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server_updateobject

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Jul 13th, 2013
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  1. /*
  2. [_object,_type] spawn server_updateObject;
  3. */
  4. private ["_parachuteWest","_object","_type","_objectID","_uid","_lastUpdate","_needUpdate","_object_position","_object_inventory","_object_damage","_isNotOk"];
  5.  
  6. #include "\z\addons\dayz_server\compile\server_toggle_debug.hpp"
  7.  
  8. _object = _this select 0;
  9. _type = _this select 1;
  10. _forced = false;
  11. if (count _this > 2) then {
  12. _forced = _this select 2;
  13. };
  14. _parachuteWest = typeOf _object == "ParachuteWest";
  15. _isNotOk = false;
  16.  
  17. _objectID = "0";
  18. _uid = "0";
  19.  
  20. if (!((isNil "_object") OR {(isNull _object)})) then {
  21. _objectID = _object getVariable ["ObjectID","0"];
  22. _uid = _object getVariable ["ObjectUID","0"];
  23. };
  24.  
  25. if ((typeName _objectID != "string") || (typeName _uid != "string")) then
  26. {
  27. #ifdef OBJECT_DEBUG
  28. diag_log(format["Non-string Object: ID %1 UID %2", _objectID, _uid]);
  29. #endif
  30. //force fail
  31. _objectID = "0";
  32. _uid = "0";
  33. };
  34.  
  35. if (!_parachuteWest) then {
  36. if (_objectID == "0" && _uid == "0") then
  37. {
  38. _object_position = getPosATL _object;
  39. #ifdef OBJECT_DEBUG
  40. diag_log(format["Deleting object %1 with invalid ID at pos [%2,%3,%4]",
  41. typeOf _object,
  42. _object_position select 0,
  43. _object_position select 1,
  44. _object_position select 2]);
  45. #endif
  46. _isNotOk = true;
  47. };
  48. };
  49.  
  50. if (_isNotOk) exitWith { deleteVehicle _object; };
  51.  
  52. _lastUpdate = _object getVariable ["lastUpdate",time];
  53. _needUpdate = _object in needUpdate_objects;
  54.  
  55. // TODO ----------------------
  56. _object_position = {
  57.  
  58. private["_position","_worldspace","_fuel","_key"];
  59. _position = getPosATL _object;
  60. _worldspace = [
  61. round(direction _object),
  62. _position
  63. ];
  64. _fuel = 0;
  65. if (_object isKindOf "AllVehicles") then {
  66. _fuel = fuel _object;
  67. };
  68. _key = format["CHILD:305:%1:%2:%3:",_objectID,_worldspace,_fuel];
  69. #ifdef OBJECT_DEBUG
  70. diag_log ("HIVE: WRITE: "+ str(_key));
  71. #endif
  72. _key call server_hiveWrite;
  73. };
  74. // ###COPY START
  75. _object_inventory = {
  76. // ### BASE BUILDING 1.2 ### START
  77. //This forces object to write to database changing the inventory of the object twice
  78. // so it updates the object from operate_gates.sqf
  79. private["_inventory","_previous","_key"];
  80. // This writes to database if object is buildable
  81. if (typeOf(_object) in allbuildables_class) then {
  82. //First lets make inventory [[[],[]],[[],[]],[[],[]]] so it updates object in DB
  83. _inventory = [[[],[]],[[],[]],[[],[]]];
  84. if (_objectID == "0") then {
  85. _key = format["CHILD:309:%1:%2:",_uid,_inventory];
  86. } else {
  87. _key = format["CHILD:303:%1:%2:",_objectID,_inventory];
  88. };
  89. diag_log ("HIVE: Buildable: "+ str(_key));
  90. _key call server_hiveWrite;
  91. //Since we cant actually read from DB, lets make inventory this [], than write it again, to insure its updated to DB
  92. _inventory = [];
  93. if (_objectID == "0") then {
  94. _key = format["CHILD:309:%1:%2:",_uid,_inventory];
  95. } else {
  96. _key = format["CHILD:303:%1:%2:",_objectID,_inventory];
  97. };
  98. diag_log ("HIVE: Buildable: "+ str(_key));
  99. _key call server_hiveWrite;
  100. // DO DEFAULT server_updateObject if not a buildable
  101. } else {
  102. _inventory = [
  103. getWeaponCargo _object,
  104. getMagazineCargo _object,
  105. getBackpackCargo _object
  106. ];
  107. _previous = str(_object getVariable["lastInventory",[]]);
  108. if (str(_inventory) != _previous) then {
  109. _object setVariable["lastInventory",_inventory];
  110. if (_objectID == "0") then {
  111. _key = format["CHILD:309:%1:%2:",_uid,_inventory];
  112. } else {
  113. _key = format["CHILD:303:%1:%2:",_objectID,_inventory];
  114. };
  115. diag_log ("HIVE: WRITE: "+ str(_key));
  116. _key call server_hiveWrite;
  117. };
  118. };
  119. };
  120. // ### BASE BUILDING 1.2 ### END
  121. // ###COPY END
  122. _object_damage = {
  123.  
  124. //Allow dmg process
  125. private["_hitpoints","_array","_hit","_selection","_key","_damage"];
  126. _hitpoints = _object call vehicle_getHitpoints;
  127. _damage = damage _object;
  128. _array = [];
  129. {
  130. _hit = [_object,_x] call object_getHit;
  131. _selection = getText (configFile >> "CfgVehicles" >> (typeOf _object) >> "HitPoints" >> _x >> "name");
  132. if (_hit > 0) then {
  133. _array set [count _array,[_selection,_hit]];
  134. //cutText [format["Section Part: %1, Dmg: %2",_selection,_hit], "PLAIN DOWN"];
  135. } else {
  136. _array set [count _array,[_selection,0]];
  137. };
  138. } forEach _hitpoints;
  139. if (_forced) then {
  140. if (_object in needUpdate_objects) then {
  141. needUpdate_objects = needUpdate_objects - [_object];
  142. };
  143. if (_objectID == "0") then {
  144. _key = format["CHILD:306:%1:%2:%3:",_uid,_array,_damage];
  145. } else {
  146. _key = format["CHILD:306:%1:%2:%3:",_objectID,_array,_damage];
  147. };
  148. #ifdef OBJECT_DEBUG
  149. diag_log ("HIVE: WRITE: "+ str(_key));
  150. #endif
  151. _key call server_hiveWrite;
  152. } else {
  153. if (_object in needUpdate_objects) then {
  154. needUpdate_objects = needUpdate_objects - [_object];
  155. };
  156. #ifdef OBJECT_DEBUG
  157. diag_log format["DEBUG: Monitoring: %1",_object];
  158. #endif
  159. needUpdate_objects set [count needUpdate_objects, _object];
  160. };
  161. };
  162.  
  163. _object_killed = {
  164. _object setDamage 1;
  165. call _object_damage;
  166. };
  167.  
  168.  
  169. _object setVariable ["lastUpdate",time,true];
  170. switch (_type) do {
  171. case "all": {
  172. call _object_position;
  173. call _object_inventory;
  174. call _object_damage;
  175. };
  176. case "position": {
  177. call _object_position;
  178. };
  179. case "gear": {
  180. call _object_inventory;
  181. };
  182. case "damage"; case "repair" : {
  183. call _object_damage;
  184. };
  185. case "killed": {
  186. call _object_killed;
  187. };
  188. };
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