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- -- Unit.getByName('Pontiac1'):getPosition().p
- in_zone = {}
- mig_chance = 10
- mig_in_flight = false
- spawned_red_units = {}
- spawned_blue_units = {}
- group_counter = 500
- unit_counter = 500
- add = 10
- mult = 2
- main_zone = trigger.misc.getZone("MainZone")
- blue_units_in_main_zone = {}
- init = false
- score = 0
- pending_score = 0
- fac = {
- ["x"] = nil,
- ["y"] = nil,
- ["init"] = false,
- ["delay"] = 30,
- ["counter"] = 1,
- ["name"] = "FAC",
- }
- huey_max_loadout = 12
- hueys = {
- ["Huey #1"] = {
- ["loaded"] = false,
- ["has_radio_command"] = false,
- },
- ["Huey #2"] = {
- ["loaded"] = false,
- ["has_radio_command"] = false,
- },
- ["Huey #3"] = {
- ["loaded"] = false,
- ["has_radio_command"] = false,
- },
- ["Huey #4"] = {
- ["loaded"] = false,
- ["has_radio_command"] = false,
- },
- ["Huey #5"] = {
- ["loaded"] = false,
- ["has_radio_command"] = false,
- },
- ["Huey #6"] = {
- ["loaded"] = false,
- ["has_radio_command"] = false,
- },
- ["Huey #7"] = {
- ["loaded"] = false,
- ["has_radio_command"] = false,
- },
- ["Huey #8"] = {
- ["loaded"] = false,
- ["has_radio_command"] = false,
- },
- }
- blue_ground_groups = {
- ["anti_tank_humvee"] = {
- [1] = "M1045 HMMWV TOW",
- [2] = "M1045 HMMWV TOW",
- },
- ["stryker_missile"] = {
- [1] = "M1134 Stryker ATGM",
- },
- ["stryker_canon"] = {
- [1] = "M1128 Stryker MGS",
- },
- ["mortar"] = {
- [5] = "2B11 mortar",
- [5] = "2B11 mortar",
- [3] = "2B11 mortar",
- [4] = "2B11 mortar",
- [5] = "2B11 mortar",
- [7] = "Soldier M4",
- [7] = "Soldier M4",
- [8] = "Soldier M4",
- },
- }
- blue_flyable_units = {
- ["A-10C"] = {
- ["count"] = 0,
- ["force"] = 5,
- },
- ["Ka-50"] = {
- ["count"] = 0,
- ["force"] = 5,
- },
- ["UH-1H"] = {
- ["count"] = 0,
- ["force"] = 1,
- },
- ["P-51D"] = {
- ["count"] = 0,
- ["force"] = 0,
- },
- ["total"] = 0,
- }
- red_units = {
- [1] = {
- ["name"] = "BMP-3",
- ["force"] = 5,
- },
- [2] = {
- ["name"] = "BTR-80",
- ["force"] = 3,
- },
- [3] = {
- ["name"] = "T-55",
- ["force"] = 2,
- },
- [4] = {
- ["name"] = "Ural-375 PBU",
- ["force"] = 1,
- },
- [5] = {
- ["name"] = "T-80UD",
- ["force"] = 4,
- },
- [6] = {
- ["name"] = "Ural-375 ZU-23",
- ["force"] = 5
- },
- [7] = {
- ["name"] = "ZSU-23-4 Shilka",
- ["force"] = 6,
- },
- [8] = {
- ["name"] = "Strela-1 9P31",
- ["force"] = 8,
- },
- [9] = {
- ["name"] = "SAU Gvozdika",
- ["force"] = 3,
- },
- }
- zones = {
- ["pickup"] = {
- [1] = {
- ["name"] = "FARP1",
- ["smoke_color"] = trigger.smokeColor.Blue,
- },
- [2] = {
- ["name"] = "FARP2",
- ["smoke_color"] = trigger.smokeColor.Blue,
- },
- },
- ["mig"] = {
- [1] = "MIG1",
- [2] = "MIG2",
- },
- ["red_spawn"] = {
- [1] = {
- ["name"] = "N",
- },
- [2] = {
- ["name"] = "NE",
- },
- [3] = {
- ["name"] = "E",
- },
- [4] = {
- ["name"] = "SE",
- },
- [5] = {
- ["name"] = "S",
- },
- [6] = {
- ["name"] = "SW",
- },
- [7] = {
- ["name"] = "W",
- },
- [8] = {
- ["name"] = "NW",
- },
- },
- }
- function spawn_mig()
- group_counter = group_counter + 1
- unit_counter = unit_counter + 1
- local sel = math.random(2)
- local mig_name = "Mig" .. unit_counter
- local start_zone = nil
- local dest_zone = nil
- if sel == 1 then
- start_zone = trigger.misc.getZone(zones["mig"][1])
- dest_zone = trigger.misc.getZone(zones["mig"][2])
- else
- start_zone = trigger.misc.getZone(zones["mig"][2])
- dest_zone = trigger.misc.getZone(zones["mig"][1])
- end
- env.info("spawn_mig 9")
