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  1. $ glmark2-es2
  2. =======================================================
  3. glmark2 2014.03
  4. =======================================================
  5. OpenGL Information
  6. GL_VENDOR: X.Org R300 Project
  7. GL_RENDERER: Gallium 0.4 on ATI RV515
  8. GL_VERSION: OpenGL ES 2.0 Mesa 10.5.4
  9. =======================================================
  10. [build] use-vbo=false: FPS: 99 FrameTime: 10.101 ms
  11. [build] use-vbo=true: FPS: 99 FrameTime: 10.101 ms
  12. [texture] texture-filter=nearest: FPS: 120 FrameTime: 8.333 ms
  13. [texture] texture-filter=linear: FPS: 114 FrameTime: 8.772 ms
  14. [texture] texture-filter=mipmap: FPS: 119 FrameTime: 8.403 ms
  15. [shading] shading=gouraud: FPS: 73 FrameTime: 13.699 ms
  16. [shading] shading=blinn-phong-inf: FPS: 74 FrameTime: 13.514 ms
  17. [shading] shading=phong: FPS: 72 FrameTime: 13.889 ms
  18. [shading] shading=cel: FPS: 70 FrameTime: 14.286 ms
  19. [bump] bump-render=high-poly: FPS: 33 FrameTime: 30.303 ms
  20. [bump] bump-render=normals: FPS: 137 FrameTime: 7.299 ms
  21. [bump] bump-render=height: FPS: 131 FrameTime: 7.634 ms
  22. [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 80 FrameTime: 12.500 ms
  23. [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 48 FrameTime: 20.833 ms
  24. [pulsar] light=false:quads=5:texture=false: FPS: 98 FrameTime: 10.204 ms
  25. [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 36 FrameTime: 27.778 ms
  26. [desktop] effect=shadow:windows=4: FPS: 48 FrameTime: 20.833 ms
  27. [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 45 FrameTime: 22.222 ms
  28. [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 45 FrameTime: 22.222 ms
  29. [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 55 FrameTime: 18.182 ms
  30. [ideas] speed=duration: FPS: 93 FrameTime: 10.753 ms
  31. [jellyfish] <default>: FPS: 48 FrameTime: 20.833 ms
  32. Error: SceneTerrain requires Vertex Texture Fetch support, but GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS is 0
  33. [terrain] <default>: Unsupported
  34. [shadow] <default>: FPS: 39 FrameTime: 25.641 ms
  35. [refract] <default>: FPS: 9 FrameTime: 111.111 ms
  36. [conditionals] fragment-steps=0:vertex-steps=0: FPS: 118 FrameTime: 8.475 ms
  37. [conditionals] fragment-steps=5:vertex-steps=0: FPS: 69 FrameTime: 14.493 ms
  38. [conditionals] fragment-steps=0:vertex-steps=5: FPS: 119 FrameTime: 8.403 ms
  39. [function] fragment-complexity=low:fragment-steps=5: FPS: 86 FrameTime: 11.628 ms
  40. [function] fragment-complexity=medium:fragment-steps=5: FPS: 59 FrameTime: 16.949 ms
  41. [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 37 FrameTime: 27.027 ms
  42. [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 40 FrameTime: 25.000 ms
  43. [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 40 FrameTime: 25.000 ms
  44. =======================================================
  45. glmark2 Score: 173
  46. =======================================================
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