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- ;defines would be shared by UI code elsewhere
- #define _EQ1_ICECLAD 1
- #define _EQ1_SHMHASTE 2
- #define _EQ1_HPTEMP 3
- #define _EQ1_SHMCANNI 4
- #define _EQ1_NECCANNI 5
- function main()
- {
- AddTrigger EQ1_BuffDuration "[@trash@] You feel the preservation of the Iceclad surround you." _EQ1_ICECLAD
- AddTrigger EQ1_BuffDuration "[@trash@] You feel much faster." _EQ1_SHMHASTE
- AddTrigger EQ1_BuffDuration "[@trash@] Vines and foliage protect your body." _EQ1_HPTEMP
- AddTrigger EQ1_Cooldown "[@trash@] Your body aches as your mind clears.@IgnoreStuff@" _EQ1_SHMCANNI
- AddTrigger EQ1_Cooldown "[@trash@] The embrace fades.@IgnoreStuff@" _EQ1_NECCANNI
- while 1
- {
- wait 5
- ;someObject:updateUI
- }
- }
- atom EQ1_BuffDuration(string _Line, string _DateTime, string _buffId)
- {
- ;someObject:addBuffTimer[_buffId]
- }
- atom EQ1_Cooldown(string _Line, string _DateTime, string _buffId)
- {
- ;someObject:addCooldownTimer[_buffId]
- }
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