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- <?xml version="1.0" encoding="UTF-8"?>
- <CWeaponInfoBlob>
- <Infos>
- <Item>
- <Infos>
- <Item type="CAmmoProjectileInfo">
- <Name>AMMO_GRENADELAUNCHER_SMOKE</Name>
- <Model>w_lr_40mm</Model>
- <Audio />
- <Slot />
- <AmmoMax value="20" />
- <AmmoMax50 value="20" />
- <AmmoMax100 value="20" />
- <AmmoMaxMP value="20" />
- <AmmoMax50MP value="20" />
- <AmmoMax100MP value="20" />
- <AmmoFlags>AddSmokeOnExplosion</AmmoFlags>
- <Damage value="0.000000" />
- <LifeTime value="35.000000" />
- <FromVehicleLifeTime value="30.000000" />
- <LifeTimeAfterImpact value="1.000000" />
- <LifeTimeAfterExplosion value="0.000000" />
- <ExplosionTime value="30.000000" />
- <LaunchSpeed value="25.000000" />
- <SeparationTime value="0.000000" />
- <TimeToReachTarget value="2.000000" />
- <Damping value="0.000000" />
- <GravityFactor value="1.000000" />
- <RicochetTolerance value="1.000000" />
- <PedRicochetTolerance value="0.000000" />
- <VehicleRicochetTolerance value="0.000000" />
- <Explosion>
- <Default>SMOKEGRENADELAUNCHER</Default>
- <HitCar>DONTCARE</HitCar>
- <HitTruck>DONTCARE</HitTruck>
- <HitBike>DONTCARE</HitBike>
- <HitBoat>DONTCARE</HitBoat>
- <HitPlane>DONTCARE</HitPlane>
- </Explosion>
- <FuseFx />
- <TrailFx>proj_grenade_trail</TrailFx>
- <TrailFxUnderWater />
- <TrailFxFadeInTime value="0.000000" />
- <TrailFxFadeOutTime value="0.000000" />
- <PrimedFx />
- <DisturbFxDefault />
- <DisturbFxSand />
- <DisturbFxWater />
- <DisturbFxDirt />
- <DisturbFxFoliage />
- <DisturbFxProbeDist value="0.000000" />
- <DisturbFxScale value="0.000000" />
- <LightOnlyActiveWhenStuck value="false" />
- <LightFlickers value="false" />
- <LightBone />
- <LightColour x="0.000000" y="0.000000" z="0.000000" />
- <LightIntensity value="0.000000" />
- <LightRange value="0.000000" />
- <LightFalloffExp value="0.000000" />
- <LightFrequency value="0.000000" />
- <LightPower value="0.000000" />
- <CoronaSize value="0.000000" />
- <CoronaIntensity value="0.000000" />
- <CoronaZBias value="0.000000" />
- <ProjectileFlags>ProcessImpacts</ProjectileFlags>
- </Item>
- </Infos>
- </Item>
- <Item>
- <Infos>
- <Item type="CWeaponInfo">
- <Name>WEAPON_GRENADELAUNCHER_SMOKE</Name>
- <Model>w_lr_grenadelauncher</Model>
- <Audio>AUDIO_ITEM_GRENADELAUNCHER</Audio>
- <Slot>SLOT_GRENADELAUNCHER_SMOKE</Slot>
- <DamageType>NONE</DamageType>
- <Explosion>
- <Default>DONTCARE</Default>
- <HitCar>DONTCARE</HitCar>
- <HitTruck>DONTCARE</HitTruck>
- <HitBike>DONTCARE</HitBike>
- <HitBoat>DONTCARE</HitBoat>
- <HitPlane>DONTCARE</HitPlane>
- </Explosion>
- <FireType>PROJECTILE</FireType>
- <WheelSlot>WHEEL_HEAVY</WheelSlot>
- <Group>GROUP_HEAVY</Group>
- <AmmoInfo ref="AMMO_GRENADELAUNCHER_SMOKE" />
- <AimingInfo ref="RIFLE_HI_BASE_STRAFE" />
- <ClipSize value="10" />
- <AccuracySpread value="1.000000" />
- <AccurateModeAccuracyModifier value="0.500000" />
- <RunAndGunAccuracyModifier value="2.000000" />
- <RunAndGunAccuracyMinOverride value="-1.000000" />
- <RecoilAccuracyMax value="1.000000" />
- <RecoilErrorTime value="0.000000" />
- <RecoilRecoveryRate value="1.000000" />
- <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
- <MinHeadShotDistanceAI value="1000.000000" />
- <MaxHeadShotDistanceAI value="1000.000000" />
- <HeadShotDamageModifierAI value="1000.000000" />
- <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
- <MinHeadShotDistancePlayer value="5.000000" />
- <MaxHeadShotDistancePlayer value="40.000000" />
- <HeadShotDamageModifierPlayer value="18.000000" />
- <Damage value="0.000000" />
- <DamageTime value="0.000000" />
- <DamageTimeInVehicle value="0.000000" />
- <DamageTimeInVehicleHeadShot value="0.000000" />
- <HitLimbsDamageModifier value="0.500000" />
- <NetworkHitLimbsDamageModifier value="0.800000" />
- <LightlyArmouredDamageModifier value="0.750000" />
- <Force value="0.000000" />
- <ForceHitPed value="0.000000" />
- <ForceHitVehicle value="0.000000" />
- <ForceHitFlyingHeli value="0.000000" />
- <OverrideForces />
- <ForceMaxStrengthMult value="1.000000" />
