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Drift_91

weapons.meta

Nov 30th, 2017
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  1. <?xml version="1.0" encoding="UTF-8"?>
  2.  
  3. <CWeaponInfoBlob>
  4.   <Infos>
  5.     <Item>
  6.       <Infos>
  7.         <Item type="CAmmoProjectileInfo">
  8.           <Name>AMMO_GRENADELAUNCHER_SMOKE</Name>
  9.           <Model>w_lr_40mm</Model>
  10.           <Audio />
  11.           <Slot />
  12.           <AmmoMax value="20" />
  13.           <AmmoMax50 value="20" />
  14.           <AmmoMax100 value="20" />
  15.           <AmmoMaxMP value="20" />
  16.           <AmmoMax50MP value="20" />
  17.           <AmmoMax100MP value="20" />
  18.           <AmmoFlags>AddSmokeOnExplosion</AmmoFlags>
  19.           <Damage value="0.000000" />
  20.           <LifeTime value="35.000000" />
  21.           <FromVehicleLifeTime value="30.000000" />
  22.           <LifeTimeAfterImpact value="1.000000" />
  23.           <LifeTimeAfterExplosion value="0.000000" />
  24.           <ExplosionTime value="30.000000" />
  25.           <LaunchSpeed value="25.000000" />
  26.           <SeparationTime value="0.000000" />
  27.           <TimeToReachTarget value="2.000000" />
  28.           <Damping value="0.000000" />
  29.           <GravityFactor value="1.000000" />
  30.           <RicochetTolerance value="1.000000" />
  31.           <PedRicochetTolerance value="0.000000" />
  32.           <VehicleRicochetTolerance value="0.000000" />
  33.           <Explosion>
  34.             <Default>SMOKEGRENADELAUNCHER</Default>
  35.             <HitCar>DONTCARE</HitCar>
  36.             <HitTruck>DONTCARE</HitTruck>
  37.             <HitBike>DONTCARE</HitBike>
  38.             <HitBoat>DONTCARE</HitBoat>
  39.             <HitPlane>DONTCARE</HitPlane>
  40.           </Explosion>
  41.           <FuseFx />
  42.           <TrailFx>proj_grenade_trail</TrailFx>
  43.           <TrailFxUnderWater />
  44.           <TrailFxFadeInTime value="0.000000" />
  45.           <TrailFxFadeOutTime value="0.000000" />
  46.           <PrimedFx />
  47.           <DisturbFxDefault />
  48.           <DisturbFxSand />
  49.           <DisturbFxWater />
  50.           <DisturbFxDirt />
  51.           <DisturbFxFoliage />
  52.           <DisturbFxProbeDist value="0.000000" />
  53.           <DisturbFxScale value="0.000000" />
  54.           <LightOnlyActiveWhenStuck value="false" />
  55.           <LightFlickers value="false" />
  56.           <LightBone />
  57.           <LightColour x="0.000000" y="0.000000" z="0.000000" />
  58.           <LightIntensity value="0.000000" />
  59.           <LightRange value="0.000000" />
  60.           <LightFalloffExp value="0.000000" />
  61.           <LightFrequency value="0.000000" />
  62.           <LightPower value="0.000000" />
  63.           <CoronaSize value="0.000000" />
  64.           <CoronaIntensity value="0.000000" />
  65.           <CoronaZBias value="0.000000" />
  66.           <ProjectileFlags>ProcessImpacts</ProjectileFlags>
  67.         </Item>
  68.       </Infos>
  69.     </Item>
  70.     <Item>
  71.       <Infos>
  72.         <Item type="CWeaponInfo">
  73.           <Name>WEAPON_GRENADELAUNCHER_SMOKE</Name>
  74.           <Model>w_lr_grenadelauncher</Model>
  75.           <Audio>AUDIO_ITEM_GRENADELAUNCHER</Audio>
  76.           <Slot>SLOT_GRENADELAUNCHER_SMOKE</Slot>
  77.           <DamageType>NONE</DamageType>
  78.           <Explosion>
  79.             <Default>DONTCARE</Default>
  80.             <HitCar>DONTCARE</HitCar>
  81.             <HitTruck>DONTCARE</HitTruck>
  82.             <HitBike>DONTCARE</HitBike>
  83.             <HitBoat>DONTCARE</HitBoat>
  84.             <HitPlane>DONTCARE</HitPlane>
  85.           </Explosion>
  86.           <FireType>PROJECTILE</FireType>
  87.           <WheelSlot>WHEEL_HEAVY</WheelSlot>
  88.           <Group>GROUP_HEAVY</Group>
  89.           <AmmoInfo ref="AMMO_GRENADELAUNCHER_SMOKE" />
  90.           <AimingInfo ref="RIFLE_HI_BASE_STRAFE" />
  91.           <ClipSize value="10" />
  92.           <AccuracySpread value="1.000000" />
  93.           <AccurateModeAccuracyModifier value="0.500000" />
  94.           <RunAndGunAccuracyModifier value="2.000000" />
