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ECI Log 33

Jan 26th, 2018
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  1.  
  2. Narrator has connected.
  3. Actinidia has connected.
  4. Grace has connected.
  5. DNA: GRACE!
  6. Actinidia: holy moley!
  7. DNA: YOU'RE ALIVE! ♥
  8. Grace: I'M SO SORRY! ;-;
  9. DNA: Jeez, I got worried. Did something happen?
  10. Grace: A dinner with family members lasted a little longer than I thought it would. I'm here tho! I'm here though!
  11. Narrator: Excellent. I'm on the last token.
  12. Grace: Ah! did I miss much?
  13. Actinidia: nothing
  14. Actinidia: we havent starteed
  15. Grace: Wew... that's a relief. Sorry if my absense stalled things.
  16. Narrator: MAZE!
  17. DNA: Ah! Gotcha gotcha. Nah, it didn't stall anything. I just wanted you around.
  18. Grace: CORN! Oh wait, that's maize I think.
  19. DNA: ...That could have been worded slightly better.
  20. DNA: GENTLEMEN, BEHOLD! CORN!
  21. Actinidia: Mmhm. And you're allowed to late sometimes. As long as it's not a bad habit, it happens and we're all fine with it. No worries.
  22. Grace: Well if you just wanted to, I'm flattered. :y
  23. DNA: I have a soft spot for people named Grace.
  24. Narrator: Okay, placement complete and data saved.
  25. * Narrator learned her lesson from constantly losing data whenever she didn't save.
  26. Narrator: Okay, so, checking the log...you'll arrive literally at the radio tower at game start. Nothing blocks you from where you were to your destination.
  27. * Grace pat pats
  28. Narrator: Except, perhaps, the Dragonair.
  29. Narrator: So, I must know:
  30. Is there to be interrogation or am I just warping you guys?
  31. Grace: Interrogation of our new snek hostage might be a good idea.
  32. Actinidia: Yes, if he wakes up he needs to be dealt with, one way or another.
  33. DNA: And we're doing it right here, I take it?
  34. Narrator: That's what I'm asking.
  35. Narrator: I wonder if youtube has interrogation music
  36. Actinidia: There is going to be interrogation. Where it happens is outside of our control. Whenver he wakes up.
  37. Narrator: Huh, it does.
  38. Narrator: Heal him, give him like, 30 minutes to an hour, and he'll wake up
  39. Actinidia: It's better to do that than to wait for an inopportune time.
  40. DNA: Phoenix Wright Cross Examination Music
  41. DNA: ANyway, how about we keep walking towards the RAdio Tower, and then it just happens when it happens?
  42. Actinidia: Synthesis TN 9 2+2+3+5=12 (STUNT! 2 Stunt Points)
  43. Actinidia: No stunt.
  44. Actinidia: Heal 10. Not in Cleric Stance.
  45. Narrator: @#$% you. No extra heals. Also, no extra heals.
  46. Dragonair 1: Dragonair 1 loses 10 health.
  47. Dragonair 1: (( OOPS ))
  48. DNA: ayy
  49. Dragonair 1: Dragonair 1 is healed and gains 11 health.
  50. Actinidia: Hell. I go into the @#$% shade first. So you only get 8
  51. Dragonair 1: (( lol ))
  52. Grace: It's a vampire Dragonair! Quick someone throw some phenix down on him to 9999 him!
  53. Actinidia: ((nah I don't actually care))
  54. Actinidia: Actinidia loses 1 power.
  55. July 29th, Thursday.
  56. 82 degrees with 87 degree humidity. It hot and very humid.
  57. 10 mph wind blowing south-southeast.
  58. It's sunny.
  59. Time: 11:29 AM
  60. Narrator: Waiting for him to wake, amiright?
  61. Actinidia: Actually yes, that's a good idea.
  62. Dragonair 1: Dragonair 1 regains consciousness in 10 minutes.
  63. Actinidia: We lose some time but he can see the bodies of his allies and can give better directions if he's in a familiar spot.
  64. Dragonair 1: (( ... ))
  65. Dragonair 1: Dragonair 1 regains consciousness in 10 minutes.
  66. Dragonair 1: Dragonair 1 regains consciousness in 30 minutes.
  67. Dragonair 1: (( Okay, the macro isn't being weird. He wakes in 10 minutes. ))
  68. You whisper to Narrator: There's a map called friXion I can view that's nothing but blackness. Is that supposed to be seen?
  69. Dragonair 1 whispers: Correct. friXion is the radio tower.
  70. Dragonair 1: Dragonair 1 stirs awake having been tied with belts and collected in Grace's Red Wagon.
  71. Actinidia: "Oh, you're awake. Good morning sleepy head."
  72. Dragonair 1: Dragonair 1 takes a moment to look around and groans.
  73. Actinidia: Actinidia stares, seeing if he has anything to add to that groan or if he's just going to be a limp noodle.
