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  1. 02:15:07: CLR host plugin strings not found, dynamically loading 4 strings
  2. 02:15:07: CLRHost::Initialize() attempting to load and start the .NET runtime (null)
  3. 02:15:07: CLRHost::Initialize() Found version v2.0.50727 .NET runtime
  4. 02:15:07: CLRHost::Initialize() Found version v4.0.30319 .NET runtime
  5. 02:15:07: CLRHost::Initialize() attempting to use v4.0.30319 .NET runtime
  6. 02:15:07: CLRHost::LoadInteropLibrary() load the assembly plugins\CLRHostPlugin\CLRHost.Interop.dll
  7. 02:15:07: CLRHost::LoadPlugins() attempting to load the plugin assembly CLRBrowserSourcePlugin
  8. 02:15:08: CLRHost::LoadPlugins() successfully added CLR plugin [Type: CLRBrowserSourcePlugin.CLRBrowserSourcePlugin, Name: CLR Browser Source Plugin]
  9. 02:15:08: Video Source Plugin strings not found, dynamically loading 52 strings
  10. 02:41:15: CLR host plugin instance deleted; removing dynamically loaded localization strings
  11. 02:41:15: Video Source Plugin instance deleted; removing dynamically loaded localization strings
  12.  
  13.  
  14. Last game capture log:
  15. 2015-10-14, 18:37:07: we're booting up:
  16. 18:37:07: CaptureThread: attached to process Hearthstone.exe
  17. 18:37:08: D3D9 Present
  18. 18:37:08: GL Present
  19. 18:37:08: DirectDraw Present
  20. 18:37:08: (half life scientist) everything.. seems to be in order
  21. 18:37:08: D3D9EndScene called
  22. 18:37:08: D3DPRESENT_PARAMETERS {
  23. 18:37:08: BackBufferWidth: 1445
  24. 18:37:08: BackBufferHeight: 833
  25. 18:37:08: BackBufferFormat: D3DFMT_A8R8G8B8
  26. 18:37:08: BackBufferCount: 1
  27. 18:37:08: MultiSampleType: D3DMULTISAMPLE_NONE
  28. 18:37:08: MultiSampleQuality: 0
  29. 18:37:08: SwapEffect: D3DSWAPEFFECT_DISCARD
  30. 18:37:08: hDeviceWindow: 328466
  31. 18:37:08: Windowed: true
  32. 18:37:08: EnableAutoDepthStencil: false
  33. 18:37:08: AutoDepthStencilFormat: D3DFMT_D24S8
  34. 18:37:08: Flags: None
  35. 18:37:08: FullScreen_RefreshRateInHz: 0
  36. 18:37:08: PresentationInterval: 1
  37. 18:37:08: };
  38. 18:37:08: successfully set up d3d9 hooks
  39. 18:37:08: D3D9Present called
  40. 18:37:08: DoD3D9GPUHook: success
  41. 18:37:08: D3DSURFACE_DESC {
  42. 18:37:08: Format: D3DFMT_A8R8G8B8
  43. 18:37:08: Type: D3DRTYPE_SURFACE
  44. 18:37:08: Usage: D3DUSAGE_RENDERTARGET
  45. 18:37:08: Pool: D3DPOOL_DEFAULT
  46. 18:37:08: MultiSampleType: D3DMULTISAMPLE_NONE
  47. 18:37:08: MultiSampleQuality: 0
  48. 18:37:08: Width: 1445
  49. 18:37:08: Height: 833
  50. 18:37:08: };
  51. 18:37:08: successfully capturing d3d9 frames via GPU
  52. 18:37:16: D3D9Reset called
  53. 18:37:16: ---------------------- Cleared D3D9 Capture ----------------------
  54. 18:37:16: D3DPRESENT_PARAMETERS {
  55. 18:37:16: BackBufferWidth: 1600
  56. 18:37:16: BackBufferHeight: 838
  57. 18:37:16: BackBufferFormat: D3DFMT_A8R8G8B8
  58. 18:37:16: BackBufferCount: 1
  59. 18:37:16: MultiSampleType: D3DMULTISAMPLE_NONE
  60. 18:37:16: MultiSampleQuality: 0
  61. 18:37:16: SwapEffect: D3DSWAPEFFECT_DISCARD
  62. 18:37:16: hDeviceWindow: 328466
  63. 18:37:16: Windowed: true
  64. 18:37:16: EnableAutoDepthStencil: false
  65. 18:37:16: AutoDepthStencilFormat: D3DFMT_D24S8
  66. 18:37:16: Flags: None
  67. 18:37:16: FullScreen_RefreshRateInHz: 0
  68. 18:37:16: PresentationInterval: 1
  69. 18:37:16: };
  70. 18:37:16: successfully set up d3d9 hooks
  71. 18:37:16: D3D9EndScene called
  72. 18:37:16: D3D9Present called
  73. 18:37:16: DoD3D9GPUHook: success
  74. 18:37:16: D3D9Reset called
  75. 18:37:16: ---------------------- Cleared D3D9 Capture ----------------------
  76. 18:37:16: D3DPRESENT_PARAMETERS {
  77. 18:37:16: BackBufferWidth: 1489
  78. 18:37:16: BackBufferHeight: 838
  79. 18:37:16: BackBufferFormat: D3DFMT_A8R8G8B8
  80. 18:37:16: BackBufferCount: 1
  81. 18:37:16: MultiSampleType: D3DMULTISAMPLE_NONE
  82. 18:37:16: MultiSampleQuality: 0
  83. 18:37:16: SwapEffect: D3DSWAPEFFECT_DISCARD
  84. 18:37:16: hDeviceWindow: 328466
  85. 18:37:16: Windowed: true
  86. 18:37:16: EnableAutoDepthStencil: false
  87. 18:37:16: AutoDepthStencilFormat: D3DFMT_D24S8
  88. 18:37:16: Flags: None
  89. 18:37:16: FullScreen_RefreshRateInHz: 0
  90. 18:37:16: PresentationInterval: 1
  91. 18:37:16: };
  92. 18:37:16: successfully set up d3d9 hooks
  93. 18:37:16: D3D9EndScene called
  94. 18:37:16: D3D9Present called
  95. 18:37:16: DoD3D9GPUHook: success
  96. 18:37:16: D3DSURFACE_DESC {
  97. 18:37:16: Format: D3DFMT_A8R8G8B8
  98. 18:37:16: Type: D3DRTYPE_SURFACE
  99. 18:37:16: Usage: D3DUSAGE_RENDERTARGET
  100. 18:37:16: Pool: D3DPOOL_DEFAULT
  101. 18:37:16: MultiSampleType: D3DMULTISAMPLE_NONE
  102. 18:37:16: MultiSampleQuality: 0
  103. 18:37:16: Width: 1489
  104. 18:37:16: Height: 838
  105. 18:37:16: };
  106. 18:37:16: successfully capturing d3d9 frames via GPU
  107. 18:37:20: D3D9Reset called
  108. 18:37:20: ---------------------- Cleared D3D9 Capture ----------------------
  109. 18:37:20: D3DPRESENT_PARAMETERS {
  110. 18:37:20: BackBufferWidth: 1445
  111. 18:37:20: BackBufferHeight: 833
  112. 18:37:20: BackBufferFormat: D3DFMT_A8R8G8B8
  113. 18:37:20: BackBufferCount: 1
  114. 18:37:20: MultiSampleType: D3DMULTISAMPLE_NONE
  115. 18:37:20: MultiSampleQuality: 0
  116. 18:37:20: SwapEffect: D3DSWAPEFFECT_DISCARD
  117. 18:37:20: hDeviceWindow: 328466
  118. 18:37:20: Windowed: true
  119. 18:37:20: EnableAutoDepthStencil: false
  120. 18:37:20: AutoDepthStencilFormat: D3DFMT_D24S8
  121. 18:37:20: Flags: None
  122. 18:37:20: FullScreen_RefreshRateInHz: 0
  123. 18:37:20: PresentationInterval: 1
  124. 18:37:20: };
  125. 18:37:20: successfully set up d3d9 hooks
  126. 18:37:21: D3D9EndScene called
  127. 18:37:21: D3D9Present called
  128. 18:37:21: DoD3D9GPUHook: success
  129. 18:37:21: D3DSURFACE_DESC {
  130. 18:37:21: Format: D3DFMT_A8R8G8B8
  131. 18:37:21: Type: D3DRTYPE_SURFACE
  132. 18:37:21: Usage: D3DUSAGE_RENDERTARGET
  133. 18:37:21: Pool: D3DPOOL_DEFAULT
  134. 18:37:21: MultiSampleType: D3DMULTISAMPLE_NONE
  135. 18:37:21: MultiSampleQuality: 0
  136. 18:37:21: Width: 1445
  137. 18:37:21: Height: 833
  138. 18:37:21: };
  139. 18:37:21: successfully capturing d3d9 frames via GPU
  140. 18:37:24: D3D9Reset called
  141. 18:37:24: ---------------------- Cleared D3D9 Capture ----------------------
  142. 18:37:24: D3DPRESENT_PARAMETERS {
  143. 18:37:24: BackBufferWidth: 1600
  144. 18:37:24: BackBufferHeight: 838
  145. 18:37:24: BackBufferFormat: D3DFMT_A8R8G8B8
  146. 18:37:24: BackBufferCount: 1
  147. 18:37:24: MultiSampleType: D3DMULTISAMPLE_NONE
  148. 18:37:24: MultiSampleQuality: 0
  149. 18:37:24: SwapEffect: D3DSWAPEFFECT_DISCARD
  150. 18:37:24: hDeviceWindow: 328466
  151. 18:37:24: Windowed: true
  152. 18:37:24: EnableAutoDepthStencil: false
  153. 18:37:24: AutoDepthStencilFormat: D3DFMT_D24S8
  154. 18:37:24: Flags: None
  155. 18:37:24: FullScreen_RefreshRateInHz: 0
  156. 18:37:24: PresentationInterval: 1
  157. 18:37:24: };
  158. 18:37:24: successfully set up d3d9 hooks
  159. 18:37:24: D3D9EndScene called
  160. 18:37:24: D3D9Present called