  95.           <RunAndGunAccuracyMinOverride value="-1.000000" />
  96.           <RecoilAccuracyMax value="1.000000" />
  97.           <RecoilErrorTime value="0.000000" />
  98.           <RecoilRecoveryRate value="1.000000" />
  99.           <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
  100.           <MinHeadShotDistanceAI value="1000.000000" />
  101.           <MaxHeadShotDistanceAI value="1000.000000" />
  102.           <HeadShotDamageModifierAI value="1000.000000" />
  103.           <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
  104.           <MinHeadShotDistancePlayer value="5.000000" />
  105.           <MaxHeadShotDistancePlayer value="40.000000" />
  106.           <HeadShotDamageModifierPlayer value="18.000000" />
  107.           <Damage value="0.000000" />
  108.           <DamageTime value="0.000000" />
  109.           <DamageTimeInVehicle value="0.000000" />
  110.           <DamageTimeInVehicleHeadShot value="0.000000" />
  111.           <HitLimbsDamageModifier value="0.500000" />
  112.           <NetworkHitLimbsDamageModifier value="0.800000" />
  113.           <LightlyArmouredDamageModifier value="0.750000" />
  114.           <Force value="0.000000" />
  115.           <ForceHitPed value="0.000000" />
  116.           <ForceHitVehicle value="0.000000" />
  117.           <ForceHitFlyingHeli value="0.000000" />
  118.           <OverrideForces />
  119.           <ForceMaxStrengthMult value="1.000000" />
  120.           <ForceFalloffRangeStart value="0.000000" />
  121.           <ForceFalloffRangeEnd value="50.000000" />
  122.           <ForceFalloffMin value="1.000000" />
  123.           <ProjectileForce value="0.000000" />
  124.           <FragImpulse value="1000.000000" />
  125.           <Penetration value="0.000000" />
  126.           <VerticalLaunchAdjustment value="0.150000" />
  127.           <DropForwardVelocity value="0.000000" />
  128.           <Speed value="2000.000000" />
  129.           <BulletsInBatch value="1" />
  130.           <BatchSpread value="0.000000" />
  131.           <ReloadTimeMP value="-1.000000" />
  132.           <ReloadTimeSP value="-1.000000" />
  133.           <VehicleReloadTime value="1.000000" />
  134.           <AnimReloadRate value="1.000000" />
  135.           <BulletsPerAnimLoop value="1" />
  136.           <TimeBetweenShots value="1.220000" />
  137.           <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
  138.           <SpinUpTime value="0.000000" />
  139.           <SpinTime value="0.000000" />
  140.           <SpinDownTime value="0.000000" />
  141.           <AlternateWaitTime value="-1.000000" />
  142.           <BulletBendingNearRadius value="0.000000" />
  143.           <BulletBendingFarRadius value="0.000000" />
  144.           <BulletBendingZoomedRadius value="0.000000" />
  145.           <Fx>
  146.             <EffectGroup>WEAPON_EFFECT_GROUP_GRENADE</EffectGroup>
  147.             <FlashFx />
  148.             <FlashFxAlt />
  149.             <MuzzleSmokeFx />
  150.             <MuzzleSmokeFxMinLevel value="0.000000" />
  151.             <MuzzleSmokeFxIncPerShot value="0.000000" />
  152.             <MuzzleSmokeFxDecPerSec value="0.000000" />
  153.             <ShellFx />
  154.             <TracerFx />
  155.             <PedDamageHash />
  156.             <TracerFxChanceSP value="0.000000" />
  157.             <TracerFxChanceMP value="0.000000" />
  158.             <FlashFxChanceSP value="0.000000" />
  159.             <FlashFxChanceMP value="0.000000" />
  160.             <FlashFxAltChance value="0.000000" />
  161.             <FlashFxScale value="1.000000" />
  162.             <FlashFxLightEnabled value="false" />
  163.             <FlashFxLightCastsShadows value="true" />
  164.             <FlashFxLightOffsetDist value="0.000000" />
  165.             <FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
  166.             <FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
  167.             <FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
  168.             <FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
  169.             <FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