  74. Grace Leonhardt: Grace stays nearby ready to wholop him if he tries anything.
  75. Grace Leonhardt: Though she's obviously nervous about the moment.
  76. Pierce Mars Oswell: Mars has his eyes fixed on him. Try anything funny, I dare you, his look suggested.
  77. You have disconnected.
  78. Narrator has connected.
  79. Grace has connected.
  80. Actinidia has connected.
  81. Actinidia: Actinidia loses 1 power.
  82. Actinidia: The one point she spent on healing
  83. July 29th, Thursday.
  84. 82 degrees with 87 degree humidity. It hot and very humid.
  85. 10 mph wind blowing south-southeast.
  86. It's sunny.
  87. Time: 11:29 AM
  88. Dragonair 1: Dragonair 1 is healed and gains 10 health.
  89. Dragonair 1: (( okay so, last thing I saw before error spam was Dragonair looking around. ))
  90. DNA: i dumped a log snippet in the Skype chat
  91. Narrator: Actinidia: "Oh, you're awake. Good morning sleepy head."
  92.  
  93. Dragonair 1: Dragonair 1 takes a moment to look around and groans.
  94.  
  95. Actinidia: Actinidia stares, seeing if he has anything to add to that groan or if he's just going to be a limp noodle.
  96.  
  97. Grace Leonhardt: Grace stays nearby ready to wholop him if he tries anything.
  98.  
  99. Grace Leonhardt: Though she's obviously nervous about the moment.
  100.  
  101. Pierce Mars Oswell: Mars has his eyes fixed on him. Try anything funny, I dare you, his look suggested.
  102. Dragonair 1: Dragonair 1 tests his restraints.
  103. Dragonair 1: 6+5+3+3=17
  104. Dragonair 1: Dragonair 1 stretches. You can hear the gripping of the belts before they snap and he slithers out of the wagon on the sidewalk.
  105. Actinidia: "Excuse me, but you need to stay put. Try to run and you'll join the pile of corpses that was your team."
  106. Actinidia: Intimidate 3+4+2+8=17
  107. Dragonair 1: "I'm not very fast so I believe you." Dragonair 1 looks around one final time, "I don't see Mismagius anywhere. Did you eat him?"
  108. Dragonair 1: Dragonair 1 grins and looks the three of you over, "Was he tasty? Did he taste like cotton candy?"
  109. Actinidia: "Unfortunately he was not mine to savor. But this is not about him, this is about you, and where you come from. You are a Seeker of Blood, am I right?"
  110. Dragonair 1: Dragonair 1 shrugs and slithers between the three of you and looks over Mars shoulder.
  111. Dragonair 1: "Aww, the little ones are gone." Dragonair 1 frowns, "How long was I out?"
  112. Actinidia: "Not long, I woke you up." Actinidia slowy slithers around the dragonair, examining him, making it clear how much attention she was paying to his wounds. "We've run into the seekers of blood twice now, I was wondering where we could find more? Where did you come from?"
  113. Dragonair 1: Dragonair 1 spins to watch Actinidia, "Twice now? And you're still kicking?" Dragonair 1 laughs, "Oh that's rich! That's fantastic!"
  114. Dragonair 1: Dragonair 1 tilts his and allows the blood to drip to the other side of his head, "Though after the thrashing you gave us, I can't say I'm surprised. So sure, I'll tell you."
  115. Dragonair 1: "We're from the IAD. Took over the whole thing." Dragonair 1 says this proudly, "Know where that is?"
  116. Actinidia: Cunning. Do I? 2+2+1+1=6 (STUNT! 2 Stunt Points)
  117. Pierce Mars Oswell: Mars will think over the same. Does it sound familiar to him? 6+3+4+1=14
  118. Grace: Might as well! 2+4+3+4=13
  119. Actinidia: Actinidia looks to the others.
  120. Narrator whispers: The IAD is the Dulles International Airport.
  121. Pierce Mars Oswell: "Ah, the airport. IAD is the callsign for Dulles airport."
  122. Grace Leonhardt: Nodding her head. "Yeah! I remember reading that in one of the tourist pamplets I think."
  123. Actinidia: "Well that's a broad space. Must be confident."
  124. Actinidia: "So then, what can you tell me about the Seekers of Blood? How were they founded? Who are the leaders? Why did you join?"
  125. Dragonair 1: "It's really far south of here." Dragonair 1 points to the south, "You'll have to go through Gaithersburg. Taking 370 will do that. From there 270 can take you into Rockville."
  126. Dragonair 1: "You definitely wanna hit 270. If you make a wrong turn you'll end up in Leisure World."
  127. Grace Leonhardt: "...Leisure World?"
  128. Dragonair 1: "270 will take you through Bethesda and into 495. West of that is IAD. If you end up at the DCA you've gone too far south. But then, you'd hit our other camp so, same difference." Dragonair 1 shrugs.
