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Aug 7th, 2015
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  1.  
  2. 09:59:58: =====Stream Start: 2015-08-07, 09:59:58===============================================
  3. 09:59:58: Multithreaded optimizations: On
  4. 09:59:58: Base resolution: 1920x1080
  5. 09:59:58: Output resolution: 1280x720
  6. 09:59:58: ------------------------------------------
  7. 09:59:58: Loading up D3D10 on AMD Radeon R9 200 Series (Adapter 1)...
  8. 09:59:58: ------------------------------------------
  9. 09:59:58: Audio Format: 48000 Hz
  10. 09:59:58: ------------------------------------------
  11. 09:59:58: Audio Channels: 2 Ch
  12. 09:59:58: Playback device Default
  13. 09:59:58: ------------------------------------------
  14. 09:59:58: Using desktop audio input: Speakers (Realtek High Definition Audio)
  15. 09:59:58: Global Audio time adjust: 0
  16. 09:59:58: Using 7.1 surround speaker setup
  17. 09:59:58: ------------------------------------------
  18. 09:59:58: Audio Encoding: AAC
  19. 09:59:58: bitrate: 128
  20. 09:59:58: Using graphics capture
  21. 09:59:58: Trying to hook process: DarkSoulsII.exe
  22. 09:59:58: Scene buffering time set to 800
  23. 09:59:58: Using custom x264 settings: "crf = 15"
  24. 09:59:58: The custom x264 command '=' failed
  25. 09:59:58: x264: VBV maxrate specified, but no bufsize, ignored
  26. 09:59:58: ------------------------------------------
  27. 09:59:58: Video Encoding: x264
  28. 09:59:58: fps: 22
  29. 09:59:58: width: 1280, height: 720
  30. 09:59:58: preset: superfast
  31. 09:59:58: profile: high
  32. 09:59:58: keyint: 250
  33. 09:59:58: CBR: no
  34. 09:59:58: CFR: yes
  35. 09:59:58: max bitrate: 1000
  36. 09:59:58: buffer size: 0
  37. 09:59:58: quality: 10
  38. 09:59:58: ------------------------------------------
  39. 09:59:58: SharedTexCapture hooked
  40. 09:59:59: GraphicsCaptureSource::NewCapture: eliminating old capture
  41. 09:59:59: SharedTexCapture hooked
  42. 10:00:25: FlushBufferedVideo: Flushing 4 packets over 136 ms
  43. 10:00:25: Total frames encoded: 578, total frames duplicated: 68 (11.76%)
  44. 10:00:25: Number of frames skipped due to encoder lag: 50 (8.65%)
  45. 10:00:25: Total frames rendered: 538, number of late frames: 16 (2.97%) (it's okay for some frames to be late)
  46. 10:00:25:
  47. 10:00:25: Profiler time results:
  48. 10:00:25:
  49. 10:00:25: ==============================================================
  50. 10:00:25: video thread frame - [100%] [avg time: 1.142 ms] [children: 25.4%] [unaccounted: 74.6%]
  51. 10:00:25: | scene->Preprocess - [0.175%] [avg time: 0.002 ms]
  52. 10:00:25: | GPU download and conversion - [25.2%] [avg time: 0.288 ms] [children: 18.9%] [unaccounted: 6.3%]
  53. 10:00:25: | | flush - [9.37%] [avg time: 0.107 ms]
  54. 10:00:25: | | CopyResource - [9.19%] [avg time: 0.105 ms]
  55. 10:00:25: | | conversion to 4:2:0 - [0.35%] [avg time: 0.004 ms]
  56. 10:00:25: Convert444Threads - [100%] [avg time: 0.454 ms] [children: 98.2%] [unaccounted: 1.76%]
  57. 10:00:25: | Convert444toNV12 - [98.2%] [avg time: 0.446 ms]
  58. 10:00:25: encoder thread frame - [100%] [avg time: 8.95 ms] [children: 87.2%] [unaccounted: 12.8%]
  59. 10:00:25: | sending stuff out - [87.2%] [avg time: 7.8 ms]
