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- /*=========================================================================================|
- |-------------------------------------Created By: Zack Larson------------------------------|
- |-------------------------------------InteriorSelector filterscript------------------------|
- |==========================================================================================*/
- /*|-----------------------------------Dont remove Credits from script----------------------|
- ===========================================================================================*/
- #define FILTERSCRIPT
- //=======================================================
- #include <a_samp>
- #include <zcmd>
- #include <sscanf2>
- #include <foreach>
- //=======================================================
- #define MAX_STRING 255
- #define COLOR_LIGHTRED 0xFF6347AA
- #define COLOR_YELLOW 0xFFFF00AA
- #define COLOR_YELLOW2 0xFFCC00AA
- #define COLOR_WHITE 0xFFFFFFAA
- #define COLOR_GREY 0xAFAFAFAA
- #define COLOR_RED 0xAA3333AA
- #define SCM SendClientMessage
- #define GPN(%1) PlayerName(%1)
- stock PlayerName(playerid)
- {
- new name[MAX_PLAYER_NAME];
- GetPlayerName(playerid, name, MAX_PLAYER_NAME);
- return name;
- }
- stock PlayerNameEx(playerid)
- {
- new name[MAX_PLAYER_NAME];
- GetPlayerName(playerid, name, MAX_PLAYER_NAME);
- new i;
- while(name[i]) {
- if(name[i] == '_') name[i] = ' ';
- i++;
- }
- return name;
- }
- //=======================================================
- new Menu:hgintmenu1; // Le'Menuuuuuuuuuu
- new Menu:hgintmenu2; // Le'Menuuuuuuuuu
- new Menu:hgintmenu3; // Le'Menuuuuuuuu
- new Menu:hgintmenu4; // Le'Menuuuuuuu
- new Menu:hgintmenu5; // Le'Menuuuuuu
- new Menu:hgintmenu6; // Le'Menuuuuuu
- new Menu:hgintmenu7; // Le'Menuuuuuu
- new Menu:hgintmenu8; // Le'Menuuuuuuu
- new Menu:hgintmenu9; // Le'Menuuuuuuuu
- new Menu:hgintmenu10; // Le'Menuuuuuuuuu
- new PlayerFroze[MAX_PLAYERS];
- //=======================================================
- public OnFilterScriptInit()
- {
- print("INTSelecter by Zack Larson Loaded");
- }
- public OnFilterScriptExit()
- {
- print("INTSelecter Unloaded");
- }
- //=======================================================
- public OnGameModeInit()
- {
- hgintmenu1 = CreateMenu("hgintmenu", 2, 400.0, 100.0, 150.0, 150.0);
- AddMenuItem(hgintmenu1, 0, "24/7 #1");
- AddMenuItem(hgintmenu1, 0, "Bike School");
- AddMenuItem(hgintmenu1, 0, "24/7 #2");
- AddMenuItem(hgintmenu1, 0, "24/7 #3");
- AddMenuItem(hgintmenu1, 0, "24/7 #4");
- AddMenuItem(hgintmenu1, 0, "24/7 #5");
- AddMenuItem(hgintmenu1, 0, "24/7 #6");
- AddMenuItem(hgintmenu1, 0, "Airport Ticket Desk");
- AddMenuItem(hgintmenu1, 0, "Airport Baggage Reclaim");
- AddMenuItem(hgintmenu1, 0, "Shamal Interior");
- AddMenuItem(hgintmenu1, 0, "Andromada Interior");
- AddMenuItem(hgintmenu1, 0, "Ammunation #1");
- hgintmenu2 = CreateMenu("hgintmenu", 2, 400.0, 100.0, 150.0, 150.0);
- AddMenuItem(hgintmenu2, 0, "Ammunation #2");
- AddMenuItem(hgintmenu2, 0, "Ammunation #3");
- AddMenuItem(hgintmenu2, 0, "Ammunation #4");
- AddMenuItem(hgintmenu2, 0, "Ammunation #5");
- AddMenuItem(hgintmenu2, 0, "Ammunation Booths");
- AddMenuItem(hgintmenu2, 0, "Ammunation Range");
- AddMenuItem(hgintmenu2, 0, "Blastin' Fools Hallway");
- AddMenuItem(hgintmenu2, 0, "Budget Inn Motel");
- AddMenuItem(hgintmenu2, 0, "Jefferson Motel");
- AddMenuItem(hgintmenu2, 0, "Off Track betting Shop");
- AddMenuItem(hgintmenu2, 0, "Sex Shop");
- AddMenuItem(hgintmenu2, 0, "Meat Factory");
- hgintmenu3 = CreateMenu("hgintmenu", 2, 400.0, 100.0, 150.0, 150.0);
- AddMenuItem(hgintmenu3, 0, "Zero's RC Shop");
- AddMenuItem(hgintmenu3, 0, "Dillimore gas station");
- AddMenuItem(hgintmenu3, 0, "Catigula's basement");
- AddMenuItem(hgintmenu3, 0, "FDC Janitor's room");
- AddMenuItem(hgintmenu3, 0, "Woozie's Office");
- AddMenuItem(hgintmenu3, 0, "Binco");
- AddMenuItem(hgintmenu3, 0, "Didier Sachs");
- AddMenuItem(hgintmenu3, 0, "Prolaps");
- AddMenuItem(hgintmenu3, 0, "Suburban");
- AddMenuItem(hgintmenu3, 0, "Victim");
- AddMenuItem(hgintmenu3, 0, "Zip");
- AddMenuItem(hgintmenu3, 0, "Club");
- hgintmenu4 = CreateMenu("hgintmenu", 2, 400.0, 100.0, 150.0, 150.0);
- AddMenuItem(hgintmenu4, 0, "Bar");
- AddMenuItem(hgintmenu4, 0, "Lil' Probe Inn");
- AddMenuItem(hgintmenu4, 0, "Jay's Diner");
- AddMenuItem(hgintmenu4, 0, "Gant Bridge Diner");
- AddMenuItem(hgintmenu4, 0, "Secret Valley Diner");
- AddMenuItem(hgintmenu4, 0, "World of Qoc");
- AddMenuItem(hgintmenu4, 0, "Welcome Pump");
- AddMenuItem(hgintmenu4, 0, "Burger Shot");
- AddMenuItem(hgintmenu4, 0, "Cluckin' Bell");
- AddMenuItem(hgintmenu4, 0, "Well Stacked Pizza");
- AddMenuItem(hgintmenu4, 0, "Rusty Brown's Donuts");
- AddMenuItem(hgintmenu4, 0, "Denise's Room");
- hgintmenu5 = CreateMenu("hgintmenu", 2, 400.0, 100.0, 150.0, 150.0);
- AddMenuItem(hgintmenu5, 0, "Katie's Room");
- AddMenuItem(hgintmenu5, 0, "Helena's Room");
- AddMenuItem(hgintmenu5, 0, "Michelle's Room");
- AddMenuItem(hgintmenu5, 0, "Barbara's Room");
- AddMenuItem(hgintmenu5, 0, "Millie's Room");
- AddMenuItem(hgintmenu5, 0, "Sherman Dam");
- AddMenuItem(hgintmenu5, 0, "Planning Department");
- AddMenuItem(hgintmenu5, 0, "Area 51");
- AddMenuItem(hgintmenu5, 0, "LS GYM");