- <ForceFalloffRangeStart value="0.000000" />
- <ForceFalloffRangeEnd value="50.000000" />
- <ForceFalloffMin value="1.000000" />
- <ProjectileForce value="0.000000" />
- <FragImpulse value="1000.000000" />
- <Penetration value="0.000000" />
- <VerticalLaunchAdjustment value="0.150000" />
- <DropForwardVelocity value="0.000000" />
- <Speed value="2000.000000" />
- <BulletsInBatch value="1" />
- <BatchSpread value="0.000000" />
- <ReloadTimeMP value="-1.000000" />
- <ReloadTimeSP value="-1.000000" />
- <VehicleReloadTime value="1.000000" />
- <AnimReloadRate value="1.000000" />
- <BulletsPerAnimLoop value="1" />
- <TimeBetweenShots value="1.220000" />
- <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
- <SpinUpTime value="0.000000" />
- <SpinTime value="0.000000" />
- <SpinDownTime value="0.000000" />
- <AlternateWaitTime value="-1.000000" />
- <BulletBendingNearRadius value="0.000000" />
- <BulletBendingFarRadius value="0.000000" />
- <BulletBendingZoomedRadius value="0.000000" />
- <Fx>
- <EffectGroup>WEAPON_EFFECT_GROUP_GRENADE</EffectGroup>
- <FlashFx />
- <FlashFxAlt />
- <MuzzleSmokeFx />
- <MuzzleSmokeFxMinLevel value="0.000000" />
- <MuzzleSmokeFxIncPerShot value="0.000000" />
- <MuzzleSmokeFxDecPerSec value="0.000000" />
- <ShellFx />
- <TracerFx />
- <PedDamageHash />
- <TracerFxChanceSP value="0.000000" />
- <TracerFxChanceMP value="0.000000" />
- <FlashFxChanceSP value="0.000000" />
- <FlashFxChanceMP value="0.000000" />
- <FlashFxAltChance value="0.000000" />
- <FlashFxScale value="1.000000" />
- <FlashFxLightEnabled value="false" />
- <FlashFxLightCastsShadows value="true" />
- <FlashFxLightOffsetDist value="0.000000" />
- <FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
- <FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
- <FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
- <FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
- <FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
- <GroundDisturbFxEnabled value="false" />
- <GroundDisturbFxDist value="5.000000" />
- <GroundDisturbFxNameDefault />
- <GroundDisturbFxNameSand />
- <GroundDisturbFxNameDirt />
- <GroundDisturbFxNameWater />
- <GroundDisturbFxNameFoliage />
- </Fx>
- <InitialRumbleDuration value="0" />
- <InitialRumbleIntensity value="0.000000" />
- <InitialRumbleIntensityTrigger value="0.800000" />
- <RumbleDuration value="100" />
- <RumbleIntensity value="0.800000" />
- <RumbleIntensityTrigger value="0.800000" />
- <RumbleDamageIntensity value="1.000000" />
- <InitialRumbleDurationFps value="150" />
- <InitialRumbleIntensityFps value="1.000000" />
- <RumbleDurationFps value="95" />
- <RumbleIntensityFps value="1.000000" />
- <NetworkPlayerDamageModifier value="1.000000" />
- <NetworkPedDamageModifier value="1.000000" />
- <NetworkHeadShotPlayerDamageModifier value="1.000000" />
- <LockOnRange value="25.000000" />
- <WeaponRange value="25.000000" />
- <BulletDirectionOffsetInDegrees value="0.000000" />
- <AiSoundRange value="-1.000000" />
- <AiPotentialBlastEventRange value="-1.000000" />
- <DamageFallOffRangeMin value="25.000000" />
- <DamageFallOffRangeMax value="25.000000" />
- <DamageFallOffModifier value="0.300000" />
- <VehicleWeaponHash />
- <DefaultCameraHash>HIP_AIM_CAMERA</DefaultCameraHash>
- <CoverCameraHash>HIP_AIM_IN_COVER_CAMERA</CoverCameraHash>
- <CoverReadyToFireCameraHash />
- <RunAndGunCameraHash>HIP_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
- <CinematicShootingCameraHash />
- <AlternativeOrScopedCameraHash />
- <RunAndGunAlternativeOrScopedCameraHash />
- <CinematicShootingAlternativeOrScopedCameraHash />
- <CameraFov value="45.000000" />
- <FirstPersonScopeFov value="30.00000"/>
- <FirstPersonScopeAttachmentFov value="30.00000"/>
- <FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
- <FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000" />
- <FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
- <FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000" />
- <FirstPersonScopeOffset x="0.00000" y="0.0800" z="-0.0010" />
