationgen_ma//110-marizendorf/unit_3250_a.tga"
- #spr2 "nationgen_ma//110-marizendorf/unit_3250_b.tga"
- #gcost 24
- #ap 14
- #mapmove 2
- #mor 9
- #mr 14
- #hp 7
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 2
- #supplybonus -1
- #nametype 104
- #mounted
- #weapon 352 --- Gore
- #ressize 1
- #rcost 4
- #descr "The valiant cavaliers of Marizendorf are armored with armor. The Heavy Hog Knight rides hogs."
- #armor 17 --- Full Scale Mail / full scale
- #armor 127 --- Legionary Bronze Helmet / kettlehelm_bronze
- #armor 2 --- Shield / shield1
- #weapon 357 --- / lightlance
- #weapon 703 --- / bronzelance
- #end
- --- Hog Knight (Hoburg), Gold: 24, Resources: 14, Roles: [mounted, elite mounted, sacred mounted] (boreal cavalry)
- --- OFFSET DEBUG:
- - Weapon: -3, -3
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Mounted unit,
- #newmonster 3251
- #name "Hog Knight"
- #spr1 "nationgen_ma//110-marizendorf/unit_3251_a.tga"
- #spr2 "nationgen_ma//110-marizendorf/unit_3251_b.tga"
- #gcost 24
- #ap 14
- #mapmove 2
- #mor 9
- #mr 14
- #hp 7
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 2
- #supplybonus -1
- #nametype 104
- #mounted
- #weapon 352 --- Gore
- #ressize 1
- #rcost 4
- #descr "The valiant cavaliers of Marizendorf are armored with armor. The Hog Knight rides hogs."
- #armor 9 --- Plate Cuirass / plate cuirass
- #armor 135 --- Bronze Cap / bronzecap
- #armor 2 --- Shield / shield1
- #weapon 357 --- / lightlance
- #end
- --- Guard of Summer (Hoburg), Gold: 24, Resources: 12, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 3, 12
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags: path water, path fire, sacred,
- --- Applied filters: minorwelemental, summerpower-high, Infantry sacred,
- #newmonster 3252
- #name "Guard of Summer"
- #spr1 "nationgen_ma//110-marizendorf/unit_3252_a.tga"
- #spr2 "nationgen_ma//110-marizendorf/unit_3252_b.tga"
- #gcost 24
- #ap 8
- #mapmove 1
- #mor 15
- #mr 18
- #hp 6
- #str 6
- #att 14
- #def 16
- #prec 12
- #enc 3
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #secondtmpshape 3028
- #summerpower 50
- #holy
- #armor 18 --- Full Chain Mail / full chain
- #armor 21 --- Full Helmet / fullhelmet-elite
- #armor 208 --- Iron Shield / shield3
- #weapon 714 --- / nation_110_customitem_1
- #end
- --- Assassin (Hoburg), Gold: 45, Resources: 5, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 3, 12
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Scout,
- #newmonster 3253
- #name "Assassin"
- #spr1 "nationgen_ma//110-marizendorf/unit_3253_a.tga"
- #spr2 "nationgen_ma//110-marizendorf/unit_3253_b.tga"
- #gcost 45
- #ap 8
- #mapmove 1
- #mor 12
- #mr 15
- #hp 5
- #str 7
- #att 13
- #def 15
- #prec 14
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #stealthy 25
- #assassin
- #noleader
- #weapon 10 --- / falchion
- #armor 7 --- Scale Mail Cuirass / scale cuirass
- #armor 120 --- Leather Cap / leatherhat
- #end
- --- Staff Commander (Hoburg), Gold: 55, Resources: 4, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3254
- #name "Staff Commander"
- #spr1 "nationgen_ma//110-marizendorf/unit_3254_a.tga"
- #spr2 "nationgen_ma//110-marizendorf/unit_3254_b.tga"
- #gcost 55
- #ap 8
- #mapmove 1
- #mor 11
- #mr 14
- #hp 7
- #str 6
- #att 12
- #def 14
- #prec 13
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #goodleader
- #poormagicleader
- #poorundeadleader
- #descr "The Staff Commanders of Marizendorf are clever leaders whose mandates are swiftly carried out by their warriors. The Staff Commanders are also charged with leading any supernatural entity that the Mages of the Unified Abyss of Marizendorf might conjur, although they can only control a handful of these beings."
- #armor 8 --- Chain Mail Cuirass / chain cuirass
- #armor 120 --- Leather Cap / leatherhat-elite
- #weapon 7 --- / staff
- #end
- --- Captain (Hoburg), Gold: 50, Resources: 14, Roles: [mounted, elite mounted, sacred mounted] (boreal cavalry)
- --- OFFSET DEBUG:
- - Weapon: -3, -3
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Mounted unit,
- #newmonster 3255
- #name "Captain"
- #spr1 "nationgen_ma//110-marizendorf/unit_3255_a.tga"
- #spr2 "nationgen_ma//110-marizendorf/unit_3255_b.tga"
- #gcost 50
- #ap 14
- #mapmove 2
- #mor 11
- #mr 14
- #hp 9
- #str 6
- #att 12
- #def 14
- #prec 13
- #enc 4
- #maxage 80
- #size 2
- #supplybonus -1
- #nametype 104
- #mounted
- #weapon 352 --- Gore
- #ressize 1
- #rcost 4
- #okleader
- #poormagicleader
- #poorundeadleader
- #descr "The Captains of Marizendorf are adequate leaders whose decrees are dutifully obeyed by their followers. The Captains are also charged with overseeing any supernatural entity that the Mages of the Unified Abyss of Marizendorf might bind into service, although they can only control a handful of these beings."
- #armor 9 --- Plate Cuirass / plate cuirass
- #armor 135 --- Bronze Cap / bronzecap_elite
- #armor 2 --- Shield / shield1
- #weapon 357 --- / lightlance
- #end
- --- Master of Summer (Hoburg), Gold: 85, Resources: 12, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 3, 12
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags: path water, path fire, sacred,
- --- Applied filters: minorwelemental, summerpower-high, Infantry sacred,
- #newmonster 3256
- #name "Master of Summer"
- #spr1 "nationgen_ma//110-marizendorf/unit_3256_a.tga"
- #spr2 "nationgen_ma//110-marizendorf/unit_3256_b.tga"
- #gcost 85
- #ap 8
- #mapmove 1
- #mor 17
- #mr 18
- #hp 8
- #str 6
- #att 16
- #def 18
- #prec 14
- #enc 3
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #secondtmpshape 3027
- #summerpower 50
- #holy
- #magicskill 8 1
- #goodleader
- #poormagicleader
- #poorundeadleader
- #descr "The Masters of Summer of Marizendorf are skilled leaders whose instructions are boldly enacted by their juniors. The Masters of Summer are also charged with leading any supernatural entity that the Mages of the Unified Abyss of Marizendorf might bind into service, although they can only control a handful of these beings. The Masters of Summer hold a very minor place in Marizendorf's heirarchy, with barely more understanding than a Guard of Summer."
- #armor 18 --- Full Chain Mail / full chain
- #armor 21 --- Full Helmet / fullhelmet-elite
- #armor 208 --- Iron Shield / shield3
- #weapon 714 --- / nation_110_customitem_1
- #end
- --- High Priest (Hoburg), Gold: 35, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: priest 1,
- --- Applied filters: PRIESTPICKS,
- #newmonster 3257
- #name "High Priest"
- #spr1 "nationgen_ma//110-marizendorf/unit_3257_a.tga"
- #spr2 "nationgen_ma//110-marizendorf/unit_3257_b.tga"
- #gcost 35
- #ap 8
- #mapmove 1
- #mor 9
- #mr 17
- #hp 5
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #magicskill 8 1
- #holy
- #descr "The High Priests of Marizendorf are unremarkable leaders whose plans are carefully enacted by their guardians. The High Priests hold a very minor place in Marizendorf's heirarchy, with hardly more standing than a Guard of Summer."