- local group = {
- ["modulation"] = 0,
- ["tasks"] =
- {
- }, -- end of ["tasks"]
- ["task"] = "CAP",
- ["uncontrolled"] = false,
- ["route"] =
- {
- ["points"] =
- {
- [1] =
- {
- ["alt"] = 20000,
- ["type"] = "Turning Point",
- ["action"] = "Turning Point",
- ["alt_type"] = "BARO",
- ["formation_template"] = "",
- ["properties"] =
- {
- ["vnav"] = 1,
- ["scale"] = 0,
- ["angle"] = 0,
- ["vangle"] = 0,
- ["steer"] = 2,
- }, -- end of ["properties"]
- ["ETA"] = 0,
- ["y"] = start_zone.point.z,
- ["x"] = start_zone.point.x,
- ["speed"] = 138.88888888889,
- ["ETA_locked"] = true,
- ["task"] =
- {
- ["id"] = "ComboTask",
- ["params"] =
- {
- ["tasks"] =
- {
- [1] =
- {
- ["enabled"] = true,
- ["auto"] = true,
- ["id"] = "EngageTargets",
- ["number"] = 1,
- ["key"] = "CAP",
- ["params"] =
- {
- ["targetTypes"] =
- {
- [1] = "Air",
- }, -- end of ["targetTypes"]
- ["priority"] = 0,
- }, -- end of ["params"]
- }, -- end of [1]
- }, -- end of ["tasks"]
- }, -- end of ["params"]
- }, -- end of ["task"]
- ["speed_locked"] = true,
- }, -- end of [1]
- [2] =
- {
- ["alt"] = 2000,
- ["type"] = "Turning Point",
- ["action"] = "Turning Point",
- ["alt_type"] = "BARO",
- ["formation_template"] = "",
- ["properties"] =
- {
- ["vnav"] = 1,
- ["scale"] = 0,
- ["angle"] = 0,
- ["vangle"] = 0,
- ["steer"] = 2,
- }, -- end of ["properties"]
- ["ETA"] = 303.9621922784,
- ["y"] = dest_zone.point.z,
- ["x"] = -dest_zone.point.x,
- ["speed"] = 138.88888888889,
- ["ETA_locked"] = false,
- ["task"] =
- {
- ["id"] = "ComboTask",
- ["params"] =
- {
- ["tasks"] =
- {
- }, -- end of ["tasks"]
- }, -- end of ["params"]
- }, -- end of ["task"]
- ["speed_locked"] = false,
- }, -- end of [2]
- }, -- end of ["points"]
- }, -- end of ["route"]
- ["groupId"] = group_counter,
- ["hidden"] = false,
- ["units"] =
- {
- [1] =
- {
- ["alt"] = 2000,
- ["heading"] = 1.316297268452,
- ["callsign"] = 101,
- ["psi"] = -1.316297268452,
- ["livery_id"] = "120 gviap #45 domna ab",
- ["onboard_num"] = "11",
- ["type"] = "MiG-29A",
- ["y"] = start_zone.point.z,
- ["x"] = start_zone.point.x,
- ["name"] = mig_name,
- ["payload"] =
- {
- ["pylons"] =
- {
- [1] =
- {
- ["CLSID"] = "{682A481F-0CB5-4693-A382-D00DD4A156D7}",
- }, -- end of [1]
- [7] =
- {
- ["CLSID"] = "{682A481F-0CB5-4693-A382-D00DD4A156D7}",
- }, -- end of [7]
- }, -- end of ["pylons"]
- ["fuel"] = "3380",
- ["flare"] = 30,
- ["chaff"] = 30,
- ["gun"] = 100,
- }, -- end of ["payload"]
- ["speed"] = 138.88888888889,
- ["unitId"] = unit_counter,
- ["alt_type"] = "BARO",
- ["skill"] = "Average",
- }, -- end of [1]
- }, -- end of ["units"]
- ["y"] = start_zone.point.z,
- ["x"] = start_zone.point.x,
- ["name"] = "MIG group" .. group_counter,
- ["communication"] = true,
- ["start_time"] = 0,
- ["frequency"] = 124,
- }
- coalition.addGroup(country.id.RUSSIA, Group.Category.AIRPLANE, group)
- trigger.action.outText("ALERTE ALERTE ALERTE ALERTE\nMig 29 en approche, je répète, Mig29 en approche !\n\nLes pleutres, planquez-vous !\n\nLes autres, TAIAU !!!\n(il vaut 100 points, le bougre, une fois, hein !)", 15)
- mig_in_flight = mig_name
- timer.scheduleFunction(destroy_mig, nil, timer.getTime() + 300)
- end
- function destroy_mig()
- local unit = Unit.getByName(mig_in_flight)
- if unit then
- unit:destroy()
- trigger.action.outText("Le Mig est parti, fin de menace !!!", 15)
- mig_in_flight = false
- return
- end
- trigger.action.outText("Wow, vous avez réussi à descendre le Mig ??? Joliiiiiii !!! Score + 100", 15)
