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- Vileplume @ Leftovers
- Ability: Effect Spore
- EVs: 252 HP / 252 Def / 4 SpD
- Bold Nature
- - Aromatherapy
- - Synthesis
- - Giga Drain
- - Sludge Bomb
- Seismitoad @ Leftovers
- Ability: Water Absorb
- EVs: 252 HP / 4 Def / 252 SpD
- Sassy Nature
- - Stealth Rock
- - Scald
- - Knock Off
- - Earth Power
- Pawniard @ Eviolite
- Ability: Defiant
- EVs: 252 Atk / 4 Def / 252 Spe
- Adamant Nature
- - Swords Dance
- - Knock Off
- - Iron Head
- - Sucker Punch
- Gurdurr @ Eviolite
- Ability: Guts
- EVs: 252 HP / 252 Atk / 4 Def
- Adamant Nature
- - Bulk Up
- - Drain Punch
- - Knock Off
- - Mach Punch
- Cryogonal @ Icicle Plate
- Ability: Levitate
- EVs: 4 Def / 252 SpA / 252 Spe
- Timid Nature
- - Rapid Spin
- - Ice Beam
- - Freeze-Dry
- - Recover
- Rotom @ Choice Scarf
- Ability: Levitate
- EVs: 4 Def / 252 SpA / 252 Spe
- Timid Nature
- - Volt Switch
- - Thunderbolt
- - Shadow Ball
- - Trick
- the core doesn't really need much outside support but rather acts as a nice defensive backbone that balance teams can fall on while providing aromatherapy and stalth rock. one problem with it is that it can't really deal with bulky boosters such as spiritomb or uxie which is where pawniard and gurdurr come in. they can outmuscle most set up sweepers that the core can't handle while being able to act as win conditions. cryogonal helps deal with hazards and rotom revenge kills stuff
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