  161. 18:37:24: DoD3D9GPUHook: success
  162. 18:37:24: D3D9Reset called
  163. 18:37:24: ---------------------- Cleared D3D9 Capture ----------------------
  164. 18:37:24: D3DPRESENT_PARAMETERS {
  165. 18:37:24: BackBufferWidth: 1489
  166. 18:37:24: BackBufferHeight: 838
  167. 18:37:24: BackBufferFormat: D3DFMT_A8R8G8B8
  168. 18:37:24: BackBufferCount: 1
  169. 18:37:24: MultiSampleType: D3DMULTISAMPLE_NONE
  170. 18:37:24: MultiSampleQuality: 0
  171. 18:37:24: SwapEffect: D3DSWAPEFFECT_DISCARD
  172. 18:37:24: hDeviceWindow: 328466
  173. 18:37:24: Windowed: true
  174. 18:37:24: EnableAutoDepthStencil: false
  175. 18:37:24: AutoDepthStencilFormat: D3DFMT_D24S8
  176. 18:37:24: Flags: None
  177. 18:37:24: FullScreen_RefreshRateInHz: 0
  178. 18:37:24: PresentationInterval: 1
  179. 18:37:24: };
  180. 18:37:24: successfully set up d3d9 hooks
  181. 18:37:24: D3D9EndScene called
  182. 18:37:24: D3D9Present called
  183. 18:37:24: DoD3D9GPUHook: success
  184. 18:37:24: D3DSURFACE_DESC {
  185. 18:37:24: Format: D3DFMT_A8R8G8B8
  186. 18:37:24: Type: D3DRTYPE_SURFACE
  187. 18:37:24: Usage: D3DUSAGE_RENDERTARGET
  188. 18:37:24: Pool: D3DPOOL_DEFAULT
  189. 18:37:24: MultiSampleType: D3DMULTISAMPLE_NONE
  190. 18:37:24: MultiSampleQuality: 0
  191. 18:37:24: Width: 1489
  192. 18:37:24: Height: 838
  193. 18:37:24: };
  194. 18:37:24: successfully capturing d3d9 frames via GPU
  195. 18:37:30: D3D9Reset called
  196. 18:37:30: ---------------------- Cleared D3D9 Capture ----------------------
  197. 18:37:30: D3DPRESENT_PARAMETERS {
  198. 18:37:30: BackBufferWidth: 1445
  199. 18:37:30: BackBufferHeight: 833
  200. 18:37:30: BackBufferFormat: D3DFMT_A8R8G8B8
  201. 18:37:30: BackBufferCount: 1
  202. 18:37:30: MultiSampleType: D3DMULTISAMPLE_NONE
  203. 18:37:30: MultiSampleQuality: 0
  204. 18:37:30: SwapEffect: D3DSWAPEFFECT_DISCARD
  205. 18:37:30: hDeviceWindow: 328466
  206. 18:37:30: Windowed: true
  207. 18:37:30: EnableAutoDepthStencil: false
  208. 18:37:30: AutoDepthStencilFormat: D3DFMT_D24S8
  209. 18:37:30: Flags: None
  210. 18:37:30: FullScreen_RefreshRateInHz: 0
  211. 18:37:30: PresentationInterval: 1
  212. 18:37:30: };
  213. 18:37:30: successfully set up d3d9 hooks
  214. 18:37:31: D3D9EndScene called
  215. 18:37:31: D3D9Present called
  216. 18:37:31: DoD3D9GPUHook: success
  217. 18:37:31: D3DSURFACE_DESC {
  218. 18:37:31: Format: D3DFMT_A8R8G8B8
  219. 18:37:31: Type: D3DRTYPE_SURFACE
  220. 18:37:31: Usage: D3DUSAGE_RENDERTARGET
  221. 18:37:31: Pool: D3DPOOL_DEFAULT
  222. 18:37:31: MultiSampleType: D3DMULTISAMPLE_NONE
  223. 18:37:31: MultiSampleQuality: 0
  224. 18:37:31: Width: 1445
  225. 18:37:31: Height: 833
  226. 18:37:31: };
  227. 18:37:31: successfully capturing d3d9 frames via GPU
  228. 18:37:40: D3D9Reset called
  229. 18:37:40: ---------------------- Cleared D3D9 Capture ----------------------
  230. 18:37:40: D3DPRESENT_PARAMETERS {
  231. 18:37:40: BackBufferWidth: 1446
  232. 18:37:40: BackBufferHeight: 833
  233. 18:37:40: BackBufferFormat: D3DFMT_A8R8G8B8
  234. 18:37:40: BackBufferCount: 1
  235. 18:37:40: MultiSampleType: D3DMULTISAMPLE_NONE
  236. 18:37:40: MultiSampleQuality: 0
  237. 18:37:40: SwapEffect: D3DSWAPEFFECT_DISCARD
  238. 18:37:40: hDeviceWindow: 328466
  239. 18:37:40: Windowed: true
  240. 18:37:40: EnableAutoDepthStencil: false
  241. 18:37:40: AutoDepthStencilFormat: D3DFMT_D24S8
  242. 18:37:40: Flags: None
  243. 18:37:40: FullScreen_RefreshRateInHz: 0
  244. 18:37:40: PresentationInterval: 1
  245. 18:37:40: };
  246. 18:37:40: successfully set up d3d9 hooks
  247. 18:37:40: D3D9Reset called
  248. 18:37:40: ---------------------- Cleared D3D9 Capture ----------------------
  249. 18:37:40: D3DPRESENT_PARAMETERS {
  250. 18:37:40: BackBufferWidth: 1447
  251. 18:37:40: BackBufferHeight: 833
  252. 18:37:40: BackBufferFormat: D3DFMT_A8R8G8B8
  253. 18:37:40: BackBufferCount: 1
  254. 18:37:40: MultiSampleType: D3DMULTISAMPLE_NONE
  255. 18:37:40: MultiSampleQuality: 0
  256. 18:37:40: SwapEffect: D3DSWAPEFFECT_DISCARD
  257. 18:37:40: hDeviceWindow: 328466
  258. 18:37:40: Windowed: true
  259. 18:37:40: EnableAutoDepthStencil: false
  260. 18:37:40: AutoDepthStencilFormat: D3DFMT_D24S8
  261. 18:37:40: Flags: None
  262. 18:37:40: FullScreen_RefreshRateInHz: 0
  263. 18:37:40: PresentationInterval: 1
  264. 18:37:40: };
  265. 18:37:40: successfully set up d3d9 hooks
  266. 18:37:40: D3D9Reset called
  267. 18:37:40: ---------------------- Cleared D3D9 Capture ----------------------
  268. 18:37:40: D3DPRESENT_PARAMETERS {
  269. 18:37:40: BackBufferWidth: 1449
  270. 18:37:40: BackBufferHeight: 833
  271. 18:37:40: BackBufferFormat: D3DFMT_A8R8G8B8
  272. 18:37:40: BackBufferCount: 1
  273. 18:37:40: MultiSampleType: D3DMULTISAMPLE_NONE
  274. 18:37:40: MultiSampleQuality: 0
  275. 18:37:40: SwapEffect: D3DSWAPEFFECT_DISCARD
  276. 18:37:40: hDeviceWindow: 328466
  277. 18:37:40: Windowed: true
  278. 18:37:40: EnableAutoDepthStencil: false
  279. 18:37:40: AutoDepthStencilFormat: D3DFMT_D24S8
  280. 18:37:40: Flags: None
  281. 18:37:40: FullScreen_RefreshRateInHz: 0
  282. 18:37:40: PresentationInterval: 1
  283. 18:37:40: };
  284. 18:37:40: successfully set up d3d9 hooks
  285. 18:37:40: D3D9Reset called
  286. 18:37:40: ---------------------- Cleared D3D9 Capture ----------------------
  287. 18:37:40: D3DPRESENT_PARAMETERS {
  288. 18:37:40: BackBufferWidth: 1450
  289. 18:37:40: BackBufferHeight: 833
  290. 18:37:40: BackBufferFormat: D3DFMT_A8R8G8B8
  291. 18:37:40: BackBufferCount: 1
  292. 18:37:40: MultiSampleType: D3DMULTISAMPLE_NONE
  293. 18:37:40: MultiSampleQuality: 0
  294. 18:37:40: SwapEffect: D3DSWAPEFFECT_DISCARD
  295. 18:37:40: hDeviceWindow: 328466
  296. 18:37:40: Windowed: true
  297. 18:37:40: EnableAutoDepthStencil: false
  298. 18:37:40: AutoDepthStencilFormat: D3DFMT_D24S8
  299. 18:37:40: Flags: None
  300. 18:37:40: FullScreen_RefreshRateInHz: 0
  301. 18:37:40: PresentationInterval: 1
  302. 18:37:40: };
  303. 18:37:40: successfully set up d3d9 hooks
  304. 18:37:40: D3D9Reset called
  305. 18:37:40: ---------------------- Cleared D3D9 Capture ----------------------
  306. 18:37:40: D3DPRESENT_PARAMETERS {
  307. 18:37:40: BackBufferWidth: 1451
  308. 18:37:40: BackBufferHeight: 833
  309. 18:37:40: BackBufferFormat: D3DFMT_A8R8G8B8
  310. 18:37:40: BackBufferCount: 1
  311. 18:37:40: MultiSampleType: D3DMULTISAMPLE_NONE
  312. 18:37:40: MultiSampleQuality: 0
  313. 18:37:40: SwapEffect: D3DSWAPEFFECT_DISCARD
  314. 18:37:40: hDeviceWindow: 328466
  315. 18:37:40: Windowed: true
  316. 18:37:40: EnableAutoDepthStencil: false
  317. 18:37:40: AutoDepthStencilFormat: D3DFMT_D24S8
  318. 18:37:40: Flags: None
  319. 18:37:40: FullScreen_RefreshRateInHz: 0
  320. 18:37:40: PresentationInterval: 1
  321. 18:37:40: };
  322. 18:37:40: successfully set up d3d9 hooks
  323. 18:37:40: D3D9Reset called
  324. 18:37:40: ---------------------- Cleared D3D9 Capture ----------------------
  325. 18:37:40: D3DPRESENT_PARAMETERS {
  326. 18:37:40: BackBufferWidth: 1452
  327. 18:37:40: BackBufferHeight: 833