- score = score + 100
- end
- function build_group(args, new_unit_func)
- group_counter = group_counter + 1
- -- args = {
- -- ["name"] = "example",
- -- ["x"] = x,
- -- ["y"] = y,
- -- ["dest"] = nil,
- -- ["units"] = {
- -- [1] = "unit1",
- -- [2] = "unit2",
- -- [3] = "unit3",
- -- [4] = "unit4"
- -- },
- -- }
- local group = {
- ["manualHeading"] = false,
- ["visible"] = false,
- ["taskSelected"] = true,
- ["groupId"] = group_counter,
- ["hidden"] = false,
- ["units"] = {},
- ["y"] = args["y"],
- ["x"] = args["x"],
- ["name"] = args["name"] .. group_counter,
- ["start_time"] = 0,
- ["task"] = "Ground Nothing",
- ["route"] = {
- ["points"] =
- {
- [1] =
- {
- ["alt"] = 41,
- ["type"] = "Turning Point",
- ["ETA"] = 0,
- ["alt_type"] = "BARO",
- ["formation_template"] = "",
- ["y"] = args["y"],
- ["x"] = args["x"],
- ["ETA_locked"] = true,
- ["speed"] = 5.5555555555556,
- ["action"] = "On Road",
- ["task"] =
- {
- ["id"] = "ComboTask",
- ["params"] =
- {
- ["tasks"] =
- {
- },
- },
- },
- ["speed_locked"] = false,
- },
- },
- },
- }
- if args["dest"] ~= nil then
- local dest = {
- ["alt"] = 54,
- ["type"] = "Turning Point",
- ["ETA"] = 52.09716824195,
- ["alt_type"] = "BARO",
- ["formation_template"] = "",
- ["y"] = args["dest"]["y"],
- ["x"] = args["dest"]["x"],
- ["ETA_locked"] = false,
- ["speed"] = 5.1,
- ["action"] = "On Road",
- ["speed_locked"] = false,
- ["task"] = {
- ["id"] = "ComboTask",
- ["params"] = {
- ["tasks"] = {},
- },
- },
- }
- table.insert(group["route"]["points"], dest)
- end
- local units = args["units"]
- for i=1,#units do
- local angle = math.pi * 2 * (i-1) / #units
- local xofs = math.cos(angle) * 40
- local yofs = math.sin(angle) * 40
- table.insert(group["units"], new_unit_func(args["x"] + xofs, args["y"] + yofs, units[i], angle))
- end
- return group
- end
- function select_random_in_table(table)
- return table[math.random( #table )]["name"]
- end
- function select_zone()
- local sel = math.random( #spawn_zones )
- local zone_name = spawn_zones[sel]
- return zone_name
- end
- function get_distance(x1, y1, x2, y2)
- return math.sqrt(math.pow(x1-x2,2) + math.pow(y1-y2,2))
- end
- function red_units_in_main_zone()
- local tbl = spawned_red_units
- if #tbl > 0 then
- for i=1,#tbl do
- local unit_name = tbl[i]
- local unit = Unit.getByName(tbl[i])
- if unit then
- local unit_life = unit:getLife()
- if unit_life > 1 then
- return true
- end
- end
- end
- end
- score = score + pending_score
- return false
- end
- function new_red_unit(x, y, unit_type)
- local unit_name = "EnemyUnit" .. unit_counter
- table.insert(spawned_red_units, unit_name)
- return new_unit(x, y, unit_type, unit_name)
- end
- function new_blue_unit(x, y, unit_type)
- local unit_name = "FriendlyUnit" .. unit_counter
- table.insert(spawned_blue_units, unit_name)
- local unit = new_unit(x, y, unit_type, unit_name)
- unit["playerCanDrive"] = true
- return unit
- end
- function new_unit(x, y, unit_type, unit_name, heading)
- local unit = {
- ["y"] = y,
- ["type"] = unit_type,
- ["name"] = unit_name,
- ["unitId"] = unit_counter,
- ["heading"] = heading,
- ["playerCanDrive"] = false,
- ["skill"] = "Average",
- ["x"] = x,
- }
- unit_counter = unit_counter + 1
- return unit
- end
- function spawn_red_group()
- local zone_name = select_random_in_table(zones["red_spawn"])
- local zone = trigger.misc.getZone(zone_name)
- local left_to_assign = 0
- for k, v in pairs(blue_flyable_units) do
- if not string.match(k, "total") then
