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- DMS_assault_RandItemCount = 2; // How many random items to add to the AI's inventory.
- DMS_assault_RandItems = [ // The random items that will be added to the AI's inventory.
- "Exile_Item_Catfood_Cooked",
- "Exile_Item_Surstromming_Cooked",
- "Exile_Item_PowerDrink",
- "Exile_Item_EnergyDrink",
- "Exile_Item_Vishpirin",
- "Exile_Item_Bandage"
- ];
- DMS_MG_RandItemCount = 3; // How many random items to add to the AI's inventory.
- DMS_MG_RandItems = [ // The random items that will be added to the AI's inventory.
- "Exile_Item_EMRE",
- "Exile_Item_Surstromming_Cooked",
- "Exile_Item_PowerDrink",
- "Exile_Item_PlasticBottleCoffee",
- "Exile_Item_Vishpirin",
- "Exile_Item_Instadoc"
- ];
- DMS_sniper_RandItemCount = 3; // How many random items to add to the AI's inventory.
- DMS_sniper_RandItems = [ // The random items that will be added to the AI's inventory.
- "Exile_Item_EMRE",
- "Exile_Item_PlasticBottleCoffee",
- "Exile_Item_CanOpener",
- "Exile_Item_Instadoc",
- "Exile_Item_DuctTape"
- ];
- DMS_AI_UseRealNames = true; // true if you want Arma assigned real names, false if you want random DMS assigned unit numbers
- DMS_ai_allowFreezing = true; // Whether or not to "freeze" AI that are a certain distance away from players (and therefore inactive).
- DMS_ai_freeze_Only_DMS_AI = false; // Whether or not to "freeze" AI that are not spawned by DMS.
- DMS_ai_freezingDistance = 3500; // If there are no players within this distance of the leader of an AI group, then the AI group will be "frozen".
- DMS_ai_unfreezingDistance = 3500; // If there are players within this distance of the leader of an AI group, then the AI group will be "un-frozen".
- DMS_ai_offloadOnUnfreeze = true; // Whether or not to offload AI to clients once they have been "un-frozen". NOTE: This config will be ignored if "DMS_ai_offload_to_client" is set to false.
- DMS_ai_freezeCheckingDelay = 30; // How often (in seconds) DMS will check whether to freeze/un-freeze AI.
- DMS_ai_freezeOnSpawn = true; // Whether or not to freeze an AI group when initially spawned.
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