  328. 18:37:40: BackBufferFormat: D3DFMT_A8R8G8B8
  329. 18:37:40: BackBufferCount: 1
  330. 18:37:40: MultiSampleType: D3DMULTISAMPLE_NONE
  331. 18:37:40: MultiSampleQuality: 0
  332. 18:37:40: SwapEffect: D3DSWAPEFFECT_DISCARD
  333. 18:37:40: hDeviceWindow: 328466
  334. 18:37:40: Windowed: true
  335. 18:37:40: EnableAutoDepthStencil: false
  336. 18:37:40: AutoDepthStencilFormat: D3DFMT_D24S8
  337. 18:37:40: Flags: None
  338. 18:37:40: FullScreen_RefreshRateInHz: 0
  339. 18:37:40: PresentationInterval: 1
  340. 18:37:40: };
  341. 18:37:40: successfully set up d3d9 hooks
  342. 18:37:40: D3D9Reset called
  343. 18:37:40: ---------------------- Cleared D3D9 Capture ----------------------
  344. 18:37:40: D3DPRESENT_PARAMETERS {
  345. 18:37:40: BackBufferWidth: 1453
  346. 18:37:40: BackBufferHeight: 833
  347. 18:37:40: BackBufferFormat: D3DFMT_A8R8G8B8
  348. 18:37:40: BackBufferCount: 1
  349. 18:37:40: MultiSampleType: D3DMULTISAMPLE_NONE
  350. 18:37:40: MultiSampleQuality: 0
  351. 18:37:40: SwapEffect: D3DSWAPEFFECT_DISCARD
  352. 18:37:40: hDeviceWindow: 328466
  353. 18:37:40: Windowed: true
  354. 18:37:40: EnableAutoDepthStencil: false
  355. 18:37:40: AutoDepthStencilFormat: D3DFMT_D24S8
  356. 18:37:40: Flags: None
  357. 18:37:40: FullScreen_RefreshRateInHz: 0
  358. 18:37:40: PresentationInterval: 1
  359. 18:37:40: };
  360. 18:37:40: successfully set up d3d9 hooks
  361. 18:37:40: D3D9Reset called
  362. 18:37:40: ---------------------- Cleared D3D9 Capture ----------------------
  363. 18:37:40: D3DPRESENT_PARAMETERS {
  364. 18:37:40: BackBufferWidth: 1454
  365. 18:37:40: BackBufferHeight: 833
  366. 18:37:40: BackBufferFormat: D3DFMT_A8R8G8B8
  367. 18:37:40: BackBufferCount: 1
  368. 18:37:40: MultiSampleType: D3DMULTISAMPLE_NONE
  369. 18:37:40: MultiSampleQuality: 0
  370. 18:37:40: SwapEffect: D3DSWAPEFFECT_DISCARD
  371. 18:37:40: hDeviceWindow: 328466
  372. 18:37:40: Windowed: true
  373. 18:37:40: EnableAutoDepthStencil: false
  374. 18:37:40: AutoDepthStencilFormat: D3DFMT_D24S8
  375. 18:37:40: Flags: None
  376. 18:37:40: FullScreen_RefreshRateInHz: 0
  377. 18:37:40: PresentationInterval: 1
  378. 18:37:40: };
  379. 18:37:40: successfully set up d3d9 hooks
  380. 18:37:40: D3D9EndScene called
  381. 18:37:40: D3D9Present called
  382. 18:37:40: DoD3D9GPUHook: success
  383. 18:37:40: D3DSURFACE_DESC {
  384. 18:37:40: Format: D3DFMT_A8R8G8B8
  385. 18:37:40: Type: D3DRTYPE_SURFACE
  386. 18:37:40: Usage: D3DUSAGE_RENDERTARGET
  387. 18:37:40: Pool: D3DPOOL_DEFAULT
  388. 18:37:40: MultiSampleType: D3DMULTISAMPLE_NONE
  389. 18:37:40: MultiSampleQuality: 0
  390. 18:37:40: Width: 1454
  391. 18:37:40: Height: 833
  392. 18:37:40: };
  393. 18:37:40: successfully capturing d3d9 frames via GPU
  394. 18:37:41: D3D9Reset called
  395. 18:37:41: ---------------------- Cleared D3D9 Capture ----------------------
  396. 18:37:41: D3DPRESENT_PARAMETERS {
  397. 18:37:41: BackBufferWidth: 1455
  398. 18:37:41: BackBufferHeight: 833
  399. 18:37:41: BackBufferFormat: D3DFMT_A8R8G8B8
  400. 18:37:41: BackBufferCount: 1
  401. 18:37:41: MultiSampleType: D3DMULTISAMPLE_NONE
  402. 18:37:41: MultiSampleQuality: 0
  403. 18:37:41: SwapEffect: D3DSWAPEFFECT_DISCARD
  404. 18:37:41: hDeviceWindow: 328466
  405. 18:37:41: Windowed: true
  406. 18:37:41: EnableAutoDepthStencil: false
  407. 18:37:41: AutoDepthStencilFormat: D3DFMT_D24S8
  408. 18:37:41: Flags: None
  409. 18:37:41: FullScreen_RefreshRateInHz: 0
  410. 18:37:41: PresentationInterval: 1
  411. 18:37:41: };
  412. 18:37:41: successfully set up d3d9 hooks
  413. 18:37:41: D3D9Reset called
  414. 18:37:41: ---------------------- Cleared D3D9 Capture ----------------------
  415. 18:37:41: D3DPRESENT_PARAMETERS {
  416. 18:37:41: BackBufferWidth: 1456
  417. 18:37:41: BackBufferHeight: 833
  418. 18:37:41: BackBufferFormat: D3DFMT_A8R8G8B8
  419. 18:37:41: BackBufferCount: 1
  420. 18:37:41: MultiSampleType: D3DMULTISAMPLE_NONE
  421. 18:37:41: MultiSampleQuality: 0
  422. 18:37:41: SwapEffect: D3DSWAPEFFECT_DISCARD
  423. 18:37:41: hDeviceWindow: 328466
  424. 18:37:41: Windowed: true
  425. 18:37:41: EnableAutoDepthStencil: false
  426. 18:37:41: AutoDepthStencilFormat: D3DFMT_D24S8
  427. 18:37:41: Flags: None
  428. 18:37:41: FullScreen_RefreshRateInHz: 0
  429. 18:37:41: PresentationInterval: 1
  430. 18:37:41: };
  431. 18:37:41: successfully set up d3d9 hooks
  432. 18:37:41: D3D9Reset called
  433. 18:37:41: ---------------------- Cleared D3D9 Capture ----------------------
  434. 18:37:41: D3DPRESENT_PARAMETERS {
  435. 18:37:41: BackBufferWidth: 1458
  436. 18:37:41: BackBufferHeight: 833
  437. 18:37:41: BackBufferFormat: D3DFMT_A8R8G8B8
  438. 18:37:41: BackBufferCount: 1
  439. 18:37:41: MultiSampleType: D3DMULTISAMPLE_NONE
  440. 18:37:41: MultiSampleQuality: 0
  441. 18:37:41: SwapEffect: D3DSWAPEFFECT_DISCARD
  442. 18:37:41: hDeviceWindow: 328466
  443. 18:37:41: Windowed: true
  444. 18:37:41: EnableAutoDepthStencil: false
  445. 18:37:41: AutoDepthStencilFormat: D3DFMT_D24S8
  446. 18:37:41: Flags: None
  447. 18:37:41: FullScreen_RefreshRateInHz: 0
  448. 18:37:41: PresentationInterval: 1
  449. 18:37:41: };
  450. 18:37:41: successfully set up d3d9 hooks
  451. 18:37:41: D3D9Reset called
  452. 18:37:41: ---------------------- Cleared D3D9 Capture ----------------------
  453. 18:37:41: D3DPRESENT_PARAMETERS {
  454. 18:37:41: BackBufferWidth: 1459
  455. 18:37:41: BackBufferHeight: 833
  456. 18:37:41: BackBufferFormat: D3DFMT_A8R8G8B8
  457. 18:37:41: BackBufferCount: 1
  458. 18:37:41: MultiSampleType: D3DMULTISAMPLE_NONE
  459. 18:37:41: MultiSampleQuality: 0
  460. 18:37:41: SwapEffect: D3DSWAPEFFECT_DISCARD
  461. 18:37:41: hDeviceWindow: 328466
  462. 18:37:41: Windowed: true
  463. 18:37:41: EnableAutoDepthStencil: false
  464. 18:37:41: AutoDepthStencilFormat: D3DFMT_D24S8
  465. 18:37:41: Flags: None
  466. 18:37:41: FullScreen_RefreshRateInHz: 0
  467. 18:37:41: PresentationInterval: 1
  468. 18:37:41: };
  469. 18:37:41: successfully set up d3d9 hooks
  470. 18:37:41: D3D9Reset called
  471. 18:37:41: ---------------------- Cleared D3D9 Capture ----------------------
  472. 18:37:41: D3DPRESENT_PARAMETERS {
  473. 18:37:41: BackBufferWidth: 1460
  474. 18:37:41: BackBufferHeight: 833
  475. 18:37:41: BackBufferFormat: D3DFMT_A8R8G8B8
  476. 18:37:41: BackBufferCount: 1
  477. 18:37:41: MultiSampleType: D3DMULTISAMPLE_NONE
  478. 18:37:41: MultiSampleQuality: 0
  479. 18:37:41: SwapEffect: D3DSWAPEFFECT_DISCARD
  480. 18:37:41: hDeviceWindow: 328466
  481. 18:37:41: Windowed: true
  482. 18:37:41: EnableAutoDepthStencil: false
  483. 18:37:41: AutoDepthStencilFormat: D3DFMT_D24S8
  484. 18:37:41: Flags: None
  485. 18:37:41: FullScreen_RefreshRateInHz: 0
  486. 18:37:41: PresentationInterval: 1
  487. 18:37:41: };
  488. 18:37:41: successfully set up d3d9 hooks
  489. 18:37:41: D3D9Reset called
  490. 18:37:41: ---------------------- Cleared D3D9 Capture ----------------------
  491. 18:37:41: D3DPRESENT_PARAMETERS {
  492. 18:37:41: BackBufferWidth: 1461
  493. 18:37:41: BackBufferHeight: 833
  494. 18:37:41: BackBufferFormat: D3DFMT_A8R8G8B8