  129. Pierce Mars Oswell: Cunning - DCA 6+1+1+1=9 (STUNT! 6 Stunt Points)
  130. Pierce Mars Oswell: ...what would I even DO with six stunt points here...
  131. Dragonair 1: "Yeah, Leisure World. Northeast of Rockville and North Bethesda. Y'know, by Aspen Hill."
  132. Dragonair 1: "But what can I tell you about us...?" Dragonair 1 rubs his chin with his tail, "...Iunno. Not too much structure really."
  133. Dragonair 1: "And I wouldn't say there's a singular founder. For the most part there's just...us. We do as we please. Eat who we want. Fuck who we want. Kill all humans."
  134. Actinidia: "And die gloriously?"
  135. Dragonair 1: "Oh, and legendaries. Smug bastards." Dragonair 1 waves dismissively to Mars, "And we don't mean you. You're no legendary."
  136. Pierce Mars Oswell: "Your blue ocean snake seemed to disagree. I enjoyed proving her wrong."
  137. Dragonair 1: "Mostly, we don't die. But if we do die, we die. We can't not die if we die. But we try not to die. Dying sucks. You end up all dead and shit."
  138. Dragonair 1: "Eh, some of us didn't read the fine print of legends. But, some of us, like me, know. Unfortunately I'm not fully evolved yet. If I were, ohhhh what a time it would be to be alive."
  139. Actinidia: "You're the first blood I've met who hasn't died, so my sample size is skewed."
  140. Dragonair 1: "And you're the first twats I met that we didn't consume!" Dragonair 1 winks to Actinidia, "In more ways than one~" Dragonair 1 chuckles but stops with a groan, "Oh ow, laughing hurts."
  141. Actinidia: "Which is a rare opportunity! We're able to ask questions. Did you two have any others?" Actinidia askes her friends.
  142. Pierce Mars Oswell: "...Yeah. Holed up in the airport but you have no leader? I don't buy it. Whose idea was it to even go there, and why did you even go along with it?"
  143. Dragonair 1: "Well, I didn't go there specifically to join them."
  144. Actinidia: Actinidia smiles back to the dragonair after he winks, eyeing him with mild approval.
  145. Dragonair 1: "It's more like, I killed three Scythers, ate them whole and then I met everyone. They noticed me because I ate a bunch of dudes. And then I hate some of them. And we became...kinda sorta friends. Mutual respect. And absolute loathing of similar things. So we just sorta buddied up."
  146. Dragonair 1: (( ate not hate ))
  147. Grace Leonhardt: "S-so... to get this straight... it's a group of folks who are coming togeather through a... bond of uh... well... 'baseline' desires?"
  148. Dragonair 1: "If we were to have a leader, it'd be the strongest few of us. But, killing them wouldn't really do much." Dragonair 1 laughs again but pushes through the pain to finish it all, "Though I suppose if you were looking to kill all of us, if you could nuke the airports you'd handle the majority of us."
  149. Dragonair 1: Dragonair 1 looks to Grace, "Yeah, maybe." Dragonair 1 then looks directly at Grace, "But, fucking whoever you want, eating or killing whoever you want is just the fun stuff. There's a code, you follow. The only two rules that matter above all else."
  150. Dragonair 1: "You see a legend? You ensure they don't live to the end of the week."
  151. Dragonair 1: "But more importantly, you find humans? You kill 'em before the end of the day."
  152. Actinidia: "I imagine this is self preservation. If either one organizes against you, you're through."
  153. Dragonair 1: Dragonair 1 leans back and relaxes, "Do those two things and you're pretty much free to do whatever man."
  154. Actinidia: Actinidia again looks at the others, waiting for them to come with any other ideas for questions.
  155. Dragonair 1: "It's kinda fun being interviewed. But, just to make sure, none of you ate Mismagius right?"
  156. Grace Leonhardt: Grace will simply grimmace at what she was hearing. "You uh... know living like that isn't gonna last forever right...? T-there's... gonna be change at some point."
  157. Actinidia: "Why, is he poisonous?"
  158. Pierce Mars Oswell: "...So...here's a thought. That big hammerhead shark thing, he was a human once. I don't know if you are or not. But how many of your numbers are former humans versus former animals?"
  159. Dragonair 1: Dragonair 1 smiles and nods, "Yeah, o'course there'll be change. It's the same as always. Change is who makes it and we're making tidal waves! Ain't like we're human anyone, right? I'm a fucking snake. Bathing ain't never gotten easier and I can eat pretty much whatever."
  160. Dragonair 1: "Don't think I've met any animals." Dragonair 1 tilts his head, "Don't think anyway. Met some of the new age. They're a hit or miss kinda bunch. I usually just eat 'em."
  161. Dragonair 1: "And Mismagius? Nahhhh. He ain't poisonous. Just, he ain't here. And if you didn't eat 'em, that means he left. And if he left, well, that makes this who interview thing really different."
  162. Grace Leonhardt: At hearing how he was eating kids that weren't even around for too long, she'll take a step back or two, and couldn't help but contemplate punching him out again, and plugging her ears when he wakes up.
