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  1. # You can configure DSfix by editing this file
  2. # Lines starting with "#" are ignored by the program and contain descriptions of the options
  3.  
  4. ###############################################################################
  5. # Graphics Options
  6. ###############################################################################
  7.  
  8. # internal rendering resolution of the game
  9. # higher values will decrease performance
  10. renderWidth 1920
  11. renderHeight 1080
  12.  
  13. # The display width/height
  14. # 0 means use the same resolution as renderWidth/Height
  15. # (use for downscaling - if in doubt, leave at 0)
  16. presentWidth 0
  17. presentHeight 0
  18.  
  19. ############# Anti Aliasing
  20.  
  21. # AA toggle and quality setting
  22. # 0 = off (best performance, worst IQ)
  23. # 1 = low
  24. # 2 = medium
  25. # 3 = high
  26. # 4 = ultra (worst performance, best IQ)
  27. aaQuality 4
  28.  
  29. # AA type
  30. # either "SMAA" or "FXAA"
  31. aaType SMAA
  32.  
  33. ############# Ambient Occlusion
  34.  
  35. # Enable and set the strength of the SSAO effect (all 3 settings have the same performance impact!)
  36. # 0 = off
  37. # 1 = low
  38. # 2 = medium
  39. # 3 = high
  40. ssaoStrength 3
  41.  
  42. # Set SSAO scale
  43. # 1 = high quality (default)
  44. # 2 = lower quality, lower impact on performance
  45. # 3 = lowest quality, lowest impact on performance
  46. ssaoScale 1
  47.  
  48. # Determine the type of AO used
  49. # "VSSAO" = Volumetric SSAO (default, only option pre-1.9)
  50. # "HBAO" = Horizon-Based Ambient Occlusion
  51. # "SCAO" = VSSAO + HBAO
  52. # "VSSAO2" = Volumetric SSAO with more samples (tweaked by Asmodean)
  53. # VSSAO and HBAO types have a slightly different effect. and similar performance
  54. # SCAO combines both, with a higher performance impact
  55. # VSSAO2 is generally more accurate, but also requires more performance
  56. ssaoType VSSAO2
  57. ############# Depth of field
  58.  
  59. # Depth of Field resolution override, possible values:
  60. # 0 = no change from default (DoF pyramid starts at 512x360)
  61. # 540 = DoF pyramid starts at 960x540
  62. # 810 = DoF pyramid starts at 1440x810
  63. # 1080 = DoF pyramid starts at 1920x1080
  64. # 2160 = DoF pyramid starts at 3840x2160
  65. # higher values will decrease performance
  66. # do NOT set this to the same value as your vertical rendering resolution!
  67. dofOverrideResolution 810
  68.  
  69. # Depth of Field scaling override (NOT RECOMMENDED)
  70. # 0 = DoF scaling enabled (default, recommended)
  71. # 1 = DoF scaling disabled (sharper, worse performance, not as originally intended)
  72. disableDofScaling 0
  73.  
  74. # Depth of field additional blur
  75. # allows you to use high DoF resolutions and still get the originally intended effect
  76. # suggested values:
  77. # o (off) at default DoF resolution
  78. # 0 or 1 at 540 DoF resolution
  79. # 1 or 2 above that
  80. # 3 or 4 at 2160 DoF resolution (if you're running a 680+)
  81. dofBlurAmount 1
  82.  
  83. ############# Framerate
  84.  
  85. # Enable variable framerate (up to 60)
  86. # NOTE:
  87. # - this requires in-memory modification of game code, and may get you banned from GFWL
  88. # - there may be unintended side-effects in terms of gameplay
  89. # - you need a very powerful system (especially CPU) in order to maintain 60 FPS
  90. # - in some instances, collision detection may fail. Avoid sliding down ladders
  91. # Use this at your own risk!
  92. # 0 = no changes to game code
  93. # 1 = unlock the frame rate
  94. unlockFPS 1
  95.  
  96. # FPS limit, only used with unlocked framerate
  97. # do not set this much higher than 60, this will lead to various issues with the engine
  98. FPSlimit 60
  99.  
  100. # FPS threshold
  101. # DSfix will dynamically disable AA if your framerate drops below this value
  102. # and re-enable it once it has normalized (with a bit of hysteresis thresholding)
  103. FPSthreshold 28
  104.  
  105. ############# Filtering
  106.  
  107. # texture filtering override
  108. # 0 = no change
  109. # 1 = enable some bilinear filtering (use only if you need it!)
  110. # 2 = full AF override (may degrade performance)
  111. # if in doubt, leave this at 0
  112. filteringOverride 0
  113.  