  495. 18:37:41: BackBufferCount: 1
  496. 18:37:41: MultiSampleType: D3DMULTISAMPLE_NONE
  497. 18:37:41: MultiSampleQuality: 0
  498. 18:37:41: SwapEffect: D3DSWAPEFFECT_DISCARD
  499. 18:37:41: hDeviceWindow: 328466
  500. 18:37:41: Windowed: true
  501. 18:37:41: EnableAutoDepthStencil: false
  502. 18:37:41: AutoDepthStencilFormat: D3DFMT_D24S8
  503. 18:37:41: Flags: None
  504. 18:37:41: FullScreen_RefreshRateInHz: 0
  505. 18:37:41: PresentationInterval: 1
  506. 18:37:41: };
  507. 18:37:41: successfully set up d3d9 hooks
  508. 18:37:41: D3D9Reset called
  509. 18:37:41: ---------------------- Cleared D3D9 Capture ----------------------
  510. 18:37:41: D3DPRESENT_PARAMETERS {
  511. 18:37:41: BackBufferWidth: 1462
  512. 18:37:41: BackBufferHeight: 833
  513. 18:37:41: BackBufferFormat: D3DFMT_A8R8G8B8
  514. 18:37:41: BackBufferCount: 1
  515. 18:37:41: MultiSampleType: D3DMULTISAMPLE_NONE
  516. 18:37:41: MultiSampleQuality: 0
  517. 18:37:41: SwapEffect: D3DSWAPEFFECT_DISCARD
  518. 18:37:41: hDeviceWindow: 328466
  519. 18:37:41: Windowed: true
  520. 18:37:41: EnableAutoDepthStencil: false
  521. 18:37:41: AutoDepthStencilFormat: D3DFMT_D24S8
  522. 18:37:41: Flags: None
  523. 18:37:41: FullScreen_RefreshRateInHz: 0
  524. 18:37:41: PresentationInterval: 1
  525. 18:37:41: };
  526. 18:37:41: successfully set up d3d9 hooks
  527. 18:37:41: D3D9Reset called
  528. 18:37:41: ---------------------- Cleared D3D9 Capture ----------------------
  529. 18:37:41: D3DPRESENT_PARAMETERS {
  530. 18:37:41: BackBufferWidth: 1463
  531. 18:37:41: BackBufferHeight: 833
  532. 18:37:41: BackBufferFormat: D3DFMT_A8R8G8B8
  533. 18:37:41: BackBufferCount: 1
  534. 18:37:41: MultiSampleType: D3DMULTISAMPLE_NONE
  535. 18:37:41: MultiSampleQuality: 0
  536. 18:37:41: SwapEffect: D3DSWAPEFFECT_DISCARD
  537. 18:37:41: hDeviceWindow: 328466
  538. 18:37:41: Windowed: true
  539. 18:37:41: EnableAutoDepthStencil: false
  540. 18:37:41: AutoDepthStencilFormat: D3DFMT_D24S8
  541. 18:37:41: Flags: None
  542. 18:37:41: FullScreen_RefreshRateInHz: 0
  543. 18:37:41: PresentationInterval: 1
  544. 18:37:41: };
  545. 18:37:41: successfully set up d3d9 hooks
  546. 18:37:41: D3D9Reset called
  547. 18:37:41: ---------------------- Cleared D3D9 Capture ----------------------
  548. 18:37:41: D3DPRESENT_PARAMETERS {
  549. 18:37:41: BackBufferWidth: 1464
  550. 18:37:41: BackBufferHeight: 833
  551. 18:37:41: BackBufferFormat: D3DFMT_A8R8G8B8
  552. 18:37:41: BackBufferCount: 1
  553. 18:37:41: MultiSampleType: D3DMULTISAMPLE_NONE
  554. 18:37:41: MultiSampleQuality: 0
  555. 18:37:41: SwapEffect: D3DSWAPEFFECT_DISCARD
  556. 18:37:41: hDeviceWindow: 328466
  557. 18:37:41: Windowed: true
  558. 18:37:41: EnableAutoDepthStencil: false
  559. 18:37:41: AutoDepthStencilFormat: D3DFMT_D24S8
  560. 18:37:41: Flags: None
  561. 18:37:41: FullScreen_RefreshRateInHz: 0
  562. 18:37:41: PresentationInterval: 1
  563. 18:37:41: };
  564. 18:37:41: successfully set up d3d9 hooks
  565. 18:37:41: D3D9Reset called
  566. 18:37:41: ---------------------- Cleared D3D9 Capture ----------------------
  567. 18:37:41: D3DPRESENT_PARAMETERS {
  568. 18:37:41: BackBufferWidth: 1465
  569. 18:37:41: BackBufferHeight: 833
  570. 18:37:41: BackBufferFormat: D3DFMT_A8R8G8B8
  571. 18:37:41: BackBufferCount: 1
  572. 18:37:41: MultiSampleType: D3DMULTISAMPLE_NONE
  573. 18:37:41: MultiSampleQuality: 0
  574. 18:37:41: SwapEffect: D3DSWAPEFFECT_DISCARD
  575. 18:37:41: hDeviceWindow: 328466
  576. 18:37:41: Windowed: true
  577. 18:37:41: EnableAutoDepthStencil: false
  578. 18:37:41: AutoDepthStencilFormat: D3DFMT_D24S8
  579. 18:37:41: Flags: None
  580. 18:37:41: FullScreen_RefreshRateInHz: 0
  581. 18:37:41: PresentationInterval: 1
  582. 18:37:41: };
  583. 18:37:41: successfully set up d3d9 hooks
  584. 18:37:41: D3D9Reset called
  585. 18:37:41: ---------------------- Cleared D3D9 Capture ----------------------
  586. 18:37:41: D3DPRESENT_PARAMETERS {
  587. 18:37:41: BackBufferWidth: 1466
  588. 18:37:41: BackBufferHeight: 833
  589. 18:37:41: BackBufferFormat: D3DFMT_A8R8G8B8
  590. 18:37:41: BackBufferCount: 1
  591. 18:37:41: MultiSampleType: D3DMULTISAMPLE_NONE
  592. 18:37:41: MultiSampleQuality: 0
  593. 18:37:41: SwapEffect: D3DSWAPEFFECT_DISCARD
  594. 18:37:41: hDeviceWindow: 328466
  595. 18:37:41: Windowed: true
  596. 18:37:41: EnableAutoDepthStencil: false
  597. 18:37:41: AutoDepthStencilFormat: D3DFMT_D24S8
  598. 18:37:41: Flags: None
  599. 18:37:41: FullScreen_RefreshRateInHz: 0
  600. 18:37:41: PresentationInterval: 1
  601. 18:37:41: };
  602. 18:37:41: successfully set up d3d9 hooks
  603. 18:37:41: D3D9Reset called
  604. 18:37:41: ---------------------- Cleared D3D9 Capture ----------------------
  605. 18:37:41: D3DPRESENT_PARAMETERS {
  606. 18:37:41: BackBufferWidth: 1467
  607. 18:37:41: BackBufferHeight: 833
  608. 18:37:41: BackBufferFormat: D3DFMT_A8R8G8B8
  609. 18:37:41: BackBufferCount: 1
  610. 18:37:41: MultiSampleType: D3DMULTISAMPLE_NONE
  611. 18:37:41: MultiSampleQuality: 0
  612. 18:37:41: SwapEffect: D3DSWAPEFFECT_DISCARD
  613. 18:37:41: hDeviceWindow: 328466
  614. 18:37:41: Windowed: true
  615. 18:37:41: EnableAutoDepthStencil: false
  616. 18:37:41: AutoDepthStencilFormat: D3DFMT_D24S8
  617. 18:37:41: Flags: None
  618. 18:37:41: FullScreen_RefreshRateInHz: 0
  619. 18:37:41: PresentationInterval: 1
  620. 18:37:41: };
  621. 18:37:41: successfully set up d3d9 hooks
  622. 18:37:41: D3D9EndScene called
  623. 18:37:41: D3D9Present called
  624. 18:37:41: DoD3D9GPUHook: success
  625. 18:37:41: D3DSURFACE_DESC {
  626. 18:37:41: Format: D3DFMT_A8R8G8B8
  627. 18:37:41: Type: D3DRTYPE_SURFACE
  628. 18:37:41: Usage: D3DUSAGE_RENDERTARGET
  629. 18:37:41: Pool: D3DPOOL_DEFAULT
  630. 18:37:41: MultiSampleType: D3DMULTISAMPLE_NONE
  631. 18:37:41: MultiSampleQuality: 0
  632. 18:37:41: Width: 1467
  633. 18:37:41: Height: 833
  634. 18:37:41: };
  635. 18:37:41: successfully capturing d3d9 frames via GPU
  636. 18:37:41: D3D9Reset called
  637. 18:37:41: ---------------------- Cleared D3D9 Capture ----------------------
  638. 18:37:41: D3DPRESENT_PARAMETERS {
  639. 18:37:41: BackBufferWidth: 1468
  640. 18:37:41: BackBufferHeight: 833
  641. 18:37:41: BackBufferFormat: D3DFMT_A8R8G8B8
  642. 18:37:41: BackBufferCount: 1
  643. 18:37:41: MultiSampleType: D3DMULTISAMPLE_NONE
  644. 18:37:41: MultiSampleQuality: 0
  645. 18:37:41: SwapEffect: D3DSWAPEFFECT_DISCARD
  646. 18:37:41: hDeviceWindow: 328466
  647. 18:37:41: Windowed: true
  648. 18:37:41: EnableAutoDepthStencil: false
  649. 18:37:41: AutoDepthStencilFormat: D3DFMT_D24S8
  650. 18:37:41: Flags: None
  651. 18:37:41: FullScreen_RefreshRateInHz: 0
  652. 18:37:41: PresentationInterval: 1
  653. 18:37:41: };
  654. 18:37:41: successfully set up d3d9 hooks
  655. 18:37:41: D3D9Reset called
  656. 18:37:41: ---------------------- Cleared D3D9 Capture ----------------------
  657. 18:37:41: D3DPRESENT_PARAMETERS {
  658. 18:37:41: BackBufferWidth: 1469
  659. 18:37:41: BackBufferHeight: 833
  660. 18:37:41: BackBufferFormat: D3DFMT_A8R8G8B8