- <FirstPersonScopeAttachmentOffset x="0.00000" y="0.00000" z="-0.02800" />
- <FirstPersonScopeRotationOffset x="0.300" y="0.0000" z="0.0000" />
- <FirstPersonScopeAttachmentRotationOffset x="0.00000" y="0.0000" z="0.0000" />
- <FirstPersonAsThirdPersonIdleOffset x="-0.075" y="0.000000" z="-0.075" />
- <FirstPersonAsThirdPersonRNGOffset x="-0.025" y="0.000000" z="-0.1" />
- <FirstPersonAsThirdPersonLTOffset x="0.040000" y="-0.025000" z="-0.075000" />
- <FirstPersonAsThirdPersonScopeOffset x="0.050000" y="-0.0500000" z="-0.010000" />
- <FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.0500000" y="0.100000" z="-0.050000" />
- <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
- <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
- <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
- <ZoomFactorForAccurateMode value="1.300000" />
- <RecoilShakeHash>GRENADE_LAUNCHER_RECOIL_SHAKE</RecoilShakeHash>
- <RecoilShakeHashFirstPerson>FPS_GRENADE_LAUNCHER_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
- <AccuracyOffsetShakeHash />
- <MinTimeBetweenRecoilShakes value="150" />
- <RecoilShakeAmplitude value="0.500000" />
- <ExplosionShakeAmplitude value="-1.000000" />
- <IkRecoilDisplacement value="0.0" />
- <IkRecoilDisplacementScope value="0.0" />
- <IkRecoilDisplacementScaleBackward value="1.0" />
- <IkRecoilDisplacementScaleVertical value="0.4" />
- <ReticuleHudPosition x="0.000000" y="0.000000" />
- <AimOffsetMin x="0.200000" y="0.115000" z="0.400000" />
- <AimProbeLengthMin value="0.350000" />
- <AimOffsetMax x="0.125000" y="-0.200000" z="0.600000" />
- <AimProbeLengthMax value="0.300000" />
- <TorsoAimOffset x="-1.000000" y="0.530000" />
- <TorsoCrouchedAimOffset x="0.120000" y="0.050000" />
- <LeftHandIkOffset x="0.100000" y="0.075000" z="-0.025000" />
- <ReticuleMinSizeStanding value="1.000000" />
- <ReticuleMinSizeCrouched value="1.000000" />
- <ReticuleScale value="0.000000" />
- <ReticuleStyleHash>WEAPON_HEAVY_GRENADE_LAUNCHER</ReticuleStyleHash>
- <FirstPersonReticuleStyleHash />
- <PickupHash>PICKUP_WEAPON_GRENADELAUNCHER</PickupHash>
- <MPPickupHash>PICKUP_AMMO_MISSILE_MP</MPPickupHash>
- <HumanNameHash>WT_GL_SMOKE</HumanNameHash>
- <MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
- <StatName>GRNLAUNCH</StatName>
- <KnockdownCount value="-1" />
- <KillshotImpulseScale value="1.000000" />
- <NmShotTuningSet>Normal</NmShotTuningSet>
- <AttachPoints>
- <Item>
- <AttachBone>WAPFlshLasr</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_AT_AR_FLSH</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>WAPGrip</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_AT_AR_AFGRIP</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>WAPScop</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_AT_SCOPE_SMALL</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- </AttachPoints>
- <GunFeedBone />
- <TargetSequenceGroup />
- <WeaponFlags>CarriedInHand ArmourPenetrating Gun CanFreeAim TwoHanded Launched AnimReload AnimCrouchFire UsableOnFoot UsableInCover Scary AllowCloseQuarterKills HasLowCoverSwaps DisableStealth UseFPSAimIK UseFPSSecondaryMotion</WeaponFlags>
- <TintSpecValues ref="TINT_DEFAULT" />
- <FiringPatternAliases ref="NULL" />
- <ReloadUpperBodyFixupExpressionData ref="default" />
- <AmmoDiminishingRate value="3" />
- <AimingBreathingAdditiveWeight value="1.000000" />
- <FiringBreathingAdditiveWeight value="1.000000" />
- <StealthAimingBreathingAdditiveWeight value="0.000000" />
- <StealthFiringBreathingAdditiveWeight value="0.000000" />
- <AimingLeanAdditiveWeight value="1.000000" />
- <FiringLeanAdditiveWeight value="1.000000" />
- <StealthAimingLeanAdditiveWeight value="0.000000" />
- <StealthFiringLeanAdditiveWeight value="0.000000" />
- <ExpandPedCapsuleRadius value="0.000000" />
- <AudioCollisionHash />
- <HudDamage value="20" />
- <HudSpeed value="20" />
- <HudCapacity value="10" />
- <HudAccuracy value="10" />
- <HudRange value="50" />
- </Item>
- </Infos>
- </Item>
- </Infos>
- <Name>Core Game</Name>
- </CWeaponInfoBlob>
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