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- $ glmark2-es2
- =======================================================
- glmark2 2014.03
- =======================================================
- OpenGL Information
- GL_VENDOR: X.Org R300 Project
- GL_RENDERER: Gallium 0.4 on ATI RV515
- GL_VERSION: OpenGL ES 2.0 Mesa 10.5.4
- =======================================================
- [build] use-vbo=false: FPS: 99 FrameTime: 10.101 ms
- [build] use-vbo=true: FPS: 99 FrameTime: 10.101 ms
- [texture] texture-filter=nearest: FPS: 120 FrameTime: 8.333 ms
- [texture] texture-filter=linear: FPS: 114 FrameTime: 8.772 ms
- [texture] texture-filter=mipmap: FPS: 119 FrameTime: 8.403 ms
- [shading] shading=gouraud: FPS: 73 FrameTime: 13.699 ms
- [shading] shading=blinn-phong-inf: FPS: 74 FrameTime: 13.514 ms
- [shading] shading=phong: FPS: 72 FrameTime: 13.889 ms
- [shading] shading=cel: FPS: 70 FrameTime: 14.286 ms
- [bump] bump-render=high-poly: FPS: 33 FrameTime: 30.303 ms
- [bump] bump-render=normals: FPS: 137 FrameTime: 7.299 ms
- [bump] bump-render=height: FPS: 131 FrameTime: 7.634 ms
- [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 80 FrameTime: 12.500 ms
- [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 48 FrameTime: 20.833 ms
- [pulsar] light=false:quads=5:texture=false: FPS: 98 FrameTime: 10.204 ms
- [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 36 FrameTime: 27.778 ms
- [desktop] effect=shadow:windows=4: FPS: 48 FrameTime: 20.833 ms
- [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 45 FrameTime: 22.222 ms
- [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 45 FrameTime: 22.222 ms
- [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 55 FrameTime: 18.182 ms
- [ideas] speed=duration: FPS: 93 FrameTime: 10.753 ms
- [jellyfish] <default>: FPS: 48 FrameTime: 20.833 ms
- Error: SceneTerrain requires Vertex Texture Fetch support, but GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS is 0
- [terrain] <default>: Unsupported
- [shadow] <default>: FPS: 39 FrameTime: 25.641 ms
- [refract] <default>: FPS: 9 FrameTime: 111.111 ms
- [conditionals] fragment-steps=0:vertex-steps=0: FPS: 118 FrameTime: 8.475 ms
- [conditionals] fragment-steps=5:vertex-steps=0: FPS: 69 FrameTime: 14.493 ms
- [conditionals] fragment-steps=0:vertex-steps=5: FPS: 119 FrameTime: 8.403 ms
- [function] fragment-complexity=low:fragment-steps=5: FPS: 86 FrameTime: 11.628 ms
- [function] fragment-complexity=medium:fragment-steps=5: FPS: 59 FrameTime: 16.949 ms
- [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 37 FrameTime: 27.027 ms
- [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 40 FrameTime: 25.000 ms
- [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 40 FrameTime: 25.000 ms
- =======================================================
- glmark2 Score: 173
- =======================================================
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