  661. 18:37:41: BackBufferCount: 1
  662. 18:37:41: MultiSampleType: D3DMULTISAMPLE_NONE
  663. 18:37:41: MultiSampleQuality: 0
  664. 18:37:41: SwapEffect: D3DSWAPEFFECT_DISCARD
  665. 18:37:41: hDeviceWindow: 328466
  666. 18:37:41: Windowed: true
  667. 18:37:41: EnableAutoDepthStencil: false
  668. 18:37:41: AutoDepthStencilFormat: D3DFMT_D24S8
  669. 18:37:41: Flags: None
  670. 18:37:41: FullScreen_RefreshRateInHz: 0
  671. 18:37:41: PresentationInterval: 1
  672. 18:37:41: };
  673. 18:37:41: successfully set up d3d9 hooks
  674. 18:37:42: D3D9Reset called
  675. 18:37:42: ---------------------- Cleared D3D9 Capture ----------------------
  676. 18:37:42: D3DPRESENT_PARAMETERS {
  677. 18:37:42: BackBufferWidth: 1470
  678. 18:37:42: BackBufferHeight: 833
  679. 18:37:42: BackBufferFormat: D3DFMT_A8R8G8B8
  680. 18:37:42: BackBufferCount: 1
  681. 18:37:42: MultiSampleType: D3DMULTISAMPLE_NONE
  682. 18:37:42: MultiSampleQuality: 0
  683. 18:37:42: SwapEffect: D3DSWAPEFFECT_DISCARD
  684. 18:37:42: hDeviceWindow: 328466
  685. 18:37:42: Windowed: true
  686. 18:37:42: EnableAutoDepthStencil: false
  687. 18:37:42: AutoDepthStencilFormat: D3DFMT_D24S8
  688. 18:37:42: Flags: None
  689. 18:37:42: FullScreen_RefreshRateInHz: 0
  690. 18:37:42: PresentationInterval: 1
  691. 18:37:42: };
  692. 18:37:42: successfully set up d3d9 hooks
  693. 18:37:42: D3D9Reset called
  694. 18:37:42: ---------------------- Cleared D3D9 Capture ----------------------
  695. 18:37:42: D3DPRESENT_PARAMETERS {
  696. 18:37:42: BackBufferWidth: 1471
  697. 18:37:42: BackBufferHeight: 833
  698. 18:37:42: BackBufferFormat: D3DFMT_A8R8G8B8
  699. 18:37:42: BackBufferCount: 1
  700. 18:37:42: MultiSampleType: D3DMULTISAMPLE_NONE
  701. 18:37:42: MultiSampleQuality: 0
  702. 18:37:42: SwapEffect: D3DSWAPEFFECT_DISCARD
  703. 18:37:42: hDeviceWindow: 328466
  704. 18:37:42: Windowed: true
  705. 18:37:42: EnableAutoDepthStencil: false
  706. 18:37:42: AutoDepthStencilFormat: D3DFMT_D24S8
  707. 18:37:42: Flags: None
  708. 18:37:42: FullScreen_RefreshRateInHz: 0
  709. 18:37:42: PresentationInterval: 1
  710. 18:37:42: };
  711. 18:37:42: successfully set up d3d9 hooks
  712. 18:37:42: D3D9Reset called
  713. 18:37:42: ---------------------- Cleared D3D9 Capture ----------------------
  714. 18:37:42: D3DPRESENT_PARAMETERS {
  715. 18:37:42: BackBufferWidth: 1472
  716. 18:37:42: BackBufferHeight: 833
  717. 18:37:42: BackBufferFormat: D3DFMT_A8R8G8B8
  718. 18:37:42: BackBufferCount: 1
  719. 18:37:42: MultiSampleType: D3DMULTISAMPLE_NONE
  720. 18:37:42: MultiSampleQuality: 0
  721. 18:37:42: SwapEffect: D3DSWAPEFFECT_DISCARD
  722. 18:37:42: hDeviceWindow: 328466
  723. 18:37:42: Windowed: true
  724. 18:37:42: EnableAutoDepthStencil: false
  725. 18:37:42: AutoDepthStencilFormat: D3DFMT_D24S8
  726. 18:37:42: Flags: None
  727. 18:37:42: FullScreen_RefreshRateInHz: 0
  728. 18:37:42: PresentationInterval: 1
  729. 18:37:42: };
  730. 18:37:42: successfully set up d3d9 hooks
  731. 18:37:42: D3D9Reset called
  732. 18:37:42: ---------------------- Cleared D3D9 Capture ----------------------
  733. 18:37:42: D3DPRESENT_PARAMETERS {
  734. 18:37:42: BackBufferWidth: 1473
  735. 18:37:42: BackBufferHeight: 833
  736. 18:37:42: BackBufferFormat: D3DFMT_A8R8G8B8
  737. 18:37:42: BackBufferCount: 1
  738. 18:37:42: MultiSampleType: D3DMULTISAMPLE_NONE
  739. 18:37:42: MultiSampleQuality: 0
  740. 18:37:42: SwapEffect: D3DSWAPEFFECT_DISCARD
  741. 18:37:42: hDeviceWindow: 328466
  742. 18:37:42: Windowed: true
  743. 18:37:42: EnableAutoDepthStencil: false
  744. 18:37:42: AutoDepthStencilFormat: D3DFMT_D24S8
  745. 18:37:42: Flags: None
  746. 18:37:42: FullScreen_RefreshRateInHz: 0
  747. 18:37:42: PresentationInterval: 1
  748. 18:37:42: };
  749. 18:37:42: successfully set up d3d9 hooks
  750. 18:37:42: D3D9Reset called
  751. 18:37:42: ---------------------- Cleared D3D9 Capture ----------------------
  752. 18:37:42: D3DPRESENT_PARAMETERS {
  753. 18:37:42: BackBufferWidth: 1474
  754. 18:37:42: BackBufferHeight: 833
  755. 18:37:42: BackBufferFormat: D3DFMT_A8R8G8B8
  756. 18:37:42: BackBufferCount: 1
  757. 18:37:42: MultiSampleType: D3DMULTISAMPLE_NONE
  758. 18:37:42: MultiSampleQuality: 0
  759. 18:37:42: SwapEffect: D3DSWAPEFFECT_DISCARD
  760. 18:37:42: hDeviceWindow: 328466
  761. 18:37:42: Windowed: true
  762. 18:37:42: EnableAutoDepthStencil: false
  763. 18:37:42: AutoDepthStencilFormat: D3DFMT_D24S8
  764. 18:37:42: Flags: None
  765. 18:37:42: FullScreen_RefreshRateInHz: 0
  766. 18:37:42: PresentationInterval: 1
  767. 18:37:42: };
  768. 18:37:42: successfully set up d3d9 hooks
  769. 18:37:42: D3D9Reset called
  770. 18:37:42: ---------------------- Cleared D3D9 Capture ----------------------
  771. 18:37:42: D3DPRESENT_PARAMETERS {
  772. 18:37:42: BackBufferWidth: 1475
  773. 18:37:42: BackBufferHeight: 833
  774. 18:37:42: BackBufferFormat: D3DFMT_A8R8G8B8
  775. 18:37:42: BackBufferCount: 1
  776. 18:37:42: MultiSampleType: D3DMULTISAMPLE_NONE
  777. 18:37:42: MultiSampleQuality: 0
  778. 18:37:42: SwapEffect: D3DSWAPEFFECT_DISCARD
  779. 18:37:42: hDeviceWindow: 328466
  780. 18:37:42: Windowed: true
  781. 18:37:42: EnableAutoDepthStencil: false
  782. 18:37:42: AutoDepthStencilFormat: D3DFMT_D24S8
  783. 18:37:42: Flags: None
  784. 18:37:42: FullScreen_RefreshRateInHz: 0
  785. 18:37:42: PresentationInterval: 1
  786. 18:37:42: };
  787. 18:37:42: successfully set up d3d9 hooks
  788. 18:37:42: D3D9EndScene called
  789. 18:37:42: D3D9Present called
  790. 18:37:42: DoD3D9GPUHook: success
  791. 18:37:42: D3DSURFACE_DESC {
  792. 18:37:42: Format: D3DFMT_A8R8G8B8
  793. 18:37:42: Type: D3DRTYPE_SURFACE
  794. 18:37:42: Usage: D3DUSAGE_RENDERTARGET
  795. 18:37:42: Pool: D3DPOOL_DEFAULT
  796. 18:37:42: MultiSampleType: D3DMULTISAMPLE_NONE
  797. 18:37:42: MultiSampleQuality: 0
  798. 18:37:42: Width: 1475
  799. 18:37:42: Height: 833
  800. 18:37:42: };
  801. 18:37:42: successfully capturing d3d9 frames via GPU
  802. 18:37:42: D3D9Reset called
  803. 18:37:42: ---------------------- Cleared D3D9 Capture ----------------------
  804. 18:37:42: D3DPRESENT_PARAMETERS {
  805. 18:37:42: BackBufferWidth: 1476
  806. 18:37:42: BackBufferHeight: 833
  807. 18:37:42: BackBufferFormat: D3DFMT_A8R8G8B8
  808. 18:37:42: BackBufferCount: 1
  809. 18:37:42: MultiSampleType: D3DMULTISAMPLE_NONE
  810. 18:37:42: MultiSampleQuality: 0
  811. 18:37:42: SwapEffect: D3DSWAPEFFECT_DISCARD
  812. 18:37:42: hDeviceWindow: 328466
  813. 18:37:42: Windowed: true
  814. 18:37:42: EnableAutoDepthStencil: false
  815. 18:37:42: AutoDepthStencilFormat: D3DFMT_D24S8
  816. 18:37:42: Flags: None
  817. 18:37:42: FullScreen_RefreshRateInHz: 0
  818. 18:37:42: PresentationInterval: 1
  819. 18:37:42: };
  820. 18:37:42: successfully set up d3d9 hooks
  821. 18:37:42: D3D9Reset called
  822. 18:37:42: ---------------------- Cleared D3D9 Capture ----------------------
  823. 18:37:42: D3DPRESENT_PARAMETERS {
  824. 18:37:42: BackBufferWidth: 1477
  825. 18:37:42: BackBufferHeight: 833
  826. 18:37:42: BackBufferFormat: D3DFMT_A8R8G8B8
