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- 09:59:58: =====Stream Start: 2015-08-07, 09:59:58===============================================
- 09:59:58: Multithreaded optimizations: On
- 09:59:58: Base resolution: 1920x1080
- 09:59:58: Output resolution: 1280x720
- 09:59:58: ------------------------------------------
- 09:59:58: Loading up D3D10 on AMD Radeon R9 200 Series (Adapter 1)...
- 09:59:58: ------------------------------------------
- 09:59:58: Audio Format: 48000 Hz
- 09:59:58: ------------------------------------------
- 09:59:58: Audio Channels: 2 Ch
- 09:59:58: Playback device Default
- 09:59:58: ------------------------------------------
- 09:59:58: Using desktop audio input: Speakers (Realtek High Definition Audio)
- 09:59:58: Global Audio time adjust: 0
- 09:59:58: Using 7.1 surround speaker setup
- 09:59:58: ------------------------------------------
- 09:59:58: Audio Encoding: AAC
- 09:59:58: bitrate: 128
- 09:59:58: Using graphics capture
- 09:59:58: Trying to hook process: DarkSoulsII.exe
- 09:59:58: Scene buffering time set to 800
- 09:59:58: Using custom x264 settings: "crf = 15"
- 09:59:58: The custom x264 command '=' failed
- 09:59:58: x264: VBV maxrate specified, but no bufsize, ignored
- 09:59:58: ------------------------------------------
- 09:59:58: Video Encoding: x264
- 09:59:58: fps: 22
- 09:59:58: width: 1280, height: 720
- 09:59:58: preset: superfast
- 09:59:58: profile: high
- 09:59:58: keyint: 250
- 09:59:58: CBR: no
- 09:59:58: CFR: yes
- 09:59:58: max bitrate: 1000
- 09:59:58: buffer size: 0
- 09:59:58: quality: 10
- 09:59:58: ------------------------------------------
- 09:59:58: SharedTexCapture hooked
- 09:59:59: GraphicsCaptureSource::NewCapture: eliminating old capture
- 09:59:59: SharedTexCapture hooked
- 10:00:25: FlushBufferedVideo: Flushing 4 packets over 136 ms
- 10:00:25: Total frames encoded: 578, total frames duplicated: 68 (11.76%)
- 10:00:25: Number of frames skipped due to encoder lag: 50 (8.65%)
- 10:00:25: Total frames rendered: 538, number of late frames: 16 (2.97%) (it's okay for some frames to be late)
- 10:00:25:
- 10:00:25: Profiler time results:
- 10:00:25:
- 10:00:25: ==============================================================
- 10:00:25: video thread frame - [100%] [avg time: 1.142 ms] [children: 25.4%] [unaccounted: 74.6%]
- 10:00:25: | scene->Preprocess - [0.175%] [avg time: 0.002 ms]
- 10:00:25: | GPU download and conversion - [25.2%] [avg time: 0.288 ms] [children: 18.9%] [unaccounted: 6.3%]
- 10:00:25: | | flush - [9.37%] [avg time: 0.107 ms]
- 10:00:25: | | CopyResource - [9.19%] [avg time: 0.105 ms]
- 10:00:25: | | conversion to 4:2:0 - [0.35%] [avg time: 0.004 ms]
- 10:00:25: Convert444Threads - [100%] [avg time: 0.454 ms] [children: 98.2%] [unaccounted: 1.76%]
- 10:00:25: | Convert444toNV12 - [98.2%] [avg time: 0.446 ms]
- 10:00:25: encoder thread frame - [100%] [avg time: 8.95 ms] [children: 87.2%] [unaccounted: 12.8%]
- 10:00:25: | sending stuff out - [87.2%] [avg time: 7.8 ms]
- 10:00:25: ==============================================================
- 10:00:25:
- 10:00:25:
- 10:00:25: Profiler CPU results:
- 10:00:25:
- 10:00:25: ==============================================================
- 10:00:25: video thread frame - [cpu time: avg 0.028 ms, total 15.6 ms] [avg calls per frame: 1]
- 10:00:25: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 10:00:25: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 10:00:25: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 10:00:25: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 10:00:25: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 10:00:25: Convert444Threads - [cpu time: avg 0.331 ms, total 343.201 ms] [avg calls per frame: 2]
- 10:00:25: | Convert444toNV12 - [cpu time: avg 0.331 ms, total 343.201 ms] [avg calls per frame: 2]
- 10:00:25: encoder thread frame - [cpu time: avg 0.271 ms, total 156.001 ms] [avg calls per frame: 1]
- 10:00:25: | sending stuff out - [cpu time: avg 0.027 ms, total 15.6 ms] [avg calls per frame: 1]
- 10:00:25: ==============================================================
- 10:00:25:
- 10:00:25: =====Stream End: 2015-08-07, 10:00:25=================================================
- 10:02:57: =====Stream Start: 2015-08-07, 10:02:57===============================================
- 10:02:57: Multithreaded optimizations: On
- 10:02:57: Base resolution: 1920x1080
- 10:02:57: Output resolution: 1280x720
- 10:02:57: ------------------------------------------
- 10:02:57: Loading up D3D10 on AMD Radeon R9 200 Series (Adapter 1)...