  163. Actinidia: "Hm... you've admitted you're pretty far from your groups primary stomping ground. I suspect you have to travel far, the stronger bloods have the closest territory to themselves."
  164. Dragonair 1: Dragonair 1 tilts his head, "Oh, did I make it sound like I was threatening you?" Dragonair 1 laughs again, "Nooo no no no. We don't do threats, sweety. There ain't much point in it, see?'
  165. Dragonair 1: "See, thing is...Mismagius is a ghost. Capable of moving unnoticed. If he left and wanted to, oh I dunno, mention we let a group of children live 'cause of a particular bunch of Pokemon...well, you can bet there'd be a loooooot more of us out here."
  166. Dragonair 1: "And I'm betting since you're so...light loaded and so...well, attractively full of that magic stuff, that you got a little base of your own. Probably got it fortified too if you're swagging your hips out here and saving kitties."
  167. Dragonair 1: Dragonair 1 grins nice and wide, "Only a matter of time sweetheart. You could bring the fight to us, of course. We'd welcome it."
  168. Actinidia: Actinidia smiles back sweetly.
  169. Actinidia: "Attacking is nearly pointless, I don't think there's an end to this age of chaos. Bloods may die but other groups will live by their code. Maybe we will, maybe we wont. What do you two think?"
  170. Pierce Mars Oswell: "I don't have any more questions. I think there's nothing else we can get out of him. At this point he's worthless."
  171. Pierce Mars Oswell: "Though nuking the airport does sound mighty tempting now."
  172. Dragonair 1: Dragonair 1 coils up into a snake-like defensive position and says lowly, "About as pointless as saving kittens."
  173. Grace Leonhardt: "F...From your point of view." She'll mumble out.
  174. Actinidia: Actinidia prepares an action in case he attacks or flees.
  175. Dragonair 1: "So, you taking me home? Making me abide by some different creed? Showing me the golden ways of your values?"
  176. Actinidia: "Oh? If you were really open to such a thing, that might be possible. You've been very helpful, I was intending to reward you with your choice of death, rather than the painful ones I cooked up while you were dozing. So I leave the choice to you, would like to learn to be a good boy? Or would you like to end this gloriously?" Seduction?Intimidate? 20
  177. Pierce Mars Oswell: Mars glances at Act, as if a little anxious to kill the Dragonair off himself - but asking for permission before he does.
  178. Dragonair 1: Dragonair 1 ponders for a moment, "Depends. If I'm a good boy, do I get spawn new age kittens with you?"
  179. Dragonair 1: (( get to spawn. WORDS ))
  180. Actinidia: "Ufufufu, you'll have to work quite hard at that. My experimental phase is over, and the children I have had are quite extraordinary. I wouldn't disgrace dare disgrace them by breeding with an unworthy mate."
  181. Grace Leonhardt: Grace was unsure of what to think about the guy's counter offer. That was... somewhat expected of a request considering he listed off what he likes to do not too long ago. Though Act's response catches her further off guard.
  182. Actinidia: Perception (Insight). I know he's hollow but just how hollow is his offer to be a good boy? Or is he more motivated by fear? 5+3+6+1=15
  183. Dragonair 1: "Is that so?" Dragonair 1 thinks for a moment, "Is there a bar? I've been known to keep my tip up."
  184. Dragonair 1: "Like, do I gotta best the previous man in combat? Do I gotta prove something? Do I have to save kittens?"
  185. Actinidia: "You must have things I value. Intelligence, charisma, a kind heart. A hard road for one like you, and not something that can be faked."
  186. Dragonair 1: "Oh." Dragonair 1 looks down, "Shit."
  187. Dragonair 1: "Ah well, I've lived good. So, I'll leave it up to you. I know me. You think you know me. Kill me now, save me the trouble of actually trying to give a shit about kittens. Or take me home, and put me through the hell of trying to give a shit about kittens."
  188. Actinidia: Actinidia keeps her prepared action prepared, in case he tries something.
  189. Actinidia: "Well..." Actinidia pauses, looking between her allies. It's pretty clear what they want, "O
  190. Actinidia: "I'll spare you from the wost, you have been quite helpful. Almost charming too, you may have gotten somewhere if you weren't such a slaughternaut. So, you can choose a way to die, or you can let Mars handle things. His way will probably be quickest."
  191. Pierce Mars Oswell: "I'm three for three right now. You want to make it four? She has graciously allowed you the opportunity to choose."
  192. Pierce Mars Oswell: "...Hell. The only reason I haven't killed you yet is because she asked me nicely."
  193. Dragonair 1: Dragonair 1 tilts his head, "Hm, good point. I think I'll choose..."
  194. Dragonair 1: 4+2+4+3=13
  195. * Pierce Mars Oswell readies an action.