- if v["count"] > 0 then
- if v["force"] > 0 then
- left_to_assign = add + left_to_assign + v["force"] * v["count"]
- end
- end
- end
- end
- if left_to_assign == 0 then
- return
- end
- local difficulty = left_to_assign
- local units = {}
- local sel = nil
- while left_to_assign > 0 do
- sel = math.random( #red_units )
- if red_units[sel]["force"] <= left_to_assign then
- table.insert(units, red_units[sel]["name"])
- left_to_assign = left_to_assign - red_units[sel]["force"]
- end
- end
- if #units > 0 then
- local args = {
- ["name"] = "Enemy_group",
- ["x"] = zone.point.x,
- ["y"] = zone.point.z,
- ["dest"] = {
- x = main_zone.point.x,
- y = main_zone.point.z,
- },
- ["units"] = units,
- }
- coalition.addGroup(country.id.RUSSIA, Group.Category.GROUND, build_group(args, new_red_unit))
- add = add + mult
- trigger.action.outText(string.format("Un nouveau groupe d'ennemis vient d'apparaître !\nDirection: %s\nDifficulté: %d\nScore de l'équipe bleue jusqu'ici: %d", zone_name, difficulty, score), 15)
- spawn_smoke(zone.point.x, zone.point.z, trigger.smokeColor.Red)
- -- score = score + difficulty
- pending_score = difficulty
- end
- return nil
- end
- function spawn_fac(arg)
- group_counter = group_counter + 1
- unit_counter = unit_counter + 1
- fac["init"] = false
- trigger.action.outText("Réapparition d'un nouveau FAC", 15)
- local x = arg["x"]
- local y = arg["y"]
- local group = {
- ["manualHeading"] = false,
- ["taskSelected"] = true,
- ["route"] =
- {
- ["points"] =
- {
- [1] =
- {
- ["alt"] = 922,
- ["type"] = "Turning Point",
- ["ETA"] = 0,
- ["alt_type"] = "BARO",
- ["formation_template"] = "",
- ["y"] = y,
- ["x"] = x,
- ["ETA_locked"] = true,
- ["speed"] = 5.5555555555556,
- ["action"] = "Off Road",
- ["task"] =
- {
- ["id"] = "ComboTask",
- ["params"] =
- {
- ["tasks"] =
- {
- }, -- end of ["tasks"]
- }, -- end of ["params"]
- }, -- end of ["task"]
- ["speed_locked"] = true,
- }, -- end of [1]
- }, -- end of ["points"]
- }, -- end of ["route"]
- ["groupId"] = group_counter,
- ["tasks"] =
- {
- }, -- end of ["tasks"]
- ["hidden"] = false,
- ["units"] =
- {
- [1] =
- {
- ["y"] = y,
- ["type"] = "M-1 Abrams",
- ["name"] = fac["name"],
- ["unitId"] = unit_counter,
- ["heading"] = 3.1415926535898,
- ["playerCanDrive"] = true,
- ["skill"] = "Excellent",
- ["x"] = x,
- }, -- end of [1]
- }, -- end of ["units"]
- ["y"] = y,
- ["x"] = x,
- ["name"] = fac["name"],
- ["visible"] = false,
- ["start_time"] = 0,
- ["task"] = "Ground Nothing",
- }
- coalition.addGroup(country.id.USA, Group.Category.GROUND, group)
- return nil
- end
- function huey_in_pickup_zone(unit)
- for i=1,#zones["pickup"] do
- local trigger_zone = trigger.misc.getZone(zones["pickup"][i]["name"])
- if unit_is_in_trigger_zone(unit, trigger_zone) then
- return trigger_zone
- end
- end
- return nil
- end
- function huey_load(args)
- local huey_name = args["name"]
- local unit = Unit.getByName(huey_name)
- local player_name = unit:getPlayerName()
- local units_loaded = ""
- if huey_in_pickup_zone(unit) then
- local group_to_load = args["group_to_load"]
- if hueys[huey_name]["loaded"] == false then
- hueys[huey_name]["loaded"] = {}
- for i=1,#group_to_load do
- table.insert(hueys[huey_name]["loaded"], group_to_load[i])
- units_loaded = string.format("%s\n%s", units_loaded, group_to_load[i])
- end
- trigger.action.outText(string.format("%s a chargé des troupes, une fois, hein !%s", player_name, units_loaded), 5)
- return
- end