- #poorleader
- #armor 158 --- Robes / simplerobe
- #weapon 153 --- / stick
- #end
- --- Neophyte of the Unified Abyss (Hoburg), Gold: 35, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: schoolmage 1, identifier schoolmage,
- --- Applied filters: MAGICPICKS (30),
- #newmonster 3258
- #name "Neophyte of the Unified Abyss"
- #spr1 "nationgen_ma//110-marizendorf/unit_3258_a.tga"
- #spr2 "nationgen_ma//110-marizendorf/unit_3258_b.tga"
- #gcost 35
- #ap 8
- #mapmove 1
- #mor 9
- #mr 15
- #hp 5
- #str 6
- #att 9
- #def 11
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #magicskill 4 1
- #poorleader
- #armor 158 --- Robes / imperialrobe1
- #weapon 153 --- / stick
- #end
- --- Disciple of the Unified Abyss (Hoburg), Gold: 175, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: schoolmage 2, identifier schoolmage,
- --- Applied filters: MAGICPICKS (130),
- #newmonster 3259
- #name "Disciple of the Unified Abyss"
- #spr1 "nationgen_ma//110-marizendorf/unit_3259_a.tga"
- #spr2 "nationgen_ma//110-marizendorf/unit_3259_b.tga"
- #gcost 175
- #ap 8
- #mapmove 1
- #mor 9
- #mr 18
- #hp 5
- #str 6
- #att 9
- #def 11
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #magicskill 4 2
- #magicskill 2 1
- #magicskill 3 1
- #holy
- #armor 158 --- Robes / imperialrobe2
- #weapon 7 --- / stickstaff
- #end
- --- Caller of the Unified Abyss (Hoburg), Gold: 310, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: schoolmage 3, identifier schoolmage, varyslot helmet,
- --- Applied filters: MAGICPICKS (220), earthele,
- #newmonster 3260
- #name "Caller of the Unified Abyss"
- #spr1 "nationgen_ma//110-marizendorf/unit_3260_a.tga"
- #spr2 "nationgen_ma//110-marizendorf/unit_3260_b.tga"
- #gcost 310
- #ap 8
- #mapmove 1
- #mor 9
- #mr 19
- #hp 5
- #str 6
- #att 9
- #def 11
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #magicskill 4 2
- #magicskill 2 2
- #magicskill 3 1
- #custommagic 11776 100
- #custommagic 11776 10
- #batstartsum1 496
- #goodleader
- #slowrec
- #holy
- #armor 158 --- Robes / imperialrobe3
- #weapon 7 --- / stickstaff
- #end
- --- Hero (Hoburg), Gold: 0, Resources: 15, Roles: [ranged, elite ranged, sacred ranged] (boreal ranged)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags: description "can shapeshift into a werebear", nopose chariot, nopose mounted, elite,
- --- Applied filters: Hero, werebear, stealthlow, resistances, patrol, bodyguardhigh, castlemaster, Ranged elite, MAGICPICKS (90),
- #newmonster 3261
- #name "Hero"
- #spr1 "nationgen_ma//110-marizendorf/unit_3261_a.tga"
- #spr2 "nationgen_ma//110-marizendorf/unit_3261_b.tga"
- #gcost 0
- #ap 8
- #mapmove 1
- #mor 25
- #mr 20
- #hp 9
- #str 6
- #att 19
- #def 19
- #prec 12
- #enc 2
- #maxage 160
- #size 1
- #supplybonus -1
- #nametype 104
- #secondshape 3029
- #heal
- #stealthy 0
- #fireres 3
- #coldres 3
- #poisonres 3
- #shockres 3
- #patrolbonus 3
- #bodyguard 3
- #siegebonus 3
- #castledef 3
- #magicskill 2 2
- #unique
- #weapon 10 --- / falchion
- #armor 14 --- Plate Hauberk / plate hauberk
- #armor 21 --- Full Helmet / fullhelmet-elite
- #weapon 23 --- / shortbow
- #end
- --- Hero (Hoburg), Gold: 0, Resources: 23, Roles: [elite infantry, sacred infantry] (clockwork cuirass (elite))
- --- OFFSET DEBUG:
- - Weapon: 1, 5
- - Armor: 0, 0
- - Offhand: -2, -7
- --- Generation tags: description "can shapeshift into a werewolf", nopose ranged, nopose mounted, description "can enter berserker rage", elite,
- --- Applied filters: Hero, werewolf, stealthlow, berserkhigh, resistances, patrol, sieger, Infantry elite,
- #newmonster 3262
- #name "Hero"
- #spr1 "nationgen_ma//110-marizendorf/unit_3262_a.tga"
- #spr2 "nationgen_ma//110-marizendorf/unit_3262_b.tga"
- #gcost 0
- #ap 16
- #mapmove 2
- #mor 27
- #mr 22
- #hp 12
- #str 8
- #att 20
- #def 19
- #prec 12
- #enc 0
- #maxage 160
- #size 1
- #supplybonus -1
- #nametype 104
- #rcost 10
- #ressize 1
- #reinvigoration -2
- #mounted
- #woundfend 25
- #itemslots 12422
- #secondshape 3030
- #stealthy 0
- #berserk 3
- #fireres 3
- #coldres 3
- #poisonres 3
- #shockres 3
- #patrolbonus 3
- #siegebonus 5
- #unique
- #armor 14 --- Plate Hauberk / light clockwork armor
- #armor 20 --- Iron Cap / ironcap-elite
- #armor 208 --- Iron Shield / shield4
- #weapon 13 --- / hammer
- #end
- --- Unit definitions for Simbaburg
- --- Shapechange form for Flower Marauder
- #newmonster 3031
- #copystats 403
- #copyspr 403
- #itemslots 12288
- #transformation 0
- #hp 28
- #maxage 160
- #nametype 126
- #holy
- #fireres 5
- #descr "No description"
- #firstshape 3269
- #holy
- #gcost 40
- #end
- --- Shapechange form for Hero
- #newmonster 3032
- #copystats 403
- #copyspr 403
- #itemslots 12288
- #transformation 0
- #hp 28
- #maxage 160
- #nametype 126
- #holy
- #fireres 5
- #descr "No description"
- #firstshape 3281
- #holy
- #end
- --- Shapechange form for Hero
- #newmonster 3033
- #copyspr 854
- #magicboost 53 -1
- #name "Werewolf"
- #weapon 20
- #weapon 29
- #weapon 29
- #size 3
- #hp 20
- #prot 6
- #mor 17
- #mr 12
- #enc 2
- #str 14
- #att 12
- #def 11
- #prec 5
- #mapmove 2
- #ap 14
- #regeneration 10
- #forestsurvival
- #maxage 320
- #nametype 126
- #berserk 3
- #siegebonus 5
- #castledef 3
- #patrolbonus 3
- #fireres 5
- #descr "No description"
- #firstshape 3282
- #end
- --- Shapechange form for Hero
- #newmonster 3034
- #magicboost 53 -1
- #name "Werebear"
- #weapon 20
- #weapon 29
- #size 3
- #hp 33
- #prot 8
- #mor 17
- #mr 13
- #enc 2
- #str 17
- #att 12
- #def 9
- #prec 5
- #mapmove 3
- #ap 14
- #berserk 4
- #heal
- #forestsurvival
- #mountainsurvival
- #maxage 320
- #nametype 126
- #fireres 8
- #coldres 3
- #poisonres 3
- #shockres 3
- #stealthy 0
- #siegebonus 3
- #castledef 3
- #spr1 "nationgen_ma//111-simbaburg//shapechange_3034_a.tga"
- #spr2 "nationgen_ma//111-simbaburg//shapechange_3034_b.tga"
- #descr "No description"
- #firstshape 3283
- #end
- --- Bowman (Hoburg), Gold: 7, Resources: 13, Roles: [ranged, elite ranged, sacred ranged] (boreal ranged)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Ranged unit, Sick, fireres5,
- #newmonster 3263
- #name "Bowman"
- #spr1 "nationgen_ma//111-simbaburg/unit_3263_a.tga"
- #spr2 "nationgen_ma//111-simbaburg/unit_3263_b.tga"
- #gcost 7
- #ap 8
- #mapmove 1
- #mor 9
- #mr 14
- #hp 5
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 126
- #startaff 10
- #fireres 5
- #descr "The archers of Simbaburg are armored with armor and shoot their enemies with a iron kopesh or a short bow. Sick Fire resistant Sick Fire resistant"
- #weapon 715 --- / kopesh
- #armor 14 --- Plate Hauberk / plate hauberk
- #armor 135 --- Bronze Cap / bronzecap_cone
- #weapon 23 --- / shortbow
- #end
- --- Wasteland Guard (Hoburg), Gold: 7, Resources: 12, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: castledef +1, wasteunit, Infantry unit, Sick, fireres5,