- 10:02:57: ------------------------------------------
- 10:02:57: Audio Format: 48000 Hz
- 10:02:57: ------------------------------------------
- 10:02:57: Audio Channels: 2 Ch
- 10:02:57: Playback device Default
- 10:02:57: ------------------------------------------
- 10:02:57: Using desktop audio input: Speakers (Realtek High Definition Audio)
- 10:02:57: Global Audio time adjust: 0
- 10:02:57: Using 7.1 surround speaker setup
- 10:02:57: ------------------------------------------
- 10:02:57: Audio Encoding: AAC
- 10:02:57: bitrate: 128
- 10:02:57: Using graphics capture
- 10:02:57: Trying to hook process: DarkSoulsII.exe
- 10:02:57: Scene buffering time set to 800
- 10:02:57: Using custom x264 settings: "crf = 15"
- 10:02:57: The custom x264 command '=' failed
- 10:02:57: x264: VBV maxrate specified, but no bufsize, ignored
- 10:02:57: ------------------------------------------
- 10:02:57: Video Encoding: x264
- 10:02:57: fps: 22
- 10:02:57: width: 1280, height: 720
- 10:02:57: preset: superfast
- 10:02:57: profile: high
- 10:02:57: keyint: 250
- 10:02:57: CBR: no
- 10:02:57: CFR: yes
- 10:02:57: max bitrate: 1000
- 10:02:57: buffer size: 0
- 10:02:57: quality: 10
- 10:02:57: ------------------------------------------
- 10:02:57: SharedTexCapture hooked
- 10:03:23: FlushBufferedVideo: Flushing 5 packets over 182 ms
- 10:03:23: Total frames encoded: 556, total frames duplicated: 84 (15.11%)
- 10:03:23: Number of frames skipped due to encoder lag: 51 (9.17%)
- 10:03:23: Total frames rendered: 508, number of late frames: 23 (4.53%) (it's okay for some frames to be late)
- 10:03:23:
- 10:03:23: Profiler time results:
- 10:03:23:
- 10:03:23: ==============================================================
- 10:03:23: video thread frame - [100%] [avg time: 0.728 ms] [children: 87%] [unaccounted: 13%]
- 10:03:23: | scene->Preprocess - [0.275%] [avg time: 0.002 ms]
- 10:03:23: | GPU download and conversion - [86.7%] [avg time: 0.631 ms] [children: 72.5%] [unaccounted: 14.1%]
- 10:03:23: | | flush - [50.5%] [avg time: 0.368 ms]
- 10:03:23: | | CopyResource - [21.7%] [avg time: 0.158 ms]
- 10:03:23: | | conversion to 4:2:0 - [0.275%] [avg time: 0.002 ms]
- 10:03:23: Convert444Threads - [100%] [avg time: 0.471 ms] [children: 96.6%] [unaccounted: 3.4%]
- 10:03:23: | Convert444toNV12 - [96.6%] [avg time: 0.455 ms]
- 10:03:23: encoder thread frame - [100%] [avg time: 11.148 ms] [children: 87.8%] [unaccounted: 12.2%]
- 10:03:23: | sending stuff out - [87.8%] [avg time: 9.785 ms]
- 10:03:23: ==============================================================
- 10:03:23:
- 10:03:23:
- 10:03:23: Profiler CPU results:
- 10:03:23:
- 10:03:23: ==============================================================
- 10:03:23: video thread frame - [cpu time: avg 0.03 ms, total 15.6 ms] [avg calls per frame: 1]
- 10:03:23: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 10:03:23: | GPU download and conversion - [cpu time: avg 0.03 ms, total 15.6 ms] [avg calls per frame: 1]
- 10:03:23: | | flush - [cpu time: avg 0.03 ms, total 15.6 ms] [avg calls per frame: 1]
- 10:03:23: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 10:03:23: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 10:03:23: Convert444Threads - [cpu time: avg 0.048 ms, total 46.8 ms] [avg calls per frame: 2]
- 10:03:23: | Convert444toNV12 - [cpu time: avg 0.048 ms, total 46.8 ms] [avg calls per frame: 2]
- 10:03:23: encoder thread frame - [cpu time: avg 0.452 ms, total 249.601 ms] [avg calls per frame: 1]
- 10:03:23: | sending stuff out - [cpu time: avg 0.028 ms, total 15.6 ms] [avg calls per frame: 1]
- 10:03:23: ==============================================================
- 10:03:23:
- 10:03:23: =====Stream End: 2015-08-07, 10:03:23=================================================
- 10:09:41: Terminating 0x17d4
- 10:09:41: Terminating 0x18a4
- 10:09:41: Terminating 0x16d4
- 10:09:41: Terminating 0x1d7c
- 10:09:41: Terminating 0x18fc
- 10:09:41: Terminating 0x1738
- 10:09:41: Terminating 0x1c1c