- AddMenuItem(hgintmenu5, 0, "SF GYM");
- AddMenuItem(hgintmenu5, 0, "LV GYM");
- AddMenuItem(hgintmenu5, 0, "B Dup's House");
- hgintmenu6 = CreateMenu("hgintmenu", 2, 400.0, 100.0, 150.0, 150.0);
- AddMenuItem(hgintmenu6, 0, "B Dup's Crack pad");
- AddMenuItem(hgintmenu6, 0, "CJ's House");
- AddMenuItem(hgintmenu6, 0, "Madd Dogg's Mansion");
- AddMenuItem(hgintmenu6, 0, "Og Loc's House");
- AddMenuItem(hgintmenu6, 0, "Ryder's House");
- AddMenuItem(hgintmenu6, 0, "Sweet's House");
- AddMenuItem(hgintmenu6, 0, "Crack Factory");
- AddMenuItem(hgintmenu6, 0, "Big Spread Ranch");
- AddMenuItem(hgintmenu6, 0, "Fanny Batters");
- AddMenuItem(hgintmenu6, 0, "Strip Club");
- AddMenuItem(hgintmenu6, 0, "Strip Club Private Room");
- AddMenuItem(hgintmenu6, 0, "Unnamed Brothel");
- hgintmenu7 = CreateMenu("hgintmenu", 2, 400.0, 100.0, 150.0, 150.0);
- AddMenuItem(hgintmenu7, 0, "Tiger Skin Brothel");
- AddMenuItem(hgintmenu7, 0, "Pleasure Dome's");
- AddMenuItem(hgintmenu7, 0, "Liberty City Outside");
- AddMenuItem(hgintmenu7, 0, "Liberty City Inside");
- AddMenuItem(hgintmenu7, 0, "Gang House");
- AddMenuItem(hgintmenu7, 0, "Colonel Furhberger's");
- AddMenuItem(hgintmenu7, 0, "Crack Den");
- AddMenuItem(hgintmenu7, 0, "Warehouse #1");
- AddMenuItem(hgintmenu7, 0, "Warehouse #2");
- AddMenuItem(hgintmenu7, 0, "Sweet's Garage");
- AddMenuItem(hgintmenu7, 0, "Lil' Probe Inn Toilet");
- AddMenuItem(hgintmenu7, 0, "Unused Safehouse");
- hgintmenu8 = CreateMenu("hgintmenu", 2, 400.0, 100.0, 150.0, 150.0);
- AddMenuItem(hgintmenu8, 0, "RC Battlefield");
- AddMenuItem(hgintmenu8, 0, "Barber #1");
- AddMenuItem(hgintmenu8, 0, "Barber #2");
- AddMenuItem(hgintmenu8, 0, "Barber #3");
- AddMenuItem(hgintmenu8, 0, "Tatoo Parlour #1");
- AddMenuItem(hgintmenu8, 0, "Tatoo Parlour #1");
- AddMenuItem(hgintmenu8, 0, "Tatoo Parlour #1");
- AddMenuItem(hgintmenu8, 0, "LS Police HQ");
- AddMenuItem(hgintmenu8, 0, "SF Police HQ");
- AddMenuItem(hgintmenu8, 0, "LV Police HQ");
- AddMenuItem(hgintmenu8, 0, "Car School");
- AddMenuItem(hgintmenu8, 0, "8-Track");
- hgintmenu9 = CreateMenu("hgintmenu", 2, 400.0, 100.0, 150.0, 150.0);
- AddMenuItem(hgintmenu9, 0, "Bloodbowl");
- AddMenuItem(hgintmenu9, 0, "Dirt Track");
- AddMenuItem(hgintmenu9, 0, "Kickstart");
- AddMenuItem(hgintmenu9, 0, "Vice Stadium");
- AddMenuItem(hgintmenu9, 0, "SF Garage");
- AddMenuItem(hgintmenu9, 0, "LS Garage");
- AddMenuItem(hgintmenu9, 0, "SF Bomb Shop");
- AddMenuItem(hgintmenu9, 0, "Blueberry Warehouse");
- AddMenuItem(hgintmenu9, 0, "LV Warehouse #1");
- AddMenuItem(hgintmenu9, 0, "LV Warehouse #1");
- AddMenuItem(hgintmenu9, 0, "Catigula's Hidden Room");
- AddMenuItem(hgintmenu9, 0, "Bank");
- hgintmenu10 = CreateMenu("hgintmenu", 2, 400.0, 100.0, 150.0, 150.0);
- AddMenuItem(hgintmenu10, 0, "Bank Behind Desk");
- AddMenuItem(hgintmenu10, 0, "LS Atrium");
- return 1;
- }
- //=========================================================
- public OnPlayerSelectedMenuRow(playerid, row)
- {
- new Menu:current = GetPlayerMenu(playerid);
- if(current == hgintmenu1)// 12 out of the 110 Interiors total in this filterscript
- {
- switch(row)
- {
- case 0: // 24/7 #1
- {
- SetPlayerPos(playerid, -25.884, -185.868, 1003.546);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW,"Welcome to 24/7 #1");
- SetPlayerInterior(playerid,17);
- TogglePlayerControllable(playerid, true);
- return 1;
- }
- case 1: // Bike School
- {
- SetPlayerPos(playerid, 1494.325195,1304.942871,1093.289062);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to Bike School, why didn't your mum teach you how to bike sur?");
- SetPlayerInterior(playerid,3);
- TogglePlayerControllable(playerid, true);
- return 1;
- }
- case 2: // 24/7 #2
- {
- SetPlayerPos(playerid, 6.091179,-29.271898,1003.549438);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to 24/7 #2");
- SetPlayerInterior(playerid,10);
- TogglePlayerControllable(playerid, true);
- return 1;
- }
- case 3: // 24/7 #3
- {
- SetPlayerPos(playerid, -30.946699,-89.609596,1003.546875);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to 24/7 #3");
- SetPlayerInterior(playerid,18);
- TogglePlayerControllable(playerid, true);
- return 1;
- }
- case 4: // 24/7 #4
- {
- SetPlayerPos(playerid, -25.132598,-139.066986,1003.546875);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to 24/7 #4");
- SetPlayerInterior(playerid,16);
- TogglePlayerControllable(playerid, true);
- return 1;
- }
- case 5: // 24/7 #5
- {
- SetPlayerPos(playerid, -27.312299,-29.277599,1003.557250);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to 24/7 #5");
- SetPlayerInterior(playerid,4);
- TogglePlayerControllable(playerid, true);
- return 1;
- }
- case 6: // 24/7 #6
- {
- SetPlayerPos(playerid, -26.691598,-55.714897,1003.546875);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to 24/7 #6");
- SetPlayerInterior(playerid,6);
- TogglePlayerControllable(playerid, true);
- return 1;
- }
- case 7: // Airport Ticket Desk - Lame
- {
- SetPlayerPos(playerid, -1827.147338,7.207417,1061.143554);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to Airport Ticket Desk.");
- SetPlayerInterior(playerid,14);
- TogglePlayerControllable(playerid, true);
- return 1;
- }
- case 8: // Airport Baggage Reclaim - Still lame
- {
- SetPlayerPos(playerid, -1861.936889,54.908092,1061.143554);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to Airport Baggage Reclaim.");