- #newmonster 3264
- #name "Wasteland Guard"
- #spr1 "nationgen_ma//111-simbaburg/unit_3264_a.tga"
- #spr2 "nationgen_ma//111-simbaburg/unit_3264_b.tga"
- #gcost 7
- #ap 8
- #mapmove 1
- #mor 9
- #mr 14
- #hp 5
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 126
- #castledef 1
- #wastesurvival
- #startaff 10
- #fireres 5
- #ambidextrous 2
- #descr "The infantry of Simbaburg wear heavy armor and are armed with a morningstar, a bronze long spear or a halberd. Sick Fire resistant Sick Fire resistant"
- #armor 14 --- Plate Hauberk / plate hauberk
- #armor 119 --- Reinforced Leather Cap / reinforcedcap
- #weapon 700 --- / morningstar_bronze
- #end
- --- Wasteland Impaler (Hoburg), Gold: 7, Resources: 13, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: castledef +1, wasteunit, Infantry unit, Sick, fireres5,
- #newmonster 3265
- #name "Wasteland Impaler"
- #spr1 "nationgen_ma//111-simbaburg/unit_3265_a.tga"
- #spr2 "nationgen_ma//111-simbaburg/unit_3265_b.tga"
- #gcost 7
- #ap 8
- #mapmove 1
- #mor 9
- #mr 14
- #hp 5
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 126
- #castledef 1
- #wastesurvival
- #startaff 10
- #fireres 5
- #descr "The infantry of Simbaburg wear heavy armor and are armed with a morningstar, a bronze long spear or a halberd. Sick Fire resistant Sick Fire resistant"
- #armor 14 --- Plate Hauberk / plate hauberk
- #armor 119 --- Reinforced Leather Cap / reinforcedcap
- #armor 208 --- Iron Shield / shield4
- #weapon 644 --- / longspear_bronze
- #end
- --- Clockwork Halberdier (Hoburg), Gold: 22, Resources: 23, Roles: [infantry] (clockwork cuirass (normal))
- --- OFFSET DEBUG:
- - Weapon: 0, -5
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit, Sick, fireres5,
- #newmonster 3266
- #name "Clockwork Halberdier"
- #spr1 "nationgen_ma//111-simbaburg/unit_3266_a.tga"
- #spr2 "nationgen_ma//111-simbaburg/unit_3266_b.tga"
- #gcost 22
- #ap 16
- #mapmove 2
- #mor 10
- #mr 14
- #hp 7
- #str 8
- #att 10
- #def 10
- #prec 11
- #enc 2
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 126
- #rcost 10
- #ressize 1
- #reinvigoration -2
- #mounted
- #woundfend 25
- #itemslots 12422
- #startaff 10
- #fireres 5
- #descr "The infantry of Simbaburg wear heavy armor and are armed with a morningstar, a bronze long spear or a halberd. Their armor is driven by complex clockwork mechanisms that increase their strength and speed, but run down and need rewound Sick Fire resistant Sick Fire resistant"
- #armor 14 --- Plate Hauberk / light clockwork armor
- #armor 135 --- Bronze Cap / bronzecap_lizard
- #weapon 5 --- / halberd
- #end
- --- Hog Champion (Hoburg), Gold: 28, Resources: 19, Roles: [mounted, elite mounted, sacred mounted] (boreal cavalry)
- --- OFFSET DEBUG:
- - Weapon: -3, -3
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: elite +1, Mounted unit, Sick, fireres5,
- #newmonster 3267
- #name "Hog Champion"
- #spr1 "nationgen_ma//111-simbaburg/unit_3267_a.tga"
- #spr2 "nationgen_ma//111-simbaburg/unit_3267_b.tga"
- #gcost 28
- #ap 14
- #mapmove 2
- #mor 10
- #mr 14
- #hp 7
- #str 6
- #att 11
- #def 13
- #prec 12
- #enc 4
- #maxage 80
- #size 2
- #supplybonus -1
- #nametype 126
- #mounted
- #weapon 352 --- Gore
- #ressize 1
- #rcost 4
- #startaff 10
- #fireres 5
- #descr "The cavalry of Simbaburg is armored with armor. The Hog Champions are mounted on hogs. Sick Fire resistant Sick Fire resistant"
- #armor 14 --- Plate Hauberk / plate hauberk
- #armor 21 --- Full Helmet / fullhelmet-elite
- #armor 3 --- Kite Shield / kite1
- #weapon 357 --- / lightlance
- #end
- --- Hog Knight (Hoburg), Gold: 24, Resources: 14, Roles: [mounted, elite mounted, sacred mounted] (boreal cavalry)
- --- OFFSET DEBUG:
- - Weapon: 7, 13
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Mounted unit, Sick, fireres5,
- #newmonster 3268
- #name "Hog Knight"
- #spr1 "nationgen_ma//111-simbaburg/unit_3268_a.tga"
- #spr2 "nationgen_ma//111-simbaburg/unit_3268_b.tga"
- #gcost 24
- #ap 14
- #mapmove 2
- #mor 9
- #mr 14
- #hp 7
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 2
- #supplybonus -1
- #nametype 126
- #mounted
- #weapon 352 --- Gore
- #ressize 1
- #rcost 4
- #startaff 10
- #fireres 5
- #descr "The cavalry of Simbaburg is armored with armor. The Hog Knights are mounted on hogs. Sick Fire resistant Sick Fire resistant"
- #armor 17 --- Full Scale Mail / full scale
- #armor 135 --- Bronze Cap / bronzecap_lizard
- #armor 3 --- Kite Shield / kite1
- #weapon 6 --- / shortsword_bronze
- #end
- --- Flower Marauder (Hoburg), Gold: 40, Resources: 34, Roles: [sacred infantry, elite infantry] (colossi infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 3
- - Armor: 0, 0
- - Offhand: 0, 3
- --- Generation tags: path nature, path nature, sacred,
- --- Applied filters: hornedserpent, poisonarmor, Infantry sacred, Sick, fireres5,
- #newmonster 3269
- #name "Flower Marauder"
- #spr1 "nationgen_ma//111-simbaburg/unit_3269_a.tga"
- #spr2 "nationgen_ma//111-simbaburg/unit_3269_b.tga"
- #gcost 40
- #ap 10
- #mapmove 2
- #mor 15
- #mr 18
- #hp 12
- #str 9
- #att 13
- #def 13
- #prec 13
- #enc 2
- #maxage 160
- #size 2
- #supplybonus -2
- #nametype 126
- #secondshape 3031
- #poisonarmor
- #holy
- #startaff 10
- #fireres 5
- #armor 19 --- Full Plate Mail / full plate
- #armor 118 --- Half Helmet / highman_bascinet_crested
- #armor 4 --- Tower Shield / tower3
- #weapon 315 --- / machakanspear
- #end
- --- Scout (Hoburg), Gold: 27, Resources: 3, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 3, 12
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Scout, Sick, fireres5,
- #newmonster 3270
- #name "Scout"
- #spr1 "nationgen_ma//111-simbaburg/unit_3270_a.tga"
- #spr2 "nationgen_ma//111-simbaburg/unit_3270_b.tga"
- #gcost 27
- #ap 8
- #mapmove 1
- #mor 9
- #mr 14
- #hp 5
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 126
- #stealthy 10
- #noleader
- #startaff 10
- #fireres 5
- #weapon 10 --- / falchion
- #armor 10 --- Leather Hauberk / leather hauberk
- #armor 120 --- Leather Cap / leatherhat
- #end
- --- Desert Lord (Hoburg), Gold: 55, Resources: 14, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: castledef +1, wasteunit, Infantry unit, Sick, fireres5,
- #newmonster 3271
- #name "Desert Lord"
- #spr1 "nationgen_ma//111-simbaburg/unit_3271_a.tga"
- #spr2 "nationgen_ma//111-simbaburg/unit_3271_b.tga"
- #gcost 55
- #ap 8
- #mapmove 1
- #mor 11
- #mr 14
- #hp 7
- #str 6
- #att 12
- #def 14
- #prec 13
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 126
- #castledef 1
- #wastesurvival
- #startaff 10
- #fireres 5
- #goodleader
- #poormagicleader
- #poorundeadleader
- #descr "The Desert Lords of Simbaburg are experienced leaders whose instructions are courageously executed by their soldiers. The Desert Lords are also charged with leading any supernatural entity that the High Mages of Simbaburg might bind into service, although they can only control a handful of these beings. Sick Fire resistant"