  196. Dragonair 1: (( If Actinidia still had her prepared action, she gets to use it. And then, if he lives, she gets hit. ))
  197. Actinidia: Leech Seed. TN 13 1+3+3+7=14 (STUNT! 1 Stunt Point)
  198. Actinidia: Saving 1 PP.
  199. Actinidia: Actinidia loses 6 power.
  200. Actinidia: "He has selected slow and painful. Don't touch him please, I'd like to watch him whither."
  201. Dragonair 1: 4+3+4+3=14
  202. Dragonair 1: (( Just 1 short, bah ))
  203. Dragonair 1: Make a Dex (Acro) test vs. TN16
  204. Actinidia: Dex! 5+4+6+3=18
  205. DNA: The dice have decreed that you die.
  206. Dragonair 1: Dragonair 1 is seeded as he spins about, thwacking Actinidia in the face for 14 Dragon Damage and sends her flying 6 meters east.
  207. Actinidia: Leech seed only lasts one turn though.
  208. Actinidia: Actinidia loses 14 health.
  209. Dragonair 1: 2+5+5+5=17
  210. Dragonair 1: (( TN15, 17 or 18? ))
  211. Actinidia: Aura 5 with Grass Accuracy.
  212. DNA: I believe that means 17?
  213. Actinidia: I don't think I updated by base power with evolution. Is that 17?
  214. Dragonair 1: Dragonair 1 is not harmed by the seeds.
  215. Dragonair 1: (( 10+highest of aura or strength + grass accuracy (2) ))
  216. Grace Leonhardt: Point of order: Initiative equals 12
  217. Actinidia: Point of order: Initiative equals 19
  218. Pierce Mars Oswell: Point of order: Initiative equals 13
  219. Dragonair 1: Point of order: Initiative equals 8
  220. Actinidia has received initiative.
  221. Actinidia: "Hm... finish him off or knock him out to drop him off at Grimsley's."
  222. Actinidia: Actinidia uses Absorb!
  223. Grace Leonhardt: "I... you know my stance on killing."
  224. Actinidia: Absorb 2+2+3+7=14 (STUNT! 2 Stunt Points)
  225. Actinidia: Saving my PP.
  226. Dragonair 1: Dragonair 1 resists! 4
  227. Actinidia: Make a Vit Stamina test.
  228. Dragonair 1: 2+6+1+5=14
  229. Dragonair 1: Dragonair 1 fails.
  230. Actinidia: 8 Damage.
  231. Actinidia: Penetrating
  232. Dragonair 1: Dragonair 1 loses 4 health.
  233. Actinidia: 7
  234. Actinidia: Actinidia is healed and gains 11 health.
  235. Pierce Mars Oswell has received initiative.
  236. Pierce Mars Oswell: Mars takes a moment to Aim, then slams into the Dragonair with the full force of his weight.
  237. Pierce Mars Oswell: vs DEF 6+1+4+7=18
  238. Dragonair 1: Dragonair 1 is surely struck by such a blow.
  239. Pierce Mars Oswell: Deals 24 Steel type damage. Then, if you're still alive, make a Dex Acro check vs 18.
  240. Dragonair 1: Dragonair 1 loses 21 health.
  241. Pierce Mars Oswell: " 'I think I'll-' is not the best choice of your last words, but they'll do."
  242. Dragonair 1: Dragonair 1's head is suddenly crushed underneath the massive weight of Mars,.
  243. Pierce Mars Oswell: Pierce Mars Oswell loses 7 power.
  244. Actinidia: "Out fo context, it works."
  245. Actinidia: Actinidia looks to Grace. "How are you handling, sweetie? I went to some dark places there, I'm sorry if I bothered you."
  246. Narrator: When you guys are ready to move, say when.
  247. Grace Leonhardt: Grace relaxes, and pales a little at the remains of the creature's head. She'll let out a huff, and rub her eyes before dropping them to her sides and trying to give a reasuring smile... although a touch shakey. "I'm... alright. Honestly... I hate the fact that I can see the logic of them clumping togeather. A bunch of panicking people or animals banding togeather because they're scared and they've... done things to survive that night. It just... makes me feel either really worried on how close one of us could be to that, or... just how disturbingly lucky were were with our safe places... and our rather subdued sizes..."
  248. Actinidia: Actinidia shakes her head. "That's not how they work. They're gathered together out of a love of violence, and spread out so they can do what they want without facing responsibility. They hunt legendaries and children, not for fun, but because those groups will hold them accountable. They're want the world ruined so they can keep on with what they're doing. It's not about fear."
  249. Actinidia: Actinidia looks northward, "Come, lets grab whatever fruit we can and keep moving forward."
  250. Actinidia: Actinidia gathered the berries she can find.
  251. Actinidia: Or whatever is on these trees.
  252. Actinidia: ... Can I Take A Breather? I'll do that instead if its an option.
  253. Grace Leonhardt: Grace will stare at the remains for a few moments, before sighing, and picking up the grips of the carts and following after Act, her ears back and tail tucked between her legs. Her mind wandering to some dark spots.
  254. Actinidia: Actinidia stops, and hugs Grace with the end of her tail. "It's okay, the world wont accept them for long. We'll make things better, were the Seekers of Hope after all."