  827. 18:37:42: BackBufferCount: 1
  828. 18:37:42: MultiSampleType: D3DMULTISAMPLE_NONE
  829. 18:37:42: MultiSampleQuality: 0
  830. 18:37:42: SwapEffect: D3DSWAPEFFECT_DISCARD
  831. 18:37:42: hDeviceWindow: 328466
  832. 18:37:42: Windowed: true
  833. 18:37:42: EnableAutoDepthStencil: false
  834. 18:37:42: AutoDepthStencilFormat: D3DFMT_D24S8
  835. 18:37:42: Flags: None
  836. 18:37:42: FullScreen_RefreshRateInHz: 0
  837. 18:37:42: PresentationInterval: 1
  838. 18:37:42: };
  839. 18:37:42: successfully set up d3d9 hooks
  840. 18:37:42: D3D9Reset called
  841. 18:37:42: ---------------------- Cleared D3D9 Capture ----------------------
  842. 18:37:42: D3DPRESENT_PARAMETERS {
  843. 18:37:42: BackBufferWidth: 1478
  844. 18:37:42: BackBufferHeight: 833
  845. 18:37:42: BackBufferFormat: D3DFMT_A8R8G8B8
  846. 18:37:42: BackBufferCount: 1
  847. 18:37:42: MultiSampleType: D3DMULTISAMPLE_NONE
  848. 18:37:42: MultiSampleQuality: 0
  849. 18:37:42: SwapEffect: D3DSWAPEFFECT_DISCARD
  850. 18:37:42: hDeviceWindow: 328466
  851. 18:37:42: Windowed: true
  852. 18:37:42: EnableAutoDepthStencil: false
  853. 18:37:42: AutoDepthStencilFormat: D3DFMT_D24S8
  854. 18:37:42: Flags: None
  855. 18:37:42: FullScreen_RefreshRateInHz: 0
  856. 18:37:42: PresentationInterval: 1
  857. 18:37:42: };
  858. 18:37:42: successfully set up d3d9 hooks
  859. 18:37:42: D3D9Reset called
  860. 18:37:42: ---------------------- Cleared D3D9 Capture ----------------------
  861. 18:37:42: D3DPRESENT_PARAMETERS {
  862. 18:37:42: BackBufferWidth: 1479
  863. 18:37:42: BackBufferHeight: 833
  864. 18:37:42: BackBufferFormat: D3DFMT_A8R8G8B8
  865. 18:37:42: BackBufferCount: 1
  866. 18:37:42: MultiSampleType: D3DMULTISAMPLE_NONE
  867. 18:37:42: MultiSampleQuality: 0
  868. 18:37:42: SwapEffect: D3DSWAPEFFECT_DISCARD
  869. 18:37:42: hDeviceWindow: 328466
  870. 18:37:42: Windowed: true
  871. 18:37:42: EnableAutoDepthStencil: false
  872. 18:37:42: AutoDepthStencilFormat: D3DFMT_D24S8
  873. 18:37:42: Flags: None
  874. 18:37:42: FullScreen_RefreshRateInHz: 0
  875. 18:37:42: PresentationInterval: 1
  876. 18:37:42: };
  877. 18:37:42: successfully set up d3d9 hooks
  878. 18:37:42: D3D9Reset called
  879. 18:37:42: ---------------------- Cleared D3D9 Capture ----------------------
  880. 18:37:42: D3DPRESENT_PARAMETERS {
  881. 18:37:42: BackBufferWidth: 1480
  882. 18:37:42: BackBufferHeight: 833
  883. 18:37:42: BackBufferFormat: D3DFMT_A8R8G8B8
  884. 18:37:42: BackBufferCount: 1
  885. 18:37:42: MultiSampleType: D3DMULTISAMPLE_NONE
  886. 18:37:42: MultiSampleQuality: 0
  887. 18:37:42: SwapEffect: D3DSWAPEFFECT_DISCARD
  888. 18:37:42: hDeviceWindow: 328466
  889. 18:37:42: Windowed: true
  890. 18:37:42: EnableAutoDepthStencil: false
  891. 18:37:42: AutoDepthStencilFormat: D3DFMT_D24S8
  892. 18:37:42: Flags: None
  893. 18:37:42: FullScreen_RefreshRateInHz: 0
  894. 18:37:42: PresentationInterval: 1
  895. 18:37:42: };
  896. 18:37:42: successfully set up d3d9 hooks
  897. 18:37:42: D3D9Reset called
  898. 18:37:42: ---------------------- Cleared D3D9 Capture ----------------------
  899. 18:37:42: D3DPRESENT_PARAMETERS {
  900. 18:37:42: BackBufferWidth: 1481
  901. 18:37:42: BackBufferHeight: 833
  902. 18:37:42: BackBufferFormat: D3DFMT_A8R8G8B8
  903. 18:37:42: BackBufferCount: 1
  904. 18:37:42: MultiSampleType: D3DMULTISAMPLE_NONE
  905. 18:37:42: MultiSampleQuality: 0
  906. 18:37:42: SwapEffect: D3DSWAPEFFECT_DISCARD
  907. 18:37:42: hDeviceWindow: 328466
  908. 18:37:42: Windowed: true
  909. 18:37:42: EnableAutoDepthStencil: false
  910. 18:37:42: AutoDepthStencilFormat: D3DFMT_D24S8
  911. 18:37:42: Flags: None
  912. 18:37:42: FullScreen_RefreshRateInHz: 0
  913. 18:37:42: PresentationInterval: 1
  914. 18:37:42: };
  915. 18:37:42: successfully set up d3d9 hooks
  916. 18:37:42: D3D9Reset called
  917. 18:37:42: ---------------------- Cleared D3D9 Capture ----------------------
  918. 18:37:42: D3DPRESENT_PARAMETERS {
  919. 18:37:42: BackBufferWidth: 1482
  920. 18:37:42: BackBufferHeight: 833
  921. 18:37:42: BackBufferFormat: D3DFMT_A8R8G8B8
  922. 18:37:42: BackBufferCount: 1
  923. 18:37:42: MultiSampleType: D3DMULTISAMPLE_NONE
  924. 18:37:42: MultiSampleQuality: 0
  925. 18:37:42: SwapEffect: D3DSWAPEFFECT_DISCARD
  926. 18:37:42: hDeviceWindow: 328466
  927. 18:37:42: Windowed: true
  928. 18:37:42: EnableAutoDepthStencil: false
  929. 18:37:42: AutoDepthStencilFormat: D3DFMT_D24S8
  930. 18:37:42: Flags: None
  931. 18:37:42: FullScreen_RefreshRateInHz: 0
  932. 18:37:42: PresentationInterval: 1
  933. 18:37:42: };
  934. 18:37:42: successfully set up d3d9 hooks
  935. 18:37:42: D3D9Reset called
  936. 18:37:42: ---------------------- Cleared D3D9 Capture ----------------------
  937. 18:37:42: D3DPRESENT_PARAMETERS {
  938. 18:37:42: BackBufferWidth: 1483
  939. 18:37:42: BackBufferHeight: 833
  940. 18:37:42: BackBufferFormat: D3DFMT_A8R8G8B8
  941. 18:37:42: BackBufferCount: 1
  942. 18:37:42: MultiSampleType: D3DMULTISAMPLE_NONE
  943. 18:37:42: MultiSampleQuality: 0
  944. 18:37:42: SwapEffect: D3DSWAPEFFECT_DISCARD
  945. 18:37:42: hDeviceWindow: 328466
  946. 18:37:42: Windowed: true
  947. 18:37:42: EnableAutoDepthStencil: false
  948. 18:37:42: AutoDepthStencilFormat: D3DFMT_D24S8
  949. 18:37:42: Flags: None
  950. 18:37:42: FullScreen_RefreshRateInHz: 0
  951. 18:37:42: PresentationInterval: 1
  952. 18:37:42: };
  953. 18:37:42: successfully set up d3d9 hooks
  954. 18:37:42: D3D9Reset called
  955. 18:37:42: ---------------------- Cleared D3D9 Capture ----------------------
  956. 18:37:42: D3DPRESENT_PARAMETERS {
  957. 18:37:42: BackBufferWidth: 1484
  958. 18:37:42: BackBufferHeight: 833
  959. 18:37:42: BackBufferFormat: D3DFMT_A8R8G8B8
  960. 18:37:42: BackBufferCount: 1
  961. 18:37:42: MultiSampleType: D3DMULTISAMPLE_NONE
  962. 18:37:42: MultiSampleQuality: 0
  963. 18:37:42: SwapEffect: D3DSWAPEFFECT_DISCARD
  964. 18:37:42: hDeviceWindow: 328466
  965. 18:37:42: Windowed: true
  966. 18:37:42: EnableAutoDepthStencil: false
  967. 18:37:42: AutoDepthStencilFormat: D3DFMT_D24S8
  968. 18:37:42: Flags: None
  969. 18:37:42: FullScreen_RefreshRateInHz: 0
  970. 18:37:42: PresentationInterval: 1
  971. 18:37:42: };
  972. 18:37:42: successfully set up d3d9 hooks
  973. 18:37:42: D3D9Reset called
  974. 18:37:42: ---------------------- Cleared D3D9 Capture ----------------------
  975. 18:37:42: D3DPRESENT_PARAMETERS {
  976. 18:37:42: BackBufferWidth: 1485
  977. 18:37:42: BackBufferHeight: 833
  978. 18:37:42: BackBufferFormat: D3DFMT_A8R8G8B8
  979. 18:37:42: BackBufferCount: 1
  980. 18:37:42: MultiSampleType: D3DMULTISAMPLE_NONE
  981. 18:37:42: MultiSampleQuality: 0
  982. 18:37:42: SwapEffect: D3DSWAPEFFECT_DISCARD
  983. 18:37:42: hDeviceWindow: 328466
  984. 18:37:42: Windowed: true
  985. 18:37:42: EnableAutoDepthStencil: false
  986. 18:37:42: AutoDepthStencilFormat: D3DFMT_D24S8
  987. 18:37:42: Flags: None
  988. 18:37:42: FullScreen_RefreshRateInHz: 0
  989. 18:37:42: PresentationInterval: 1
  990. 18:37:42: };
  991. 18:37:42: successfully set up d3d9 hooks
  992. 18:37:42: D3D9Reset called
