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Oct 22nd, 2016
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  1. It is 2076 Seattle, where augmented humans are the norm. People call it the Sixth World, and it’s not a friendly place. Mega corporations have ruthlessly consolidated power, and they make everyone, from the lowliest wage slave to the most powerful government leader, dance to their tune. Many people sell their lives to these megacorps, believing they have no choice. But there are a few who have the skills, the guts and the nerve to stay independent, finding a way to live in the gray areas of a world not built for them. They can survive–and if they’re real lucky–thrive in the corners and shadows of the world. They’re outlaws, but they’re tolerated by the powers of the world because they’re useful. They are called shadowrunners.
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  7. -----This server is new so we are open to suggestions-----
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  9. 1. Do not attack others except in self-defence, or if it is necessary IN-CHARACTER. RDM will be dealt with swiftly.
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  11. 2. Do not abuse Shadowrunner contracts to meet your RDM needs or you will be punished.
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  13. 3. Do not draw your firearms unless you are ready to fire or has been otherwise discussed. Being gunned down for having your weapon drawn in an innapropriate situation, or equipped in a threatening matters, is valid. (holding stun/arrest/unarrest sticks excluded)
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  15. 4. Prop blocking, prop climbing, prob killing, and invisible props are not allowed.
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  17. 5. Spamming text and/or voice chat is not allowed.
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  19. 6. /job changes are allowed and encouraged as long as they "are appropriate and make sense." Make sure to make use of the Civilian job in this regard. Ask an admin if you are unsure about your custom job.
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  21. 7. Kill boxes and fading door shooting traps are not allowed, access to keypads in your base should not require people to jump or crouch and should not be confusing. If you put props that can be shot through around keypads (i.e fences), do not change the material or the color.
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  23. 8. You are only allowed one fading door between the outside world and your entities (printers, labs, etc).
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  25. 9. Deckers have to be hired on a job or working alongside a shadowrunner in order to be allowed to crack keypads.
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  27. 10. Hits must have a reason that is discussed IC'ly.
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  29. 11. You may not base on or claim public property as your own.
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  31. 12. Shadowrunners can be hired by the people of Seattle to do work on their behalf. This may be working security, assassination, burglary of a certain item, etc. We are taking a big risk with this role but we want it to work.
  32. First, you must be hired by somebody by talking to them in character. (if it's a theft job, it must be for ONE certain item.)
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  34. Second, you can take on the job.
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  36. Third, wait a bit until you take another one, especially if it was an assassination contract. I'm really putting my trust in players here. We will be keeping our eye out for abuse on this role.
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  42. 1. Use /job [job title] in order to set your own custom jobs. Use common sense with this.
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  44. 2. A lot of the gameplay on this server is going to be dependant on in-character roleplay to work properly. This is not a serious RP server, but gameplay concerning jobs is still dependent on roleplaying your character. Please keep this in mind as you play.
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  46. 3. Our server lore is inspired by Shadowrun. That being said, we do not have magic in our server(at least yet) or Metahumans. This will help you if you want some lore to RP with.
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  50. 1. Handguns(pistols) are LEGAL. Anything else is not.
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  52. 2. Drugs are ILLEGAL, however, the drug laws in 2076 Seattle are not often enforced. Please handle drug encounters and punishment in-character.
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  54. 3. Theft and burglary is illegal.
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  56. 4. Money printers are illegal. You can have them destroyed, or be arrested, if you are spotted with
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