  255. Narrator: Breather is fine.
  256. Actinidia: Actinidia, taking a five minute breather, is healed and gains 15 health and 12 power.
  257. Pierce Mars Oswell: (I'd like to TAB as well if possible. Just to be safe. But if not then I can go without.)
  258. Mars opts to stay next to Grace lugging the cart around. He does so partly out of a sense of safety, but also of responsibility.
  259. Pierce Mars Oswell: Pierce Mars Oswell, taking a five minute breather, is healed and gains 7 health and 7 power.
  260. Narrator: Grabbing all the berries?
  261. Actinidia: YUS!
  262. Actinidia: I forgot about them forever.
  263. Grace Leonhardt: Grace will perk up a little, and a small smile will be on her face, although it's a tired one. "Yeah... suffice to say, there's a reason why anarchy style things never last long... This time... I just hope its sticks to previous records. We uh... we just need to wait it out and hope someone that isn't a... dictator puts himself or herself on top."
  264. Narrator: (( Huh. I didn't make the touga berries, which is what they were SUPPOSED to be. ))
  265. DNA: TOGA PARTY
  266. Narrator: (( I can figure this out. Sec. ))
  267. Actinidia: "If there is a dictator, that gives us a target. It'll be just like the onyx before. Only bigger, because it's the sequel."
  268. Narrator: (( Hopefully all these berries exist. ))
  269. Pierce Mars Oswell: "I did always like the second Shrek film better..." Mars muses with a smile.
  270. Actinidia: Actinidia gives her tail-hug a squeeze. "One day at a time, we have to see how they react to this. And maybe talk with Grimsley about it. He's had a lot of success putting them down, and knowing that they're going to be stomping around his turf might just provoke him."
  271. Grace Leonhardt: Grace will relax a little bit more. "...Yeah. Alright yeah. I'm not pessimistic of the future. Just... thinking is all. Heheh..." She'll reach up to pat Act's tail tha was around her. "If he'd know anything, it's how to beat some bloods."
  272. Actinidia: "It was a lot for a pair of sensitive ears to take in."
  273. Narrator: From around Actinidia...she harvests the following:
  274. 5 Cheri Berries.
  275. 5 Leppa Berries.
  276. 5 Iapapa Berries.
  277. 3 Pomeg Berries.
  278. 2 Tamato Berries.
  279. 3 Occa Berries.
  280. 2 Chople Berries.
  281. 6 Haban Berries.
  282. 3 Liechi Berries.
  283. 3 Custap Berries.
  284. Grace Leonhardt: Grace will shift on the reigns, and will pout a touch, and mumble about her not being sensative but even she knew that wasn't entirely off the mark.
  285. Grace Leonhardt: wew lad!
  286. Narrator: The destroyed tree had no berries that survived the Earthquake.
  287. Actinidia: Freaking good thing Kaorin kept asking "Are you staying while you do this?"
  288. Actinidia: I may have completely forgot.
  289. DNA: Grace is such a cute little kid.
  290. Grace: She's not a kid, she's just a big nerdy doof. -3-
  291. DNA: You say that, but...
  292. Narrator whispers: You notice that Actinidia doesn't touch the berry tree's further north.
  293. DNA: Ah, but we have somewhere to be next. The radio tower.
  294. Pierce Mars Oswell: "Act? You going to leave the other berry trees alone?"
  295. Actinidia: "I was planning on getting them next."
  296. Actinidia: Actinidia gathers these!
  297. Actinidia: Then we continue.
  298. Actinidia: Actinidia harvets 22 Kee Berries.
  299. Actinidia: (( harvest. Bloody hell ))
  300. DNA: Harvest? What's this about Exeggutor?
  301. Narrator: You arrive at the Radio Tower.
  302. Time: 5:42 PM
  303. Splintered and smashed, at least a dozen makeshifts wooden walls lay shattered at the feet of a massive metallic tower built upon the very top of a hill.
  304.  
  305. The tower itself is actually five towers joined together with electrical wiring coiled between them all. The central tower is the tallest and quite massive, with a pulsating rainbow light at its very top. The discolored, brownish metal walls are covered with a dark, wet slime. There's two obvious entrances to the base of the tower, one to the north and one to the south. The doors slide open and shut and appear to be set to close automatically.
  306. Actinidia: "It looks like something's built up here. Then had it ruined."
  307. Actinidia: ((enforcing somewhere?))
  308. Pierce Mars Oswell: "I wonder if the wiring was here beforehand like that, or drawn between the towers after someone got here."
  309. Narrator: Enforcing won't happen until you enter the tower itself. I didn't make the area around it, unfortunately.
  310. Grace Leonhardt: "Electricity still works... then again we probably could have guessed that by the tower still broadcasting."
  311. Actinidia: Actinidia examines the shattered walls, what kind of attacks broke them down? Smashing? Hacking? Explosions? Fire?