- SetPlayerInterior(playerid,14);
- TogglePlayerControllable(playerid, true);
- return 1;
- }
- case 9: // Shamal Interior(plane)
- {
- SetPlayerPos(playerid, 1.808619,32.384357,1199.593750);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to the Shamal interior.");
- SetPlayerInterior(playerid,1);
- TogglePlayerControllable(playerid, true);
- return 1;
- }
- case 10: // Andromada Interior(another plane)
- {
- SetPlayerPos(playerid, 315.745086,984.969299,1958.919067);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to the Andromada interior");
- SetPlayerInterior(playerid,9);
- TogglePlayerControllable(playerid, true);
- return 1;
- }
- case 11: // Ammunation #1
- {
- SetPlayerPos(playerid, 286.148986,-40.644397,1001.515625);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to Ammunation #1");
- SetPlayerInterior(playerid,1);
- TogglePlayerControllable(playerid, true);
- return 1;
- }
- }
- }
- else if(current == hgintmenu2)// 12 out of the 110 Interiors total in this filterscript
- {
- switch(row)
- {
- case 0: // Ammunation #2
- {
- SetPlayerPos(playerid, 286.800994,-82.547599,1001.515625);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to Ammunation #2");
- SetPlayerInterior(playerid,4);
- TogglePlayerControllable(playerid, true);
- return 1;
- }
- case 1: // Ammunation #3
- {
- SetPlayerPos(playerid, 296.919982,-108.071998,1001.515625);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to Ammunation #3");
- SetPlayerInterior(playerid,6);
- TogglePlayerControllable(playerid, true);
- return 1;
- }
- case 2: // Ammunation #4
- {
- SetPlayerPos(playerid, 314.820983,-141.431991,999.601562);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to Ammunation #4");
- SetPlayerInterior(playerid,7);
- TogglePlayerControllable(playerid, true);
- return 1;
- }
- case 3: // Ammunation #5
- {
- SetPlayerPos(playerid, 316.524993,-167.706985,999.593750);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to Ammunation #5");
- SetPlayerInterior(playerid,6);
- TogglePlayerControllable(playerid, true);
- }
- case 4: // Ammunation Booths
- {
- SetPlayerPos(playerid, 302.292877,-143.139099,1004.062500);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to the Ammunation Booths.");
- SetPlayerInterior(playerid,7);
- TogglePlayerControllable(playerid, true);
- return 1;
- }
- case 5: // Ammunation Range
- {
- SetPlayerPos(playerid, 298.507934,-141.647048,1004.054748);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to the Ammunation Range.");
- SetPlayerInterior(playerid,7);
- TogglePlayerControllable(playerid, true);
- return 1;
- }
- case 6: // Blastin' Fools Hallway
- {
- SetPlayerPos(playerid, 1038.531372,0.111030,1001.284484);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to the Blastin' Fools Hallway, don't get capped.");
- SetPlayerInterior(playerid,3);
- TogglePlayerControllable(playerid, true);
- return 1;
- }
- case 7: // Budget inn Motel room
- {
- SetPlayerPos(playerid, 444.646911,508.239044,1001.419494);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to the Budget Inn Motel room, probably smells like ass.");
- SetPlayerInterior(playerid,12);
- TogglePlayerControllable(playerid, true);
- return 1;
- }
- case 8: // Jefferson Motel
- {
- SetPlayerPos(playerid, 2215.454833,-1147.475585,1025.796875);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to the Jefferson Motel.");
- SetPlayerInterior(playerid,15);
- TogglePlayerControllable(playerid, true);
- return 1;
- }
- case 9: // Off Track betting Shop
- {
- SetPlayerPos(playerid, 833.269775,10.588416,1004.179687);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to the Off Track betting Shop.");
- SetPlayerInterior(playerid,3);
- TogglePlayerControllable(playerid, true);
- return 1;
- }
- case 10: // Sex Shop 8===D~~~ (O:)
- {
- SetPlayerPos(playerid, -103.559165,-24.225606,1000.718750);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to the Sex Shop, buy a dildo so you can pleasure your anus.");
- SetPlayerInterior(playerid,3);
- TogglePlayerControllable(playerid, true);
- return 1;
- }
- case 11: // Meat Factory
- {
- SetPlayerPos(playerid, 963.418762,2108.292480,1011.030273);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to the Meat Factory.");
- SetPlayerInterior(playerid,1);
- TogglePlayerControllable(playerid, true);
- return 1;
- }
- }
- }
- else if(current == hgintmenu3)// 12 out of the 110 Interiors total in this filterscript
- {
- switch(row)
- {
- case 0: // Zero's RC Shop
- {
- SetPlayerPos(playerid, -2240.468505,137.060440,1035.414062);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to Zero's RC Shop.");
- SetPlayerInterior(playerid,6);
- TogglePlayerControllable(playerid, true);
- return 1;
- }
- case 1: // Dillimore gas station
- {
- SetPlayerPos(playerid, 663.836242,-575.605407,16.343263);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to Dillimore gas station.");
- SetPlayerInterior(playerid,0);
- TogglePlayerControllable(playerid, true);
- return 1;
- }
- case 2: // Catigula's basement
- {
- SetPlayerPos(playerid, 2169.461181,1618.798339,999.976562);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to Catigula's basement.");
- SetPlayerInterior(playerid,1);
- TogglePlayerControllable(playerid, true);
- return 1;
- }
- case 3: // FDC Janitor's room