- #armor 14 --- Plate Hauberk / plate hauberk
- #armor 162 --- Crested Helmet / crestedcap
- #armor 208 --- Iron Shield / shield4
- #weapon 644 --- / longspear_bronze
- #end
- --- Sergeant (Hoburg), Gold: 55, Resources: 13, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: castledef +1, wasteunit, Infantry unit, Sick, fireres5,
- #newmonster 3272
- #name "Sergeant"
- #spr1 "nationgen_ma//111-simbaburg/unit_3272_a.tga"
- #spr2 "nationgen_ma//111-simbaburg/unit_3272_b.tga"
- #gcost 55
- #ap 8
- #mapmove 1
- #mor 11
- #mr 14
- #hp 7
- #str 6
- #att 12
- #def 14
- #prec 13
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 126
- #castledef 1
- #wastesurvival
- #startaff 10
- #fireres 5
- #goodleader
- #poormagicleader
- #poorundeadleader
- #descr "The Sergeants of Simbaburg are practiced leaders whose orders are stalwartly enacted by their forces. The Sergeants are also charged with commanding any supernatural entity that the High Mages of Simbaburg might conjur, although they can only control a handful of these beings. Sick Fire resistant"
- #ambidextrous 2
- #armor 14 --- Plate Hauberk / plate hauberk
- #armor 162 --- Crested Helmet / crestedcap
- #weapon 700 --- / morningstar_bronze
- #end
- --- Captain (Hoburg), Gold: 80, Resources: 14, Roles: [mounted, elite mounted, sacred mounted] (boreal cavalry)
- --- OFFSET DEBUG:
- - Weapon: 7, 13
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Mounted unit, Sick, fireres5,
- #newmonster 3273
- #name "Captain"
- #spr1 "nationgen_ma//111-simbaburg/unit_3273_a.tga"
- #spr2 "nationgen_ma//111-simbaburg/unit_3273_b.tga"
- #gcost 80
- #ap 14
- #mapmove 2
- #mor 11
- #mr 14
- #hp 9
- #str 6
- #att 12
- #def 14
- #prec 13
- #enc 4
- #maxage 80
- #size 2
- #supplybonus -1
- #nametype 126
- #mounted
- #weapon 352 --- Gore
- #ressize 1
- #rcost 4
- #startaff 10
- #fireres 5
- #goodleader
- #inspirational 1
- #poormagicleader
- #poorundeadleader
- #descr "The Captains of Simbaburg are adept leaders whose inspiring orders are confidently executed by their followers. The Captains are also charged with overseeing any supernatural entity that the High Mages of Simbaburg might conjur, although they can only control a handful of these beings. Sick Fire resistant"
- #armor 17 --- Full Scale Mail / full scale
- #armor 135 --- Bronze Cap / bronzecap_lizard_elite
- #armor 3 --- Kite Shield / kite1
- #weapon 6 --- / shortsword_bronze
- #end
- --- High Priest (Hoburg), Gold: 35, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: priest 1,
- --- Applied filters: PRIESTPICKS, Sick, fireres5,
- #newmonster 3274
- #name "High Priest"
- #spr1 "nationgen_ma//111-simbaburg/unit_3274_a.tga"
- #spr2 "nationgen_ma//111-simbaburg/unit_3274_b.tga"
- #gcost 35
- #ap 8
- #mapmove 1
- #mor 9
- #mr 17
- #hp 5
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 126
- #magicskill 8 1
- #startaff 10
- #fireres 5
- #holy
- #descr "The High Priests of Simbaburg are undistinguished leaders whose decrees are carefully carried out by their assistants. The High Priests hold a very minor place in Simbaburg's heirarchy, with almost no more power than a Flower Marauder. Sick Fire resistant"
- #poorleader
- #weapon 153 --- / stick
- #end
- --- Follower of Seventh Rifts (Hoburg), Gold: 165, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: extramage,
- --- Applied filters: MAGICPICKS (160), resource generator 25, lesser_otherness, Sick, fireres5,
- #newmonster 3275
- #name "Follower of Seventh Rifts"
- #spr1 "nationgen_ma//111-simbaburg/unit_3275_a.tga"
- #spr2 "nationgen_ma//111-simbaburg/unit_3275_b.tga"
- #gcost 165
- #ap 8
- #mapmove 1
- #mor 9
- #mr 17
- #hp 5
- #str 6
- #att 9
- #def 11
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 126
- #magicskill 3 2
- #magicskill 4 1
- #custommagic 19712 100
- #custommagic 19712 10
- #resources 25
- #batstartsum1 756
- #startaff 10
- #fireres 5
- #weapon 7 --- / stickstaff
- #end
- --- Lesser Animist of the Waves (Hoburg), Gold: 55, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: schoolmage 1, identifier schoolmage,
- --- Applied filters: MAGICPICKS (50), Sick, fireres5,
- #newmonster 3276
- #name "Lesser Animist of the Waves"
- #spr1 "nationgen_ma//111-simbaburg/unit_3276_a.tga"
- #spr2 "nationgen_ma//111-simbaburg/unit_3276_b.tga"
- #gcost 55
- #ap 8
- #mapmove 1
- #mor 9
- #mr 16
- #hp 5
- #str 6
- #att 9
- #def 11
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 126
- #magicskill 6 1
- #magicskill 2 1
- #startaff 10
- #fireres 5
- #poorleader
- #weapon 153 --- / stick
- #end
- --- Wave Composer (Hoburg), Gold: 125, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: schoolmage 2, identifier schoolmage, varyslot helmet,
- --- Applied filters: MAGICPICKS (120), Sick, fireres5,
- #newmonster 3277
- #name "Wave Composer"
- #spr1 "nationgen_ma//111-simbaburg/unit_3277_a.tga"
- #spr2 "nationgen_ma//111-simbaburg/unit_3277_b.tga"
- #gcost 125
- #ap 8
- #mapmove 1
- #mor 9
- #mr 15
- #hp 5
- #str 6
- #att 9
- #def 11
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 126
- #magicskill 6 1
- #custommagic 12928 100
- #custommagic 512 50
- #custommagic 128 50
- #custommagic 4096 50
- #startaff 10
- #fireres 5
- #poorleader
- #weapon 153 --- / stick
- #end
- --- Wave Gutuater (Hoburg), Gold: 115, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: schoolmage 2, identifier schoolmage, varyslot helmet,
- --- Applied filters: MAGICPICKS (110), Sick, fireres5,
- #newmonster 3278
- #name "Wave Gutuater"
- #spr1 "nationgen_ma//111-simbaburg/unit_3278_a.tga"
- #spr2 "nationgen_ma//111-simbaburg/unit_3278_b.tga"
- #gcost 115
- #ap 8
- #mapmove 1
- #mor 9
- #mr 17
- #hp 5
- #str 6
- #att 9
- #def 11
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 126
- #magicskill 6 2
- #magicskill 2 1
- #startaff 10
- #fireres 5
- #poorleader
- #weapon 153 --- / stick
- #end
- --- High Animist of the Waves (Hoburg), Gold: 240, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 3, 12
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: schoolmage 3, identifier schoolmage, varyslot weapon,
- --- Applied filters: MAGICPICKS (260), Sick, fireres5,
- #newmonster 3279
- #name "High Animist of the Waves"
- #spr1 "nationgen_ma//111-simbaburg/unit_3279_a.tga"
- #spr2 "nationgen_ma//111-simbaburg/unit_3279_b.tga"
- #gcost 240
- #ap 8
- #mapmove 1
- #mor 9
- #mr 20
- #hp 5
- #str 6
- #att 9
- #def 11
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 126
- #magicskill 6 2
- #magicskill 2 2
- #magicskill 0 2
- #custommagic 12928 100
- #custommagic 12928 10
- #startaff 10
- #fireres 5
- #slowrec
- #weapon 92 --- Fist given to units that could otherwise only kick.
