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  1.  
  2. ** Executing...
  3. ** Command: "D:\SteamLibrary\SteamApps\common\Team Fortress 2\bin\vbsp.exe"
  4. ** Parameters: -game "D:\SteamLibrary\SteamApps\common\Team Fortress 2\tf" "D:\SteamLibrary\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_sewer_a1.vmf"
  5.  
  6. Valve Software - vbsp.exe (Feb 1 2015)
  7. 4 threads
  8. materialPath: D:\SteamLibrary\SteamApps\common\Team Fortress 2\tf\materials
  9. Loading D:\SteamLibrary\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_sewer_a1.vmf
  10. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  11. Patching WVT material: maps/koth_sewer_a1/dev/dev_blendmeasure_wvt_patch
  12. Patching WVT material: maps/koth_sewer_a1/dev/dev_blendmeasure2_wvt_patch
  13. fixing up env_cubemap materials on brush sides...
  14. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  15. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  16. Processing areas...Wrote D:\SteamLibrary\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_sewer_a1.lin
  17. Areaportal leak ! File: D:\SteamLibrary\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_sewer_a1.lin
  18. Brush 6768: areaportal brush doesn't touch two areas
  19.  
  20. Brush 6775: areaportal brush doesn't touch two areas
  21.  
  22. Brush 6778: areaportal brush doesn't touch two areas
  23.  
  24. Brush 6775: areaportal brush doesn't touch two areas
  25. done (0)
  26. Building Faces...done (0)
  27. Chop Details...done (0)
  28. Find Visible Detail Sides...
  29. Merged 28 detail faces...done (0)
  30. Merging details...done (0)
  31. FixTjuncs...
  32. PruneNodes...
  33. WriteBSP...
  34. done (0)
  35. writing D:\SteamLibrary\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_sewer_a1.prt...Building visibility clusters...
  36. done (0)
  37. *** Error: Skybox vtf files for skybox/sky_alpinestorm_01 weren't compiled with the same size texture and/or same flags!
  38. Can't load skybox file skybox/sky_alpinestorm_01 to build the default cubemap!
  39. *** Error: Skybox vtf files for skybox/sky_alpinestorm_01 weren't compiled with the same size texture and/or same flags!
  40. Can't load skybox file skybox/sky_alpinestorm_01 to build the default cubemap!
  41. Finding displacement neighbors...
  42. Finding lightmap sample positions...
  43. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  44. Building Physics collision data...
  45. done (0) (74011 bytes)
  46. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  47. Compacting texture/material tables...
  48. Reduced 144 texinfos to 65
  49. Reduced 20 texdatas to 15 (497 bytes to 389)
  50. Writing D:\SteamLibrary\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_sewer_a1.bsp
  51. 1 second elapsed
  52.  
  53. ** Executing...
  54. ** Command: "D:\SteamLibrary\SteamApps\common\Team Fortress 2\bin\vvis.exe"
  55. ** Parameters: -game "D:\SteamLibrary\SteamApps\common\Team Fortress 2\tf" "D:\SteamLibrary\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_sewer_a1"
  56.  
  57. Valve Software - vvis.exe (Feb 1 2015)
  58. 4 threads
  59. reading d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_sewer_a1.bsp
  60. reading d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_sewer_a1.prt
  61. 123 portalclusters
  62. 271 numportals
  63. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  64. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  65. Optimized: 43 visible clusters (0.56%)
  66. Total clusters visible: 7650
  67. Average clusters visible: 62
  68. Building PAS...
  69. Average clusters audible: 120
  70. visdatasize:4832 compressed from 3936
  71. writing d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_sewer_a1.bsp
  72. 0 seconds elapsed
  73.  
  74. ** Executing...
  75. ** Command: "D:\SteamLibrary\SteamApps\common\Team Fortress 2\bin\vrad.exe"
  76. ** Parameters: -game "D:\SteamLibrary\SteamApps\common\Team Fortress 2\tf" "D:\SteamLibrary\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_sewer_a1"
  77.  
  78. Valve Software - vrad.exe SSE (Feb 1 2015)
  79.  
  80. Valve Radiosity Simulator
  81. 4 threads
  82. [Reading texlights from 'lights.rad']
  83. [37 texlights parsed from 'lights.rad']
  84.  
