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- /*
- DZMSAIConfig.sqf
- This is a configuration for the AI that spawn at missions.
- This includes their skin, weapons, gear, and skills.
- You can adjust these to your liking, but it is for advanced users.
- */
- ///////////////////////////////////////////////
- // Array of skin classnames for the AI to use
- DZMSBanditSkins = ["Bandit1_DZ","BanditW1_DZ"];
- ////////////////////////
- // Array of AI Skills
- DZMSSkills0 = [
- ["aimingAccuracy",0.10,0.125],
- ["aimingShake",0.45,0.55],
- ["aimingSpeed",0.45,0.55],
- ["endurance",0.40,0.50],
- ["spotDistance",0.30,0.45],
- ["spotTime",0.30,0.45],
- ["courage",0.40,0.60],
- ["reloadSpeed",0.50,0.60],
- ["commanding",0.40,0.50],
- ["general",0.40,0.60]
- ];
- DZMSSkills1 = [
- ["aimingAccuracy",0.125,0.15],
- ["aimingShake",0.60,0.70],
- ["aimingSpeed",0.60,0.70],
- ["endurance",0.55,0.65],
- ["spotDistance",0.45,0.60],
- ["spotTime",0.45,0.60],
- ["courage",0.55,0.75],
- ["reloadSpeed",0.60,0.70],
- ["commanding",0.55,0.65],
- ["general",0.55,0.75]
- ];
- DZMSSkills2 = [
- ["aimingAccuracy",0.15,0.20],
- ["aimingShake",0.75,0.85],
- ["aimingSpeed",0.70,0.80],
- ["endurance",0.70,0.80],
- ["spotDistance",0.60,0.75],
- ["spotTime",0.60,0.75],
- ["courage",0.70,0.90],
- ["reloadSpeed",0.70,0.80],
- ["commanding",0.70,0.90],
- ["general",0.70,0.90]
- ];
- DZMSSkills3 = [
- ["aimingAccuracy",0.20,0.25],
- ["aimingShake",0.85,0.95],
- ["aimingSpeed",0.80,0.90],
- ["endurance",0.80,0.90],
- ["spotDistance",0.70,0.85],
- ["spotTime",0.70,0.85],
- ["courage",0.80,1.00],
- ["reloadSpeed",0.80,0.90],
- ["commanding",0.80,0.90],
- ["general",0.80,1.00]
- ];
- //////////////////////////////////////////////////////////////
- // This is the primary weaponlist that can be assigned to AI
- // These are assigned based on AI difficulty level
- DZMSWeps0 = [
- "M16A2",
- "M16A2GL",
- "AK_74",
- "M4A1_Aim",
- "AKS_74_kobra",
- "AKS_74_U",
- "AK_47_M",
- "M24",
- "M1014",
- "DMR_DZ",
- "M4A1",
- "M14_EP1",
- "Remington870_lamp",
- "MP5A5",
- "MP5SD",
- "M4A3_CCO_EP1"
- ];
- DZMSWeps1 = [
- "M16A2",
- "M16A2GL",
- "M249_DZ",
- "AK_74",
- "M4A1_Aim",
- "AKS_74_kobra",
- "AKS_74_U",
- "AK_47_M",
- "M24",
- "SVD_CAMO",
- "M1014",
- "DMR_DZ",
- "M4A1",
- "M14_EP1",
- "Remington870_lamp",
- "M240_DZ",
- "M4A1_AIM_SD_camo",
- "M16A4_ACG",
- "M4A1_HWS_GL_camo",
- "Mk_48_DZ",
- "M4A3_CCO_EP1",
- "Sa58V_RCO_EP1",
- "Sa58V_CCO_EP1",
- "M40A3",
- "Sa58P_EP1",
- "Sa58V_EP1"
- ];
- DZMSWeps2 = [
- "FN_FAL",
- "FN_FAL_ANPVS4",
- "Mk_48_DZ",
- "M249_DZ",
- "BAF_L85A2_RIS_Holo",
- "G36C",
- "G36C_camo",
- "G36A_camo",
- "G36K_camo",
- "AK_47_M",
- "AKS_74_U",
- "M14_EP1",
- "bizon_silenced",
- "DMR_DZ",
- "RPK_74"
- ];
- DZMSWeps3 = [
- "FN_FAL",
- "FN_FAL_ANPVS4",
- "Mk_48_DZ",
- "M249_DZ",
- "BAF_L85A2_RIS_Holo",
- "G36C",
- "G36C_camo",
- "G36A_camo",
- "G36K_camo",
- "AK_47_M",
- "AKS_74_U",
- "M14_EP1",
- "bizon_silenced",
- "DMR_DZ",
- "RPK_74"
- ];
- /////////////////////////////////////////////////////////////
- // These are gear sets that will be randomly given to the AI
- // They are all the same, but can be customized.
- DZMSGear0 = [
- ["ItemBandage","ItemBandage","ItemPainkiller"],
- ["ItemKnife","ItemFlashlight"]
- ];
- DZMSGear1 = [
- ["ItemBandage","ItemBandage","ItemPainkiller"],
- ["ItemKnife","ItemFlashlight"]
- ];
- DZMSGear2 = [
- ["ItemBandage","ItemBandage","ItemPainkiller"],
- ["ItemKnife","ItemFlashlight"]
- ];
- DZMSGear3 = [
- ["ItemBandage","ItemBandage","ItemPainkiller"],
- ["ItemKnife","ItemFlashlight"]
- ];
- DZMSGear4 = [
- ["ItemBandage","ItemBandage","ItemPainkiller"],
- ["ItemKnife","ItemFlashlight"]
- ];
- ////////////////////////////////////////////////////////////
- // These are the backpacks that can be assigned to AI units.
- DZMSPacklist = [
- "DZ_Patrol_Pack_EP1",
- "DZ_Assault_Pack_EP1",
- "DZ_Czech_Vest_Puch",
- "DZ_ALICE_Pack_EP1",
- "DZ_TK_Assault_Pack_EP1",
- "DZ_British_ACU",
- "DZ_CivilBackpack_EP1",
- "DZ_Backpack_EP1"
- ];
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