- {
- SetPlayerPos(playerid, 1889.953369,1017.438293,31.882812);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to FDC Janitor's room.");
- SetPlayerInterior(playerid,10);
- TogglePlayerControllable(playerid, true);
- return 1;
- }
- case 4: // Woozie's Office
- {
- SetPlayerPos(playerid, -2159.122802,641.517517,1052.381713);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to Woozie's Office.");
- SetPlayerInterior(playerid,1);
- TogglePlayerControllable(playerid, true);
- return 1;
- }
- case 5: // Binco
- {
- SetPlayerPos(playerid, 207.737991,-109.019996,1005.132812);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to Binco.");
- SetPlayerInterior(playerid,15);
- TogglePlayerControllable(playerid, true);
- return 1;
- }
- case 6: // Didier Sachs
- {
- SetPlayerPos(playerid, 204.332992,-166.694992,1000.523437);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to Didier Sachs.");
- SetPlayerInterior(playerid,14);
- TogglePlayerControllable(playerid, true);
- }
- case 7: // Prolaps
- {
- SetPlayerPos(playerid, 207.054992,-138.804992,1003.507812);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to Prolaps.");
- SetPlayerInterior(playerid,3);
- TogglePlayerControllable(playerid, true);
- return 1;
- }
- case 8: // Suburban
- {
- SetPlayerPos(playerid, 203.777999,-48.492397,1001.804687);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to Suburban.");
- SetPlayerInterior(playerid,1);
- TogglePlayerControllable(playerid, true);
- return 1;
- }
- case 9: // Victim
- {
- SetPlayerPos(playerid, 226.293991,-7.431529,1002.210937);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to Victim.");
- SetPlayerInterior(playerid,5);
- TogglePlayerControllable(playerid, true);
- return 1;
- }
- case 10: // Zip
- {
- SetPlayerPos(playerid, 161.391006,-93.159156,1001.804687);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to Zip.");
- SetPlayerInterior(playerid,18);
- TogglePlayerControllable(playerid, true);
- return 1;
- }
- case 11: // Club (My house)
- {
- SetPlayerPos(playerid, 493.390991,-22.722799,1000.679687);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to the Club, get drunk hoe.");
- SetPlayerInterior(playerid,17);
- TogglePlayerControllable(playerid, true);
- return 1;
- }
- }
- }
- else if(current == hgintmenu4)// 12 out of the 110 Interiors total in this filterscript
- {
- switch(row)
- {
- case 0: // Bar
- {
- SetPlayerPos(playerid, 501.980987,-69.150199,998.757812);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to the Bar.");
- SetPlayerInterior(playerid,11);
- TogglePlayerControllable(playerid, true);
- return 1;
- }
- case 1: // Lil' Probe Inn
- {
- SetPlayerPos(playerid, -227.027999,1401.229980,27.765625);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to the Lil' Probe Inn.");
- SetPlayerInterior(playerid,18);
- TogglePlayerControllable(playerid, true);
- return 1;
- }
- case 2: // Jay's Diner
- {
- SetPlayerPos(playerid, 457.304748,-88.428497,999.554687);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to Jay's Diner.");
- SetPlayerInterior(playerid,4);
- TogglePlayerControllable(playerid, true);
- return 1;
- }
- case 3: // Gant Bridge Diner
- {
- SetPlayerPos(playerid, 454.973937,-110.104995,1000.077209);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to Gant Bridge Diner.");
- SetPlayerInterior(playerid,5);
- TogglePlayerControllable(playerid, true);
- return 1;
- }
- case 4: // Secret Valley Diner.
- {
- SetPlayerPos(playerid, 435.271331,-80.958938,999.554687);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to the Secret Valley Diner.");
- SetPlayerInterior(playerid,6);
- TogglePlayerControllable(playerid, true);
- return 1;
- }
- case 5: // World of Qoc[k] <-- Lelm88
- {
- SetPlayerPos(playerid, 452.489990,-18.179698,1001.132812);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to the World of Cock, Uhh.. I mean Qoc.");
- SetPlayerInterior(playerid,1);
- TogglePlayerControllable(playerid, true);
- return 1;
- }
- case 6: // Welcome Pump.
- {
- SetPlayerPos(playerid, 773.9365,-78.2471,1000.6619);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to the Welcome Pump.. TUU MACH WHALECUUM..");
- SetPlayerInterior(playerid,1);
- TogglePlayerControllable(playerid, true);
- return 1;
- }
- case 7: // Burger Shot.
- {
- SetPlayerPos(playerid, 375.962463,-65.816848,1001.507812);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to Burger Shot.");
- SetPlayerInterior(playerid,10);
- TogglePlayerControllable(playerid, true);
- return 1;
- }
- case 8: // Cluckin' Bell.
- {
- SetPlayerPos(playerid, 369.579528,-4.487294,1001.858886);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to Cluckin' Bell.");
- SetPlayerInterior(playerid,9);
- TogglePlayerControllable(playerid, true);
- return 1;
- }
- case 9: // Well Stacked Pizza
- {
- SetPlayerPos(playerid, 373.825653,-117.270904,1001.499511);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to Well Stacked Pizza.");
- SetPlayerInterior(playerid,5);
- TogglePlayerControllable(playerid, true);
- return 1;
- }
- case 10: // Rusty Brown's Donuts.
- {
- SetPlayerPos(playerid, 381.169189,-188.803024,1000.632812);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to Rusty Brown's Donuts.");
- SetPlayerInterior(playerid,17);
- TogglePlayerControllable(playerid, true);
- }
- case 11: // Denise's Room.