  60. 10:00:25: ==============================================================
  61. 10:00:25:
  62. 10:00:25:
  63. 10:00:25: Profiler CPU results:
  64. 10:00:25:
  65. 10:00:25: ==============================================================
  66. 10:00:25: video thread frame - [cpu time: avg 0.028 ms, total 15.6 ms] [avg calls per frame: 1]
  67. 10:00:25: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  68. 10:00:25: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  69. 10:00:25: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  70. 10:00:25: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  71. 10:00:25: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  72. 10:00:25: Convert444Threads - [cpu time: avg 0.331 ms, total 343.201 ms] [avg calls per frame: 2]
  73. 10:00:25: | Convert444toNV12 - [cpu time: avg 0.331 ms, total 343.201 ms] [avg calls per frame: 2]
  74. 10:00:25: encoder thread frame - [cpu time: avg 0.271 ms, total 156.001 ms] [avg calls per frame: 1]
  75. 10:00:25: | sending stuff out - [cpu time: avg 0.027 ms, total 15.6 ms] [avg calls per frame: 1]
  76. 10:00:25: ==============================================================
  77. 10:00:25:
  78. 10:00:25: =====Stream End: 2015-08-07, 10:00:25=================================================
  79. 10:02:57: =====Stream Start: 2015-08-07, 10:02:57===============================================
  80. 10:02:57: Multithreaded optimizations: On
  81. 10:02:57: Base resolution: 1920x1080
  82. 10:02:57: Output resolution: 1280x720
  83. 10:02:57: ------------------------------------------
  84. 10:02:57: Loading up D3D10 on AMD Radeon R9 200 Series (Adapter 1)...
  85. 10:02:57: ------------------------------------------
  86. 10:02:57: Audio Format: 48000 Hz
  87. 10:02:57: ------------------------------------------
  88. 10:02:57: Audio Channels: 2 Ch
  89. 10:02:57: Playback device Default
  90. 10:02:57: ------------------------------------------
  91. 10:02:57: Using desktop audio input: Speakers (Realtek High Definition Audio)
  92. 10:02:57: Global Audio time adjust: 0
  93. 10:02:57: Using 7.1 surround speaker setup
  94. 10:02:57: ------------------------------------------
  95. 10:02:57: Audio Encoding: AAC
  96. 10:02:57: bitrate: 128
  97. 10:02:57: Using graphics capture
  98. 10:02:57: Trying to hook process: DarkSoulsII.exe
  99. 10:02:57: Scene buffering time set to 800
  100. 10:02:57: Using custom x264 settings: "crf = 15"
  101. 10:02:57: The custom x264 command '=' failed
  102. 10:02:57: x264: VBV maxrate specified, but no bufsize, ignored
  103. 10:02:57: ------------------------------------------
  104. 10:02:57: Video Encoding: x264
  105. 10:02:57: fps: 22
  106. 10:02:57: width: 1280, height: 720
  107. 10:02:57: preset: superfast
  108. 10:02:57: profile: high
  109. 10:02:57: keyint: 250
  110. 10:02:57: CBR: no
  111. 10:02:57: CFR: yes
  112. 10:02:57: max bitrate: 1000
  113. 10:02:57: buffer size: 0
  114. 10:02:57: quality: 10
  115. 10:02:57: ------------------------------------------
  116. 10:02:57: SharedTexCapture hooked
  117. 10:03:23: FlushBufferedVideo: Flushing 5 packets over 182 ms
  118. 10:03:23: Total frames encoded: 556, total frames duplicated: 84 (15.11%)
  119. 10:03:23: Number of frames skipped due to encoder lag: 51 (9.17%)
