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- However, Titan's "that thing he does when he smashes the gorund with his feet" chip damage adds up pretty early. So, while keeping the tank at healthy levels, I use Medica every two "feetstrokes" or three.
- His first jump ain't a problem. Stay close to the red line and recieve less damage. Then medica.
- At this point, if my limit breka is avaliable, I try to hold out as it's more necesrily after his second jump.
- At his second stage, he starts "poking". While ther eisn't much for latency I can do to prevent being nocked, I run forward (in hopes of reducing knockback) and then heal. This puts some extra pressure on the Tank's HP bar, that forces more MP to be spent.
- Then, his second jump.
- At this point, everyone's HP is weared down, so I run to the center and use my Limit Break before Titan encloses a party member (extra points if it's me. Extra points for the primal, I mean). Heal tank, Activate Cleric stance and punish his heart. Switch cleric off and Medica a few times (because everyone is most likely under the umbral of dead|Luckily I only need to cast Heal II once!).
- Titan scores his ultimate and then we go into his fourth stage.
- There's no more jumping, but you still get the poking, the feetstrokes(now dealt in pairs!), encapsulation to a random member (extra points if tank! For titan, again). Then, there's this special aoe-spawned-because-hell-yes and well. Dead people. I'm almost out of mojo in this stage (which the second party only reached once, and the first party didn't reach, at all).
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