- {
- SetPlayerPos(playerid, 244.411987,305.032989,999.148437);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to Denise's Room.");
- SetPlayerInterior(playerid,1);
- TogglePlayerControllable(playerid, true);
- return 1;
- }
- }
- }
- else if(current == hgintmenu5)// 12 out of the 110 Interiors total in this filterscript
- {
- switch(row)
- {
- case 0: // Katie's Room.
- {
- SetPlayerPos(playerid, 271.884979,306.631988,999.148437);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to Katie's Room.");
- SetPlayerInterior(playerid,2);
- TogglePlayerControllable(playerid, true);
- return 1;
- }
- case 1: // Helena's Room.
- {
- SetPlayerPos(playerid, 291.282989,310.031982,999.148437);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to Helena's Room.");
- SetPlayerInterior(playerid,3);
- TogglePlayerControllable(playerid, true);
- return 1;
- }
- case 2: // Michelle's Room.
- {
- SetPlayerPos(playerid, 302.180999,300.722991,999.148437);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to Michelle's Room.");
- SetPlayerInterior(playerid,4);
- TogglePlayerControllable(playerid, true);
- return 1;
- }
- case 3: // Barbara's Room.
- {
- SetPlayerPos(playerid, 322.197998,302.497985,999.148437);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to Barbara's Room.");
- SetPlayerInterior(playerid,5);
- TogglePlayerControllable(playerid, true);
- return 1;
- }
- case 4: // Millie's Room. (Not really my style)
- {
- SetPlayerPos(playerid, 346.870025,309.259033,999.155700);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to Millie's Room, mhmm.. Just my style.");
- SetPlayerInterior(playerid,6);
- TogglePlayerControllable(playerid, true);
- return 1;
- }
- case 5: // Sherman Dam.
- {
- SetPlayerPos(playerid, -959.564392,1848.576782,9.000000);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to Sherman Dam.");
- SetPlayerInterior(playerid,17);
- TogglePlayerControllable(playerid, true);
- return 1;
- }
- case 6: // Planning Department
- {
- SetPlayerPos(playerid, 384.808624,173.804992,1008.382812);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to the Planning Department.");
- SetPlayerInterior(playerid,3);
- TogglePlayerControllable(playerid, true);
- return 1;
- }
- case 7: // Area 51. (There are aliens there IRL.. *smokes some more pot*)
- {
- SetPlayerPos(playerid, 223.431976,1872.400268,13.734375);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to Area FIFITY-JUAN");
- SetPlayerInterior(playerid,0);
- TogglePlayerControllable(playerid, true);
- return 1;
- }
- case 8: // LS GYM
- {
- SetPlayerPos(playerid, 772.111999,-3.898649,1000.728820);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to LS GYM.");
- SetPlayerInterior(playerid,5);
- TogglePlayerControllable(playerid, true);
- return 1;
- }
- case 9: // SF GYM
- {
- SetPlayerPos(playerid, 774.213989,-48.924297,1000.585937);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to SF GYM.");
- SetPlayerInterior(playerid,6);
- TogglePlayerControllable(playerid, true);
- return 1;
- }
- case 10: // LV GYM
- {
- SetPlayerPos(playerid, 773.579956,-77.096694,1000.655029);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to LV GYM.");
- SetPlayerInterior(playerid,7);
- TogglePlayerControllable(playerid, true);
- return 1;
- }
- case 11: // B Dup's House
- {
- SetPlayerPos(playerid, 1527.229980,-11.574499,1002.097106);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to B Dup's House.");
- SetPlayerInterior(playerid,3);
- TogglePlayerControllable(playerid, true);
- return 1;
- }
- }
- }
- else if(current == hgintmenu6)// 12 out of the 110 Interiors total in this filterscript
- {
- switch(row)
- {
- case 0: // B Dup's Crack pad
- {
- SetPlayerPos(playerid, 1523.509887,-47.821197,1002.130981);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to B Dup's Crack pad, you addicted or sum?");
- SetPlayerInterior(playerid,2);
- TogglePlayerControllable(playerid, true);
- return 1;
- }
- case 1: // CJ's House
- {
- SetPlayerPos(playerid, 2496.049804,-1695.238159,1014.742187);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to CJ's House.");
- SetPlayerInterior(playerid,3);
- TogglePlayerControllable(playerid, true);
- }
- case 2: // Madd Dogg's Mansion
- {
- SetPlayerPos(playerid, 1267.663208,-781.323242,1091.906250);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to Madd Dogg's Mansion.");
- SetPlayerInterior(playerid,5);
- TogglePlayerControllable(playerid, true);
- return 1;
- }
- case 3: // OG Loc's House
- {
- SetPlayerPos(playerid, 513.882507,-11.269994,1001.565307);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to OG Loc's House.");
- SetPlayerInterior(playerid,3);
- TogglePlayerControllable(playerid, true);
- return 1;
- }
- case 4: // Ryder's House
- {
- SetPlayerPos(playerid, 2454.717041,-1700.871582,1013.515197);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to Ryder's House.");
- SetPlayerInterior(playerid,2);
- TogglePlayerControllable(playerid, true);
- return 1;
- }
- case 5: // Sweet's House
- {
- SetPlayerPos(playerid, 2527.654052,-1679.388305,1015.498596);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to Sweet's House.");
- SetPlayerInterior(playerid,1);
- TogglePlayerControllable(playerid, true);
- return 1;
- }
- case 6: // Crack Factory
- {
- SetPlayerPos(playerid, 2543.462646,-1308.379882,1026.728393);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to the Crack Factory, now I know you addicted.");
- SetPlayerInterior(playerid,2);
- TogglePlayerControllable(playerid, true);
- return 1;
- }
- case 7: // Big Spread Ranch
- {
- SetPlayerPos(playerid, 1212.019897,-28.663099,1000.953125);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to Big Spread Ranch.");
- SetPlayerInterior(playerid,3);