  120. 10:03:23: Total frames rendered: 508, number of late frames: 23 (4.53%) (it's okay for some frames to be late)
  121. 10:03:23:
  122. 10:03:23: Profiler time results:
  123. 10:03:23:
  124. 10:03:23: ==============================================================
  125. 10:03:23: video thread frame - [100%] [avg time: 0.728 ms] [children: 87%] [unaccounted: 13%]
  126. 10:03:23: | scene->Preprocess - [0.275%] [avg time: 0.002 ms]
  127. 10:03:23: | GPU download and conversion - [86.7%] [avg time: 0.631 ms] [children: 72.5%] [unaccounted: 14.1%]
  128. 10:03:23: | | flush - [50.5%] [avg time: 0.368 ms]
  129. 10:03:23: | | CopyResource - [21.7%] [avg time: 0.158 ms]
  130. 10:03:23: | | conversion to 4:2:0 - [0.275%] [avg time: 0.002 ms]
  131. 10:03:23: Convert444Threads - [100%] [avg time: 0.471 ms] [children: 96.6%] [unaccounted: 3.4%]
  132. 10:03:23: | Convert444toNV12 - [96.6%] [avg time: 0.455 ms]
  133. 10:03:23: encoder thread frame - [100%] [avg time: 11.148 ms] [children: 87.8%] [unaccounted: 12.2%]
  134. 10:03:23: | sending stuff out - [87.8%] [avg time: 9.785 ms]
  135. 10:03:23: ==============================================================
  136. 10:03:23:
  137. 10:03:23:
  138. 10:03:23: Profiler CPU results:
  139. 10:03:23:
  140. 10:03:23: ==============================================================
  141. 10:03:23: video thread frame - [cpu time: avg 0.03 ms, total 15.6 ms] [avg calls per frame: 1]
  142. 10:03:23: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  143. 10:03:23: | GPU download and conversion - [cpu time: avg 0.03 ms, total 15.6 ms] [avg calls per frame: 1]
  144. 10:03:23: | | flush - [cpu time: avg 0.03 ms, total 15.6 ms] [avg calls per frame: 1]
  145. 10:03:23: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  146. 10:03:23: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  147. 10:03:23: Convert444Threads - [cpu time: avg 0.048 ms, total 46.8 ms] [avg calls per frame: 2]
  148. 10:03:23: | Convert444toNV12 - [cpu time: avg 0.048 ms, total 46.8 ms] [avg calls per frame: 2]
  149. 10:03:23: encoder thread frame - [cpu time: avg 0.452 ms, total 249.601 ms] [avg calls per frame: 1]
  150. 10:03:23: | sending stuff out - [cpu time: avg 0.028 ms, total 15.6 ms] [avg calls per frame: 1]
  151. 10:03:23: ==============================================================
  152. 10:03:23:
  153. 10:03:23: =====Stream End: 2015-08-07, 10:03:23=================================================
  154. 10:09:41: Terminating 0x17d4
  155. 10:09:41: Terminating 0x18a4
  156. 10:09:41: Terminating 0x16d4
  157. 10:09:41: Terminating 0x1d7c
  158. 10:09:41: Terminating 0x18fc
  159. 10:09:41: Terminating 0x1738
  160. 10:09:41: Terminating 0x1c1c
  161. 10:09:41: Terminating 0xaa8
  162. 10:09:41: Terminating 0x1858
  163. 10:09:41: Terminating 0x1f2c
  164. 10:09:41: Terminating 0x1e28
  165. 10:09:41: Terminating 0x1d1c
  166. 10:09:41: Terminating 0x1934
  167. 10:09:41: Terminating 0x177c
  168. 10:09:41: Terminating 0x1860
  169. 10:09:41: Terminating 0x1648
  170. 10:09:41: Terminating 0x1f14
  171. 10:09:41: Terminating 0x1d3c
  172. 10:09:41: Terminating 0x217c
  173. 10:09:41: Terminating 0x224c
  174. 10:09:41: Terminating 0x1ff8
  175. 10:09:41: Terminating 0x2164
  176. 10:09:41: Terminating 0x1db8
  177.  
  178.  