  312. Actinidia: Cunning, if needed 1+1+3+1=6 (STUNT! 1 Stunt Point)
  313. Narrator: Give me a perception (searching) and then a cunning (pokemon lore).
  314. Actinidia: Perception (Searching) 2+5+6+1=14
  315. Pierce Mars Oswell: Time to smell the immediate area! 6+2+5+5=18
  316. Actinidia: Cunning, if the previous check doesn't carry over. Otherwise Actinidia points out any unusual bits to others who might roll better. 2+5+6+1=14
  317. Narrator whispers: You can smell there was a large scale battle here. There's a LOT of different pokemon types that were present here and that are inside of the tower. Though the ones that smell like they did the damage here don't seem to be the scents of the ones inside.
  318. Actinidia: "It looks like Dark, Flying and Rock attacks damaged these walls. Aerodactyl?"
  319. Pierce Mars Oswell: "...From the smell of it, there was a big fight, but whoever was outside got repelled. There's a lot of scents going on so I can't pinpoint many specifics."
  320. Grace Leonhardt: Grace will try to hear out for anything. 3+3+3+3=12 (STUNT! 3 Stunt Points)
  321. Actinidia: SUPER STUNT!
  322. Actinidia: ALL THREES ALL THE TIME
  323. Grace Leonhardt: (Uh... speedy and advant?)
  324. Narrator: Sure thing~
  325. * Narrator subtracts 19 minutes from the clock.
  326. Grace Leonhardt: "W... wait. Wait hold on a sec...? I hear eletricity I think... from that gem thing. Anyway... I think I hear some juice coming from above... and I mean in the sky above. Not just radio tower above. Like... clouds above."
  327. Actinidia: "Like we should be getting under cover?"
  328. Grace Leonhardt: "...No? I don't think? It's mainly just... powering this place I think?"
  329. Actinidia: "Hm..." Actinidia looks up at the rainbow glowy bits, does that look like the aura flowers from before? Or is it artificial light?"
  330. * Pierce Mars Oswell looks up to see as well. Are they like the flowers from before?
  331. Pierce Mars Oswell: Sight 4+5+3+3=15
  332. Narrator whispers: It's rainbow colouration looks suspiciously similar though the one up there is pulsing while the ones you saw before, and in your base, radiates constantly.
  333. Actinidia: "This one looks like that flower from before, only pulsing."
  334. Grace Leonhardt: "I'm... not really seeing it. Just mainly hearing the buzz. Wait what? Pulsing?"
  335. Pierce Mars Oswell: "Yeah, pulsing, instead of simply radiating."
  336. Narrator whispers: You also notice a flicker of electricity or lightning in the cloud every so often. Though, strange, considering its a sunny day...
  337. Actinidia: "The rainbow glowing up there." Actinidia points with her nose. (see the original description)
  338. Grace Leonhardt: "...Huh. Should... we go see what's up with it then?"
  339. Grace Leonhardt: "Or at least a better look?"
  340. Actinidia: "Yes, a lot of strange things are going on here. And we're looking for Slen's family anyway."
  341. Grace Leonhardt: Grace will nod her head, as she leaves the cart in the lobby of the place, ready to get climbing some stairs.
  342. Pierce Mars Oswell: "That's odd. I see flickers of lightning in the clouds up there, despite the weather being sunny. ...So I guess this is a hub of lightning aura? ...Either way... we do need to go inside."
  343. Actinidia: "We should hide the cart before going in."
  344. Actinidia: "Should we bury it under the wreckage?"
  345. Actinidia: ((We haven't gone inside yet Grace. We will map transfer when we do.))
  346. Grace Leonhardt: (Woop!)
  347. Grace Leonhardt: "Bringing it inside if it storms might be a good idea. Probably easier to hide it there too if people... uh... pokemon too avoid this place."
  348. Pierce Mars Oswell: "I'd also agree to hiding it inside. Less susceptible to damage that way."
  349. Actinidia: "Sounds good, we'll keep it until we can't bring it with anymore."
  350. Actinidia: With that, we enter the nearest side...?
  351. Narrator: That would be the south side.
  352. Grace Leonhardt: Time to go scootn' that way
  353. When your group approaches the door a loud hiss erupts from it and the door rolls to the side, allowing you to enter the building. You immediately note that inside the building? It is completely dark.
  354. Narrator: If you have Dark Vision or some sort of light source, speak now.
  355. Actinidia: Actinidia notices that there is no color in there, "Is it dark?"
  356. Actinidia: ((darkvision!))
  357. Pierce Mars Oswell: For some reason I thought I had a lantern. Guess not. (I can't see.)
  358. Grace Leonhardt: Grace is gonna put a hand on Act's tail to kinda help guide her a bit until they get to something lighter.
  359. Narrator: Does anyone know any light-inducing attacks?
  360. Narrator: Possibly of Normal, Fairy, Fire, Electric, etc.?
  361. Actinidia: "Can't you turn glowy and yellow, Grace?"
  362. Grace Leonhardt: Grace will pause before facepalming. Trying to get her spikes to spark up again, she'll use mag rise.