- TogglePlayerControllable(playerid, true);
- return 1;
- }
- case 8: // Fanny Batters
- {
- SetPlayerPos(playerid, 761.412963,1440.191650,1102.703125);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to Fanny Batters.");
- SetPlayerInterior(playerid,6);
- TogglePlayerControllable(playerid, true);
- return 1;
- }
- case 9: // Strip Club
- {
- SetPlayerPos(playerid, 773.9365,-78.2471,1000.6619);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to the Strip Club. (Starts throwing ones)");
- SetPlayerInterior(playerid,2);
- TogglePlayerControllable(playerid, true);
- return 1;
- }
- case 10: // Strip Club Private Room
- {
- SetPlayerPos(playerid, 1204.809936,13.897239,1000.921875);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to the Strip Club Private Room.");
- SetPlayerInterior(playerid,2);
- TogglePlayerControllable(playerid, true);
- return 1;
- }
- case 11: // Unnamed Brothel
- {
- SetPlayerPos(playerid, 942.171997,-16.542755,1000.929687);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to the Unnamed Brothel.");
- SetPlayerInterior(playerid,3);
- TogglePlayerControllable(playerid, true);
- return 1;
- }
- }
- }
- else if(current == hgintmenu7)// 12 out of the 110 Interiors total in this filterscript
- {
- switch(row)
- {
- case 0: // Tiger Skin Brothel
- {
- SetPlayerPos(playerid, 964.106994,-53.205497,1001.124572);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to the Tiger Skin Brothel");
- SetPlayerInterior(playerid,3);
- TogglePlayerControllable(playerid, true);
- return 1;
- }
- case 1: // Pleasure Dome's
- {
- SetPlayerPos(playerid, -2640.762939,1406.682006,906.460937);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to Pleasure Dome's");
- SetPlayerInterior(playerid,3);
- TogglePlayerControllable(playerid, true);
- return 1;
- }
- case 2: // Liberty City Outside
- {
- SetPlayerPos(playerid, -729.276000,503.086944,1371.971801);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to Liberty City Outside. (Easy to fall off map)");
- SetPlayerInterior(playerid,1);
- TogglePlayerControllable(playerid, true);
- return 1;
- }
- case 3: // Liberty City Inside
- {
- SetPlayerPos(playerid, -794.806396,497.738037,1376.195312);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to Liberty City Inside.");
- SetPlayerInterior(playerid,1);
- TogglePlayerControllable(playerid, true);
- return 1;
- }
- case 4: // Gang House
- {
- SetPlayerPos(playerid, 2350.339843,-1181.649902,1027.976562);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to the Gang House.");
- SetPlayerInterior(playerid,5);
- TogglePlayerControllable(playerid, true);
- }
- case 5: // Colonel Furhberger's
- {
- SetPlayerPos(playerid, 773.9365,-78.2471,1000.6619);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to Colonel Furhberger's.");
- SetPlayerInterior(playerid,8);
- TogglePlayerControllable(playerid, true);
- return 1;
- }
- case 6: // Crack den <-- Say no to drugs! Bad.. *Does some crack* >.>
- {
- SetPlayerPos(playerid, 318.564971,1118.209960,1083.882812);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to the Crack den, again with the crack? gonna have to send you to rehab.");
- SetPlayerInterior(playerid,5);
- TogglePlayerControllable(playerid, true);
- return 1;
- }
- case 7: // Warehouse #1
- {
- SetPlayerPos(playerid, 1412.639892,-1.787510,1000.924377);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to Warehouse #1");
- SetPlayerInterior(playerid,1);
- TogglePlayerControllable(playerid, true);
- return 1;
- }
- case 8: // Warehouse #2
- {
- SetPlayerPos(playerid, 1302.519897,-1.787510,1001.028259);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to Warehouse #2");
- SetPlayerInterior(playerid,18);
- TogglePlayerControllable(playerid, true);
- return 1;
- }
- case 9: // Sweet's Garage
- {
- SetPlayerPos(playerid, 2522.000000,-1673.383911,14.866223);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to Sweet's Garage");
- SetPlayerInterior(playerid,0);
- TogglePlayerControllable(playerid, true);
- return 1;
- }
- case 10: // Lil' Probe Inn Toilet
- {
- SetPlayerPos(playerid, -221.059051,1408.984008,27.773437);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to Lil' Probe Inn Toilet, I am Cornholio! I need Tee Pee for my bunghole!");
- SetPlayerInterior(playerid,18);
- TogglePlayerControllable(playerid, true);
- return 1;
- }
- case 11: // Unused Safe House
- {
- SetPlayerPos(playerid, 2324.419921,-1145.568359,1050.710083);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to Unused Safe House.");
- SetPlayerInterior(playerid,12);
- TogglePlayerControllable(playerid, true);
- return 1;
- }
- }
- }
- else if(current == hgintmenu8)// 12 out of the 110 Interiors total in this filterscript
- {
- switch(row)
- {
- case 0: // RC Battlefield
- {
- SetPlayerPos(playerid, -975.975708,1060.983032,1345.671875);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to the RC Battlefield.");
- SetPlayerInterior(playerid,10);
- TogglePlayerControllable(playerid, true);
- return 1;
- }
- case 1: // Barber #1
- {
- SetPlayerPos(playerid, 411.625976,-21.433298,1001.804687);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to Barber #1");
- SetPlayerInterior(playerid,2);
- TogglePlayerControllable(playerid, true);
- return 1;
- }
- case 2: // Barber #2
- {
- SetPlayerPos(playerid, 418.652984,-82.639793,1001.804687);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to Barber #2");
- SetPlayerInterior(playerid,3);
- TogglePlayerControllable(playerid, true);
- return 1;
- }
- case 3: // Barber #3
- {
- SetPlayerPos(playerid, 412.021972,-52.649898,1001.898437);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to Barber #3");
- SetPlayerInterior(playerid,12);