  993. 18:37:42: ---------------------- Cleared D3D9 Capture ----------------------
  994. 18:37:42: D3DPRESENT_PARAMETERS {
  995. 18:37:42: BackBufferWidth: 1486
  996. 18:37:42: BackBufferHeight: 833
  997. 18:37:42: BackBufferFormat: D3DFMT_A8R8G8B8
  998. 18:37:42: BackBufferCount: 1
  999. 18:37:42: MultiSampleType: D3DMULTISAMPLE_NONE
  1000. 18:37:42: MultiSampleQuality: 0
  1001. 18:37:42: SwapEffect: D3DSWAPEFFECT_DISCARD
  1002. 18:37:42: hDeviceWindow: 328466
  1003. 18:37:42: Windowed: true
  1004. 18:37:42: EnableAutoDepthStencil: false
  1005. 18:37:42: AutoDepthStencilFormat: D3DFMT_D24S8
  1006. 18:37:42: Flags: None
  1007. 18:37:42: FullScreen_RefreshRateInHz: 0
  1008. 18:37:42: PresentationInterval: 1
  1009. 18:37:42: };
  1010. 18:37:42: successfully set up d3d9 hooks
  1011. 18:37:42: D3D9Reset called
  1012. 18:37:42: ---------------------- Cleared D3D9 Capture ----------------------
  1013. 18:37:42: D3DPRESENT_PARAMETERS {
  1014. 18:37:42: BackBufferWidth: 1487
  1015. 18:37:42: BackBufferHeight: 833
  1016. 18:37:42: BackBufferFormat: D3DFMT_A8R8G8B8
  1017. 18:37:42: BackBufferCount: 1
  1018. 18:37:42: MultiSampleType: D3DMULTISAMPLE_NONE
  1019. 18:37:42: MultiSampleQuality: 0
  1020. 18:37:42: SwapEffect: D3DSWAPEFFECT_DISCARD
  1021. 18:37:42: hDeviceWindow: 328466
  1022. 18:37:42: Windowed: true
  1023. 18:37:42: EnableAutoDepthStencil: false
  1024. 18:37:42: AutoDepthStencilFormat: D3DFMT_D24S8
  1025. 18:37:42: Flags: None
  1026. 18:37:42: FullScreen_RefreshRateInHz: 0
  1027. 18:37:42: PresentationInterval: 1
  1028. 18:37:42: };
  1029. 18:37:42: successfully set up d3d9 hooks
  1030. 18:37:43: D3D9Reset called
  1031. 18:37:43: ---------------------- Cleared D3D9 Capture ----------------------
  1032. 18:37:43: D3DPRESENT_PARAMETERS {
  1033. 18:37:43: BackBufferWidth: 1488
  1034. 18:37:43: BackBufferHeight: 833
  1035. 18:37:43: BackBufferFormat: D3DFMT_A8R8G8B8
  1036. 18:37:43: BackBufferCount: 1
  1037. 18:37:43: MultiSampleType: D3DMULTISAMPLE_NONE
  1038. 18:37:43: MultiSampleQuality: 0
  1039. 18:37:43: SwapEffect: D3DSWAPEFFECT_DISCARD
  1040. 18:37:43: hDeviceWindow: 328466
  1041. 18:37:43: Windowed: true
  1042. 18:37:43: EnableAutoDepthStencil: false
  1043. 18:37:43: AutoDepthStencilFormat: D3DFMT_D24S8
  1044. 18:37:43: Flags: None
  1045. 18:37:43: FullScreen_RefreshRateInHz: 0
  1046. 18:37:43: PresentationInterval: 1
  1047. 18:37:43: };
  1048. 18:37:43: successfully set up d3d9 hooks
  1049. 18:37:43: D3D9EndScene called
  1050. 18:37:43: D3D9Present called
  1051. 18:37:43: DoD3D9GPUHook: success
  1052. 18:37:43: D3D9Reset called
  1053. 18:37:43: ---------------------- Cleared D3D9 Capture ----------------------
  1054. 18:37:43: D3DPRESENT_PARAMETERS {
  1055. 18:37:43: BackBufferWidth: 1480
  1056. 18:37:43: BackBufferHeight: 833
  1057. 18:37:43: BackBufferFormat: D3DFMT_A8R8G8B8
  1058. 18:37:43: BackBufferCount: 1
  1059. 18:37:43: MultiSampleType: D3DMULTISAMPLE_NONE
  1060. 18:37:43: MultiSampleQuality: 0
  1061. 18:37:43: SwapEffect: D3DSWAPEFFECT_DISCARD
  1062. 18:37:43: hDeviceWindow: 328466
  1063. 18:37:43: Windowed: true
  1064. 18:37:43: EnableAutoDepthStencil: false
  1065. 18:37:43: AutoDepthStencilFormat: D3DFMT_D24S8
  1066. 18:37:43: Flags: None
  1067. 18:37:43: FullScreen_RefreshRateInHz: 0
  1068. 18:37:43: PresentationInterval: 1
  1069. 18:37:43: };
  1070. 18:37:43: successfully set up d3d9 hooks
  1071. 18:37:43: D3D9EndScene called
  1072. 18:37:43: D3D9Present called
  1073. 18:37:43: DoD3D9GPUHook: success
  1074. 18:37:43: D3DSURFACE_DESC {
  1075. 18:37:43: Format: D3DFMT_A8R8G8B8
  1076. 18:37:43: Type: D3DRTYPE_SURFACE
  1077. 18:37:43: Usage: D3DUSAGE_RENDERTARGET
  1078. 18:37:43: Pool: D3DPOOL_DEFAULT
  1079. 18:37:43: MultiSampleType: D3DMULTISAMPLE_NONE
  1080. 18:37:43: MultiSampleQuality: 0
  1081. 18:37:43: Width: 1480
  1082. 18:37:43: Height: 833
  1083. 18:37:43: };
  1084. 18:37:43: successfully capturing d3d9 frames via GPU
  1085. 18:37:51: D3D9Reset called
  1086. 18:37:51: ---------------------- Cleared D3D9 Capture ----------------------
  1087. 18:37:51: D3DPRESENT_PARAMETERS {
  1088. 18:37:51: BackBufferWidth: 1600
  1089. 18:37:51: BackBufferHeight: 838
  1090. 18:37:51: BackBufferFormat: D3DFMT_A8R8G8B8
  1091. 18:37:51: BackBufferCount: 1
  1092. 18:37:51: MultiSampleType: D3DMULTISAMPLE_NONE
  1093. 18:37:51: MultiSampleQuality: 0
  1094. 18:37:51: SwapEffect: D3DSWAPEFFECT_DISCARD
  1095. 18:37:51: hDeviceWindow: 328466
  1096. 18:37:51: Windowed: true
  1097. 18:37:51: EnableAutoDepthStencil: false
  1098. 18:37:51: AutoDepthStencilFormat: D3DFMT_D24S8
  1099. 18:37:51: Flags: None
  1100. 18:37:51: FullScreen_RefreshRateInHz: 0
  1101. 18:37:51: PresentationInterval: 1
  1102. 18:37:51: };
  1103. 18:37:51: successfully set up d3d9 hooks
  1104. 18:37:51: D3D9EndScene called
  1105. 18:37:51: D3D9Present called
  1106. 18:37:51: DoD3D9GPUHook: success
  1107. 18:37:51: D3D9Reset called
  1108. 18:37:51: ---------------------- Cleared D3D9 Capture ----------------------
  1109. 18:37:51: D3DPRESENT_PARAMETERS {
  1110. 18:37:51: BackBufferWidth: 1489
  1111. 18:37:51: BackBufferHeight: 838
  1112. 18:37:51: BackBufferFormat: D3DFMT_A8R8G8B8
  1113. 18:37:51: BackBufferCount: 1
  1114. 18:37:51: MultiSampleType: D3DMULTISAMPLE_NONE
  1115. 18:37:51: MultiSampleQuality: 0
  1116. 18:37:51: SwapEffect: D3DSWAPEFFECT_DISCARD
  1117. 18:37:51: hDeviceWindow: 328466
  1118. 18:37:51: Windowed: true
  1119. 18:37:51: EnableAutoDepthStencil: false
  1120. 18:37:51: AutoDepthStencilFormat: D3DFMT_D24S8
  1121. 18:37:51: Flags: None
  1122. 18:37:51: FullScreen_RefreshRateInHz: 0
  1123. 18:37:51: PresentationInterval: 1
  1124. 18:37:51: };
  1125. 18:37:51: successfully set up d3d9 hooks
  1126. 18:37:51: D3D9EndScene called
  1127. 18:37:51: D3D9Present called
  1128. 18:37:51: DoD3D9GPUHook: success
  1129. 18:37:51: D3DSURFACE_DESC {
  1130. 18:37:51: Format: D3DFMT_A8R8G8B8
  1131. 18:37:51: Type: D3DRTYPE_SURFACE
  1132. 18:37:51: Usage: D3DUSAGE_RENDERTARGET
  1133. 18:37:51: Pool: D3DPOOL_DEFAULT
  1134. 18:37:51: MultiSampleType: D3DMULTISAMPLE_NONE
  1135. 18:37:51: MultiSampleQuality: 0
  1136. 18:37:51: Width: 1489
  1137. 18:37:51: Height: 838
  1138. 18:37:51: };
  1139. 18:37:51: successfully capturing d3d9 frames via GPU
  1140. 18:37:57: D3D9Reset called
  1141. 18:37:57: ---------------------- Cleared D3D9 Capture ----------------------
  1142. 18:37:57: D3DPRESENT_PARAMETERS {
  1143. 18:37:57: BackBufferWidth: 1480
  1144. 18:37:57: BackBufferHeight: 833
  1145. 18:37:57: BackBufferFormat: D3DFMT_A8R8G8B8
  1146. 18:37:57: BackBufferCount: 1
  1147. 18:37:57: MultiSampleType: D3DMULTISAMPLE_NONE
  1148. 18:37:57: MultiSampleQuality: 0
  1149. 18:37:57: SwapEffect: D3DSWAPEFFECT_DISCARD
  1150. 18:37:57: hDeviceWindow: 328466
  1151. 18:37:57: Windowed: true
  1152. 18:37:57: EnableAutoDepthStencil: false
  1153. 18:37:57: AutoDepthStencilFormat: D3DFMT_D24S8
  1154. 18:37:57: Flags: None
  1155. 18:37:57: FullScreen_RefreshRateInHz: 0
  1156. 18:37:57: PresentationInterval: 1
  1157. 18:37:57: };