- trigger.action.outText(string.format("%s, tu as déjà chargé des troupes, une fois, hein !", player_name), 5)
- return
- end
- trigger.action.outText(string.format("%s, tu n'es pas dans une zone de chargement, une fois, hein !", player_name), 5)
- end
- function huey_load_close_units(huey_name)
- local unit = Unit.getByName(huey_name)
- local player_name = unit:getPlayerName()
- if hueys[huey_name]["loaded"] ~= false then
- trigger.action.outText(string.format("%s, tu as déjà chargé des troupes, une fois, hein !", player_name), 5)
- return
- end
- local tbl = spawned_blue_units
- local loaded_units = false
- if #tbl > 0 then
- for i=1,#tbl do
- local ground_unit_name = tbl[i]
- local ground_unit = Unit.getByName(tbl[i])
- if ground_unit then
- local ground_unit_pos = ground_unit:getPoint()
- local huey_pos = unit:getPoint()
- if get_distance(huey_pos.x, huey_pos.z, ground_unit_pos.x, ground_unit_pos.z) <= 60 then
- if hueys[huey_name]["loaded"] == false then
- hueys[huey_name]["loaded"] = {}
- end
- table.insert(hueys[huey_name]["loaded"], ground_unit:getTypeName())
- ground_unit:destroy()
- if loaded_units == false then
- loaded_units = 1
- end
- loaded_units = loaded_units + 1
- end
- end
- end
- end
- if loaded_units and loaded_units > 0 then
- trigger.action.outText(string.format("%s a récupéré %d unités sur le champ de bataille, une fois, hein", player_name, loaded_units - 1), 5)
- return
- end
- trigger.action.outText(string.format("%s: désolé, pas d'unités amies à proxmité, une fois, hein", player_name), 5)
- end
- function huey_unload(huey_name)
- local unit = Unit.getByName(huey_name)
- local player_name = unit:getPlayerName()
- local pos = unit:getPoint()
- if unit:inAir() then
- trigger.action.outText(string.format("%s vient d'essayer de balancer ses passagers par la fenêtre, une fois, hein !", player_name), 5)
- return
- end
- if hueys[huey_name]["loaded"] == false then
- trigger.action.outText(string.format("%s, tu n'as pas chargé des troupes, une fois, hein !", player_name), 5)
- return
- end
- local args = {
- ["name"] = "FriendlyGroup",
- ["x"] = pos.x,
- ["y"] = pos.z,
- ["dest"] = nil,
- ["units"] = hueys[huey_name]["loaded"],
- }
- coalition.addGroup(country.id.USA, Group.Category.GROUND, build_group(args, new_blue_unit))
- trigger.action.outText(string.format("%s a déchargé ses troupes, une fois, hein !", player_name), 5)
- hueys[huey_name]["loaded"] = false
- end
- function unit_is_in_trigger_zone(unit, trigger_zone)
- local unitpos = unit:getPoint()
- return get_distance(unitpos.x, unitpos.z, trigger_zone.point.x, trigger_zone.point.z) < trigger_zone.radius
- end
- function spawn_smoke(smoke_x, smoke_y, smoke_color)
- trigger.action.smoke({x=smoke_x, y=land.getHeight({ x = smoke_x, y = smoke_y }), z=smoke_y}, smoke_color)
- end
- function show_score()
- trigger.action.outText(string.format("Score: %s", score), 5)
- end
- function smoke_timer(arg, time)
- for i=1,#zones["pickup"] do
- local zone = trigger.misc.getZone(zones["pickup"][i]["name"])
- spawn_smoke(zone.point.x, zone.point.z, zones["pickup"][i]["smoke_color"])
- end
- return time + 270
- end
- function check_red(arg, time)
- if not red_units_in_main_zone() then
- spawn_red_group()
- end
- return time + 5
- end
- function count_blue_in_main_zone(arg, time)
- blue_flyable_units["total"] = 0
- blue_flyable_units["A-10C"]["count"] = 0
- blue_flyable_units["Ka-50"]["count"] = 0
- blue_flyable_units["UH-1H"]["count"] = 0
