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- MAGE THE AWAKENING SECOND EDITION
- by DaveB, age 31
- Pick a magick:
- 1. Spooky
- 2. Scary
- 3. Cool
- 4. Great
- 5. Slammin'
- 6. Sexy
- 7. Bouncing
- 8. Astounding
- 9. Sizzling
- 10. Spectacular
- Pick an Obsession:
- 1. The local dog kennel
- 2. Old Man Jenkins's fortune
- 3. Eating a chicken fried steak without gravy
- 4. Writing your novel
- 5. The 1989 World's Fair
- 6. How a Crosby record player REALLY works
- 7. Coding in brainfuck
- 8. Cutting edge E-bay strats
- 9. Collecting back issues of Poor Richard's Almanack
- 10. Watching season 1 of Lupin III all in one go
- How to do things:
- Say you wanna do something and roll 2d10. If one of the numbers comes up with the number of your Obesssion, you do it, no problem. If it shows up both times, you do it super well. If it doesn't show up, you do it and there's a problem. If it's doubles and it's not your Obsession, you fucked up hard and it's going to suck.
- How to do magick:
- Say what magic you want to do and roll 2d10. If one of the numbers comes up with the number of your Magick, you do it, no problem. If it shows up both times, the magic's super good. If it doesn't show up, the magic works but a little bit of paradox. If it's doubles and it's not your Magick, the magic doesn't work and there's a lot of paradox and it's going to suck.
- Anything else?
- No that's it that's the whole game ok bye
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