  363. Grace Leonhardt: 4+2+2+1=9
  364. Grace Leonhardt: Yuus just got it
  365. Grace Leonhardt: Grace Leonhardt loses 6 power.
  366. Pierce Mars Oswell: I have Magnet Rise but I don't think that makes things aglow. Grace, though...
  367. Actinidia: Do... you have 1 accuracy?
  368. Grace Leonhardt: ...Maybe. I'm working on it alright?! >> >>
  369. Actinidia: WHHYYYYY!!
  370. Narrator: Is Magnet Rise the only Electric Technique you know?
  371. Grace Leonhardt: Also got charge beam
  372. Actinidia: ((joking. But yah, work on dat. >.>))
  373. Pierce Mars Oswell: TN 11 5+6+6+5=22 (STUNT! 5 Stunt Points)
  374. Grace Leonhardt: (Honestly been banking on the +3 from doubling down on fighting moves.)
  375. Pierce Mars Oswell: uh
  376. Pierce Mars Oswell: Skillful Usage + Aura Shielding
  377. Pierce Mars Oswell: Pierce Mars Oswell loses 5 power.
  378. Narrator: Okay, so - you can use electricity to radiate a glow. I'll allow this if you burn 1 PP every so often while you're traveling in the maze.
  379. Pierce Mars Oswell: Now under Magnet Rise for an hour
  380. Pierce Mars Oswell: How much is 'every so often'?
  381. Grace Leonhardt: Gotcha!
  382. Grace Leonhardt: Grace Leonhardt loses 1 power.
  383. Narrator: Like, 5-15 minutes. I can't give a definite answer. I'll be rolling time before you drain. It isn't consistent.
  384. Grace Leonhardt: Grace will hold out a paw as she has a ball of electricity form in her palm. "That lil' gem was useful." She'll say remarking.
  385. Actinidia: "Let me know if you're tired, I can restore your energy."
  386. Pierce Mars Oswell: Gotcha.
  387. Grace Leonhardt: Grace will give a salute with the other hand... and her fur's now a touch staticy.
  388. Actinidia: "...This is starting to look like a video game dungeon. Keep an eye out for traps."
  389. Pierce Mars Oswell: I can't see anythiiiiiiiiiiing
  390. Actinidia: ((zoom out a bit?))
  391. Narrator: How about now?
  392. DNA: Better
  393. Narrator: And how about---okay.
  394. DNA: because before I could literally see nothing, for...some reason.
  395. Narrator: I exposed Grace's light for you.
  396. Narrator: It should stay exposed for you from now on.
  397. DNA: EXPOSE
  398. Actinidia: "Which way?"
  399. The inside of the tower is a combination of metal and stone and...corridors. That's it.
  400. Actinidia: "Right follows the outside wall, so it might be easier to keep our bearings."
  401. Grace Leonhardt: "I was just about to say, that's one of the tricks to mazes."
  402. Pierce Mars Oswell: "So we'll just hug the right wall constantly. THen we'll make progress.
  403. Grace Leonhardt: "That's about the right idea big guy."
  404. Actinidia: "Might be a dead end. Want to go down and check Grace?"
  405. Actinidia: "See if there are any secrets?"
  406. Grace Leonhardt: "Yeah, wouldn't hurt to check.
  407. Grace Leonhardt: perception for the dead end. 5+2+6+3=16
  408. Grace Leonhardt: "This... is just a dead end but it's.. an actual maze. Not something that was just... maze like. I think someone actually did it like this..."
  409. Actinidia: "It's a good defense idea. Since we're not enemies of the ones living here, we shouldn't try to burrow through or anything. Lets follow their maze and see how it works."
  410. DNA: I LOST MY THING
  411. DNA: HELP
  412. Narrator: Bear in mind, DNA cannot see anything you cannot see.
  413. Grace Leonhardt: Roight, roight. ^^;
  414. Narrator: Leaving him behind will literally leave him in the darkness.
  415. DNA: I'm trying to pay attention but my attention right now is also a mite divided!
  416. Narrator: Also, it's 5 after midnight. I know we started late, but I should probably eat something. >_>
  417. Actinidia: ((want to call a break now?
  418. Narrator: Call game, probably.
  419. Actinidia: ((Where is the cart?))
  420. Narrator: At the entrance.
  421. Grace Leonhardt: (yeah I moved it back considering we left it there.
  422. Actinidia: ((I thought we were still bringing it))
  423. Actinidia: ((Since there's no reason not to at this point))
  424. Narrator: I'mma go ahead and call it here.
  425. Grace Leonhardt: Alrighty.
  426. Narrator: You guys finally made it to the tower though! Yay~
  427. Narrator: Exp: +275
  428. Narrator: Saving campaign and log!
  429. Grace Leonhardt: Grace Leonhardt gains 250 experience points.
  430. DNA: 13025 EXP
  431. DNA: I know it's a weird number
  432. Actinidia is disconnected.
  433. Narrator is disconnected.
  434. You have disconnected.
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