- #end
- --- Frog Tamer (Hoburg), Gold: 65, Resources: 5, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 3, 12
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: frog summoner, Sick, fireres5,
- #newmonster 3280
- #name "Frog Tamer"
- #spr1 "nationgen_ma//111-simbaburg/unit_3280_a.tga"
- #spr2 "nationgen_ma//111-simbaburg/unit_3280_b.tga"
- #gcost 65
- #ap 8
- #mapmove 1
- #mor 9
- #mr 14
- #hp 5
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 126
- #makemonsters2 2222
- #startaff 10
- #fireres 5
- #poorleader
- #armor 15 --- Full Leather Armor / full leather
- #armor 120 --- Leather Cap / leathercap-elite
- #armor 208 --- Iron Shield / shield3
- #weapon 10 --- / falchion
- #end
- --- Hero (Hoburg), Gold: 0, Resources: 6, Roles: [sacred infantry, elite infantry] (colossi infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 3
- - Armor: 0, 0
- - Offhand: 0, 3
- --- Generation tags: path nature, sacred,
- --- Applied filters: Hero, hornedserpent, Infantry sacred, Sick, fireres5,
- #newmonster 3281
- #name "Hero"
- #spr1 "nationgen_ma//111-simbaburg/unit_3281_a.tga"
- #spr2 "nationgen_ma//111-simbaburg/unit_3281_b.tga"
- #gcost 0
- #ap 10
- #mapmove 2
- #mor 22
- #mr 18
- #hp 14
- #str 9
- #att 15
- #def 15
- #prec 13
- #enc 1
- #maxage 160
- #size 2
- #supplybonus -2
- #nametype 126
- #secondshape 3032
- #holy
- #startaff 10
- #fireres 5
- #unique
- #armor 5 --- Leather Cuirass / leather cuirass
- #armor 20 --- Iron Cap / headdress-iron
- #armor 4 --- Tower Shield / tower2
- #weapon 716 --- / nation_111_customitem_1
- #end
- --- Hero (Hoburg), Gold: 0, Resources: 27, Roles: [sacred infantry, elite infantry] (colossi infantry)
- --- OFFSET DEBUG:
- - Weapon: 8, 7
- - Armor: 0, 0
- --- Generation tags: description "can shapeshift into a werewolf", nopose ranged, nopose mounted, description "can enter berserker rage", elite,
- --- Applied filters: Hero, werewolf, berserkhigh, castlemaster, sieger, patrol, Infantry elite, Sick, fireres5,
- #newmonster 3282
- #name "Hero"
- #spr1 "nationgen_ma//111-simbaburg/unit_3282_a.tga"
- #spr2 "nationgen_ma//111-simbaburg/unit_3282_b.tga"
- #gcost 0
- #ap 10
- #mapmove 2
- #mor 20
- #mr 20
- #hp 14
- #str 9
- #att 15
- #def 15
- #prec 13
- #enc 1
- #maxage 320
- #size 2
- #supplybonus -2
- #nametype 126
- #secondshape 3033
- #berserk 3
- #siegebonus 5
- #castledef 3
- #patrolbonus 3
- #startaff 10
- #fireres 5
- #unique
- #armor 18 --- Full Chain Mail / full chain
- #armor 21 --- Full Helmet / highman_fullhelm_iron
- #weapon 258 --- / claymore
- #end
- --- Hero (Hoburg), Gold: 0, Resources: 36, Roles: [sacred infantry, elite infantry] (colossi infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 3
- - Armor: 0, 0
- - Offhand: 0, 3
- --- Generation tags: description "can shapeshift into a werebear", nopose ranged, nopose mounted, description "can enter berserker rage", elite,
- --- Applied filters: Hero, werebear, resistances, berserkhigh, stealthlow, castlemaster, chaosrec, Infantry elite, MAGICPICKS (110), Sick, fireres5,
- #newmonster 3283
- #name "Hero"
- #spr1 "nationgen_ma//111-simbaburg/unit_3283_a.tga"
- #spr2 "nationgen_ma//111-simbaburg/unit_3283_b.tga"
- #gcost 0
- #ap 10
- #mapmove 2
- #mor 25
- #mr 18
- #hp 12
- #str 9
- #att 13
- #def 13
- #prec 13
- #enc 1
- #maxage 320
- #size 2
- #supplybonus -2
- #nametype 126
- #secondshape 3034
- #heal
- #fireres 8
- #coldres 3
- #poisonres 3
- #shockres 3
- #berserk 3
- #stealthy 0
- #siegebonus 3
- #castledef 3
- #magicskill 0 2
- #magicskill 2 1
- #startaff 10
- #unique
- #chaosrec 0
- #armor 19 --- Full Plate Mail / full plate
- #armor 21 --- Full Helmet / highman_fullhelm_iron
- #armor 4 --- Tower Shield / tower2
- #weapon 315 --- / machakanspear
- #end
- --- Sites for nation 100: Fifurt
- #newsite 1500
- #level 0
- #rarity 5
- #path 3
- #name "Obelisk of Blacksmithing"
- #homecom 3046 --- Lord of Fall
- #homecom 3051 --- Bringer of Perpetual Blights
- #homemon 3042 --- Eidolon of Fall
- #gems 0 2
- #gems 3 3
- #end
- --- Sites for nation 101: Shidopipburg
- #newsite 1501
- #level 0
- #rarity 5
- #path 0
- #name "Scorched Obelisk"
- #homecom 3073 --- High Herbalist of Hungers
- #homemon 3064 --- Thyme Ranger
- #gems 0 3
- #gems 6 2
- #end
- #newsite 1502
- #level 0
- #rarity 5
- #path 0
- #name "House of Desire"
- #homecom 3068 --- Thyme Master
- #elementrange 3
- #end
- --- Sites for nation 102: Korrelhorst
- #newsite 1503
- #level 0
- #rarity 5
- #path 1
- #name "Windy House"
- #homemon 3087 --- UNNAMED
- #gems 1 3
- #gems 3 2
- #end
- --- Sites for nation 103: Scheimark
- #newsite 1504
- #level 0
- #rarity 5
- #path 0
- #name "Tower of the Cinders"
- #homecom 3109 --- Raging Master
- #homecom 3115 --- Harbinger of the Privy Pyre
- #elementrange 2
- #gems 0 3
- #gems 3 2
- #end
- #newsite 1505
- #level 0
- #rarity 5
- #path 8
- #name "Revered Obelisk"
- #homemon 3105 --- Raging Destroyer
- #end
- --- Sites for nation 104: Ciburg
- #newsite 1506
- #level 0
- #rarity 5
- #path 1
- #name "Birch of Sky"
- #homecom 3132 --- Lord of the Cyan Mandate
- #homecom 3130 --- Master of Lightning
- #homemon 3125 --- Furious Aspirant
- #xp 2
- #gems 1 3
- #gems 6 2
- #end
- #newsite 1507
- #level 0
- #rarity 5
- #path 8
- #name "Cleansing Village"
- #homemon 3126 --- Stalker of Lightning
- #end
- --- Sites for nation 105: Ersomark
- #newsite 1508
- #level 0
- #rarity 5
- #path 3
- #name "Boulder of Righteousness"
- #homecom 3147 --- Furious Master
- #res 50
- #gems 0 3
- #gems 3 2
- #end
- #newsite 1509
- #level 0
- #rarity 5
- #path 0
- #name "Valley of Liquid Fire"
- #homecom 3153 --- Consort of Revered Hate
- #homemon 3143 --- Furious Hand
- #end
- --- Sites for nation 106: Omark
- #newsite 1510
- #level 0
- #rarity 5
- #path 3
- #name "Subterranean Court"
- #homecom 3168 --- Tomb Master
- #res 75
- #gems 0 2
- #gems 3 2
- #end
- #newsite 1511
- #level 0
- #rarity 5
- #path 5
- #name "Citadel of Eternal Rest"
- #homecom 3170 --- Consort of the Free Harvest
- #homecom 3173 --- Paramount Ruby Reaper
- #homemon 3165 --- Tomb Warden
- #homemon 3164 --- Red Warden
- #gems 5 1
- #end
- --- Sites for nation 107: Sweoitmer
- #newsite 1512
- #level 0
- #rarity 5
- #path 6
- #name "Evergrowing School"
- #homecom 3194 --- Arch Enchanter of the Bonfire
- #sorceryrange 2
- #gems 2 1
- #gems 3 1
- #gems 6 3
- #end
- #newsite 1513
- #level 0
- #rarity 5
- #path 6
- #name "Circle of Falling Leaves"
- #homecom 3189 --- Death Lord
- #homecom 3195 --- Arch Enchanter of Scars
- #homemon 3186 --- Death Cohort
- #end
- --- Sites for nation 108: Midnoiburg
- #newsite 1514
- #level 0
- #rarity 5
- #path 6
- #name "Field of Growth"
- #homecom 3217 --- Master of the Glades
- #homecom 3214 --- Sorcerer of the Cloudy Library
- #gems 3 1
- #gems 6 3
- #end
- #newsite 1515
- #level 0
- #rarity 5
- #path 1
- #name "Office of the Four Winds"
- #homecom 3212 --- Unseen Master
- #homemon 3208 --- Unseen Hand
- #gems 1 1
- #end
- --- Sites for nation 109: Uganwald
- #newsite 1516
- #level 0
- #rarity 5
- #path 2
- #name "Vault of Sharks"
- #homecom 3240 --- Caller of the Sinuous Oath
- #homecom 3236 --- Raging Lord
- #homemon 3230 --- Raging Thane
- #gems 2 3
- #gems 6 2
- #end
- #newsite 1517
- #level 0
- #rarity 5
- #path 8
- #name "School of Power"
- #homemon 3229 --- Furious Paragon
- #end
- --- Sites for nation 110: Marizendorf
- #newsite 1518
- #level 0
- #rarity 5
- #path 2
- #name "Watery Vault"
- #homecom 3260 --- Caller of the Unified Abyss
- #homemon 3252 --- Guard of Summer
- #gems 2 2
- #gems 3 1
- #gems 4 2
- #end
- --- Sites for nation 111: Simbaburg
- #newsite 1519
- #level 0
- #rarity 5
- #path 0
- #name "Keep of the Cinders"
- #homecom 3280 --- Frog Tamer
- #xp 2
- #gems 0 2
- #gems 2 2
- #end
- #newsite 1520
- #level 0
- #rarity 5
- #path 6
- #name "Majestic Birch"
- #homecom 3279 --- High Animist of the Waves
- #homecom 3275 --- Follower of Seventh Rifts
- #homemon 3269 --- Flower Marauder
- #gems 6 1
- #end
- -- Nation 100: Fifurt, Epoch of the Perpetual Blight
- ---------------------------------------------------------------
- -- Generated with filters: []
- -- Generated with Hoburg race themes: [advanced, boreal, default, fae]
- -- Generated with Atlantian race themes: [default]
- ---------------------------------------------------------------
- #selectnation 100
- #clear
- #era 2
- #name "Fifurt"
- #epithet "Epoch of the Perpetual Blight"
- #descr "A glorious NationGen nation! Generated from seed 1859286 with settings integer 0"
- #summary "Race: Hoburgs, some Atlantians.