- blue_flyable_units["P-51D"]["count"] = 0
- for k, v in pairs(mist.DBs.humansByName) do
- local this_unit = Unit.getByName(k)
- if this_unit ~= nil then
- local player = this_unit:getPlayerName()
- if unit_is_in_trigger_zone(this_unit, main_zone) then
- blue_flyable_units["total"] = blue_flyable_units["total"] + 1
- blue_flyable_units[v["type"]]["count"] = blue_flyable_units[v["type"]]["count"] + 1
- if in_zone[player] ~= true then
- trigger.action.outText(string.format("%s vient d'entrer dans la zone avec son %s, une fois, hein", player, v["type"]), 5)
- in_zone[player] = true
- end
- else
- if in_zone[player] == true then
- trigger.action.outText(string.format("%s vient de sortir de la zone, une fois, hein", player), 5)
- in_zone[player] = false
- end
- end
- end
- end
- return time + 5
- end
- function do_fac(arg, time)
- local fac_unit = Unit.getByName(fac["name"])
- if fac_unit == nil and not fac["init"] then
- fac["init"] = true
- fac["name"] = "FAC" .. fac["counter"]
- fac["counter"] = fac["counter"] + 1
- local args = {}
- args["x"] = fac["x"] + 50
- args["y"] = fac["y"]
- trigger.action.outText(string.format("Le FAC a été détruit. Réapparation d'un nouveau FAC dans %d secondes, une fois, hein", fac["delay"]), 15)
- timer.scheduleFunction(spawn_fac, args, timer.getTime() + fac["delay"])
- else
- if fac_unit ~= nil then
- local fac_pos = fac_unit:getPoint()
- fac["x"] = fac_pos.x
- fac["y"] = fac_pos.z
- end
- end
- return time + 5
- end
- function huey_add_radio_commands(arg, time)
- for k,v in pairs(hueys) do
- if hueys[k]["has_radio_command"] == false then
- local unit = Unit.getByName(k)
- if unit ~= nil then
- local group = unit:getGroup()
- if group ~= nil then
- local gid = group:getID()
- -- local path_1 = missionCommands.addSubMenu("Charger un nouveau groupe", nil)
- missionCommands.addCommandForGroup(gid, "Charger un HMMVV anti-chars", nil, huey_load, {["name"] = k, ["group_to_load"] = blue_ground_groups["anti_tank_humvee"],})
- missionCommands.addCommandForGroup(gid, "Charger un Stryker missile", nil, huey_load, {["name"] = k, ["group_to_load"] = blue_ground_groups["stryker_missile"],})
- missionCommands.addCommandForGroup(gid, "Charger un Stryker canon", nil, huey_load, {["name"] = k, ["group_to_load"] = blue_ground_groups["stryker_canon"],})
- missionCommands.addCommandForGroup(gid, "Charger un groupe mortier", nil, huey_load, {["name"] = k, ["group_to_load"] = blue_ground_groups["mortar"],})
- missionCommands.addCommandForGroup(gid, "Décharger les troupes", nil, huey_unload, k)
- missionCommands.addCommandForGroup(gid, "Charger les unités proches", nil, huey_load_close_units, k)
- missionCommands.addCommandForGroup(gid, "Afficher le score", nil, show_score, nil)
- hueys[k]["has_radio_command"] = true
- end
- end
- end
- end
- return time + 5
- end
- function check_mig(arg, time)
- if mig_in_flight ~= false then
- return
- end
- local sel = math.random(100)
- if sel <= mig_chance then
- spawn_mig()
- end
- return time + 300
- end
- do
- timer.scheduleFunction(count_blue_in_main_zone, nil, timer.getTime() + 5)
- timer.scheduleFunction(check_red, nil, timer.getTime() + 12)
- timer.scheduleFunction(do_fac, nil, timer.getTime() + 8)
- timer.scheduleFunction(huey_add_radio_commands, nil, timer.getTime() + 9)
- timer.scheduleFunction(smoke_timer, nil, timer.getTime() + 11)
- timer.scheduleFunction(check_mig, nil, timer.getTime() + 300)
- end
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