  85. Loading d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_sewer_a1.bsp
  86. Setting up ray-trace acceleration structure... Done (0.09 seconds)
  87. 1123 faces
  88. 756310 square feet [108908672.00 square inches]
  89. 0 Displacements
  90. 0 Square Feet [0.00 Square Inches]
  91. 1123 patches before subdivision
  92. 48299 patches after subdivision
  93. sun extent from map=0.008727
  94. 3 direct lights
  95. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (6)
  96. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (2)
  97. transfers 5796596, max 462
  98. transfer lists: 44.2 megs
  99. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  100. Bounce #1 added RGB(61978, 42924, 45001)
  101. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  102. Bounce #2 added RGB(3821, 2816, 2932)
  103. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  104. Bounce #3 added RGB(287, 219, 219)
  105. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  106. Bounce #4 added RGB(25, 21, 20)
  107. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  108. Bounce #5 added RGB(3, 2, 2)
  109. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  110. Bounce #6 added RGB(0, 0, 0)
  111. Build Patch/Sample Hash Table(s).....Done<0.0267 sec>
  112. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
  113. FinalLightFace Done
  114. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  115. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
  116. Writing leaf ambient...done
  117. Ready to Finish
  118.  
  119. Object names Objects/Maxobjs Memory / Maxmem Fullness
  120. ------------ --------------- --------------- --------
  121. models 10/1024 480/49152 ( 1.0%)
  122. brushes 186/8192 2232/98304 ( 2.3%)
  123. brushsides 1378/65536 11024/524288 ( 2.1%)
  124. planes 744/65536 14880/1310720 ( 1.1%)
  125. vertexes 1779/65536 21348/786432 ( 2.7%)
  126. nodes 419/65536 13408/2097152 ( 0.6%)
  127. texinfos 65/12288 4680/884736 ( 0.5%)
  128. texdata 15/2048 480/65536 ( 0.7%)
  129. dispinfos 0/0 0/0 ( 0.0%)
  130. disp_verts 0/0 0/0 ( 0.0%)
  131. disp_tris 0/0 0/0 ( 0.0%)
  132. disp_lmsamples 0/0 0/0 ( 0.0%)
  133. faces 1123/65536 62888/3670016 ( 1.7%)
  134. hdr faces 0/65536 0/3670016 ( 0.0%)
  135. origfaces 470/65536 26320/3670016 ( 0.7%)
  136. leaves 430/65536 13760/2097152 ( 0.7%)
  137. leaffaces 1276/65536 2552/131072 ( 1.9%)
  138. leafbrushes 495/65536 990/131072 ( 0.8%)
  139. areas 2/256 16/2048 ( 0.8%)
  140. surfedges 7186/512000 28744/2048000 ( 1.4%)
  141. edges 4025/256000 16100/1024000 ( 1.6%)
  142. LDR worldlights 3/8192 264/720896 ( 0.0%)
  143. HDR worldlights 0/8192 0/720896 ( 0.0%)
  144. leafwaterdata 0/32768 0/393216 ( 0.0%)
  145. waterstrips 83/32768 830/327680 ( 0.3%)
  146. waterverts 0/65536 0/786432 ( 0.0%)
  147. waterindices 1182/65536 2364/131072 ( 1.8%)
  148. cubemapsamples 1/1024 16/16384 ( 0.1%)
  149. overlays 0/512 0/180224 ( 0.0%)
  150. LDR lightdata [variable] 1238332/0 ( 0.0%)
  151. HDR lightdata [variable] 0/0 ( 0.0%)
  152. visdata [variable] 4832/16777216 ( 0.0%)
  153. entdata [variable] 14941/393216 ( 3.8%)
  154. LDR ambient table 430/65536 1720/262144 ( 0.7%)
  155. HDR ambient table 430/65536 1720/262144 ( 0.7%)
  156. LDR leaf ambient 1698/65536 47544/1835008 ( 2.6%)
  157. HDR leaf ambient 430/65536 12040/1835008 ( 0.7%)
  158. occluders 0/0 0/0 ( 0.0%)
  159. occluder polygons 0/0 0/0 ( 0.0%)
  160. occluder vert ind 0/0 0/0 ( 0.0%)
  161. detail props [variable] 1/12 ( 8.3%)
  162. static props [variable] 1/12 ( 8.3%)
  163. pakfile [variable] 736/0 ( 0.0%)
  164. physics [variable] 74011/4194304 ( 1.8%)
  165. physics terrain [variable] 2/1048576 ( 0.0%)
  166.  
  167. Level flags = 0
  168.  
  169. Total triangle count: 2948
  170. Writing d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_sewer_a1.bsp
  171. 11 seconds elapsed
  172.  
  173. ** Executing...
  174. ** Command: Copy File
  175. ** Parameters: "D:\SteamLibrary\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_sewer_a1.bsp" "D:\SteamLibrary\SteamApps\common\Team Fortress 2\tf\maps\koth_sewer_a1.bsp"
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