- Military: Light infantry and heavy infantry. Blowpipers. Light goat cavalry. Sacred heavy dog cavalry.
- Magic: Fire, Earth, Death and Blood. Weak Air and Astral.
- Priests: Weak."
- #brief "No description"
- #color 0.6 0.1 0.8
- #flag "nationgen_ma//100-fifurt//flag.tga"
- #clearsites
- #startsite "Obelisk of Blacksmithing"
- #clearrec
- #addrecunit 3035
- #addrecunit 3036
- #addrecunit 3037
- #addrecunit 3038
- #addrecunit 3039
- #addrecunit 3040
- #addrecunit 3041
- #addreccom 3043
- #addreccom 3044
- #addreccom 3045
- #addreccom 3047
- #addreccom 3048
- #addreccom 3049
- #addreccom 3050
- #defcom1 3044
- #defunit1 3035
- #defmult1 8
- #defunit1b 3040
- #defmult1b 7
- #defcom2 3045
- #defunit2 3038
- #defmult2 10
- #defunit2b 3036
- #defmult2b 8
- #startcom 3044
- #startscout 3043
- #startunittype1 3035
- #startunittype2 3038
- #startunitnbrs1 10
- #startunitnbrs2 11
- #hero1 3052
- #hero2 3053
- #hero3 3054
- #likespop 84
- #fortera 2
- #likesterr 4352
- #homerealm 2
- #homerealm 10
- #templepic 8
- #end
- -- Nation 101: Shidopipburg, Scorched Obelisk
- ---------------------------------------------------------------
- -- Generated with filters: []
- -- Generated with Hoburg race themes: [agrarian, oriental, default]
- -- Generated with Fomorian race themes: [bronze, default]
- ---------------------------------------------------------------
- #selectnation 101
- #clear
- #era 2
- #name "Shidopipburg"
- #epithet "Scorched Obelisk"
- #descr "A glorious NationGen nation! Generated from seed 8375880 with settings integer 0"
- #summary "Race: Hoburgs.
- Military: Light infantry and heavy infantry. Light goat cavalry. Elite follower. Sacred heavy deer cavalry.
- Magic: Fire and Nature. Weak Air and Water. Some Fomorian mages.
- Priests: Weak."
- #brief "No description"
- #color 0.7 0.1 0.9
- #flag "nationgen_ma//101-shidopipburg//flag.tga"
- #clearsites
- #startsite "Scorched Obelisk"
- #startsite "House of Desire"
- #clearrec
- #addrecunit 3063
- #addrecunit 3055
- #addrecunit 3056
- #addrecunit 3057
- #addrecunit 3058
- #addrecunit 3059
- #addrecunit 3060
- #addrecunit 3061
- #addrecunit 3062
- #addreccom 3065
- #addreccom 3066
- #addreccom 3067
- #addreccom 3069
- #addreccom 3070
- #addreccom 3071
- #addreccom 3072
- #defcom1 3066
- #defunit1 3058
- #defmult1 25
- #defunit1b 3063
- #defmult1b 11
- #defcom2 3067
- #defunit2 3055
- #defmult2 40
- #defunit2b 3056
- #defmult2b 25
- #startcom 3066
- #startscout 3065
- #startunittype1 3058
- #startunittype2 3055
- #startunitnbrs1 30
- #startunitnbrs2 48
- #hero1 3074
- #hero2 3075
- #hero3 3076
- #likespop 84
- #fortera 2
- #likesterr 256
- #homerealm 6
- #homerealm 10
- #templepic 2
- #end
- -- Nation 102: Korrelhorst, Era of the High Mages
- ---------------------------------------------------------------
- -- Generated with filters: []
- -- Generated with Hoburg race themes: [industrial, boreal, default]
- -- Generated with Avvite race themes: [default]
- ---------------------------------------------------------------
- #selectnation 102
- #clear
- #era 2
- #name "Korrelhorst"
- #epithet "Era of the High Mages"
- #descr "A glorious NationGen nation! Generated from seed 55983460 with settings integer 0"
- #summary "Race: Hoburgs.
- Military: Heavy infantry. Heavy hog cavalry. Sacred heavy infantry.
- Magic: Air and Earth. Weak Death and Nature.
- Priests: Weak."
- #brief "No description"
- #color 0.4 0.1 0.7
- #flag "nationgen_ma//102-korrelhorst//flag.tga"
- #clearsites
- #startsite "Windy House"
- #clearrec
- #addrecunit 3077
- #addrecunit 3078
- #addrecunit 3079
- #addrecunit 3080
- #addrecunit 3081
- #addrecunit 3082
- #addrecunit 3083
- #addrecunit 3084
- #addrecunit 3085
- #addrecunit 3086
- #addreccom 3088
- #addreccom 3089
- #addreccom 3090
- #addreccom 3091
- #addreccom 3092
- #addreccom 3093
- #addreccom 3094
- #addreccom 3095
- #addreccom 3096
- #defcom1 3089
- #defunit1 3085
- #defmult1 6
- #defunit1b 3077
- #defmult1b 3
- #defcom2 3090
- #defunit2 3078
- #defmult2 5
- #defunit2b 3079
- #defmult2b 13
- #startcom 3089
- #startscout 3088
- #startunittype1 3085
- #startunittype2 3078
- #startunitnbrs1 8
- #startunitnbrs2 6
- #hero1 3097
- #likespop 84
- #fortera 2
- #likesterr 256
- #homerealm 1
- #homerealm 10
- #templepic 2
- #end
- -- Nation 103: Scheimark, Land of the Privy Pyre
- ---------------------------------------------------------------
- -- Generated with filters: [hotter 1]
- -- Generated with Hoburg race themes: [advanced, boreal, default]
- -- Generated with Pale One race themes: [primitive]
- ---------------------------------------------------------------
- #selectnation 103
- #clear
- #era 2
- #name "Scheimark"
- #epithet "Land of the Privy Pyre"
- #descr "A glorious NationGen nation! Generated from seed 144416986 with settings integer 0"
- #summary "Race: Hoburgs, prefers Heat scale +1.
- Military: Light infantry and heavy infantry. Slingers. Sacred heavy infantry.
- Magic: Fire, Earth and Blood. Weak Nature.
- Priests: Weak."