  179. Last game capture log:
  180. 2015-08-07, 09:59:58: we're booting up:
  181. 09:59:58: CaptureThread: attached to process DarkSoulsII.exe
  182. 09:59:58: D3D9 Present
  183. 09:59:58: (half life scientist) everything.. seems to be in order
  184. 09:59:58: D3D9EndScene called
  185. 09:59:58: D3DPRESENT_PARAMETERS {
  186. 09:59:58: BackBufferWidth: 1280
  187. 09:59:58: BackBufferHeight: 1024
  188. 09:59:58: BackBufferFormat: D3DFMT_X8R8G8B8
  189. 09:59:58: BackBufferCount: 2
  190. 09:59:58: MultiSampleType: D3DMULTISAMPLE_NONE
  191. 09:59:58: MultiSampleQuality: 0
  192. 09:59:58: SwapEffect: D3DSWAPEFFECT_DISCARD
  193. 09:59:58: hDeviceWindow: 1900600
  194. 09:59:58: Windowed: false
  195. 09:59:58: EnableAutoDepthStencil: false
  196. 09:59:58: AutoDepthStencilFormat: D3DFMT_D24S8
  197. 09:59:58: Flags: None
  198. 09:59:58: FullScreen_RefreshRateInHz: 60
  199. 09:59:58: PresentationInterval: 1
  200. 09:59:58: };
  201. 09:59:58: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  202. 09:59:58: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  203. 09:59:58: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  204. 09:59:58: successfully set up d3d9 hooks
  205. 09:59:58: D3D9Present called
  206. 09:59:58: DoD3D9GPUHook: success
  207. 09:59:58: D3DSURFACE_DESC {
  208. 09:59:58: Format: D3DFMT_X8R8G8B8
  209. 09:59:58: Type: D3DRTYPE_SURFACE
  210. 09:59:58: Usage: D3DUSAGE_RENDERTARGET
  211. 09:59:58: Pool: D3DPOOL_DEFAULT
  212. 09:59:58: MultiSampleType: D3DMULTISAMPLE_NONE
  213. 09:59:58: MultiSampleQuality: 0
  214. 09:59:58: Width: 1280
  215. 09:59:58: Height: 1024
  216. 09:59:58: };
  217. 09:59:58: successfully capturing d3d9 frames via GPU
  218. 09:59:59: D3D9Reset called
  219. 09:59:59: ---------------------- Cleared D3D9 Capture ----------------------
  220. 09:59:59: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  221. 09:59:59: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  222. 09:59:59: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  223. 09:59:59: successfully set up d3d9 hooks
  224. 09:59:59: D3D9EndScene called
  225. 09:59:59: D3D9Present called
  226. 09:59:59: DoD3D9GPUHook: success
  227. 09:59:59: D3DSURFACE_DESC {
  228. 09:59:59: Format: D3DFMT_X8R8G8B8
  229. 09:59:59: Type: D3DRTYPE_SURFACE
  230. 09:59:59: Usage: D3DUSAGE_RENDERTARGET
  231. 09:59:59: Pool: D3DPOOL_DEFAULT
  232. 09:59:59: MultiSampleType: D3DMULTISAMPLE_NONE
  233. 09:59:59: MultiSampleQuality: 0
  234. 09:59:59: Width: 1280
  235. 09:59:59: Height: 1024
  236. 09:59:59: };
  237. 09:59:59: successfully capturing d3d9 frames via GPU
  238. 10:00:25: ---------------------- Cleared D3D9 Capture ----------------------
  239. 10:00:25: D3D9EndScene called
  240. 10:00:25: D3D9Present called
  241. 10:02:14: D3D9Reset called
  242. 10:02:14: ---------------------- Cleared D3D9 Capture ----------------------
  243. 10:02:14: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  244. 10:02:14: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  245. 10:02:14: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  246. 10:02:14: successfully set up d3d9 hooks
  247. 10:02:14: D3D9EndScene called
  248. 10:02:14: D3D9Present called
  249. 10:02:57: received restart event, capturing
  250. 10:02:57: DoD3D9GPUHook: success
  251. 10:02:57: D3DSURFACE_DESC {
  252. 10:02:57: Format: D3DFMT_X8R8G8B8
  253. 10:02:57: Type: D3DRTYPE_SURFACE
  254. 10:02:57: Usage: D3DUSAGE_RENDERTARGET
  255. 10:02:57: Pool: D3DPOOL_DEFAULT
  256. 10:02:57: MultiSampleType: D3DMULTISAMPLE_NONE
  257. 10:02:57: MultiSampleQuality: 0
  258. 10:02:57: Width: 1280
  259. 10:02:57: Height: 1024
  260. 10:02:57: };
  261. 10:02:57: successfully capturing d3d9 frames via GPU
  262. 10:03:23: ---------------------- Cleared D3D9 Capture ----------------------
  263. 10:03:23: D3D9EndScene called
  264. 10:03:23: D3D9Present called
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