  170.             <GroundDisturbFxEnabled value="false" />
  171.             <GroundDisturbFxDist value="5.000000" />
  172.             <GroundDisturbFxNameDefault />
  173.             <GroundDisturbFxNameSand />
  174.             <GroundDisturbFxNameDirt />
  175.             <GroundDisturbFxNameWater />
  176.             <GroundDisturbFxNameFoliage />
  177.           </Fx>
  178.           <InitialRumbleDuration value="0" />
  179.           <InitialRumbleIntensity value="0.000000" />
  180.           <InitialRumbleIntensityTrigger value="0.800000" />
  181.           <RumbleDuration value="100" />
  182.           <RumbleIntensity value="0.800000" />
  183.           <RumbleIntensityTrigger value="0.800000" />
  184.           <RumbleDamageIntensity value="1.000000" />
  185.           <InitialRumbleDurationFps value="150" />
  186.           <InitialRumbleIntensityFps value="1.000000" />
  187.           <RumbleDurationFps value="95" />
  188.           <RumbleIntensityFps value="1.000000" />
  189.           <NetworkPlayerDamageModifier value="1.000000" />
  190.           <NetworkPedDamageModifier value="1.000000" />
  191.           <NetworkHeadShotPlayerDamageModifier value="1.000000" />
  192.           <LockOnRange value="25.000000" />
  193.           <WeaponRange value="25.000000" />
  194.           <BulletDirectionOffsetInDegrees value="0.000000" />
  195.           <AiSoundRange value="-1.000000" />
  196.           <AiPotentialBlastEventRange value="-1.000000" />
  197.           <DamageFallOffRangeMin value="25.000000" />
  198.           <DamageFallOffRangeMax value="25.000000" />
  199.           <DamageFallOffModifier value="0.300000" />
  200.           <VehicleWeaponHash />
  201.           <DefaultCameraHash>HIP_AIM_CAMERA</DefaultCameraHash>
  202.           <CoverCameraHash>HIP_AIM_IN_COVER_CAMERA</CoverCameraHash>
  203.           <CoverReadyToFireCameraHash />
  204.           <RunAndGunCameraHash>HIP_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
  205.           <CinematicShootingCameraHash />
  206.           <AlternativeOrScopedCameraHash />
  207.           <RunAndGunAlternativeOrScopedCameraHash />
  208.           <CinematicShootingAlternativeOrScopedCameraHash />
  209.           <CameraFov value="45.000000" />
  210.           <FirstPersonScopeFov value="30.00000"/>
  211.           <FirstPersonScopeAttachmentFov value="30.00000"/>
  212.           <FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
  213.           <FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000" />
  214.           <FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
  215.           <FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000" />
  216.           <FirstPersonScopeOffset x="0.00000" y="0.0800" z="-0.0010" />
  217.           <FirstPersonScopeAttachmentOffset x="0.00000" y="0.00000" z="-0.02800" />
  218.           <FirstPersonScopeRotationOffset x="0.300" y="0.0000" z="0.0000" />
  219.           <FirstPersonScopeAttachmentRotationOffset x="0.00000" y="0.0000" z="0.0000" />
  220.           <FirstPersonAsThirdPersonIdleOffset x="-0.075" y="0.000000" z="-0.075" />
  221.           <FirstPersonAsThirdPersonRNGOffset x="-0.025" y="0.000000" z="-0.1" />
  222.           <FirstPersonAsThirdPersonLTOffset x="0.040000" y="-0.025000" z="-0.075000" />
  223.           <FirstPersonAsThirdPersonScopeOffset x="0.050000" y="-0.0500000" z="-0.010000" />
  224.           <FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.0500000" y="0.100000" z="-0.050000" />
  225.           <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
  226.           <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
  227.           <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
  228.           <ZoomFactorForAccurateMode value="1.300000" />
  229.           <RecoilShakeHash>GRENADE_LAUNCHER_RECOIL_SHAKE</RecoilShakeHash>
  230.           <RecoilShakeHashFirstPerson>FPS_GRENADE_LAUNCHER_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
  231.           <AccuracyOffsetShakeHash />
  232.           <MinTimeBetweenRecoilShakes value="150" />
  233.           <RecoilShakeAmplitude value="0.500000" />
  234.           <ExplosionShakeAmplitude value="-1.000000" />
  235.           <IkRecoilDisplacement value="0.0" />