- #brief "No description"
- #color 0.1 0.6 0.5
- #flag "nationgen_ma//103-scheimark//flag.tga"
- #clearsites
- #startsite "Tower of the Cinders"
- #startsite "Revered Obelisk"
- #clearrec
- #addrecunit 3098
- #addrecunit 3099
- #addrecunit 3100
- #addrecunit 3101
- #addrecunit 3102
- #addrecunit 3103
- #addrecunit 3104
- #addreccom 3106
- #addreccom 3107
- #addreccom 3108
- #addreccom 3110
- #addreccom 3111
- #addreccom 3112
- #addreccom 3113
- #addreccom 3114
- #defcom1 3107
- #defunit1 3099
- #defmult1 14
- #defunit1b 3100
- #defmult1b 17
- #defcom2 3108
- #defunit2 3101
- #defmult2 18
- #defunit2b 3102
- #defmult2b 20
- #startcom 3107
- #startscout 3106
- #startunittype1 3099
- #startunittype2 3101
- #startunitnbrs1 17
- #startunitnbrs2 22
- #hero1 3116
- #hero2 3117
- #hero3 3118
- #likespop 84
- #fortera 1
- #idealcold -1
- #likesterr 256
- #homerealm 1
- #homerealm 10
- #templepic 1
- #end
- -- Nation 104: Ciburg, Birch of Sky
- ---------------------------------------------------------------
- -- Generated with filters: [hotter 1, bloodsac]
- -- Generated with Hoburg race themes: [industrial, occidental, fae]
- -- Generated with Human race themes: [default]
- ---------------------------------------------------------------
- #selectnation 104
- #clear
- #era 2
- #name "Ciburg"
- #epithet "Birch of Sky"
- #descr "A glorious NationGen nation! Generated from seed 149946866 with settings integer 0"
- #summary "Race: Hoburgs, prefers Heat scale +1.
- Military: Heavy infantry. Bowmen. Heavy hog cavalry. Sacred light ranger.
- Magic: Fire, Air, Water and Nature. Some Human mages.
- Priests: Weak, can perform blood sacrifices."
- #brief "No description"
- #color 0.1 0.2 0.6
- #flag "nationgen_ma//104-ciburg//flag.tga"
- #clearsites
- #startsite "Birch of Sky"
- #startsite "Cleansing Village"
- #clearrec
- #addrecunit 3119
- #addrecunit 3120
- #addrecunit 3121
- #addrecunit 3122
- #addrecunit 3123
- #addrecunit 3124
- #addreccom 3127
- #addreccom 3128
- #addreccom 3129
- #addreccom 3131
- #addreccom 3133
- #addreccom 3134
- #addreccom 3135
- #defcom1 3128
- #defunit1 3120
- #defmult1 8
- #defunit1b 3121
- #defmult1b 9
- #defcom2 3129
- #defunit2 3122
- #defmult2 8
- #defunit2b 3123
- #defmult2b 9
- #startcom 3128
- #startscout 3127
- #startunittype1 3120
- #startunittype2 3122
- #startunitnbrs1 10
- #startunitnbrs2 10
- #hero1 3136
- #likespop 84
- #fortera 0
- #idealcold -1
- #sacrificedom
- #likesterr 4352
- #homerealm 1
- #homerealm 10
- #templepic 7
- #end
- -- Nation 105: Ersomark, Boulder of Righteousness
- ---------------------------------------------------------------
- -- Generated with filters: []
- -- Generated with Hoburg race themes: [industrial, boreal, default]
- -- Generated with Avvite race themes: [primitive, default]
- ---------------------------------------------------------------
- #selectnation 105
- #clear
- #era 2
- #name "Ersomark"
- #epithet "Boulder of Righteousness"
- #descr "A glorious NationGen nation! Generated from seed 158460025 with settings integer 0"
- #summary "Race: Hoburgs.
- Military: Heavy infantry. Heavy hog cavalry. Sacred heavy infantry.
- Magic: Fire and Blood. Weak Earth.
- Priests: Strong."
- #brief "No description"
- #color 0.6 0.2 0.7
- #flag "nationgen_ma//105-ersomark//flag.tga"
- #clearsites
- #startsite "Boulder of Righteousness"
- #startsite "Valley of Liquid Fire"
- #clearrec
- #addrecunit 3137
- #addrecunit 3138
- #addrecunit 3139
- #addrecunit 3140
- #addrecunit 3141
- #addrecunit 3142
- #addreccom 3144
- #addreccom 3145
- #addreccom 3146
- #addreccom 3148
- #addreccom 3149
- #addreccom 3150
- #addreccom 3151
- #addreccom 3152
- #defcom1 3145
- #defunit1 3142
- #defmult1 6
- #defunit1b 3137
- #defmult1b 4
- #defcom2 3146
- #defunit2 3138
- #defmult2 5
- #defunit2b 3139
- #defmult2b 5
- #startcom 3145
- #startscout 3144
- #startunittype1 3142
- #startunittype2 3138
- #startunitnbrs1 7
- #startunitnbrs2 6
- #hero1 3154
- #likespop 84
- #fortera 2
- #likesterr 256
- #homerealm 1
- #homerealm 10
- #templepic 14
- #end
- -- Nation 106: Omark, Subterranean Court
- ---------------------------------------------------------------
- -- Generated with filters: []
- -- Generated with Hoburg race themes: [industrial, boreal, default]
- -- Generated with Minotaur race themes: [civilized, primitive]
- ---------------------------------------------------------------
- #selectnation 106
- #clear
- #era 2
- #name "Omark"
- #epithet "Subterranean Court"
- #descr "A glorious NationGen nation! Generated from seed 201158716 with settings integer 0"
- #summary "Race: Hoburgs.
- Military: Heavy infantry. Bowmen and bowmen. Sacred heavy infantry and heavy infantry.
- Magic: Weak Fire, Air, Earth, Death and Blood.
- Priests: Weak."
- #brief "No description"
- #color 0.2 0.2 0.5
- #flag "nationgen_ma//106-omark//flag.tga"
- #clearsites
- #startsite "Subterranean Court"
- #startsite "Citadel of Eternal Rest"
- #clearrec
- #addrecunit 3155
- #addrecunit 3156
- #addrecunit 3157
- #addrecunit 3158
- #addrecunit 3159
- #addrecunit 3160
- #addrecunit 3161
- #addrecunit 3162
- #addrecunit 3163
- #addreccom 3166
- #addreccom 3167
- #addreccom 3169
- #addreccom 3171
- #addreccom 3172
- #defcom1 3169
- #defunit1 3163
- #defmult1 12
- #defunit1b 3156
- #defmult1b 13
- #defcom2 3168
- #defunit2 3155
- #defmult2 15
- #defunit2b 3157
- #defmult2b 3
- #startcom 3167
- #startscout 3166
- #startunittype1 3163
- #startunittype2 3155
- #startunitnbrs1 14
- #startunitnbrs2 18
- #hero1 3174
- #hero2 3175
- #hero3 3176
- #likespop 84
- #fortera 2
- #likesterr 256
- #homerealm 6
- #homerealm 10
- #templepic 10
- #end
- -- Nation 107: Sweoitmer, Glory of the Arch Mages
- ---------------------------------------------------------------
- -- Generated with filters: []
- -- Generated with Hoburg race themes: [advanced, boreal, cavemen_allies]
- -- Generated with Ichtyid race themes: [light_pigment_cyan, default]
- ---------------------------------------------------------------
- #selectnation 107
- #clear
- #era 2
- #name "Sweoitmer"
- #epithet "Glory of the Arch Mages"
- #descr "A glorious NationGen nation! Generated from seed 243800872 with settings integer 0"
- #summary "Race: Hoburgs.
- Military: Heavy infantry. Legionaries. Heavy hog cavalry. Sacred heavy hog cavalry.
- Magic: Fire, Nature and Blood. Weak Water and Earth.
- Priests: Weak."