- TogglePlayerControllable(playerid, true);
- return 1;
- }
- case 4: // Tatoo Parlour #1
- {
- SetPlayerPos(playerid, -204.439987,-26.453998,1002.273437);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to the Tatoo Parlour #1");
- SetPlayerInterior(playerid,16);
- TogglePlayerControllable(playerid, true);
- return 1;
- }
- case 5: // Tatoo Parlour #2
- {
- SetPlayerPos(playerid, -204.439987,-8.469599,1002.273437);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to the Tatoo Parlour #2");
- SetPlayerInterior(playerid,17);
- TogglePlayerControllable(playerid, true);
- return 1;
- }
- case 6: // Tatoo Parlour #3
- {
- SetPlayerPos(playerid, -204.439987,-43.652496,1002.273437);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to the Tatoo Parlour #3");
- SetPlayerInterior(playerid,3);
- TogglePlayerControllable(playerid, true);
- return 1;
- }
- case 7: // LS Police HQ
- {
- SetPlayerPos(playerid, 246.783996,63.900199,1003.640625);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to the LS Police HQ.");
- SetPlayerInterior(playerid,6);
- TogglePlayerControllable(playerid, true);
- }
- case 8: // SF Police HQ
- {
- SetPlayerPos(playerid, 246.375991,109.245994,1003.218750);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to the SF Police HQ.");
- SetPlayerInterior(playerid,10);
- TogglePlayerControllable(playerid, true);
- return 1;
- }
- case 9: // LV Police HQ
- {
- SetPlayerPos(playerid, 288.745971,169.350997,1007.171875);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to the LV Police HQ.");
- SetPlayerInterior(playerid,3);
- TogglePlayerControllable(playerid, true);
- return 1;
- }
- case 10: // Car School
- {
- SetPlayerPos(playerid, -2029.798339,-106.675910,1035.171875);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to the Car School.");
- SetPlayerInterior(playerid,3);
- TogglePlayerControllable(playerid, true);
- return 1;
- }
- case 11: // 8-Track
- {
- SetPlayerPos(playerid, -1398.065307,-217.028900,1051.115844);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to 8-Track.");
- SetPlayerInterior(playerid,7);
- TogglePlayerControllable(playerid, true);
- return 1;
- }
- }
- }
- else if(current == hgintmenu9)// 12 out of the 110 Interiors total in this filterscript
- {
- switch(row)
- {
- case 0: // Bloodbowl
- {
- SetPlayerPos(playerid, -1398.103515,937.631164,1036.479125);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to the Bloodbowl.");
- SetPlayerInterior(playerid,15);
- TogglePlayerControllable(playerid, true);
- return 1;
- }
- case 1: // Dirt Track
- {
- SetPlayerPos(playerid, -1444.645507,-664.526000,1053.572998);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to the Dirt Track.");
- SetPlayerInterior(playerid,4);
- TogglePlayerControllable(playerid, true);
- return 1;
- }
- case 2: // Kickstart
- {
- SetPlayerPos(playerid, -1465.268676,1557.868286,1052.531250);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to the Kickstart.");
- SetPlayerInterior(playerid,14);
- TogglePlayerControllable(playerid, true);
- return 1;
- }
- case 3: // Vice Stadium
- {
- SetPlayerPos(playerid, -1401.829956,107.051300,1032.273437);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to the Vice Stadium.");
- SetPlayerInterior(playerid,1);
- TogglePlayerControllable(playerid, true);
- return 1;
- }
- case 4: // SF Garage
- {
- SetPlayerPos(playerid, -1790.378295,1436.949829,7.187500);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to the SF Garage.");
- SetPlayerInterior(playerid,0);
- TogglePlayerControllable(playerid, true);
- return 1;
- }
- case 5: // LS Garage
- {
- SetPlayerPos(playerid, 1643.839843,-1514.819580,13.566620);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to the SF Garage.");
- SetPlayerInterior(playerid,0);
- TogglePlayerControllable(playerid, true);
- return 1;
- }
- case 6: // SF Bomb Shop
- {
- SetPlayerPos(playerid, -1685.636474,1035.476196,45.210937);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to the SF Bomb Shop.");
- SetPlayerInterior(playerid,0);
- TogglePlayerControllable(playerid, true);
- return 1;
- }
- case 7: // Blueberry Warehouse
- {
- SetPlayerPos(playerid, 76.632553,-301.156829,1.578125);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to Blueberry Warehouse, ooh blueberries.");
- SetPlayerInterior(playerid,0);
- TogglePlayerControllable(playerid, true);
- return 1;
- }
- case 8: // LV Warehouse #1
- {
- SetPlayerPos(playerid, 1059.895996,2081.685791,10.820312);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to LV Warehouse #1");
- SetPlayerInterior(playerid,0);
- TogglePlayerControllable(playerid, true);
- return 1;
- }
- case 9: // LV Warehouse #2 (Hidden Part)
- {
- SetPlayerPos(playerid, 1059.180175,2148.938720,10.820312);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to LV Warehouse #2 (Hidden Part)");
- SetPlayerInterior(playerid,0);
- TogglePlayerControllable(playerid, true);
- return 1;
- }
- case 10: // Catigula's Hidden Room
- {
- SetPlayerPos(playerid, 2131.507812,1600.818481,1008.359375);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to Catigula's Hidden Room.");
- SetPlayerInterior(playerid,1);
- TogglePlayerControllable(playerid, true);
- }
- case 11: // Bank
- {
- SetPlayerPos(playerid, 2315.952880,-1.618174,26.742187);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to the Bank.");
- SetPlayerInterior(playerid,0);
- TogglePlayerControllable(playerid, true);
- return 1;
- }
- }
- }
- else if(current == hgintmenu10)// 2 out of the 110 Interiors total in this filterscript
- {
- switch(row)
- {
- case 0: // Bank (Behind Desk)
- {
- SetPlayerPos(playerid, 2319.714843,-14.838361,26.749565);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to the Ba.. wait, WTF its like centimeters away from Bank Int.. Lelelel");
