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the_eraser1

DMS New Config Values From Test Branch (May 6, 2016)

Jun 21st, 2016
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  1. DMS_assault_RandItemCount = 2; // How many random items to add to the AI's inventory.
  2. DMS_assault_RandItems = [ // The random items that will be added to the AI's inventory.
  3. "Exile_Item_Catfood_Cooked",
  4. "Exile_Item_Surstromming_Cooked",
  5. "Exile_Item_PowerDrink",
  6. "Exile_Item_EnergyDrink",
  7. "Exile_Item_Vishpirin",
  8. "Exile_Item_Bandage"
  9. ];
  10. DMS_MG_RandItemCount = 3; // How many random items to add to the AI's inventory.
  11. DMS_MG_RandItems = [ // The random items that will be added to the AI's inventory.
  12. "Exile_Item_EMRE",
  13. "Exile_Item_Surstromming_Cooked",
  14. "Exile_Item_PowerDrink",
  15. "Exile_Item_PlasticBottleCoffee",
  16. "Exile_Item_Vishpirin",
  17. "Exile_Item_Instadoc"
  18. ];
  19. DMS_sniper_RandItemCount = 3; // How many random items to add to the AI's inventory.
  20. DMS_sniper_RandItems = [ // The random items that will be added to the AI's inventory.
  21. "Exile_Item_EMRE",
  22. "Exile_Item_PlasticBottleCoffee",
  23. "Exile_Item_CanOpener",
  24. "Exile_Item_Instadoc",
  25. "Exile_Item_DuctTape"
  26. ];
  27.  
  28. DMS_AI_UseRealNames = true; // true if you want Arma assigned real names, false if you want random DMS assigned unit numbers
  29.  
  30. DMS_ai_allowFreezing = true; // Whether or not to "freeze" AI that are a certain distance away from players (and therefore inactive).
  31. DMS_ai_freeze_Only_DMS_AI = false; // Whether or not to "freeze" AI that are not spawned by DMS.
  32. DMS_ai_freezingDistance = 3500; // If there are no players within this distance of the leader of an AI group, then the AI group will be "frozen".
  33. DMS_ai_unfreezingDistance = 3500; // If there are players within this distance of the leader of an AI group, then the AI group will be "un-frozen".
  34. DMS_ai_offloadOnUnfreeze = true; // Whether or not to offload AI to clients once they have been "un-frozen". NOTE: This config will be ignored if "DMS_ai_offload_to_client" is set to false.
  35. DMS_ai_freezeCheckingDelay = 30; // How often (in seconds) DMS will check whether to freeze/un-freeze AI.
  36. DMS_ai_freezeOnSpawn = true; // Whether or not to freeze an AI group when initially spawned.
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