- 10:09:41: Terminating 0xaa8
- 10:09:41: Terminating 0x1858
- 10:09:41: Terminating 0x1f2c
- 10:09:41: Terminating 0x1e28
- 10:09:41: Terminating 0x1d1c
- 10:09:41: Terminating 0x1934
- 10:09:41: Terminating 0x177c
- 10:09:41: Terminating 0x1860
- 10:09:41: Terminating 0x1648
- 10:09:41: Terminating 0x1f14
- 10:09:41: Terminating 0x1d3c
- 10:09:41: Terminating 0x217c
- 10:09:41: Terminating 0x224c
- 10:09:41: Terminating 0x1ff8
- 10:09:41: Terminating 0x2164
- 10:09:41: Terminating 0x1db8
- Last game capture log:
- 2015-08-07, 09:59:58: we're booting up:
- 09:59:58: CaptureThread: attached to process DarkSoulsII.exe
- 09:59:58: D3D9 Present
- 09:59:58: (half life scientist) everything.. seems to be in order
- 09:59:58: D3D9EndScene called
- 09:59:58: D3DPRESENT_PARAMETERS {
- 09:59:58: BackBufferWidth: 1280
- 09:59:58: BackBufferHeight: 1024
- 09:59:58: BackBufferFormat: D3DFMT_X8R8G8B8
- 09:59:58: BackBufferCount: 2
- 09:59:58: MultiSampleType: D3DMULTISAMPLE_NONE
- 09:59:58: MultiSampleQuality: 0
- 09:59:58: SwapEffect: D3DSWAPEFFECT_DISCARD
- 09:59:58: hDeviceWindow: 1900600
- 09:59:58: Windowed: false
- 09:59:58: EnableAutoDepthStencil: false
- 09:59:58: AutoDepthStencilFormat: D3DFMT_D24S8
- 09:59:58: Flags: None
- 09:59:58: FullScreen_RefreshRateInHz: 60
- 09:59:58: PresentationInterval: 1
- 09:59:58: };
- 09:59:58: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
- 09:59:58: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
- 09:59:58: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
- 09:59:58: successfully set up d3d9 hooks
- 09:59:58: D3D9Present called
- 09:59:58: DoD3D9GPUHook: success
- 09:59:58: D3DSURFACE_DESC {
- 09:59:58: Format: D3DFMT_X8R8G8B8
- 09:59:58: Type: D3DRTYPE_SURFACE
- 09:59:58: Usage: D3DUSAGE_RENDERTARGET
- 09:59:58: Pool: D3DPOOL_DEFAULT
- 09:59:58: MultiSampleType: D3DMULTISAMPLE_NONE
- 09:59:58: MultiSampleQuality: 0
- 09:59:58: Width: 1280
- 09:59:58: Height: 1024
- 09:59:58: };
- 09:59:58: successfully capturing d3d9 frames via GPU
- 09:59:59: D3D9Reset called
- 09:59:59: ---------------------- Cleared D3D9 Capture ----------------------
- 09:59:59: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
- 09:59:59: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
- 09:59:59: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
- 09:59:59: successfully set up d3d9 hooks
- 09:59:59: D3D9EndScene called
- 09:59:59: D3D9Present called
- 09:59:59: DoD3D9GPUHook: success
- 09:59:59: D3DSURFACE_DESC {
- 09:59:59: Format: D3DFMT_X8R8G8B8
- 09:59:59: Type: D3DRTYPE_SURFACE
- 09:59:59: Usage: D3DUSAGE_RENDERTARGET
- 09:59:59: Pool: D3DPOOL_DEFAULT
- 09:59:59: MultiSampleType: D3DMULTISAMPLE_NONE
- 09:59:59: MultiSampleQuality: 0
- 09:59:59: Width: 1280
- 09:59:59: Height: 1024
- 09:59:59: };
- 09:59:59: successfully capturing d3d9 frames via GPU
- 10:00:25: ---------------------- Cleared D3D9 Capture ----------------------
- 10:00:25: D3D9EndScene called
- 10:00:25: D3D9Present called
- 10:02:14: D3D9Reset called
- 10:02:14: ---------------------- Cleared D3D9 Capture ----------------------
- 10:02:14: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
- 10:02:14: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
- 10:02:14: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
- 10:02:14: successfully set up d3d9 hooks
- 10:02:14: D3D9EndScene called
- 10:02:14: D3D9Present called
- 10:02:57: received restart event, capturing
- 10:02:57: DoD3D9GPUHook: success
- 10:02:57: D3DSURFACE_DESC {
- 10:02:57: Format: D3DFMT_X8R8G8B8
- 10:02:57: Type: D3DRTYPE_SURFACE
- 10:02:57: Usage: D3DUSAGE_RENDERTARGET
- 10:02:57: Pool: D3DPOOL_DEFAULT
- 10:02:57: MultiSampleType: D3DMULTISAMPLE_NONE
- 10:02:57: MultiSampleQuality: 0
- 10:02:57: Width: 1280
- 10:02:57: Height: 1024
- 10:02:57: };
- 10:02:57: successfully capturing d3d9 frames via GPU
- 10:03:23: ---------------------- Cleared D3D9 Capture ----------------------
- 10:03:23: D3D9EndScene called
- 10:03:23: D3D9Present called
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