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Sep 6th, 2014
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  1. Vileplume @ Leftovers
  2. Ability: Effect Spore
  3. EVs: 252 HP / 252 Def / 4 SpD
  4. Bold Nature
  5. - Aromatherapy
  6. - Synthesis
  7. - Giga Drain
  8. - Sludge Bomb
  9.  
  10. Seismitoad @ Leftovers
  11. Ability: Water Absorb
  12. EVs: 252 HP / 4 Def / 252 SpD
  13. Sassy Nature
  14. - Stealth Rock
  15. - Scald
  16. - Knock Off
  17. - Earth Power
  18.  
  19. Pawniard @ Eviolite
  20. Ability: Defiant
  21. EVs: 252 Atk / 4 Def / 252 Spe
  22. Adamant Nature
  23. - Swords Dance
  24. - Knock Off
  25. - Iron Head
  26. - Sucker Punch
  27.  
  28. Gurdurr @ Eviolite
  29. Ability: Guts
  30. EVs: 252 HP / 252 Atk / 4 Def
  31. Adamant Nature
  32. - Bulk Up
  33. - Drain Punch
  34. - Knock Off
  35. - Mach Punch
  36.  
  37. Cryogonal @ Icicle Plate
  38. Ability: Levitate
  39. EVs: 4 Def / 252 SpA / 252 Spe
  40. Timid Nature
  41. - Rapid Spin
  42. - Ice Beam
  43. - Freeze-Dry
  44. - Recover
  45.  
  46. Rotom @ Choice Scarf
  47. Ability: Levitate
  48. EVs: 4 Def / 252 SpA / 252 Spe
  49. Timid Nature
  50. - Volt Switch
  51. - Thunderbolt
  52. - Shadow Ball
  53. - Trick
  54.  
  55. the core doesn't really need much outside support but rather acts as a nice defensive backbone that balance teams can fall on while providing aromatherapy and stalth rock. one problem with it is that it can't really deal with bulky boosters such as spiritomb or uxie which is where pawniard and gurdurr come in. they can outmuscle most set up sweepers that the core can't handle while being able to act as win conditions. cryogonal helps deal with hazards and rotom revenge kills stuff
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