  1158. 18:37:57: successfully set up d3d9 hooks
  1159. 18:37:57: D3D9EndScene called
  1160. 18:37:57: D3D9Present called
  1161. 18:37:57: DoD3D9GPUHook: success
  1162. 18:37:57: D3DSURFACE_DESC {
  1163. 18:37:57: Format: D3DFMT_A8R8G8B8
  1164. 18:37:57: Type: D3DRTYPE_SURFACE
  1165. 18:37:57: Usage: D3DUSAGE_RENDERTARGET
  1166. 18:37:57: Pool: D3DPOOL_DEFAULT
  1167. 18:37:57: MultiSampleType: D3DMULTISAMPLE_NONE
  1168. 18:37:57: MultiSampleQuality: 0
  1169. 18:37:57: Width: 1480
  1170. 18:37:57: Height: 833
  1171. 18:37:57: };
  1172. 18:37:57: successfully capturing d3d9 frames via GPU
  1173. 18:38:07: D3D9Reset called
  1174. 18:38:07: ---------------------- Cleared D3D9 Capture ----------------------
  1175. 18:38:07: D3DPRESENT_PARAMETERS {
  1176. 18:38:07: BackBufferWidth: 1600
  1177. 18:38:07: BackBufferHeight: 838
  1178. 18:38:07: BackBufferFormat: D3DFMT_A8R8G8B8
  1179. 18:38:07: BackBufferCount: 1
  1180. 18:38:07: MultiSampleType: D3DMULTISAMPLE_NONE
  1181. 18:38:07: MultiSampleQuality: 0
  1182. 18:38:07: SwapEffect: D3DSWAPEFFECT_DISCARD
  1183. 18:38:07: hDeviceWindow: 328466
  1184. 18:38:07: Windowed: true
  1185. 18:38:07: EnableAutoDepthStencil: false
  1186. 18:38:07: AutoDepthStencilFormat: D3DFMT_D24S8
  1187. 18:38:07: Flags: None
  1188. 18:38:07: FullScreen_RefreshRateInHz: 0
  1189. 18:38:07: PresentationInterval: 1
  1190. 18:38:07: };
  1191. 18:38:07: successfully set up d3d9 hooks
  1192. 18:38:07: D3D9EndScene called
  1193. 18:38:07: D3D9Present called
  1194. 18:38:07: DoD3D9GPUHook: success
  1195. 18:38:07: D3D9Reset called
  1196. 18:38:07: ---------------------- Cleared D3D9 Capture ----------------------
  1197. 18:38:07: D3DPRESENT_PARAMETERS {
  1198. 18:38:07: BackBufferWidth: 1489
  1199. 18:38:07: BackBufferHeight: 838
  1200. 18:38:07: BackBufferFormat: D3DFMT_A8R8G8B8
  1201. 18:38:07: BackBufferCount: 1
  1202. 18:38:07: MultiSampleType: D3DMULTISAMPLE_NONE
  1203. 18:38:07: MultiSampleQuality: 0
  1204. 18:38:07: SwapEffect: D3DSWAPEFFECT_DISCARD
  1205. 18:38:07: hDeviceWindow: 328466
  1206. 18:38:07: Windowed: true
  1207. 18:38:07: EnableAutoDepthStencil: false
  1208. 18:38:07: AutoDepthStencilFormat: D3DFMT_D24S8
  1209. 18:38:07: Flags: None
  1210. 18:38:07: FullScreen_RefreshRateInHz: 0
  1211. 18:38:07: PresentationInterval: 1
  1212. 18:38:07: };
  1213. 18:38:07: successfully set up d3d9 hooks
  1214. 18:38:07: D3D9EndScene called
  1215. 18:38:07: D3D9Present called
  1216. 18:38:07: DoD3D9GPUHook: success
  1217. 18:38:07: D3DSURFACE_DESC {
  1218. 18:38:07: Format: D3DFMT_A8R8G8B8
  1219. 18:38:07: Type: D3DRTYPE_SURFACE
  1220. 18:38:07: Usage: D3DUSAGE_RENDERTARGET
  1221. 18:38:07: Pool: D3DPOOL_DEFAULT
  1222. 18:38:07: MultiSampleType: D3DMULTISAMPLE_NONE
  1223. 18:38:07: MultiSampleQuality: 0
  1224. 18:38:07: Width: 1489
  1225. 18:38:07: Height: 838
  1226. 18:38:07: };
  1227. 18:38:07: successfully capturing d3d9 frames via GPU
  1228. 18:38:08: D3D9Reset called
  1229. 18:38:08: ---------------------- Cleared D3D9 Capture ----------------------
  1230. 18:38:08: D3DPRESENT_PARAMETERS {
  1231. 18:38:08: BackBufferWidth: 1480
  1232. 18:38:08: BackBufferHeight: 833
  1233. 18:38:08: BackBufferFormat: D3DFMT_A8R8G8B8
  1234. 18:38:08: BackBufferCount: 1
  1235. 18:38:08: MultiSampleType: D3DMULTISAMPLE_NONE
  1236. 18:38:08: MultiSampleQuality: 0
  1237. 18:38:08: SwapEffect: D3DSWAPEFFECT_DISCARD
  1238. 18:38:08: hDeviceWindow: 328466
  1239. 18:38:08: Windowed: true
  1240. 18:38:08: EnableAutoDepthStencil: false
  1241. 18:38:08: AutoDepthStencilFormat: D3DFMT_D24S8
  1242. 18:38:08: Flags: None
  1243. 18:38:08: FullScreen_RefreshRateInHz: 0
  1244. 18:38:08: PresentationInterval: 1
  1245. 18:38:08: };
  1246. 18:38:08: successfully set up d3d9 hooks
  1247. 18:38:14: D3D9EndScene called
  1248. 18:38:14: D3D9Present called
  1249. 18:38:14: DoD3D9GPUHook: success
  1250. 18:38:14: D3DSURFACE_DESC {
  1251. 18:38:14: Format: D3DFMT_A8R8G8B8
  1252. 18:38:14: Type: D3DRTYPE_SURFACE
  1253. 18:38:14: Usage: D3DUSAGE_RENDERTARGET
  1254. 18:38:14: Pool: D3DPOOL_DEFAULT
  1255. 18:38:14: MultiSampleType: D3DMULTISAMPLE_NONE
  1256. 18:38:14: MultiSampleQuality: 0
  1257. 18:38:14: Width: 1480
  1258. 18:38:14: Height: 833
  1259. 18:38:14: };
  1260. 18:38:14: successfully capturing d3d9 frames via GPU
  1261. 18:45:10: ---------------------- Cleared D3D9 Capture ----------------------
  1262. 18:45:10: D3D9EndScene called
  1263. 18:45:10: D3D9Present called
  1264. 18:45:14: received restart event, capturing
  1265. 18:45:14: DoD3D9GPUHook: success
  1266. 18:45:14: D3DSURFACE_DESC {
  1267. 18:45:14: Format: D3DFMT_A8R8G8B8
  1268. 18:45:14: Type: D3DRTYPE_SURFACE
  1269. 18:45:14: Usage: D3DUSAGE_RENDERTARGET
  1270. 18:45:14: Pool: D3DPOOL_DEFAULT
  1271. 18:45:14: MultiSampleType: D3DMULTISAMPLE_NONE
  1272. 18:45:14: MultiSampleQuality: 0
  1273. 18:45:14: Width: 1480
  1274. 18:45:14: Height: 833
  1275. 18:45:14: };
  1276. 18:45:14: successfully capturing d3d9 frames via GPU
  1277. 20:09:33: ---------------------- Cleared D3D9 Capture ----------------------
  1278. 20:09:33: D3D9EndScene called
  1279. 20:09:33: D3D9Present called
  1280. 20:09:46: D3D9Reset called
  1281. 20:09:46: ---------------------- Cleared D3D9 Capture ----------------------
  1282. 20:09:47: successfully set up d3d9 hooks
  1283. 20:09:47: D3D9EndScene called
  1284. 20:09:47: D3D9Present called
  1285. 20:09:48: received restart event, capturing
  1286. 20:09:48: DoD3D9GPUHook: success
  1287. 20:09:48: D3DSURFACE_DESC {
  1288. 20:09:48: Format: D3DFMT_A8R8G8B8
  1289. 20:09:48: Type: D3DRTYPE_SURFACE
  1290. 20:09:48: Usage: D3DUSAGE_RENDERTARGET
  1291. 20:09:48: Pool: D3DPOOL_DEFAULT
  1292. 20:09:48: MultiSampleType: D3DMULTISAMPLE_NONE
  1293. 20:09:48: MultiSampleQuality: 0
  1294. 20:09:48: Width: 1480
  1295. 20:09:48: Height: 833
  1296. 20:09:48: };
  1297. 20:09:48: successfully capturing d3d9 frames via GPU
  1298. 21:09:44: ---------------------- Cleared D3D9 Capture ----------------------
  1299. 21:09:45: D3D9EndScene called
  1300. 21:09:45: D3D9Present called
  1301. 21:09:54: D3D9Reset called
  1302. 21:09:54: ---------------------- Cleared D3D9 Capture ----------------------
  1303. 21:09:54: successfully set up d3d9 hooks
  1304. 21:09:54: D3D9EndScene called
  1305. 21:09:54: D3D9Present called
  1306. 21:09:56: received restart event, capturing
  1307. 21:09:56: DoD3D9GPUHook: success
  1308. 21:09:56: D3DSURFACE_DESC {
  1309. 21:09:56: Format: D3DFMT_A8R8G8B8
  1310. 21:09:56: Type: D3DRTYPE_SURFACE
  1311. 21:09:56: Usage: D3DUSAGE_RENDERTARGET
  1312. 21:09:56: Pool: D3DPOOL_DEFAULT
  1313. 21:09:56: MultiSampleType: D3DMULTISAMPLE_NONE
  1314. 21:09:56: MultiSampleQuality: 0
  1315. 21:09:56: Width: 1480
  1316. 21:09:56: Height: 833
  1317. 21:09:56: };
  1318. 21:09:56: successfully capturing d3d9 frames via GPU
  1319. 23:29:40: ---------------------- Cleared D3D9 Capture ----------------------
  1320. 23:29:40: D3D9EndScene called
  1321. 23:29:40: D3D9Present called
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