- SetPlayerInterior(playerid,0);
- TogglePlayerControllable(playerid, true);
- return 1;
- }
- case 1: // LS Atruim
- {
- SetPlayerPos(playerid, 1710.433715,-1669.379272,20.225049);
- SetPlayerFacingAngle(playerid, 270.0);
- SCM(playerid,COLOR_YELLOW2,"Welcome to the LS Atruim.");
- SetPlayerInterior(playerid,18);
- TogglePlayerControllable(playerid, true);
- return 1;
- }
- }
- }
- return 1;
- }
- //=====================================================================
- CMD:hgintmenu1(playerid)
- {
- if(!strcmp(PlayerName(playerid), "Zack_Larson"))// Insert Name
- {
- ShowMenuForPlayer(hgintmenu1,playerid);
- TogglePlayerControllable(playerid, false);
- }
- return 1;
- }
- CMD:hgintmenu2(playerid)
- {
- if(!strcmp(PlayerName(playerid), "Zack_Larson"))// Insert Name
- {
- ShowMenuForPlayer(hgintmenu2,playerid);
- TogglePlayerControllable(playerid, false);
- }
- return 1;
- }
- CMD:hgintmenu3(playerid)
- {
- if(!strcmp(PlayerName(playerid), "Zack_Larson"))// Insert Name
- {
- ShowMenuForPlayer(hgintmenu3,playerid);
- TogglePlayerControllable(playerid, false);
- }
- return 1;
- }
- CMD:hgintmenu4(playerid)
- {
- if(!strcmp(PlayerName(playerid), "Zack_Larson"))// Insert Name
- {
- ShowMenuForPlayer(hgintmenu4,playerid);
- TogglePlayerControllable(playerid, false);
- }
- return 1;
- }
- CMD:hgintmenu5(playerid)
- {
- if(!strcmp(PlayerName(playerid), "Zack_Larson"))// Insert Name
- {
- ShowMenuForPlayer(hgintmenu5,playerid);
- TogglePlayerControllable(playerid, true);
- }
- return 1;
- }
- CMD:hgintmenu6(playerid)
- {
- if(!strcmp(PlayerName(playerid), "Zack_Larson"))// Insert Name
- {
- ShowMenuForPlayer(hgintmenu6,playerid);
- TogglePlayerControllable(playerid, true);
- }
- return 1;
- }
- CMD:hgintmenu7(playerid)
- {
- if(!strcmp(PlayerName(playerid), "Zack_Larson"))// Insert Name
- {
- ShowMenuForPlayer(hgintmenu7,playerid);
- TogglePlayerControllable(playerid, true);
- }
- return 1;
- }
- CMD:hgintmenu8(playerid)
- {
- if(!strcmp(PlayerName(playerid), "Zack_Larson"))// Insert Name
- {
- ShowMenuForPlayer(hgintmenu8,playerid);
- TogglePlayerControllable(playerid, true);
- }
- return 1;
- }
- CMD:hgintmenu9(playerid)
- {
- if(!strcmp(PlayerName(playerid), "Zack_Larson"))// Insert Name
- {
- ShowMenuForPlayer(hgintmenu9,playerid);
- TogglePlayerControllable(playerid, false);
- }
- return 1;
- }
- CMD:hgintmenu10(playerid)
- {
- if(!strcmp(PlayerName(playerid), "Zack_Larson"))// Insert Name
- {
- ShowMenuForPlayer(hgintmenu10,playerid);
- TogglePlayerControllable(playerid, false);
- }
- return 1;
- }
- //======================================================================
- // Teleport CMD -- Useful when you need to get unstuck.
- CMD:down(playerid) return cmd_dn(playerid);
- CMD:dn(playerid)
- {
- if(!strcmp(PlayerName(playerid), "Zack_Larson"))// Insert Name
- {
- new Float:slx, Float:sly, Float:slz;
- GetPlayerPos(playerid, slx, sly, slz);
- SetPlayerPos(playerid, slx, sly, slz-3);
- }
- return 1;
- }
- CMD:up(playerid)
- {
- if(!strcmp(PlayerName(playerid), "Zack_Larson"))// Insert Name
- {
- new Float:slx, Float:sly, Float:slz;
- GetPlayerPos(playerid, slx, sly, slz);
- SetPlayerPos(playerid, slx, sly, slz+3);
- }
- return 1;
- }
- CMD:left(playerid) return cmd_lt(playerid);
- CMD:lt(playerid)
- {
- if(!strcmp(PlayerName(playerid), "Zack_Larson"))// Insert Name
- {
- new Float:slx, Float:sly, Float:slz;
- GetPlayerPos(playerid, slx, sly, slz);
- SetPlayerPos(playerid, slx, sly+3, slz);
- }
- return 1;
- }
- CMD:right(playerid) return cmd_rt(playerid);
- CMD:rt(playerid)
- {
- if(!strcmp(PlayerName(playerid), "Zack_Larson"))// Insert Name
- {
- new Float:slx, Float:sly, Float:slz;
- GetPlayerPos(playerid, slx, sly, slz);
- SetPlayerPos(playerid, slx, sly-3, slz);
- }
- return 1;
- }
- CMD:front(playerid) return cmd_fr(playerid);
- CMD:fr(playerid)
- {
- if(!strcmp(PlayerName(playerid), "Zack_Larson"))// Insert Name
- {
- new Float:slx, Float:sly, Float:slz;
- GetPlayerPos(playerid, slx, sly, slz);
- SetPlayerPos(playerid, slx+3, sly, slz);
- }
- return 1;
- }
- CMD:back(playerid) return cmd_ba(playerid);
- CMD:ba(playerid)
- {
- if(!strcmp(PlayerName(playerid), "Zack_Larson"))// Insert Name
- {
- new Float:slx, Float:sly, Float:slz;
- GetPlayerPos(playerid, slx, sly, slz);
- SetPlayerPos(playerid, slx-3, sly, slz);
- }
- return 1;
- }
- //======================================================================
- // Freeze/Unfreeze cmd
- CMD:freeze(playerid, params[])
- {
- if(!strcmp(PlayerName(playerid), "Zack_Larson"))// Insert Name
- {
- new giveplayerid;
- if(!sscanf(params, "u", giveplayerid))
- {
- if(IsPlayerConnected(giveplayerid))
- {
- TogglePlayerControllable(giveplayerid, 0);
- SCM(playerid, COLOR_WHITE, "You were froze!");
- PlayerFroze[giveplayerid] = 1;
- return 1;
- }
- else
- {
- SCM(playerid, COLOR_GREY, "Invalid player!");
- return 1;
- }
- }
- else
- {
- SCM(playerid, COLOR_WHITE, "USAGE: /Freeze [PlayerID/PartOfName]");
- return 1;
- }
- }
- return 1;
- }
- CMD:unfreeze(playerid, params[])
- {
- if(!strcmp(PlayerName(playerid), "Zack_Larson"))// Insert Name
- {
- new giveplayerid;
- if(!sscanf(params, "u", giveplayerid))
- {
- if(IsPlayerConnected(giveplayerid))
- {
- TogglePlayerControllable(giveplayerid, 1);
- SCM(playerid, COLOR_WHITE, "You were unfroze!");
- PlayerFroze[giveplayerid] = 0;
- return 1;
- }
- else
- {
- SCM(playerid, COLOR_GREY, "Invalid player!");
- return 1;
- }
- }
- else
- {
- SCM(playerid, COLOR_WHITE, "USAGE: /Unfreeze [PlayerID/PartOfName]");
- return 1;
- }
- }
- return 1;
- }
- //======================================================================
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