  236.           <IkRecoilDisplacementScope value="0.0" />
  237.           <IkRecoilDisplacementScaleBackward value="1.0" />
  238.           <IkRecoilDisplacementScaleVertical value="0.4" />
  239.           <ReticuleHudPosition x="0.000000" y="0.000000" />
  240.           <AimOffsetMin x="0.200000" y="0.115000" z="0.400000" />
  241.           <AimProbeLengthMin value="0.350000" />
  242.           <AimOffsetMax x="0.125000" y="-0.200000" z="0.600000" />
  243.           <AimProbeLengthMax value="0.300000" />
  244.           <TorsoAimOffset x="-1.000000" y="0.530000" />
  245.           <TorsoCrouchedAimOffset x="0.120000" y="0.050000" />
  246.           <LeftHandIkOffset x="0.100000" y="0.075000" z="-0.025000" />
  247.           <ReticuleMinSizeStanding value="1.000000" />
  248.           <ReticuleMinSizeCrouched value="1.000000" />
  249.           <ReticuleScale value="0.000000" />
  250.           <ReticuleStyleHash>WEAPON_HEAVY_GRENADE_LAUNCHER</ReticuleStyleHash>
  251.           <FirstPersonReticuleStyleHash />
  252.           <PickupHash>PICKUP_WEAPON_GRENADELAUNCHER</PickupHash>
  253.           <MPPickupHash>PICKUP_AMMO_MISSILE_MP</MPPickupHash>
  254.           <HumanNameHash>WT_GL_SMOKE</HumanNameHash>
  255.           <MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
  256.           <StatName>GRNLAUNCH</StatName>
  257.           <KnockdownCount value="-1" />
  258.           <KillshotImpulseScale value="1.000000" />
  259.           <NmShotTuningSet>Normal</NmShotTuningSet>
  260.           <AttachPoints>
  261.             <Item>
  262.               <AttachBone>WAPFlshLasr</AttachBone>
  263.               <Components>
  264.                 <Item>
  265.                   <Name>COMPONENT_AT_AR_FLSH</Name>
  266.                   <Default value="false" />
  267.                 </Item>
  268.               </Components>
  269.             </Item>
  270.             <Item>
  271.               <AttachBone>WAPGrip</AttachBone>
  272.               <Components>
  273.                 <Item>
  274.                   <Name>COMPONENT_AT_AR_AFGRIP</Name>
  275.                   <Default value="false" />
  276.                 </Item>
  277.               </Components>
  278.             </Item>
  279.             <Item>
  280.               <AttachBone>WAPScop</AttachBone>
  281.               <Components>
  282.                 <Item>
  283.                   <Name>COMPONENT_AT_SCOPE_SMALL</Name>
  284.                   <Default value="false" />
  285.                 </Item>
  286.               </Components>
  287.             </Item>
  288.           </AttachPoints>
  289.           <GunFeedBone />
  290.           <TargetSequenceGroup />
  291.           <WeaponFlags>CarriedInHand ArmourPenetrating Gun CanFreeAim TwoHanded Launched AnimReload AnimCrouchFire UsableOnFoot UsableInCover Scary AllowCloseQuarterKills HasLowCoverSwaps DisableStealth UseFPSAimIK UseFPSSecondaryMotion</WeaponFlags>
  292.           <TintSpecValues ref="TINT_DEFAULT" />
  293.           <FiringPatternAliases ref="NULL" />
  294.           <ReloadUpperBodyFixupExpressionData ref="default" />
  295.           <AmmoDiminishingRate value="3" />
  296.           <AimingBreathingAdditiveWeight value="1.000000" />
  297.           <FiringBreathingAdditiveWeight value="1.000000" />
  298.           <StealthAimingBreathingAdditiveWeight value="0.000000" />
  299.           <StealthFiringBreathingAdditiveWeight value="0.000000" />
  300.           <AimingLeanAdditiveWeight value="1.000000" />
  301.           <FiringLeanAdditiveWeight value="1.000000" />
  302.           <StealthAimingLeanAdditiveWeight value="0.000000" />
  303.           <StealthFiringLeanAdditiveWeight value="0.000000" />
  304.           <ExpandPedCapsuleRadius value="0.000000" />
  305.           <AudioCollisionHash />
  306.           <HudDamage value="20" />
  307.           <HudSpeed value="20" />
  308.           <HudCapacity value="10" />
  309.           <HudAccuracy value="10" />
  310.           <HudRange value="50" />
  311.         </Item>
  312.       </Infos>
  313.     </Item>
  314.   </Infos>
  315.   <Name>Core Game</Name>
  316. </CWeaponInfoBlob>
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