  114. ###############################################################################
  115. # HUD options
  116. ###############################################################################
  117.  
  118. # Enable HUD modifications
  119. # 0 = off (default) - none of the options below will do anything!
  120. # 1 = on
  121. enableHudMod 1
  122.  
  123. # Remove the weapon icons from the HUD
  124. # (you can see which weapons you have equipped from your character model)
  125. enableMinimalHud 0
  126.  
  127. # Scale down HuD, examples:
  128. # 1.0 = original scale
  129. # 0.75 = 75% of the original size
  130. hudScaleFactor 0.65
  131.  
  132. # Set opacity for different elements of the HUD
  133. # 1.0 = fully opaque
  134. # 0.0 = fully transparent
  135. # Top left: health bars, stamina bar, humanity counter, status indicators
  136. hudTopLeftOpacity 1
  137. # Bottom left: item indicators & counts
  138. hudBottomLeftOpacity 1
  139. # Bottom right: soul count
  140. hudBottomRightOpacity 0.5
  141.  
  142. ###############################################################################
  143. # Window & Mouse Cursor Options
  144. ###############################################################################
  145.  
  146. # borderless fullscreen mode
  147. # make sure to select windowed mode in the game settings for this to work!
  148. # 0 = disable
  149. # 1 = enable
  150. borderlessFullscreen 1
  151.  
  152. # disable cursor at startup
  153. # 0 = no change
  154. # 1 = off at start
  155. disableCursor 0
  156.  
  157. # capture cursor (do not allow it to leave the window)
  158. # 0 = don't capture
  159. # 1 = capture
  160. # (this also works if the cursor is not visible)
  161. captureCursor 0
  162.  
  163. ###############################################################################
  164. # Save Game Backup Options
  165. ###############################################################################
  166.  
  167. # enables save game backups
  168. # 0 = no backups
  169. # 1 = backups enabled
  170. # backups are stored in the save folder, as "[timestamp]_[original name].bak"
  171. enableBackups 1
  172.  
  173. # backup interval in seconds (1500 = 25 minutes)
  174. # (minimum setting 600)
  175. backupInterval 1500
  176.  
  177. # maximum amount of backups, older ones will be deleted
  178. maxBackups 10
  179.  
  180. ###############################################################################
  181. # Texture Override Options
  182. ###############################################################################
  183.  
  184. # enables texture dumping
  185. # you *only* need this if you want to create your own override textures
  186. # textures will be dumped to "dsfix\tex_override\[hash].tga"
  187. enableTextureDumping 0
  188.  
  189. # enables texture override
  190. # textures in "dsfix\tex_override\[hash].png" will replace the corresponding originals
  191. # will cause a small slowdown during texture loading!
  192. enableTextureOverride 1
  193.  
  194. ###############################################################################
  195. # Other Options
  196. ###############################################################################
  197.  
  198. # skip the intro logos
  199. # this should now be slightly more stable, but should still be
  200. # the first thing to disable in case you experience any problems
  201. skipIntro 1
  202.  
  203. # change the screenshot directory
  204. # default: . (current directory)
  205. # example: C:\Users\Peter\Pictures
  206. # directory must exist!
  207. screenshotDir .
  208.  
  209. # override the in-game language
  210. # none = no override
  211. # en-GB = English, fr = French, it = Italian, de = German, es = Spanish
  212. # ko = Korean, zh-tw = Chinese, pl = Polish, ru = Russian
  213. # this does not work in Windows XP!
  214. overrideLanguage none
  215.  
  216. # Dinput dll chaining
  217. # if you want to use another dinput8.dll wrapper together
  218. # with DSfix, rename it (e.g. "dinputwrapper.dll") and put the new name here
  219. dinput8dllWrapper none
  220. # dsmfix.dll
  221.  
  222. # D3D adapter override
  223. # -1 = no override
  224. # N = use adapter N
  225. # this setting is for multiple (non-SLI/crossfire) GPUs
  226. # everyone else should leave it at -1
  227. d3dAdapterOverride -1
  228.  
  229. # Log level - 0 to 11, higher numbers mean more logging
  230. # only enable for debugging
  231. logLevel 0
  232.  
  233. ###############################################################################
  234. # The settings below are not yet ready to use!!
  235. ###############################################################################
  236.  
  237. # You can only set either forceFullscreen or forceWindowed (or neither)
  238. # 0 = off, 1 = on
  239. forceWindowed 1
  240. forceFullscreen 0
  241.  
  242. # turn on/off Vsync
  243. enableVsync 0
  244. # adjust display refresh rate in fullscreen mode - this is NOT linked to FPS!
  245. fullscreenHz 60
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