- #brief "No description"
- #color 0.3 0.3 0.0
- #flag "nationgen_ma//107-sweoitmer//flag.tga"
- #clearsites
- #startsite "Evergrowing School"
- #startsite "Circle of Falling Leaves"
- #clearrec
- #addrecunit 3177
- #addrecunit 3178
- #addrecunit 3179
- #addrecunit 3180
- #addrecunit 3181
- #addrecunit 3182
- #addrecunit 3183
- #addrecunit 3184
- #addrecunit 3185
- #addreccom 3187
- #addreccom 3188
- #addreccom 3190
- #addreccom 3191
- #addreccom 3192
- #addreccom 3193
- #defcom1 3188
- #defunit1 3185
- #defmult1 6
- #defunit1b 3177
- #defmult1b 14
- #defcom2 3189
- #defunit2 3178
- #defmult2 13
- #defunit2b 3179
- #defmult2b 3
- #startcom 3188
- #startscout 3187
- #startunittype1 3185
- #startunittype2 3178
- #startunitnbrs1 8
- #startunitnbrs2 16
- #hero1 3196
- #likespop 84
- #fortera 2
- #likesterr 256
- #homerealm 4
- #homerealm 10
- #templepic 15
- #end
- -- Nation 108: Midnoiburg, Era of the Glade
- ---------------------------------------------------------------
- -- Generated with filters: [godrebirth, colder 1]
- -- Generated with Hoburg race themes: [agrarian, boreal, default]
- -- Generated with Lizard race themes: [predator_sobek, default]
- ---------------------------------------------------------------
- #selectnation 108
- #clear
- #era 2
- #name "Midnoiburg"
- #epithet "Era of the Glade"
- #descr "A glorious NationGen nation! Generated from seed 269693071 with settings integer 0"
- #summary "Race: Hoburgs, prefers Cold scale +1.
- Military: Light infantry. Hunters and hunters. Light hog cavalry. Elite cavalry. Sacred light deer cavalry.
- Magic: Air and Nature. Weak Water.
- Priests: Weak."
- #brief "No description"
- #color 0.3 0.5 0.3
- #flag "nationgen_ma//108-midnoiburg//flag.tga"
- #clearsites
- #startsite "Field of Growth"
- #startsite "Office of the Four Winds"
- #clearrec
- #addrecunit 3197
- #addrecunit 3198
- #addrecunit 3199
- #addrecunit 3200
- #addrecunit 3201
- #addrecunit 3202
- #addrecunit 3203
- #addrecunit 3204
- #addrecunit 3205
- #addrecunit 3206
- #addrecunit 3207
- #addreccom 3209
- #addreccom 3210
- #addreccom 3211
- #addreccom 3213
- #addreccom 3215
- #addreccom 3216
- #defcom1 3210
- #defunit1 3203
- #defmult1 22
- #defunit1b 3198
- #defmult1b 18
- #defcom2 3211
- #defunit2 3199
- #defmult2 29
- #defunit2b 3200
- #defmult2b 20
- #startcom 3210
- #startscout 3209
- #startunittype1 3203
- #startunittype2 3199
- #startunitnbrs1 27
- #startunitnbrs2 34
- #hero1 3218
- #hero2 3219
- #hero3 3220
- #likespop 84
- #fortera 1
- #godrebirth
- #idealcold +1
- #likesterr 256
- #homerealm 1
- #homerealm 10
- #templepic 6
- #end
- -- Nation 109: Uganwald, Time of the Sinuous Oath
- ---------------------------------------------------------------
- -- Generated with filters: []
- -- Generated with Hoburg race themes: [primitive, austral, cavemen_allies]
- -- Generated with Primate race themes: [terrestrial, austral, default]
- ---------------------------------------------------------------
- #selectnation 109
- #clear
- #era 2
- #name "Uganwald"
- #epithet "Time of the Sinuous Oath"
- #descr "A glorious NationGen nation! Generated from seed 324897552 with settings integer 0"
- #summary "Race: Hoburgs, some Primates.
- Military: Light infantry and heavy infantry. Hunters and hunters. Light parrot, hawk and hog cavalry. Sacred light infantry.
- Magic: Water and Nature. Weak Blood.
- Priests: Weak."
- #brief "No description"
- #color 0.3 0.9 1.0
- #flag "nationgen_ma//109-uganwald//flag.tga"
- #clearsites
- #startsite "Vault of Sharks"
- #startsite "School of Power"
- #clearrec
- #addrecunit 3221
- #addrecunit 3222
- #addrecunit 3223
- #addrecunit 3224
- #addrecunit 3225
- #addrecunit 3226
- #addrecunit 3227
- #addrecunit 3228
- #addreccom 3231
- #addreccom 3232
- #addreccom 3233
- #addreccom 3234
- #addreccom 3235
- #addreccom 3237
- #addreccom 3238
- #addreccom 3239
- #defcom1 3232
- #defunit1 3224
- #defmult1 7
- #defunit1b 3223
- #defmult1b 25
- #defcom2 3233
- #defunit2 3229
- #defmult2 7
- #defunit2b 3225
- #defmult2b 5
- #startcom 3232
- #startscout 3231
- #startunittype1 3224
- #startunittype2 3229
- #startunitnbrs1 8
- #startunitnbrs2 8
- #hero1 3241
- #hero2 3242
- #hero3 3243
- #likespop 84
- #fortera 2
- #likesterr 256
- #homerealm 6
- #homerealm 10
- #templepic 12
- #end
- -- Nation 110: Marizendorf, Watery Vault
- ---------------------------------------------------------------
- -- Generated with filters: []
- -- Generated with Hoburg race themes: [advanced, boreal, default]
- -- Generated with Sidhe race themes: [default]
- ---------------------------------------------------------------
- #selectnation 110
- #clear
- #era 2
- #name "Marizendorf"
- #epithet "Watery Vault"
- #descr "A glorious NationGen nation! Generated from seed 413937592 with settings integer 0"
- #summary "Race: Hoburgs.
- Military: Light infantry and heavy infantry. Heavy hog cavalry. Sacred heavy infantry.
- Magic: Water and Astral. Weak Earth.
- Priests: Weak."
- #brief "No description"
- #color 0.6 0.3 0.0
- #flag "nationgen_ma//110-marizendorf//flag.tga"
- #clearsites
- #startsite "Watery Vault"
- #clearrec
- #addrecunit 3244
- #addrecunit 3245
- #addrecunit 3246
- #addrecunit 3247
- #addrecunit 3248
- #addrecunit 3249
- #addrecunit 3250
- #addrecunit 3251
- #addreccom 3253
- #addreccom 3254
- #addreccom 3255
- #addreccom 3256
- #addreccom 3257
- #addreccom 3258
- #addreccom 3259
- #defcom1 3254
- #defunit1 3250
- #defmult1 6
- #defunit1b 3244
- #defmult1b 4
- #defcom2 3257
- #defunit2 3245
- #defmult2 5
- #defunit2b 3246
- #defmult2b 17
- #startcom 3254
- #startscout 3253
- #startunittype1 3250
- #startunittype2 3245
- #startunitnbrs1 8
- #startunitnbrs2 6
- #hero1 3261
- #hero2 3262
- #likespop 84
- #fortera 2
- #likesterr 256
- #homerealm 4
- #homerealm 10
- #templepic 17
- #end
- -- Nation 111: Simbaburg, Rise of the High Mages
- ---------------------------------------------------------------
- -- Generated with filters: []
- -- Generated with Hoburg race themes: [advanced, austral, default]
- -- Generated with Caelian race themes: [spirehorn, iron, default]
- ---------------------------------------------------------------
- #selectnation 111
- #clear
- #era 2
- #name "Simbaburg"
- #epithet "Rise of the High Mages"
- #descr "A glorious NationGen nation! Generated from seed 415634585 with settings integer 0"
- #summary "Race: Hoburgs.
- Military: Heavy infantry. Bowmen. Heavy hog cavalry. Sacred heavy infantry.
- Magic: Fire, Water, Earth and Nature. Weak Astral.
- Priests: Weak."
- #brief "No description"
- #color 0.7 0.1 0.4
- #flag "nationgen_ma//111-simbaburg//flag.tga"
- #clearsites
- #startsite "Keep of the Cinders"
- #startsite "Majestic Birch"
- #clearrec
- #addrecunit 3263
- #addrecunit 3264
- #addrecunit 3265
- #addrecunit 3266
- #addrecunit 3267
- #addrecunit 3268
- #addreccom 3270
- #addreccom 3271
- #addreccom 3272
- #addreccom 3273
- #addreccom 3274
- #addreccom 3276
- #addreccom 3277
- #addreccom 3278
- #defcom1 3271
- #defunit1 3268
- #defmult1 6
- #defunit1b 3264
- #defmult1b 13
- #defcom2 3272
- #defunit2 3263
- #defmult2 13
- #defunit2b 3265
- #defmult2b 13
- #startcom 3271
- #startscout 3270
- #startunittype1 3268
- #startunittype2 3263
- #startunitnbrs1 8
- #startunitnbrs2 15
- #hero1 3281
- #hero2 3282
- #hero3 3283
- #likespop 84
- #fortera 1
- #likesterr 256
- #homerealm 7
- #homerealm 10
- #templepic 17
- #end
- -- Hiding vanilla nations
- -----------------------------------
- #disableoldnations
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